"The firing arcs of each of the following Abilities have been increased from 90-degrees to 135-degrees:
Subnucleonic Beam
Aceton Beam
Tachyon Beam
Tyken's Rift
Gravity Well
Viral Matrix
Breen Energy Dissipator Console
Graviton Pulse Console
"
Subnuke has nothing to do with those consoles and bridge abilities. It is the most powerful and game changing power in the game. It is already easy enough to cast with its limited arc, increasing it just makes it super-lazy mode.
Graviton Pulse is already a very strong ability. It did not need a buff to its Arc.
An AoE 50+ second hold (with proper spec), being made even easier to cast? :rolleyes:
Nukara missions will now award Nukara Strike Force marks.
Generally 5 for easy missions, 10 for medium, 15 for hard, with bonus marks during reputation event time.
I'm sorry, but are you joking? Nobody is going to play these missions with that lousy a reward, even for Reputation.
Increased the benefit of RCS Accelerator consoles.
They will now provide a benefit closer to what is indicated by the tooltip.
This is a larger change for slower ships with RCS Accelerators than ships that already had a fast turn rate.
Not enough, you need more benefits to encourage players to use these consoles. That's why nobody uses this or Inertial Damper Consoles or Stealth Consoles.
Hopefully there are a lot more marks coming. It does say this is basically a placeholder.
Deferi missions give a lot less marks than the Borg space stuff and that worked out fine. As long as Tholian rep isn't a second New Romulus all will be well. If it is, then it's entirely skippable. The Borg ones are the one to base it off of and hopefully they see that.
Other than that, this is generally looking like a good patch and LoR is coming along very nicely guys.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
Widening the arcs for the abilities also gives the strongest benefit to the slower-turning ships, which should be good for those players who believe that science-oriented cruisers or the cruiser-like science ships (e.g. Nebula) are too weak compared to the other slow-turners.
Runned abit in Nukura after patch:
1. I was surprised seeing piece of tholian old ground set drops from reward box, on tribble. Exchanged it on 50 marks right away, I dont know its bug or not, but I am sure, you was soppose to remove it from game, arent it? Or it is still will be availeble?
2. On Holodeck I spended lots of hours on Nukura, like best sorce of fleet marks. And was disappointed when saw numbers of marks as reward, did 2 easy, 2 medium ext missions, got 30 marks, openned box, got 1 set shield, got 50 marks from it... Still dont understand why there is no Elite Romulan space actions, with same ammount of reward as Omega eSTF. Or probably there is your plan to make reputation harder work. At least make reward for Hard Nukura quests, same as reward for elite STF.
The firing arcs of each of the following Abilities have been increased from 90-degrees to 135-degrees:
Subnucleonic Beam
Aceton Beam
Tachyon Beam
Tyken's Rift
Gravity Well
Viral Matrix
Breen Energy Dissipator Console
Graviton Pulse Console
The firing arcs of each of the following Abilities have been increased from 120-degrees to 135-degrees:
Isometric Charge Console
Magnetometric Overload Console
Known Issue: Hovering over these powers will not generate the correct Firing Arc overlay, but will instead show a 180-degree arc.
Fixed a minor typo in the description of Analyze Weakness.
Torpedoes will no longer display Emission Seeking Torpedo or Photonic Shockwave Torpedo unless the player has the appropriate console equipped.
Increased the benefit of RCS Accelerator consoles.
They will now provide a benefit closer to what is indicated by the tooltip.
This is a larger change for slower ships with RCS Accelerators than ships that already had a fast turn rate.
WOOT!!!! Thanks Devs
you just made my carrier that much more useful
loving how the Core charges up now while in combat...its actually how i thought i would be lol.....but im still finding that the 1 min CD is a bit too long...maybe 40-45 seconds would be better...then again i still havent picked up a core that does reduce the CD...but 10% (6 seconds) and 20% (12 seconds) doesnt seem like much at all
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
No news on the frosted boots animation glitches yet again. Also has the stacking been sorted with leadership yet? As its not stackable or hasnt been for awhile on tribble since the new stuffs been pushed on trib.
so let me get this strait, my excellent build that uses plasma weapons, EWP3 and plasma torpedoes, all getting their plasma damage and plasma dot buffed thanks to the plasma energy consoles, is now getting all that synergy destroyed? because of the wimpiest damage skill in the game, plasma shockwave? because you thought it should not be buffed like every other plasma damage dealing thing in the game?
oh boy, i sure am liking this singularity TRIBBLE now. guess i'll throw all those plasma weapons in the trash, theres no reason to self nerf by using them now. all them STF set shields make them worthless, but at least they helped out the DOTs i also ran. that plasma build, definitely not running it on any romulan ships now, i'll be switching to disrupters then.
what synergy are you going to destroy next? tac buffs buffing exotic damage too? there'd be exactly zero reason for a tac to use a sci ship then, or to use the breen ship, MVAM, ambassador, kamarang, and anything else with mid to high level sci skills. but by all means, go ahead and ruin more synergy, make the only thing that works in this game be escorts and DHCs. i guess the EPt skills being the worst skill change ever perpetrated on us just isn't enough is it?
one thing that is still around is the boffs are too trigger happy with the new plasma ground weapons.....only way to make them stop shooting and make them useful again is to take the weapon off and slap it back on. just ran Smash and grab for the xp need to get to 16 (because tradecraft has bad xp reward -_-) and after every ground battle at least one boff would still be firing. this was with the repeater pistol and the piercing rifle...as well as the secondary fire for the charged blast one.
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
so let me get this strait, my excellent build that uses plasma weapons, EWP3 and plasma torpedoes, all getting their plasma damage and plasma dot buffed thanks to the plasma energy consoles, is now getting all that synergy destroyed? because of the wimpiest damage skill in the game, plasma shockwave? because you thought it should not be buffed like every other plasma damage dealing thing in the game?
Infusers weren't buffing it anyway. That's not why they made the change. They probably made the change because Infusers was buffing all sorts of things...unlike any other console out there.
Plasma Infusers buffed DEW, DEW DoTs, Proj DoTs, EWP.
Ambiplasma buffed Proj Kin and Proj DoTs.
PrtG buffed EWP.
2pc Harness buffed DEW and DEW DoTs.
Rom Sci buffed like Infusers (still trying to get an answer from somebody if this changed).
If we want to buff our DEW and DEW DoTs - we've got Infusers, 2pc Harness, and Rom Sci consoles...
If we want to buff our Proj DoTs - we've got Ambiplasma (do we still have Rom Sci?)...
If we want to buff our EWP - we've got Particle Generators (do we still have Rom Sci outside of [PrtG] Rom Sci?)...
If we fly Rom and want to buff our Plasma Shockwave - again, we've got Particle Generators...
It brings it in line with other things.
Wish I had seen the notes sooner, mind you, the price of Ambiplasma skyrocketed on the Exchange.
edit:
My Chel Grett runs: Omega Torp, Experimental Beam, 2x Romulan Plasma Mk XII [Acc]x2
Hyper-Plasma Torp, Cutting Beam, 2x Romulan Plasma Mk XII [Acc]x2
4x Plasma Infuser Mk XI
2pc Harness
My JHEC runs: Cutting Beam, Omega Torp, 2x Plasma Torp Mk XI [Acc]x2[CrtH]
Plasma Mine Mk XII [CrtD]x2[CrtH], Hyper-Plasma Torp, Plasma Torp Mk XI [Acc]x2[CrtH]
4x Ambiplasma Mk XI
EWP
2pc Harness (useless for Proj DoTs and EWP - but was planning on picking up the Experimental at T5)
I was planning and still am planning on adding some Romulan DEW into the mix on the JHEC...and yeah, that means I'm going to have to consider splitting Tac Consoles and figure out what to do with the EWP...
...but c'mon, Infusers buffing everything it did was a bit much.
They did say they wanted to make science more appealing...
The lack of appeal was never tied to the arc.
The lack of appeal is the fact that I can max out flow cap skill, get an awesome deflector and a bunch of consoles, and a combined firing of tykens rift, Beam target sybsystem (with full scan stack), and energy siphon will fail to offline anything while tachyon Beam III and CPD III drain an almost unnoticable ammount of shields.
Similarly even with maxed stats, damage abilites come nowhere close to making up for only having 3 weapons.
Then the further lack of appeal comes from the fact that all the end game content is based around how much DPS you can do, so it's escorts or GTFO.
I think you have constructive criticism and complaining mixed up because I only ever see you ***** and moan.
Plasma infusers never did buff the plasma shockwave, devs said that was only buffed by Particle generators specifically because they didn't want you to have to fit plasma weapons to make it worth your while.
Boff abilites shouldn't really be getting any bonuses from any WEAPON consoles, they are supposed to just get bonuses from Particle generators. What we have here isn't a synergy, what we have is one console buffing more than it is supposed to making one damage type actually do more than other damage types.
Energy consoles boost energy weapons projectile consoles boost projectile damage and science consoles boost science damage. Otherwise balance between damage types goes to ****.
loving how the Core charges up now while in combat...its actually how i thought i would be lol.....but im still finding that the 1 min CD is a bit too long...maybe 40-45 seconds would be better...then again i still havent picked up a core that does reduce the CD...but 10% (6 seconds) and 20% (12 seconds) doesnt seem like much at all
I would be very interested to see how this affects carriers.
The effects on science cruisers will be minimal, but in the past the abysmal turn rate of carriers meant you actually had to build them a bit differently to science vessels despite having the same boff layouts due to the difficulty in using certain abilites in some cases.
As for singularity core, I still think the cooldown on the charge should scale based on what rank of ability you fire off, and you should be able to fire off weaker versions to retain a partial charge. That could possibly mitigate some of the issues we have currently.
i cant seem to log on anyone else? it patched for me then went to loading screen then just says server not responding its been down for 2 days for me is it up for you guys? i saw there was maintenance today.
I would be very interested to see how this affects carriers.
The effects on science cruisers will be minimal, but in the past the abysmal turn rate of carriers meant you actually had to build them a bit differently to science vessels despite having the same boff layouts due to the difficulty in using certain abilites in some cases.
As for singularity core, I still think the cooldown on the charge should scale based on what rank of ability you fire off, and you should be able to fire off weaker versions to retain a partial charge. That could possibly mitigate some of the issues we have currently.
I'll try it with my atrox on tribble on my main toon....as for your idea with the SC...it has alot of merit to it thats for sure.
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Updated Romulan Singularity Mechanics:
Romulan ships no longer generate Singularity by using energy weapons. Instead, a small amount of Singularity is generated every second, as long as the ship is in combat and not cloaked.
Singularity Specialist's proc chance is now 10% when your singularity meter is empty, down from 20%.
So since your meter is only empty when you are not in combat, and the proc can only trigger when you fire weapons (which means you're in combat, which means you have meter), the proc will NEVER trigger?
Increased the benefit of RCS Accelerator consoles.
They will now provide a benefit closer to what is indicated by the tooltip.
This is a larger change for slower ships with RCS Accelerators than ships that already had a fast turn rate.
Just tried it and the flight turn rate on the Tachyokinetic Converter is uneffected by this change. Is that intended or an oversight?
I have to agree with this. Not only that, do you really expect us as testers to grind through the Tholian rep, only to have to redo it on live?
Could you not simply give a stipend on tribble every day, that is enough to work our way up through the rep in time to test all the powers etc?
Certainly not going to Nukara to grind endlessly to get a measly 5 marks per go, especially not in a test enviroment....
Its worse than just that, the mark rewards need to be substantially increased in light of this being the SECOND time we're asked to grind Nukara.
[*]Plasma Infuser consoles now only affect Directed Energy weapon attacks.
You are moving the wrong direction on this. There should be more synergy between energy weapons and projectiles, not less. It's a damn shame that the best damage setup in the game is pure cannons.
Comments
Subnucleonic Beam
Aceton Beam
Tachyon Beam
Tyken's Rift
Gravity Well
Viral Matrix
Breen Energy Dissipator Console
Graviton Pulse Console
"
Subnuke has nothing to do with those consoles and bridge abilities. It is the most powerful and game changing power in the game. It is already easy enough to cast with its limited arc, increasing it just makes it super-lazy mode.
Graviton Pulse is already a very strong ability. It did not need a buff to its Arc.
An AoE 50+ second hold (with proper spec), being made even easier to cast? :rolleyes:
Not enough, you need more benefits to encourage players to use these consoles. That's why nobody uses this or Inertial Damper Consoles or Stealth Consoles.
Deferi missions give a lot less marks than the Borg space stuff and that worked out fine. As long as Tholian rep isn't a second New Romulus all will be well. If it is, then it's entirely skippable. The Borg ones are the one to base it off of and hopefully they see that.
Other than that, this is generally looking like a good patch and LoR is coming along very nicely guys.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
What's up with the change to science ability arcs?
EPtX is still borked for cruisers.
Nobody uses turn consoles? I call BS on that, thanks.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
this especially 3 engineer ensign cruisers
1. I was surprised seeing piece of tholian old ground set drops from reward box, on tribble. Exchanged it on 50 marks right away, I dont know its bug or not, but I am sure, you was soppose to remove it from game, arent it? Or it is still will be availeble?
2. On Holodeck I spended lots of hours on Nukura, like best sorce of fleet marks. And was disappointed when saw numbers of marks as reward, did 2 easy, 2 medium ext missions, got 30 marks, openned box, got 1 set shield, got 50 marks from it... Still dont understand why there is no Elite Romulan space actions, with same ammount of reward as Omega eSTF. Or probably there is your plan to make reputation harder work. At least make reward for Hard Nukura quests, same as reward for elite STF.
Oh please let there be space content planned.. I don't think I'd be able to stomach a ground-only grind - especially involving the Tholians.
WOOT!!!! Thanks Devs
you just made my carrier that much more useful
loving how the Core charges up now while in combat...its actually how i thought i would be lol.....but im still finding that the 1 min CD is a bit too long...maybe 40-45 seconds would be better...then again i still havent picked up a core that does reduce the CD...but 10% (6 seconds) and 20% (12 seconds) doesnt seem like much at all
oh boy, i sure am liking this singularity TRIBBLE now. guess i'll throw all those plasma weapons in the trash, theres no reason to self nerf by using them now. all them STF set shields make them worthless, but at least they helped out the DOTs i also ran. that plasma build, definitely not running it on any romulan ships now, i'll be switching to disrupters then.
what synergy are you going to destroy next? tac buffs buffing exotic damage too? there'd be exactly zero reason for a tac to use a sci ship then, or to use the breen ship, MVAM, ambassador, kamarang, and anything else with mid to high level sci skills. but by all means, go ahead and ruin more synergy, make the only thing that works in this game be escorts and DHCs. i guess the EPt skills being the worst skill change ever perpetrated on us just isn't enough is it?
Infusers weren't buffing it anyway. That's not why they made the change. They probably made the change because Infusers was buffing all sorts of things...unlike any other console out there.
Plasma Infusers buffed DEW, DEW DoTs, Proj DoTs, EWP.
Ambiplasma buffed Proj Kin and Proj DoTs.
PrtG buffed EWP.
2pc Harness buffed DEW and DEW DoTs.
Rom Sci buffed like Infusers (still trying to get an answer from somebody if this changed).
If we want to buff our DEW and DEW DoTs - we've got Infusers, 2pc Harness, and Rom Sci consoles...
If we want to buff our Proj DoTs - we've got Ambiplasma (do we still have Rom Sci?)...
If we want to buff our EWP - we've got Particle Generators (do we still have Rom Sci outside of [PrtG] Rom Sci?)...
If we fly Rom and want to buff our Plasma Shockwave - again, we've got Particle Generators...
It brings it in line with other things.
Wish I had seen the notes sooner, mind you, the price of Ambiplasma skyrocketed on the Exchange.
edit:
My Chel Grett runs:
Omega Torp, Experimental Beam, 2x Romulan Plasma Mk XII [Acc]x2
Hyper-Plasma Torp, Cutting Beam, 2x Romulan Plasma Mk XII [Acc]x2
4x Plasma Infuser Mk XI
2pc Harness
My JHEC runs:
Cutting Beam, Omega Torp, 2x Plasma Torp Mk XI [Acc]x2[CrtH]
Plasma Mine Mk XII [CrtD]x2[CrtH], Hyper-Plasma Torp, Plasma Torp Mk XI [Acc]x2[CrtH]
4x Ambiplasma Mk XI
EWP
2pc Harness (useless for Proj DoTs and EWP - but was planning on picking up the Experimental at T5)
I was planning and still am planning on adding some Romulan DEW into the mix on the JHEC...and yeah, that means I'm going to have to consider splitting Tac Consoles and figure out what to do with the EWP...
...but c'mon, Infusers buffing everything it did was a bit much.
The lack of appeal was never tied to the arc.
The lack of appeal is the fact that I can max out flow cap skill, get an awesome deflector and a bunch of consoles, and a combined firing of tykens rift, Beam target sybsystem (with full scan stack), and energy siphon will fail to offline anything while tachyon Beam III and CPD III drain an almost unnoticable ammount of shields.
Similarly even with maxed stats, damage abilites come nowhere close to making up for only having 3 weapons.
Then the further lack of appeal comes from the fact that all the end game content is based around how much DPS you can do, so it's escorts or GTFO.
I think you have constructive criticism and complaining mixed up because I only ever see you ***** and moan.
Plasma infusers never did buff the plasma shockwave, devs said that was only buffed by Particle generators specifically because they didn't want you to have to fit plasma weapons to make it worth your while.
Boff abilites shouldn't really be getting any bonuses from any WEAPON consoles, they are supposed to just get bonuses from Particle generators. What we have here isn't a synergy, what we have is one console buffing more than it is supposed to making one damage type actually do more than other damage types.
Energy consoles boost energy weapons projectile consoles boost projectile damage and science consoles boost science damage. Otherwise balance between damage types goes to ****.
This made me laugh. You are really having fun with these notes Zero. Keep it up.
[SIGPIC][/SIGPIC]
I would be very interested to see how this affects carriers.
The effects on science cruisers will be minimal, but in the past the abysmal turn rate of carriers meant you actually had to build them a bit differently to science vessels despite having the same boff layouts due to the difficulty in using certain abilites in some cases.
As for singularity core, I still think the cooldown on the charge should scale based on what rank of ability you fire off, and you should be able to fire off weaker versions to retain a partial charge. That could possibly mitigate some of the issues we have currently.
I'll try it with my atrox on tribble on my main toon....as for your idea with the SC...it has alot of merit to it thats for sure.
So since your meter is only empty when you are not in combat, and the proc can only trigger when you fire weapons (which means you're in combat, which means you have meter), the proc will NEVER trigger?
And we thought this was a good idea because....?
Just tried it and the flight turn rate on the Tachyokinetic Converter is uneffected by this change. Is that intended or an oversight?
Seems to be that it only changes the benefit of the "RCS Accelerator" not all the other consoles.
The devs said it SHOULD be affecting that console earlier.
If it's not that needs fixed.
Its worse than just that, the mark rewards need to be substantially increased in light of this being the SECOND time we're asked to grind Nukara.
You are moving the wrong direction on this. There should be more synergy between energy weapons and projectiles, not less. It's a damn shame that the best damage setup in the game is pure cannons.