Its not intended to be +50... it was supposed to have gotten a buff like all the other etpx.
I can only assume it was intended to be +250... and some one really screwed up with the decimal point there. lol
Pre-LoR:
EPtA
Repair disabled Auxiliary
+X Aux power for 30s
+Y StealthSight for 5s
+Z Stealth for 5s
EPtE
Repair disabled Engine
+X Eng power for 30s
+Y Flight Speed for 5s
EPtS
Repair disabled Shield
+X Shield power for 30s
+Y Shield Damage Reduction for 30s
+Z Shield regen (one shot heal)
EPtW
Repair disabled Weapon
+X Wep power for 30s
+Y Energy Weapon damage for 5s
Post-LoR:
EPtA
Repair disabled Auxiliary
+X Aux power for 30s +Y StealthSight for 30s
+Z Stealth for 30s +A Graviton Generators
+A Particle Generators
+A Subspace Decompiler
EPtE
Repair disabled Engine
+X Eng power for 30s +Y Flight Speed for 30s +Z Turn Rate for 30s
EPtS
Repair disabled Shield
+X Shield power for 30s
+Y Shield Damage Reduction for 30s
+Z Shield regen (one shot heal)
EPtW
Repair disabled Weapon
+X Wep power for 30s +Y Energy Weapon damage for 30s
Was Buffed - increased from 5s to 30s. Was Added.
EPtA, like EPtE and EPtW was buffed. They standardized the 30s, added skill buffs to EPtA and turn to EPtE.
There wasn't a change to the StealthSight other than the following from the patch notes for the LoR release:
Modified the tooltip to display the actual amount of Starship Stealth Detection given by this ability.
Which in of itself is problematic, eh? It displays the actual amount of StealthSight or Perception given...not the actual amount of Starship Stealth Detection given. +50 Stealth Detection Rating = +25 StealthSight/Perception. They were just changing the +X% to the Y value reflected by that +X%. For example, changing +1% to +50...
Seriously, I might not ever pvp again the way it looks now. There is only a tiny fraction of STO players that ever PVP, most of us are so good that anyone wanting to try it out is beaten so hard they never return. Its boring, seeing the same people same fleets, waiting for the ques to pop so you can fight the same people again and again.
I dont think Cryptic is up to the challenge of making PVP accessable to everyone.
Seriously, I might not ever pvp again the way it looks now. There is only a tiny fraction of STO players that ever PVP, most of us are so good that anyone wanting to try it out is beaten so hard they never return. Its boring, seeing the same people same fleets, waiting for the ques to pop so you can fight the same people again and again.
I dont think Cryptic is up to the challenge of making PVP accessable to everyone.
I feel the same way. Me and a friend went to Kerrat last night me in a Fleet MVAE escourt running Fleet ACC 2 DMG 2 Disruptors 5 XII Tac consoles and Elite Fleet shields and the rest XII borg gear cutting beam ect. 2 XII Neutronium armor all good stuff tier 5 rep.
My Buddy in a Jem Dread. All XII purple gear and armor Elite Fleet shields ect.
We were holding our own vs some lockbox Romulan ships and Klingon Carriers and Battlecruisers. Winning some losing some.
Then 2 Klinks showed up in Fleet B'rel's. These aholes were able to fly around with impunity and one-shot anyone they choose. Before you even see your Red Alert warning you were dead.
They did the same to the Dreadnought and some Catian Carriers and Odsseys.
From %100 hull and Shields to gone in less than 2 seconds. How is this not broken? No ship no matter the gear or abilities or player skill should be able to destroy another ship with one shot at full shields and health that fast.
There is no way to defend against it. You have no time to hit TT or anything, its as bad as the invisable borg one shot Torps.
To be able to cut through a Jem Dreads Corvarient shields running 2 XII Field Gens and all that Hull in 1 second, actually less than one second is broken and an exploit if you ask me.
I understand if you get hit with a decloaking alpha it should hurt and perhaps strip that facing shield and perhaps take %25 of hull if it crits but to be able to one shot anyship everytime is broke big time.
cry all you want about the Bug ship but at least you have to fight it and can at least put up some kind of defence and can shoot back at it, or just run away from it. But the Decloaking B'rel alpha strike is a joke and needs a little tweaking.
cry all you want about the Bug ship but at least you have to fight it and can at least put up some kind of defence and can shoot back at it, or just run away from it. But the Decloaking B'rel alpha strike is a joke and needs a little tweaking.
If you were following the thread all you have to do is slot a EpTA -and you will be able to see all Cloaked ships - even the B'rels with 1000x Dmg on Alpha Declock bug
Obviously you were not doing what 90% of other Feds are and exploiting the Emerg Power to Aux and then blowing the B'rels up while they are cloaked.
Its bugged in the sense that it provides more stealthsight than its suppose to, so much so there is no counter against someone spamming 2 copies of EPtA. The stealthsight works so good you can pick up a cloaked vessel well beyond 10km away. Ships like the Birds of Prey rely on battlecloaks as apart of their defensive capabilities. Stripping away its cloak leaves behind a lightly shielded ship with a very squishy hull.
Sure, but those who do that are a) easily identifiable and b) sacrifice two boff slots for it. Just decloak, attack, stay de-cloaked, and you essentially fight a tier 4 ship.
Of course, that means B'rel's and T'Varos need different builds than before. So what.
So what? Different Builds? You know the B'rel has a 22k Hull and .9 shield mod - the hull is that of the Yellowstone runabout - and the base shield is like 4k - how can you build that to work without having cloak? And only 4 boff stations?
Currently EpTA is WAYY broken - as Virusdnacer - has shown the code has been mixed up by several decimal points or 00000's - giving someone 250,000 steathsight instead
That renders cloak useless - why even have it on a ship now? I guess all new romulan ships and KDF ships should be buffed in some other way to make up for it?
It seems the new B'rel tatic is to wait until another player is engaged with another player then attacking while his target is focused on someone else due to the EPTA bug. I tried to run EPTA on an escourt and giving up EPTS is painful.
Sure, but those who do that are a) easily identifiable and b) sacrifice two boff slots for it. Just decloak, attack, stay de-cloaked, and you essentially fight a tier 4 ship.
Of course, that means B'rel's and T'Varos need different builds than before. So what.
You really don't get this game do you. lol
Its bugged friend it wasn't supposed to get a 10,000x boost... which is what it got cause someone is bad at math.
Running EPTA... you are supposed to have a pretty high chance of picking someone up in like the 5k range.
Right now if you use EPTA 1 you can see cloaked ships at the visual max. You can see people cloaked with stealth points and at 125 aux power 30k away.
It seems the new B'rel tatic is to wait until another player is engaged with another player then attacking while his target is focused on someone else due to the EPTA bug. I tried to run EPTA on an escourt and giving up EPTS is painful.
So you tried to exploit something and it failed.
I don't think for a "Raider" class ship its a new tactic to attack someone while engaged btw.
I don't think for a "Raider" class ship its a new tactic to attack someone while engaged btw.
I think that has to be the ulltimate Fed whine I have heard yet:
"I tried to use a Exploit and cheat and attack a KDF ship - but the exploit did not protect me from another ship - Cryptic you better get on it and make it so that there is another exploit that makes me immune to attack while i am attacking another ship using an exploit!!! - Quick!!"
I don't think for a "Raider" class ship its a new tactic to attack someone while engaged btw.
Indeed. Exploit with EPTA or not, going after someone who's already attacking something else, be it the Borg in Ker'rat as they try and do the mission, or simply de-cloaking on someone in an arena or C & H.
Even in the shows and movies, waiting to de-cloak was a quite common thing to happen. So the Birds of Prey would only attack when they felt ready to.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I don't think for a "Raider" class ship its a new tactic to attack someone while engaged btw.
No what I was referring to is before anyone was game for an alpha strike. Now since the EPTA bug is making it easy to see them they dont want to go after a player that is just flying around looking for cloaked ships, or not otherwise busy. They will wait for a ship to get into a fight with another player or an NPC then attack.
No what I was referring to is before anyone was game for an alpha strike. Now since the EPTA bug is making it easy to see them they dont want to go after a player that is just flying around looking for cloaked ships, or not otherwise busy. They will wait for a ship to get into a fight with another player or an NPC then attack.
Still not a new tactic. Waiting for someone to get into combat with an NPC is still a pretty common occurance. I mean, what better way to find a good target than to see someone who's already weakened by the Borg, has used some heals, and is otherwise ripe for an SNB or alpha?
Heck, luring the Borg is fairly common as well, for both sides. Use em as another weapon, pull the attention away from someone else or yourself. Mr. Big ole Tac Cube is gonna garner some attention if there's a Fedball flying around shooting at some Klingons and he appears outta the blue to say hi and start shooting.
The BoPs have simply adjusted their tactics. It doesn't make EPTA any less of an exploited bug, but those who use cloaks have also learnt how to at least slightly counter it, now will those who are using this exploit adjust in return, or not I wonder.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Sure, unless the hero crew had some means to detect them. Their drive ions, tachyon emissions, what have you. In other words, a console or a boff ability.
Whatever EptAux is supposed to be, only the devs know. Even if it is "bugged", that's not the end of all things for cloaked ships, and this whole thread is hyperbole.
Can we break this for ground too? It would stop the double and triple uncloaking.
There is a new set in the tholian rep with a +500 perception ability on the three piece set bonus (65% uptime, 100% under tac init). The only problem is the set is only viable on engineers due the lack of energy damage resistance on the armor.
Comments
Pre-LoR:
EPtA
Repair disabled Auxiliary
+X Aux power for 30s
+Y StealthSight for 5s
+Z Stealth for 5s
EPtE
Repair disabled Engine
+X Eng power for 30s
+Y Flight Speed for 5s
EPtS
Repair disabled Shield
+X Shield power for 30s
+Y Shield Damage Reduction for 30s
+Z Shield regen (one shot heal)
EPtW
Repair disabled Weapon
+X Wep power for 30s
+Y Energy Weapon damage for 5s
Post-LoR:
EPtA
Repair disabled Auxiliary
+X Aux power for 30s
+Y StealthSight for 30s
+Z Stealth for 30s
+A Graviton Generators
+A Particle Generators
+A Subspace Decompiler
EPtE
Repair disabled Engine
+X Eng power for 30s
+Y Flight Speed for 30s
+Z Turn Rate for 30s
EPtS
Repair disabled Shield
+X Shield power for 30s
+Y Shield Damage Reduction for 30s
+Z Shield regen (one shot heal)
EPtW
Repair disabled Weapon
+X Wep power for 30s
+Y Energy Weapon damage for 30s
Was Buffed - increased from 5s to 30s.
Was Added.
EPtA, like EPtE and EPtW was buffed. They standardized the 30s, added skill buffs to EPtA and turn to EPtE.
There wasn't a change to the StealthSight other than the following from the patch notes for the LoR release:
Modified the tooltip to display the actual amount of Starship Stealth Detection given by this ability.
Which in of itself is problematic, eh? It displays the actual amount of StealthSight or Perception given...not the actual amount of Starship Stealth Detection given. +50 Stealth Detection Rating = +25 StealthSight/Perception. They were just changing the +X% to the Y value reflected by that +X%. For example, changing +1% to +50...
Seriously, I might not ever pvp again the way it looks now. There is only a tiny fraction of STO players that ever PVP, most of us are so good that anyone wanting to try it out is beaten so hard they never return. Its boring, seeing the same people same fleets, waiting for the ques to pop so you can fight the same people again and again.
I dont think Cryptic is up to the challenge of making PVP accessable to everyone.
They're fighting the challenge of trying to make PvE accessible to everyone...it puts a damper on making PvP accessible.
i hadn't realized that pve was not accessible to everyone in its current state -_-
Do you even Science Bro?
http://sto-forum.perfectworld.com/showthread.php?t=701571
I was arguing with them during beta.
I've been arguing with them since the release.
I think I'm getting an ulcer and grinding my teeth down.
well it seems some people need a crash course on how to push the "fire all" button eh?
Do you even Science Bro?
I feel the same way. Me and a friend went to Kerrat last night me in a Fleet MVAE escourt running Fleet ACC 2 DMG 2 Disruptors 5 XII Tac consoles and Elite Fleet shields and the rest XII borg gear cutting beam ect. 2 XII Neutronium armor all good stuff tier 5 rep.
My Buddy in a Jem Dread. All XII purple gear and armor Elite Fleet shields ect.
We were holding our own vs some lockbox Romulan ships and Klingon Carriers and Battlecruisers. Winning some losing some.
Then 2 Klinks showed up in Fleet B'rel's. These aholes were able to fly around with impunity and one-shot anyone they choose. Before you even see your Red Alert warning you were dead.
They did the same to the Dreadnought and some Catian Carriers and Odsseys.
From %100 hull and Shields to gone in less than 2 seconds. How is this not broken? No ship no matter the gear or abilities or player skill should be able to destroy another ship with one shot at full shields and health that fast.
There is no way to defend against it. You have no time to hit TT or anything, its as bad as the invisable borg one shot Torps.
To be able to cut through a Jem Dreads Corvarient shields running 2 XII Field Gens and all that Hull in 1 second, actually less than one second is broken and an exploit if you ask me.
I understand if you get hit with a decloaking alpha it should hurt and perhaps strip that facing shield and perhaps take %25 of hull if it crits but to be able to one shot anyship everytime is broke big time.
Poor soul didnt have time to log out.
If you were following the thread all you have to do is slot a EpTA -and you will be able to see all Cloaked ships - even the B'rels with 1000x Dmg on Alpha Declock bug
Obviously you were not doing what 90% of other Feds are and exploiting the Emerg Power to Aux and then blowing the B'rels up while they are cloaked.
So what? Different Builds? You know the B'rel has a 22k Hull and .9 shield mod - the hull is that of the Yellowstone runabout - and the base shield is like 4k - how can you build that to work without having cloak? And only 4 boff stations?
Currently EpTA is WAYY broken - as Virusdnacer - has shown the code has been mixed up by several decimal points or 00000's - giving someone 250,000 steathsight instead
That renders cloak useless - why even have it on a ship now? I guess all new romulan ships and KDF ships should be buffed in some other way to make up for it?
You really don't get this game do you. lol
Its bugged friend it wasn't supposed to get a 10,000x boost... which is what it got cause someone is bad at math.
Running EPTA... you are supposed to have a pretty high chance of picking someone up in like the 5k range.
Right now if you use EPTA 1 you can see cloaked ships at the visual max. You can see people cloaked with stealth points and at 125 aux power 30k away.
So you tried to exploit something and it failed.
I don't think for a "Raider" class ship its a new tactic to attack someone while engaged btw.
I think that has to be the ulltimate Fed whine I have heard yet:
"I tried to use a Exploit and cheat and attack a KDF ship - but the exploit did not protect me from another ship - Cryptic you better get on it and make it so that there is another exploit that makes me immune to attack while i am attacking another ship using an exploit!!! - Quick!!"
Indeed. Exploit with EPTA or not, going after someone who's already attacking something else, be it the Borg in Ker'rat as they try and do the mission, or simply de-cloaking on someone in an arena or C & H.
Even in the shows and movies, waiting to de-cloak was a quite common thing to happen. So the Birds of Prey would only attack when they felt ready to.
No what I was referring to is before anyone was game for an alpha strike. Now since the EPTA bug is making it easy to see them they dont want to go after a player that is just flying around looking for cloaked ships, or not otherwise busy. They will wait for a ship to get into a fight with another player or an NPC then attack.
Still not a new tactic. Waiting for someone to get into combat with an NPC is still a pretty common occurance. I mean, what better way to find a good target than to see someone who's already weakened by the Borg, has used some heals, and is otherwise ripe for an SNB or alpha?
Heck, luring the Borg is fairly common as well, for both sides. Use em as another weapon, pull the attention away from someone else or yourself. Mr. Big ole Tac Cube is gonna garner some attention if there's a Fedball flying around shooting at some Klingons and he appears outta the blue to say hi and start shooting.
The BoPs have simply adjusted their tactics. It doesn't make EPTA any less of an exploited bug, but those who use cloaks have also learnt how to at least slightly counter it, now will those who are using this exploit adjust in return, or not I wonder.
I think you're exaggerating,
There is a new set in the tholian rep with a +500 perception ability on the three piece set bonus (65% uptime, 100% under tac init). The only problem is the set is only viable on engineers due the lack of energy damage resistance on the armor.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)