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give mechanisms to disable singularity charge

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  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited September 2013
    No warbird is ever going to have the same power level as a fed/Klingon with the same boosts to their subsystems, you will always be at the -40 no matter what!!!

    The point was that, unless you are up against a severe drain build, then power will not be a problem for warbirds despite the -40, just as it is generally not a problem for non-warbirds, given a proper loadout, and even more so for Engineers.
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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2013
    -40 base power does not matter when you have 125 weapons and above-70 in all subsystems
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited September 2013
    -40 base power does not matter when you have 125 weapons and above-70 in all subsystems

    It does when an equivalent fed/Klingon has 125 wp and 125sp & 125aux!!!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2013
    nope !!!!!!11111eleventy
  • stirling191stirling191 Member Posts: 0 Arc User
    edited September 2013
    The point was that, unless you are up against a severe drain build, then power will not be a problem for warbirds despite the -40, just as it is generally not a problem for non-warbirds, given a proper loadout, and even more so for Engineers.

    This
    -40 base power does not matter when you have 125 weapons and above-70 in all subsystems

    And this.

    Though it's more like over 85 in all subsystems (with A2B it's 3x capped during the on cycle). With an Engineer using EPS Manifold its over 100 across the board (with both Shields and Weapons permanently at 125) during the off cycle, or without A2B.

    Bottom line: the way +power abilities interacts with the power level caps means that you don't have to sacrifice anything to run at insane power levels in any ship. Singularity core or not.

    If you can't figure that out, it's your own damn fault.
  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited September 2013
    This



    And this.

    Though it's more like over 85 in all subsystems (with A2B it's 3x capped during the on cycle). With an Engineer using EPS Manifold its over 100 across the board (with both Shields and Weapons permanently at 125) during the off cycle, or without A2B.

    Bottom line: the way +power abilities interacts with the power level caps means that you don't have to sacrifice anything to run at insane power levels in any ship. Singularity core or not.

    If you can't figure that out, it's your own damn fault.

    If you can't figure out to get out of the Singularity killing your sight then I guess that is your damn fault.

    So I need to be a engineer in a ship that has a2b capability...not every ship have that option so what is your point? Not everyone plays a engineering captain so that point is moot too...
    Can't have a honest conversation because of a white knight with power
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2013
    lianthelia wrote: »
    So I need to be a engineer in a ship that has a2b capability...not every ship have that option so what is your point? Not everyone plays a engineering captain so that point is moot too...
    Neither of my roms are engineers and neither of them have any trouble getting more power than I need. If you want to run around with ~full power in all subsystems then you will need to use an engi, just like you do with the other 2 factions.

    But, more to the point, we dont hear people crying to nerf the engineers, do we? Thats because the extra semi-permanent power isnt game-changing. Its nice to have, but not at all necessary, and most people would rather have the extra damage abilities from Tac/Sci. Same is true for singularity powers.

    The -40 is very crippling when you are underlevel doing the episode missions, but once you get a good singularity core and some end-game gear the crippling effect is gone, while all the mature benefits remnain
  • stirling191stirling191 Member Posts: 0 Arc User
    edited September 2013
    lianthelia wrote: »
    If you can't figure out to get out of the Singularity killing your sight then I guess that is your damn fault.

    I'm going to assume you're ******** about singularity power's effect on cloak strength since you weren't actually speaking English there. Subterfuge Boffs more than compensate for anything 5 pips of singularity power does.
    lianthelia wrote: »
    So I need to be a engineer in a ship that has a2b capability...not every ship have that option so what is your point? Not everyone plays a engineering captain so that point is moot too...

    Congratulations on deliberately misreading a statement you disagree with. You can easily keep up 125/125/85/85 without A2B or Engineering traits or sacrificing any flexibility in terms of Boff power choices (the above numbers are purely from gear, competent skill point allocation, EPtS1 and a single Doff).
  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited September 2013
    I'm going to assume you're ******** about singularity power's effect on cloak strength since you weren't actually speaking English there. Subterfuge Boffs more than compensate for anything 5 pips of singularity power does.



    Congratulations on deliberately misreading a statement you disagree with. You can easily keep up 125/125/85/85 without A2B or Engineering traits or sacrificing any flexibility in terms of Boff power choices (the above numbers are purely from gear, competent skill point allocation, EPtS1 and a single Doff).

    You're the one who misread my first part, second...sure maybe a rom can do that? I don't know but where a rom can do that a Fed or Klingon can get even higher...so once against this talk about power is pointless.

    No matter what a Rom can do with power a M/AM core will give you much better results.

    If you're trying to claim that Singularities are some sort of first strike ability when then you don't know what you're talking about as they don't charge when you're out of battle.
    Can't have a honest conversation because of a white knight with power
  • stirling191stirling191 Member Posts: 0 Arc User
    edited September 2013
    lianthelia wrote: »
    You're the one who misread my first part, second...sure maybe a rom can do that? I don't know but where a rom can do that a Fed or Klingon can get even higher...so once against this talk about power is pointless.

    No matter what a Rom can do with power a M/AM core will give you much better results.

    If you're trying to claim that Singularities are some sort of first strike ability when then you don't know what you're talking about as they don't charge when you're out of battle.

    I've said nothing about singularity powers. That you think I have says more than enough on it's own, and that's before we get into the factual errors of your position.

    M/AM cores do not yield a bigger bonus than Singularity cores. At most you're going to get 22 and a bit power from an elite m/am core (that's assuming you're set at 100 in the primary setting, with 15 on the two efficient settings). Singularity cores on the other hand max out at a 25 power bonus without having to do anything but shoot at things (and in all honesty, if your singularity bar isn't maxed in the first ten seconds or so of a firefight, you're just bad).

    That means singularity cores give you more in case you were checking.

    Combine that with the increased efficiency from being able to set power levels to 15 instead of 25, and the hard power caps at 125, mean that a Warbird is going to be identically as effective as a non-Singularity powered ship in the hands of someone who knows how to handle their subsystem power.
  • edited September 2013
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  • tekehdtekehd Member Posts: 2,032 Arc User
    edited September 2013
    So let me get this straight, by using abilities and gear you would be using anyway (EPtX, Aux2Bat, Siphon, Leech, etc.), Romulans being able to achieve the exact same power levels (capped in at least three categories) as non-Romulans are somehow at a disadvantage?

    That's TRIBBLE.

    Well built Warbirds will not notice the lower base power levels one bit.

    Yes, by using abilities and gear I could be using anyway to compensate for an initial power penalty, using up slots which could slot other abilities and taking away points which could be put elsewhere (and which you're free to use elsewhere as a non rom since you do not need to compensate for such) the power penalty is still a disadvantage. if A<B, and A+C=D and B+C=E, then always D<E. Sure you can TRIBBLE around with C value through modifications of abilities and addition of consoles, however, those are finite slots being filled, and as such adding compensations from power is pulling from points those who do not have the initial power penalty can spend elsewhere to get the same value.
  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited September 2013
    I've said nothing about singularity powers. That you think I have says more than enough on it's own, and that's before we get into the factual errors of your position.

    M/AM cores do not yield a bigger bonus than Singularity cores. At most you're going to get 22 and a bit power from an elite m/am core (that's assuming you're set at 100 in the primary setting, with 15 on the two efficient settings). Singularity cores on the other hand max out at a 25 power bonus without having to do anything but shoot at things (and in all honesty, if your singularity bar isn't maxed in the first ten seconds or so of a firefight, you're just bad).

    That means singularity cores give you more in case you were checking.

    Combine that with the increased efficiency from being able to set power levels to 15 instead of 25, and the hard power caps at 125, mean that a Warbird is going to be identically as effective as a non-Singularity powered ship in the hands of someone who knows how to handle their subsystem power.

    Another person who will ignore facts just to prove their point, not the first and definitely not the last.

    With a good M/AM core you can get 25 power and then some, you don't have to wait for the power to build up, and the power doesn't drop if you use certain abilities. Not to mention you can get two systems to 130.
    Can't have a honest conversation because of a white knight with power
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited September 2013
    lianthelia wrote: »
    Another person who will ignore facts just to prove their point, not the first and definitely not the last.

    With a good M/AM core you can get 25 power and then some, you don't have to wait for the power to build up, and the power doesn't drop if you use certain abilities. Not to mention you can get two systems to 130.

    Exactly, the +40 over sing cores +efficiency on a m/am core nets bigger gains in power vs a sing core which builds power over time and once used loses it for a period of time as well. Hell my weak sauce fed tac keeps a constant 125wp, 100sp, 50ep, 70ap just by sitting doing nothing, and that's with no points spent in wp, aux, eng, and no doff, capt or boff skills being used or elite fleet gear or power consoles. The same equipped tac Rom toon with points spent into sp, ep, ap and the sing core at max, plus leech going off doesn't even net the same power levels as my fed does for just sitting doing nothing, and both have advanced fleet cores!!!
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

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