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Did some one call for a true Tric Nerf?

webdeathwebdeath Member Posts: 1,570 Arc User
edited February 2013 in PvP Gameplay
Tribble sure did!

http://sto-forum.perfectworld.com/showthread.php?t=549851
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20130128a.13
Systems:
  • Updated Tricobalt Mines & Triciobalt Torpedoes:
    • Reduced the cooldown of both of these weapon types from 60sec to 30sec.
    • Their damage has been halved as a result of this cooldown reduction, keeping their Damage-per-Second constant.
    • The shared Cooldown on multiple Tricobalt Mines has been reduced from 30sec to 15sec.
    • The shared Cooldown on multiple Tricobalt Torpedoes has been reduced from 30sec to 15sec.
    • The global Cooldown for all Tricobalt devices has been reduced from 15sec to 5sec.

Damage Reduced by half upfront, but Cool down reduced so that it still does the same damage in a 60 second period. Interesting.. But I think I know some one who is not happy with this....;)
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Post edited by webdeath on
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Comments

  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited February 2013
    I'd say the Tricobalt TORPEDO is a bulls*hit nerf. They already got quite nerfed when they introduced the High Yield ability to them so that got mandatory in order to make em useful.

    Now half'ed their damage even more? When does a Trico land anyway? It needs superb timing and tactic to actually make them work properly.

    Even with a guy like mini its almost impossible to properly hit someone on bare hull simply because of the superb timing you need to find that gap right between the rotating Omega's and Tacteams, (I even experienced it myself iwth my own tricobomb build)

    On top of that, trico's are already as fragile as hell, only 1 guy using FaW somewhere close and it gets shot down. They do splash damage to yourself now as well since a long time. Lets nerf everything to uselessness :p



    lol.

    Just lol.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2013
    I'm still trying to figure out the GCD aspect. I could have sworn they removed the GCD on Torps and Mines already - so that it was just individual CDs, shared CDs with Torps, shared CDs with Mines...

    Still though, the way the timing would work... dual THY and three Trics?
  • paradise1killerparadise1killer Member Posts: 145 Arc User
    edited February 2013
    WTF is the point of a high yield single shot torp anymore, if they nerf it to a regular dps torp instead of a spike torp. This has to take the bs cake of sto history. We use to have trico bomber which were hard to build and use. Maybe one shot some people after a 3 min setup time but it was 3 min of setup. People cried, the nerf steam-roller began. I use to Run-shield stripper , trico bomber. Stip 10k shields high speed pass drop trico at 2km run = Fun. Both have been nerf into extinction FOR NO REASON. Now this !!!!

    At least just only nerf mines leave torp alone.

    Totally Uncalled for NERF
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2013
    People need to keep in mind that Tric nerfs (like most nerfs) are the result of Cryptic seeing something in PvE they didn't like...not because of complaints from some in the PvP community.
  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited February 2013
    People need to keep in mind that Tric nerfs (like most nerfs) are the result of Cryptic seeing something in PvE they didn't like...not because of complaints from some in the PvP community.


    Yeah, things like "blowing up a gate in 3 secs" or "blowing up an elite cube in 2 sec", etc, etc.
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  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited February 2013
    Gosh, perhaps instead of simply giving cubes a stupid amount of hull they could add some resistance / bonus defense etc and some intelligent self buffing rofl.

    oh wait they cant.
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  • paradise1killerparadise1killer Member Posts: 145 Arc User
    edited February 2013
    mrkollins wrote: »
    Yeah, things like "blowing up a gate in 3 secs" or "blowing up an elite cube in 2 sec", etc, etc.

    There are way more effective ways at blowing both of those up over using trico. Lets nerf them to:: sigh::

    Tric torp even in pve are barley on the top of my radar for dps. Mines are alittle bit better.

    Out of all the thing to nerf or give attention to. it should not even be on the clipboard.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited February 2013
    I think this is perfect for the mines... this will make them an honestly good option as a mine.

    For the torp... ya its not a great change.... However what if Tric torps that where not HYed where NOT targatable ? I think that would fix them myself.

    30s cool down 15s global... regular non targatable projectile

    HY versions pretty much as it is now.

    Spread... could stay untargetable.
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited February 2013
    Idk, a stun every 15 seconds from a support boat with the potential of high spike even w/the nerf doesn't seem out of line. These things will still hit hard, almost makes me want to get back into my b'rel for a bit.
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited February 2013
    People need to keep in mind that Tric nerfs (like most nerfs) are the result of Cryptic seeing something in PvE they didn't like...not because of complaints from some in the PvP community.

    I dunno I see this as the other way around. For PVE work things will stay about the same as far as steady DPS (though dedicated tric bombers are screwed). For PVP work, the spike potential goes way down. This looks like a PVP-specific nerf.
  • stevehalestevehale Member Posts: 437
    edited February 2013
    That whole big thread full of ideas and this was the best they could come up with. Honestly...
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  • paradise1killerparadise1killer Member Posts: 145 Arc User
    edited February 2013
    I dunno I see this as the other way around. For PVE work things will stay about the same as far as steady DPS (though dedicated tric bombers are screwed). For PVP work, the spike potential goes way down. This looks like a PVP-specific nerf.

    +2

    Thank you
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2013
    if they halfed tric torp damage, HY plasmas will do more damage then HY trics, and cool down twice as fast. wtf were they thinking, the tric torp change is mind boggling. the mine change was 1 thing, but this gives tric torps no reason to exist.

    like with that arena melee weapon change so they couldn't be sold for ec, this was proboly done because when mini blows himself up wile tric bombing, it generates so much data that they had to do something to stem the tide. so they safety nerfed tric torps!

    with just HY plasma torps now, heavy torp bombing lost about 1/4 of its spike. it was not easy to use such weapons, and now they arent even going to out damage a quantum salvo
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited February 2013
    if they halfed tric torp damage, HY plasmas will do more damage then HY trics, and cool down twice as fast. wtf were they thinking, the tric torp change is mind boggling. the mine change was 1 thing, but this gives tric torps no reason to exist.

    like with that arena melee weapon change so they couldn't be sold for ec, this was proboly done because when mini blows himself up wile tric bombing, it generates so much data that they had to do something to stem the tide. so they safety nerfed tric torps!

    with just HY plasma torps now, heavy torp bombing lost about 1/4 of its spike. it was not easy to use such weapons, and now they arent even going to out damage a quantum salvo

    I have faith mini can spike it hard enough to kamakazi, iirc he was getting 6 figure crits. Also, it could mean many more stun interrupts for support builds, 6 in 60 seconds not counting the PSWTorp console (2 from 30 psw, and 15 sec Trics) even more if you count tric spreads.
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  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited February 2013
    Mini will still own you all. ;)

    Watch out for his new combo.

    The only legit Tric bombers used Tric torps.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited February 2013
    p2wsucks wrote: »
    Also, it could mean many more stun interrupts for support builds

    I think folks are overlooking this. It's a buff to Bill Nye's Bag o' Durty Trix!
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited February 2013
    I don't use them much at all anymore, but anyword if this effects bio-neurals?
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  • shar487ashar487a Member Posts: 1,292 Arc User
    edited February 2013
    If TCD torpedo damage is getting cut in half, that would place it around 4500 kinetic damage -- the latter is easily outclassed by the Temporal Disruption Torpedo at 6000 kinetic damage and 20 seconds cooldown time.
  • hanoverhanover Member Posts: 0 Arc User
    edited February 2013
    Oh, for... :mad:

    I swear they single out the things I like for every swing of the nerf bat.
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2013
    oh god, its exactly as bad as i thought on tribble

    [Tricobalt Torpedo Launcher Mk XII [CrtD] [CrtH]x2]-4617 tool tip, 6984 displayed in hud. HY1 hud display damage-10476

    [Omega Plasma Torpedo Launcher Mk XII [Dmg]x2 [CrtH]] HY1 hud display damage-13644


    not sure how much damage the temporal super chrono trop deals, haven't bought it. but even a plasma torp, with 4k hitpoints, deals more damage then an equivalent tric torp.

    who phoned in this change? this has to be a mistake. go ahead and half the tric torp cool down, but don't mess with its DPV at all. its been an unappealing option with its cooldown, only the most extreme ambush builds would even consider using it. its damage was not even that impressive for what you have to wait for, far below what tric mines are capable of. give it back the damage, and let it keep the new cooldown. it would be actually apealing then.
  • shookyangshookyang Member Posts: 1,122
    edited February 2013
    oh god, its exactly as bad as i thought on tribble

    [Tricobalt Torpedo Launcher Mk XII [CrtD] [CrtH]x2]-4617 tool tip, 6984 displayed in hud. HY1 hud display damage-10476

    [Omega Plasma Torpedo Launcher Mk XII [Dmg]x2 [CrtH]] HY1 hud display damage-13644


    not sure how much damage the temporal super chrono trop deals, haven't bought it. but even a plasma torp, with 4k hitpoints, deals more damage then an equivalent tric torp.

    who phoned in this change? this has to be a mistake. go ahead and half the tric torp cool down, but don't mess with its DPV at all. its been an unappealing option with its cooldown, only the most extreme ambush builds would even consider using it. its damage was not even that impressive for what you have to wait for, far below what tric mines are capable of. give it back the damage, and let it keep the new cooldown. it would be actually apealing then.
    To be fair, Tricobalts disable a ship for 2-4 seconds. Omega does plasma DOT.
    p2wsucks wrote: »
    I don't use them much at all anymore, but anyword if this effects bio-neurals?
    I was wondering this myself, but I suspect the cooldown will still be 1min, so they may not touch the damage.
  • doomiciledoomicile Member Posts: 3 Arc User
    edited February 2013
    shookyang wrote: »
    To be fair, Tricobalts disable a ship for 2-4 seconds. Omega does plasma DOT..

    Doesn't the DOT reduce speed and turnrate by 75% for like 5-10 seconds or until cleared with HE?


    If they're going to cut Tricobalt Weapons damage in half across the board, the least they could is double the damage boost from TCD Subspace Infusers, rewarding players who actually build for their maximum potential and not just coast on lucky crits from the weapons alone and make the disable Subspace Rift after-effect only available if the player has put at least 3 points into the Subspace Decompiler skill.
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  • davidfloresiidavidfloresii Member Posts: 0 Arc User
    edited February 2013
    Stay Brutal. lol :)
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2013
    but now for damage quantums beat them hands down and they cant be targeted. hell photns beat them even, ive had photon crits twice as high as what trics will do now. even HY plasmas simply deal more damage, and fire much more often. the point is the biggest single hit spike weapon in the game has been removed
  • silverfaustxsilverfaustx Member Posts: 262
    edited February 2013
    howabout nerfing borg 1 hit kils !!
    dont nerf tric, boycot sto
  • doomiciledoomicile Member Posts: 3 Arc User
    edited February 2013
    Stay Brutal. lol :)

    fixed for patch
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  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited February 2013
    Like Mini said, we're going to get a lot more Tric mine spam. :(

    Noob tard spammers are gonna get more frenetic.
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  • radkipradkip Member Posts: 0 Arc User
    edited February 2013
    Yay, the days of me doing suicide runs and blowing myself up instantly with them are over!
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited February 2013
    Brel w/3 tac consoles boosting trics while cloaked the base torp was ~10k, the base mine was ~20k (imo this should be flipped). This is before Boff/Captain powers boosts and any crits. Seems like the mines could still chain crit/kill, but the torps will be more for the stun and decent damage to a downed shield (which is harder to find these days).

    I messed around a little w/an aux2batt dispersal patter/TS build. I see it more as a potential way of breaking ES and to a lesser extent evasives w/the occassional crit kill on a weakened target.
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    Random Quote from Kerrat
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  • deusemperordeusemperor Member Posts: 136 Arc User
    edited February 2013
    You guys messed up the Temporal Disruption Device. It now has half damage but still same 19 second cooldown. Its damage is now 3,255.2 kinetic which is half of what it is on holodeck right now. The cooldown for it is still 19 seconds!!! Either double the damage or else cut the cooldown in half! This needs to be fixed before it goes to holodeck!

    P.S. WHy does it have a 30 second cooldown after firing off a torp spread... That doesn't even make sense.
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