test content
What is the Arc Client?
Install Arc

give mechanisms to disable singularity charge

ursusmorologusursusmorologus Member Posts: 5,328 Arc User
Singularity powers are probably the second most OP aspect of Romulan faction, after the BOFFs. It occurred to me that rather than nerf and/or rebalance the singularity abilities, what we really need are mechanisms to block them. so that they cannot be relied on for 100% utility. The game already has mechanisms for shutting down all the other subsystems (shileds, aux, etc), so extending these mechanisms to include the singularity power would make some sense within the design we already have. For example, we could add a subsystem targeting to Singularity ability, and extend things like VM and phasers to include singularity power charge, which would take the singularity powers offline for a brief period. Meanwhile, polaron drain would also cut the tray by some amount (say 20% = 1 bar). By reusing existing systems like this, the game play becomes more dynamic--aggressors can disable a singularity power to prevent it from being [ab]used, which makes it a mulitplayer centered solution. This seems like the simplest way to balance these things out, short of nerfing them into oblvion.
Post edited by Unknown User on
«13

Comments

  • jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited September 2013
    Wait you think sing powers are OP? Most of them are borderline useless, rest are all situational at best. And singularity powers already have built in stuff that limits their use, like cooldown timer/charge gauge.
  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited September 2013
    First of all the singularity powers aren't that great, most of them are kinda meh and the only one that is really anything special is Singularity Jump but even then it takes setup and being on top of your target to use it. Not to mention the pull is like a gravity well which is easy to escape.

    The core it's self runs at a minute cooldown and only one console affects this and then you need to charge up your power which only one console affects
    Can't have a honest conversation because of a white knight with power
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2013
    I have multiple romulan toons and ships, sing powers are definitely OP
  • corelogikcorelogik Member Posts: 1,039 Arc User
    edited September 2013
    I have multiple romulan toons and ships, sing powers are definitely OP

    lololololololololol
    "Go play with your DPS in the corner, I don't care how big it is." ~ Me
    "There... are... four... lights!" ~Jean Luc Picard
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited September 2013
    They are a nice-to-have, but I doubt any player plans on using them as part of a primary strategy. The fact that they require active combat to charge precludes their use as a first strike tool, and even the fully powered abilities can be overcome.

    My only complaint is that they don't have an impulse modifier. It's the only thing missing ;)
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2013
    If you people dont know how to use them fully then you wont miss having them when they get turned off. Or maybe you just dont want them to be turned off

    Romulans can use leech mechanics to make up the -40 power, what do other factions get to counteract the free virtual BOFF aka singularity tray. They can disable the other boffs by shutting down power, why cant they disable the virtual singularity boff? Its bad enough that romulans get a virtual BOFF in the first place, since they free up opportunity slots in the regular BOFFs (dont need GW1 with Sing Jump, dont need photonic shockwave with the singularity shockwave, etc), on top of that there's no way to block them from being used because you cant attack the power subsystem. That needs to be fixed, or the powers need to be nerfed so that romulans have to actually invest in real BOFF abilities again like everybody else. Seems like getting them targetable would be less painful and has some precedence in the game model.
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited September 2013
    jtoney3448 wrote: »
    Wait you think sing powers are OP? Most of them are borderline useless, rest are all situational at best. And singularity powers already have built in stuff that limits their use, like cooldown timer/charge gauge.

    Indeed, only two worth anything are overcharge and quantum absorbtion, maybe jump on rare occasions.... hardly OP... overcharge is just a pumped up BO for the most part, and sing overcharge may get you out of a scrape when you're being hammered...... and even with that we're running around with an automatic energy penalty, and the sing powers need to charge in combat before they are usefull (and discharge when not).... frankly, I've seen less **** at a manuer processing plant than what is in the OP.... that being said we HAD something that blocked the singularity powers of romulans.... it was called the subspace rupture.. and guess what? it got nerfed.

    As for the other powers the bust does nothing worth anything, it's a fancy lightshow...... and the warp shadows is a joke (especially in PvP)....... something that needs to be fixed in my opinion is the ability for other players to tell which component a player is in in cases of x-vector ships like the Prometheus and Haakona and warp shadows.
  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited September 2013
    If you people dont know how to use them fully then you wont miss having them when they get turned off. Or maybe you just dont want them to be turned off

    Romulans can use leech mechanics to make up the -40 power, what do other factions get to counteract the free virtual BOFF aka singularity tray. They can disable the other boffs by shutting down power, why cant they disable the virtual singularity boff? Its bad enough that romulans get a virtual BOFF in the first place, since they free up opportunity slots in the regular BOFFs (dont need GW1 with Sing Jump, dont need photonic shockwave with the singularity shockwave, etc), on top of that there's no way to block them from being used because you cant attack the power subsystem. That needs to be fixed, or the powers need to be nerfed so that romulans have to actually invest in real BOFF abilities again like everybody else. Seems like getting them targetable would be less painful and has some precedence in the game model.

    What do they get? Lets see they get to use the leech not as a tool to make up for lost power but as a bonus for more power.

    Gravity well...GW has a much shorter cooldown and there is no need to wait and sit around waiting for energy just to use GW. Photonic Shockwave and Plasma Shockwave are much different things so I don't see why you're even comparing them.

    Do I get to target your warp core then? What kind of effect would you suffer if I hit your warp core? You want to target my Singularity? Fine but I want only a -5 penalty to all sub systems.
    Can't have a honest conversation because of a white knight with power
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited September 2013
    If you people dont know how to use them fully then you wont miss having them when they get turned off. Or maybe you just dont want them to be turned off

    Romulans can use leech mechanics to make up the -40 power, what do other factions get to counteract the free virtual BOFF aka singularity tray. They can disable the other boffs by shutting down power, why cant they disable the virtual singularity boff? Its bad enough that romulans get a virtual BOFF in the first place, since they free up opportunity slots in the regular BOFFs (dont need GW1 with Sing Jump, dont need photonic shockwave with the singularity shockwave, etc), on top of that there's no way to block them from being used because you cant attack the power subsystem. That needs to be fixed, or the powers need to be nerfed so that romulans have to actually invest in real BOFF abilities again like everybody else. Seems like getting them targetable would be less painful and has some precedence in the game model.

    You have some good points: these powers are indeed like 'virtual boffs' (as you call them).

    I only rolled a token Rom, for lolz; and she's only at lv 20 yet; can't say I find these Singularity powers overly OP, though. It's the stackable 2.0% CrtH boffs (each the equivalent of 9/9 in Energy Weapons Spezialization) that have me far more worried, though. If anything, let's nerf those first!
    3lsZz0w.jpg
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2013
    lianthelia wrote: »
    Gravity well...GW has a much shorter cooldown and there is no need to wait and sit around waiting for energy just to use GW.
    Grav Well also doesnt teleport the user and break the enemies target lock(s). Jump gives you GW1 and also gives the equivalent of a c-store console in one free ability.
    Photonic Shockwave and Plasma Shockwave are much different things so I don't see why you're even comparing them.
    both of them are good at clearing spam, eg Breen cluster or the like

    And there is the quantum absorption ofc which gives you the equivalent to Miracle Worker.

    There is a longer CD but you dont need to use them all the time either. Plus recharge delay can be manipulated with SingC and by activating the powers more often--the quicker they used the shorter the recharge delay.
    Do I get to target your warp core then?
    You get to target my Aux and weapons, which are the only two sources that non-romulans have for doing anything useful against a romulan opponent. Romulans have a third power source for their virtual BOFF, why cant that be targeted?
  • aderonzaderonz Member Posts: 0 Arc User
    edited September 2013
    Singularity powers may not be great in PVE but in PVP they are realy op , especialy the singularity jump , i'd like to have something to prevent them from jump + cloak

    a doff that adds a chance to disbale the singularity abilities for few seconds would be great
  • wolfpacknzwolfpacknz Member Posts: 783 Arc User
    edited September 2013
    lianthelia wrote: »
    First of all the singularity powers aren't that great, most of them are kinda meh and the only one that is really anything special is Singularity Jump but even then it takes setup and being on top of your target to use it. Not to mention the pull is like a gravity well which is easy to escape.

    The core it's self runs at a minute cooldown and only one console affects this and then you need to charge up your power which only one console affects


    Sums it up nicely...
    [SIGPIC][/SIGPIC]
    ***Disenchanted***
    Real Join Date: Monday, 17 May 2010
  • l30p4rdl30p4rd Member Posts: 334 Arc User
    edited September 2013
    I don't see the problem, Rommies have a power penalty to start making it difficult to manage power even with a plasmonic leech. The powers you complain of are mediocre at best and nothing compared to their BOFF counterparts. If they were to make it so they can disable then by all means but make sure it is a BOFF skill so you loose a BOFF skill slot. At the same time limit the amount of Photonic fleets, Aceton assimilators, carrier pets and vent on a map so people cant spam them ! Make it so they share a TEAM global cool down and only x amount allowed to spawn at any given time !
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited September 2013
    -1 to the idea of nerfing or affecting a sing core since cores cannot be targeted by any faction. As for plasmonic leech it to can be used by feds for even greater power gains freeing up the need to rely on eptx as much as a romulan would need. So no to your idea!!!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • erei1erei1 Member Posts: 4,081 Arc User
    edited September 2013
    At first I thought it was a topic about disabling Singularity core abilities because they are useless, and have the 40power level back instead. However, it is the contrary, someone say they are OP, and ask for a nerf.
    This is so ridiculous, I'm not sure OP really knows how to play.

    To OP, I suggest you stop right now, claim it was just a joke, and you weren't serious. Everytime you try to defend your point of vue, you loose some credibility. In a few post, you'll have as much as the guy running with 50weapon power level, and a rainbow turret boat.

    Meanwhile, I'll continue blasting HY torp and fighters with my totally OP plasma shockwave. Yes, that's right, I can OS HY plasma torp once every minute (or so) ! So OP !
    [SIGPIC][/SIGPIC]
  • mimey2mimey2 Member Posts: 0 Arc User
    edited September 2013
    Personally I agree.

    At the very least, tying them into the aux power (maybe other systems) would go a long way to making them more...controlled, for lack of any better word. Romulans rarely run Human BOFFs, so they don't have the huge amount of subsystem repair that many other players would have, making a disable more potent on them. A good VM or Target: Aux would be effective. They are already, but maybe it'd get more people to worry about their aux and protecting it if they depended on it or else they wouldn't have them.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited September 2013
    Sounds like a great idea for a future zen or lobi based console. Anyone else sees more $$$?
  • bones1970bones1970 Member Posts: 953 Arc User
    edited September 2013
    Romulans can use leech mechanics to make up the -40 power, what do other factions get to counteract the free virtual BOFF aka singularity tray. They can disable the other boffs by shutting down power, why cant they disable the virtual singularity boff? Its bad enough that romulans get a virtual BOFF in the first place, since they free up opportunity slots in the regular BOFFs (dont need GW1 with Sing Jump, dont need photonic shockwave with the singularity shockwave, etc), on top of that there's no way to block them from being used because you cant attack the power subsystem. That needs to be fixed, or the powers need to be nerfed so that romulans have to actually invest in real BOFF abilities again like everybody else. Seems like getting them targetable would be less painful and has some precedence in the game model.

    The thing is my fed is also using the leech, so my romulan still have -40 power..
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited September 2013
    There are some PvP concerns regarding Sing jump combined with the battle cloak

    Decloak, alpha strike, build sing power, jump , cloak before enemy counter attack
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
  • marc8219marc8219 Member Posts: 0 Arc User
    edited September 2013
    Only if we can also target MA cores and take them offline to.
    Tala -KDF Tac- House of Beautiful Orions
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited September 2013
    I have multiple romulan toons and ships, sing powers are definitely OP

    Stop playing missions and start doing STF's and PvP then... Cause they are truely useless.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2013
    anazonda wrote: »
    Stop playing missions and start doing STF's and PvP then... Cause they are truely useless.
    Well that's one way to show you dont know what you're doing. I run CSE defense with my T'varos (plural) and the free gravwell is awesome for the raptor and warship waves, just jump and hold and kill them easily. And its even more awesome in PVP, where I can use it to supplement holds on my sci T'varo or for free getaways when attacks go wrong.

    Seriously, if you dont know what you're doing, the proposed change will not affect you at all.
  • lostusthornlostusthorn Member Posts: 844
    edited September 2013
    Hive me my 40 power back and you can have those useless singularity powers any day of the week. Never wanted them in the first place.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited September 2013
    -1 to the idea of nerfing or affecting a sing core since cores cannot be targeted by any faction.

    What do you think the Targetting Subsystem powers do? Reduce power levels and possibly even turn off entire systems.

    What do you think Polaron (and Phaser in a roundabout way) weapon procs affect?
  • similonsimilon Member Posts: 0 Arc User
    edited September 2013
    What do you think the Targetting Subsystem powers do? Reduce power levels and possibly even turn off entire systems.

    What do you think Polaron (and Phaser in a roundabout way) weapon procs affect?

    Targetting subsystem =/= targetting core.

    The Singularity Core serves the same purpose as the Matter-Antimatter core. Without it, the Warbird is dead in the water. i.e. Dead. Now, since nobody on the anti-singularity side of the debate is suggesting a similar ability to one-shot M-A cores, there is really no justification for that request.

    Essentially you're saying "We're entitled to an off switch for Romulan ships." while refusing to take any counter.

    Please note: I'm not singling out any individual, merely stating the apparent opinion of the collective opposition...
    ___________________________
    The day will not save them. And we own the night.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2013
    similon wrote: »
    The Singularity Core serves the same purpose as the Matter-Antimatter core. Without it, the Warbird is dead in the water.
    The proposal was for disabling the powers (the tray), not for shutting down the whole core
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2013
    Your lame troll failed once, no need to make a spectacle of it
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited September 2013
    similon wrote: »
    Targetting subsystem =/= targetting core.

    ...Seriously? I think its pretty clear the OP was talking about mechanics. He wants a way to shut down their special panic button/boff, and console replacing powers, he's not wanting to shut down ships entirely.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited September 2013
    Romulans can use leech mechanics to make up the -40 power, what do other factions get to counteract the free virtual BOFF aka singularity tray. They can disable the other boffs by shutting down power, why cant they disable the virtual singularity boff? Its bad enough that romulans get a virtual BOFF in the first place, since they free up opportunity slots in the regular BOFFs (dont need GW1 with Sing Jump, dont need photonic shockwave with the singularity shockwave, etc), on top of that there's no way to block them from being used because you cant attack the power subsystem. That needs to be fixed, or the powers need to be nerfed so that romulans have to actually invest in real BOFF abilities again like everybody else. Seems like getting them targetable would be less painful and has some precedence in the game model.

    They can leech back some of their power but Warp Cores provide 40 more base and then go on to provide even MORE power through Capacitors, Extra Power to one system, bursting the cap on on system, and extra power from one system to another. At the end of the day Warp Cores kick the living TRIBBLE out of Singularity Cores and provide nearly limitless extra Power. Used to be you could get a ship to be nearly 100 across the board and now that is so easy that you can probably get 125 across the board.

    The extra abilities are not that OP. Warp Shadows do not fool a Player because they are not named correctly, only the very short Temp Perfect Cloak is that great and even then mostly with the Scimitar. Singularity Jump is a good skill but not all that OP, just fly out of it (you do not need APO to do this). Overload is pretty powerful, not sure if I would call it OP but it is probably the best one without hesitation. The Shockwave is fairly eh... It deals a tiny bit of DoT which HE clears to a small radius around you. Generally it is mostly a waste of Singularity Charges. The Absorption can be a decent way to save your rear if you then run off an cloak but it is not quite good enough to stand as a sole tanking ability.

    Also to charge these powers up requires combat time out of cloak. Romulans are most powerful staying in cloak and then decloaking for short furious bursts of damage so to get your powers optimized requires you essentially play your ship WRONG. You have to hang in combat and just shoot away which is not that bright or effective.

    So they are an advantage but honestly the Romulan ships already pay for this advantage with crappy cores, horrible power levels, having to stay in plain sight where they are vulnerable, poor tanks, poor turn rates, and cooldowns/charge up times. Not OP. You want OP just build a proper Scimitar and you will see OP and not because of its Singularity Powers. If it had a Warp Core it would be even MORE OP.
  • smazazelsmazazel Member Posts: 0 Arc User
    edited September 2013
    the sing powers ARE weak I only allow my core to charge just to get that 5 to 15 extra power. but even that is meh. plus if you charge your core and cloak it is easier for scis to see you. but they are far from OP.
Sign In or Register to comment.