I"m sorry if anyone took offense at the image I posted earlier.
As others have said, I have nothing to do with mail, or mail limits. There is nothing I can do to help you guys.
However, when I read the OP, and specifically about using mail to take 'care' of 1000's of tribbles, the image I posted popped into my mind, and I remembered seeing it before. I posted it, because I thought the metaphor was apt. I was in no way implying that anyone had a mental disorder. I appologize to the OP if it came across that way, it was not my intent.
I too collect things, and often have more than I need, so I understand that impulse. Certainly, when I start a game, and don't know what's valuable yet, I collect and hold onto everything. However, once I learn the way of things, there is generally only a small number of items that are worth hording. I also feel that collecting such massive numbers of items in a system that was never designed for it, is kind of silly. Admittedly, I'm not attempting to Solo a Starbase, and I'm not a hardcore player like some of you, but I Have never felt the need to hold onto that many in game items before. It certainly never occurred to me to use my mailbox as psuedo-storage.
In my personal opinion, it seems like an exploit. Perhaps no Dev ever said anything about it in general, or about being an exploit before, but that doesn't mean it isn't. Perhaps it wasn't a problem until recently. I honestly do not know. However, I can certainly see how it is problematic in a number of ways, and I see it's correction as equal to any necessary powers/console/ship nerf.
Again, no offense meant, just how my taco works.
I actually found it funny to be honest, Taco, so no offence taken
As for using the mail as storage, I'm not sure if what I have is considered using the mail as a storage per se or trying to abuse the storage system (which is never anything I had intended in this). I never sent items to myself to "store" items in the mailbox. I did in the past before account bank was introduced to move items between characters, but that was it.
All the mail in there are from other players, not to myself. If I had the inventory space to actually claim them all I would, but I don't so they had to stay in my mailbox.
This was in innocence and there is actually background to my character as to why she is obsessed with these furballs. She also owns and manages two facilities; the "Tribble Adoption Agency" for adoption services and the "Tribble Rehabilitation Center" for Cannibal Tribbles.
[SIGPIC][/SIGPIC]
STO Member Since November 2010 | Tribbles are Friends NOT Food!
I don't know what the issue is with using mail as storage.
I send stuff through the world with UPS all the time in real life because my apartment is too small to hold all the TRIBBLE I am collecting. Doesn't anybody?
The postal system was designed for that after all!!!
You do realize people can use mail as storage as long such functionally of storing items exists, this isnt a exploit, mail is used to store and transfer items.
What happened is out of the blue you, well not you but someone at your team decided to change the rules without any discussion and this was after years of mail being the way it was, also excuse me if I dont see this as a excuse to push sale of character slots to function as banks and also of inventory and bank slots ... this is what happened with the DOFF compactor were prices gone up because DOFF packs didnt sell (and still dont unless you put a JHAS in it) and apparent is still "overpriced".
Let's think about something for a second.
Do we use mail to store items? No. We use mail to send and receive messages and items. This is how mail works. Mail isn't a hoarding service so you can send stacks of your items to yourself. I bet you if you go out side to your local UPS and USPS you can't send items from yourself to your house or your PO Box and effectively "hoard" them there.
I don't know what the issue is with using mail as storage.
I send stuff through the world with UPS all the time in real life because my apartment is too small to hold all the TRIBBLE I am collecting. Doesn't anybody?
The postal system was designed for that after all!!!
I suggest you invest in a storage locker. That will keep your storage problems in order, and will probably prevent theft from far away.
Do we use mail to store items? No. We use mail to send and receive messages and items. This is how mail works. Mail isn't a hoarding service so you can send stacks of your items to yourself. I bet you if you go out side to your local UPS and USPS you can't send items from yourself to your house or your PO Box and effectively "hoard" them there.
I suggest you invest in a storage locker. That will keep your storage problems in order, and will probably prevent theft from far away.
Oh, yeah. Now if only someone could sell me more storage space! Oh, wait!
Mail is used to send items to others, and in that sense, IS temporary storage. But I believe it was always the intent that it was TEMPORARY only. Once the mail is opened, the item should be retrieved to your inventory. That was the intent of the system. True, there was (previously) a very high limit on the number of items that could remain in the mail system for any given player. In general, these kinds of things come about because the person who implemented the system knows that there has to be a hard cap someplace, and so they put in whatever their best guess is for a limit that won't be inconvenient.
People to saw that they could send things through the mail, but not move them into their inventory. I think it is pretty natural for people to then transition into using that as extra storage. I think that most people were not doing so out of some malicious or devious intent, but because the system allowed it.
However, just because the system allowed it, does not mean that was the intent of the system. The original limit was likely set at the number it was, because the original creator had no idea how people would use it. We see this ALL THE TIME! You are a creative lot. You will always find ways around things that we never expected. We make a map with a wall around it, players will ALWAYS find those couple of boxes that let you hop up and over it. It's fine, that's what you guys do. I have no problem with you testing the system like that. I have no problem with the fact that people have used mail for storage in the past.
However, when that starts becoming a problem, we have to correct it. If everyone on the map starts hopping over that wall, I have to go patch it.
And in this case, mail as storage has obviously become a problem.
I don't have the heart to remove any of my mail. I have in my mailbox almost 2,000 Tribbles that I have been given over the past 3 years in many messages.
This is sad, but its because people like you that action has been taken. Really? 2k tribbles, who the heck keeps that kind of useless items in their mail boxes.
What can you possibly do with 2k tribbles?
You are not the only one, I have heard of players using the mail system as a virtual bank for worthless or low end stuff - up to 10k worth of items.
The mail system has become a nightmare and has turned into a very long and bad episode of hoarders.
Players hoard, hoard, hoard like mindless lemmings and they do not know what to do with those items.
Some things are worth keeping, but many stuff in STO should be auto food for the NPC merchants, just don't sell to the NPC Ferengi Merchants. :P
If everyone on the map starts hopping over that wall, I have to go patch it.
.
If everyone is 'hopping over that wall', it's because they all want to get to the other side. The solution is not to build a bigger wall, it's to put in a door.
I actually found it funny to be honest, Taco, so no offence taken
As for using the mail as storage, I'm not sure if what I have is considered using the mail as a storage per se or trying to abuse the storage system (which is never anything I had intended in this). I never sent items to myself to "store" items in the mailbox. I did in the past before account bank was introduced to move items between characters, but that was it.
All the mail in there are from other players, not to myself. If I had the inventory space to actually claim them all I would, but I don't so they had to stay in my mailbox.
This was in innocence and there is actually background to my character as to why she is obsessed with these furballs. She also owns and manages two facilities; the "Tribble Adoption Agency" for adoption services and the "Tribble Rehabilitation Center" for Cannibal Tribbles.
Ha!
Well I thought the idea of using the Foundry to create a "Tribble Sanctuary" in post #20 of this thread was brilliant and right up your alley allowing you to clear out your mail and giving all those Tribbles a nice place to live.
Heck, and not only you can visit your Tribbles afterward in a nice place far from any nasty Klingons, but many others can too. You might even get 'support/admission' fees for your "Sanctuary Planet" in the way dilithium tips from folks who do visit. :eek:
Mail is used to send items to others, and in that sense, IS temporary storage. But I believe it was always the intent that it was TEMPORARY only. Once the mail is opened, the item should be retrieved to your inventory. That was the intent of the system. True, there was (previously) a very high limit on the number of items that could remain in the mail system for any given player. In general, these kinds of things come about because the person who implemented the system knows that there has to be a hard cap someplace, and so they put in whatever their best guess is for a limit that won't be inconvenient.
People to saw that they could send things through the mail, but not move them into their inventory. I think it is pretty natural for people to then transition into using that as extra storage. I think that most people were not doing so out of some malicious or devious intent, but because the system allowed it.
However, just because the system allowed it, does not mean that was the intent of the system. The original limit was likely set at the number it was, because the original creator had no idea how people would use it. We see this ALL THE TIME! You are a creative lot. You will always find ways around things that we never expected. We make a map with a wall around it, players will ALWAYS find those couple of boxes that let you hop up and over it. It's fine, that's what you guys do. I have no problem with you testing the system like that. I have no problem with the fact that people have used mail for storage in the past.
However, when that starts becoming a problem, we have to correct it. If everyone on the map starts hopping over that wall, I have to go patch it.
And in this case, mail as storage has obviously become a problem.
Regardless of whether the storing of items in the mail is or is not a problem and needed to be changed, many if not all players have a problem with how it was done. IF we had been warned in advance of the change we could've emptied our mailboxes and possibly eliminated the need for emergency patches to fix the newly overloaded system.
The new attachment limit is only a small problem compared to the problem the Devs created by not informing the players (warning is a better word) and needing a continuous stream of patches to fix, and THAT has created a new problem for the devs- TRUST.
We should be able to have Page buttons for our mail so we arn't trying to go threw 1000+ messages all in 1 window. 100 messages per a page will keep the game client from bogging. Can you pass this idea along Tacofangs?
It would have been so much better, if the mail changes were officially discussed well in advance. People react better to changes that are discussed or advised of beforehand.
The storage issues must be addressed. Borg Neural Processors, Lobi Crystals and the like should not take up inventory or bank slots.
There should be a dedicated pet slot on captains, bridge officers, and ships.
Well I thought the idea of using the Foundry to create a "Tribble Sanctuary" in post #20 of this thread was brilliant and right up your alley allowing you to clear out your mail and giving all those Tribbles a nice place to live.
Heck, and not only you can visit your Tribbles afterward in a nice place far from any nasty Klingons, but many others can too. You might even get 'support/admission' fees for your "Sanctuary Planet" in the way dilithium tips from folks who do visit. :eek:
Yea I have been thinking of that after I saw that post. I thought it was an excellent idea and do plan to follow through on that.
[SIGPIC][/SIGPIC]
STO Member Since November 2010 | Tribbles are Friends NOT Food!
Mailbox limits have the side effect of messing with the exchange, junior.
If you are referring to me as junior because of I don't have as many posts as you it's because I only speak when I have something to say, instead of having diarrhea of the mouth.
Regardless, I couldn't care less about the effect on the exchange.
If you are referring to me as junior because of I don't have as many posts as you it's because I only speak when I have something to say, instead of having diarrhea of the mouth.
Regardless, I couldn't care less about the effect on the exchange.
NP, was just pointing that out since the entire game economy is intertwined with the mail system. Since you don't care about either there's no point trying to explain.
Don't misunderstand, I agree that the game economy is effected by the mail system, I just don't think it's significant. I'm sure neither of us can prove that either way.
I also believe that more of a warning on this would have been better, but as a STO player for years and having zero issues other than the recent inability to delete mail bug, I have no complaints.
Considering this isn't Yahoo mail or something I think that's a pretty good track record.
Just as I keep track of my emails and attachments, I expect players here to do the same instead of exploiting it.
Don't misunderstand, I agree that the game economy is effected by the mail system, I just don't think it's significant. I'm sure neither of us can prove that either way.
I also believe that more of a warning on this would have been better, but as a STO player for years and having zero issues other than the recent inability to delete mail bug, I have no complaints.
Considering this isn't Yahoo mail or something I think that's a pretty good track record.
Just as I keep track of my emails and attachments, I expect players here to do the same instead of exploiting it.
I wasn't trying to be elitist, but it is significant to my way of playing this game. Just because you don't see it as a problem doesn't mean it isn't a problem.
Or am elitist because I do more in this game than just pew-pew stuff ? I like many others just want to know why NOW is a change necessary.
Oh please, the devs could fix that if it was really important.
They could allow sales to last indefinitely, although that would encourage hoarders to use the exchange for storage.
Or instead of emailing unsold items back to the seller they could send a warning that the item hasn't sold an it will be deleted in say 30 days if it isn't retrieved.
That's just two ideas off the top of my head but there are probably a number of solutions that I didn't mention.
It's MUCH more important to them to give you something to spend money on than fix a broken mechanic.
Your mommy's credit card is burning a hole in your pocket, and they know it.
:cool:
Everytime someone with mail opens the mailbox it sends a request to the server, and the server has to then send back all the data on all the mail and all the attachments on all those mails, and all the stats about all the things in all the attachments in all those mails.
Now imagine thousands of people with thousands of mails with thousands of attachments opening mailboxes all the time.
Hoarders cause server lag and instability. You don't need all that TRIBBLE, and you don't have a right to make the game crappy for everyone else because you won't get psychological help for your hoarding.
what's psychological about preparing for a future toon, I knew that one day the Romulans would come to game although it happen a lot quicker that I expected, the point is I was keeping that so called stuff you call TRIBBLE for this and any other future species they decide to put out not that it matters cuz I still have all that TRIBBLE in the mail once I got it all back I went thru the mail, it looks to all be there so I am not concerned, the whole thing about the mail disappearing then being put back must not be a big of issue as you say or they would not have returned the items, now putting a limit on the mail I can deal with all I have to do is keep track what I have sent to my self and my 26 toons. No big deal.
For all those of you who obviously know the ways to do this better. Who obviously have some way of looking at the code and programming behind things, as many say "it would be easy to do it this way.... yadda yadda yadda"
You people DO NOT know anything about the code they are working with, how the mail system is affecting stability, or any of the metrics being used to make this decision. NOR do you 'deserve' to know.
Why now ? because in the grand list of priorities, established by the people who work day in and day out with the metrics and information used to decide the priorities, handling the issues with the mail system was what needed to happen.
But why did it need to happen ?
Because information that they have, that we do not, showed that it was TRIBBLE things up somehow.
Was that server stability ?
Was that them wanting more money from us ?
Was that because someone had a dream ?
We don't know.
AND more importantly they have no reason to tell us.
None. It's not our business.
You want it to be your business. To understand why they make the decisions they do.
For all those of you who obviously know the ways to do this better. Who obviously have some way of looking at the code and programming behind things, as many say "it would be
easy to do it this way.... yadda yadda yadda"
{snip}
Because some of you seem convinced you know how to do this better.
So much win...
Edit: And they are looking for a Content Designer, and Systems Designer... here is your chance guys... get in there and fix it all
Ok, my 2 cents:
On the one hand, like I stated before, when the first mail change came, in ANY reasonable person's opinion, using mail for storage on even a medium length of time, IS AN EXPLOIT. Just because there was nothing being said or done about it, for a lengthy amount of time, does not change that. An exploit, by the way, is using something in a manner for which it was never intended.
BUT, on the other hand, some people, mainly one's who have been playing this game for years, have gotten used to being able to do this, and likely passed on that habit to newer people, who then, got used to being able to do that as well. Thus, getting used to doing something, and then only being given approx 12 hours notice that they are losing this ability. So in that sense, I do understand there is a cause to be angry at having little (and for some, depending on how often they play, no) time to be able to get their mail and inventories in order. Thus, if their auctions, inv, and mail are all full (and in mail's case overloaded according to the new limits) there is likely no place to even retrieve items to. So for them, it literally does jam them hardcore.
Overall, I don't think the new hard cap is a bad thing, just should NOT be account based, but rather should be character based. THAT's the point where I'll agree with some, that the new limits are bad. If you spend the zen on new slots for characters, you should be able to fully utilize them, instead of being capped based on the account level. That is the bad point. Along with that, there should have been 3-7 days worth of warning, that these changes were going to be implemented. Sure, some ppl would still cry that it's not enough time, but honestly, for a change of this nature, I feel that amount of time would have been more than fair.
On a side note, to those jerks saying that "you should play a certain way", especially in regards to soloing a fleet, where the hell do you get off? Keep in mind, I'm not one of those soloing a fleet (or only having a small amount of ppl in it), but you really have no right to tell others how to play. And so what if it's an "MMO"? Is there single player content? Yes there is. So by your terms, if everything's meant to be done in social groups, why does that content exist? So in short, take a long walk, off a short pier, into some shark-infested waters, because your opinion counts for nothing on this.:cool:
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
But why did it need to happen ? Because information that they have, that we do not, showed that it was TRIBBLE things up somehow.
Was that server stability ?
Was that them wanting more money from us ?
Was that because someone had a dream ?
We don't know.
AND more importantly they have no reason to tell us.
None. It's not our business.
Prove it.
Post a quote from somewhere to back that up.
There wouldn't be as much frakkin' hoarding if more items were allowed to be account bound than character bound. Reasonable items: Armors, Lobi, etc. Increase the account bank by 1 bar and release most of the reasonable items to account bound and we wouldn't be forced to hoard so much TRIBBLE!
Prove it.
Post a quote from somewhere to back that up.
Um ... Don't have to.
What part of "information that they have, that we do not" is lost on you ?
They have no responsibility to share said information.
Something was TRIBBLE up.
Maybe it was server stability.
maybe it was that they decided that they weren't maximizing profit ( Gasp a business thinking about ways to make money ! The Horror !)
Maybe it was data corruption.
The point is that unless you are working with the code and metrics and actually know what is going on, and why the decisions are made, all this screaming and flailing about makes you sound like a petulant child.
Again I give you http://crypticstudios.com/openings
You seem to know way more about game design then they do.
You obviously understand the code they are using.
You obviously understand the customers opinions better than they do.
In all seriousness though, thanks for this clarification. However, I stand by my notion that releasing multiple items to "account bound" over "character bound" status would keep allow people with alts - most of us -to reduce the amount of cruft we keep on-hand.
I don't have a problem with the mail limit - just don't expect me to buy inventory slots...
My complaint is, out of the 10,000 things they SHOULD have been working on they decided to break the mail system, like people aren't already giving them 100's of dollars for ships already - it's over the top pitiful and miserable.
If they were sitting there, everything running smoothly with an open schedule and nothing to do hey no problem.
Putting the bugs on hold for the outside chance they can squeeze a few more pennies out of people for inventory slots AND creating new bugs in the process... I don't even know a word that rightfully describes it.
Um ... Don't have to.
What part of "information that they have, that we do not" is lost on you ?
They have no responsibility to share said information.
<snip>
It was the
showed that it was TRIBBLE things up somehow.
that YOU lost that I had issue with.
I AM surprised that you believe Cryptic owes no explanation to paying customers. I might believe that attitude toward free-to-play players, but to subscription owners as well ?
Would you have been so forgiving if they didn't warn anyone when they changed from the borg data sample scheme to the BNP/REP scheme of Omega gear purchase ?
(Don't sweat it, I don't expect a truthful answer from you)
Comments
I actually found it funny to be honest, Taco, so no offence taken
As for using the mail as storage, I'm not sure if what I have is considered using the mail as a storage per se or trying to abuse the storage system (which is never anything I had intended in this). I never sent items to myself to "store" items in the mailbox. I did in the past before account bank was introduced to move items between characters, but that was it.
All the mail in there are from other players, not to myself. If I had the inventory space to actually claim them all I would, but I don't so they had to stay in my mailbox.
This was in innocence and there is actually background to my character as to why she is obsessed with these furballs. She also owns and manages two facilities; the "Tribble Adoption Agency" for adoption services and the "Tribble Rehabilitation Center" for Cannibal Tribbles.
STO Member Since November 2010 | Tribbles are Friends NOT Food!
I send stuff through the world with UPS all the time in real life because my apartment is too small to hold all the TRIBBLE I am collecting. Doesn't anybody?
The postal system was designed for that after all!!!
Do we use mail to store items? No. We use mail to send and receive messages and items. This is how mail works. Mail isn't a hoarding service so you can send stacks of your items to yourself. I bet you if you go out side to your local UPS and USPS you can't send items from yourself to your house or your PO Box and effectively "hoard" them there.
I suggest you invest in a storage locker. That will keep your storage problems in order, and will probably prevent theft from far away.
Oh, yeah. Now if only someone could sell me more storage space! Oh, wait!
People to saw that they could send things through the mail, but not move them into their inventory. I think it is pretty natural for people to then transition into using that as extra storage. I think that most people were not doing so out of some malicious or devious intent, but because the system allowed it.
However, just because the system allowed it, does not mean that was the intent of the system. The original limit was likely set at the number it was, because the original creator had no idea how people would use it. We see this ALL THE TIME! You are a creative lot. You will always find ways around things that we never expected. We make a map with a wall around it, players will ALWAYS find those couple of boxes that let you hop up and over it. It's fine, that's what you guys do. I have no problem with you testing the system like that. I have no problem with the fact that people have used mail for storage in the past.
However, when that starts becoming a problem, we have to correct it. If everyone on the map starts hopping over that wall, I have to go patch it.
And in this case, mail as storage has obviously become a problem.
This is sad, but its because people like you that action has been taken. Really? 2k tribbles, who the heck keeps that kind of useless items in their mail boxes.
What can you possibly do with 2k tribbles?
You are not the only one, I have heard of players using the mail system as a virtual bank for worthless or low end stuff - up to 10k worth of items.
The mail system has become a nightmare and has turned into a very long and bad episode of hoarders.
Players hoard, hoard, hoard like mindless lemmings and they do not know what to do with those items.
Some things are worth keeping, but many stuff in STO should be auto food for the NPC merchants, just don't sell to the NPC Ferengi Merchants. :P
If everyone is 'hopping over that wall', it's because they all want to get to the other side. The solution is not to build a bigger wall, it's to put in a door.
Ha!
Well I thought the idea of using the Foundry to create a "Tribble Sanctuary" in post #20 of this thread was brilliant and right up your alley allowing you to clear out your mail and giving all those Tribbles a nice place to live.
Heck, and not only you can visit your Tribbles afterward in a nice place far from any nasty Klingons, but many others can too. You might even get 'support/admission' fees for your "Sanctuary Planet" in the way dilithium tips from folks who do visit. :eek:
arcgames.com/en/forums/startrekonline/#/discussion/1203368/pve-content-a-list-of-gamewide-polishing-pass-suggestions
Regardless of whether the storing of items in the mail is or is not a problem and needed to be changed, many if not all players have a problem with how it was done. IF we had been warned in advance of the change we could've emptied our mailboxes and possibly eliminated the need for emergency patches to fix the newly overloaded system.
The new attachment limit is only a small problem compared to the problem the Devs created by not informing the players (warning is a better word) and needing a continuous stream of patches to fix, and THAT has created a new problem for the devs- TRUST.
Awoken Dead
Now shaddup about the queues, it's a BUG
If mailbox limits cause you this much concern you should "go home and rethink your life"
The storage issues must be addressed. Borg Neural Processors, Lobi Crystals and the like should not take up inventory or bank slots.
There should be a dedicated pet slot on captains, bridge officers, and ships.
Mailbox limits have the side effect of messing with the exchange, junior.
:P
Awoken Dead
Now shaddup about the queues, it's a BUG
Take the unwanted Tribbles, love for them and care for them and find them good homes. That's what :cool:
Yea I have been thinking of that after I saw that post. I thought it was an excellent idea and do plan to follow through on that.
STO Member Since November 2010 | Tribbles are Friends NOT Food!
If you are referring to me as junior because of I don't have as many posts as you it's because I only speak when I have something to say, instead of having diarrhea of the mouth.
Regardless, I couldn't care less about the effect on the exchange.
NP, was just pointing that out since the entire game economy is intertwined with the mail system. Since you don't care about either there's no point trying to explain.
carry on low post count person.
Awoken Dead
Now shaddup about the queues, it's a BUG
Don't misunderstand, I agree that the game economy is effected by the mail system, I just don't think it's significant. I'm sure neither of us can prove that either way.
I also believe that more of a warning on this would have been better, but as a STO player for years and having zero issues other than the recent inability to delete mail bug, I have no complaints.
Considering this isn't Yahoo mail or something I think that's a pretty good track record.
Just as I keep track of my emails and attachments, I expect players here to do the same instead of exploiting it.
I wasn't trying to be elitist, but it is significant to my way of playing this game. Just because you don't see it as a problem doesn't mean it isn't a problem.
Or am elitist because I do more in this game than just pew-pew stuff ? I like many others just want to know why NOW is a change necessary.
Awoken Dead
Now shaddup about the queues, it's a BUG
Fixed it for ya.
Awoken Dead
Now shaddup about the queues, it's a BUG
It's MUCH more important to them to give you something to spend money on than fix a broken mechanic.
Your mommy's credit card is burning a hole in your pocket, and they know it.
:cool:
Awoken Dead
Now shaddup about the queues, it's a BUG
what's psychological about preparing for a future toon, I knew that one day the Romulans would come to game although it happen a lot quicker that I expected, the point is I was keeping that so called stuff you call TRIBBLE for this and any other future species they decide to put out not that it matters cuz I still have all that TRIBBLE in the mail once I got it all back I went thru the mail, it looks to all be there so I am not concerned, the whole thing about the mail disappearing then being put back must not be a big of issue as you say or they would not have returned the items, now putting a limit on the mail I can deal with all I have to do is keep track what I have sent to my self and my 26 toons. No big deal.
For all those of you who obviously know the ways to do this better. Who obviously have some way of looking at the code and programming behind things, as many say "it would be easy to do it this way.... yadda yadda yadda"
You people DO NOT know anything about the code they are working with, how the mail system is affecting stability, or any of the metrics being used to make this decision. NOR do you 'deserve' to know.
Why now ? because in the grand list of priorities, established by the people who work day in and day out with the metrics and information used to decide the priorities, handling the issues with the mail system was what needed to happen.
But why did it need to happen ?
Because information that they have, that we do not, showed that it was TRIBBLE things up somehow.
Was that server stability ?
Was that them wanting more money from us ?
Was that because someone had a dream ?
We don't know.
AND more importantly they have no reason to tell us.
None. It's not our business.
You want it to be your business. To understand why they make the decisions they do.
http://crypticstudios.com/openings
Because some of you seem convinced you know how to do this better.
So much win...
Edit: And they are looking for a Content Designer, and Systems Designer... here is your chance guys... get in there and fix it all
Star Trek Online, Now with out the Trek....
On the one hand, like I stated before, when the first mail change came, in ANY reasonable person's opinion, using mail for storage on even a medium length of time, IS AN EXPLOIT. Just because there was nothing being said or done about it, for a lengthy amount of time, does not change that. An exploit, by the way, is using something in a manner for which it was never intended.
BUT, on the other hand, some people, mainly one's who have been playing this game for years, have gotten used to being able to do this, and likely passed on that habit to newer people, who then, got used to being able to do that as well. Thus, getting used to doing something, and then only being given approx 12 hours notice that they are losing this ability. So in that sense, I do understand there is a cause to be angry at having little (and for some, depending on how often they play, no) time to be able to get their mail and inventories in order. Thus, if their auctions, inv, and mail are all full (and in mail's case overloaded according to the new limits) there is likely no place to even retrieve items to. So for them, it literally does jam them hardcore.
Overall, I don't think the new hard cap is a bad thing, just should NOT be account based, but rather should be character based. THAT's the point where I'll agree with some, that the new limits are bad. If you spend the zen on new slots for characters, you should be able to fully utilize them, instead of being capped based on the account level. That is the bad point. Along with that, there should have been 3-7 days worth of warning, that these changes were going to be implemented. Sure, some ppl would still cry that it's not enough time, but honestly, for a change of this nature, I feel that amount of time would have been more than fair.
On a side note, to those jerks saying that "you should play a certain way", especially in regards to soloing a fleet, where the hell do you get off? Keep in mind, I'm not one of those soloing a fleet (or only having a small amount of ppl in it), but you really have no right to tell others how to play. And so what if it's an "MMO"? Is there single player content? Yes there is. So by your terms, if everything's meant to be done in social groups, why does that content exist? So in short, take a long walk, off a short pier, into some shark-infested waters, because your opinion counts for nothing on this.:cool:
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Prove it.
Post a quote from somewhere to back that up.
Awoken Dead
Now shaddup about the queues, it's a BUG
YOU'RE NOT HELPING...
There wouldn't be as much frakkin' hoarding if more items were allowed to be account bound than character bound. Reasonable items: Armors, Lobi, etc. Increase the account bank by 1 bar and release most of the reasonable items to account bound and we wouldn't be forced to hoard so much TRIBBLE!
Um ... Don't have to.
What part of "information that they have, that we do not" is lost on you ?
They have no responsibility to share said information.
Something was TRIBBLE up.
Maybe it was server stability.
maybe it was that they decided that they weren't maximizing profit ( Gasp a business thinking about ways to make money ! The Horror !)
Maybe it was data corruption.
The point is that unless you are working with the code and metrics and actually know what is going on, and why the decisions are made, all this screaming and flailing about makes you sound like a petulant child.
Again I give you http://crypticstudios.com/openings
You seem to know way more about game design then they do.
You obviously understand the code they are using.
You obviously understand the customers opinions better than they do.
Please , go apply.
That's what SHE said...
In all seriousness though, thanks for this clarification. However, I stand by my notion that releasing multiple items to "account bound" over "character bound" status would keep allow people with alts - most of us -to reduce the amount of cruft we keep on-hand.
My complaint is, out of the 10,000 things they SHOULD have been working on they decided to break the mail system, like people aren't already giving them 100's of dollars for ships already - it's over the top pitiful and miserable.
If they were sitting there, everything running smoothly with an open schedule and nothing to do hey no problem.
Putting the bugs on hold for the outside chance they can squeeze a few more pennies out of people for inventory slots AND creating new bugs in the process... I don't even know a word that rightfully describes it.
Thanks for enhancing my game I guess
It was the that YOU lost that I had issue with.
I AM surprised that you believe Cryptic owes no explanation to paying customers. I might believe that attitude toward free-to-play players, but to subscription owners as well ?
Would you have been so forgiving if they didn't warn anyone when they changed from the borg data sample scheme to the BNP/REP scheme of Omega gear purchase ?
(Don't sweat it, I don't expect a truthful answer from you)
Awoken Dead
Now shaddup about the queues, it's a BUG