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D'deridex Turn Rate....again.

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  • silverashes1silverashes1 Member Posts: 192 Arc User
    edited May 2013
    voicesdark wrote: »
    I cleaned all the junk out of my banks on a couple of characters and got the EC to buy the RCS and Special trait. I had bought the legacy pack so I had 30 keys that I opened boxes with to get the lobi console with plus EC left over so it wasn't all that bad.

    I agree it shouldn't be necessary to go to such lengths, but it proved an interesting challenge to come up with a good way to increase turn rate without sacrificing a lot of console slots and boff abilities.

    where do you buy the trait?
    [SIGPIC][/SIGPIC]
  • amasiaraamasiara Member Posts: 4 Arc User
    edited May 2013
    The D'deridex turns like a barge. I flew it in a few battles, hated it, replaced it with an LRSV...much more fun.
  • newromulan1newromulan1 Member Posts: 2,229
    edited May 2013
    Then fly a different ship if all that matters is baseline PvP metrics?

    Like a Mogai?

    I fly the fleet Mogai on my Tac reman - use the valdore skin - awesome ship.

    Base turn without any consoles is 35 - which is more than I can handle - not being a kid anymore:(
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited May 2013
    where do you buy the trait?

    Exchange. Last I checked was 1.5 mil or so.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • voicesdarkvoicesdark Member Posts: 0 Arc User
    edited May 2013
    where do you buy the trait?

    exchange, currently the cheapest is 15,899,950 ec
    [SIGPIC][/SIGPIC]
  • gantoris007gantoris007 Member Posts: 24 Arc User
    edited May 2013
    Yes, it is easily solved.

    Helmsman traing plus x1 XI blue rcs console.

    that's not a ridiculous amount of ec to spend. just do a few foundry ec missions, and you're off to the races.

    the helmsman trait price will settle after it's no longer super-rare. chillax yo...!
  • ripp62ripp62 Member Posts: 0 Arc User
    edited May 2013
    D'd is big ship so play it as big ship dont try to increase turns just get used to it. Those are not meant to be quick agile anything its a big ship keep that in mind..
    Wanna fly something quick ? Get T'varo
  • nrobbiecnrobbiec Member Posts: 959 Arc User
    edited May 2013
    A Mk XI purple hyper engine with a turn buff, 2 Mk XI purple accelerators and the refit/retrofit console set and it turns just fine.

    Out of combat it likes to circumnavigate the map to make a u-turn but hey :P
  • warpedcorewarpedcore Member Posts: 362 Arc User
    edited May 2013
    Protip- cloak and turn. It's a battle cloak, use it.
  • risingstar2009risingstar2009 Member Posts: 329 Arc User
    edited May 2013
    I fly the D'deridex Retrofit as my primary ship for my Rom character and I love the thing. I have the special 2-console set as well as a Mk XII RCS Accelerator and a Mk XII Combat Engine with (Turn)x2 for improving my turn rate, and I manage to keep most targets within my forward arcs until they get within 1.5k of me. Still, I use beam arrays because cannons aren't really useful except for spike DPS on this ship.

    And one has to remember, the D'deridex (which has been stated in Canon) is Bigger and Slower than the Galaxy, but usually makes up for those deficiencies in weapon power.

    Just because its in space, mass and inertia still have to be overcome, which is harder for larger ships. Physics still play in to games.
    Star Trek Battles: For those who want to Play Star Trek Online as it WAS MEANT TO BE!!!

    Our Battles
  • voicesdarkvoicesdark Member Posts: 0 Arc User
    edited May 2013
    warpedcore wrote: »
    Protip- cloak and turn. It's a battle cloak, use it.

    ummm.....no. That's not a pro tip that's more like a noob tip.

    Cloaks are for Strategy.....not for basic movement.
    [SIGPIC][/SIGPIC]
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited May 2013
    Let's see...

    Helmsman Trait
    Turn Rate related skills
    Tachyokinetic Converter
    D'deridex 2pc set bonus
    Auxiliary to Inertial Dampeners
    Battle Cloak

    Yeah, I enjoy my D'deridex so far. So what is it about the turn rate?
    PyKDqad.jpg
  • edited May 2013
    This content has been removed.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    I haven't had any problems with the turn on my fleet D'D so far and get comments on how it moves a lot. With aux2bat build, leech, dual injection core, omega, 2 piece console set, and max impulse thrusters skill it turns great, my engine power is almost always over 100 sometimes maxed when I am firing at targets and my singularity core is fully charged. I only use DHC on it.
    Tala -KDF Tac- House of Beautiful Orions
  • suavekssuaveks Member Posts: 1,736 Arc User
    edited May 2013
    skollulfr wrote: »
    its got a turn rate that fits its size,
    but it can mount DHCs therefore it should be able to do backflips to keep the dhc's lined up.
    I'm using DHCs and turrets on my build just fine. Solo-ing stuff in ESTFs, babysitting Kang with RML tactic with a lot of time to spare, blowing stuff up without issues. Of course that's PvE. If I'd PvP I would use different ship. ;)

    The fact that it can mount DHCs doesn't mean that it has to. That's the point of the game - to pick a ship and a build that suits your playstyle, not the other way around.

    Also, put on a Tractor Beam, Gravity Well, D'deri retro unique console and you'll see that you can put those DHCs to good use without having to turn constantly. And when you have to, then use Evasive Maneuvers with the Helmsman trait. Out of combat battle cloak also does its job in that regard. There's also Aux2ID, APO, EPtE, or APA if you're tac. Lots of ways to turn quite fast during battle. There's a lot of configurations you can use, with Aux2Bat builds being just an example (personally I don't find them enjoyable, even if they tend to be effective).

    So yeah, the ship may not be perfect, but it gets the job done. I cannot wait to get my hands on the Romulan Torp and Experimental Beam Array for all the more DPS. :)
    PyKDqad.jpg
  • warzeriorwarzerior Member Posts: 0 Arc User
    edited May 2013
    voicesdark wrote: »
    ummm.....no. That's not a pro tip that's more like a noob tip.

    Cloaks are for Strategy.....not for basic movement.

    Depends on if you're talking PvE or PvP. I get a huge damage buff/increase from BCloaking so I do it often (PvE).

    And all this arguing does is demonstrate why MMOs need to stop intermixing the two.
  • marksamuelsonmarksamuelson Member Posts: 0 Arc User
    edited June 2013
    The main reason I selected a Romulan engineer is that I wanted to fly a D'deridex, but my Mogai has almost the same hull strength, better shields, is a lot faster and turns fast enough to allow me to effectively use cannons. It isn't much use to allow the D'deridex to equip cannons when they can't keep the nose pointed at even the slowest ships,
  • theodrimtheodrim Member Posts: 0 Arc User
    edited June 2013
    suaveks wrote: »
    So yeah, the ship may not be perfect, but it gets the job done. I cannot wait to get my hands on the Romulan Torp and Experimental Beam Array for all the more DPS. :)

    Try the omega torp instead, it's better-suited for at what the D'Deridex excels: long alpha-strike passes, and a battle cloak to reposition. Add mines to it, you won't be disappointed.
    Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:

    Spock's Brain.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited June 2013
    theodrim wrote: »
    Try the omega torp instead, it's better-suited for at what the D'Deridex excels: long alpha-strike passes, and a battle cloak to reposition. Add mines to it, you won't be disappointed.

    This is actually some of the best advice I've seen on this entire thread.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • theodrimtheodrim Member Posts: 0 Arc User
    edited June 2013
    This is actually some of the best advice I've seen on this entire thread.

    Thanks.

    It's also absolutely hilarious against the elachi, who once you get your timing down, will actually kill themselves by subspace jumping right into your mines. That alone makes replaying the elachi missions at 50 worth it for its amusement value.
    Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:

    Spock's Brain.
  • ragnusthorneragnusthorne Member Posts: 25 Arc User
    edited June 2013
    Its not really a cruiser.. Its a battleship, despite the title of battlecruiser.

    Tor'Khat - battlecruiser. Can take a nap inside the ring of a D'direx and still have room to do donuts.

    Sov/Regent - Assault cruiser - could probably do figure 8's through and around a D'direx.

    If youve flown anything fed or klingon and been trapped in the Romulan traffic jam around so many stations you would realize the reason the ROmulan ships are all you see, is because even your escorts are larger than Fed cruisers.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited June 2013
    The D'Deridex is a robust "Cruiser" already. In a traditional Beamboat function, it easily fulfills that role. With a bit of tweaking, it can easily adopt narrower arc weapons. The quickest ways to ease that Turn Rate issue is having invested points into Starship Impulse Engines skill, and an RCS Console. If you have the luxury of also including a Tachyokinetic Converter, life is alot easier, as well as adding offensive punch.

    The T5 D'Deridex's are a different beast altogether from all other Cruisers in the game. Excluding the Battle Cloak, the Console and BOFF layout is balanced. It does not have the massive ENG BOFF layout as some of the Cmdr & LtCdr ENG BOFF stationed Cruisers, but a Cmdr ENG station is pretty good in itself. Another unique trait it has over all other KDF & Starfleet Cruisers is that it is the only type that climbs high in BOFF skills in all 3 types: Cmdr ENG and LtCdr TAC & SCI stations.

    You can do quite a bit with the same ship in one layout.
    XzRTofz.gif
  • crazygunnerrrcrazygunnerrr Member Posts: 0 Arc User
    edited June 2013
    I have both the zen versions and soon the fleet version, and I'm fine with the turnspeed, don't get me wrong, we would all love some extra turn speed, but I skilled my engines and impulse thrusters, together with the set bonus from the 2 consoles (+2 turn +10 engines) I find it to fly quite well. I know that I have the luxury of having both zenships (earned all that zen ingame btw, quite rich so I constantly do the contraband doff mission), but still the potential is there.

    In the end I think the main problem is that people want this to be their new attack cruiser, but ships like these are not made for damage, they are made to max your threat and have at least 1 threat console so that you keep the enemy focused on you while your team destroys the enemy.
    This ship is a tank and imo the best one out there (with the core and the lvl30 console you get 2 extra massive defense boosts), so personally I'm very happy with this ship, it's what it needs it to be, most of you might not like this because because you wanted to play with this iconic ship in a different way, but that doesn't make the ship bad.

    Oh and the BOFF layout absolutely owns!
  • tobiasosirtobiasosir Member Posts: 30 Arc User
    edited June 2013
    I've rummaged through several of these threads, but haven't found what I'm looking for...so much angst...but this thread seems to have the right idea.

    I'd like to know if anyone's got a breakdown of how each "tweak' adds to the turn rate. For example, I know the two zen consoles add 2 to the turn rate, bringing it up to 7.5 (which would work just fine for me). But how much do other items help?

    An RCS console does 10%...does that mean it would increase the turn rate to 6 (for the fleet version)? What about various impulse engines?

    I'm perfectly fine with a low turn speed, though 5 is a bit too low--just looking for ways to increase it without spending cold hard cash. Haven't gotten to play it yet as i level, but I'd like it as an end game ship with all beams, going for a shield stripping build.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited June 2013
    tobiasosir wrote: »
    I've rummaged through several of these threads, but haven't found what I'm looking for...so much angst...but this thread seems to have the right idea.

    I'd like to know if anyone's got a breakdown of how each "tweak' adds to the turn rate. For example, I know the two zen consoles add 2 to the turn rate, bringing it up to 7.5 (which would work just fine for me). But how much do other items help?

    An RCS console does 10%...does that mean it would increase the turn rate to 6 (for the fleet version)? What about various impulse engines?

    I'm perfectly fine with a low turn speed, though 5 is a bit too low--just looking for ways to increase it without spending cold hard cash. Haven't gotten to play it yet as i level, but I'd like it as an end game ship with all beams, going for a shield stripping build.

    You don't really need to spend money. If someone is telling you that, they are fools.

    Boosting Starship Impulse Engines skill for your captain does not cost EC / Zen / Lobi. Only skillpoints, which I quickly maxed. I would also think that most players want better speed and turn rate regardless of what ship they fly, and Starship Impulse Engines skill will always... ALWAYS... help in any regard to this goal. If you want to fly a Mogai, BOP, Galaxy, D'Deridex, Starship Impulse Engines skill factors the most heavily in how well any ship handles.

    For leveling purposes, the game rewards you with RCS Consoles several times in the Romulan Campaign. It's one of the earliest rewards you get. You can make those work for the Cmdr D'Deridex just fine until you get to 50. If you want a T5 / Fleet D'Deridex still, you are in position to get better RCS Consoles anyway. Hell, if you want to get tier appropriate RCS Consoles for levelling, they are not expensive for Common or Uncommon versions. If you cannot afford to spend 40k EC on a common / uncommon RCS console at Commander, then you have major issues in this game.

    For Auxiliary to Inertial Dampers, again no significant costs other than the cheap EC of training an ENG BOFF with the skill. It only costs several hundred EC to train.

    Even at level cap, it is NOT hard, nor expensive to improve the turn rate.

    If you want the turn rate AND offensive boost of Tachyokinetic Convertor, that however costs 200 lobi. Worry about that at endgame if you desire this console.
    XzRTofz.gif
  • malakhglitchmalakhglitch Member Posts: 55 Arc User
    edited June 2013
    I replayed the Romulan missions that give out the RCS, Plasma Infuser and Plasma-Disruptor hybrids until all of them were Mark VIII. Then I did the Last Stand series. :D
    [SIGPIC][/SIGPIC]
  • tobiasosirtobiasosir Member Posts: 30 Arc User
    edited June 2013
    I've already got a couple RCS consoles of various level--bought a Mk XI from the exchange for less than 1 million EC--so if that's enough, I may just leave it there. I've already bought fleet modules from the exchange on an alt and will move them over, and I'll put my skills into the mentioned areas. If that's enough, that's fine for me. I don't need escort level turn rates!

    I do like the phasing console though, and am grinding dil right now to save for that ship--I could probably do without the T5 D zen ship. Thanks!
  • fredscarranfredscarran Member Posts: 222 Arc User
    edited August 2013
    Loading up turn rate RCS consoles, so you STILL have a slower turn rate than the next lighter classes of ships, sort of defeats the purpose of having more hull points. You would be better off getting a faster turning ship and then loading hull resists on it.

    So, leaving the consoles alone, and just having a much slower turning ship, is it worth the 10-20% more hull hitpoints?

    Nope, 20% more hull hitpoints is not worth it; not in elite STF's and not in PVP. For a turn rate that's at least four times as slow, it should have at least 50% more hitpoints than the next lighter class of ships like the Mogai. At least we would be able to take 2 torpedo hits from cubes and last 3 seconds instead of 2 seconds in PVP.

    What would be helpful also.......would be if the maximum distance weapons fire is extended from 10k to 20k. Traveling at full speed, while turning, sometimes makes a bigger circle than 10k putting the slow turning cruiser out of weapons range some of the time. It's kinda irritating.
  • fredscarranfredscarran Member Posts: 222 Arc User
    edited August 2013
    Its not really a cruiser.. Its a battleship, despite the title of battlecruiser.

    Tor'Khat - battlecruiser. Can take a nap inside the ring of a D'direx and still have room to do donuts.

    Sov/Regent - Assault cruiser - could probably do figure 8's through and around a D'direx.

    If youve flown anything fed or klingon and been trapped in the Romulan traffic jam around so many stations you would realize the reason the ROmulan ships are all you see, is because even your escorts are larger than Fed cruisers.

    A battlecruiser has the armor of a cruiser and can't stand up to the fire of a battleship. That's real life.

    In this game 20% more hitpoints, where you regularly die in 1 second in PVP, doesn't make it a battleship; it makes it a heavy fighter plane.
  • dsarisdsaris Member Posts: 374 Arc User
    edited August 2013
    tobiasosir wrote: »
    I've already got a couple RCS consoles of various level--bought a Mk XI from the exchange for less than 1 million EC--so if that's enough,

    What is it with people who don't understand how RCS consoles work? RCS grants you a turn rate increase that is a PERCENTAGE of the ship's base turn rate. The lower your ship's base turn rate is, the less increase you are going to get from RCS.

    Simply put, RCS consoles are meant for ESCORT class ships. High base rate of turn, high increase granted from RCS.

    The D'Dex is a cruiser, and is going to behave like a cruiser. Throw all the turn rate consoles at it you want, you're not going to make it turn like an escort... and you end up gimping your usefulness in combat b/c several console slots are tied up.

    The BEST way to get maneuverability out of the D'Dex is liberal use of EPtE, Evasive maneuvers and cloaking.
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