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Mailbox Limits? Why Now? :(

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  • smoovioussmoovious Member Posts: 264 Arc User
    edited July 2013
    (poor system management... sounds like a loophole to me... but that wasn't why I was posting)

    Hey OP, I have an idea...

    Why not adopt out all of those tribbles? Just hang out near a mailbox, and every time you see someone new, smile at them and mail em a tribble!

    A few days, and you'll have all of those tribbles sent out to new happy homes! All ready to feast on a new stash of food in someone's inventory!

    -- Smoov
  • birkepbirkep Member Posts: 73 Arc User
    edited July 2013
    I like the foundry idea, too bad you can't force all drops to be tribbles.

    Maybe we could get a new special event project - Save the Tribbles. The contribution would be tribbles. The reward would be a choice of special tribbles or a bank slot.

    Nerfing the mail is taking away what has been standard practice for years. A couple of bank slots would be a nice compensation.

    I went ahead and cleared all my junk out at the first sign of trouble. Most of it was recycled or exchanged anyway.

    Funny pic taco. Hoarders everywhere would laugh.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited July 2013
    If you were using the mail system like you were supposed to, no problems would have happened and you would have never noticed the changes. WHY do you need that much space in the first place, there already is more then enough actual storage for all the stuff you need and a lot of extra space for stuff you want for the lols and for drops.

    Wadda ya mean 'like I was supposed to' ?

    I sent my other toons some stuff, I just didn't get a chance to claim them because I haven't had time to create those other toons.
    :cool:
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • ankokunekoankokuneko Member Posts: 318 Arc User
    edited July 2013
    If you were using the mail system like you were supposed to, no problems would have happened and you would have never noticed the changes. WHY do you need that much space in the first place, there already is more then enough actual storage for all the stuff you need and a lot of extra space for stuff you want for the lols and for drops.

    Because if you didnt use the mail system to store the few thousand white doffs you accumulate normally, you wouldnt be able to solo a starbase.
    You would have to start dismissing them and that would cost massive amounts of ec or fc every day filling the hundreds of doffs you need daily.
    jFriX.png
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    ankokuneko wrote: »
    Because if you didnt use the mail system to store the few thousand white doffs you accumulate normally, you wouldnt be able to solo a starbase.
    You would have to start dismissing them and that would cost massive amounts of ec or fc every day filling the hundreds of doffs you need daily.

    Your NOT SUPPOSED to build a Fleet starbase single handedly, that is the point, to have multiple people helping IN A FLEET. sell the extra doffs on the exchange and you can get more EC for them.
  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited July 2013
    Your NOT SUPPOSED to build a Fleet starbase single handedly, that is the point, to have multiple people helping IN A FLEET. sell the extra doffs on the exchange and you can get more EC for them.

    This. Again.

    A starbase is a FLEET holding. You can't have a FLEET by yourself, that would be a SOLO. :rolleyes:

    Once again, evidence that you guys are not playing the game as intended, apparently to the point of being anti-social. Go out into the game, be friendly, and you'll soon have friends. Get a few of those friends together, make a FLEET, and you won't need to bear the load of grinding all that out by yourself.

    ---

    Cryptic, could you please add back the restrictions that fleets must have a minimum of 5 players? Could you please make sure those players have to be unique accounts, and also re-implement the auto-cleanup for any fleet with less than 5 players? That would solve another big chunk of this nonsense. :cool:
    [SIGPIC][/SIGPIC]
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited July 2013
    eulifdavis wrote: »
    This. Again.

    A starbase is a FLEET holding. You can't have a FLEET by yourself, that would be a SOLO. :rolleyes:

    Once again, evidence that you guys are not playing the game as intended, apparently to the point of being anti-social. Go out into the game, be friendly, and you'll soon have friends. Get a few of those friends together, make a FLEET, and you won't need to bear the load of grinding all that out by yourself.

    ---

    Cryptic, could you please add back the restrictions that fleets must have a minimum of 5 players? Could you please make sure those players have to be unique accounts, and also re-implement the auto-cleanup for any fleet with less than 5 players? That would solve another big chunk of this nonsense. :cool:

    SWEET !!!
    A small fleet of 5 players makes it partially up the progression ladder and one of the guys bails on the fleet. The fleet base automatically gets flushed along with all the holdings and all the stuff going into the projects being cued.

    The 4 guys left aer wondering where their base went and start filing support tickets, while the guy that left knows he just flushed his teams base, and is laughing his TRIBBLE off because he just cleaned out the fleet bank before he hung the fleet out to dry.

    GREAT idea Einstien.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited July 2013
    lordmalak1 wrote: »
    Swell, yet another meaningful post from a dev.

    Tacofangs is in the Art and creativity parts of STO.. so this is more Valid.. :rolleyes:
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • lake1771lake1771 Member Posts: 0 Arc User
    edited July 2013
    you're ignoring the fact that in most fleets, even the larger ones with like 300 members the doff requirement for construction rests completely on the shoulders of one to three players.

    I used to drop doffs into 5 different fleets for free because no one had the ec or the ambition to do it.
    It felt good to help these groups of people out and folks were always greatful that they didn't have to spend the time and ec filling out hundreds of common duty officers.
    No more though.
    I barely put doffs into my main.
    I've nowhere to put them. Especially after these ridiculous duty officer packs in the cstore with ship rewards.
    I think I still have something like 3000 uncommon duty officers alone from the bug promotion.

    Reason that one out fanboi.
  • jessiecoltjessiecolt Member Posts: 80 Arc User
    edited July 2013
    lake1771 wrote: »
    I barely put doffs into my main.
    I've nowhere to put them. Especially after these ridiculous duty officer packs in the cstore with ship rewards.
    I think I still have something like 3000 uncommon duty officers alone from the bug promotion.

    Reason that one out fanboi.

    How about not hoarding them?

    How about putting them on the exchange for a reasonable price so that others who need them can buy them.
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited July 2013
    Using Emails for storage was never called an "Exploit" by any Cryptic Dev/Moderator here in the forums.

    It wasn't until very recently that the players who were using emails as such (and probably just about everybody was, in one way or another), even knew that it was a problem.

    For three years NOTHING was even hinted at by the games developers, that email storage was against the rules.
    (and I challenge anybody to post an actual Rule or Cryptic Employee Post showing otherwise, up till the last month or so)

    At best, with the current STO Email fiasco in progress, it can be said that using emails to store game items, was Not Condoned.

    The current condemnation by a few posters here on the forums, that people have been "Exploiting" is way off base and uncalled for, nor is being supported by any Cryptic Dev/Moderator.


    I'm not happy with them, but I understand the reasons behind the current changes.

    My biggest gripe though, is the way it's being handled by Cryptic.
    It has been an overt example of extremely poor communication and isn't making for improved customer relations.

    This may be the next biggest factor in driving long-time players away since "The Year of Hell".

    I hope at some point DStahl pops into the forums and at least attempts to explain Their thought processes on the matter and why it was felt that the players didn't need to be informed BEFORE the actions were taken.

    I also hope that in the future, He will be more open with the player base, when these kind of 'game-changing' processes are necessary.

    I know not everybody would be 'calmed' by this, but at least many of us would have had time to adjust and fiddle with our emails before being slammed outta-the-blue.
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
    upside-down-banana-smiley-emoticon.gif
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited July 2013
    jessiecolt wrote: »
    How about not hoarding them?

    How about putting them on the exchange for a reasonable price so that others who need them can buy them.

    While I agree that putting items on the exchange is preferable to hoarding, getting EC's in this game is so ridiculously easy at the top levels, that what defines a "reasonable price" has a multitude of answers, depending on what level one's commitment to the game is.

    People who enjoy the aspects of playing with the exchange, are more likely to know what prices other players are willing to pay and therefore are more likely to post items at reasonable prices based on that knowledge.

    Everybody who is working on a Starbase knows that DOff's are very important to that process and therefore realize that the prices seen on the exchange while exorbitant at times, are not really that far off-base.

    Unfortunately, what's going to happen with these new changes, is that DOff pricing is probably going to skyrocket beyond the current levels once the initial deluge of available items clears in a month or so...

    Mostly because there won't be a constant influx of DOff's available from the players who currently rotate their stock from their 'no-longer-available' mass storage.

    Starbase advancement has once more taken a very bit hit.

    This truly does seem like the makers of the game are a bit clueless of just how great an impact all this is going to have on the game and Their bottom dollar.
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
    upside-down-banana-smiley-emoticon.gif
  • phantomeightphantomeight Member Posts: 567 Bug Hunter
    edited July 2013
    kingdoxy wrote: »
    Dev posts something fun and gets attacked for it. Standard forum reaction. And folks wonder why devs never post here.

    The devs never post here because of this:

    http://massively.joystiq.com/2012/05/15/star-trek-online-dev-not-concerned-with-losing-global-playabilit/

    For which massively and more specifically the dullard they let write for them, can go jump of a bridge...
    join Date: Sep 2009 - I want my changeling lava lamp!
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited July 2013
    Why should we care about what goes on in fleets with poor management skills? A fleet with 300 members where 297 members refuse to contribute doesn't have a problem with the doff system. It has a problem with the quality of people they are recruiting.

    Arent you the one that proposed a tax on fleet members to ensure that each one was pulling his own weight toward the larger goal of the fleet ?
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited July 2013
    tacofangs wrote: »

    While quite funny...

    It probably was not such a great idea coming from a Cryptic employee during this time of great consternation by many active players.
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
    upside-down-banana-smiley-emoticon.gif
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited July 2013
    daveyny wrote: »
    While quite funny...

    It probably was not such a great idea coming from Cryptic employee during this time of great consternation by many active players.

    A hasty retreat might help to quell the surge of not-so-friendly-posts that are apt to follow.

    I agree, but I felt my reply voicing my displeasure with the lack of communication from ALL devs recently was alot nicer given my opinion that the implication from the posted pic that players with excessive mail attachments suffer from a mental disorder.

    I have nothing personal against Tacofangs, sorry if some got the wrong impression of my reply.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • mattachinemattachine Member Posts: 511 Arc User
    edited July 2013
    lordmalak1 wrote: »
    It wasn't a loophole, THEY built in 2500 attachment slots per account. After 3.5 YEARS they realized they weren't making any money out if it so they changed it WITHOUT WARNING, EXPLANATION or NOTIFICATION that it was being done, and only NOW after it has been done do they offer the courtesy of the putting the changes into the patch notes.

    4 WEEKS AFTER the changes were done.

    So, if you want to claim it was a loophole, I'll counter by calling it poor initial system design, poor server management for not seeing a problem with so many stored attachments for over 3 years, and over poor project management by not having a working system in place to replace the old system, in addition to not being willing to share the details of the changes before implementing them.


    ...Or I could've just said your argument that Spoons made Rosie fat is BS.

    QFT
    jessiecolt wrote: »
    How about not hoarding them?

    How about putting them on the exchange for a reasonable price so that others who need them can buy them.

    First they have to remove the limits they have on bank storage and doff/boff slots. Then we can talk about restricting the mail storage. It's the sensible, economically sound and intelligent way to do it.
    daveyny wrote: »
    Using Emails for storage was never called an "Exploit" by any Cryptic Dev/Moderator here in the forums.

    It wasn't until very recently that the players who were using emails as such (and probably just about everybody was, in one way or another), even knew that it was a problem.

    For three years NOTHING was even hinted at by the games developers, that email storage was against the rules.
    (and I challenge anybody to post an actual Rule or Cryptic Employee Post showing otherwise, up till the last month or so)

    At best, with the current STO Email fiasco in progress, it can be said that using emails to store game items, was Not Condoned.

    The current condemnation by a few posters here on the forums, that people have been "Exploiting" is way off base and uncalled for, nor is being supported by any Cryptic Dev/Moderator.


    I'm not happy with them, but I understand the reasons behind the current changes.

    My biggest gripe though, is the way it's being handled by Cryptic.
    It has been an overt example of extremely poor communication and isn't making for improved customer relations.

    This may be the next biggest factor in driving long-time players away since "The Year of Hell".

    I hope at some point DStahl pops into the forums and at least attempts to explain Their thought processes on the matter and why it was felt that the players didn't need to be informed BEFORE the actions were taken.

    I also hope that in the future, He will be more open with the player base, when these kind of 'game-changing' processes are necessary.

    I know not everybody would be 'calmed' by this, but at least many of us would have had time to adjust and fiddle with our emails before being slammed outta-the-blue.

    Great post, one fact needs to be changed though. This system with storing items in mails has been in place for 5 (FIVE) years (starting with Champions Online) and used for storing items even by the Devs as well.

    When they make it possible to buy limitless amount of bank tabs in fleet banks or in player bans unlimited amount of slots and the same for DOff and BOff storage, removing limits that we can only have one of certain BOffs and DOffs then I would not care what they do with the mail. But the aren't thinking with their profit hats on, on this issue. They are not thinking. Period.
  • admiralkevinadmiralkevin Member Posts: 15 Arc User
    edited July 2013
    I feel like I'm now obligated to never buy char slots and just make alt accounts instead. Even if you go with the system, you still have limited bank expansions and there are only so much you can store

    Perhaps we'll see more characters named:
    BankChar3 Consoles

    or users with handles like:
    @storagealt5
    --Q, Horatio Nelson, Francis Drake Nine of Seventeen--
    Crypitic Handle: @Admiral_Drake - PWE:admiralkevin
    REAL 1000 day LTS vet since OB.
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    I feel like I'm now obligated to never buy char slots and just make alt accounts instead. Even if you go with the system, you still have limited bank expansions and there are only so much you can store

    Perhaps we'll see more characters named:
    BankChar3 Consoles

    or users with handles like:
    @storagealt5

    What do you have that takes up that much space, sell all the extra stuff on the exchange by undercutting the lowest price, it is a MAILBOX NOT storage. you DO NOT need that much space ever in ANY Normal MMO.
  • admiralkevinadmiralkevin Member Posts: 15 Arc User
    edited July 2013
    Lots of stuff are oddly binded so unless you can tell me of some miracle hack that can unbind stuff please tell me. And if you're running multiple ships I have gear for multiple builds on different ships, should I just vendor all my XII purple consoles?


    Lots of stuff are oddly binded so unless you can tell me of some miracle hack that can unbind stuff please tell me. And if you're running multiple ships I have gear for multiple builds on different ships, should I just vendor all my XII purple consoles?
    --Q, Horatio Nelson, Francis Drake Nine of Seventeen--
    Crypitic Handle: @Admiral_Drake - PWE:admiralkevin
    REAL 1000 day LTS vet since OB.
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    Lots of stuff are oddly binded so unless you can tell me of some miracle hack that can unbind stuff please tell me. And if you're running multiple ships I have gear for multiple builds on different ships, should I just vendor all my XII purple consoles?

    Then think about what builds you actually use and yes, vendor the stuff you do not use as if you don't use it much, what is the point in keeping it?
  • admiralkevinadmiralkevin Member Posts: 15 Arc User
    edited July 2013
    Then think about what builds you actually use and yes, vendor the stuff you do not use as if you don't use it much, what is the point in keeping it?

    Perhaps because you can't obtain it without paying extraordinary costs or getting lucky with the toys mission.

    yes lets vendor all the XII purple consoles over 100 million worth of consoles just because I don't have the space
    --Q, Horatio Nelson, Francis Drake Nine of Seventeen--
    Crypitic Handle: @Admiral_Drake - PWE:admiralkevin
    REAL 1000 day LTS vet since OB.
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    Perhaps because you can't obtain it without paying extraordinary costs or getting lucky with the toys mission.

    yes lets vendor all the XII purple consoles over 100 million worth of consoles just because I don't have the space

    yeah, exactly. I know blashphemy, but if you have enough stuff that you have your bank and possibly account bank completely full on a character then you probably don't use it at all and it is just taking up space.
  • topsettopset Member Posts: 0 Arc User
    edited July 2013
    Perhaps because you can't obtain it without paying extraordinary costs or getting lucky with the toys mission.

    yes lets vendor all the XII purple consoles over 100 million worth of consoles just because I don't have the space

    I'm sorry, but your bank isn't full of super valuable mark 12 purple consoles.

    You might have AT MOST 15 of them. The rest is filled with obsolete junk you want to hold on to for no apparent reason whatsoever.

    Nobody has a full bank of stuff that's too valuable to vendor.

    Priorities. Keep the expensive stuff. Chuck the obsolete stuff. You don't need that Maco XI set anymore. You don't need that useless unique reward you got from a mission. You don't need your old [borg] weapons from pre-s7.
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • daedalus27daedalus27 Member Posts: 83 Arc User
    edited July 2013
    topset wrote: »
    I'm sorry, but your bank isn't full of super valuable mark 12 purple consoles.

    You might have AT MOST 15 of them. The rest is filled with obsolete junk you want to hold on to for no apparent reason whatsoever.

    Nobody has a full bank of stuff that's too valuable to vendor.

    Priorities. Keep the expensive stuff. Chuck the obsolete stuff. You don't need that Maco XI set anymore. You don't need that useless unique reward you got from a mission. You don't need your old [borg] weapons from pre-s7.

    Who are you to determine what is valuable and what isn't valuable to a player or their builds? This game has a storage issue. Doffs, Boffs, bound equips, pets, and other items this game wants you to have all push storage beyond what is available.

    That is why more people used the mail to help get around these issues. With that taken away, it is difficult to work around the arbitrary limits placed on the normal storage options. Unlock those so we can buy what we need and many issues would go away. Instead they remove storage we have always had available without any meaningful changes. As they make it harder for players to enjoy the game, fewer will decided to spend their money or time here.

    If it doesn't affect you, great, but stop acting as if it isn't a problem for many players.
  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    daedalus27 wrote: »
    Who are you to determine what is valuable and what isn't valuable to a player or their builds? This game has a storage issue. Doffs, Boffs, bound equips, pets, and other items this game wants you to have all push storage beyond what is available.

    That is why more people used the mail to help get around these issues. With that taken away, it is difficult to work around the arbitrary limits placed on the normal storage options. Unlock those so we can buy what we need and many issues would go away. Instead they remove storage we have always had available without any meaningful changes. As they make it harder for players to enjoy the game, fewer will decided to spend their money or time here.

    If it doesn't affect you, great, but stop acting as if it isn't a problem for many players.

    Used boffs do not take up normal inventory space, You can only have 5 doffs equipped to a ship and many builds probably use similar doffs, you probably do not use all those bound equips, pets/tribbles are fluff and if you want them you should realize they take up space. if you do you can figure out what items are not useful/used much and trash/sell accordingly. If storage really is this much of an issue that it might stop you from enjoying the game then you probably were not enjoying the game in the first place.
  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited July 2013
    lordmalak1 wrote: »
    SWEET !!!
    A small fleet of 5 players makes it partially up the progression ladder and one of the guys bails on the fleet. The fleet base automatically gets flushed along with all the holdings and all the stuff going into the projects being cued.

    The 4 guys left aer wondering where their base went and start filing support tickets, while the guy that left knows he just flushed his teams base, and is laughing his TRIBBLE off because he just cleaned out the fleet bank before he hung the fleet out to dry.

    GREAT idea Einstien.

    I guess you don't know how the old system worked. You had a 1 week (or so, don't remember the exact duration) grace period in which you could recruit another player to fill the slot.

    Let's be honest, though. If you're trying to run the minimum number of players to keep a fleet in such a situation, you're STILL failing to grasp THE MOST BASIC CONCEPT EVER for an MMO. Hey, you know that acronym I just used? The one that's ubiquitous across the internet? Do you know what the "MM" in "MMO" stands for? "Massively Multiplayer". If you're not playing with a bunch of people, you might as well uninstall and go buy Star Trek: Legacy or Star Trek: Bridge Commander instead.

    It's not hard to get more than 5 people in a fleet. I started a fleet in BETA, and while it's not terribly large or full of active people like some fleets, it's quite healthy. We're well on our way to a T4 starbase, halfway through T3 embassy, and full-steam-ahead on the dilithium mine. We have no trouble forming groups to go do STFs, fleet actions, etc.

    THAT'S how you're supposed to play an MMO, not sitting in front of your computer for hours at a time grinding and hoarding just so you don't have to depend on another human being for support. :rolleyes:
    [SIGPIC][/SIGPIC]
  • topsettopset Member Posts: 0 Arc User
    edited July 2013
    daedalus27 wrote: »
    Who are you to determine what is valuable and what isn't valuable to a player or their builds? This game has a storage issue. Doffs, Boffs, bound equips, pets, and other items this game wants you to have all push storage beyond what is available.

    That is why more people used the mail to help get around these issues. With that taken away, it is difficult to work around the arbitrary limits placed on the normal storage options. Unlock those so we can buy what we need and many issues would go away. Instead they remove storage we have always had available without any meaningful changes. As they make it harder for players to enjoy the game, fewer will decided to spend their money or time here.

    If it doesn't affect you, great, but stop acting as if it isn't a problem for many players.

    It shouldn't. Most of this JUNK that we're hoarding is bind-on-pickup and character bound anyway. You can't mail yourself unique tribbles, pets, lots of that junk that you have in your bank. The vast majority is character bound, don't try and pretend otherwise.

    It's just white doff storage for starbasea, pure and simple. I'm of the opinion that you don't need to store 1000 doffs in your mail to do a starbase, many small fleets are managing just fine without doing this.

    I just added up the bank+inventory space on my main.

    264. Two-hundred-and-sixty-four places to stack things. That should be enough for one character. I have 9 characters at max level, that gives me a theoretical max bank/inv space of 2,376 items/stacks. Are you seriously telling me you need more than that?

    I can hold 400 doffs on my main, 300 on two alts, and 100 on the rest. That's a grand total of 1600 doff storage.

    2,376 items
    1600 doffs.

    I don't see the problem.

    Even if you only have one character you're at 264 items/stacks and 400 doffs when you max out. Seriously. You don't need the mail to store things.

    Sell your excess white doffs, and buy the ones you need.

    If not, here is your solution: Get another character slot, create a toon, get it to level 11, max out the doff roster, presto. You have storage for 410 doffs on that character. 400 in the roster and 10 on active space duty. Surely that's enough for your white doff overflow?!?!?!?
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • srafaoraspsrafaorasp Member Posts: 0 Arc User
    edited July 2013
    eulifdavis wrote: »
    I guess you don't know how the old system worked. You had a 1 week (or so, don't remember the exact duration) grace period in which you could recruit another player to fill the slot.

    Let's be honest, though. If you're trying to run the minimum number of players to keep a fleet in such a situation, you're STILL failing to grasp THE MOST BASIC CONCEPT EVER for an MMO. Hey, you know that acronym I just used? The one that's ubiquitous across the internet? Do you know what the "MM" in "MMO" stands for? "Massively Multiplayer". If you're not playing with a bunch of people, you might as well uninstall and go buy Star Trek: Legacy or Star Trek: Bridge Commander instead.

    It's not hard to get more than 5 people in a fleet. I started a fleet in BETA, and while it's not terribly large or full of active people like some fleets, it's quite healthy. We're well on our way to a T4 starbase, halfway through T3 embassy, and full-steam-ahead on the dilithium mine. We have no trouble forming groups to go do STFs, fleet actions, etc.

    THAT'S how you're supposed to play an MMO, not sitting in front of your computer for hours at a time grinding and hoarding just so you don't have to depend on another human being for support. :rolleyes:
    I wonder if i can get this on a t-shirt? :)
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited July 2013
    eulifdavis wrote: »
    I guess you don't know how the old system worked. You had a 1 week (or so, don't remember the exact duration) grace period in which you could recruit another player to fill the slot.

    Let's be honest, though. If you're trying to run the minimum number of players to keep a fleet in such a situation, you're STILL failing to grasp THE MOST BASIC CONCEPT EVER for an MMO. Hey, you know that acronym I just used? The one that's ubiquitous across the internet? Do you know what the "MM" in "MMO" stands for? "Massively Multiplayer". If you're not playing with a bunch of people, you might as well uninstall and go buy Star Trek: Legacy or Star Trek: Bridge Commander instead.

    It's not hard to get more than 5 people in a fleet. I started a fleet in BETA, and while it's not terribly large or full of active people like some fleets, it's quite healthy. We're well on our way to a T4 starbase, halfway through T3 embassy, and full-steam-ahead on the dilithium mine. We have no trouble forming groups to go do STFs, fleet actions, etc.

    THAT'S how you're supposed to play an MMO, not sitting in front of your computer for hours at a time grinding and hoarding just so you don't have to depend on another human being for support. :rolleyes:

    :rolleyes:
    So was STO an MMO before the fleet concept entered the game in S6 ?
    KBF Lord MalaK
    Awoken Dead
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    Now shaddup about the queues, it's a BUG
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