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  • octarinmvloctarinmvl Member Posts: 6 Arc User
    edited May 2013
    Pre-patching doesn't work. It freezes at 46% and then loads up one CPU core with 100% load and just sits there like that. I left it for some hours today while I was out hoping it would somehow get over this freeze but it was still frozen loading 1 cpu core as I left it.

    The launcher is crashing half the time and constantly saying cannot establish connection to game server.

    The launcher upon first opening also wants to patch 4MB of data over and over, what is that?

    You call this getting ready for a major expansion? Weeks and weeks of crashes and glitches, server outages, lag issues, rubber banding complaints galore and denials it has anything to do with putting another game onto the same server hardware as STO, COH?

    I'm a Lifetime Subscriber and feel ripped off.

    Having the same issues as well... I can't even tell if the damn patch has patched, it starts over and over again and when I close it down, the launcher gets stuck at 0% ... left it all day yesterday to patch and it was stuck at 0% till I got backf rom work. And today I can't log in the game at all, login server times out indefinitely.
  • linuxkn1ghtlinuxkn1ght Member Posts: 40 Arc User
    edited May 2013
    Glad (sort of?) that its not just me... same issues here, mostly getting disconnected and dumped to login screen, with time out error connecting to GameServer, mostly when changing areas. I am also getting the incomplete patching issues.

    Cryptic: Segregate Neverwinter now! Otherwise when LoR hits it will be a maelstrom...
    :mad::eek::mad:

    Here is my testing, with a couple normal pings just to show my connection is OK otherwise...

    ===========================================

    >ping google.com

    Pinging google.com [74.125.239.102] with 32 bytes of data:
    Reply from 74.125.239.102: bytes=32 time=30ms TTL=52
    Reply from 74.125.239.102: bytes=32 time=30ms TTL=52
    Reply from 74.125.239.102: bytes=32 time=31ms TTL=52
    Reply from 74.125.239.102: bytes=32 time=31ms TTL=52

    Ping statistics for 74.125.239.102:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
    Approximate round trip times in milli-seconds:
    Minimum = 30ms, Maximum = 31ms, Average = 30ms

    >ping sto.perfectworld.com

    Pinging a1778.w7.akamai.net [63.146.70.82] with 32 bytes of data:
    Reply from 63.146.70.82: bytes=32 time=30ms TTL=49
    Reply from 63.146.70.82: bytes=32 time=31ms TTL=49
    Reply from 63.146.70.82: bytes=32 time=30ms TTL=49
    Reply from 63.146.70.82: bytes=32 time=29ms TTL=49

    Ping statistics for 63.146.70.82:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
    Approximate round trip times in milli-seconds:
    Minimum = 29ms, Maximum = 31ms, Average = 30ms

    >ping patchserver.crypticstudios.com

    Pinging patchserver.crypticstudios.com [208.95.185.41] with 32 bytes of data:
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.

    Ping statistics for 208.95.185.41:
    Packets: Sent = 4, Received = 0, Lost = 4 (100% loss),

    >ping -n 10 patchserver.crypticstudios.com

    Pinging patchserver.crypticstudios.com [208.95.185.41] with 32 bytes of data:
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.

    Ping statistics for 208.95.185.41:
    Packets: Sent = 10, Received = 0, Lost = 10 (100% loss),


    tracert patchserver.crypticstudios.com

    Tracing route to patchserver.crypticstudios.com [208.95.185.41]
    over a maximum of 30 hops:

    1 1 ms <1 ms <1 ms [192.168.2.1]
    2 1 ms <1 ms <1 ms [192.168.1.1]
    3 7 ms 6 ms 7 ms static-x-y-z-zz.bvtn.or.frontiernet.net [x.y.z.zz]
    4 7 ms 6 ms 7 ms 184.19.244.16
    5 6 ms 8 ms 7 ms xe--11-3-0---0.car01.bvtn.or.frontiernet.net [50
    .38.7.17]
    6 13 ms 14 ms 11 ms ae2---0.cor01.bvtn.or.frontiernet.net [74.40.1.2
    17]
    7 14 ms 11 ms 11 ms ae4---0.cor01.sttl.wa.frontiernet.net [74.40.1.2
    21]
    8 13 ms 12 ms 11 ms ae0---0.cbr01.sttl.wa.frontiernet.net [74.40.5.1
    22]
    9 13 ms 11 ms 11 ms 208.173.50.85
    10 12 ms 11 ms 12 ms esr2-xe-11-1-0.ssd.savvis.net [204.70.224.30]
    11 15 ms 14 ms 12 ms msr1-te-0-5-1-0.sea.savvis.net [206.28.98.174]
    12 * * * Request timed out.
    13 74 ms 74 ms 74 ms cr1-ten-0-4-0-1.chd.savvis.net [204.70.192.134]

    14 95 ms 94 ms 94 ms cr2-ten-0-13-0-0.nyr.savvis.net [204.70.200.77]

    15 * 96 ms 94 ms er1-te-2-1.newyorknyd.savvis.net [204.70.196.70]

    16 * * * Request timed out.
    17 100 ms 101 ms 99 ms 206.28.97.137
    18 94 ms 95 ms 95 ms internap.Boston.savvis.net [208.172.51.230]
    19 95 ms 96 ms 97 ms border11.te7-1-bbnet1.bsn.pnap.net [63.251.128.4
    1]
    20 * * * Request timed out.
    21 * * * Request timed out.
    22 * * * Request timed out.
    23 * * * Request timed out.
    24 * * * Request timed out.
    25 * * * Request timed out.
    26 * * * Request timed out.
    27 * * * Request timed out.
    28 * * * Request timed out.
    29 * * * Request timed out.
    30 * * * Request timed out.

    Trace complete.



    contacting nettest server..
    Local IP: x.x.x.x
    Ping: 100.0 msec
    Port: 80: 343 KB/sec 11 KB/sec 364 KB/sec 500
    Port: 80: 329 KB/sec 12 KB/sec 351 KB/sec 500
    Port: 443: timed out
    Port: 443: 535 KB/sec 15 KB/sec 569 KB/sec 500
    Port: 7255: timed out
    Port: 7255: timed out
    Port: 7003: 386 KB/sec 13 KB/sec 412 KB/sec 500
    Port: 7003: 412 KB/sec 11 KB/sec 438 KB/sec 500
    Port: 7202: 161 KB/sec 7 KB/sec 173 KB/sec 500
    Port: 7202: 614 KB/sec 23 KB/sec 656 KB/sec 500
    Port: 7499: 587 KB/sec 18 KB/sec 624 KB/sec 500
    Port: 7499: timed out
    Port: 80: 472 KB/sec 17 KB/sec 505 KB/sec 500
    Idle NIC bandwidth Send: 0 KB/sec Recv: 0 KB/sec
    hit return to exit
  • natrumnatrum Member Posts: 0 Arc User
    edited May 2013
    Same problem here. I wanted to get back into the game with the movie reviving my interest. But it's just unplayable right now. It won't load mission areas.
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