Nukara missions will now award Nukara Strike Force marks.
Generally 5 for easy missions, 10 for medium, 15 for hard, with bonus marks during reputation event time.
Note that this is just a first implementation, and marks will be added to additional content.
Updated audio all over the place.
Romulans now have the Duty Officer tutorial, hosted by Centurion Velaar.
"First Complement" Duty Officer missions now include directions on where to go to find your Duty Officer assignment officer.
Several changes to graphics code to improve logging and stability.
Missions:
The mission progression has been updated for the earlier Romulan missions.
Everything should flow more smoothly now.
Tutorial:
Updated enemy spawns in the Romulan tutorial so that they scale with the number of people in the area.
As well, all spawns now have a shorter respawn timer.
Romulan Centurions will no longer fail beam out their captives.
Flotilla:
There are now guards posted in the Flotilla transporter room.
The Exchange is now accessible in the Flotilla.
Updated the transwarp cost of Memory Lane to use the same price as other Neutral Zone transwarps
Sleepers:
The Defeating the Nausicaans mission step is now required to successfully complete Sleepers
Added actual geometry for debris so you have something visible to interact with on the ground map.
Added text to N'vek's dialogue explaining that after you blow up the nodes you collect any scavenged components.
Updated the minicontact that appears when you get close to the cube so that it will only appear during the first act, and will appear for everyone on the mission.
Updated the Depart System dialog at the end so that it says "Depart System" on the action button.
All players on a team can now progress through the Derelict Cube door.
Gasko Blues:
Resolved an issue where you could pull the final captain out of the transporter room and kill her before the mission required you to.
Added a waypoint to the self-destruct console on Freighter 2 in Smash and Grab.
Systems:
The Shield Offline proc from the Charged Burst Assault's secondary fire no longer lasts far longer than intended.
Plasma Infuser consoles now only affect Directed Energy weapon attacks.
The firing arcs of each of the following Abilities have been increased from 90-degrees to 135-degrees:
Subnucleonic Beam
Aceton Beam
Tachyon Beam
Tyken's Rift
Gravity Well
Viral Matrix
Breen Energy Dissipator Console
Graviton Pulse Console
The firing arcs of each of the following Abilities have been increased from 120-degrees to 135-degrees:
Isometric Charge Console
Magnetometric Overload Console
Known Issue: Hovering over these powers will not generate the correct Firing Arc overlay, but will instead show a 180-degree arc.
Fixed a minor typo in the description of Analyze Weakness.
Torpedoes will no longer display Emission Seeking Torpedo or Photonic Shockwave Torpedo unless the player has the appropriate console equipped.
Increased the benefit of RCS Accelerator consoles.
They will now provide a benefit closer to what is indicated by the tooltip.
This is a larger change for slower ships with RCS Accelerators than ships that already had a fast turn rate.
Nukara Reputation:
Resolved an issue that caused some Nukara passive powers to not show up in your passive power list on your character sheet.
Updated Refracting Tetryon Cascade:
The first jump of the power now hits the intended maximum of 2 targets.
Corrected a typo in this power's long description.
Updated the Cryo Immobilizer Module:
The proc now has 50% shield penetration as intended.
It now procs at the intended rate of 20%.
Cleaned up the help text of the Cryo Immobilizer Module.
Nukara Space Set:
Updated this power's help text to indicate that it removed Weapons Offline effects once every 4 seconds.
Resolved an issue that caused it to fire off only when engines were also disabled.
Nukara Reprogrammed Tholian Drone Pets:
Increased HP of standard and elite drones.
Elite Reprogrammed Assault Drones will now correctly activate their Tetryon Burst attack.
Added detailed long help on each of the drone summoning powers.
Nukara Utility Drones:
Updated the long help and display name of these vanity pets to let the user know that they're associated with the Nukara Strikeforce.
These vanity pets will no longer continue to consume the remaining time when the user enters combat.
New Romulus Reputation:
Romulan and Reman Entourage Vanity Pets will no longer continue to consume the remaining time when the user enters combat.
Updated Romulan Singularity Mechanics:
Romulan ships no longer generate Singularity by using energy weapons.
Instead, a small amount of Singularity is generated every second, as long as the ship is in combat and not cloaked.
Plasma Shockwave: Updated tooltip to indicate 5km radius.
This is a text change only.
Updated Quantum Absorption:
Reduced temporary hit point and instant shield heal buff moderately.
Significantly reduced the effectiveness of this power's shield heal over time.
Singularity Specialist's proc chance is now 10% when your singularity meter is empty, down from 20%.
The "Tal Shiar Deflector Dish" received from the mission "Enemy Action" now properly allows for the activation of Science abilities.
UI:
Updated the HUD:
Shortened the height of the player status HUD element.
Moved buff timer below the edge of the buff icon.
Changed the style of the ground target window.
Added black border around small HUD font (used in mouseover states for health bars.
Improved visibility of the clock and zone name on the minimap.
Slightly reduced size of ground and space power trays.
Reduced height of space shield tray.
Moved ground team member status windows further to the left.
The HUD mouseover options should now save properly.
Added "Federation Classic", "Klingon Classic", and "Romulan Classic" color schemes.
These schemes feature lower contrast with bright button text and icons, and do not have a red alert mode.
When an enemy is a higher level than you, the space UI tells you the level difference with a number next to their name.
That number has been changed from red to orange to avoid appearing as part of the target's name.
Changed the tooltip of the Romulan and KDF options in character creation to no longer indicate the old incorrect message about reaching Level 25 on a Starfleet character.
Instead it now indicates that permission to create a Romulan and/or KDF character has not been granted.
This is a text change only.
It's now possible to click a level on the skill level indicator to buy the clicked level of the skill.
Resolved an issue in which Trait Respec tokens could be spent even if there are no traits to respec.
Also added a confirmation dialog to the Trait respec button to prevent accidental respecs.
Updated the tailor and character creator:
The tailor will now properly refresh outfits after saving changes.
Going into the ship tailor no longer causes zooming to break in the character tailor.
The mouseover preview hairs and faces will now be disabled while spinning the outfit in the character creator or tailor.
The UI no longer claims that the last trait unlocks at level 60 for aliens.
Re-added and updated the Fleet Emblem editor.
You no longer edit the fleet emblems in space.
The contact popup window now remembers its last position.
Known Issues:
The Klingon Mission Journal is currently being re-worked and some missions may not yet be available to existing Klingons.
Neither Klingons nor Romulans are available for new characters.
A small number of participants can now create Romulans as part of a closed beta.
The C-store is disabled.
Players on Wine will need to use a workaround in order to play.
for the Tal Shiar Deflector array problem just put a different deflector array in and then the skills work
I know that, but dan said that it should have been fixed in this patch, which was what some people have been wanting fixed since the bug was brought to the devs' attention.
Nukara missions will now award Nukara Strike Force marks.
Generally 5 for easy missions, 10 for medium, 15 for hard, with bonus marks during reputation event time.
This needs to be increased. Already bad enough that you award a measly 10 Romulan Marks for any daily mission on/around New Romulus. You're gonna start awarding FIVE Marks? Even if you increase both easy, medium and hard rewards, by 100% (10/20/30), that would still be rather low. Patrol daily in Tau Dewa awards 60 Marks. A Borg Elite STF can award upwards of 100 Marks (during event hour).
10 for easy, 25 for medium and 50 for hard does not seem to me to be that much of a stretch. You don't want the rewards so low that noone will run them.
No fix for the Tal Shiar Deflector array making it impossible to use Science abilities in space? A little unhappy about that, but all in all, it looks like a pretty good patch.
From the Systems patch notes:
The "Tal Shiar Deflector Dish" received from the mission "Enemy Action" now properly allows for the activation of Science abilities.
This needs to be increased. Already bad enough that you award a measly 10 Romulan Marks for any daily mission on/around New Romulus. You're gonna start awarding FIVE Marks? Even if you increase both easy, medium and hard rewards, by 100% (10/20/30), that would still be rather low. Patrol daily in Tau Dewa awards 60 Marks. A Borg Elite STF can award upwards of 100 Marks (during event hour).
10 for easy, 25 for medium and 50 for hard does not seem to me to be that much of a stretch. You don't want the rewards so low that noone will run them.
I have to agree with this. Not only that, do you really expect us as testers to grind through the Tholian rep, only to have to redo it on live?
Could you not simply give a stipend on tribble every day, that is enough to work our way up through the rep in time to test all the powers etc?
Certainly not going to Nukara to grind endlessly to get a measly 5 marks per go, especially not in a test enviroment....
No fix for the Tal Shiar Deflector array making it impossible to use Science abilities in space? A little unhappy about that, but all in all, it looks like a pretty good patch.
The "Tal Shiar Deflector Dish" received from the mission "Enemy Action" now properly allows for the activation of Science abilities.
Reduced temporary hit point and instant shield heal buff moderately. Significantly reduced the effectiveness of this power's shield heal over time.
I am not sure I like this part of the patch. It shouldn't have been significantly reduced. If it had to be reduced, it should have been moderately reduced just like the Temp hit point and instant shield heal.
If you don't increase the Tholian Marks there is going to be a mass panic attack come May.
Romulan marks are bad enough to grind. Only 15 for hards? That's going to be ridiculous if we have to spend 500 on a piece of Tholian ship equipment like we did with STF sets.
If you don't increase the Tholian Marks there is going to be a mass panic attack come May.
Romulan marks are bad enough to grind. Only 15 for hards? That's going to be ridiculous if we have to spend 500 on a piece of Tholian ship equipment like we did with STF sets.
Possibly, a lot of that depends on the other sources of Nukara. But ya.. 15 for the hard mode dailies feels a bit low.
Nukara missions will now award Nukara Strike Force marks.
Generally 5 for easy missions, 10 for medium, 15 for hard, with bonus marks during reputation event time.
5, 10, and 15? Are you insane? You already award us bad numbers for romulan marks, now you want us to grind bad numbers for nukara marks? Considering I can get around 100 Omegas in an Elite STF, you need to increase BOTH romulan and nukara marks to give us alot more.
I agree with antrenos, ashkrik23, and sudoku7, those reward numbers are way, WAY too low.
It will be bad enough if those numbers make it to Holodeck but to expect us to test the system on Tribble with those numbers is a serious stretch. They need to be increased as antrenos suggested.
And I'll second what burstdragon323 said as well!
I have seen what power does. And I have seen what power costs. The one is never equal to the other.
I've updated the patch notes so it's clear we're now done with the Nukara stuff.
Note that this is just a first implementation, and marks will be added to additional content.
The problem isn't adding marks. The problem is that you have set the rewards to a SHAMEFUL low level. Nobody will run the Easy missions for a measly 5 Marks, and the Hard missions for 15 Marks is barely worth it.
I've updated the patch notes so it's clear we're now done with the Nukara stuff.
Note that this is just a first implementation, and marks will be added to additional content.
More sources of insanely low marks doesn't ease the pain.
Look at the Romulan Marks. Most people are forced to grind Sector dailies or grind rabbits for decent marks. Because every other Romulan mission except Mine Trap rewards very low amounts for the amount of time put into them. Hence why those missions are played less often. Why play a 15-minute mission for 15 marks when I can play another mission almost the same amount of time for triple that?
Comments
This needs to be increased. Already bad enough that you award a measly 10 Romulan Marks for any daily mission on/around New Romulus. You're gonna start awarding FIVE Marks? Even if you increase both easy, medium and hard rewards, by 100% (10/20/30), that would still be rather low. Patrol daily in Tau Dewa awards 60 Marks. A Borg Elite STF can award upwards of 100 Marks (during event hour).
10 for easy, 25 for medium and 50 for hard does not seem to me to be that much of a stretch. You don't want the rewards so low that noone will run them.
From the Systems patch notes:
The "Tal Shiar Deflector Dish" received from the mission "Enemy Action" now properly allows for the activation of Science abilities.
Was just getting ready to point that out.
Centurion maximus92
12th Legion, Romulan Republic
12th Fleet
=\/= ================================ =\/=
Don't remember where I read it, but I believe phase 2 is coming early May.
uh. news to my character selection screen.
I have to agree with this. Not only that, do you really expect us as testers to grind through the Tholian rep, only to have to redo it on live?
Could you not simply give a stipend on tribble every day, that is enough to work our way up through the rep in time to test all the powers etc?
Certainly not going to Nukara to grind endlessly to get a measly 5 marks per go, especially not in a test enviroment....
The "Tal Shiar Deflector Dish" received from the mission "Enemy Action" now properly allows for the activation of Science abilities.
Thanks--updated my patch notes.
Romulan marks are bad enough to grind. Only 15 for hards? That's going to be ridiculous if we have to spend 500 on a piece of Tholian ship equipment like we did with STF sets.
Possibly, a lot of that depends on the other sources of Nukara. But ya.. 15 for the hard mode dailies feels a bit low.
Will this also be affecting the Romulan Threat-Scaling Science Consoles with the [Pla] modifier?
5, 10, and 15? Are you insane? You already award us bad numbers for romulan marks, now you want us to grind bad numbers for nukara marks? Considering I can get around 100 Omegas in an Elite STF, you need to increase BOTH romulan and nukara marks to give us alot more.
It will be bad enough if those numbers make it to Holodeck but to expect us to test the system on Tribble with those numbers is a serious stretch. They need to be increased as antrenos suggested.
And I'll second what burstdragon323 said as well!
Edited to fix a really stupid typo that made what I said the opposite of what I was intending to say. My update was bad and I feel bad.
I bet that's the *reason* for the change...
That and it will no longer affect plasma fires from Torps as well as the Plasma Proc fires.
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
The problem isn't adding marks. The problem is that you have set the rewards to a SHAMEFUL low level. Nobody will run the Easy missions for a measly 5 Marks, and the Hard missions for 15 Marks is barely worth it.
More sources of insanely low marks doesn't ease the pain.
Look at the Romulan Marks. Most people are forced to grind Sector dailies or grind rabbits for decent marks. Because every other Romulan mission except Mine Trap rewards very low amounts for the amount of time put into them. Hence why those missions are played less often. Why play a 15-minute mission for 15 marks when I can play another mission almost the same amount of time for triple that?
I assumed it was on Nukara.