Yeah, Devil's Choice has issues in the Incubation rooms. You end up unable to kill one of the Incubators, and then can't progress to freeing the prisoners. I don't know if this is a patching issue with the Incubator aliens - some of them go behind incubation machines to get to you - or if it's because random aliens enter the room and get killed before you are notified they are there: in the first incubation room when the random aliens come on your 1st officer notifies you that someone is coming.
Either way, you end up unable to free the prisoners, and so can't advance to blowing up the room and moving on.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
the best defense my favorite new mission so far! the dog fighting is great! wasn't to hard wasn't too easy. once i got used to giving my wingmen commands things dropped easily. I did it in a kestrel shuttle.
i forgot the mission name, but the one where you board a ship and then have to shut down the self destruct its bugged for me, so i couldn't complete, clicked the console to shut it down at end, but nothing happened, I was an engineer.
everything else was fine, no glaring bugs, very nicely done, elachi are a pain to fight but fun, i like needing to pay attention to what i'm doing, I don't like cake walks.
The Best Defense:
My shuttle showed up fine, but my assigned bridge officer wasn't there. It's a bit hard to survive all those waves without my BO's shield heal. Oh, well, I can always count on Q to resurrect me and get me back into the fight.
Turnabout:
I have my rebreathers, and everything worked out fine. However, the rebreather didn't show up on the face of one bridge officer. It did seem to be operating for her, though.
Devil's Choice:
Incubation Room 3. I wiped out everyting in the room, no red dots on the map for that room, but the mission won't acknowledge that I've finished wiping out everything. I can't proceed.
The Best Defense:
My shuttle showed up fine, but my assigned bridge officer wasn't there. It's a bit hard to survive all those waves without my BO's shield heal. Oh, well, I can always count on Q to resurrect me and get me back into the fight.
Turnabout:
I have my rebreathers, and everything worked out fine. However, the rebreather didn't show up on the face of one bridge officer. It did seem to be operating for her, though.
Devil's Choice:
Incubation Room 3. I wiped out everyting in the room, no red dots on the map for that room, but the mission won't acknowledge that I've finished wiping out everything. I can't proceed.
where did you find the rebreathers? and how did you get the self-destruct disabled? a lot of people are still stuck trying to switch it off
where did you find the rebreathers? and how did you get the self-destruct disabled? a lot of people are still stuck trying to switch it off
The rebreathers are in your inventory - they're given to you. You need to slot them on your Boffs and your character - much like the flashlights from the earlier missions.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
I just finished the Vengeance arc. My next mission is "The Vault". I have read some of the comments mentioned here. For the rebreathers, I got mine in the mission before I needed them. I ran that mission on 5/11/2013 and got 5 rebreathers that I distributed to my Boffs and my character. Also, I also got stuck in Incubation room 3. I ended up dropping the mission and taking it again. This time I went into the room and let the Elachi fire first. It completed successfully.
Overall, I felt that these missions were the most epic. I know many do not like the overwhelming odds and the strength of the bosses, but I loved it. I felt I was in a large scale battle. I did have to respawn multiple times in space and on ground. Since there is no death penalty for dying on normal mode, I did not mind this too much. I just went back into battle and made sure to take at least two with my when I died again. Eventually, I cleared the battle area.
My favorite mission was the one with the shuttle. I felt like I was in a large scale battle similar to an icy one in another IP I could mention. The walkers were very powerfull, but I found I was forced to use strategy to take them out. I had to order my squadron to concentrate their fire power on a walker to destroy them. I could not do it alone. When I did coordinate fire, they were much easier.
Strategy is the one thing I liked best about these missions. In most content in STO, you can fly in weapons firing and complete any mission. In this arc, I found that tactic did not work and mostly resulted in a respawn. I actually had to think my way through. I know many will not agree from what I have read in this forum, but being forced to use strategy instead of brute force was something mission in STO's regular content. I can't speak for STFs, since I have not done those, but the rest did not need it. These missions do. This was why I really liked the shuttle one, because I had to use my escorts wisely to finish the battle.
I know Criptic will tweak this mission to make it easier, but I hope they do not tweak it too much. I needs that being overwhelmed quality that these have captured and other missions are missing.
Gameplay in story mode for the Romulans is better than the current ones. It took me 2 evenings to get my Mogi. I did run into a couple of freeze up going into missions, however, I just logged out and back in to get it running. I would consider this could be from a player maxed out server. I also noticed that there were a lot of spots where voice acting stopped during a story sequence when you are just watching the story and not in game play.
I have to agree with another thread that the voice over for congrats citizen sounds like game show host or a late 60's early 70's DJ. Some of the new sound tracks are ok when in Romulan but would really like to get proper Klingon music geez it is all over the internet please get permission to use it I have grown weary of the feddie muzak.
This is probably due to the upgrade not being completed yet. Now the pluses. much better explosions including the detonations of Romulan ships. I do like the point and click targeting for hand weapons and as usual great landscape work. As a Klingon I really like that now when you go to the great hall on Klingon home world the council turns around and greets you with traditional greeting and dialog befitting your rank.
This is just off the top of my head since I have not been testing until this week end. So far great work with a few minor freeze ups and stuttering but again probably due to server being maxed out.
KDF Ancient House of Seplch
Dahar Master "Epitai" Kelrok son of Pok Seplch House Leader Tactical
General Babd Grace O'Malley House Seplch Science Officer
Fleet Admiral Quintus Savat House Seplch Tactical Officer
The 'Cry Havoc' mission has been the most buggy mission for me to date. I cannot complete it.
The objectives of killing the Elachi Incubators in either room two or three fail to complete. I have tried four times now. On my last run I died in room three, respawned outside between it and the last boss room, but had not finished the objectives in room three, but the door had locked behind be at respawn so I could not get back into the room to complete it.
The 'Cry Havoc' mission has been the most buggy mission for me to date. I cannot complete it.
The objectives of killing the Elachi Incubators in either room two or three fail to complete. I have tried four times now. On my last run I died in room three, respawned outside between it and the last boss room, but had not finished the objectives in room three, but the door had locked behind be at respawn so I could not get back into the room to complete it.
please....Turnabout consistently fails to complete the "self-destruct" phase
I received the rebreathers as a reward from completing the previous mission. The self-destruct switched off fine for me.
yeah, noticed that first part, second part it seems to, ironically enough, affect the only branch that can DO anything about the self-destruct, as a tac would just shoot it till it stops, and a sci would scan it until it switched off with a headache @_@
2nd try : I killed all the incubators in the second incubation chamber, but it did not register, and I could not continue the mission.
I had this same issue with Devil's Choice, but it was on my first attempt. I managed to kill all of the Elachi in that room, but I was unable to advance to the next objective. On my second attempt, it worked fine, but then there were audio issues with the weapons--my guns were firing, but there were no shooting sounds, not even from my Boffs' guns either. It didn't hinder the mission though, because I was able to finish it this time around.
Also, in Devil's Choice, Sovan (the Vulcan Starfleet officer you save in the third incubation room--if I remember right) does not beam out when you save him. He just stands there, stiff with his arms out like a mannequin in a shopping mall.
Also, when I recovered Zden, I was expecting to get a reaction out of Veril, since this was her father we just saved--briefly, since he just flopped over and died when I released him from the incubation cell. I was hoping there'd be more reactionary dialogue when we recovered all the familiar characters that we had interacted with before.
~~~~~~~~~~~~~~~~~~~~~~~~
Another issue I had was with the HUUUUUGE waves of Elachi ships you had to defeat in one of the missions...I think it was Last Stand, but I could be wrong. It was the one where you had to defend a Federation outpost, and all they had were shuttles to defend the base, plus you. While fighting against Elachi ships is challenging enough, I thought the sheer number of ships we had to defeat was ridiculous. About halfway through the second wave, I was starting to get bored, frustrated, and achy fingers from all the button mashing and mouse clicking (I'm surprised I didn't get carpal tunnel syndrome from all that).
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I'm glad I'm not the only one with gripes against the shuttle fight in The Best Defense. I loved how you guys are taking a "space battle" and putting it into an aerial dogfight...I've been hoping there'd be something like that eventually. The problem with it is, it's VERY easy to get outnumbered by Elachi shuttles, and the repeated respawning does get frustrating...I felt like the other squadrons and I were outgunned (but, I guess in context, that was the whole point--the Elachi fighting some non-militaristic colonists), and that we kept getting overpowered.
Aside from that issue, I kind of liked that setup of shuttle dogfighting. The enemy aggros were probably the biggest issue I had with that.
~~~~~~~~~~~~~~~~~~~~~~
__________________________________________________ Rachel - Tactical - USS Boudicca - Ambassador-class Khaya - Science - USS Paikea - Luna-class Bel Jana - Engineer - USS Minas Tirith - Sovereign-class Arya - Tactical - RRW Cu Chulainn - Ha'apax-class (Tribble test toon)
Got stuck in the last mission. same problems as many others here, First i respawed in the wrong place and got stuck, then in the 2nd attempt i got stuck in the 2nd incubator room, cleared it and it still wouldn't mark as finished.
I'm at the end of "Turnabout" in the Boarding Party section where we are required to stop the self destruct. Well, I did everything that was called for the mission (accessing the computer at the end and interacting with the computer that said "stop self destruct") and the mission doesn't complete. I did this twice.
I have to agree, the arc is in severe need of more testing and balancing. The shuttle mission could have been fun if there were not the high number of enemy shuttles.
Devil's choice last wave in the New Romulus battle is even worse. Your allies get overrun within a minute then it is either dying/respawn or trying to kite them and slowly wear them down.
I was looking forward to creating a Romulan but as it stands I am considering not doing so and rather wait until the most horrible of bugs have been fixed and someone took a look at the balancing.
The shuttle mission to blast walkers was awesome. However, as sombody who normally has targeting turned off for fighters and mines, it was pretty challenging No deaths, however - the Kestrel is a battleship among shuttles!
_________________________________________________ [Kluless][Kold][Steel Heels][Snagtooth] [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk] [D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
The Tiercel shuttle is showing up as the Toron shuttle, also the dev blog said the Kestrel was a dilithium ship but it can be bought for energy credits?
I also thought it was great that there were both male and female dancers in Hassan's club.
The Best Defense: If you're going to have this, players really need to be provided the Kestrel runabout instead of the Tiercel shuttle for free during the respective mission. It's pretty ridiculous to give players a shuttle with no universal boff slot and only one console/device slot, and expect them to go through that, especially when the Federation and KDF baseline small craft are runabouts.
Also, the walkers' missile barrages need a bit of a nerf. That's the source of players getting overwhelmed, in my opinion.
Devil's Choice: The flagging with incubation rooms still needs to be fixed, that's all to really say about that.
The finale also tends to have the sound cut out, either due to stack, buffer, or channel overflows as far as I can tell. That really needs to be fixed. Also in regards to the finale, it is a bit more frustrating than fun, especially at the beginning of each wave when practically every ship that spawns, uses its cone AE immediately. That's pretty well an insta-kill for anyone, especially with the number of overlapping AE's, not being sure when one cone ends and another begins, and the fact escorts track you while charging that attack -- not even EM/BFI is going to reliably save you. The third wave is pure frustration, since your backup gets knocked out of the fight almost immediately, and starts the chain of never-ending repairs that leaves you the sole target. I'm reasonably sure I spent more time ramming, waiting to respawn, and waiting for ramming speed's cooldown to expire, than I did actually fighting, at that point.
Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:
Devil's choice , I've tried this mission 7 times . each time same result . you get to the second incubation room . An do the objectives and it refuses to update leaving you stuck in a mission that's un completeable . Story wise it's a fab an interesting storyline so far . but the missions mechanics do require some tweaks as previous posters have pointed out .
I made it to incubation room 3 killed everything then it would not let me progress. The control panel to blow up the tubes did not light along with the captives that needed to be rescued did not glow so I could open the tubes to rescue them. This is the Cry Havoc mission I cannot progress any further. other than this really good stuff!:D
KDF Ancient House of Seplch
Dahar Master "Epitai" Kelrok son of Pok Seplch House Leader Tactical
General Babd Grace O'Malley House Seplch Science Officer
Fleet Admiral Quintus Savat House Seplch Tactical Officer
In the mission, "Turnabout", I got to the end of the mission but I am unable to stop the self destruct. Clicked the console and everything seemed like it should work but it did not register I shut it down. I cannot advance past the "Shut down the self destruct" part of the mission.
Also, as previously stated, I am unable to advance in "Devil's Choice". I continually get stuck on the incubation rooms and unable to progress through the mission!!!
Soooo I somehow have a bridge officer(not actually one of mine) that is an Andorian female that sounds suspiciously like Torvan and goes by the name Tarah. She(he) likes to give me information on the current mission.
I am pretty sure that Torvan is not a Romulan/Andorian drag queen that likes to dress in Starfleet uniforms....well at least I guess he isn't . Could be wrong though. I started noticing her/him during the mission briefings starting with Turnabout I believe. Anyone having the same happening?
Devil's Choice seems worse after the patch fixed it, I've actually had it stall on the very first room.
It doesn't appear to be enemies pushed out of the room. I was very careful, have no pushback powers or weapons on my team, and even tried parking them out of range and soloing problem rooms (taking many deaths to do so). The time room one broke I can confirm I killed every incubator - counted them on the map and compared accolade counter before and after.
Is it possible units are somehow missing to begin with?
Yeah, the best defence is way too long and hard in a tiny, weak shuttle.
Also, a few bugs in the Devil's Choice :
1st try of the mission : When my team wiped, it respawned me further along the player's supposed patch...and the door behind me was locked, so I could not get back and finish the previous chambers.
2nd try : I killed all the incubators in the second incubation chamber, but it did not register, and I could not continue the mission.
3rd try: same as above, just at the 3rd chamber. I'm skipping the mission.
Same with me on all lvl's did it 7 times and finally got to the end only to have the console get activated and nothing happened lol... The 8th time was able to complete mission.. also rescue in every lvl 1 abductee dead after rescuing from tube. This was in every game I did. Reported all bug but this mission was the worst of them all..
After the May 13 patch Devils choice is still broken, After reaching Incubation Room 3 and killing all available targets it still says eliminate incubators(sp) and the door to the next room is blocked so you can't proceed.
During the second play through while fighting my way into the room with the second pylon, I and my team died, on respawning we spawned in the wrong place in the corridor to the third incubation room. Back tracking and killing our way through the second incubation room doesn't help since the door back to the second pylon is blocked preventing mission completion yet again. I don't think that any of these doors actually need to be locked, the demands of the mission itself guarantees that you will have to cover the entire area at some point.
Eliminating the incubators should be eliminated as a step or made optional, instead making releasing the captives and overloading the system the primary goals, that way eliminating the Incubators is just something that you need to do to allow you enough time to accomplish the other 2 goals, if there are no enemies in the area you can complete the necessary goals to move on in the mission without interference. That or change the tally and MOB pathing so the targets you need to kill stay in the area where you need to kill them.
On finding Z'den in the first incubation room, upon releasing him from the pod he simply collapses and even though the mission updates that you've released all captives in that room, you can't do anything with him, having to just leave him there to move on.
So far the reunions with all of these missing individuals has been something of an anti-climax, the complete absence of concern from my bridge officers upon finding their missing loved ones makes me deeply concerned for my own well-being in their company.
I loved the air combat in The Best Defense, I would love to see more of it, however I have say that my computer bogged down a number of times during the mission, there are just too many fighters in the air and way too much going on. I had to respawn a number of times before I could complete the mission, I think the head count could be reduced by half and still be interesting and challenging.
If something is not broken, don't fix it, if it is broken, don't leave it broken.
Incubation Room 3. Killed everyone but still shows 1 more enemy on the map but there is none around, can't procede.
Best Defense.
Great concept, way too much of a fire fight in my opinion. After about the 20th death, it felt more like a battle of attrition more than anything else.
Comments
Either way, you end up unable to free the prisoners, and so can't advance to blowing up the room and moving on.
the best defense my favorite new mission so far! the dog fighting is great! wasn't to hard wasn't too easy. once i got used to giving my wingmen commands things dropped easily. I did it in a kestrel shuttle.
i forgot the mission name, but the one where you board a ship and then have to shut down the self destruct its bugged for me, so i couldn't complete, clicked the console to shut it down at end, but nothing happened, I was an engineer.
everything else was fine, no glaring bugs, very nicely done, elachi are a pain to fight but fun, i like needing to pay attention to what i'm doing, I don't like cake walks.
My shuttle showed up fine, but my assigned bridge officer wasn't there. It's a bit hard to survive all those waves without my BO's shield heal. Oh, well, I can always count on Q to resurrect me and get me back into the fight.
Turnabout:
I have my rebreathers, and everything worked out fine. However, the rebreather didn't show up on the face of one bridge officer. It did seem to be operating for her, though.
Devil's Choice:
Incubation Room 3. I wiped out everyting in the room, no red dots on the map for that room, but the mission won't acknowledge that I've finished wiping out everything. I can't proceed.
where did you find the rebreathers? and how did you get the self-destruct disabled? a lot of people are still stuck trying to switch it off
how about the self-destruct?
Overall, I felt that these missions were the most epic. I know many do not like the overwhelming odds and the strength of the bosses, but I loved it. I felt I was in a large scale battle. I did have to respawn multiple times in space and on ground. Since there is no death penalty for dying on normal mode, I did not mind this too much. I just went back into battle and made sure to take at least two with my when I died again. Eventually, I cleared the battle area.
My favorite mission was the one with the shuttle. I felt like I was in a large scale battle similar to an icy one in another IP I could mention. The walkers were very powerfull, but I found I was forced to use strategy to take them out. I had to order my squadron to concentrate their fire power on a walker to destroy them. I could not do it alone. When I did coordinate fire, they were much easier.
Strategy is the one thing I liked best about these missions. In most content in STO, you can fly in weapons firing and complete any mission. In this arc, I found that tactic did not work and mostly resulted in a respawn. I actually had to think my way through. I know many will not agree from what I have read in this forum, but being forced to use strategy instead of brute force was something mission in STO's regular content. I can't speak for STFs, since I have not done those, but the rest did not need it. These missions do. This was why I really liked the shuttle one, because I had to use my escorts wisely to finish the battle.
I know Criptic will tweak this mission to make it easier, but I hope they do not tweak it too much. I needs that being overwhelmed quality that these have captured and other missions are missing.
I have to agree with another thread that the voice over for congrats citizen sounds like game show host or a late 60's early 70's DJ. Some of the new sound tracks are ok when in Romulan but would really like to get proper Klingon music geez it is all over the internet please get permission to use it I have grown weary of the feddie muzak.
This is probably due to the upgrade not being completed yet. Now the pluses. much better explosions including the detonations of Romulan ships. I do like the point and click targeting for hand weapons and as usual great landscape work. As a Klingon I really like that now when you go to the great hall on Klingon home world the council turns around and greets you with traditional greeting and dialog befitting your rank.
This is just off the top of my head since I have not been testing until this week end. So far great work with a few minor freeze ups and stuttering but again probably due to server being maxed out.
Dahar Master "Epitai" Kelrok son of Pok Seplch House Leader Tactical
General Babd Grace O'Malley House Seplch Science Officer
Fleet Admiral Quintus Savat House Seplch Tactical Officer
Also my Captain can't seem to get the rebreather to work in Devil's Choice...
The objectives of killing the Elachi Incubators in either room two or three fail to complete. I have tried four times now. On my last run I died in room three, respawned outside between it and the last boss room, but had not finished the objectives in room three, but the door had locked behind be at respawn so I could not get back into the room to complete it.
please....Turnabout consistently fails to complete the "self-destruct" phase
I received the rebreathers as a reward from completing the previous mission. The self-destruct switched off fine for me.
yeah, noticed that first part, second part it seems to, ironically enough, affect the only branch that can DO anything about the self-destruct, as a tac would just shoot it till it stops, and a sci would scan it until it switched off with a headache @_@
I had this same issue with Devil's Choice, but it was on my first attempt. I managed to kill all of the Elachi in that room, but I was unable to advance to the next objective. On my second attempt, it worked fine, but then there were audio issues with the weapons--my guns were firing, but there were no shooting sounds, not even from my Boffs' guns either. It didn't hinder the mission though, because I was able to finish it this time around.
Also, in Devil's Choice, Sovan (the Vulcan Starfleet officer you save in the third incubation room--if I remember right) does not beam out when you save him. He just stands there, stiff with his arms out like a mannequin in a shopping mall.
Also, when I recovered Zden, I was expecting to get a reaction out of Veril, since this was her father we just saved--briefly, since he just flopped over and died when I released him from the incubation cell. I was hoping there'd be more reactionary dialogue when we recovered all the familiar characters that we had interacted with before.
~~~~~~~~~~~~~~~~~~~~~~~~
Another issue I had was with the HUUUUUGE waves of Elachi ships you had to defeat in one of the missions...I think it was Last Stand, but I could be wrong. It was the one where you had to defend a Federation outpost, and all they had were shuttles to defend the base, plus you. While fighting against Elachi ships is challenging enough, I thought the sheer number of ships we had to defeat was ridiculous. About halfway through the second wave, I was starting to get bored, frustrated, and achy fingers from all the button mashing and mouse clicking (I'm surprised I didn't get carpal tunnel syndrome from all that).
~~~~~~~~~~~~~~~~~~~~~~~~~
I'm glad I'm not the only one with gripes against the shuttle fight in The Best Defense. I loved how you guys are taking a "space battle" and putting it into an aerial dogfight...I've been hoping there'd be something like that eventually. The problem with it is, it's VERY easy to get outnumbered by Elachi shuttles, and the repeated respawning does get frustrating...I felt like the other squadrons and I were outgunned (but, I guess in context, that was the whole point--the Elachi fighting some non-militaristic colonists), and that we kept getting overpowered.
Aside from that issue, I kind of liked that setup of shuttle dogfighting. The enemy aggros were probably the biggest issue I had with that.
~~~~~~~~~~~~~~~~~~~~~~
Rachel - Tactical - USS Boudicca - Ambassador-class
Khaya - Science - USS Paikea - Luna-class
Bel Jana - Engineer - USS Minas Tirith - Sovereign-class
Arya - Tactical - RRW Cu Chulainn - Ha'apax-class (Tribble test toon)
Devil's choice last wave in the New Romulus battle is even worse. Your allies get overrun within a minute then it is either dying/respawn or trying to kite them and slowly wear them down.
I was looking forward to creating a Romulan but as it stands I am considering not doing so and rather wait until the most horrible of bugs have been fixed and someone took a look at the balancing.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
I also thought it was great that there were both male and female dancers in Hassan's club.
The Best Defense: If you're going to have this, players really need to be provided the Kestrel runabout instead of the Tiercel shuttle for free during the respective mission. It's pretty ridiculous to give players a shuttle with no universal boff slot and only one console/device slot, and expect them to go through that, especially when the Federation and KDF baseline small craft are runabouts.
Also, the walkers' missile barrages need a bit of a nerf. That's the source of players getting overwhelmed, in my opinion.
Devil's Choice: The flagging with incubation rooms still needs to be fixed, that's all to really say about that.
The finale also tends to have the sound cut out, either due to stack, buffer, or channel overflows as far as I can tell. That really needs to be fixed. Also in regards to the finale, it is a bit more frustrating than fun, especially at the beginning of each wave when practically every ship that spawns, uses its cone AE immediately. That's pretty well an insta-kill for anyone, especially with the number of overlapping AE's, not being sure when one cone ends and another begins, and the fact escorts track you while charging that attack -- not even EM/BFI is going to reliably save you. The third wave is pure frustration, since your backup gets knocked out of the fight almost immediately, and starts the chain of never-ending repairs that leaves you the sole target. I'm reasonably sure I spent more time ramming, waiting to respawn, and waiting for ramming speed's cooldown to expire, than I did actually fighting, at that point.
Spock's Brain.
The 2nd incubation room won't work and even if all the elachi incubators are eliminated, it'll still say "eliminate incubators"
Is this a bug or is an elachi incubator glitching?
Cuz i am confused
Dahar Master "Epitai" Kelrok son of Pok Seplch House Leader Tactical
General Babd Grace O'Malley House Seplch Science Officer
Fleet Admiral Quintus Savat House Seplch Tactical Officer
Also, as previously stated, I am unable to advance in "Devil's Choice". I continually get stuck on the incubation rooms and unable to progress through the mission!!!
I am pretty sure that Torvan is not a Romulan/Andorian drag queen that likes to dress in Starfleet uniforms....well at least I guess he isn't . Could be wrong though. I started noticing her/him during the mission briefings starting with Turnabout I believe. Anyone having the same happening?
KDF allied engineer here.
It doesn't appear to be enemies pushed out of the room. I was very careful, have no pushback powers or weapons on my team, and even tried parking them out of range and soloing problem rooms (taking many deaths to do so). The time room one broke I can confirm I killed every incubator - counted them on the map and compared accolade counter before and after.
Is it possible units are somehow missing to begin with?
Same with me on all lvl's did it 7 times and finally got to the end only to have the console get activated and nothing happened lol... The 8th time was able to complete mission.. also rescue in every lvl 1 abductee dead after rescuing from tube. This was in every game I did. Reported all bug but this mission was the worst of them all..
During the second play through while fighting my way into the room with the second pylon, I and my team died, on respawning we spawned in the wrong place in the corridor to the third incubation room. Back tracking and killing our way through the second incubation room doesn't help since the door back to the second pylon is blocked preventing mission completion yet again. I don't think that any of these doors actually need to be locked, the demands of the mission itself guarantees that you will have to cover the entire area at some point.
Eliminating the incubators should be eliminated as a step or made optional, instead making releasing the captives and overloading the system the primary goals, that way eliminating the Incubators is just something that you need to do to allow you enough time to accomplish the other 2 goals, if there are no enemies in the area you can complete the necessary goals to move on in the mission without interference. That or change the tally and MOB pathing so the targets you need to kill stay in the area where you need to kill them.
On finding Z'den in the first incubation room, upon releasing him from the pod he simply collapses and even though the mission updates that you've released all captives in that room, you can't do anything with him, having to just leave him there to move on.
So far the reunions with all of these missing individuals has been something of an anti-climax, the complete absence of concern from my bridge officers upon finding their missing loved ones makes me deeply concerned for my own well-being in their company.
I loved the air combat in The Best Defense, I would love to see more of it, however I have say that my computer bogged down a number of times during the mission, there are just too many fighters in the air and way too much going on. I had to respawn a number of times before I could complete the mission, I think the head count could be reduced by half and still be interesting and challenging.
Incubation Room 3. Killed everyone but still shows 1 more enemy on the map but there is none around, can't procede.
Best Defense.
Great concept, way too much of a fire fight in my opinion. After about the 20th death, it felt more like a battle of attrition more than anything else.