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Official Legacy of Romulus Vengeance Arc Feedback Thread

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  • mykhelmykhel Member Posts: 1 Arc User
    edited May 2013
    In the mission, "Turnabout", I got to the end of the mission but I am unable to stop the self destruct. Clicked the console and everything seemed like it should work but it did not register I shut it down. I cannot advance past the "Shut down the self destruct" part of the mission.

    Also, as previously stated, I am unable to advance in "Devil's Choice". I continually get stuck on the incubation rooms and unable to progress through the mission!!!
  • eldritchoneldritchon Member Posts: 15 Arc User
    edited May 2013
    Soooo I somehow have a bridge officer(not actually one of mine) that is an Andorian female that sounds suspiciously like Torvan and goes by the name Tarah. She(he) likes to give me information on the current mission.

    I am pretty sure that Torvan is not a Romulan/Andorian drag queen that likes to dress in Starfleet uniforms....well at least I guess he isn't ;). Could be wrong though. I started noticing her/him during the mission briefings starting with Turnabout I believe. Anyone having the same happening?

    KDF allied engineer here.
  • hevachhevach Member Posts: 2,777 Arc User
    edited May 2013
    Devil's Choice seems worse after the patch fixed it, I've actually had it stall on the very first room.

    It doesn't appear to be enemies pushed out of the room. I was very careful, have no pushback powers or weapons on my team, and even tried parking them out of range and soloing problem rooms (taking many deaths to do so). The time room one broke I can confirm I killed every incubator - counted them on the map and compared accolade counter before and after.

    Is it possible units are somehow missing to begin with?
  • captblackaccaptblackac Member Posts: 8 Arc User
    edited May 2013
    tpalelena wrote: »
    Yeah, the best defence is way too long and hard in a tiny, weak shuttle.

    Also, a few bugs in the Devil's Choice :

    1st try of the mission : When my team wiped, it respawned me further along the player's supposed patch...and the door behind me was locked, so I could not get back and finish the previous chambers.

    2nd try : I killed all the incubators in the second incubation chamber, but it did not register, and I could not continue the mission.

    3rd try: same as above, just at the 3rd chamber. I'm skipping the mission.

    Same with me on all lvl's did it 7 times and finally got to the end only to have the console get activated and nothing happened lol... The 8th time was able to complete mission.. also rescue in every lvl 1 abductee dead after rescuing from tube. This was in every game I did. Reported all bug but this mission was the worst of them all..
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited May 2013
    After the May 13 patch Devils choice is still broken, After reaching Incubation Room 3 and killing all available targets it still says eliminate incubators(sp) and the door to the next room is blocked so you can't proceed.
    During the second play through while fighting my way into the room with the second pylon, I and my team died, on respawning we spawned in the wrong place in the corridor to the third incubation room. Back tracking and killing our way through the second incubation room doesn't help since the door back to the second pylon is blocked preventing mission completion yet again. I don't think that any of these doors actually need to be locked, the demands of the mission itself guarantees that you will have to cover the entire area at some point.
    Eliminating the incubators should be eliminated as a step or made optional, instead making releasing the captives and overloading the system the primary goals, that way eliminating the Incubators is just something that you need to do to allow you enough time to accomplish the other 2 goals, if there are no enemies in the area you can complete the necessary goals to move on in the mission without interference. That or change the tally and MOB pathing so the targets you need to kill stay in the area where you need to kill them.

    On finding Z'den in the first incubation room, upon releasing him from the pod he simply collapses and even though the mission updates that you've released all captives in that room, you can't do anything with him, having to just leave him there to move on.

    So far the reunions with all of these missing individuals has been something of an anti-climax, the complete absence of concern from my bridge officers upon finding their missing loved ones makes me deeply concerned for my own well-being in their company.

    I loved the air combat in The Best Defense, I would love to see more of it, however I have say that my computer bogged down a number of times during the mission, there are just too many fighters in the air and way too much going on. I had to respawn a number of times before I could complete the mission, I think the head count could be reduced by half and still be interesting and challenging.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • saedeithsaedeith Member Posts: 628 Arc User
    edited May 2013
    Devil's Choice.

    Incubation Room 3. Killed everyone but still shows 1 more enemy on the map but there is none around, can't procede.


    Best Defense.

    Great concept, way too much of a fire fight in my opinion. After about the 20th death, it felt more like a battle of attrition more than anything else.
  • hevachhevach Member Posts: 2,777 Arc User
    edited May 2013
    Ok, after playing around, the issue with Devil's Choice is that the objectives update several feet inside the rooms, not down the hallways. So you can engage and clear out entire rooms without evengetting the objective to do so.


    After getting through that, Defense of New Romulus, something really needs to be changed about the allied ships:


    After falling back the first time, all of my Romulan enemies died. They didn't do the repairing bar, they just died completely.

    When the Federation arrived, all but three of them died within seconds. Those three are trapped in an infinite loop with the repairing bars - they're "killed" again before the bar even finishes, causing them to just repair again without helping.

    This leaves me alone against four dreadnoughts and a large number of other ships. I was able to make suicide runs against the command ship, getting 1-2% of its hull each time, and eventually drew it away from the rest so I could get 4-5% per suicide run while the rest of the fleet constantly spawnkilled the 3 remaining ally ships, but even getting it away from the fleet, the rest would switch and pursue me every time I attacked it.

    The allied ships should really be made invincible, like the ones in the Tau Dewa patrols who get down to 1% health and don't die, don't repair, just keep fighting.

    At the very least, they all need to repair, and they need to keep repairing through the fight instead of dying after a certain point. But they're so heavily outnumbered by superior ships, they're still going to get overwhelmed and spawnkilled that way when the dreadnoughts show up.
  • sovakofvulcansovakofvulcan Member Posts: 103 Arc User
    edited May 2013
    Have to add my 2 cents here...

    just played the last mission several times...and was having the same problems as the person above, I think the allied ships strength needs to be tweaked as you are facing 4 capital ships at the end...and you will need several warbirds (d'deridex type) to really be able to finish this

    That was something else I noticed, how come there are only T'liss, Dhelan, and Haakona class ships for the republic fleet in the mission...add in some of the d'ridthau, mogai types also...
    Admiral Jisil T'ror
    Admiral Sovak
    “Does anyone remember when we used to be explorers...”
  • vodalokvodalok Member Posts: 9 Arc User
    edited May 2013
    several big issues with this one. the first being listed several times here. unable to finish incubation room two. its a dead stop. the second is if you die there or in the hall before it, you get sent to a spawn point outside of incubation room three. and are unable to open the door going into incubation room two. its a dead stop and restart. I've done this portion of the mission 10 time and its the same every time. needs lots of debubbing!
  • darkravenxp32darkravenxp32 Member Posts: 0 Arc User
    edited May 2013
    Devils Choice

    1st time I managed to get to the 3rd incubator room but couldn't progress further. 2nd time through I can't get past the second cryo room. Manage to kill the enemies in the room, but the console interacts don't activate for me to progress. Kinda frustrating.

    Lvl 34 Romulan Fed allied if that helps.
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited May 2013
    4th time through Devils Choice I managed to get through the 3rd incubation room, don't ask me how. The upon reaching the final room the Mob spamming is completely nutz, I died several times before I finally had only the Commander left.
    During the Romulus defense portion of the mission the number of ships spawning is simply insane.
    Listen guys we don't all have 4000 dollar computers, My framerate went to TRIBBLE, sound became all choppy and intermittent and I had to die at least ten times before I could finally finish it. After about my 6th death I was ready to disconnect and call it a day.
    Challenging, yes, frustrating, definitely, fun, not a snowballs chance in hell. The spawn numbers in Best defense and Devils Choice are just way way too high, these numbers belong in an stf or a raid, not a supposedly solo-able mission. If mission difficulty is scaled to group sizes then someone really needs to take that brick off the scale. Yes I realize it's supposed to be a huge force and a big battle but you're not making a movie, you're making something that needs to run on a wide range of often not the best computers, so these epic battles could do to be a bit less epic.

    Now for a few notes:
    First, when entering the first Incubation chamber the cutscene calls for some really creepy music, because that scene is a vision of hell and the standard exploration theme just doesn't cut it.
    Second, I found Z'den, no reaction from Veril, you release him from the pod and he just collapses. Is he dead, is he unconscious? Why can't I do anything with him and more importantly, why doesn't my Engineer give a damn? That scene is very incomplete. At least with D'vex you get a moment of dialogue before you beam him up.
    Third but most important NPC spawning and pathing is a huge issue for a big part of not just this arc, the spawn rates seem to be either stuck on elite mode or have defaulted to 5 man group settings making many of these missions more an exercise in frustration than a fun challenge, and NPCs that fire weapons through objects walk into walls and disappear or get stuck and can't figure out how to walk around a knee high obstruction in their path.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • theodrimtheodrim Member Posts: 0 Arc User
    edited May 2013
    Another piece of feedback:

    In "The Best Defense" can you guys do something to make the Romulan and Elachi shuttles use the Z-axis? All those beams and torpedoes just don't look very impressive being fired along a single 2D plane, and it's a real immersion-breaker for a supposedly-major aerial battle that nobody save the player is jockeying for altitude.
    Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:

    Spock's Brain.
  • diabolicaltroopdiabolicaltroop Member Posts: 74 Arc User
    edited May 2013
    Ok, I found a tip from another player and went all the way into the rooms and got within the blue designator circles before firing; this did the trick. I completed the mission only having my character die once. then went on to New Romulus defense completed that now I am up to the normal "all fleets chain." Thanks for the tip!:D
    KDF Ancient House of Seplch
    Dahar Master "Epitai" Kelrok son of Pok Seplch House Leader Tactical
    General Babd Grace O'Malley House Seplch Science Officer
    Fleet Admiral Quintus Savat House Seplch Tactical Officer
  • archabacteriaarchabacteria Member Posts: 11 Arc User
    edited May 2013
    At the final room of Cry Havoc here. Can't get to the commander or this random mob because they're both inside a shield that refuses to go down. Also, the cutscene for entering the boss room happened before I even left the third incubation room.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2013
    Teh best defense: The Walkers in that shuttle mission on the planet were kinda nuts... Then again, they'd probably be easier when not flying a teircal.... Another issue was with the Elachi fighters, they apparently respawned each time they were killed before the walker....

    I actually didn't find the space battle over Mol'Rihan to be that hard, or laggy. Then again, I setup my D'D with a dragon build and spammed FaW until the Elachi ran home to their incubators. The most annoying part was how the Elachi love to spam Viral Matrix.... Isn't Sci team supposed ot fix that? Didn't work.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • darkravenxp32darkravenxp32 Member Posts: 0 Arc User
    edited May 2013
    Why is Devils choice still bugged? I submitted a report in game, ticket ID #41,328 For easy reference.
  • nimiosenimiose Member Posts: 4 Arc User
    edited May 2013
    i think this expantion going to rock and romelan?s verry good chars but i am disipointed that if you do chose tactical it is no new romelan ships for it only sience and engineers that realy sucks i dont want a old ship as tac i want a new one so they have to change that but ohter then that realy good expantion keep the good work
  • sovakofvulcansovakofvulcan Member Posts: 103 Arc User
    edited May 2013
    I beg to differ...try the Assault Warbird at Lvl 40...Tactical based ship if you ask me...

    Com Tac
    Lt C Tac
    Lt Eng
    Ens Eng
    Lt Sci
    Admiral Jisil T'ror
    Admiral Sovak
    “Does anyone remember when we used to be explorers...”
  • hevachhevach Member Posts: 2,777 Arc User
    edited May 2013
    Elachi love to spam Viral Matrix.... Isn't Sci team supposed ot fix that? Didn't work.

    Engineering team.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2013
    hevach wrote: »
    Engineering team.
    Oh, I don't have that.

    Wait... why does an eng skill fix a debuff from a sci skill?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • leraxemasleraxemas Member Posts: 0 Arc User
    edited May 2013
    Devils Choice

    1st time I managed to get to the 3rd incubator room but couldn't progress further. 2nd time through I can't get past the second cryo room. Manage to kill the enemies in the room, but the console interacts don't activate for me to progress. Kinda frustrating.

    Lvl 34 Romulan Fed allied if that helps.

    I've detected a similar behavior.
    On the Cry Havoc mission, I've been unable to go past the Incubation Room Two.
    I've Killed all NPC in the area and the mission still displays "Eliminate Incubators".
    The trigger to advance to the next stage is not working properly on this mission, I've tried 3 times with a 100% reproduction rate on advanced difficulty with Federation allied Romulan.

    Regards.
  • hevachhevach Member Posts: 2,777 Arc User
    edited May 2013
    Oh, I don't have that.

    Wait... why does an eng skill fix a debuff from a sci skill?

    Because engineering team handles subsystem disruption abilities. Same reason tactical team and science team both fix an engineering debuff.
    leraxemas wrote: »
    I've detected a similar behavior.
    On the Cry Havoc mission, I've been unable to go past the Incubation Room Two.
    I've Killed all NPC in the area and the mission still displays "Eliminate Incubators".
    The trigger to advance to the next stage is not working properly on this mission, I've tried 3 times with a 100% reproduction rate on advanced difficulty with Federation allied Romulan.

    Regards.

    Make sure the objective updates to "Eliminate Incubators" before you kill any. You actually have to get some distance into the room, well inside of their agro range, before this happens.

    The transition really needs to be moved back quite a ways, but it'll let you get past the mission for now.


    This is the same issue the mountain pass mission on New Romulus had, and reports that the objective was the problem made it hard for devs to figure out what was really happening - the problem is actually the objective BEFORE the one that stalls.
  • naeviusnaevius Member Posts: 0 Arc User
    edited May 2013
    hevach wrote: »
    You actually have to get some distance into the room, well inside of their agro range, before this happens.

    Like a lot of missions, you need to enter the room, even though any reasonable person would fight from the doorway where there is cover.

    The one where you need to kill the captain in the transporter room has (had?) the same issue.
    _________________________________________________
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  • redrickyredricky Member Posts: 1,004 Arc User
    edited May 2013
    I actually think The Best Defense shuttle part is just about right. I liked it so much and wanted to do better so I replayed it. I was in a To'Duj, which I totally recommend trying out with some cannons from a fun perspective.

    The best survival tactic I found was concentrating on herding the squadrons. Keep them together and focusing a target, and pull them back to the center when things get thin. I got by with just a couple of respawns that way.

    I really, really hope that the squadron AI gets ported to carrier pets and future missions because it was way better than what we have on most pets right now. IDK whose baby that bit was, but kudos.

    I threw on a theta vent and didn't die, I think maybe if I had my doffs I could get through it alive. Doffs and rep gear, I could do it for sure.

    Don't tone down the mission, just put something in the briefing about how you need to lead the squadrons instead of trying to do it all yourself.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • edited May 2013
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  • hevachhevach Member Posts: 2,777 Arc User
    edited May 2013
    I was able to easily do it in the Romulan runabout (costing a bit over 20k EC) with no reputation gear and just pulling a few consoles from my kludged warbird to fill empty slots. Once you figure out the squads and learn how to change their orders (there's no "best" order, you have to keep shifting them around to be effective) it's not terribly difficult.

    In the boffless free shuttle now? Yeah, all of the shuttle missions are pretty much a lost cause in those.
  • edited May 2013
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  • theodrimtheodrim Member Posts: 0 Arc User
    edited May 2013
    Oh, and one other piece of feedback.

    We get the Rhi atmospheric event as a fleet action, can we get the finale of "Devil's Choice" retooled as a New Romulus ESTF somewhere down the road?
    Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:

    Spock's Brain.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2013
    f2pdrakron wrote: »
    So let me get this ... the mission is fine because you loaded a bunch of pay consoles and were using a pay shuttle?

    ... riiiiiiiiiiiiiiight.

    Edit:

    Oh Rep gear on a what is this intended for? lv 30-40? mission?


    ... riiiiiiiiiiiiiiight.

    Default shuttle, default gear, no DOFF ... this is how it should be beatable.
    I beat it that way... it was really hard, but I did it. I probably should have used the squadron commands but i didn't bother....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • sollvaxsollvax Member Posts: 4 Arc User
    edited May 2013
    Theres no reason not to have the Kestral
    and it does the mission swiftly and with style
    Live long and Prosper
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