No to this whole timed concept. I shouldn't be punished because I can read faster during a story mission than some other dude.
Never mind AFK exploits.
This is backwards from how video games are supposed to work. It's like building a pinball table where you get a million bonus points for losing your ball faster.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
You guys messed up the Temporal Disruption Device. It now has half damage but still same 19 second cooldown. Its damage is now 3,255.2 kinetic which is half of what it is on holodeck right now. The cooldown for it is still 19 seconds!!! Either double the damage or else cut the cooldown in half! This needs to be fixed before it goes to holodeck!
P.S. WHy does it have a 30 second cooldown after firing off a torp spread... That doesn't even make sense.
I can confirm this: the Temporal Disruption Device is broken.
On Holodeck, my TDD does 10,720.1 kinetic damage (post-consoles and set powers) with a cooldown of 20 seconds. Its cooldown increases to 60 seconds when using Torpedo Spread or High Yield.
On Tribble, my TDD does 5,360.1 kinetic damage (post-consoles and set powers) with a cooldown of 20 seconds. Its cooldown increases to 30 seconds when using Torpedo Spread or High Yield.
I never understood why its cooldown increased at all when using BOff abilities; I always figured it was a holdover from when the TDD was considered a tricobalt torpedo. Seeing as the TDD is not a tricobalt torpedo, shouldn't it be exempt from the changes in this patch? And shouldn't its cooldown always be 20 seconds, instead of variable?
I decided to edit my post i was angry and disgusted. I just want to say that this is a big mistake. I am very worried about the future of my fleets progression and the future of this game if these kind of changes can be brought about without considering the repercussions and that a small minority can hold so much sway in the content of this game. All i can hope for is that the decision makers at Cryptic care more about the 1000's of paying players that they are hindering with this Nerf than they do about the small yet very vocal group that brought this change about.
Adding another voice of discontent - our fleet is barely managing t5 and the embassy as is, this will slow it to a crawl, if not kill off some people's contributions completely.
This is a disappointing and somewhat puzzling decision.
Among the "power players" in my fleet, who raise the lion's share of resources for fleet projects, playing Foundry story missions with a 5-man group was our preferred method of raising fleet marks. We play a variety of content ranging from elite STFs to fleet actions to PVP, but Foundry story missions are our preferred means of resource gathering.
Why?
Because we can reasonably expect that each time we play a mission we will get a new experience.
By completely removing the fleet mark reward from Foundry content, you're introducing a resource vacuum that means we will have to play alternative content to get our fleet marks. Realistically, because of the size of our fleet, that means the "fleet action of the day" (for its 50 FM wrapper).
Unfortunately, unless GMF happens to be the mission du jour, the time committment of playing a 20-man fleet action means that we are missing out on at least one and maybe two Foundry missions. If your intention is to promote Foundry play, this decision is counterproductive to your intention.
Meanwhile, I suspect this will do little to suppress EC grinder missions - which I think we all know are the reason for the recent Foundry nerfs - since the sole reason people play those missions is to rapidly meet the daily Foundry EC cap. Synergy rewards such as dilithium and FMs are secondary rewards that don't represent the reason players run those missions.
Lest this post be entirely negative, let me take a moment to applaud the decision to introduce scaling dilithium rewards, especially if those rewards are fair and represent a competitive incentive to play Foundry content as a dilithium source. However, the decision to remove Fleet Marks seems poorly considered. Would it not be wiser to simply introduce a scaling FM reward as well?
A scaling fleet mark reward would devalue timed minimum-duration dilithium farming missions and EC grinders without introducing a structural disincentive for fleets to play these missions.
This decision brings to mind the choice to remove dilithium from STFs. I understand the desire of the development team to weaken reward synergy and therefore encourage players to utilize traditionally-underplayed content, but wasn't the lesson learned that reducing key resource rewards doesn't only add an incentive to play other content - it adds a disincentive to play the content that lost the reward.
In my experience, for all its occasional missteps STO provides a good gameplay experience and is administered by a development team that cares about the quality of this product. I hope you take a moment to reflect on this decision and consider the ramifications of this change on the ability of players like myself to balance their responsibilities to their fleets with their desire to play Foundry content - including as a team-based, fleet activity.
ANOTHER tricobalt nerf? Really? This really, really makes me angry. Sure, the DPS is constant, but the weapons will be a lot less fun and less effective. Taking down enemy shields and making a mine run every 30 seconds is fun. Having to make twice the mine runs using mines that are helpless against shield facings? Plus, there are some very fun things one can do with these mines that were still possible after the last nerf (with planning and luck) that almost certainly won't be possible anymore solo. Then again, I guess I "wasn't supposed to" be able to do such things or they weren't part of the devs' master plan.
As another poster said, "put the nerf bat down and walk away" devs. From the overreaction to people jumping off a very obvious cliff in "the Fast and the Flurrious" to the condemnation of people taking advantage of every easy opportunity to earn dilithium or fleet marks it seems that the dev team has been getting very pushy about trying to get folks to play the game they way they are "supposed to." In the meantime, Mk XII gear once obtainable with prototype borg salvage gets taken away and any equivalent gear purchasable through the Rep system now costs a shipload of dilithium in addition to omega marks and other resources. This is on top of the starbase and embassy grinds.
I am sick and tired of wondering now each time I discover something new or useful in this game how long it will be before said thing gets nerfed or removed. Oh yeah, where is that Romulan Flamethrower? I guess further ruining my tricobalt fun (are pvp'ers STILL whining about them even after the nerf? Or are people doing things with them that they "shouldn't?") is more important than fixing the BOFF slot issues, space tray issues, PvE queue issues with people getting dropped from games left and right, lag issues, server issues.....
[SIGPIC][/SIGPIC]
Former/Cryptic Name: Captain_Hans_Langsdorff
Founding member, Special Service Squadron
"Fear God and Dread Nought." First Sea Lord, Adm. Jacky Fisher
This is a disappointing and somewhat puzzling decision.
In my experience, for all its occasional missteps STO provides a good gameplay experience and is administered by a development team that cares about the quality of this product. I hope you take a moment to reflect on this decision and consider the ramifications of this change on the ability of players like myself to balance their responsibilities to their fleets with their desire to play Foundry content - including as a team-based, fleet activity.
Well said.
I'm certainly in the "Opposed to the removal of FM's" group. I would invite a scaling reward of the FM's in accordance with the other rewards, but the outright removal at this point seems arbitrary and inflammatory with little explanation as to the 'real' reason/need for it?
I sincerely hope we don't see Fleet Mark Packs showing up on the C-Store shortly after this.
I see 16 pages of people freaking out at the idea, hours after it was posted on the test server notes...
This is going to be the topic from hell once all the casuals log in during the course of the following week.
Anyhow, just another 2 bits to toss into the rapidly filling pot...
..Would it not be wiser to simply introduce a scaling FM reward as well?
A scaling fleet mark reward would devalue timed minimum-duration dilithium farming missions and EC grinders without introducing a structural disincentive for fleets to play these missions.
That right there is whats needed accross the board on all missions, be it solo, 2man, 5man, 10man or 20+. Have a base say 22 (based on omega marks from optionals gained) for solo, multiply that by .5% for every person on the team:
Too bad this change wasn't introduced gradually. It's because of this volatility that the forums can be such a caustic environment.
Has Cryptic considered scaling fleet mark rewards for Foundry Play as well? Or a flat 25 marks per playthrough? Or immediately adding a reward of 150 Fleet marks for the PVP dailies? Or a scaling reward based on performance in PVP of Fleet Marks?
I could go on. I think the best systems work when they are easily accessible irrespective of what the player is doing. This way we can all do what we enjoy and be rewarded for it.
By the way, why don't FLEET actions give us FLEET Marks, when we complete them... why is there only a daily for that...?
Thanks for reading and keep up the good work Cryptic!
Glad to see you guys listen to the forums again and just shoving stuff down our throats. Instead of.. I don't know taking a step back and figuring out what f you are doing. But whatever.. I'm just player around here..
how about a 1:1 conversion of Rom/Omega marks to fleet marks. Many are done with the rep system and do nothing with the marks except convert them to Dil. I have no need to Tag Epohh or do Romulan dailies or STF's anymore. This would help keep New Romulas alive after the majority of players hit tier 5 rep and buy the Rep store gear they want.
how about a 1:1 conversion of Rom/Omega marks to fleet marks. Many are done with the rep system and do nothing with the marks except convert them to Dil. I have no need to Tag Epohh or do Romulan dailies or STF's anymore. This would help keep New Romulas alive after the majority of players hit tier 5 rep and buy the Rep store gear they want.
Man, I like that idea. But I don't see them giving a 1:1 ration. I'd settle for a 5:1 ratio.
As much as I might not entirely agree with the choice I can see where they are coming from. That said I think there is more danger in this course than they had anticipated.
Small Guilds can not get their fleet base up. because of that they cant get the ships, Doff, gear for later in game. Because of that players look for new fleets or quit over the drama. Or quit over the fleet hunt. Or give up on playing cause the new fleet isnt the friends they had in the old one. Id say negative reactions are mor elikely than positive ones due to the forced nature of the change.
So, what id propose.
Reduce Fleet marks for the Reports quest or increase the time on it. For example make it 1:30 minute quest time. That will alter how people approach grinders which will make Foundry authors happy. Marks will still be avalible (at 1/3 of previous levels) but they will still be there.
Then look at the marks cost for top tier fleets and make some projections on if it will still be reasonable for a small fleet to accomplish it.
Additionally I love the idea of more actual dailies (Or perhaps 6 hour quests?) that give small amounts of marks. Perhaps your first round of Tholian Quests. Your first exploration of the day. Look at 2-3 hours as an average play time and figure out how to fill it with useful Mark things.
Thank you for making the game, please leave the Starbase within reach of those Fleets who might not have huge player bases.
Also December 13th was when the IOR went from a daily to a mission. When the patch notes first reflected the change they just said that the mission would reward 960 dilithium and only require one mission to complete. In the Sever Maintenance Thread when asked if the mission still awarded 50 FM Branflakes enthusiastically responded yes, making no mention that it would only be a temporary reward allowing all of us to believe it was a permanent addition to the Game.
I'm sorry, but with a mission rewarding FM from roughly August-Now, that is not temporary. Just like with Dilithium from STF's you cannot just take this away and not think the players would notice and be upset!
I really despise these "11th hour" nerfs that sneak in like this. Especially when there was no substitute to counter-balance the removal...like say 5 NEW Fleet Events...
Well that explains many things. I'm downloading TOR at the moment ... if this change makes it to holodeck I'm gone. Best of luck to those left behind, I feel for you, I really do.
Well that explains many things. I'm downloading TOR at the moment ... if this change makes it to holodeck I'm gone. Best of luck to those left behind, I feel for you, I really do.
Doing the same myself actually.....the fleet mark removal is a dork move, totally "What-the-heck-are-you-thinking-thats-so-dumb-I-have-lost-all-faith-in-your-competence-as-a-rational-being" experience.
Grats Cryptic, only 2 other developers have ever made me feel that way....and one released The War Z.
And on the note of the Temporal torpedo oddness - when they were last "fixed" to a Chroniton type instead of tricobalt, they probably did a spaghetti code kitbash bandaid fix, hence the current bugginess. Grats again Cryptic.
To boldly code what no coder would dare to compile.
My guess is "hope" keeps people not playing but posting on the forums. For others, its a path of sad realization and closure. Grieving takes time. The worst "haters" here love the game, or did at some point.
I sincerely hope Cryptic employees are continuing to read this thread. If I were them, I might interpret a lot of this thread as whining and crying, but really there is a lot of justified outrage being posted in this thread over the "11th hour" nerf to fleet marks. It would be a serious mistake to ignore what people are saying here.
I've read a lot of posts in this thread that were excellently written with great ideas, concise criticism, constructive proposals, and so on. So I won't really attempt to say much more because everything that needs to be said HAS been said in this thread.
Repetition is necessary though. Unless Cryptic is forced to see the same logical arguments over and over it will be easy for them to continue ignoring the player base and continue to show a lack of respect for communication with the players of STO like myself. Our money keeps them alive, and we should expect a measure of respect in that regard.
--- A major change to the fleet mark system like nerfing Foundry missions should have been tested first. There is a reason you guys have a test server. Start using it more.
--- A major change should provide ample advanced warning for the players.
--- Removing fleet marks from Foundry missions without creating new content or altering existing content to offset that major loss of fleet marks will create a major problem for players and fleets.
--- Existing PVE/PVP content is insufficient for the farming/collection of fleet marks. It has been said that existing content is very limited. There have not been new PVE missions for a long time. Colony Invasion is relatively worthless for time spent. Longer 20-man queues are very difficult to pull a queue together. I personally have never been able to play Big Dig. By nerfing Foundry fleet marks you are:
--- Forcing people to grind the same, extremely limited content over and over and over is not only painful, it easily leads to "burn out." Why would people continue to play a game that becomes boring and unfun when there are new/existing games out there that can easily provide more entertainment?
The point everyone is making isn't that a change to Foundry/fleet marks is the end of Star Trek Online. Part of the point is that there simply isn't enough content. Many players are clearly feeling like all you care about is our money. You don't seem to care about fixing major bugs, errors, server problems, game play issues, adding new content, fixing content, or balancing existing content.
We understand that you need to make money, and we enjoy STO... but please show us some respect before you think about making game-altering changes like the one about to be immediately implemented without testing it first. Please.
Patching 11 files, 0 KB/s
SERVER NOT RESPONDING (362.32s)
Patching 87 files, 160.08 KB/s
I sincerely hope Cryptic employees are continuing to read this thread. If I were them, I might interpret a lot of this thread as whining and crying, but really there is a lot of justified outrage being posted in this thread over the "11th hour" nerf to fleet marks. It would be a serious mistake to ignore what people are saying here.
I've read a lot of posts in this thread that were excellently written with great ideas, concise criticism, constructive proposals, and so on. So I won't really attempt to say much more because everything that needs to be said HAS been said in this thread.
Repetition is necessary though. Unless Cryptic is forced to see the same logical arguments over and over it will be easy for them to continue ignoring the player base and continue to show a lack of respect for communication with the players of STO like myself. Our money keeps them alive, and we should expect a measure of respect in that regard.
--- A major change to the fleet mark system like nerfing Foundry missions should have been tested first. There is a reason you guys have a test server. Start using it more.
--- A major change should provide ample advanced warning for the players.
--- Removing fleet marks from Foundry missions without creating new content or altering existing content to offset that major loss of fleet marks will create a major problem for players and fleets.
--- Existing PVE/PVP content is insufficient for the farming/collection of fleet marks. It has been said that existing content is very limited. There have not been new PVE missions for a long time. Colony Invasion is relatively worthless for time spent. Longer 20-man queues are very difficult to pull a queue together. I personally have never been able to play Big Dig. By nerfing Foundry fleet marks you are:
--- Forcing people to grind the same, extremely limited content over and over and over is not only painful, it easily leads to "burn out." Why would people continue to play a game that becomes boring and unfun when there are new/existing games out there that can easily provide more entertainment?
The point everyone is making isn't that a change to Foundry/fleet marks is the end of Star Trek Online. Part of the point is that there simply isn't enough content. Many players are clearly feeling like all you care about is our money. You don't seem to care about fixing major bugs, errors, server problems, game play issues, adding new content, fixing content, or balancing existing content.
We understand that you need to make money, and we enjoy STO... but please show us some respect before you think about making game-altering changes like the one about to be immediately implemented without testing it first. Please.
Dont hold your breath,nobody's listening,nobody's bothered in craptic.Play the game how "they" want you to play it,proven track record for these peeps... :rolleyes:
Well that explains many things. I'm downloading TOR at the moment ... if this change makes it to holodeck I'm gone. Best of luck to those left behind, I feel for you, I really do.
I feel I should point out 2 things:
1. The changes mentioned n this Tribble topic are being pushed to Holodeck tomorrow.
and
2. TORs F2P model is no better than this one. If anything its on par with this one and in some ways worse.
Doing the same myself actually.....the fleet mark removal is a dork move, totally "What-the-heck-are-you-thinking-thats-so-dumb-I-have-lost-all-faith-in-your-competence-as-a-rational-being" experience.
Grats Cryptic, only 2 other developers have ever made me feel that way....and one released The War Z.
And on the note of the Temporal torpedo oddness - when they were last "fixed" to a Chroniton type instead of tricobalt, they probably did a spaghetti code kitbash bandaid fix, hence the current bugginess. Grats again Cryptic.
To boldly code what no coder would dare to compile.
can I havz your stuffz
see ya don't let the door hit you .. you know in that spot
1. The changes mentioned n this Tribble topic are being pushed to Holodeck tomorrow.
and
2. TORs F2P model is no better than this one. If anything its on par with this one and in some ways worse.
its worse it really feels like a pay-to-win option more than a F2P option IMHO if you want any end game gear you have to pay to get it on your toons but again thats my opinion
Fleet Marks should be awarded for specific fleet or group content, so they were not considered to remain in this new rewards structure.
I'm trying to locate the patch note when they were introduced, but I'm fairly certain that it mentioned they were for a limited-time or were temporary, or at least that was the intent.
Cheers,
Brandon =/\=
uhuh....
well i am positive that your Datamining will show soon enough that Starbase Progression will slow down to a full stop if you guys go through with this.
People are sick and tired of replaying those old Season 6 Fleetmark missions, the KDF queues aren't moving anymore either...
Within a week you will do something to make people earn more Fleetmarks again i am certain of that.
But don't take my word for it, just keep your eyes on your Dataminig machinery and facepalm hard about your decision later when you notice that we can't buy the Fleet Ships you try to sell to us, if we can not progress in the Starbase System.
Is there a weekly "Let's See How We Can TRIBBLE Off The Customer Base" meeting at Cryptic? It seems like everytime things get settled down from the last F-You they pull, something like this happens. It happens too regularly to be coincidence. In the past, I have spent way too much money on this game. Thanks for solving that problem for me, Cryptic.
Well until this is resolved I guess its back to other games very sad to see that the one thing that brought me back to season 7 was the ease of dili and FM grinding through the Foundry missions now leaves me a bit upset. I hope all the Foundry authors that complained that their 2 hour long RP missions were not being played over the 20-30 minute foundry missions are happy that now no one will be playing any foundry missions until this is fixed
Comments
Never mind AFK exploits.
This is backwards from how video games are supposed to work. It's like building a pinball table where you get a million bonus points for losing your ball faster.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
-End of line.
Fleet: 1st Order of Role-Players' Guild - gaming together since 2004
What he said.
they have been destroying this game with every patch, to milk us dry and then move on to a diff game
did u know the dev worked on farmville
I can confirm this: the Temporal Disruption Device is broken.
On Holodeck, my TDD does 10,720.1 kinetic damage (post-consoles and set powers) with a cooldown of 20 seconds. Its cooldown increases to 60 seconds when using Torpedo Spread or High Yield.
On Tribble, my TDD does 5,360.1 kinetic damage (post-consoles and set powers) with a cooldown of 20 seconds. Its cooldown increases to 30 seconds when using Torpedo Spread or High Yield.
I never understood why its cooldown increased at all when using BOff abilities; I always figured it was a holdover from when the TDD was considered a tricobalt torpedo. Seeing as the TDD is not a tricobalt torpedo, shouldn't it be exempt from the changes in this patch? And shouldn't its cooldown always be 20 seconds, instead of variable?
Among the "power players" in my fleet, who raise the lion's share of resources for fleet projects, playing Foundry story missions with a 5-man group was our preferred method of raising fleet marks. We play a variety of content ranging from elite STFs to fleet actions to PVP, but Foundry story missions are our preferred means of resource gathering.
Why?
Because we can reasonably expect that each time we play a mission we will get a new experience.
By completely removing the fleet mark reward from Foundry content, you're introducing a resource vacuum that means we will have to play alternative content to get our fleet marks. Realistically, because of the size of our fleet, that means the "fleet action of the day" (for its 50 FM wrapper).
Unfortunately, unless GMF happens to be the mission du jour, the time committment of playing a 20-man fleet action means that we are missing out on at least one and maybe two Foundry missions. If your intention is to promote Foundry play, this decision is counterproductive to your intention.
Meanwhile, I suspect this will do little to suppress EC grinder missions - which I think we all know are the reason for the recent Foundry nerfs - since the sole reason people play those missions is to rapidly meet the daily Foundry EC cap. Synergy rewards such as dilithium and FMs are secondary rewards that don't represent the reason players run those missions.
Lest this post be entirely negative, let me take a moment to applaud the decision to introduce scaling dilithium rewards, especially if those rewards are fair and represent a competitive incentive to play Foundry content as a dilithium source. However, the decision to remove Fleet Marks seems poorly considered. Would it not be wiser to simply introduce a scaling FM reward as well?
A scaling fleet mark reward would devalue timed minimum-duration dilithium farming missions and EC grinders without introducing a structural disincentive for fleets to play these missions.
This decision brings to mind the choice to remove dilithium from STFs. I understand the desire of the development team to weaken reward synergy and therefore encourage players to utilize traditionally-underplayed content, but wasn't the lesson learned that reducing key resource rewards doesn't only add an incentive to play other content - it adds a disincentive to play the content that lost the reward.
In my experience, for all its occasional missteps STO provides a good gameplay experience and is administered by a development team that cares about the quality of this product. I hope you take a moment to reflect on this decision and consider the ramifications of this change on the ability of players like myself to balance their responsibilities to their fleets with their desire to play Foundry content - including as a team-based, fleet activity.
As another poster said, "put the nerf bat down and walk away" devs. From the overreaction to people jumping off a very obvious cliff in "the Fast and the Flurrious" to the condemnation of people taking advantage of every easy opportunity to earn dilithium or fleet marks it seems that the dev team has been getting very pushy about trying to get folks to play the game they way they are "supposed to." In the meantime, Mk XII gear once obtainable with prototype borg salvage gets taken away and any equivalent gear purchasable through the Rep system now costs a shipload of dilithium in addition to omega marks and other resources. This is on top of the starbase and embassy grinds.
I am sick and tired of wondering now each time I discover something new or useful in this game how long it will be before said thing gets nerfed or removed. Oh yeah, where is that Romulan Flamethrower? I guess further ruining my tricobalt fun (are pvp'ers STILL whining about them even after the nerf? Or are people doing things with them that they "shouldn't?") is more important than fixing the BOFF slot issues, space tray issues, PvE queue issues with people getting dropped from games left and right, lag issues, server issues.....
Former/Cryptic Name: Captain_Hans_Langsdorff
Founding member, Special Service Squadron
"Fear God and Dread Nought." First Sea Lord, Adm. Jacky Fisher
Well said.
I'm certainly in the "Opposed to the removal of FM's" group. I would invite a scaling reward of the FM's in accordance with the other rewards, but the outright removal at this point seems arbitrary and inflammatory with little explanation as to the 'real' reason/need for it?
I sincerely hope we don't see Fleet Mark Packs showing up on the C-Store shortly after this.
I see 16 pages of people freaking out at the idea, hours after it was posted on the test server notes...
This is going to be the topic from hell once all the casuals log in during the course of the following week.
Anyhow, just another 2 bits to toss into the rapidly filling pot...
That right there is whats needed accross the board on all missions, be it solo, 2man, 5man, 10man or 20+. Have a base say 22 (based on omega marks from optionals gained) for solo, multiply that by .5% for every person on the team:
2man - foundry - 33marks
5man - foundry/pvp/stf - 66marks
10man - fleet actions/"adventure" zones- 120marks
20man - fleet actions (elite)/fleetbase defence - 240 marks
This would be a more fair and reasonable way to promote fleet teaming.
Twitter | Blog | Original Join Date: Dec 2007 | Gaming Setup | Raptr Profile | Gamer DNA
The opinions expressed in my posts are my own views and do not reflect on any other entity(s) or person(s) I may or may not represent at the time.
Has Cryptic considered scaling fleet mark rewards for Foundry Play as well? Or a flat 25 marks per playthrough? Or immediately adding a reward of 150 Fleet marks for the PVP dailies? Or a scaling reward based on performance in PVP of Fleet Marks?
I could go on. I think the best systems work when they are easily accessible irrespective of what the player is doing. This way we can all do what we enjoy and be rewarded for it.
By the way, why don't FLEET actions give us FLEET Marks, when we complete them... why is there only a daily for that...?
Thanks for reading and keep up the good work Cryptic!
Man, I like that idea. But I don't see them giving a 1:1 ration. I'd settle for a 5:1 ratio.
Small Guilds can not get their fleet base up. because of that they cant get the ships, Doff, gear for later in game. Because of that players look for new fleets or quit over the drama. Or quit over the fleet hunt. Or give up on playing cause the new fleet isnt the friends they had in the old one. Id say negative reactions are mor elikely than positive ones due to the forced nature of the change.
So, what id propose.
Reduce Fleet marks for the Reports quest or increase the time on it. For example make it 1:30 minute quest time. That will alter how people approach grinders which will make Foundry authors happy. Marks will still be avalible (at 1/3 of previous levels) but they will still be there.
Then look at the marks cost for top tier fleets and make some projections on if it will still be reasonable for a small fleet to accomplish it.
Additionally I love the idea of more actual dailies (Or perhaps 6 hour quests?) that give small amounts of marks. Perhaps your first round of Tholian Quests. Your first exploration of the day. Look at 2-3 hours as an average play time and figure out how to fill it with useful Mark things.
Thank you for making the game, please leave the Starbase within reach of those Fleets who might not have huge player bases.
The Stars are Mine.
http://sto-forum.perfectworld.com/showthread.php?t=482871&page=2
I'm sorry, but with a mission rewarding FM from roughly August-Now, that is not temporary. Just like with Dilithium from STF's you cannot just take this away and not think the players would notice and be upset!
Well that explains many things. I'm downloading TOR at the moment ... if this change makes it to holodeck I'm gone. Best of luck to those left behind, I feel for you, I really do.
Doing the same myself actually.....the fleet mark removal is a dork move, totally "What-the-heck-are-you-thinking-thats-so-dumb-I-have-lost-all-faith-in-your-competence-as-a-rational-being" experience.
Grats Cryptic, only 2 other developers have ever made me feel that way....and one released The War Z.
And on the note of the Temporal torpedo oddness - when they were last "fixed" to a Chroniton type instead of tricobalt, they probably did a spaghetti code kitbash bandaid fix, hence the current bugginess. Grats again Cryptic.
To boldly code what no coder would dare to compile.
I've read a lot of posts in this thread that were excellently written with great ideas, concise criticism, constructive proposals, and so on. So I won't really attempt to say much more because everything that needs to be said HAS been said in this thread.
Repetition is necessary though. Unless Cryptic is forced to see the same logical arguments over and over it will be easy for them to continue ignoring the player base and continue to show a lack of respect for communication with the players of STO like myself. Our money keeps them alive, and we should expect a measure of respect in that regard.
--- A major change to the fleet mark system like nerfing Foundry missions should have been tested first. There is a reason you guys have a test server. Start using it more.
--- A major change should provide ample advanced warning for the players.
--- Removing fleet marks from Foundry missions without creating new content or altering existing content to offset that major loss of fleet marks will create a major problem for players and fleets.
--- Existing PVE/PVP content is insufficient for the farming/collection of fleet marks. It has been said that existing content is very limited. There have not been new PVE missions for a long time. Colony Invasion is relatively worthless for time spent. Longer 20-man queues are very difficult to pull a queue together. I personally have never been able to play Big Dig. By nerfing Foundry fleet marks you are:
--- Forcing people to grind the same, extremely limited content over and over and over is not only painful, it easily leads to "burn out." Why would people continue to play a game that becomes boring and unfun when there are new/existing games out there that can easily provide more entertainment?
The point everyone is making isn't that a change to Foundry/fleet marks is the end of Star Trek Online. Part of the point is that there simply isn't enough content. Many players are clearly feeling like all you care about is our money. You don't seem to care about fixing major bugs, errors, server problems, game play issues, adding new content, fixing content, or balancing existing content.
We understand that you need to make money, and we enjoy STO... but please show us some respect before you think about making game-altering changes like the one about to be immediately implemented without testing it first. Please.
SERVER NOT RESPONDING (362.32s)
Patching 87 files, 160.08 KB/s
Dont hold your breath,nobody's listening,nobody's bothered in craptic.Play the game how "they" want you to play it,proven track record for these peeps... :rolleyes:
I feel I should point out 2 things:
1. The changes mentioned n this Tribble topic are being pushed to Holodeck tomorrow.
and
2. TORs F2P model is no better than this one. If anything its on par with this one and in some ways worse.
can I havz your stuffz
see ya don't let the door hit you .. you know in that spot
its worse it really feels like a pay-to-win option more than a F2P option IMHO if you want any end game gear you have to pay to get it on your toons but again thats my opinion
uhuh....
well i am positive that your Datamining will show soon enough that Starbase Progression will slow down to a full stop if you guys go through with this.
People are sick and tired of replaying those old Season 6 Fleetmark missions, the KDF queues aren't moving anymore either...
Within a week you will do something to make people earn more Fleetmarks again i am certain of that.
But don't take my word for it, just keep your eyes on your Dataminig machinery and facepalm hard about your decision later when you notice that we can't buy the Fleet Ships you try to sell to us, if we can not progress in the Starbase System.