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3xBO Tactic

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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited May 2013
    Thats the thing its NOT an error or lag.

    The shield Regen is added AFTER the dmg is calculated.

    This is working as intended.

    If you have 0 shields...

    First the engine applies the dmg...

    So if its a 20k overload it applies that first, you have no shield so it hits hull.

    If you are still alive....

    It now moves a % of that dmg into shielding.

    If your not alive well it doesn't. ;)

    Its not lag is my point.

    There is a very very simple counter.... activate your RSP before you have no shields and this doesn't happen. If an overload takes your facing that fast... lesson learned. RSP doesn't save you if they don't have cannons going as well or something, EPTS TSS or a shield bat... and your golden.

    ps Oh ya I get your post wasn't a rant and all. ;)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited May 2013
    kamipoi wrote: »
    fact is its definitely not working as intended.and thus will end up getting nerfed.but atlas even if this particular speed skill is nerfed there are many more that for all intent are working as intended within the game mechanics such as PSW stun/BO3/HYT3/CRF2 so in the long run it wont hurt the bops using this.

    i by no means support the alternate methods either but as stated 3BO at max or near max power certainly can not be working as intended.

    Lol mad you got vaped in your OP sci????
    -X-/Pandas - Pheo
    [SIGPIC][/SIGPIC]
  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited May 2013
    kamipoi wrote: »
    P.S.
    what im getting at is to what extent is the proliferation of this currently as at the low tier pvp i only see it rarly but im not yet in the high tier with the likes of mai etc where they treat the game like is a job (love ya guys)

    Jibberish. Lolz. BTW, Loved giving your mates a kiss 2 years ago and still do. Oh and you and your super awesome sci. LOLZ

    Well yes there is nothing wrong with it.

    1) Rsp Will NOT save you if your shield is already bingo. It regens shield based on nrg weapon dmg... if you have zero shields and no one shoots at you with nrg your shield doesn't come back... If they shoot at you ONE time (overload) while you have zero shields RSP will 100% not save you.
    This is working as intended.

    2) Tac team... See above... exact same answer.

    Lesson is simple... if you are using Tac team and RSP to save you... remember that torp boats could care less... and ships that are ONLY firing overloads mostly don't care either.

    What I find funny about the oh oh oh overload is op junk... is this. Everyone that thinks "tanking" exists in this game use tac team and rsp as there crutches ... and when people devise ways of working around these mechanics... they cry instead of adapting. :)

    The tacs have adapted... now its your turn.

    ^^^ Not to mention RSP is buffed by skills and that makes it more difficult to burst now than 2 years ago.
    You should be getting an instant recharge from any energy weapon including beam overload but sadly that isn't the case!

    I think your point is kinda mute as you have just reinforced mine :cool:

    How is an ability that absorbs and redistributes 100% of an ability even remotely viable in this game?

    It's not. When you die after running your diaper, you either don't have the proper spec and resist upon running it or you just suck. But since you got kicked from critz I lean toward the latter.
    -X-/Pandas - Pheo
    [SIGPIC][/SIGPIC]
  • ivantomdisplayivantomdisplay Member Posts: 0 Arc User
    edited May 2013
    U can see full potential of BoP with this kind of setup. Its not Marion or 3xBO, its science skill that bops are able to use. I will survive 9/10 those attacks from defiant, and 2/10 (or even none if certain pony is doing it) from BoP. Its from my personal experience. Once again, sci tops everything.
    [10:49] [Combat (Self)] Your Proton Barrage deals 96581 (43411) Proton(Critical) to Seto.
    Poor soul didnt have time to log out.
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  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited May 2013
    OP....did I say op? mmm nope

    All I said was that bops can get past the old game engine to kill anyone they desire despite a player popping rsp and tac team! I'd say that's a big honkin issue wouldn't you say? :rolleyes:

    Old game engine? Really? A few weeks ago you didnt even know a BoP had universal stations... Talking about the supposed game engine are we...

    Sounds like more newbie and post-f2p-player crying.

    You want RSP to be your supreme Diaper with 0% chance of death? Sorry this game has never intended to work like that. The game works with ticks, client input/output and server input/output, delays, and this is how the game works.

    A javelin will most likely instashot someone as well with an RSP up, because it simply is how it works. Get over it already.

    So mister smart boy, how are people supposed to kill stuff these days? 4x Boring spacebar DHC setups? Ive been that road, gotten a bit boring after a while. You keep crying about these beam overloads, but there is more then just the beam overloads that kill you. I can remember a quant or two.

    The problem is, if i go back to the usual 4x dhc build you will most likely join urself with the 'nerf dhc' crowd as well, catch my drift?

    So again, if there is nothing there is to kill you, whats the purpose of playing at all? Or do you simply expect invincibility in that engi/sciship mix of yours?
    MT - Sad Pandas
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited May 2013
    As an OT fyi, plz don't run TT and RSP @ the same time. It's counter productive. A player should want to the ability to distribute shields away from the facing of incoming damage to fill up those facing when RSP is active. TT pulls shields towards the facing w/incoming damage. Manually redistribute toward the incoming damage if you really want to.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • aldo1rainealdo1raine Member Posts: 0 Arc User
    edited May 2013
    IMHO unless we're in on some meetings at cryptic, I don't think any of us can claim if something is working as intended.

    If a BO hits for more points than shield and hull strength, why shouldn't it kill someone RSPing.
    [SIGPIC][/SIGPIC]
    Nerf Klinks, Buff Rommies
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited May 2013
    Well darkfader, after reading your comment all I can say is....

    ( ͡? ͜ʖ ͡?) I'm not amused!

    Are you sure you want to go there? :cool:

    This is a thread about game mechanics...not some flame troll p*$%ng contest!

    Now if you'll excuse me I'm off to have fun and get drunk :D


    *Edit* If you get easily bored in a tactical ship, then why don't you try out an engineer in a healboat that should keep you from getting too bored for awhile. Trust me its not as easy as it looks lol

    Your twisting my words,

    "4x Boring spacebar DHC setups? Ive been that road, gotten a bit boring after a while."

    Never mentioned tactical being boring ^^


    And yes, I have an Engineer, and im sure its the best tank for pugging and solo'ing kerrat. Even then i still prefer my Sci.
    MT - Sad Pandas
  • naz4naz4 Member Posts: 1,373 Arc User
    edited May 2013
    My post is not a rant.

    It is simply underlying the problem inherent to the game that has nothing to do with crying nerf to bop players.

    You said it yourself


    "1) Rsp Will NOT save you if your shield is already bingo. It regens shield based on nrg weapon dmg... if you have zero shields and no one shoots at you with nrg your shield doesn't come back... If they shoot at you ONE time (overload) while you have zero shields RSP will 100% not save you.
    This is working as intended."



    That is the result of the games engine not working properly to calculate the energy you receive from one beam overload attack inside milleseconds with or WITHOUT shields cap ...

    You should be getting an instant recharge from any energy weapon including beam overload but sadly that isn't the case!

    I think your point is kinda mute as you have just reinforced mine :cool:

    I take it you had personal tuition from the devs when it comes to things working as intended or not?

    I thought RSP worked based on a percentage number of the incoming energy damage and not a 1:1 conversion?
  • kamipoikamipoi Member Posts: 365 Arc User
    edited May 2013
    personal attacks aside

    I'm not disputing how beam overload does its damage just the fact that it can be used in such quick succession with its power high in this case maybe BO -power penalty needs to be higher?

    and i don't mind getting killed by it i was just joining a what i though to be constructive conversation so can we please stick to that instead harassing others?

    then again my mother always told me"if you don't have anything nice to say don't say anything at all".
  • doomiciledoomicile Member Posts: 3 Arc User
    edited May 2013
    edited for redundancy
    [SIGPIC][/SIGPIC]
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited May 2013
    kamipoi wrote: »
    personal attacks aside

    I'm not disputing how beam overload does its damage just the fact that it can be used in such quick succession with its power high in this case maybe BO -power penalty needs to be higher?

    and i don't mind getting killed by it i was just joining a what i though to be constructive conversation so can we please stick to that instead harassing others?

    then again my mother always told me"if you don't have anything nice to say don't say anything at all".

    What about Javelins of 100+K and Wing cannon overloads of 100K? Is that ok? What about the DEM doff combined that with a beam overload? 150+K+ ??

    Transphasic breen cluser totally circumventing shields and with a chained crit they can instavape someone?

    What about stacking HYT's and Spreads with torps, and transphasics in particular? Spread 100% accuracy 'bug' or 'intended'?

    Hard questions all.

    :)
    MT - Sad Pandas
  • thowasthowas Member Posts: 0 Arc User
    edited May 2013
    Oh... Oh... Oh...
    This thread has given me ideas!
    Thanks guys...
    However, if they dont work, i want a challenge from one of the best in the thread ;-)

    tehehe
  • kamipoikamipoi Member Posts: 365 Arc User
    edited May 2013
    that statement is its at least constructive Naz and darkfadar thank you

    yes alot of things are out of whack right now.strange how most of the out of whackness is in healing/resists and spike.

    and if those threads were posted as well i would attempt to help bring dev attention to those as well and someone of your caliber in the elite pvp community should be nagging the devs to drop some of their PVE priority and put it into pvp it would go a long way to help.(im sure you already are)

    a solution to the current BO/BO attacks could be changing the power drain the ability to -max weapon power setting for x amount of time thus forcing your power to be at a lower level and i mean a hardcap no more softcap solutions as this community has pointed out many times over they will figure a way to break them and do it in glorious ways may i add.


    that being just an idea there would of course have to be some power drain changes to cannons as well but thats another thread all together

    P.S.
    and maybe RSP as Naz is pointing out is working too well? its not a 1:1 its more like a 1:0.3-7 damage to regen
    yet it keeps up with the damage in spectacular ways when in reality all it should do is act as a 30%-70% reduction depending on its absorption rate.

    things to think about.
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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited May 2013
    But more than that, the engine cannot respond fast enough for shield distribution (when using TT or RSP) against an bop alpha BO attack which cuts your ship to shreds despite activating Tac team or Reverse Shield Polarity which is supposed to protect you from that kind of spike damage.

    Feel free to find the quote from the in game UI that says

    "Tac team protects you from spike damage"

    or

    "RSP protects you from spike damage."


    I'll save you the trouble, no such statement exists - because what you state as their intended design is not true.


    Tac Team redistributes your shields.

    RSP absorbs and converts a portion of incoming damage.

    That's it.


    If you face enough overwhelming damage that goes beyond what those two can do, you die.



    No cheat, no foul, no mechanic is broken.



    If you want an invincibility toy, try the Vesta 3 console set bonus power.
  • captainf00kcaptainf00k Member Posts: 0 Arc User
    edited May 2013
    I don't think 2 BO's in succession is an exploit or broken. Think of what's given up to do it.

    2 BOff abilities
    Forward weapon slot
    Speccing properly for it
    Consoles and/or devices
    Practice and skill doing it
    = 3-6? spots in a build not including spec + doffs (which I don't use) + skill (which I try to use).

    Think about it another way; what's given up to use chain tractoring danoob spam? How about theta? AMS?
    = 1 spot, no skill, no spec

    Biologists? Viral DOffs?
    = 2 spots, these abilities were used before, now they're just doffed, no spec change

    3 BO's in a row is difficult to do while in a fighter. That probably falls within the purview of BOPs (and soon Romulans)

    As far as Marion goes, it seems like another DOff granting a captain skill. I haven't used it for PvP. Fun in PvE though, just like tric bombs were.
    RHINO | SAD PANDAS
  • kamipoikamipoi Member Posts: 365 Arc User
    edited May 2013
    photo/bo/bo comes to mind to describe the worst case use as you stop moving and are stunned prevented from doing anything
    they can fix it either by making the skill disable all copies until the prepped one is gone or shot then start a cooldown.

    or make its penalty something you cant get around and multi use of the skill would actualy come at a negative cost if grouped so tightly.
  • pokersmith1pokersmith1 Member Posts: 2 Arc User
    edited May 2013
    If you can't deal with it, it must be broken.
    Elite Defense Starfleet
    Elite Defense Stovokor
  • liquidraven26liquidraven26 Member Posts: 94 Arc User
    edited May 2013
    I must be doing something wrong - I tried this last night

    Tac -
    Weapons Maxed out / Energy Maxed out (all tac skills maxed out except for stealth and threat)
    Yes I have the Marion Doff
    BO2 Triggered (waited till the cooldown on the second was at 8 seconds
    Target was sitting still APA - APO - TT1 - Fire on My mark - DEM
    Triggered BO2 and fired - (using the temporal beams) 670 dmg, triggered BO2 again and 6324 dmg

    Conducted this same test for the next hour and twice I got 12,000+ - the majority of the damage was under 700 and just a very few in the 7,000 range.

    All and all I do not see what the big fuss is about - unless I am doing something wrong. It seems like a fine tactic, you have to have timings down, patience and well to be blunt the damage was not all that impressive except for if and when it critted.
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited May 2013
    Feel free to find the quote from the in game UI that says

    "Tac team protects you from spike damage"

    or

    "RSP protects you from spike damage."


    I'll save you the trouble, no such statement exists - because what you state as their intended design is not true.


    Tac Team redistributes your shields.

    RSP absorbs and converts a portion of incoming damage.

    That's it.


    If you face enough overwhelming damage that goes beyond what those two can do, you die.



    No cheat, no foul, no mechanic is broken.



    If you want an invincibility toy, try the Vesta 3 console set bonus power.

    Last encounter we had his Feedback Pulse was suddenly broken as well :p hahaha

    Hilarious guy,
    If you can't deal with it, it must be broken.

    His problem is that he thinks he can have a god invincible build in his Engi/sci ship combo, sadly thats not true. And anything that does kill him in kerrat, arena or 1v1 must be cheating. He hasnt been around long enough to see the facts is my guess.

    You really dont need 2x Tacteam, 2x Omega/minute, RSF, Miracle, 2x Feedback Pulse, RSP to counter a good bop alpha, and thats exactly were he fails at lol.
    MT - Sad Pandas
  • shookyangshookyang Member Posts: 1,122
    edited May 2013
    I must be doing something wrong - I tried this last night

    Tac -
    Weapons Maxed out / Energy Maxed out (all tac skills maxed out except for stealth and threat)
    Yes I have the Marion Doff
    BO2 Triggered (waited till the cooldown on the second was at 8 seconds
    Target was sitting still APA - APO - TT1 - Fire on My mark - DEM
    Triggered BO2 and fired - (using the temporal beams) 670 dmg, triggered BO2 again and 6324 dmg

    Conducted this same test for the next hour and twice I got 12,000+ - the majority of the damage was under 700 and just a very few in the 7,000 range.

    All and all I do not see what the big fuss is about - unless I am doing something wrong. It seems like a fine tactic, you have to have timings down, patience and well to be blunt the damage was not all that impressive except for if and when it critted.
    Are you using two Dual Beam Banks? And you trigger the BOs twice before you fire. Sounds like you activated BO, fired, activated BO a second time, fired a second time.

    It should be more like: activate BO, wait, activate BO a second time, fire both Dual Beam Banks.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited May 2013
    If you can't deal with it, it must be broken.

    i cant deal with cryptic constantly lying to us and breaking their word and all the whining that comes as a result of that....


    yet that is working as intended ;) hehehe
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • liquidraven26liquidraven26 Member Posts: 94 Arc User
    edited May 2013
    shookyang wrote: »
    Are you using two Dual Beam Banks? And you trigger the BOs twice before you fire. Sounds like you activated BO, fired, activated BO a second time, fired a second time.

    It should be more like: activate BO, wait, activate BO a second time, fire both Dual Beam Banks.

    Just running one, did not realize 2 were needed. I thought the fuss was being able to with two BO's in quick succession. Thanks for the response and will take a peak at that tonight and see how that works.
  • shookyangshookyang Member Posts: 1,122
    edited May 2013
    Just running one, did not realize 2 were needed. I thought the fuss was being able to with two BO's in quick succession. Thanks for the response and will take a peak at that tonight and see how that works.
    The issue that people are complaining about with this combo, is that you can fire 2 BOs with 2 dual beam banks one right after another, and your weapons are only drained by 50 (instead of 100).

    Essentially, you get to fire two BOs at full power. First one rips through shields, second one rips through hull.

    It's a very powerful alpha strike....assuming you don't miss with one of your BOs and you get a critical hit.

    FYI, this is not the same as stacking HYx2 or TS+HY with one torpedo.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    I used to enjoy playing STO until the forums told me anything I do that negatively impacts another is a cheat or an exploit.
    Leonard Nimoy, Spock.....:(

    R.I.P
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