Screamers scream... And there has been a lot of screaming in this thread.
So the term applies. Not going to apologize for using it.
You forgot to stick out your tongue as befitting a person of your intellect.
So many Eisteins, so few things relative.
"Dammit J'mpok! I'm a Warrior, not a Worrier!"
- KDF Ambassador Syon vocalizing her objection to the discussions of possible peace talks with the UFP due to recent Borg and Undine activities.Hegh'bat, Stardate 66588.8
When did STO turn from being a Solo friendly game to group/fleet game?
I remember when the Devs used to say their "metrics" showed that people preferred to solo more than group. The old "1 ship 1 captain" malaky.
Now it's all about the fleet.
Loved to see what their "metrics" show about the amount of small fleets vs large fleets are.
I smell a rat...
Straight from the mouth of one of the leaders of the CDF - "I tell you what, Haven't spent any money either - I'm a lousy freeloader" - Jonsills 17/12/2014
D'oh! I KNEW I should have waited until after I've had my morning cup of coffee before posting. I wouldn't have forgotten that...
I'll go fix it right now!
You're forgiven.
I am a man of coffee, myself.
Go forward and drink!
"Dammit J'mpok! I'm a Warrior, not a Worrier!"
- KDF Ambassador Syon vocalizing her objection to the discussions of possible peace talks with the UFP due to recent Borg and Undine activities.Hegh'bat, Stardate 66588.8
Screamers scream... And there has been a lot of screaming in this thread.
So the term applies. Not going to apologize for using it.
Simple, why not make a post that doesn't generalize about peoples unhappiness by calling them screamers and instead express it that you understand why Cryptic had done what they have done. Wouldn't you have got more "kudos" for it?
Nope, you have to add fuel to the flames because for some reason, you're outraged that people are outraged.
Rar rar rar...
Straight from the mouth of one of the leaders of the CDF - "I tell you what, Haven't spent any money either - I'm a lousy freeloader" - Jonsills 17/12/2014
Normally I attempt to be more articulate in this, but after seeing this sham you've pulled, and they you tried to put lipstick on the pig and sell it to us that it's a good thing?
TRIBBLE off.
Wait to go a pull a Blizzard and **** on your customer base. One which you don't have the bulk like a more successful MMO might have to pad against loss. I know I sure as Hell now have no desire to ever give you so much as a dime out of my own pocket ever again. Knee-jerk reactions over something relatively trivial when there are still gamebreaking bugs, and a whole new slew you introduced in this 'fix' patch? Come on, get priorities in line with what makes a good game, and not just what lets you milk a franchise for all it's worth.
Make a good game, and people will play, they'll spend. Don't continue with this 'Pay and grind' TRIBBLE; if a good game incorporates micro transactions, they're an 'or' not an 'and' situation. Enough with this TRIBBLE the player by ensuring they have to spend hours mindlessly grinding to 'earn the privilege' to give you even more money for Fleet ships and such.
hello Mr.dastahl, i have a question from the pvp side of things. i really hope you do answer my question because it also affects pve game play. why is the cost of building a star base so expensive when the gear is not even worth it?
the ships in lock boxes are better, the weps we get from drops and off exchange are much better, yet we have to spend an ungodly amount of dil for accx1 damage x3 mk12? im not asking for any accx3 weps. maybe that can be part of some pvp rep or just left as drops.
but the gear that comes from the star base isent great at all. sure it has a flashy color and a mk12 tag. but i can go to the exchange and get a mk12 wep with way better mods for under 200k ec.
also what i dont understand is the advanced ground weps are better then the elite ground weps. now dont get me wrong, some of the stuff is nice. elite shields which are considered over powered and then the tact kit mk12 fire team. the mk12 fire team kit is over powered for ground pvp. fine we under stand power creep, but then why are the engineer and sci kits not up to par? first off an engineer can lay emplacements that look good. but if you have just 2 tacts on a ground stf that engineer is going to have a fail kit. the npc will be dead by the time the first mortar shell will hit the ground.
all the tacts are going to do is use suppression fire and use a sword with a critdx3 mod and mow down every npc. the borg cant use anything to slow down the tact since you can just use motion accletor. it will affect the whoel team but again the engineer is just going to be holding a gun and not really getting much of a chance to shoot anything.
see the thing is swords get 80% penetration, on top of that full omega gear gives crit, then we have 3 doffs as well to boost that crit. also the borg will not adapt to that damage.any ground stf can be completed with in a 6 minute time frame with a whole team using swords.
so i just ask that maybe the embassy kits gets another look at. not to nerf the tact kit but to bring engy and sci up to par with it. also maybe take a look at the ground and space weps from the star base.
Join Date: Dec 2007Originally Posted by BROKEN1981
3. Data shows, most small Fleets are far more starved for Dilithium than they are for Fleet Marks. There is need for both, but more need right now for Dilithium than Fleet Marks - thus today's change. More Fleet Marks are coming - just not in Foundry play.
Then why do you still hold the refine cap at 8000 Dilithium per day? I don't get it. DL is the major currency now and basically you are artificially holding people back. You said multiple times that the majority of players do not reach the DL cap. Why not remove it at all then or increase it? There is just a really small number of players who dedicate their time per day to reach the 8k cap. Why punish this really small minority in fear of bringing down the economy?
You need DL for nearly everything now. Not, just a bit of it. No, a ton of it. Reputation, Fleets, Gear, items, crafting etc. Why do you fear that the economy might collapse because a really small number (pitiful if you compare DL cost for the needed stuff) would refine more than just 8k DL per day?
So many people have made so many valid points, based both on fact and feeling. I could quote any number of them. I'm not going to, though. Instead I offer these questions for you, Mr Stahl.
Do you remember when the dilithium was removed from STFs?
Do you remember when EPtS was put on a shared cooldown with RSP?
I'm guessing you do as these were the most recent changed that instigated the same backlash as the changes you've instigated now. Those changes were altered because you discovered how unhappy the player base was, just as we are now.
Personally, I didn't mind the changes made to dilithium in season 7 as I could see that there were other options for obtaining it besides STFs. I even stood up for the changes but accept that popular opinion resulted in the change being partially reversed. These changes I can NEVER support.
You've stated that you've removed fleet marks from IOD with the intention of introducing more fleet marks later. You wouldn't be looking to introduce more fleet marks unless you recognised that not enough are being made available to players. This serves as an admission that we're being short-changed.
I understand that this game needs to change and evolve, however making a change that creates a shortfall without having a system to replace it is, quite simply, a VERY poor decision. Unfortunately for you, even if the new changes you make are better for the game in the long run you will find that this has left a sour taste in the playing community's mouth, resulting in all future changes being met with scepticism.
Where should Cryptic go from here? Quite simply you need to restore what you've taken out UNTIL you've properly developed the system that will replace it. Once you've done that, you need to actually learn something from this experience. Show us that you can learn and adapt, just as you always want us to.
I guess I been too hard on Daniel "Fleet Marks" Stahl... uh, my bad!
He was only concerned for the abuse of the fleet marks and had to save them from the exploitative Star Trek community at large.
Good thing he stepped in when he did.
"Dammit J'mpok! I'm a Warrior, not a Worrier!"
- KDF Ambassador Syon vocalizing her objection to the discussions of possible peace talks with the UFP due to recent Borg and Undine activities.Hegh'bat, Stardate 66588.8
Everything about this patch was a disaster. Shame it doesn't have a name, like S7 did. I hope Stahl is reading each and every post in this thread. People power will prevail, like it did against the STF dil nerf!
Everything about this patch was a disaster. Shame it doesn't have a name, like S7 did. I hope Stahl is reading each and every post in this thread. People power will prevail, like it did against the STF dil nerf!
Valentine's day related name doubt.... hmm... wonder what could fit?
"Dammit J'mpok! I'm a Warrior, not a Worrier!"
- KDF Ambassador Syon vocalizing her objection to the discussions of possible peace talks with the UFP due to recent Borg and Undine activities.Hegh'bat, Stardate 66588.8
So the simple fact is why doesn't Cryptic make it that fleets have a minimum requirement of 25?
I don't agree myself and if someone wants to be in a solo fleet of alts or 5 m8s, let them, but don't then turn around and say to these solo fleets, "tough", we designed something based really on 25 or more.
Moving forward, I think next week a bone will be chucked out by Cryptic and everyone will be once again thankful that they have listened, whilst Cryptic will clap their hands with glee shouting "suckers".
They know they have a fanbase that will accept anything.
When I hear Dan once again say "there are things I cannot tell you, but it's coming soon", I shake my head again.
Other companies love to tell you what's coming out months sometimes years in advance, getting the player base all stoked ready for it be it an expansion or new features. Cryptic just like to be plain Cryptic. That said when they do announce something, it's usually just a meh.
It's a pity that they treat the fans this way, but hey, if you stick around, then you really have yourself to blame.
Straight from the mouth of one of the leaders of the CDF - "I tell you what, Haven't spent any money either - I'm a lousy freeloader" - Jonsills 17/12/2014
Here's an idea, get rid of fleet marks completely and add a Project Mission button on the Fleet Holdings tab related to the project that the fleet is trying to complete. So diplomatic missions for the Embassy and combat/engineering/science missions for starbase projects.
The project mission button immediately creates a new map, like a challenge player type mission but not PvP, so there is no queue, and sends an invite to all the fleet members online to join.
Depending on the numbers you can get a 5-man/10-man/20-man mission to do with your fleeties. This would be infinately easier for Fleet Admirals to organize as an event, provide statistics on each member to say how many each did which can be used as a basis for promotion within the Fleet.
This is what I would call a Fleet Event, not what we have today.
There are two additional big changes coming in May that will greatly improve a Fleet's abilities to complete projects, I'm just not at liberty to talk about them yet.
See, with all due respect this has always bothered me with Cryptic's methodology, it often seems to be a 'yeah, it looks messed up now - but just wait! It'll be AWESOME!' And yeah, it often is, but we need to see the steps outlined if only as to tell us 'yeah, we're taking these out now, because we're going to introduce more fleet marks in....x.y.z in a couple of months'
Please, keep us clear on these decisions, explain them It bothers me when we get this sort of decision
Removing the Marks from the Foundry needed to happen, and since it was scheduled to come off after the Anniversary, it did. We will get Fleet Marks back into more appropriate content quickly as we did after Season 7 launch.
Meh, but why then? It'd been around for the best part of a year, heck it outlasted the console clickers! I'm just confused by the timing
Ok, but solo players wouldn't typically be in a fleet, therefore awarding fleet marks for solo content is perhaps not necessary?
I started an RP PVP fleet but couldn't get new blood because the potential recruits wanted to join a fleet with an established starbase. When I did try to recruit ingame I had larger fleets make fun of me and some even said that I was just wanting new blood to use for FM and dil slaves...
My fleet was previously a banking fleet so was why it was only me. Was almost to level 1, too. Just had projects and a little bit of Engineering left to knock out... then the changes hit.
"Dammit J'mpok! I'm a Warrior, not a Worrier!"
- KDF Ambassador Syon vocalizing her objection to the discussions of possible peace talks with the UFP due to recent Borg and Undine activities.Hegh'bat, Stardate 66588.8
Ok, but solo players wouldn't typically be in a fleet, therefore awarding fleet marks for solo content is perhaps not necessary?
True. But did all this change though when Fleet bases came out?
People were desperate for something new and Fleet bases were that. These "solo" people then became fleets but still solo. Nothing was said about what a "sweet" spot was, only that the larger the fleet the faster they could build it.
Let people play they want to play that gives them fun.
I cannot image what it's like to grind out fleet marks, but if it meant playing foundry missions over and over again, then let them. I would find it tedious and boring, but obviously some don't (or do, but still do it anyway) to achieve their goal.
Nope, this is about money pure and simple.
Straight from the mouth of one of the leaders of the CDF - "I tell you what, Haven't spent any money either - I'm a lousy freeloader" - Jonsills 17/12/2014
So the simple fact is why doesn't Cryptic make it that fleets have a minimum requirement of 25?
I don't agree myself and if someone wants to be in a solo fleet of alts or 5 m8s, let them, but don't then turn around and say to these solo fleets, "tough", we designed something based really on 25 or more.
Funny, used to be fleets were designed for under 25. He is flip-flopping.
"Dammit J'mpok! I'm a Warrior, not a Worrier!"
- KDF Ambassador Syon vocalizing her objection to the discussions of possible peace talks with the UFP due to recent Borg and Undine activities.Hegh'bat, Stardate 66588.8
Funny, used to be fleets were designed for under 25. He is flip-flopping.
Who -
"PWE want a full KDF Faction"
"Only some want a full KDF faction"
"We are making the KDF faction a full Faction"
"We are not taking away Dil from STF"
"We have taken away Dil from STF"
We are adding Dil back into STF"
Are we talking about "Judge me by my record"
Nope, no flip flopping here, its what the CDFers call "things change".
Straight from the mouth of one of the leaders of the CDF - "I tell you what, Haven't spent any money either - I'm a lousy freeloader" - Jonsills 17/12/2014
I started an RP PVP fleet but couldn't get new blood because the potential recruits wanted to join a fleet with an established starbase. When I did try to recruit ingame I had larger fleets make fun of me and some even said that I was just wanting new blood to use for FM and dil slaves...
For most players this is true, but if you can do without all the higher level fleet stuff and just like to play for the fun of it.... start your own and advertise it for what it is, I'm sure you're not the only one.
I personally like the fleet I'm with just due to the players, not how far it is in tier construction. We are lvl 4 but in fed and klingon, but if we weren't I would still stay. Grinding is not fun for anyone, take time to enjoy the game and don't be obsessed with getting the latest stuff. In every mmo there will be better stuff in the future.
For all I know he could be lying through his teeth
*Cough*
Straight from the mouth of one of the leaders of the CDF - "I tell you what, Haven't spent any money either - I'm a lousy freeloader" - Jonsills 17/12/2014
1. Fleets under 25 are going to have a hard time completing projects = by design.
2. We will be adding more Fleet Marks, just not on Foundry missions. We will be making several changes up until the May update in order to bring Fleet Mark earning back in line: including reclassifying the difference between Events and Fleet Actions, Adjusting (increasing/decreasing) Fleet Marks with a focus on giving more Fleet Marks in Fleet Based Events, Possibly merging Fleets, Possibly offering other incentives for Small Fleets.
3. Data shows, most small Fleets are far more starved for Dilithium than they are for Fleet Marks. There is need for both, but more need right now for Dilithium than Fleet Marks - thus today's change. More Fleet Marks are coming - just not in Foundry play.
Point by point responses:
1) So fleets under 25 are hampered by design. Wow, that's just bad design decision. That is a big disincentive for a small group of friends to get together and start a fleet. That's not amenable to casual players or those who wish to play with RL friends. Just not player friendly at all. It would have been nice if you had been honest about this sooner, say at Season 5.
2) Promises, promises. Rather than take a more intermediate step like a longer cooldown timer (3 hours, 6 hours, 20 hours) for the IOR wrapper mission as an intermediate step, a total void is left. So for 3 months, we have to wait and see what possibly flawed solution will show up in May. Let me fall back to two tried and true phrases on this promise, "Show me!" (thanks Missouri) and "I'll believe it when I see it".
3) If small fleets are starved for dilithium that again goes to a design choice. Perish the thought, but another legitimate option would be to lower the dilithium costs of those projects and balance that with a greater need for fleet marks which were attainable through the IOR mission. But again, this totally ignores the fact the current five fleet missions are unsatisfactory as a source due to a number of reasons: painfully low reward numbers, poor queue numbers on the KDF side, and also because the mindless repetition becomes boring rather quickly. The decision to force players into more grinding versus creating more viable and varied content for them is a poor one.
As a whole, not taking an intermediate step is off-putting. Other adjustments could have been made and explored, but that wasn't done. As a result, I for one will stop referring friends and members of my multi-gaming guild community to STO, I will stop spending real money on zen and drastically reduce my playing time in STO and focus on other games. Why do I mention this? Because the Cryptic marketing department needs to be aware that the actions of the devs does have an effect on their bottom line. Word of mouth of this will also affect the Neverwinter beta numbers as well, if what I have read in these threads is any indication. Look at how Snowflake-Gate in GW2 affected ANet and you can see how these type of decisions have consequences.
Nope, no flip flopping here, its what the CDFers call "things change".
LOL.
Thanks for the laughs! I needed some.
"Dammit J'mpok! I'm a Warrior, not a Worrier!"
- KDF Ambassador Syon vocalizing her objection to the discussions of possible peace talks with the UFP due to recent Borg and Undine activities.Hegh'bat, Stardate 66588.8
Comments
You forgot to stick out your tongue as befitting a person of your intellect.
So many Eisteins, so few things relative.
- KDF Ambassador Syon vocalizing her objection to the discussions of possible peace talks with the UFP due to recent Borg and Undine activities. Hegh'bat, Stardate 66588.8
I remember when the Devs used to say their "metrics" showed that people preferred to solo more than group. The old "1 ship 1 captain" malaky.
Now it's all about the fleet.
Loved to see what their "metrics" show about the amount of small fleets vs large fleets are.
I smell a rat...
You're forgiven.
I am a man of coffee, myself.
Go forward and drink!
- KDF Ambassador Syon vocalizing her objection to the discussions of possible peace talks with the UFP due to recent Borg and Undine activities. Hegh'bat, Stardate 66588.8
Simple, why not make a post that doesn't generalize about peoples unhappiness by calling them screamers and instead express it that you understand why Cryptic had done what they have done. Wouldn't you have got more "kudos" for it?
Nope, you have to add fuel to the flames because for some reason, you're outraged that people are outraged.
Rar rar rar...
TRIBBLE off.
Wait to go a pull a Blizzard and **** on your customer base. One which you don't have the bulk like a more successful MMO might have to pad against loss. I know I sure as Hell now have no desire to ever give you so much as a dime out of my own pocket ever again. Knee-jerk reactions over something relatively trivial when there are still gamebreaking bugs, and a whole new slew you introduced in this 'fix' patch? Come on, get priorities in line with what makes a good game, and not just what lets you milk a franchise for all it's worth.
Make a good game, and people will play, they'll spend. Don't continue with this 'Pay and grind' TRIBBLE; if a good game incorporates micro transactions, they're an 'or' not an 'and' situation. Enough with this TRIBBLE the player by ensuring they have to spend hours mindlessly grinding to 'earn the privilege' to give you even more money for Fleet ships and such.
hello Mr.dastahl, i have a question from the pvp side of things. i really hope you do answer my question because it also affects pve game play. why is the cost of building a star base so expensive when the gear is not even worth it?
the ships in lock boxes are better, the weps we get from drops and off exchange are much better, yet we have to spend an ungodly amount of dil for accx1 damage x3 mk12? im not asking for any accx3 weps. maybe that can be part of some pvp rep or just left as drops.
but the gear that comes from the star base isent great at all. sure it has a flashy color and a mk12 tag. but i can go to the exchange and get a mk12 wep with way better mods for under 200k ec.
also what i dont understand is the advanced ground weps are better then the elite ground weps. now dont get me wrong, some of the stuff is nice. elite shields which are considered over powered and then the tact kit mk12 fire team. the mk12 fire team kit is over powered for ground pvp. fine we under stand power creep, but then why are the engineer and sci kits not up to par? first off an engineer can lay emplacements that look good. but if you have just 2 tacts on a ground stf that engineer is going to have a fail kit. the npc will be dead by the time the first mortar shell will hit the ground.
all the tacts are going to do is use suppression fire and use a sword with a critdx3 mod and mow down every npc. the borg cant use anything to slow down the tact since you can just use motion accletor. it will affect the whoel team but again the engineer is just going to be holding a gun and not really getting much of a chance to shoot anything.
see the thing is swords get 80% penetration, on top of that full omega gear gives crit, then we have 3 doffs as well to boost that crit. also the borg will not adapt to that damage.any ground stf can be completed with in a 6 minute time frame with a whole team using swords.
so i just ask that maybe the embassy kits gets another look at. not to nerf the tact kit but to bring engy and sci up to par with it. also maybe take a look at the ground and space weps from the star base.
Then why do you still hold the refine cap at 8000 Dilithium per day? I don't get it. DL is the major currency now and basically you are artificially holding people back. You said multiple times that the majority of players do not reach the DL cap. Why not remove it at all then or increase it? There is just a really small number of players who dedicate their time per day to reach the 8k cap. Why punish this really small minority in fear of bringing down the economy?
You need DL for nearly everything now. Not, just a bit of it. No, a ton of it. Reputation, Fleets, Gear, items, crafting etc. Why do you fear that the economy might collapse because a really small number (pitiful if you compare DL cost for the needed stuff) would refine more than just 8k DL per day?
Do you remember when the dilithium was removed from STFs?
Do you remember when EPtS was put on a shared cooldown with RSP?
I'm guessing you do as these were the most recent changed that instigated the same backlash as the changes you've instigated now. Those changes were altered because you discovered how unhappy the player base was, just as we are now.
Personally, I didn't mind the changes made to dilithium in season 7 as I could see that there were other options for obtaining it besides STFs. I even stood up for the changes but accept that popular opinion resulted in the change being partially reversed. These changes I can NEVER support.
You've stated that you've removed fleet marks from IOD with the intention of introducing more fleet marks later. You wouldn't be looking to introduce more fleet marks unless you recognised that not enough are being made available to players. This serves as an admission that we're being short-changed.
I understand that this game needs to change and evolve, however making a change that creates a shortfall without having a system to replace it is, quite simply, a VERY poor decision. Unfortunately for you, even if the new changes you make are better for the game in the long run you will find that this has left a sour taste in the playing community's mouth, resulting in all future changes being met with scepticism.
Where should Cryptic go from here? Quite simply you need to restore what you've taken out UNTIL you've properly developed the system that will replace it. Once you've done that, you need to actually learn something from this experience. Show us that you can learn and adapt, just as you always want us to.
While I'm outraged...its PWE game and its their rules...
I lost all hope.:(
He was only concerned for the abuse of the fleet marks and had to save them from the exploitative Star Trek community at large.
Good thing he stepped in when he did.
- KDF Ambassador Syon vocalizing her objection to the discussions of possible peace talks with the UFP due to recent Borg and Undine activities. Hegh'bat, Stardate 66588.8
Ok, but solo players wouldn't typically be in a fleet, therefore awarding fleet marks for solo content is perhaps not necessary?
That said I shall miss the marks, I would at least like to see them on one foundry mission a day - I agree every half hour was perhaps absurd.
Valentine's day related name doubt.... hmm... wonder what could fit?
- KDF Ambassador Syon vocalizing her objection to the discussions of possible peace talks with the UFP due to recent Borg and Undine activities. Hegh'bat, Stardate 66588.8
So the simple fact is why doesn't Cryptic make it that fleets have a minimum requirement of 25?
I don't agree myself and if someone wants to be in a solo fleet of alts or 5 m8s, let them, but don't then turn around and say to these solo fleets, "tough", we designed something based really on 25 or more.
Moving forward, I think next week a bone will be chucked out by Cryptic and everyone will be once again thankful that they have listened, whilst Cryptic will clap their hands with glee shouting "suckers".
They know they have a fanbase that will accept anything.
When I hear Dan once again say "there are things I cannot tell you, but it's coming soon", I shake my head again.
Other companies love to tell you what's coming out months sometimes years in advance, getting the player base all stoked ready for it be it an expansion or new features. Cryptic just like to be plain Cryptic. That said when they do announce something, it's usually just a meh.
It's a pity that they treat the fans this way, but hey, if you stick around, then you really have yourself to blame.
The project mission button immediately creates a new map, like a challenge player type mission but not PvP, so there is no queue, and sends an invite to all the fleet members online to join.
Depending on the numbers you can get a 5-man/10-man/20-man mission to do with your fleeties. This would be infinately easier for Fleet Admirals to organize as an event, provide statistics on each member to say how many each did which can be used as a basis for promotion within the Fleet.
This is what I would call a Fleet Event, not what we have today.
Please, keep us clear on these decisions, explain them It bothers me when we get this sort of decision
But...I'll still be able to get dilithium from playing with my friends....right? Right?
Meh, but why then? It'd been around for the best part of a year, heck it outlasted the console clickers! I'm just confused by the timing And this bit I grant you, there were some impressive post S7 changes.
I started an RP PVP fleet but couldn't get new blood because the potential recruits wanted to join a fleet with an established starbase. When I did try to recruit ingame I had larger fleets make fun of me and some even said that I was just wanting new blood to use for FM and dil slaves...
My fleet was previously a banking fleet so was why it was only me. Was almost to level 1, too. Just had projects and a little bit of Engineering left to knock out... then the changes hit.
- KDF Ambassador Syon vocalizing her objection to the discussions of possible peace talks with the UFP due to recent Borg and Undine activities. Hegh'bat, Stardate 66588.8
True. But did all this change though when Fleet bases came out?
People were desperate for something new and Fleet bases were that. These "solo" people then became fleets but still solo. Nothing was said about what a "sweet" spot was, only that the larger the fleet the faster they could build it.
Let people play they want to play that gives them fun.
I cannot image what it's like to grind out fleet marks, but if it meant playing foundry missions over and over again, then let them. I would find it tedious and boring, but obviously some don't (or do, but still do it anyway) to achieve their goal.
Nope, this is about money pure and simple.
Funny, used to be fleets were designed for under 25. He is flip-flopping.
- KDF Ambassador Syon vocalizing her objection to the discussions of possible peace talks with the UFP due to recent Borg and Undine activities. Hegh'bat, Stardate 66588.8
Is this stated anywhere or is it revisionist history?
Who -
"PWE want a full KDF Faction"
"Only some want a full KDF faction"
"We are making the KDF faction a full Faction"
"We are not taking away Dil from STF"
"We have taken away Dil from STF"
We are adding Dil back into STF"
Are we talking about "Judge me by my record"
Nope, no flip flopping here, its what the CDFers call "things change".
For most players this is true, but if you can do without all the higher level fleet stuff and just like to play for the fun of it.... start your own and advertise it for what it is, I'm sure you're not the only one.
I personally like the fleet I'm with just due to the players, not how far it is in tier construction. We are lvl 4 but in fed and klingon, but if we weren't I would still stay. Grinding is not fun for anyone, take time to enjoy the game and don't be obsessed with getting the latest stuff. In every mmo there will be better stuff in the future.
*Cough*
Point by point responses:
1) So fleets under 25 are hampered by design. Wow, that's just bad design decision. That is a big disincentive for a small group of friends to get together and start a fleet. That's not amenable to casual players or those who wish to play with RL friends. Just not player friendly at all. It would have been nice if you had been honest about this sooner, say at Season 5.
2) Promises, promises. Rather than take a more intermediate step like a longer cooldown timer (3 hours, 6 hours, 20 hours) for the IOR wrapper mission as an intermediate step, a total void is left. So for 3 months, we have to wait and see what possibly flawed solution will show up in May. Let me fall back to two tried and true phrases on this promise, "Show me!" (thanks Missouri) and "I'll believe it when I see it".
3) If small fleets are starved for dilithium that again goes to a design choice. Perish the thought, but another legitimate option would be to lower the dilithium costs of those projects and balance that with a greater need for fleet marks which were attainable through the IOR mission. But again, this totally ignores the fact the current five fleet missions are unsatisfactory as a source due to a number of reasons: painfully low reward numbers, poor queue numbers on the KDF side, and also because the mindless repetition becomes boring rather quickly. The decision to force players into more grinding versus creating more viable and varied content for them is a poor one.
As a whole, not taking an intermediate step is off-putting. Other adjustments could have been made and explored, but that wasn't done. As a result, I for one will stop referring friends and members of my multi-gaming guild community to STO, I will stop spending real money on zen and drastically reduce my playing time in STO and focus on other games. Why do I mention this? Because the Cryptic marketing department needs to be aware that the actions of the devs does have an effect on their bottom line. Word of mouth of this will also affect the Neverwinter beta numbers as well, if what I have read in these threads is any indication. Look at how Snowflake-Gate in GW2 affected ANet and you can see how these type of decisions have consequences.
LOL.
Thanks for the laughs! I needed some.
- KDF Ambassador Syon vocalizing her objection to the discussions of possible peace talks with the UFP due to recent Borg and Undine activities. Hegh'bat, Stardate 66588.8