Yeah it will disarm one bomb but it will ignite another one from fleet mark afkers.
Or people that do not do PvP, like myself.
[06/16 11:51] [Combat (Self)] Your Advanced Dual Heavy Radiant Antiproton Cannons - Hypercharge deals 237970 (113626) Antiproton Damage(Critical) to Tactical Cube.
AHAHAHA! Eat it Borg!
[09/15 11:01] [Combat (Self)] You lose 12187085 Cold Damage from Death.
Death is OP, please nerf. I BLAME KURLAND FOR THIS!
Awesome changes. I am happy that FMs were removed. Fleets should do fleet things for fleet things.
Just to be clear:
All spotlight missions will reward the same as a qualifying mission, with two exceptions.
Once every 24 hours, the first spotlight mission completed in that time frame will get a bonus 1440 Dilithium.
Once every 24 hours, the first spotlight mission completed in that time frame will get a scaling amount of Energy Credits, based on the player's level.
Is this how spotlight rewards work? What happened to the other special rewards that were on tribble a long time ago?
I'm reading it as "play one spotlight for regular dil +1440 +ECs."
There are some soloers that are in fleets and the foundry change decreases their ability to gain Fleet Marks. Now there is just the 10 Fleet Marks from doing the Fleet dailies and converting Commendation XP to Fleet Marks for them. Not every fleet member groups with their fleet and like to play the game at their own pace without having to worry about other people, but they enjoy the conversions that fleet members get into and helping to build the starbase.
These changes to the foundry imply there was something wrong with it in the first place, which is unlikely. I'm not sure how making the foundry worthless is going to be of any benefit to anyone, least of all the authors of those foundry missions
Where will our fleet marks come from now? The fleet actions don't give enough, considering the amount needed just to complete the first tier of a starbase. I suggest adding dil and marks to episodes - more time is spent these days on the grind than the story and that would be an incentive to replay episodes again.
Fleet Marks should be awarded for specific fleet or group content, so they were not considered to remain in this new rewards structure.
I'm trying to locate the patch note when they were introduced, but I'm fairly certain that it mentioned they were for a limited-time or were temporary, or at least that was the intent.
Cheers,
Brandon =/\=
No Brandon - they were initially for limited time and then it was changed to permanent rewards.
Well there goes any contribution I give my base fleet mark wise now.
Ok so how is this helping anyone except for the people who cried about their foundry missions not getting attention anymore?? And what about the smaller fleets? You take away their main source of getting fleet marks and then theres no clue of this being added on anywhere?? Yes i understand that fleet events were supposed to be done as a team but do you realize that since the addition of he so called 'grind' foundry missions that fleets have been doing this to earn marks AND dili for the fleet????????? if you're going to remove a big chunk of in fleet income it HAS TO BE ADDED BACK AT THE SAME TIME..... not weeks later. And if people are complaining about waiting for fleet events its because most people who've played this game long enough realize that the only time to do the fleet que's is when the event is going on beuase any other time the payout isn't worth it... So either fix this or even if you're going to do a scaleout pay for everything else how about doing this for the fleet marks as well???
There are some soloers that are in fleets and the foundry change decreases their ability to gain Fleet Marks. Now there is just the 10 Fleet Marks from doing the Fleet dailies and converting Commendation XP to Fleet Marks for them. Not every fleet member groups with their fleet and like to play the game at their own pace without having to worry about other people, but they enjoy the conversions that fleet members get into and helping to build the starbase.
You can get Fleet Marks via Commendation XP (Doffing)
I'm trying to locate the patch note when they were introduced, but I'm fairly certain that it mentioned they were for a limited-time or were temporary, or at least that was the intent.
Cheers,
Brandon =/\=
if i remember correctly it said nothing of the sort , it seems you are TRIBBLE the smaller fleet again which is beyond me
If the marks go all PvP that will be even worse, as you're essentially condemming anyone that isn't an escort/tac captain to being a second-rate fleet citizen. PvP has never been about balance in video games, it's all about prime build. And anyone running anything but that prime build, even a good player, is never going to be quite top level.
Unless there's a massive reduction coming to fleet costs (which frankly should be in the works either way), this is pretty damaging to the whole fleet concept.
There is literally no reason to outright remove Fleet Marks from the Foundry. Absolutely none. Just make them scale like everything else, and honestly I'd be 100% totally fine with that. That would be fair enough.
Or for that matter, even returning Investigate Officer Report to a 20 hour cooldown instead of 4 minutes would have been reasonable.
This just reeks of fighting ants with napalm, sorry.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
if no fleet marks from foundry missions anymore, my bases are screwed. thats proboly the source of 50% or more of all fleet mark gathering, and its being removed. wow.
its time to stop ****ing around and GIVE FLEET MARKS FOR PVP ALREADY:mad:
also the tric torp nerf, with a higher firing rate, unless you nerfed HY plasmas too they will deal more damage then HY tric torps now. making them totally worthless. plasma torps only have an 8 second cooldown, and can have HYs stacked so they can be fired every 8 seconds with a single launcher.
i can understand the mine rebalanced, but the torp rebalanced makes no sense. minimax is going to be pissed
Well i can say my opinion is this? Why are you guys taking away from people who were honestly playing the real missions to get marks? How was that a problem other than the whiny little TRIBBLE who didnt like it. It takes alot of fleet marks to complete fleet missions nowadays and now just because some whiny little a-holes that didn't like it, now its gonna get removed...but really a scaling reward...just another way to ensure players are spending more and more time grinding instead of playing the game....Lets make them grind more and more...(seems to be the mod-do for this game lately). My mod-do has been lately is playing less and less because this TRIBBLE is getting old in the fact that major game bugs still exist, but yet they waste the countless hours on a issue like this...but a major video bug or the numerous is allowed to stay for months. That is not the way to run a server and eventually it will start showing when this game goes down. And no im not being a doom sayer or whatever stupid its called just being honest. Tons of fleets are already voicing there opinions in game..Come on PWE pay attention....you guys are supposed to fix the game not break it worse than it already is...
If they make something idiot proof. They will come out with better idiots
What I find frustrating is that nobody thinks to tweak these reward structures gradually and actually observe the results on the Holodeck population. Instead we get sweeping changes all the time...
Correct; they are no longer offered with these Foundry reward changes.
Cheers,
Brandon =/\=
Very sad. Not sure how I'm going to manage to accumulate Fleet Marks going forward when I'm soloing most of the time, if I can't play the content I like to play.
Any chance the CXP->FM DOFF assignment can be adjusted to reward better accordingly?
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
You guys mad at the grind missions? Didn't you create foundry so you wouldn't have to bother with creating new story line missions? You exploit them so you won't have to work as hard but you get mad when we do? Very funny.
How about you guys go back to making weekly FE's and then gripe that we're using the foundry to take the easy way out. Until then, lead by example.
PS Want us to do Fleet events? Right now there are 4 space fleet missions. 2 are exactly the same except one is for 20 people and the other is for 5. How about creating 2 or 3 more with some decent rewards. If you go by the intricate story line and complexity of the 4 existing missions, I'm guessing cranking these out shouldn't take more that 20 or 30 minutes.
Taking FM away is ridiculous. I've waited in fleet queues for 45 minutes on the KDF side before it finally popped for a measly 16 marks because the team sucked. not everyone can plan their day to be online during a fleet event for the extra marks, and not everyone enjoys waiting 45 freaking minutes to get into a queue. You need to find another way that people can earn 50 FM every half an hour guaranteed regardless of others in queues. Most fleets have players in different time zones and are not always on and playing your grindy TRIBBLE content at the same time. Doing the same ridiculously easy missions over and over again is not fun. Some of your decisions are mind blowing, really how do you come up with this stuff.
Maybe soloing and fleeting are inherently incompatible. You know, like, if you want to be in a fleet and you want your fleet to have a shiny stabase, then your fleet should play like a fleet.
Or else, they don't deserve their shiny starbase.
Granted, the way "fleeting" was set up with the starbase, it never really encourage a fleet to play together. It only encourage everyone to contribute to a community charity while they play FvE missions with team members of other fleets.
Sure, foundry FMs were an exploit. But that is a symptom of a system design issue for rewarding fleet marks.
Base construction is already difficult for anyone not in the top 10% fleets with hundreds of active members, mostly due to lack of fleet marks. This is because while projects scale up geometrically as the tiers increase, the rewards from fleet activities do not.
Consider that to trigger three projects in a starbase at Tier 4, you need 3 x 900 -> 2,700 marks. The average fleet action gives about 20 marks per run. That is 135 runs / day. For a fleet of 20 active members (only a little less than the so-called "balanced" fleet at 25 actives), that is 7 x 15 mins = close to 2 hours per day invested in fleet mark activities alone. For EVERY active member of the fleet. Is that reasonable? Especially with more fleet holdings coming down in future seasons?
If fleet activities awarded marks like elite STFs awarded Omega marks, no one would be exploiting things like the Foundry for FMs. It'd also be a reasonable compromise if the 50 marks were moved to the Officer of the Watch mission, and put it on a 1 hour cooldown or something reasonably short. This way fleets can still get a reasonable output of marks in a reliable, non-painful way.
In either case, as a bonus, I won't ever have to put up with random foundry missions again. Two birds with one stone.
I never expected the Fleet Mark gravytrain to last forever, as it really was just unintended farming. However, right now it does show how VITAL that bit of farming was for all the smaller fleets, which were starving for Fleet Marks and Dilithium even before the Embassy rolled out.
Currently there is absolutely no incentive for anyone to start up a new fleet with just their friends, as the costs will quickly require efforts of dozens if not hundreds of active players. Add to this the hard minimum time required with running full projects every day, and the enthusiasm will quickly melt away when the small group realizes they will eventually not be able to meet up the demands at all even if they play the game like a second job.
And of course, as mentioned the PvP reward introduction wouldn't help either, as you have 1) people who don't PvP, 2) builds that are required for PvP. A more important decision would be the slashing the costs (and not just some 10% or so of the costs, more closer to over 50% slashed around the later half of the projects) for the Fleet projects and upgrades if there is any intent to encourage new OR small fleets to exist at all.
Awesome changes. I am happy that FMs were removed. Fleets should do fleet things for fleet things.
You're happy now but you're going to cry in a few days because people will start to farm long story missions with a long average playtime to get max rewards with the minimum investment in time, skipping all dialogs and stuff like that. It will lower significantly the rewards for people playing these missions with the intent to read all the walls of text.
To get a fair reward for everyone you'll have to devote at least half of your mission to combat, because it can't be skipped. Now diplomacy missions are dead.
Removing the Fleet Marks is a horrible idea. This just killed any foundry play (story and "grinder" both) for me. I've been in contact with most of my fleetmates as well; we believe this change will halt any progress we had in advancing our fleet holdings.
Well done Cryptic, you just lost at least one foundry player and put a fleet on life support.
There was no reason for this to happen when a simple change to the foundry menu organization was all that was needed.
Thank you for the T6 Galaxy Class. - I support Tovan Khev. - Please bring back the exploration missions.
I'm with everyone else on this thread. Removing FM from Foundry "Bad Idea".
My fleet made a concentrated effort to do as many Foundry Missions in order to reach the T4 Starbase project thresholds. Either lower the damn requirements or put more rewards in other locations. Hell add them to the episodes missions, the replay value of them are TRIBBLE poor.
Increase the rewards on the Adventure Worlds. Besides doing them for a few minutes to see what is there or an accolade or two. There is no real reason for them, since the time to effort reward ratio sucks.
Add more rewards to Accolades. Beside a few handful that adds a benefit most of them don't do anything.
Add special FM doffing missions that only reward FM, just like we have one for Dil.
Add FM to crafting.
Hell you can add FM to anything and you will find people will start doing them more, because you've made the requirements so freaking high on the Starbases.
There should be a system where Fleet Marks would be award if members of the same fleet are teamed up together and playing any of the content in the game.
Comments
Then here's MY feedback;
Increase the amount of Fleet Marks rewarded elsewhere -across the board-.
Running No Win Scenario for a measly 20-30 Marks, when Fleet Projects can require several HUNDRED/THOUSAND Marks, is utter nonsense.
And while your at it, please increase the Romulan Mark rewards from the Tau Dewa Patrol / Red Alert.
Or people that do not do PvP, like myself.
[06/16 11:51] [Combat (Self)] Your Advanced Dual Heavy Radiant Antiproton Cannons - Hypercharge deals 237970 (113626) Antiproton Damage(Critical) to Tactical Cube.
AHAHAHA! Eat it Borg!
[09/15 11:01] [Combat (Self)] You lose 12187085 Cold Damage from Death.
Death is OP, please nerf. I BLAME KURLAND FOR THIS!
Just to be clear:
Is this how spotlight rewards work? What happened to the other special rewards that were on tribble a long time ago?
I'm reading it as "play one spotlight for regular dil +1440 +ECs."
Where will our fleet marks come from now? The fleet actions don't give enough, considering the amount needed just to complete the first tier of a starbase. I suggest adding dil and marks to episodes - more time is spent these days on the grind than the story and that would be an incentive to replay episodes again.
No Brandon - they were initially for limited time and then it was changed to permanent rewards.
Well there goes any contribution I give my base fleet mark wise now.
You can get Fleet Marks via Commendation XP (Doffing)
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
if i remember correctly it said nothing of the sort , it seems you are TRIBBLE the smaller fleet again which is beyond me
DELTA PRICE RISING
If the marks go all PvP that will be even worse, as you're essentially condemming anyone that isn't an escort/tac captain to being a second-rate fleet citizen. PvP has never been about balance in video games, it's all about prime build. And anyone running anything but that prime build, even a good player, is never going to be quite top level.
Unless there's a massive reduction coming to fleet costs (which frankly should be in the works either way), this is pretty damaging to the whole fleet concept.
There is literally no reason to outright remove Fleet Marks from the Foundry. Absolutely none. Just make them scale like everything else, and honestly I'd be 100% totally fine with that. That would be fair enough.
Or for that matter, even returning Investigate Officer Report to a 20 hour cooldown instead of 4 minutes would have been reasonable.
This just reeks of fighting ants with napalm, sorry.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
its time to stop ****ing around and GIVE FLEET MARKS FOR PVP ALREADY:mad:
also the tric torp nerf, with a higher firing rate, unless you nerfed HY plasmas too they will deal more damage then HY tric torps now. making them totally worthless. plasma torps only have an 8 second cooldown, and can have HYs stacked so they can be fired every 8 seconds with a single launcher.
i can understand the mine rebalanced, but the torp rebalanced makes no sense. minimax is going to be pissed
DONNNNGGG Thats the death Knell sound to so many fleets ... TY
Very sad. Not sure how I'm going to manage to accumulate Fleet Marks going forward when I'm soloing most of the time, if I can't play the content I like to play.
Any chance the CXP->FM DOFF assignment can be adjusted to reward better accordingly?
Link: How to PM - Twitter @STOMod_Bluegeek
They don't belong to the Foundry, but maybe Cryptic will increase the alternative ways to reward them, like with Fleet Actions.
What would be extra cool is if your fleets got bonus FMs for actually playing a FvE event as a fleet.
How about you guys go back to making weekly FE's and then gripe that we're using the foundry to take the easy way out. Until then, lead by example.
PS Want us to do Fleet events? Right now there are 4 space fleet missions. 2 are exactly the same except one is for 20 people and the other is for 5. How about creating 2 or 3 more with some decent rewards. If you go by the intricate story line and complexity of the 4 existing missions, I'm guessing cranking these out shouldn't take more that 20 or 30 minutes.
http://sto-forum.perfectworld.com/showpost.php?p=5593791&postcount=2
Maybe soloing and fleeting are inherently incompatible. You know, like, if you want to be in a fleet and you want your fleet to have a shiny stabase, then your fleet should play like a fleet.
Or else, they don't deserve their shiny starbase.
Granted, the way "fleeting" was set up with the starbase, it never really encourage a fleet to play together. It only encourage everyone to contribute to a community charity while they play FvE missions with team members of other fleets.
Base construction is already difficult for anyone not in the top 10% fleets with hundreds of active members, mostly due to lack of fleet marks. This is because while projects scale up geometrically as the tiers increase, the rewards from fleet activities do not.
Consider that to trigger three projects in a starbase at Tier 4, you need 3 x 900 -> 2,700 marks. The average fleet action gives about 20 marks per run. That is 135 runs / day. For a fleet of 20 active members (only a little less than the so-called "balanced" fleet at 25 actives), that is 7 x 15 mins = close to 2 hours per day invested in fleet mark activities alone. For EVERY active member of the fleet. Is that reasonable? Especially with more fleet holdings coming down in future seasons?
If fleet activities awarded marks like elite STFs awarded Omega marks, no one would be exploiting things like the Foundry for FMs. It'd also be a reasonable compromise if the 50 marks were moved to the Officer of the Watch mission, and put it on a 1 hour cooldown or something reasonably short. This way fleets can still get a reasonable output of marks in a reliable, non-painful way.
In either case, as a bonus, I won't ever have to put up with random foundry missions again. Two birds with one stone.
Someone in this thread mentioned something about FM's needed for T2... bro, you don't even know how much is demanded on higher tiers :eek:
Currently there is absolutely no incentive for anyone to start up a new fleet with just their friends, as the costs will quickly require efforts of dozens if not hundreds of active players. Add to this the hard minimum time required with running full projects every day, and the enthusiasm will quickly melt away when the small group realizes they will eventually not be able to meet up the demands at all even if they play the game like a second job.
And of course, as mentioned the PvP reward introduction wouldn't help either, as you have 1) people who don't PvP, 2) builds that are required for PvP. A more important decision would be the slashing the costs (and not just some 10% or so of the costs, more closer to over 50% slashed around the later half of the projects) for the Fleet projects and upgrades if there is any intent to encourage new OR small fleets to exist at all.
You're happy now but you're going to cry in a few days because people will start to farm long story missions with a long average playtime to get max rewards with the minimum investment in time, skipping all dialogs and stuff like that. It will lower significantly the rewards for people playing these missions with the intent to read all the walls of text.
To get a fair reward for everyone you'll have to devote at least half of your mission to combat, because it can't be skipped. Now diplomacy missions are dead.
God, lvl 60 CW. 17k.
Well done Cryptic, you just lost at least one foundry player and put a fleet on life support.
There was no reason for this to happen when a simple change to the foundry menu organization was all that was needed.
My fleet made a concentrated effort to do as many Foundry Missions in order to reach the T4 Starbase project thresholds. Either lower the damn requirements or put more rewards in other locations. Hell add them to the episodes missions, the replay value of them are TRIBBLE poor.
Increase the rewards on the Adventure Worlds. Besides doing them for a few minutes to see what is there or an accolade or two. There is no real reason for them, since the time to effort reward ratio sucks.
Add more rewards to Accolades. Beside a few handful that adds a benefit most of them don't do anything.
Add special FM doffing missions that only reward FM, just like we have one for Dil.
Add FM to crafting.
Hell you can add FM to anything and you will find people will start doing them more, because you've made the requirements so freaking high on the Starbases.
http://sto-forum.perfectworld.com/showpost.php?p=5593791&postcount=2
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"