I heard complaints and whatnot back in 2010/11 about this tactic. Likewise the whole "Durp your a stun bop lrn2ply" garbage.
*Note* Thread was changed from Hax to tactic... I think that proves beyond a reasonable doubt that Cryptic/PWE doesn't think this is a cheat/exploit. Also most the people reporting/complaining about 3xBOs die after the 1st/2nd so QQ.
*Note 2* nope i'm doing something about it so are a lot of the other pvp fleets we all agree it's cheating when you have a bot run your maco's
*Note 3* either way you look at it's cheating and will be resloved soon enough i've talked to several dev's about it and they agree with me
*Note 4* like said it's being looked into by the dev's so it'll change
*Note 5* say whatever you want if's gonna change I promise you that
*Note 6* it's not the mechanics of the game either way you spin it pheo it's cheating when you fire 3 beam overload's from the same ship
*Note 7* Name omitted so I don't violate any TOS stuff.
* Apparently hitting numpad 0-9 - ctrl/alt + numpads = macro? Could have fooled me.
** I would love to know these PVP fleets. Hitting keys on the keyboard is HAX!!!!!!!!!!!!!
Anyway going to explain how it's possible to execute 3 BOs in a short duration.
1 have 2xBO (or 1 copy /w tact init up)
2 wait for the 2nd run of BO to be low (5-10 tends to work for proper power buffing)
3 fire 2x BO, buff once off CD.
4 Get Marion so you have power or use eptw and weapon batt between BOs.
HAX explained. Try it yourself. It's not that hard.
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
this was of course the first thing i thought of when i read about the doff in the lock box notes. i thought it would be too ax and never tried it my self though. took a wile but its actually not an uncommon thing to see now.
I wonder how good this would be on a galx in combo with the phaser lance... 3 Bo's and lance....
Considering the lance miss most of the item, I would say It would be as good as on any cruiser :P
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you can also add the romulan experimental beam array. You will need also the torp and console, then you can fire the plasma FAW with high dot and attack beta debuff. This attack does not drain weapons power, so nice add-on
About as good as running 3 BOs on a Sci ship with 3 torps up front and 25 weapons power :P
Well that answers my next question lol.
But now I'm curious how a weapon power heavy sci ship with non and based high level sci powers would so with 1-2 dual beam banks (or however many banks are needed to pul this off)
But now I'm curious how a weapon power heavy sci ship with non and based high level sci powers would so with 1-2 dual beam banks (or however many banks are needed to pul this off)
Might be interesting...
Fleet Nova + Tet Glider + Flow Caps + BO 2 + RF 2 with 1 DBB and 2 Cannons + 3 Turrets. 100 (~113) Weapons power, 50 (~85) Aux + Energy Siphon 3.
A2B can sub for Tac Init. It will also bring your TB and DEM back up faster. And help overcap weapons power, you can even run a CRF that way.
If you're thinking of trying it, I currently run only 2 purple techs on double A2B but if the EPTx changes go live as is it will need to go back to 3.
BoP, Jem HEC, Vet ship, maybe D'Kora... I might be missing something, but right now those are the only ships I know that can run a double or triple tap BO, with APO and DEM/Marion up regularly and the turn rate to make it useful. Tor'kaht technically could, but it would be squishy.
_______________ CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that? Norvo Tigan@dontdrunkimshoot: hell ya, maybe
But now I'm curious how a weapon power heavy sci ship with non and based high level sci powers would so with 1-2 dual beam banks (or however many banks are needed to pul this off)
Might be interesting...
Works pretty well on the Wells. Cruisers seem to get the best bang for the buck since Aux2batt allows for higher DEM uptime (and more multi shots.)
But now I'm curious how a weapon power heavy sci ship with non and based high level sci powers would so with 1-2 dual beam banks (or however many banks are needed to pul this off)
Might be interesting...
I use the Korath with 3 dbb, 3xflows and leech. The power levels are very high (with max to the weapons, I get over 140 to weapons (plus the bonus from aux2batt for 10 sec), but when doing damage, you still do like a sci and far from a tac. Good build for kirking around a bit though. I need to try marion on it, but I need an engi slot for dem and drop aux2batt doffs.
On a tac bop though, marion + epw + dem + BO3 (and BO2) + THY3 (and THY1 - w quantums) + APO3 + tac buffs is pretty funny for a one pass zap (thanks Mini, lol).
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If you use one then wait 15 sec you can stack them then hit hyper flux and wait till 13sec go by fire off 2 BO's and a hyper flux then hit BO again and fire off a 3ed BO that makes 4 hits in a row you don't need a macro. You don't need any outside program all you need is a timing.
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If you use one then wait 15 sec you can stack them then hit hyper flux and wait till 13sec go by fire off 2 BO's and a hyper flux then hit BO again and fire off a 3ed BO that makes 4 hits in a row you don't need a macro. You don't need any outside program all you need is a timing.
Stacking FOMM, + hyper flux first results in a much more useful debuff to the targets resist values. Then unload a couple BO. Resist debuff makes the need for more and more BO fairly moot.
If you use one then wait 15 sec you can stack them then hit hyper flux and wait till 13sec go by fire off 2 BO's and a hyper flux then hit BO again and fire off a 3ed BO that makes 4 hits in a row you don't need a macro. You don't need any outside program all you need is a timing.
Apparently anything that strays from premade fed teams tactics or dispruts them is OP or cheating. Haven't you guys heard? you are only supposed to get kills by having at least 3 sci on your team and only after subnucs, if you are getting kills without this you must be cheating according to these Feds. God forbid a player figures out a way to kill ships on his own without subnuc.
fact is its definitely not working as intended.and thus will end up getting nerfed.but atlas even if this particular speed skill is nerfed there are many more that for all intent are working as intended within the game mechanics such as PSW stun/BO3/HYT3/CRF2 so in the long run it wont hurt the bops using this.
i by no means support the alternate methods either but as stated 3BO at max or near max power certainly can not be working as intended.
that is not true in the slightest bit.and its not the timing that is the issue here is the fact of the high power being sustained due to another one of Cryptics tragic lockbox doffs.
P.S.
Don't get me wrong the idea of this doff is not a bad one but engineers already have this skill and frankly it should stay in their hands as it helps sustained damge in the engies hands,on the converse side though it super charges spike if a tactical officer can use the same thing.
1) this has existed since day one of STO... people just chewed up Weapon batteries before.
2) eptw is about to get a massive boost and will be a staple of many builds anyway.
3) if you are not in the hide type double tap you can just wait for an omega amp proc for the same effect.
The doffs is good for this I agree... however it still forces you to run sub par DEM on a escort/bop... and no matter what anyone says DEM 1 really isn't all that great, not to mention it has a 1:30 cool down.
Bottom line this is a strong Burst strad... but its far from OP.
ah yes i did forget about the other ways of doing it though bo without this tactic is fine with this tactic is a over the top but how often are we realy seeing it these days surly isnt intended so where do we go from here?
P.S.
what im getting at is to what extent is the proliferation of this currently as at the low tier pvp i only see it rarly but im not yet in the high tier with the likes of mai etc where they treat the game like is a job (love ya guys)
There are similar threads which I have expressed concern regarding this subject. Down below is what I stated there...
Quote: "These bop players r nothing more then cheats."
Quote: "Ugh mini, u only need 1 bop"
"sadly I have to agree with mt in the other thread
Due to the nature of STO's antiquated ancient game engine, it simply cannot respond fast enough in various situations. Such situations can be buff powers on your buff tray not activating upon click or key (you literally have to hit the buff power a couple times before it finally activates). But more than that, the engine cannot respond fast enough for shield distribution (when using TT or RSP) against an bop alpha BO attack which cuts your ship to shreds despite activating Tac team or Reverse Shield Polarity which is supposed to protect you from that kind of spike damage.
Unfortunately, it doesn't because the engine's calculation are subpar of being capable of shield distribution within milleseconds of beam overload strike.
To make matters worse, there are many bop players using and spamming science powers for hold and interupts (disables) thanks to a certain 4 UNIVERSAL STATIONS BOFF ship, tend to spam PSW and TB and perhaps a few 'disable' p2w universal consoles in order to 'interupt' and disable a player for a couple seconds so they cannot activate a buff to save themselves from a alpha Beam overload strike!
As if the games engine forcing players to repeatedly hammer one buff power on the buff tray several times in order to activate wasn't bad enough....but we have bop players disabling the poor buggers entirely!
Photonic shockwave was purely designed to interupt healers (extend shields, tb, etc etc) with the intent to make it easier on your team mates to kill the opposing team without a 'GOD mode healer' keeping them alive all the time. It was never designed nor intended for bop use to 'exploit' (however I adulate players for thinking up this to use on a bop).
To answer the question in this thread (other thread), no you cannot really defend against a bop alpha using said tactics above!
Your best bet is to chain tac team > epts > tss > tac team > epts (and if you are engie) > RSF to keep your shield damage resistence high enough that you may survive their initial attack. Use your buffs sparingly and only use around 2 buffs every now and then.
Spec into intertial dampeners (although that won't really help much) and be prepared to use omega and polarize hull.
Keep in mind though, despite these to help your survival, it simply won't be enough due to the nature of this 'exploit' you will essentially still have your systems knocked offline and thanks to the game's engine (which is your downfall). Not even the strongest player in this game can survive because of this
As mt said, these bop players are nothing more than cheats!"
And you all decided this for yourself huh? Good boy
Now imagine that mutiple BO stacking on a ship with 5 tac consoles, 34.000 hull, 0.9 shields, battle cloak and singularity magic, which instantly recloak after 5 secs by stacking 5 rom Boffs.
You will wish back the times where only Klingon BoPs had battle cloak.
All I said was that bops can get past the old game engine to kill anyone they desire despite a player popping rsp and tac team! I'd say that's a big honkin issue wouldn't you say? :rolleyes:
Well yes there is nothing wrong with it.
1) Rsp Will NOT save you if your shield is already bingo. It regens shield based on nrg weapon dmg... if you have zero shields and no one shoots at you with nrg your shield doesn't come back... If they shoot at you ONE time (overload) while you have zero shields RSP will 100% not save you.
This is working as intended.
2) Tac team... See above... exact same answer.
Lesson is simple... if you are using Tac team and RSP to save you... remember that torp boats could care less... and ships that are ONLY firing overloads mostly don't care either.
What I find funny about the oh oh oh overload is op junk... is this. Everyone that thinks "tanking" exists in this game use tac team and rsp as there crutches ... and when people devise ways of working around these mechanics... they cry instead of adapting.
Comments
Do you even Science Bro?
Considering the lance miss most of the item, I would say It would be as good as on any cruiser :P
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About as good as running 3 BOs on a Sci ship with 3 torps up front and 25 weapons power :P
Well that answers my next question lol.
But now I'm curious how a weapon power heavy sci ship with non and based high level sci powers would so with 1-2 dual beam banks (or however many banks are needed to pul this off)
Might be interesting...
Do you even Science Bro?
Fleet Nova + Tet Glider + Flow Caps + BO 2 + RF 2 with 1 DBB and 2 Cannons + 3 Turrets. 100 (~113) Weapons power, 50 (~85) Aux + Energy Siphon 3.
It's loads of fun.
If you're thinking of trying it, I currently run only 2 purple techs on double A2B but if the EPTx changes go live as is it will need to go back to 3.
BoP, Jem HEC, Vet ship, maybe D'Kora... I might be missing something, but right now those are the only ships I know that can run a double or triple tap BO, with APO and DEM/Marion up regularly and the turn rate to make it useful. Tor'kaht technically could, but it would be squishy.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Works pretty well on the Wells. Cruisers seem to get the best bang for the buck since Aux2batt allows for higher DEM uptime (and more multi shots.)
Wait, your only at a 3 BO limit? I've already devised ways to fire four in a sec!
I use the Korath with 3 dbb, 3xflows and leech. The power levels are very high (with max to the weapons, I get over 140 to weapons (plus the bonus from aux2batt for 10 sec), but when doing damage, you still do like a sci and far from a tac. Good build for kirking around a bit though. I need to try marion on it, but I need an engi slot for dem and drop aux2batt doffs.
On a tac bop though, marion + epw + dem + BO3 (and BO2) + THY3 (and THY1 - w quantums) + APO3 + tac buffs is pretty funny for a one pass zap (thanks Mini, lol).
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
lets do 30. 10 v 1 vang all tac bops. fun times im sure
Ugh mini, u only need 1 bop
Nix, did u use some external tool for this? I heard it from some Bobby4325 guy, not sure...
Stacking FOMM, + hyper flux first results in a much more useful debuff to the targets resist values. Then unload a couple BO. Resist debuff makes the need for more and more BO fairly moot.
Just my 2 cents.
Whats a hyperflux? lol
i by no means support the alternate methods either but as stated 3BO at max or near max power certainly can not be working as intended.
Ironically, its my Defiant that runs with 2 DBBs, APO3, BO3+BO2, Marion, CRF2 and THY1 for a lol alphastrike.
Once you stop BO from stacking, the beams will go back to sucking. Leave it be.
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P.S.
Don't get me wrong the idea of this doff is not a bad one but engineers already have this skill and frankly it should stay in their hands as it helps sustained damge in the engies hands,on the converse side though it super charges spike if a tactical officer can use the same thing.
1) this has existed since day one of STO... people just chewed up Weapon batteries before.
2) eptw is about to get a massive boost and will be a staple of many builds anyway.
3) if you are not in the hide type double tap you can just wait for an omega amp proc for the same effect.
The doffs is good for this I agree... however it still forces you to run sub par DEM on a escort/bop... and no matter what anyone says DEM 1 really isn't all that great, not to mention it has a 1:30 cool down.
Bottom line this is a strong Burst strad... but its far from OP.
P.S.
what im getting at is to what extent is the proliferation of this currently as at the low tier pvp i only see it rarly but im not yet in the high tier with the likes of mai etc where they treat the game like is a job (love ya guys)
And you all decided this for yourself huh? Good boy
You will wish back the times where only Klingon BoPs had battle cloak.
Well yes there is nothing wrong with it.
1) Rsp Will NOT save you if your shield is already bingo. It regens shield based on nrg weapon dmg... if you have zero shields and no one shoots at you with nrg your shield doesn't come back... If they shoot at you ONE time (overload) while you have zero shields RSP will 100% not save you.
This is working as intended.
2) Tac team... See above... exact same answer.
Lesson is simple... if you are using Tac team and RSP to save you... remember that torp boats could care less... and ships that are ONLY firing overloads mostly don't care either.
What I find funny about the oh oh oh overload is op junk... is this. Everyone that thinks "tanking" exists in this game use tac team and rsp as there crutches ... and when people devise ways of working around these mechanics... they cry instead of adapting.
The tacs have adapted... now its your turn.