It is similar, but as far as I've been able to tell there is only a single bolt fired at the nearest target in the cone when fired. So, it's different from the Thalaron weapon that hits everything in the cone.
Still, it is interesting how the frigates will combo you by hitting you with the movement crippling Invasive Scan debuff while the escorts charge the attack. It's a good synergy and really plays against the Romulan playstyle. (Everything about the Elachi ships seems to - from APO countering tractor beam setups to subspace jumps thwarting decloaking alpha-strikes).
Also, it HURTS to get crit by one of those charge-up bolts...
Yes, as another poster replied, it does start to get frustrating old after a while. I was attributing it more to my decision to play Sci-cap instead of Eng-cap initially, but the combo strikes are painful. Getting stuck in crosshairs of multiple bursts also sucked a big. I should copy my Recluse over and see if I can find my way into one of those missions and see how she handles them. But I still like their tactical design.
The Best Defense:
Before I go to say anything about this one, I have to say I love the concept of the mission, and what you are supposed to do with the shuttles, really hope these mechanics stay around.
I agree here. The default shuttle is painful to fly. It makes sense for No-BOFF [ it does have a cloak after all], but that really makes it painful to do this. This mission does a lot to make me want to roll my rommie as another Engineer.
[ Adding ]
Devil's choice.
In Incubator Room Two, it's possible to knock Incubators into the cells and possibly out of the room making it impossible to progress.
WOW I was not expecting that didn't have any glaring bugs I found, But players will definitely wanna spend the ec for the Krestel Runabout. I originally picked that up cause i liked the looks of it swapped out eng/defl/shield with things I pulled off my T2 Mogai ship including the Bio-molecular warhead, kept the standard plasma shuttle beam array and took torp spread-1 as the boff station which really seemed to help in the groundish :P part of the mission.
BTW why did you guys change the Romulan special plasma torp into the Hargh'peng it was my favorite weapon till the patch
1.) Interaction boxes to free captives needs to be a bit bigger
2.) Incubation Room 3 is glitching there is an enemy(s) that needs to be killed to progress to freeing the captives, but no enemies showing up on the map or even seen stuck in the wall like I have observed in various places [usually when they are shot with a pulsewave and pushed to an abnormal position in the map, had 1 stuck in a doorway that you have to open at start of mission.] tried aborting and restarting mission no luck still get stuck on room 3.
edit:
tried to play mission again after aborting for the 2nd time same can't kill all the enemies to progress to next stage but this time got stuck at second room even after removing any pulsewave weapons from away team.
gonna have to call this one as uncompletable for me at present and skip it. Also of note sound fx for ground weapons fire disappeared on third play thru, after testing the romulan wide beam rifle to see if it was fixed.
two additional overall problems I can't get the "go to rally point function" to work and the "Romulan" specific weapons[plasma wide beam rifle ,split beam pistol, etc] have no animations or graphics though they did in the closed beta
I had the same problem as above on incubator room 3 in Devil's Choice.
After beaming up and restarting the map, however, if I died at any point earlier in the map, it respawned me outside room 3 and broke the entire mission, even if I abandoned the mission entirely.
Yeah, Devil's Choice has issues in the Incubation rooms. You end up unable to kill one of the Incubators, and then can't progress to freeing the prisoners. I don't know if this is a patching issue with the Incubator aliens - some of them go behind incubation machines to get to you - or if it's because random aliens enter the room and get killed before you are notified they are there: in the first incubation room when the random aliens come on your 1st officer notifies you that someone is coming.
Either way, you end up unable to free the prisoners, and so can't advance to blowing up the room and moving on.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
the best defense my favorite new mission so far! the dog fighting is great! wasn't to hard wasn't too easy. once i got used to giving my wingmen commands things dropped easily. I did it in a kestrel shuttle.
i forgot the mission name, but the one where you board a ship and then have to shut down the self destruct its bugged for me, so i couldn't complete, clicked the console to shut it down at end, but nothing happened, I was an engineer.
everything else was fine, no glaring bugs, very nicely done, elachi are a pain to fight but fun, i like needing to pay attention to what i'm doing, I don't like cake walks.
The Best Defense:
My shuttle showed up fine, but my assigned bridge officer wasn't there. It's a bit hard to survive all those waves without my BO's shield heal. Oh, well, I can always count on Q to resurrect me and get me back into the fight.
Turnabout:
I have my rebreathers, and everything worked out fine. However, the rebreather didn't show up on the face of one bridge officer. It did seem to be operating for her, though.
Devil's Choice:
Incubation Room 3. I wiped out everyting in the room, no red dots on the map for that room, but the mission won't acknowledge that I've finished wiping out everything. I can't proceed.
The Best Defense:
My shuttle showed up fine, but my assigned bridge officer wasn't there. It's a bit hard to survive all those waves without my BO's shield heal. Oh, well, I can always count on Q to resurrect me and get me back into the fight.
Turnabout:
I have my rebreathers, and everything worked out fine. However, the rebreather didn't show up on the face of one bridge officer. It did seem to be operating for her, though.
Devil's Choice:
Incubation Room 3. I wiped out everyting in the room, no red dots on the map for that room, but the mission won't acknowledge that I've finished wiping out everything. I can't proceed.
where did you find the rebreathers? and how did you get the self-destruct disabled? a lot of people are still stuck trying to switch it off
where did you find the rebreathers? and how did you get the self-destruct disabled? a lot of people are still stuck trying to switch it off
The rebreathers are in your inventory - they're given to you. You need to slot them on your Boffs and your character - much like the flashlights from the earlier missions.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
I just finished the Vengeance arc. My next mission is "The Vault". I have read some of the comments mentioned here. For the rebreathers, I got mine in the mission before I needed them. I ran that mission on 5/11/2013 and got 5 rebreathers that I distributed to my Boffs and my character. Also, I also got stuck in Incubation room 3. I ended up dropping the mission and taking it again. This time I went into the room and let the Elachi fire first. It completed successfully.
Overall, I felt that these missions were the most epic. I know many do not like the overwhelming odds and the strength of the bosses, but I loved it. I felt I was in a large scale battle. I did have to respawn multiple times in space and on ground. Since there is no death penalty for dying on normal mode, I did not mind this too much. I just went back into battle and made sure to take at least two with my when I died again. Eventually, I cleared the battle area.
My favorite mission was the one with the shuttle. I felt like I was in a large scale battle similar to an icy one in another IP I could mention. The walkers were very powerfull, but I found I was forced to use strategy to take them out. I had to order my squadron to concentrate their fire power on a walker to destroy them. I could not do it alone. When I did coordinate fire, they were much easier.
Strategy is the one thing I liked best about these missions. In most content in STO, you can fly in weapons firing and complete any mission. In this arc, I found that tactic did not work and mostly resulted in a respawn. I actually had to think my way through. I know many will not agree from what I have read in this forum, but being forced to use strategy instead of brute force was something mission in STO's regular content. I can't speak for STFs, since I have not done those, but the rest did not need it. These missions do. This was why I really liked the shuttle one, because I had to use my escorts wisely to finish the battle.
I know Criptic will tweak this mission to make it easier, but I hope they do not tweak it too much. I needs that being overwhelmed quality that these have captured and other missions are missing.
Gameplay in story mode for the Romulans is better than the current ones. It took me 2 evenings to get my Mogi. I did run into a couple of freeze up going into missions, however, I just logged out and back in to get it running. I would consider this could be from a player maxed out server. I also noticed that there were a lot of spots where voice acting stopped during a story sequence when you are just watching the story and not in game play.
I have to agree with another thread that the voice over for congrats citizen sounds like game show host or a late 60's early 70's DJ. Some of the new sound tracks are ok when in Romulan but would really like to get proper Klingon music geez it is all over the internet please get permission to use it I have grown weary of the feddie muzak.
This is probably due to the upgrade not being completed yet. Now the pluses. much better explosions including the detonations of Romulan ships. I do like the point and click targeting for hand weapons and as usual great landscape work. As a Klingon I really like that now when you go to the great hall on Klingon home world the council turns around and greets you with traditional greeting and dialog befitting your rank.
This is just off the top of my head since I have not been testing until this week end. So far great work with a few minor freeze ups and stuttering but again probably due to server being maxed out.
KDF Ancient House of Seplch
Dahar Master "Epitai" Kelrok son of Pok Seplch House Leader Tactical
General Babd Grace O'Malley House Seplch Science Officer
Fleet Admiral Quintus Savat House Seplch Tactical Officer
The 'Cry Havoc' mission has been the most buggy mission for me to date. I cannot complete it.
The objectives of killing the Elachi Incubators in either room two or three fail to complete. I have tried four times now. On my last run I died in room three, respawned outside between it and the last boss room, but had not finished the objectives in room three, but the door had locked behind be at respawn so I could not get back into the room to complete it.
The 'Cry Havoc' mission has been the most buggy mission for me to date. I cannot complete it.
The objectives of killing the Elachi Incubators in either room two or three fail to complete. I have tried four times now. On my last run I died in room three, respawned outside between it and the last boss room, but had not finished the objectives in room three, but the door had locked behind be at respawn so I could not get back into the room to complete it.
please....Turnabout consistently fails to complete the "self-destruct" phase
I received the rebreathers as a reward from completing the previous mission. The self-destruct switched off fine for me.
yeah, noticed that first part, second part it seems to, ironically enough, affect the only branch that can DO anything about the self-destruct, as a tac would just shoot it till it stops, and a sci would scan it until it switched off with a headache @_@
2nd try : I killed all the incubators in the second incubation chamber, but it did not register, and I could not continue the mission.
I had this same issue with Devil's Choice, but it was on my first attempt. I managed to kill all of the Elachi in that room, but I was unable to advance to the next objective. On my second attempt, it worked fine, but then there were audio issues with the weapons--my guns were firing, but there were no shooting sounds, not even from my Boffs' guns either. It didn't hinder the mission though, because I was able to finish it this time around.
Also, in Devil's Choice, Sovan (the Vulcan Starfleet officer you save in the third incubation room--if I remember right) does not beam out when you save him. He just stands there, stiff with his arms out like a mannequin in a shopping mall.
Also, when I recovered Zden, I was expecting to get a reaction out of Veril, since this was her father we just saved--briefly, since he just flopped over and died when I released him from the incubation cell. I was hoping there'd be more reactionary dialogue when we recovered all the familiar characters that we had interacted with before.
~~~~~~~~~~~~~~~~~~~~~~~~
Another issue I had was with the HUUUUUGE waves of Elachi ships you had to defeat in one of the missions...I think it was Last Stand, but I could be wrong. It was the one where you had to defend a Federation outpost, and all they had were shuttles to defend the base, plus you. While fighting against Elachi ships is challenging enough, I thought the sheer number of ships we had to defeat was ridiculous. About halfway through the second wave, I was starting to get bored, frustrated, and achy fingers from all the button mashing and mouse clicking (I'm surprised I didn't get carpal tunnel syndrome from all that).
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I'm glad I'm not the only one with gripes against the shuttle fight in The Best Defense. I loved how you guys are taking a "space battle" and putting it into an aerial dogfight...I've been hoping there'd be something like that eventually. The problem with it is, it's VERY easy to get outnumbered by Elachi shuttles, and the repeated respawning does get frustrating...I felt like the other squadrons and I were outgunned (but, I guess in context, that was the whole point--the Elachi fighting some non-militaristic colonists), and that we kept getting overpowered.
Aside from that issue, I kind of liked that setup of shuttle dogfighting. The enemy aggros were probably the biggest issue I had with that.
~~~~~~~~~~~~~~~~~~~~~~
__________________________________________________ Rachel - Tactical - USS Boudicca - Ambassador-class Khaya - Science - USS Paikea - Luna-class Bel Jana - Engineer - USS Minas Tirith - Sovereign-class Arya - Tactical - RRW Cu Chulainn - Ha'apax-class (Tribble test toon)
Got stuck in the last mission. same problems as many others here, First i respawed in the wrong place and got stuck, then in the 2nd attempt i got stuck in the 2nd incubator room, cleared it and it still wouldn't mark as finished.
I'm at the end of "Turnabout" in the Boarding Party section where we are required to stop the self destruct. Well, I did everything that was called for the mission (accessing the computer at the end and interacting with the computer that said "stop self destruct") and the mission doesn't complete. I did this twice.
I have to agree, the arc is in severe need of more testing and balancing. The shuttle mission could have been fun if there were not the high number of enemy shuttles.
Devil's choice last wave in the New Romulus battle is even worse. Your allies get overrun within a minute then it is either dying/respawn or trying to kite them and slowly wear them down.
I was looking forward to creating a Romulan but as it stands I am considering not doing so and rather wait until the most horrible of bugs have been fixed and someone took a look at the balancing.
The shuttle mission to blast walkers was awesome. However, as sombody who normally has targeting turned off for fighters and mines, it was pretty challenging No deaths, however - the Kestrel is a battleship among shuttles!
_________________________________________________ [Kluless][Kold][Steel Heels][Snagtooth] [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk] [D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
The Tiercel shuttle is showing up as the Toron shuttle, also the dev blog said the Kestrel was a dilithium ship but it can be bought for energy credits?
I also thought it was great that there were both male and female dancers in Hassan's club.
The Best Defense: If you're going to have this, players really need to be provided the Kestrel runabout instead of the Tiercel shuttle for free during the respective mission. It's pretty ridiculous to give players a shuttle with no universal boff slot and only one console/device slot, and expect them to go through that, especially when the Federation and KDF baseline small craft are runabouts.
Also, the walkers' missile barrages need a bit of a nerf. That's the source of players getting overwhelmed, in my opinion.
Devil's Choice: The flagging with incubation rooms still needs to be fixed, that's all to really say about that.
The finale also tends to have the sound cut out, either due to stack, buffer, or channel overflows as far as I can tell. That really needs to be fixed. Also in regards to the finale, it is a bit more frustrating than fun, especially at the beginning of each wave when practically every ship that spawns, uses its cone AE immediately. That's pretty well an insta-kill for anyone, especially with the number of overlapping AE's, not being sure when one cone ends and another begins, and the fact escorts track you while charging that attack -- not even EM/BFI is going to reliably save you. The third wave is pure frustration, since your backup gets knocked out of the fight almost immediately, and starts the chain of never-ending repairs that leaves you the sole target. I'm reasonably sure I spent more time ramming, waiting to respawn, and waiting for ramming speed's cooldown to expire, than I did actually fighting, at that point.
Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:
Devil's choice , I've tried this mission 7 times . each time same result . you get to the second incubation room . An do the objectives and it refuses to update leaving you stuck in a mission that's un completeable . Story wise it's a fab an interesting storyline so far . but the missions mechanics do require some tweaks as previous posters have pointed out .
I made it to incubation room 3 killed everything then it would not let me progress. The control panel to blow up the tubes did not light along with the captives that needed to be rescued did not glow so I could open the tubes to rescue them. This is the Cry Havoc mission I cannot progress any further. other than this really good stuff!:D
KDF Ancient House of Seplch
Dahar Master "Epitai" Kelrok son of Pok Seplch House Leader Tactical
General Babd Grace O'Malley House Seplch Science Officer
Fleet Admiral Quintus Savat House Seplch Tactical Officer
Comments
Yes, as another poster replied, it does start to get frustrating old after a while. I was attributing it more to my decision to play Sci-cap instead of Eng-cap initially, but the combo strikes are painful. Getting stuck in crosshairs of multiple bursts also sucked a big. I should copy my Recluse over and see if I can find my way into one of those missions and see how she handles them. But I still like their tactical design.
I agree here. The default shuttle is painful to fly. It makes sense for No-BOFF [ it does have a cloak after all], but that really makes it painful to do this. This mission does a lot to make me want to roll my rommie as another Engineer.
[ Adding ]
Devil's choice.
In Incubator Room Two, it's possible to knock Incubators into the cells and possibly out of the room making it impossible to progress.
WOW I was not expecting that didn't have any glaring bugs I found, But players will definitely wanna spend the ec for the Krestel Runabout. I originally picked that up cause i liked the looks of it swapped out eng/defl/shield with things I pulled off my T2 Mogai ship including the Bio-molecular warhead, kept the standard plasma shuttle beam array and took torp spread-1 as the boff station which really seemed to help in the groundish :P part of the mission.
BTW why did you guys change the Romulan special plasma torp into the Hargh'peng it was my favorite weapon till the patch
overall one of my new favorite missions
Best Defence = Pure win. That shuttle mission above the romulan colony was epic.
Question about the alien plot though... were they harvesting romulans/remans as food or some alien making scheme? (Missed a few dialog boxes)
2.) Incubation Room 3 is glitching there is an enemy(s) that needs to be killed to progress to freeing the captives, but no enemies showing up on the map or even seen stuck in the wall like I have observed in various places [usually when they are shot with a pulsewave and pushed to an abnormal position in the map, had 1 stuck in a doorway that you have to open at start of mission.] tried aborting and restarting mission no luck still get stuck on room 3.
edit:
tried to play mission again after aborting for the 2nd time same can't kill all the enemies to progress to next stage but this time got stuck at second room even after removing any pulsewave weapons from away team.
gonna have to call this one as uncompletable for me at present and skip it. Also of note sound fx for ground weapons fire disappeared on third play thru, after testing the romulan wide beam rifle to see if it was fixed.
two additional overall problems I can't get the "go to rally point function" to work and the "Romulan" specific weapons[plasma wide beam rifle ,split beam pistol, etc] have no animations or graphics though they did in the closed beta
After beaming up and restarting the map, however, if I died at any point earlier in the map, it respawned me outside room 3 and broke the entire mission, even if I abandoned the mission entirely.
Either way, you end up unable to free the prisoners, and so can't advance to blowing up the room and moving on.
the best defense my favorite new mission so far! the dog fighting is great! wasn't to hard wasn't too easy. once i got used to giving my wingmen commands things dropped easily. I did it in a kestrel shuttle.
i forgot the mission name, but the one where you board a ship and then have to shut down the self destruct its bugged for me, so i couldn't complete, clicked the console to shut it down at end, but nothing happened, I was an engineer.
everything else was fine, no glaring bugs, very nicely done, elachi are a pain to fight but fun, i like needing to pay attention to what i'm doing, I don't like cake walks.
My shuttle showed up fine, but my assigned bridge officer wasn't there. It's a bit hard to survive all those waves without my BO's shield heal. Oh, well, I can always count on Q to resurrect me and get me back into the fight.
Turnabout:
I have my rebreathers, and everything worked out fine. However, the rebreather didn't show up on the face of one bridge officer. It did seem to be operating for her, though.
Devil's Choice:
Incubation Room 3. I wiped out everyting in the room, no red dots on the map for that room, but the mission won't acknowledge that I've finished wiping out everything. I can't proceed.
where did you find the rebreathers? and how did you get the self-destruct disabled? a lot of people are still stuck trying to switch it off
how about the self-destruct?
Overall, I felt that these missions were the most epic. I know many do not like the overwhelming odds and the strength of the bosses, but I loved it. I felt I was in a large scale battle. I did have to respawn multiple times in space and on ground. Since there is no death penalty for dying on normal mode, I did not mind this too much. I just went back into battle and made sure to take at least two with my when I died again. Eventually, I cleared the battle area.
My favorite mission was the one with the shuttle. I felt like I was in a large scale battle similar to an icy one in another IP I could mention. The walkers were very powerfull, but I found I was forced to use strategy to take them out. I had to order my squadron to concentrate their fire power on a walker to destroy them. I could not do it alone. When I did coordinate fire, they were much easier.
Strategy is the one thing I liked best about these missions. In most content in STO, you can fly in weapons firing and complete any mission. In this arc, I found that tactic did not work and mostly resulted in a respawn. I actually had to think my way through. I know many will not agree from what I have read in this forum, but being forced to use strategy instead of brute force was something mission in STO's regular content. I can't speak for STFs, since I have not done those, but the rest did not need it. These missions do. This was why I really liked the shuttle one, because I had to use my escorts wisely to finish the battle.
I know Criptic will tweak this mission to make it easier, but I hope they do not tweak it too much. I needs that being overwhelmed quality that these have captured and other missions are missing.
I have to agree with another thread that the voice over for congrats citizen sounds like game show host or a late 60's early 70's DJ. Some of the new sound tracks are ok when in Romulan but would really like to get proper Klingon music geez it is all over the internet please get permission to use it I have grown weary of the feddie muzak.
This is probably due to the upgrade not being completed yet. Now the pluses. much better explosions including the detonations of Romulan ships. I do like the point and click targeting for hand weapons and as usual great landscape work. As a Klingon I really like that now when you go to the great hall on Klingon home world the council turns around and greets you with traditional greeting and dialog befitting your rank.
This is just off the top of my head since I have not been testing until this week end. So far great work with a few minor freeze ups and stuttering but again probably due to server being maxed out.
Dahar Master "Epitai" Kelrok son of Pok Seplch House Leader Tactical
General Babd Grace O'Malley House Seplch Science Officer
Fleet Admiral Quintus Savat House Seplch Tactical Officer
Also my Captain can't seem to get the rebreather to work in Devil's Choice...
The objectives of killing the Elachi Incubators in either room two or three fail to complete. I have tried four times now. On my last run I died in room three, respawned outside between it and the last boss room, but had not finished the objectives in room three, but the door had locked behind be at respawn so I could not get back into the room to complete it.
please....Turnabout consistently fails to complete the "self-destruct" phase
I received the rebreathers as a reward from completing the previous mission. The self-destruct switched off fine for me.
yeah, noticed that first part, second part it seems to, ironically enough, affect the only branch that can DO anything about the self-destruct, as a tac would just shoot it till it stops, and a sci would scan it until it switched off with a headache @_@
I had this same issue with Devil's Choice, but it was on my first attempt. I managed to kill all of the Elachi in that room, but I was unable to advance to the next objective. On my second attempt, it worked fine, but then there were audio issues with the weapons--my guns were firing, but there were no shooting sounds, not even from my Boffs' guns either. It didn't hinder the mission though, because I was able to finish it this time around.
Also, in Devil's Choice, Sovan (the Vulcan Starfleet officer you save in the third incubation room--if I remember right) does not beam out when you save him. He just stands there, stiff with his arms out like a mannequin in a shopping mall.
Also, when I recovered Zden, I was expecting to get a reaction out of Veril, since this was her father we just saved--briefly, since he just flopped over and died when I released him from the incubation cell. I was hoping there'd be more reactionary dialogue when we recovered all the familiar characters that we had interacted with before.
~~~~~~~~~~~~~~~~~~~~~~~~
Another issue I had was with the HUUUUUGE waves of Elachi ships you had to defeat in one of the missions...I think it was Last Stand, but I could be wrong. It was the one where you had to defend a Federation outpost, and all they had were shuttles to defend the base, plus you. While fighting against Elachi ships is challenging enough, I thought the sheer number of ships we had to defeat was ridiculous. About halfway through the second wave, I was starting to get bored, frustrated, and achy fingers from all the button mashing and mouse clicking (I'm surprised I didn't get carpal tunnel syndrome from all that).
~~~~~~~~~~~~~~~~~~~~~~~~~
I'm glad I'm not the only one with gripes against the shuttle fight in The Best Defense. I loved how you guys are taking a "space battle" and putting it into an aerial dogfight...I've been hoping there'd be something like that eventually. The problem with it is, it's VERY easy to get outnumbered by Elachi shuttles, and the repeated respawning does get frustrating...I felt like the other squadrons and I were outgunned (but, I guess in context, that was the whole point--the Elachi fighting some non-militaristic colonists), and that we kept getting overpowered.
Aside from that issue, I kind of liked that setup of shuttle dogfighting. The enemy aggros were probably the biggest issue I had with that.
~~~~~~~~~~~~~~~~~~~~~~
Rachel - Tactical - USS Boudicca - Ambassador-class
Khaya - Science - USS Paikea - Luna-class
Bel Jana - Engineer - USS Minas Tirith - Sovereign-class
Arya - Tactical - RRW Cu Chulainn - Ha'apax-class (Tribble test toon)
Devil's choice last wave in the New Romulus battle is even worse. Your allies get overrun within a minute then it is either dying/respawn or trying to kite them and slowly wear them down.
I was looking forward to creating a Romulan but as it stands I am considering not doing so and rather wait until the most horrible of bugs have been fixed and someone took a look at the balancing.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
I also thought it was great that there were both male and female dancers in Hassan's club.
The Best Defense: If you're going to have this, players really need to be provided the Kestrel runabout instead of the Tiercel shuttle for free during the respective mission. It's pretty ridiculous to give players a shuttle with no universal boff slot and only one console/device slot, and expect them to go through that, especially when the Federation and KDF baseline small craft are runabouts.
Also, the walkers' missile barrages need a bit of a nerf. That's the source of players getting overwhelmed, in my opinion.
Devil's Choice: The flagging with incubation rooms still needs to be fixed, that's all to really say about that.
The finale also tends to have the sound cut out, either due to stack, buffer, or channel overflows as far as I can tell. That really needs to be fixed. Also in regards to the finale, it is a bit more frustrating than fun, especially at the beginning of each wave when practically every ship that spawns, uses its cone AE immediately. That's pretty well an insta-kill for anyone, especially with the number of overlapping AE's, not being sure when one cone ends and another begins, and the fact escorts track you while charging that attack -- not even EM/BFI is going to reliably save you. The third wave is pure frustration, since your backup gets knocked out of the fight almost immediately, and starts the chain of never-ending repairs that leaves you the sole target. I'm reasonably sure I spent more time ramming, waiting to respawn, and waiting for ramming speed's cooldown to expire, than I did actually fighting, at that point.
Spock's Brain.
The 2nd incubation room won't work and even if all the elachi incubators are eliminated, it'll still say "eliminate incubators"
Is this a bug or is an elachi incubator glitching?
Cuz i am confused
Dahar Master "Epitai" Kelrok son of Pok Seplch House Leader Tactical
General Babd Grace O'Malley House Seplch Science Officer
Fleet Admiral Quintus Savat House Seplch Tactical Officer