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TRIBBLE Maintenance and Release Notes - February 20, 2013

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  • jkstocbrjkstocbr Member Posts: 0 Arc User
    edited February 2013
    Nice update on FM here :) Thanks for listening!
  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited February 2013
    That's actually kinda generous. You know the drill around here, though. "Shoot first, show gratitude.....whenever."

    In fairness, I checked out of the "Cryptic is ruining my life and I'm going to drink the purple Kool-Aid" thread about 150 pages ago because it had clearly moved past serving any useful purpose to keep reading.


    "We are smart." - Grebnedlog

    Member of Alliance Central Command/boq botlhra'ghom
  • kyuui13kyuui13 Member Posts: 0 Arc User
    edited February 2013
    In fairness, I checked out of the "Cryptic is ruining my life and I'm going to drink the purple Kool-Aid" thread about 150 pages ago because it had clearly moved past serving any useful purpose to keep reading.

    But of course, your comments are helpful and constructive right?

    Speak not, lest ye be judged by your own words.
    Next time you log in, ask yourself this.
    dastahl wrote: »
    If you can't have fun, then what is the point?
  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited February 2013
    When I actually make a comment on game design I make a point of keeping it somewhat grounded in reality.

    As for the people... it's an MMO forum. There's one good poster out of every 5. That's not news to anyone that has been around the internet over the last ten years. I make no apologies for not taking the other 4 seriously enough to care.


    "We are smart." - Grebnedlog

    Member of Alliance Central Command/boq botlhra'ghom
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited February 2013
    Market 4 building in mine trap is STILL bugged and not repairable. This puts a damner on mission success probablility. ALso, Market has a weird bug where if you advance too soon in the escort colonist segment, you lost a building or two of colonists.

    The building should be an easy fix...
  • ramarblackhandramarblackhand Member Posts: 0 Arc User
    edited February 2013
    Thank you Cryptic for listening it still might be worth making a mention in the major post so that some of the fire's from this can start to calm down. I also hope this will also lead to other bug fixes in the game that is all I and a few friend have wanted and maybe just a little less grind.:D:D:D
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited February 2013
    qjunior wrote: »
    Now we only need an increase of Romulan marks and all is well. :D

    ^ this.

    Its really frustrating to be stuck playing the same damn boring two missions for romulan marks. Ground missions are even more boring. Not to mention they're full of AFK'rs.


    Why not simply make a system where you can CHOOSE the currency you get paid in? Do STF and in the end you choose EC, Fleet Marks, Rom Marks or Omega marks... for example.
  • kagasenseikagasensei Member Posts: 526 Arc User
    edited February 2013
    What about The Vault - Ensnared, Vault Shuttle Event and the "traditional" FLEET actions?
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited February 2013
    There's one good poster out of every 5.

    And its always me. I AM the good poster.

    But seriously, I think some posters are a little too quick to dismiss the legitimate complaints of the angry mob.

    Sure, they gave back the fleet marks now...but if they had done this at the same time they took them away from the IOR wrapper, it would have been a quieter week for Cryptic, no?

    And that's the main problem I see - poorly thought-out solutions to poorly thought-out game design, coupled with heavy-handed knee jerk overcompensation when Cryptic realizes what it has stupidly done, followed by Cryptic backpedaling a week later after the pitchforks and torches come out.

    How many times do we the customers have to see the same pattern repeat before someone with some responsibility for the game comes to the conclusion that hey - maybe we aren't running this as well as we could be...?
    [SIGPIC][/SIGPIC]
  • darkwhite0darkwhite0 Member Posts: 158 Arc User
    edited February 2013
    when it goes to Holodeck..

    Thursday?
  • kingdoxykingdoxy Member Posts: 0 Arc User
    edited February 2013
    Great patch, its actually more then I expected. Hope folks appreciate cryptic listened to its customers.
  • pwecangetlostpwecangetlost Member Posts: 538 Arc User
    edited February 2013
    While I think these should have been in the pipeline a little earlier, and doesn't answer a lot of underlying problems with game direction and communication that people have been bringing up, I think this will go a long way to settling a lot of people over the specific issue of fleet marks. These look like some really good changes coming up. Thanks guys.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited February 2013
    Market 4 building in mine trap is STILL bugged and not repairable. This puts a damner on mission success probablility. ALso, Market has a weird bug where if you advance too soon in the escort colonist segment, you lost a building or two of colonists.

    The building should be an easy fix...

    Not only that, in Vault: Ensnared you got those two nebula ships that likes to not count. In Colony Invasion they still havn't fixed those Diplomats. And there are a couple of KDF Fleet / Embassy dailies that still have problems.
  • johnsteele1johnsteele1 Member Posts: 5 Arc User
    edited February 2013
    It's a good start... As many have said, it's a bit reactionary, but appreciated just the same. I may actually log in and check it out, but sadly, In the last few days I've started playing elsewhere due to all the goings on here and actually enjoy it. I suppose it will take a lot to get me back in full time to STO, and that bothers me.... I guess all we can do is take it one day at a time and hope that this is the first of many improvements...

    Finally, with all else being said, Thank You for the update, it is appreciated.
  • alax2011alax2011 Member Posts: 105 Arc User
    edited February 2013
    were is the fix for people that cant place boffs in slotts?

    i dont see that in this patch

    and no im not talking about the tribble bug, im talking about the one on holodeck right now, were most people "inc me" cannot place boffs in stations on ur ship
  • intrepidfox03intrepidfox03 Member Posts: 51 Arc User
    edited February 2013
    Nice to see PVP get some marks. Been getting back into PVP recently. Though the flip side, of course, is the concern over AFKers. Really looking forward to these changes, though. Thank you.
  • jengozjengoz Member Posts: 0 Arc User
    edited February 2013
    Huh? So six months ago you added 50 fleet marks to foundry missions because no one was playing them. Then you take them away from foundry missions because you claim everyone is AFK farming them.

    Now you add 50 fleet marks to PvP missions because no one is playing them?. I wonder how this will end?

    Beers,

    Jengoz
    "Star Trek Online is powered by the most abundant resource in the galaxy . . . Gullibility"
  • zer0niusrexzer0niusrex Member Posts: 0 Arc User
    edited February 2013
    alax2011 wrote: »
    were is the fix for people that cant place boffs in slotts?

    i dont see that in this patch

    and no im not talking about the tribble bug, im talking about the one on holodeck right now, were most people "inc me" cannot place boffs in stations on ur ship

    It's in the patch notes. In this thread, to which you are replying.
    Resolved an issue that prevented some players from assigning Bridge Officers to their ships.

    Quoted, in case there are others who didn't see this. :)
  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited February 2013
    jengoz wrote: »
    Huh? So six months ago you added 50 fleet marks to foundry missions because no one was playing them. Then you take them away from foundry missions because you claim everyone is AFK farming them.

    Now you add 50 fleet marks to PvP missions because no one is playing them?. I wonder how this will end?

    Beers,

    Jengoz

    Since PVP missions are (designed to be) team content, and they want to reserve Fleet Marks for team content, I'd say it will end like....this.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
  • jonathanlonehawkjonathanlonehawk Member Posts: 674 Arc User
    edited February 2013
    Tribble still down?

    Open open open...
    Formerly Known as Protector from June 2008 to June 20, 2012
    STOSIG.png
    Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
  • superherofansuperherofan Member Posts: 342 Arc User
    edited February 2013
    Cool update!!!
  • r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    edited February 2013

    [*]Added 50 Fleet Marks to each of the PVP daily wrappers:
    • Raze Enemy Headquarters (Daily)
    • Raze Enemy Secret Headquarters (Lt. General - Daily)
    • Dominate the Heroes of the Enemy (Daily)
    • Dominate the Leaders of the Enemy (Lt. General - Daily)
    • Claiming Enemy Reserves (Daily)
    • Claiming Enemy Emergency Reserves (Lt. General - Daily)
    • Reclaim the Neutral Zone (Daily)
    • Restore the Neutral Zone (Vice Admiral - Daily)
    • Into the Fray (Daily); To the Front Lines (Vice Admiral - Daily)
    • Pacify Enemy Heroes (Daily)
    • Pacify Enemy Leaders (Vice Admiral - Daily)
    [/LIST]

    That is a lot of FM attached to something that already gives a decent chunk of Dil, I forsee many AFKers and exploity* private pvp matches.

    *Create free second account, challenge myself in a pvp match, have that level 1, ungeared alt stand there while I kill him 5 times, repeat 3x in a matter of a couple mins. collect 50 FMs.
  • th3xr34p3rth3xr34p3r Member Posts: 0 Arc User
    edited February 2013
    We will be bringing the Tribble server down for maintenance to apply a new update.
    ST.25.20130128a.24

    General:
    • Updated the description of the Phaser Quad Cannons; it no longer incorrectly describes Phaser procs as decreasing the target's weapon power.
      • This is a text change only.
    • Activating EV suits no longer cause the character's head to disappear.
    • Resolved an issue that prevented some players from assigning Bridge Officers to their ships.

    Fleet Marks:
    • No-Win Scenario:
      • Increased the rewards for rounds 4, 5 and 6 from 5/8/13 to 10/18/28 respectively.
      • This increases Fleet Mark rewards by 30.
    • The following events now grant an additional 30 Fleet Marks.
      • Colony Invasion
      • Starbase Blockade
      • Starbase Fleet Defense
      • Starbase Incursion
    • Starbase Alert now grants an extra 10 Fleet Marks each time an enemy wave is defeated for the first 3 waves.
    • Azure Nebula rescue now grants twice as many Fleet Marks.
    • Defera invasion missions:
      • Easy missions now grant 13 Fleet Marks.
      • Medium missions now grant 25 Fleet Marks.
      • Hard missions now grant 60 Fleet Marks.
    • Nukara missions:
      • Easy missions now grant 13 Fleet Marks.
      • Medium missions now grant 25 Fleet Marks.
      • Hard missions now grant 60 Fleet Marks.
    • Mine Trap now grants an extra 30 Fleet Marks upon completion.
    • Added 50 Fleet Marks to each of the PVP daily wrappers:
      • Raze Enemy Headquarters (Daily)
      • Raze Enemy Secret Headquarters (Lt. General - Daily)
      • Dominate the Heroes of the Enemy (Daily)
      • Dominate the Leaders of the Enemy (Lt. General - Daily)
      • Claiming Enemy Reserves (Daily)
      • Claiming Enemy Emergency Reserves (Lt. General - Daily)
      • Reclaim the Neutral Zone (Daily)
      • Restore the Neutral Zone (Vice Admiral - Daily)
      • Into the Fray (Daily); To the Front Lines (Vice Admiral - Daily)
      • Pacify Enemy Heroes (Daily)
      • Pacify Enemy Leaders (Vice Admiral - Daily)

    Yes Yes and Yes..I did say wait a week lol. ty devs..lets improve upon the other systems shall we?
    [SIGPIC]Click to visit Subspace-Radio[/SIGPIC]
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  • meurikmeurik Member Posts: 856 Arc User
    edited February 2013
    th3xr34p3r wrote: »
    Yes Yes and Yes..I did say wait a week lol. ty devs..lets improve upon the other systems shall we?

    While it's nice that they finally did something about the "Valentines Day Massacre Patch", it should NEVER have needed to go this far before being "fixed". They should've removed the Fleet Marks from Foundry, and added them elsewhere AT THE SAME TIME.

    There is NO EXCUSE for waiting this long. But I am glad they are doing something to "appease" the forum/gaming crowd.
    HvGQ9pH.png
  • alax2011alax2011 Member Posts: 105 Arc User
    edited February 2013
    It's in the patch notes. In this thread, to which you are replying.



    Quoted, in case there are others who didn't see this. :)

    oops, sorry donno how i missed that
  • psiameesepsiameese Member Posts: 1,650 Arc User
    edited February 2013
    I noticed that Tribble remains down this evening. Was it ever brought back up following this morning's update?
    (/\) Exploring Star Trek Online Since July 2008 (/\)
  • atlasmk7atlasmk7 Member Posts: 48 Arc User
    edited February 2013
    Thank you so much for quickly getting a FM replacement out. I'm very happy with these changes and it will make doing many missions worthwhile again.
  • meurikmeurik Member Posts: 856 Arc User
    edited February 2013
    atlasmk7 wrote: »
    Thank you so much for quickly getting a FM replacement out. I'm very happy with these changes and it will make doing many missions worthwhile again.

    You have a strange definition of something "quick" ...
    HvGQ9pH.png
  • cyckathcyckath Member Posts: 0 Arc User
    edited February 2013
    WOW, I expected just the boost to be fleet PVE, but PVP.... gee
  • trek21trek21 Member Posts: 2,246 Arc User
    edited February 2013
    meurik wrote: »
    You have a strange definition of something "quick" ...
    Because some of us understand that coding fixes for things can take time, therefore 'quickly' can elongate easily ;)

    But all joking aside, why is having an immediate replacement for a removal that big of an issue, and why did it require 'extra emphasis NEVER should have happened in the first place' speech?

    I'm curious here. But I admit, it sounds similar to a spoiled child asking why it's taking so long, when the average person would expect that amount of waiting imo
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
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