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Proposition:nerf advanced danubes as hard as siphon drones are now

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  • rooster75rooster75 Member Posts: 0 Arc User
    edited February 2013
    dova25 wrote: »

    Siphon drones were capped so they have a limit on how much they drain a ship.

    While you are correct that Siphons received a cap on what their bottom-line is (like 4-5 months back) you seem to have little idea about how they are working. Their bottom-line is ridiculously low. So instead of just having your engines shut down by a Tractor Beam from Danubes also try having your weapons, shields and auxiliary shut down from the same source. Danubes are laughable by comparison to Siphon Drones.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    edited February 2013
    rooster75 wrote: »
    So instead of just having your engines shut down by a Tractor Beam from Danubes also try having your weapons, shields and auxiliary shut down from the same source. Danubes are laughable by comparison to Siphon Drones.

    but can they shut down a ship by themselves, with no other power drain thrown into the mix?
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

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    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • edited February 2013
    This content has been removed.
  • terminationshockterminationshock Member Posts: 25 Arc User
    edited February 2013
    im Getting Sick Of This Post,

    Klingons Have Pets With Tachyon Beams, Energy Syphons, Chroniton Torpedos, Tricobalt Torpedos And Mines, Ramming Speed, Aceton Beam, Pets With More Hull Points Than My Vesta

    And You Whine About A Tractor Beam ? Its Not The Tractor Beam, If You Loose Against A Danube Pet, You Will Loose Against A Tractor Beam Build On Any Sci Ship As Well. Get Yourself Some Inertial Dampers, Attack Pattern Omega, Aux To Dampers, Or Polarize Hull To Get Rid Of Holds Or Disables, The Same Way That Sci Officers Have To Use Some Plating To Defend Tac's Dps,

    Its Common Sense, Stop Whining Just Because You Are Noob, Doesnt Mean Danubes Are Op

    You Want Your Alpha Noob Build To Work On Any Pvp, But That's Impossible. Sorry.

    Or Should I Start Whining About Bops Having Battle Cloak ? -.-''' Adapt Yourself To It, The Game Is Not As Easy As Picking A Ship, Getting Some Fancy Gears And Using Alpha Builds

    1000 Bazillion Quadrillion % This.
  • rooster75rooster75 Member Posts: 0 Arc User
    edited February 2013
    but can they shut down a ship by themselves, with no other power drain thrown into the mix?

    If you consider 15-20 available power to all subsystems locked down then yes. Using Emergency power to 'X' and batteries just makes the next pulse drain more which both helps you and hurts you at the same time. You don't have any engine power so you can't really get away and transferring power to engines is also futile. The bottom-line is set to an such an insanely low amount that you can't fight your way out of a paper bag, heal or have any shield resistance. Also, no one's quite sure how Insulators is resisting the pulses from Siphon Drones or even if it is. It really doesn't matter considering the mechanic under which they function anyway. Considering that most people use DOffs to speed up the recycle time on these pets it's also a continuous drain which makes it worse. The only thing that placing a bottom-line on these pets did was make it so they couldn't completely take your shields offline. Now you have to work for a kill a little bit more but it's not hard given your target has no shield resistance and can't move. It's reasonable to assume that accomplishing all these things with multiple powers might be fair play but to have one pet with the ability to do so much continuously is just absurd.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    edited February 2013
    rooster75 wrote: »
    If you consider 15-20 available power to all subsystems locked down then yes. Using Emergency power to 'X' and batteries just makes the next pulse drain more which both helps you and hurts you at the same time. You don't have any engine power so you can't really get away and transferring power to engines is also futile. The bottom-line is set to an insanely low amount so you can't fight your way out of a paper bag, heal or have any shield resistance. Considering that most people use DOffs to speed up the recycle time on these pets it's also a continuous drain which makes it worse. The only thing that placing a bottom-line on these pets did was make it so they couldn't completely take your shields offline. Now you have to work for a kill a little bit more but it's not hard given your target has no shield resistance and can't move. It's reasonable to assume that accomplishing all these things with multiple powers might be fair play but to have one pet with the ability to do so much continuously is just absurd.

    if all that is happening even with points in power insulators, then yes, they do need either a slight dip in power drained per second, or a cap on how much they can drain

    the drones should be effective, but only in conjunction with other power drain powers/consoles/etc..;just slapping them on a carrier that isn't set up for optimal power drain should have barely any effect
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2013
    im getting sick of this post,

    klingons have pets with tachyon beams, energy syphons, chroniton torpedos, tricobalt torpedos and mines, ramming speed, aceton beam, pets with more hull points than my vesta

    and you whine about a tractor beam ? its not the tractor beam, if you loose against a danube pet, you will loose against a tractor beam build on any sci ship as well. get yourself some inertial dampers, attack pattern omega, aux to dampers, or polarize hull to get rid of holds or disables, the same way that sci officers have to use some plating to defend tac's dps,

    its common sense, stop whining just because you are noob, doesnt mean danubes are op

    you want your alpha noob build to work on any pvp, but that's impossible. sorry.

    or should i start whining about bops having battle cloak ? -.-''' adapt yourself to it, the game is not as easy as picking a ship, getting some fancy gears and using alpha builds

    you think any of that silly TRIBBLE the kdf has is stronger then a hold at the right time that you cant escape from? your funny, real funny. a stupidly strong NPC tractor beam in a pvp match is the most deadly thing in the game besides a subnuke, your the noob if you dont know that.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited February 2013
    use apo or polarize hull, you escort handlers whine too much for a such limited build capability, the only thing you can do is dps, but you whine everytime when the situation looks fat.

    you klingons have pets with aceton beam and tricobalts, and you whine about a freaking tractor beam ? forget the escort, it sucks, make a science vessel than since you cant handle an escort

    what ? you wanted the max dps while beeing immune to everything else ? spare the community to your noobyness

    Actually I would like to be able to counter the Danoob shuttles without havng to carry 5 copies of TB protection just to play PvP against pets that are a 1000th the mass of my battle cruiser.

    The idea to have the Danoob shuttles only slow a vessel instead of completely trapping a vessel is as fair as putting a drain cap on siphon drones.

    The tough part is finding something fair but effective for both.

    As Antonsoliries pointed out the shuttles suck because being the dumb AI they are they never stop TBing anything thats a target.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bareelbareel Member Posts: 3 Arc User
    edited February 2013
    Fixing holds so they take into account the relative sizes of the ships would be a good start.

    Reducing the over-reliance on Bonus Defense to stay alive for more than a few seconds would be an even better start.
  • magnumoftheblackmagnumoftheblack Member Posts: 0 Arc User
    edited February 2013
    I am going to go out on a limb and just say: People who make "Nerf" posts just because they do not like a mechanic in the game that is working as intended and not a coding issue really should be restricted from posting.
    The reason I say this is:

    1. I've seen games destroyed by said requests.
    2. The people complaining haven't fully learned their spec, abilities and the art of changing things around to counter skills. As with this game: You haven't fully learned how to fly your ship correctly.
    3. There is always a way to counter something...and if you do not have it on your ship (that said ability) it doesn't mean it is OP. It is annoying to you because it prevents you from killing your opponent which: is their defensive strategy.

    The best way to defeat your enemy is to get to know their strengths and weaknesses. Once you know it, plan, adjust and execute.....Don't come to the forums requesting Nerfs because a said skill is annoying to you or you haven't sorted out how to counter it.
  • wirtddwirtdd Member Posts: 211 Arc User
    edited February 2013
    Got to love the format:
    Nerf this because I got killed by it! :confused:
    Bastet
  • dova25dova25 Member Posts: 475
    edited February 2013
    rooster75 wrote: »
    While you are correct that Siphons received a cap on what their bottom-line is (like 4-5 months back) you seem to have little idea about how they are working. Their bottom-line is ridiculously low. So instead of just having your engines shut down by a Tractor Beam from Danubes also try having your weapons, shields and auxiliary shut down from the same source. Danubes are laughable by comparison to Siphon Drones.

    My first kdf ship as VA it was the vo'quv and I used the siphon drone+tachyon drone combination both in PVE/PVP.I played that ~6 month then the nerfing started (siphon was nerfed,c-store tachyon drones were nerfed) and I saw the results.
    The nerf-ing +whining on all PVP maps made my to change ships.Now I am flying a mirror raptor.
    Siphon drones have a cap so again I think it would be only fair that danube have a similar cap.More this danubes as they are now ,are not obeying Newton's third law.
    I know it is a game but it should be realistic as possible as it can be .
    "There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
    I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
  • dova25dova25 Member Posts: 475
    edited February 2013
    @magnumoftheblack,@wirtdd
    Have you read my first post ? "If things won't change no problem I will adapt"
    Before starting this thread I did one experience and altered my raptor configuration and concentrate on a vesta running danubes.We had in that day 2 matches.I countered that ship in both so it couldn't do anything to my kdf team.I couldnt do either anything to other's team ship's except shadowing that vesta.Yes I died a lot,it doesn't matter as long kdf team won in both :).
    Anyway short version : we wrecked each other PVP experience so hard in that day that in the third match vesta just warped out a couple of seconds after it started.
    It is not what I like or want in PVP to happen.
    "There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
    I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited February 2013
    Looks like you were fighting a bad sport instead.

    I use an Armitage, and I rotate between SRUs and UR scorpions because I'm waiting for my fleet to get the T5 Science project for elite fleet hangars online. I will be using Elite Danubes as much as I was using tricobalts to blast through Cubes. But for my playstyle I may be better off with just SRUs.

    [Acc]x3 is a vague counter to the high speed defense ratings seen in pvp, but I can't afford that. I can however use every tool in my arsenal to slow my opponent down so I can have a decent shot at them. I already have Targeting maxed, have Accurate trait, use EWP1 with Aux2batt+doffs to make the EWP recycle more often, and even packing engine batts as standard.

    But all that still can't reliably catch a Bug, and I doubt Elite Danubes would be the straw that snags the proverbial camel.

    There's too much cheese in the game already, choosing to not cheese would pretty much be gimping yourself at this point. Just use cheese responsibly, and work in teams.


    "Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.

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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited February 2013
    wirtdd wrote: »
    Got to love the format:
    Nerf this because I got killed by it! :confused:

    That's the typical format.
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2013
    a disposable, spam able pet has no right putting you in such a vulnerable state. such a thing is as powerful as having another player ship fighting with you. no pet should so cripple your status, they should deal their pitiful damage and be a visual nuisance only, not be so powerful that they can replace the function of playable ships. stop leaning on your crutch already with your holier then though defense of the indefensible.
  • magniacapramagniacapra Member Posts: 544 Arc User
    edited February 2013
    Given that a single aux2bat FAW cruiser can render pets useless I somewhat feel that this is just some pug whining at being bad.
  • rooster75rooster75 Member Posts: 0 Arc User
    edited February 2013
    dova25 wrote: »
    My first kdf ship as VA it was the vo'quv and I used the siphon drone+tachyon drone combination both in PVE/PVP.I played that ~6 month then the nerfing started (siphon was nerfed,c-store tachyon drones were nerfed) and I saw the results.

    I imagine that you did notice the results when Siphon Drones were no longer single handedly taking a targets shields offline. I noticed it immediately too. So you think Siphons should be able to still strip shields off of a target why?
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited February 2013
    Aren't danubes unable to chain-tractor the same target any more, and have a 2min cd on each tractor beam?


    "Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.

    Support the "Armored Unicorn" vehicle initiative today!

    Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
  • hurleybirdhurleybird Member Posts: 909
    edited February 2013
    Both pets are problematic, though the siphon drones are worse by no small margin.

    That being said, I can't respect anyone who says something like "Don't nerf my broken cheese unless their broken cheese is also nerfed!" These kinds of players obviously care nothing about balance, and only serve their own self-centered agenda. Broken and grossly overpowered elements needs to be fixed, no matter what faction or play-style it belongs to. Grow up.
  • rooster75rooster75 Member Posts: 0 Arc User
    edited February 2013
    Given that a single aux2bat FAW cruiser can render pets useless I somewhat feel that this is just some pug whining at being bad.

    My thoughts too. I honestly wouldn't care at all if the KDF got their own version of a Danube pet. I've always thought they were largely ignorable anyway. I do as much FvF as I do KvF and I can't understand it at all. My guess is most of these players don't understand how Siphon is even working and then get all emo about it and retaliate.
    hurleybird wrote: »
    Both pets are problematic, though the siphon drones are worse by no small margin.

    That being said, I can't respect anyone who says something like "Don't nerf my broken cheese unless their broken cheese is also nerfed!" These kinds of players obviously care nothing about balance, and only serve their own self-centered agenda. Broken and grossly overpowered elements needs to be fixed, no matter what faction or play-style it belongs to. Grow up.

    +1
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited February 2013
    khayuung wrote: »
    Aren't danubes unable to chain-tractor the same target any more, and have a 2min cd on each tractor beam?

    Half-correct, IME. They won't chain tractor people if they're already all deployed however you can overwrite the tractor cooldown by launching a fresh set of Danubes which are, naturally, deployable in shorter than 2 minute intervals.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • dova25dova25 Member Posts: 475
    edited February 2013
    @rooster75

    I stopped using siphons when my tachyon drones were nerfed too,it happened last year can't say exactly the moment in time.The reason was that they were not efficient as before nerf and because many fed started calling names in PVP maps .
    The difference between danubes and siphons in my opinion is that only danubes alone can put an escort on full stop almost instantly and full stop mean zero defence in PVP.Again it is against law of physics that taking into account the mass difference.Siphons drones alone will leave you at 0.23% energy and then only if after you stack other things you will be left with no energy
    "There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
    I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
  • rooster75rooster75 Member Posts: 0 Arc User
    edited February 2013
    dova25 wrote: »
    @rooster75 The difference between danubes and siphons in my opinion is that only danubes alone can put an escort on full stop almost instantly and full stop mean zero defence in PVP.Again it is against law of physics that taking into account the mass difference.Siphons drones alone will leave you at 0.23% energy and then only if after you stack other things you will be left with no energy

    You can build an escort that can essentially ignore tractors. A few of those DOffs that reduce the cooldown on Attack Patterns and one copy of APO and you're pretty much good to go. If I get caught in any downtime I just evasive with a battery or use Ramming Speed. That's probably why I never notice Danubes in a match and everyone else is complaining about them in this thread. I'd much rather be caught in Tractor spam than be left with 0%-20% power to all systems.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited February 2013
    So you mean you got killed by a full team of FIVE players cooperationg to take you down with complementary builds? What a shame. :rolleyes:

    Agreed. Everyone should be able to play like "Im da king of dat map" without getting killed if he doesn't feel so.
    Lenny Barre, lvl 60 DC. 18k.
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  • dova25dova25 Member Posts: 475
    edited March 2013
    rooster75 wrote: »
    You can build an escort that can essentially ignore tractors. A few of those DOffs that reduce the cooldown on Attack Patterns and one copy of APO and you're pretty much good to go. If I get caught in any downtime I just evasive with a battery or use Ramming Speed. That's probably why I never notice Danubes in a match and everyone else is complaining about them in this thread. I'd much rather be caught in Tractor spam than be left with 0%-20% power to all systems.

    The cheapest KDF APO doff is 27 mil EC on exchange .Not going to pay a wells price for 3 such officers.More I should have to switch all my build to cannons and drop actual torpedo doff's . So for resisting danubes i would have to ditch my build,spend 50-80 mil EC and it is normal to be so ?
    You forget that siphons will leave you at 23% energy and the rest of drains comes from something else stacked above them.
    "There already is a Borg faction, its called the Federation. They assimilate everyone else's technology and remove any biological or technical distinctiveness and add it to their own."
    I refuse to be content https://www.youtube.com/watch?v=FwI0u9L4R8U
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited March 2013
    rooster75 wrote: »
    You can build an escort that can essentially ignore tractors. A few of those DOffs that reduce the cooldown on Attack Patterns and one copy of APO and you're pretty much good to go. If I get caught in any downtime I just evasive with a battery or use Ramming Speed. That's probably why I never notice Danubes in a match and everyone else is complaining about them in this thread. I'd much rather be caught in Tractor spam than be left with 0%-20% power to all systems.

    The same can be done with A2B as well and a single copy of ApO. Three Technicians (blue but purple is better) then maybe a EVM doff and some such.

    Its not the fact I get tractored that I dislike but the near continuos tractoring that occurs. As the siphon drones suck, so do the Danubes get too grabby.
    Both need limits.
    Siphons on how much they cap out before stopping for a time possibly and danubes how often they apply TB and how continuos spawns for both should not just make an assembly line of constant debuffs.

    Of course I ahve never really liked how pets have been done in STO.
    I would have prefered something like what was used in CoH/CoV. Spawn many simple low pets and fewer tougher pets as you rank up or in this case Hangars have function caps on ship size. Minions are weak but have the masses, tougher pets are tougher and hit harder.
    We ahve the BOff skills to support them and it would be fun.
    We have what we have though in STO.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • seekerkorhilseekerkorhil Member Posts: 472
    edited March 2013
    bitemepwe wrote: »
    The same can be done with A2B as well and a single copy of ApO. Three Technicians (blue but purple is better) then maybe a EVM doff and some such.

    I never understood this claim. The maths simply doesnt support it.

    3 technicians is -30% cooldown.

    APO is 45 sec cooldown. That means it goes to 32.5 seconds cooldown. 15 second duration.
    APB is 30 sec cooldown. That means it goes to 21 seconds cooldown. 10 second duration.


    3 Technicians is nowhere near as effective as running 2 copies of something like APB or C:RF where the GCD is half the CD.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2013
    I never understood this claim. The maths simply doesnt support it.

    3 technicians is -30% cooldown.

    APO is 45 sec cooldown. That means it goes to 32.5 seconds cooldown. 15 second duration.
    APB is 30 sec cooldown. That means it goes to 21 seconds cooldown. 10 second duration.


    3 Technicians is nowhere near as effective as running 2 copies of something like APB or C:RF where the GCD is half the CD.

    thats why when i use AtB, i use 2 copies. that gives you 30% reductions every 10 seconds
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