I'd say the Tricobalt TORPEDO is a bulls*hit nerf. They already got quite nerfed when they introduced the High Yield ability to them so that got mandatory in order to make em useful.
Now half'ed their damage even more? When does a Trico land anyway? It needs superb timing and tactic to actually make them work properly.
Even with a guy like mini its almost impossible to properly hit someone on bare hull simply because of the superb timing you need to find that gap right between the rotating Omega's and Tacteams, (I even experienced it myself iwth my own tricobomb build)
On top of that, trico's are already as fragile as hell, only 1 guy using FaW somewhere close and it gets shot down. They do splash damage to yourself now as well since a long time. Lets nerf everything to uselessness
lol.
Just lol.
I agree. During PvE matches, players in ships armed with dual cannons would take down enemy ships' shields and I would finish them off with a high yield trico. There's something very satisfying about watching them slam into enemy ships and producing a 1 km wide shockwave...
First people complained about Tric Torps doing high damage without the needed buff from HYT, so Cryptic cut it's base damage by half and tied them to HYT and TS.
Tric Torp crits are rare, maybe 1 in 10. Even then, that's only under the condition the target's shields are down and can't be bothered to target the torp and shoot it down or load an AoE.
They had a unique niche that offered some diversity to the standard Torpedo. When played right, Tricobalt Torps could be used as an effective finisher.
With this patch, they'll be little more than glorified quantums but I suspect now, with the reduced CD combined with stacked Projectile Weapons Duty Officers, players will be able to spam disables indefinitely.
You nerfed something that was never an issue and compensated it with a far worse, abusable feature.
What little reason left to continue using Trics falls soley on the Klinks because every Klink team has at least one player crapping two Aceton Assimilators every 15 seconds making Tric Torps a waste of a weapons slot and BoFF ability for Feds.
Obviously, it's both a nerf and a buff. Play around with it before passing judgement.
It looks, on paper, to have moved from a tool mostly for dealing spike damage to being a useful piece of CC. Two will give you a PSW-style stun every 15 seconds; one which homes on (potentially multiple) people and can (with High-Yield) create zones that shut down other players that wander through. Doesn't seem like an insignificant change to me or even, honestly, a nerf so much as a change of role for it.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Not sure what the problem is, a single clever tric miner could ruin a game, kill more better players just because they were too busy working as a team to see the mines. They were cheese on toast as far as i was concerned. Now they've been toned down.
What will happen from this? We don't know yet. Is it worth crying in a thread what we think *might* happen if A, B & C take place, if the Lion King is born on D day, while a man with E amount of bottlecaps in his pocket trips over F while trying to tric bomb G just when H, I & J planets were aligned.
Life's too short. If somebody thinks the new tric mines are going to be a problem, go test, or better yet go PVP and see what's happening.
Hakuna Ma-****ing-Tata people.
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
First people complained about Tric Torps doing high damage without the needed buff from HYT, so Cryptic cut it's base damage by half and tied them to HYT and TS.
Tric Torp crits are rare, maybe 1 in 10. Even then, that's only under the condition the target's shields are down and can't be bothered to target the torp and shoot it down or load an AoE.
They had a unique niche that offered some diversity to the standard Torpedo. When played right, Tricobalt Torps could be used as an effective finisher.
With this patch, they'll be little more than glorified quantums but I suspect now, with the reduced CD combined with stacked Projectile Weapons Duty Officers, players will be able to spam disables indefinitely.
You nerfed something that was never an issue and compensated it with a far worse, abusable feature.
What little reason left to continue using Trics falls soley on the Klinks because every Klink team has at least one player crapping two Aceton Assimilators every 15 seconds making Tric Torps a waste of a weapons slot and BoFF ability for Feds.
Yea, PVE-ers come here to whine bout OP ets and they nerf it. So now everyone who post in pvp section is pvper?? Oh god. I wish to see pvper whine on pve section.
Obviously, it's both a nerf and a buff. Play around with it before passing judgement.
pretty sure you guys called branflakes after that game and cried cus i killed beiber even tho uall payed thousands for u fegbox ships.
i tried so much to hammer it into peoples heads the true value of the megacrit, thats why i wotn bother to explain a second time why a 50k trico is way way way less than a 100ktrico.
no matter, simul bo3/2 is more reliable
trico has long been inadequate for solo insta pops without the lucky beam ovelroad lead in and simulateneous point blank releae. this, as u all know, also coincides with the launchers near guaranteed death on crit.\
Anyone with a real understanding of this games mechanics and no true bias can see this nerf is unecessary at least, overkill at most.
But hey, something had to get me to stop using them eventually. And that something happens when unbuffed trico does less damage than a single hyt1 q torp. oh and di i mention hy plasma do more than trico now? lol
pretty sure you guys called branflakes after that game and cried cus i killed beiber even tho uall payed thousands for u fegbox ships.
i tried so much to hammer it into peoples heads the true value of the megacrit, thats why i wotn bother to explain a second time why a 50k trico is way way way less than a 100ktrico.
no matter, simul bo3/2 is more reliable
trico has long been inadequate for solo insta pops without the lucky beam ovelroad lead in and simulateneous point blank releae. this, as u all know, also coincides with the launchers near guaranteed death on crit.\
Anyone with a real understanding of this games mechanics and no true bias can see this nerf is unecessary at least, overkill at most.
But hey, something had to get me to stop using them eventually. And that something happens when unbuffed trico does less damage than a single hyt1 q torp. oh and di i mention hy plasma do more than trico now? lol
Yeah it's also odd how this seems to have come after I posted out awesome dueling vid...
pretty sure you guys called branflakes after that game and cried cus i killed beiber even tho uall payed thousands for u fegbox ships.
i tried so much to hammer it into peoples heads the true value of the megacrit, thats why i wotn bother to explain a second time why a 50k trico is way way way less than a 100ktrico.
no matter, simul bo3/2 is more reliable
trico has long been inadequate for solo insta pops without the lucky beam ovelroad lead in and simulateneous point blank releae. this, as u all know, also coincides with the launchers near guaranteed death on crit.\
Anyone with a real understanding of this games mechanics and no true bias can see this nerf is unecessary at least, overkill at most.
But hey, something had to get me to stop using them eventually. And that something happens when unbuffed trico does less damage than a single hyt1 q torp. oh and di i mention hy plasma do more than trico now? lol
except trics have a built in shock wave..............3 secs is all you need for any player to be killed. cant have your cake and eat it too bud
Join Date: Dec 2007Originally Posted by BROKEN1981
except trics have a built in shock wave..............3 secs is all you need for any player to be killed. cant have your cake and eat it too bud
No stuns last 3s anymore... and seriously when has anyone landed a tric torp on someone and not been effected by the same stun.
Tric DMG was fine where it was... if they wanted to drop the cool down to 30s and leave the DMG alone it would hvae been fine... and perhaps made tric torps a bit more tempting to some people.
Mini and I have often disagreed on the tric... I do find it fun at times to try to insta kill with them (or did anyway)... in general though the Quantum torp has ALWAYS been the more reliable way to achieve the same goal... you might not get the odd super lucky splash kill... and yes I remember once long ago when we where flying In Minis own DBD fleet decloaking with our 2 bops and watching 5 feds go pop 5s later... yes glorious. WTF how did I get off topic.....
? My PSW 3 lasts for 4, and I'm not even really trying as hard as I could be.
You mean the tooltip says 4s ? before it counts the resistances of target ?
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
? My PSW 3 lasts for 4, and I'm not even really trying as hard as I could be.
Against whom ? Last I checked most people have at least a few points in there from skills or items... and that 4s pretty quickly becomes 1.5s if your lucky.
Doesn't matter what your tool tip says if everyone has 50% resist or better.
the simple fact it does less than plasma, and plasma has additionaly effect of burn, seems pretty damn obvious that its TRIBBLE. go for it make a stun work and get back to me when u remember everyone has omega pattern
You mean the tooltip says 4s ? before it counts the resistances of target ?
Lol I'm not braindead, yes I mean against a target and after resistances. You actually have to spec pretty far into dampeners to get the full ~50%, plus a lot of peeps don't run Borg any more.
Comments
And uhm just for memories:
http://sto-forum.perfectworld.com/showthread.php?t=207063
lol Azurian.
I agree. During PvE matches, players in ships armed with dual cannons would take down enemy ships' shields and I would finish them off with a high yield trico. There's something very satisfying about watching them slam into enemy ships and producing a 1 km wide shockwave...
Tric Torp crits are rare, maybe 1 in 10. Even then, that's only under the condition the target's shields are down and can't be bothered to target the torp and shoot it down or load an AoE.
They had a unique niche that offered some diversity to the standard Torpedo. When played right, Tricobalt Torps could be used as an effective finisher.
With this patch, they'll be little more than glorified quantums but I suspect now, with the reduced CD combined with stacked Projectile Weapons Duty Officers, players will be able to spam disables indefinitely.
You nerfed something that was never an issue and compensated it with a far worse, abusable feature.
What little reason left to continue using Trics falls soley on the Klinks because every Klink team has at least one player crapping two Aceton Assimilators every 15 seconds making Tric Torps a waste of a weapons slot and BoFF ability for Feds.
It looks, on paper, to have moved from a tool mostly for dealing spike damage to being a useful piece of CC. Two will give you a PSW-style stun every 15 seconds; one which homes on (potentially multiple) people and can (with High-Yield) create zones that shut down other players that wander through. Doesn't seem like an insignificant change to me or even, honestly, a nerf so much as a change of role for it.
What will happen from this? We don't know yet. Is it worth crying in a thread what we think *might* happen if A, B & C take place, if the Lion King is born on D day, while a man with E amount of bottlecaps in his pocket trips over F while trying to tric bomb G just when H, I & J planets were aligned.
Life's too short. If somebody thinks the new tric mines are going to be a problem, go test, or better yet go PVP and see what's happening.
Hakuna Ma-****ing-Tata people.
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
Yea, PVE-ers come here to whine bout OP ets and they nerf it. So now everyone who post in pvp section is pvper?? Oh god. I wish to see pvper whine on pve section.
pretty sure you guys called branflakes after that game and cried cus i killed beiber even tho uall payed thousands for u fegbox ships.
i tried so much to hammer it into peoples heads the true value of the megacrit, thats why i wotn bother to explain a second time why a 50k trico is way way way less than a 100ktrico.
no matter, simul bo3/2 is more reliable
trico has long been inadequate for solo insta pops without the lucky beam ovelroad lead in and simulateneous point blank releae. this, as u all know, also coincides with the launchers near guaranteed death on crit.\
Anyone with a real understanding of this games mechanics and no true bias can see this nerf is unecessary at least, overkill at most.
But hey, something had to get me to stop using them eventually. And that something happens when unbuffed trico does less damage than a single hyt1 q torp. oh and di i mention hy plasma do more than trico now? lol
Yeah it's also odd how this seems to have come after I posted out awesome dueling vid...
Do you even Science Bro?
except trics have a built in shock wave..............3 secs is all you need for any player to be killed. cant have your cake and eat it too bud
I got bored and was sitting around thinking "What can I do to annoy the most people?".
This is what I came up with. Enjoy!
Next up... Im going to add screatching cat sounds to all the engines. The faster you go, the louder the screetching.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
No stuns last 3s anymore... and seriously when has anyone landed a tric torp on someone and not been effected by the same stun.
Tric DMG was fine where it was... if they wanted to drop the cool down to 30s and leave the DMG alone it would hvae been fine... and perhaps made tric torps a bit more tempting to some people.
Mini and I have often disagreed on the tric... I do find it fun at times to try to insta kill with them (or did anyway)... in general though the Quantum torp has ALWAYS been the more reliable way to achieve the same goal... you might not get the odd super lucky splash kill... and yes I remember once long ago when we where flying In Minis own DBD fleet decloaking with our 2 bops and watching 5 feds go pop 5s later... yes glorious. WTF how did I get off topic.....
Ya tric torp changes BAD. lol
? My PSW 3 lasts for 4, and I'm not even really trying as hard as I could be.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
You mean the tooltip says 4s ? before it counts the resistances of target ?
Against whom ? Last I checked most people have at least a few points in there from skills or items... and that 4s pretty quickly becomes 1.5s if your lucky.
Doesn't matter what your tool tip says if everyone has 50% resist or better.
Lol I'm not braindead, yes I mean against a target and after resistances. You actually have to spec pretty far into dampeners to get the full ~50%, plus a lot of peeps don't run Borg any more.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples