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TRIBBLE Maintenance and Release Notes - April 22, 2013

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  • tyderiantyderian Member Posts: 0 Arc User
    edited April 2013
    Plasma Infuser consoles now only affect Directed Energy weapon attacks.

    Does this mean they only affect beams, not cannons? Also still looking for a straight answer on embassy consoles.

    I'm fine with Infusers not affecting projectiles as long as I can still run 2x infusers and 2x envelopes using 2x DHC and the reputation torpedoes.
  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited April 2013
    hjayfisher wrote: »
    Do you do the missions of Defera? For Omega marks that is. The Omega mark rewards are just the same: 5 for Easy, 7 for Medium, and 10 for hard. So in comparison, the Nukara mark rewards are the same if not better than what's being offered on Defera (5 for Easy, 10 for Medium, and 15 for Hard). These are all very simple missions and don't take a lot of time at all.

    Absolutely no one does Defera. Infected: The Conduit is right there.

    I went there once, saw what the rewards are, laughed out loud, and never went back.


    "We are smart." - Grebnedlog

    Member of Alliance Central Command/boq botlhra'ghom
  • graysockgraysock Member Posts: 172 Arc User
    edited April 2013
    hjayfisher wrote: »
    Do you do the missions of Defera? For Omega marks that is. The Omega mark rewards are just the same: 5 for Easy, 7 for Medium, and 10 for hard. So in comparison, the Nukara mark rewards are the same if not better than what's being offered on Defera (5 for Easy, 10 for Medium, and 15 for Hard). These are all very simple missions and don't take a lot of time at all.

    But like I mentioned in a previous post, we need some way to earn lots of Nukara marks in one shot; similar to STFs, Tau Dewa Patrol, or Epohh Raising. The Nukara missions are good as a supplement to something bigger, but not as the main source for Nukara marks. Unless the required number of marks needed for each tier has been substantially reduced.

    yep pretty much this, most do rom marks with epohhs, since 400 a pop each 3-4 days is good enough to level out the reputation system and you only use the other rewards if you run short, or want to stock up.

    The adventure zones are pretty much dead for that reason, the payout is to low to even bother. If it would be comparable to either STFs/Fleet Actions or doff missions people would play it more. But so, its another wasted effort.
  • ikuruyoikuruyo Member Posts: 132 Arc User
    edited April 2013
    ashtaku wrote: »
    Tested the Nukara missions last night on Tribble. They run just as fast as before, so the mark amounts are probably more or less right. To put it in perspective, I did 2x of each exterior easy and 1x of each exterior medium (plus the zonewide kill wrapper) in about 30 minutes.

    So... 30 minutes of effort = ~50 marks

    That seems comparable or maybe even better than the payout for doing the Romulan Space Patrol daily....... and the Nukara easy and medium missions aren't daily.

    I won't complain if the Devs increase the rewards, but from a game design point of view I'm not convinced it's required.

    That's my 2 Zen at least.

    Takes me maybe 20 minutes to complete the rom space daily, and its a lot less like work for double the rewards you list. Does not matter much that its daily. Just means I do it once per day, completing when the rep hour is running and go off and do other things. That one run gives me enough to do 1-2 days worth of projects in the low levels. Save them up and by the time the ~30 day timers have run out you have enough to max the system and have about 500 marks left over.

    I don't bother with Defara, I did it once or twice for the FM and OM but found it was much faster to do just about anything else. I have not been there for months.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    Defera gives omega marks?
    victoriasig_zps23c45368.jpg
  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited April 2013
    I agree that the Nukara 5-10-15 rep mark setup will take to long to get, especially when there are no Nukara PvE queue's similar to Mine Trap, The Vault, Azure Nebula Rescue and Borg STF's and not to mention that chalking up Nukara marks for higher tier 4 and 5 projects will take too long get and make it too repetitive to do. so i think the way to deal with this problem is to double the amount of marks or make Nukara PvE queue's that can drop similar amounts like its rommie/omega counterparts. and to put it as the Deferi would say it ''balanced the Nukara rep system''.
  • ozz5ozz5 Member Posts: 17 Arc User
    edited April 2013
    I keep losing every thing in my ablity tray when changing sectors on the fed side has this been addressed yet? on tribble :)
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2013
    ozz5 wrote: »
    I keep losing every thing in my ablity tray when changing sectors on the fed side has this been addressed yet? on tribble :)

    I have this bug too.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • sudoku7sudoku7 Member Posts: 2 Arc User
    edited April 2013
    Just adding an addition opinion after actually going to Nukara. I do realize that it's still in the process of being worked on/etc. But the mark rewards on Nukara are too low as is. Before this update, Nukara Hards were awarding 60 Fleet Marks. Now they reward 15 Nukara Marks. I don't think the goal should be that Nukara Reputation is more valuable than Fleet Progression, so this is going to feel like a nerf.

    Also, if you do remove Fleet Marks from Nukara, are you planning on increasing Fleet Mark rewards elsewhere? On holodeck, Nukara is a nice way to supplant your fleet mark generation.
  • ozz5ozz5 Member Posts: 17 Arc User
    edited April 2013
    on the fed side changing sectors the tray deletes every time you move from sector to sctor is this being addressed on tribble ?
    :)
  • ozz5ozz5 Member Posts: 17 Arc User
    edited April 2013
    opps did it twice srry
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited April 2013
    Due to the state of ground combat, mainly being weaker than space combat, having such low rewards isn't really going to call people in.

    I go to Defera. Rather I've been there. I'm gonna go back one of these days, so that I can grab the hard mission and wrap up that accolade. But there's really very little to recommend it as far as fun is concerned. Due to the way it's laid out, it's a real grind. It's basically infinite respawn time with the Borg. It reminds me of Gauntlet, just without the "GOLD STARFLEET ENGINEER NEEDS FOOD BADLY" poppin up every 3 minutes. Nukara is the same, just with really fast Tholians instead. There are people who can do ground combat as well as others do space combat....I'm not one of them. And I don't find them very fun. Perhaps if there was a transport inhibitor or a sonic scrambler that would prevent respawns long enough to accomplish the mission objectives, then that would improve it....and further, I find the interior missions are more bearable because the objectives are more confined....but I've still been completely overrun on Nukara...

    Are we gonna get extra bank space for our new EV suit sets.

    And considering that they appear sealed and with helmets, why aren't full MkXII STF Gear considered EV suits?
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • ozz5ozz5 Member Posts: 17 Arc User
    edited April 2013
    the list is not edited right it shows the same items on higher lvl items and vise versa I saw it when I was paging thought it to see the new upgrades on tribble :eek:
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2013
    captaind3 wrote: »
    Due to the state of ground combat, mainly being weaker than space combat, having such low rewards isn't really going to call people in.

    I go to Defera. Rather I've been there. I'm gonna go back one of these days, so that I can grab the hard mission and wrap up that accolade. But there's really very little to recommend it as far as fun is concerned. Due to the way it's laid out, it's a real grind. It's basically infinite respawn time with the Borg. It reminds me of Gauntlet, just without the "GOLD STARFLEET ENGINEER NEEDS FOOD BADLY" poppin up every 3 minutes. Nukara is the same, just with really fast Tholians instead. There are people who can do ground combat as well as others do space combat....I'm not one of them. And I don't find them very fun. Perhaps if there was a transport inhibitor or a sonic scrambler that would prevent respawns long enough to accomplish the mission objectives, then that would improve it....and further, I find the interior missions are more bearable because the objectives are more confined....but I've still been completely overrun on Nukara...

    Are we gonna get extra bank space for our new EV suit sets.

    And considering that they appear sealed and with helmets, why aren't full MkXII STF Gear considered EV suits?

    Yeah the mark XII stf sets should be EV suits. They look like space-worthy.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited April 2013
    captaind3 wrote: »

    And considering that they appear sealed and with helmets, why aren't full MkXII STF Gear considered EV suits?
    Indeed, why isn't my silver space suit and actual space suit?
    ====
    I think all of the ground adventure zones have too low a value. Most people don't like Defera either, and they only come to New Romulus to do Epohhs. Everything else is just a huge grind. Beyond that, many people prefer space to ground for all types of content.

    Beyond the low value of Nukara itseld, if you add some fleet actions to it, make the reward worth everybody's time. The other part of the reason everyone grinds Epohhs is that the New Romulus fleet actions take just as long to complete as an STF generally, but offer little to no challenge and have absolutely abysmal rewards (sure the rewards would seem to be in line with the challenge presented, but the reward is very lackluster for the time spent)
  • mav75mav75 Member Posts: 113 Arc User
    edited April 2013
    hjayfisher wrote: »
    Do you do the missions of Defera? For Omega marks that is. The Omega mark rewards are just the same: 5 for Easy, 7 for Medium, and 10 for hard. So in comparison, the Nukara mark rewards are the same if not better than what's being offered on Defera (5 for Easy, 10 for Medium, and 15 for Hard). These are all very simple missions and don't take a lot of time at all.

    But like I mentioned in a previous post, we need some way to earn lots of Nukara marks in one shot; similar to STFs, Tau Dewa Patrol, or Epohh Raising. The Nukara missions are good as a supplement to something bigger, but not as the main source for Nukara marks. Unless the required number of marks needed for each tier has been substantially reduced.

    Defera for Omega Marks? No. For Fleet Marks? Occasionally.
    Except for Higher Ground, the easy and medium missions are not worth the time for rewards.
    The 4 Hard missions can be done in about 30 mins, biggest sink being the City, since it usually bugs.
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited April 2013
    Improved visibility of the clock and zone name on the minimap.
    Yay someone listened, thank you!
    AFMJGUR.jpg
  • sithishesithishe Member Posts: 7 Arc User
    edited April 2013
    I like groud activitys, becos it actualy requires skills as player, not just build+autofire everything, like in space. On holodeck I am spending hours on Nukura, becos for me its best sorce of Fleet Marks. And it will be very sad losing this sorce of fleet marks. I realy hope, you will make some ground instances, like STFs, with normal and elite difficulitys, against Tholians, not becos of rewards or something, but just for challenge, and cool storys
  • trygvar13trygvar13 Member Posts: 697 Arc User
    edited April 2013
    I have never been a big fan of ground combat (I stay away from ground STF's except Khitomer) but I have to admit that I like the Romulan ground combat. It seems like more missions have class-specific objectives and I even found that some of them were challenging even on normal settng: the Tholians on New Romulus for example. They were easy with my Engineer and Sci Officer but way tougher with my Tac. I would love to see more Romulan weapons drop however.
    Dahar Master Qor'aS
  • captaind3captaind3 Member Posts: 2,449 Arc User
    edited April 2013
    What I'd like to see in ground combat is some variety and stealth. Asymmetrical tactics y'know?

    Give me an option in a mission to bypass enemies instead of being forced to fight them for the objective.

    The Temporal Ambassador mission was a great example. Crawl into the air ducts and alter the atmosphere to get rid of your enemies. Didn't even have to fire a shot.

    Each different class should have both a straightforward and an alternative method to getting through a mission. As an engineer I should be able to hack systems and shut down EPS conduits in enemy bases, disabling both sensors and automated defenses. Science should be able to scramble sensors and jam transporters so they can't beam in reinforcements. Tactical should be able to call in flanking reinforcements to hit the opponents from the side and distract them while they either clean them out, or sneak by them. Things like that. All the current abilities are ultimately for a straight fight.

    All of the defeat X# of squads to advance unless it's specifically a colony defense or whatever missions, should be scrapped. Especially on ships and space stations where once you take Ops or engineering you can pretty much lock down the base, beam everyone to an empty cargo bay and seal it....or ventilate their atmosphere, your preference.

    But to maintain the skill aspect, they should also be somehow limited, i.e. even after sabotage, if you TRIBBLE up you can still end up in a fire fight.

    On a more pertinent note, I just noticed that you guys added a count for the resources that you need for a mission in the duty officer mission planning screen. BRAVO. It's brilliant, and gratifying to see energy credits versus needed 6,532,148/500 ec.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • ghlaghgheeghlaghghee Member Posts: 0 Arc User
    edited April 2013
    sithishe wrote: »
    I like groud activitys, becos it actualy requires skills as player, not just build+autofire everything, like in space.

    I get very tired of this line of thinking in MMO design. Mind-numbing button-mashing is not "player skill." Autofire just saves us unnecessary repetitive stress injuries. This is why I avoid ground combat.
  • pwecangetlostpwecangetlost Member Posts: 538 Arc User
    edited April 2013
    The lack of appeal was never tied to the arc.

    Then the further lack of appeal comes from the fact that all the end game content is based around how much DPS you can do, so it's escorts or GTFO.



    Plasma infusers never did buff the plasma shockwave, devs said that was only buffed by Particle generators specifically because they didn't want you to have to fit plasma weapons to make it worth your while.
    Energy consoles boost energy weapons projectile consoles boost projectile damage and science consoles boost science damage. Otherwise balance between damage types goes to ****.

    Agreed on both accounts.

    Science powers need a bit more kick, not a bigger arc.

    Plasma needed bringing in line.
  • jam062307jam062307 Member Posts: 197 Arc User
    edited April 2013
    Will there be a new tribble patch today, I'd really like to test the 2nd story arc. I can't progress any farther from Neutral No More.
    STOP THE
    tacofangs wrote: »
    We planned on doing it next weekend, but then we saw your post and were like, "Dude, we should totally move that up a week! Tee Hee!"
  • blueseterblueseter Member Posts: 0 Arc User
    edited April 2013
    jam062307 wrote: »
    Will there be a new tribble patch today, I'd really like to test the 2nd story arc. I can't progress any farther from Neutral No More.

    Its already up. You just have to either level up a bit more or choose a faction to side with to progress further. Otherwise I have already completed the ones available to go with story mission wise. We are yet to progress past 'Shadows' section yet.
  • yulianhuayulianhua Member Posts: 46 Arc User
    edited April 2013
    blueseter wrote: »
    Its already up. You just have to either level up a bit more or choose a faction to side with to progress further. Otherwise I have already completed the ones available to go with story mission wise. We are yet to progress past 'Shadows' section yet.

    Unfortunately, it's not. After choosing to side with the Federation, I am sent to the Eta Eridani sector via the Pi Canis sector in the mission "Bigger Picture." Upon entering the Pi Canis sector, my crew picks up a distress signal from the SS Daendle, which, of course, we answer. Upon arriving at the distressed ship's location (using the map to navigate to that point), we find...

    *cue dramatic music* no ship.

    Without that ship, we cannot answer the distress call and cannot progress further in the story arc. Until the rest of the arc's updates are pushed, some of us, like jam062307 and myself, are stuck in limbo.

    I am guessing that this falls under the following "Known Issues" category:
    Known Issues:
    • The "Allies" mission arc is going through a change in progression.
      • This may prevent players from completing some of the missions.
  • graysockgraysock Member Posts: 172 Arc User
    edited April 2013
    its up and you already answered your own question (if finished the whole quest line till level 21)
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited April 2013
    The latest tribble patch isn't up, we're still dealing with the Apr 22 patch that broke the Allies arc and God knows what else. Just leave the "Bigger Picture" incomplete for now and move on to the next quest.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • blassreiterusblassreiterus Member Posts: 1,294 Arc User
    edited April 2013
    blueseter wrote: »
    Its already up. You just have to either level up a bit more or choose a faction to side with to progress further. Otherwise I have already completed the ones available to go with story mission wise. We are yet to progress past 'Shadows' section yet.
    The issue that some people are having, myself included, is that Neutral No More is horribly bugged for those that are Romulan who chose to side with the Klingon Empire. Neutral No More gave those that did the task to remove pirates from Beta Thoridar, but guess what? After the April 22 patch, there are no enemies in the Beta Thoridar system (Nausicaans). They're "allies" which should be enemies.
    graysock wrote: »
    its up and you already answered your own question (if finished the whole quest line till level 21)
    No, wrong, there are people who are stuck because they can't progress past doing Neutral No More.
    Star Trek Online LTS player.
  • archabacteriaarchabacteria Member Posts: 11 Arc User
    edited April 2013
    The Tribble server has been updated.

    General:

    Romulan ships no longer generate Singularity by using energy weapons.

    Instead, a small amount of Singularity is generated every second, as long as the ship is in combat and not cloaked.

    Is that how it worked? Could've fooled me, looked more like it was charging whenever I was hit by an energy weapon attack, not whenever I used one. Oh well, small amount every second should be clearer at least.
  • maxvitormaxvitor Member Posts: 2,213 Arc User
    edited April 2013
    It supposedly charges as long as you are in red alert and slowly discharges when you aren't, frankly I never noticed a difference after this supposed change, I wish other changes they had made with the last patch were as innocuous.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
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