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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited January 2013
    I did also notice something on Geko's twitter.

    "Fixed a bug on a lot of fleet ships. You'll see the shield hp go up for a lot of fleet ships. Not sure when this will go live."

    I wonder, if that means those odd shield modifiers.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    rudiefix1rudiefix1 Member Posts: 420
    edited January 2013
    Dread Bug vs. Kar'Fi:

    +10.5k hull
    -.05 shield modifier
    +500 crew
    -1 turn rate
    +.02 impulse modifier
    ? inertia
    +1 tac console
    +2 eng console
    -2 sci console
    +5 aux power
    +subsystem targeting
    -PSG console
    +DCI console (can also use the DCP console, including a 2pc bonus)
    Kar'Fi: LCdr Lt Lt Cmdr En
    Dread Bug: Cmdr Lt LCdr En Lt

    I have to wonder what Kar'Fi captains think about that one...

    Why ??? +subsystem targeting
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
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    rudiefix1rudiefix1 Member Posts: 420
    edited January 2013
    dalnar83 wrote: »
    I did also notice something on Geko's twitter.

    "Fixed a bug on a lot of fleet ships. You'll see the shield hp go up for a lot of fleet ships. Not sure when this will go live."

    I wonder, if that means those odd shield modifiers.

    Does that mean my saber, K'tinga etc will be even stronger
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited January 2013
    rudiefix1 wrote: »
    Does that mean my saber, K'tinga etc will be even stronger

    My guess is, they will have normal shield modifers. But, really no idea.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    havamhavam Member Posts: 1,735 Arc User
    edited January 2013
    KK the dreadnought is just horribad, and i doubt that even jem bug pets can make it viable in PvP. unless they get the victory is life proc, lolz @ the idea of SNB fighter pets. Like the breen ship, the layout just doesn't quite cut it.

    As for the heavy escort, let it have bug pets too, just for fun sake. The turn seems to be a bit on the low, even the breen cruiser has a higher turnrate.

    The console will make sure that every bug pilot is going to buy both ships anyway.
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited January 2013
    The turn rate of Galaxy...can't be that bad :P I can already see the screams for higher turn rate, and the DS9 dev fan boys will eventually yield, and the mockery to Galaxy's turn rate will be complete.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited January 2013
    :(

    Buff mah Galaxy.
    [SIGPIC][/SIGPIC]
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited January 2013
    sophlogimo wrote: »
    I rather hope for the devs making beams competitive to cannons in some way.

    "Hope is the first step on the road to disappointment." Thats from another franchise though. Fits in STO rather well.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    shimmerlessshimmerless Member Posts: 0 Arc User
    edited January 2013
    It's weird that this thought only recently occured to me, but how on earth are they going to balance the visual size of the JHAS pets against an actual player JHAS?
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
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    xantrisxantris Member Posts: 0 Arc User
    edited January 2013
    It's weird that this thought only recently occured to me, but how on earth are they going to balance the visual size of the JHAS pets against an actual player JHAS?

    JHAS are roughly the same size as BoPs., so I'd look to the BoP hanger pets as your answer.
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    havamhavam Member Posts: 1,735 Arc User
    edited January 2013
    sophlogimo wrote: »
    Why do you think it is a bad ship? Just the turnrate?

    Too many Tac BO stations, not enough Sci or Eng. I mean with that turnrate its a carrier alright. The only saving grace of the Gal-X was to use it as a healer iwth the occasional chance to land a lance in PvP. Most people just put tacs in it and tried to do damage, but with an eng as a healer the Gal-X could be okish.

    THe same applies to the bugnought, it just won't be doing a very good job as tank either. I don't have a Kar'fi but i really doubt that either eng or tac can make this ship do something usefull, that almost all other ships can't do better. For a Lobi ship that is indeed pretty weak. If the pets have ViL proc, it will be outright banned from all serious PvP, which would suck, and Victory is Life doesn't do much in PvE, since NPCs don't use many buffs to start with. Sooooo it will fail at PvP and PvE.

    I m very tempted to play with it, but I can't come up with a good set-up for it right now. Maybe with some testing, but given the price..... not going to happen.
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited January 2013
    Nothing wrong with Tac in Galaxy-X :P It's not people are focus firing you because you are tac, but because you are flying THIS ship :P

    But hey, maybe something similar will happen to bugnaughts, always the prime target, always the first to xplode :P
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    dant158#3249 dant158 Member Posts: 11 Arc User
    edited January 2013
    Each and every release makes me more and more happy that I can resist the occasional temptation to play STO again :P
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    cidstormcidstorm Member Posts: 1,220 Arc User
    edited January 2013
    I'm really upset they decided to make the heavy escort a carrier hybrid. I don't think we ever see anything in the show supporting that.

    On the other hand, it might be the only thing keeping it close to balanced.

    The same goes for dreadnaught, minus the balance part. It might still be good in pugs or ridiculous alpha strike teams?
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2013
    The more I look at the Dread Bug, the more it screams PvE. Without the Sci goodies to allow you to do something possibly about somebody sitting on you - that extra hull's not going to mean much. Against NPCs...well, they're not too bright. The ship could do pretty well in most PvE.

    Course, I think many of us are looking at it as slug with an Escort-like BOFF layout that lacks the maneuverability of an Escort... it's a "heavy" glass cannon. Thing is, we don't know how it's going to play with the DCI/DCP consoles, etc. It's possible that they've balanced it around the potential of using those two with the 2pc bonus (and even the Mk XII Jem set, eh?).

    Somebody's going to have to buy it and fly it. Folks are going to have to kill it. Then we'll know. Until then, we're all just playing spreadsheet warriors...
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    diogene0diogene0 Member Posts: 0 Arc User
    edited January 2013
    sophlogimo wrote: »
    I rather hope for the devs making beams competitive to cannons in some way.

    No way. Ships should have tanking OR dps, but not both.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
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    aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited January 2013
    diogene0 wrote: »
    No way. Ships should have tanking OR dps, but not both.

    A year or two ago some said the same thing about Sci powers and DPS . If you wanna play Sci , play a Sci , cast spellz , do Sci stuff . DPS is 4 Tacs baby !!!

    Now we haz Vesta (sensor scan + sub nuke + cannons + extended phaser lance + subsystem targeting) .

    So yeah ... . :o
    What's "in" today , will be "out" by tomorrow ... or next year ! :P
    (or by the next lockbox)
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2013
    diogene0 wrote: »
    No way. Ships should have tanking OR dps, but not both.

    Then beams should be competitive to cannons on Escorts, no? :)
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited January 2013
    There is that paradax in STO. Escorts tank almost as well as cruisers, yet cruisers have nowehere the dmg of escorts. Various hybrids make the gap even wider. And I'm not even talking about 5 tac consoles vs 2 tac consoles ships.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    un3xp3t3dun3xp3t3d Member Posts: 7 Arc User
    edited January 2013
    /Team Target [Noob]: Fleet Maneuver Gamma, SNB, VM
    [zone]: LMAO

    /NOOB has survived.

    NOOB - USS I HAZ RSP!
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    adaephondelatadaephondelat Member Posts: 0 Arc User
    edited January 2013
    dalnar83 wrote: »
    There is that paradax in STO. Escorts tank almost as well as cruisers, yet cruisers have nowehere the dmg of escorts. Various hybrids make the gap even wider. And I'm not even talking about 5 tac consoles vs 2 tac consoles ships.

    I agree, cruiser should have at least significant higher hitpoints than escorts. It's hard to argue against that, if you consider that escorts like the fleet defiant or the JHAS have over 3/4 the hp of a cruiser that is basically 10 times larger then them...
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    xantrisxantris Member Posts: 0 Arc User
    edited January 2013
    dalnar83 wrote: »
    There is that paradax in STO. Escorts tank almost as well as cruisers, yet cruisers have nowehere the dmg of escorts. Various hybrids make the gap even wider. And I'm not even talking about 5 tac consoles vs 2 tac consoles ships.

    Until you get a tractor on them or disable an engine, and then the escort burns and the cruiser keeps on trucking.
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited January 2013
    xantris wrote: »
    Until you get a tractor on them or disable an engine, and then the escort burns and the cruiser keeps on trucking.

    But that works both ways, and thanks to inertia, it takes cruisers much longer time to get to full speed, hence he suffers the defence penalty longer. And most cruisers have no APO, even if you PH the tractor, your speed already suffered.

    I understand balancing stuff is harder, but I get the feeling Cryptic is trying to put a square peg to a round hole, and it does not work. I hated cruisers online, but I start to hate tac/escort online even more.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2013
    xantris wrote: »
    Until you get a tractor on them or disable an engine, and then the escort burns and the cruiser keeps on trucking.

    If there was a significant difference...this would be the case. To an extent, that's what folks are asking for, no?

    Look at the damage being done. VM/SNB that Cruiser. How much longer is it going to live compared to the Escort? I mean...really...

    Then look at the damage being done.

    Is the potential difference of how much longer the Cruiser lives balanced against the lesser amount of damage it does?

    It's quite apparent how PvP was never seriously a consideration for the design of the game.

    In PvE where NPCs are not using all the abilities/tactics of players - the survival differences are far more pronounced than they are in PvP.
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    p2wsucksp2wsucks Member Posts: 0 Arc User
    edited January 2013
    Not sure how this got derailed into cruiser vs escort or beams vs cannons.

    But, again the carrier is the only carrier to have 2 hangars and a commander tac and it can fit cannons. It has 4 Tac consoles and 4 forward weapon mounts. A dual aux2batt build w/APO3 or a single w/aux2damp (10 sec shared cooldown w/aux2batt not a big deal) w/RCS and the thing should turn easy enough for DHCs in PvE. Depending on the pets this thing could be the highest PvE dps machine in the game w/Dem2 and pet damage added in.

    For the Heavy Escort (Destroyer) Carrier, that too is made for aux2batt. But, the buff layout can do some even more interesting unique things since the Uni Lt slot could be used for an additional Eng Boff or swapped out for Tac or swapped out for Sci. It is a very versital/flexible Boff layout.

    I'm glad the ships have turnrate drawbacks, I wish more lotto ships had an achilies heal like these and the Vet ships do. I just wish the these "team" console buffs didn't make it into the game.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2013
    p2wsucks wrote: »
    Not sure how this got derailed into cruiser vs escort or beams vs cannons.

    Initially the Dread Bug didn't list that it could use cannons but did list subsystem targeting - so bam - beams suck discussion - they added cannons to the description - so bam - beams vs. cannons discussion.

    As for the Dread Bug - it's going to be like every other ship everybody talks about - until enough folks kill it and kill with it... we just won't know.
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    p2wsucksp2wsucks Member Posts: 0 Arc User
    edited January 2013
    Initially the Dread Bug didn't list that it could use cannons but did list subsystem targeting - so bam - beams suck discussion - they added cannons to the description - so bam - beams vs. cannons discussion.

    As for the Dread Bug - it's going to be like every other ship everybody talks about - until enough folks kill it and kill with it... we just won't know.

    My point is there are more than enough threadnaughts on Beams vs Cannons, cruisers vs w/e. It wasn't meant to be directed at anyone, but just trying to get the threads original subject of the lockbox rewards.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
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    ussultimatumussultimatum Member Posts: 0 Arc User
    edited January 2013
    dalnar83 wrote: »
    There is that paradax in STO. Escorts tank almost as well as cruisers, yet cruisers have nowehere the dmg of escorts.



    I realize there has been a continuous proliferation of survival tools and heals added, but that's kind of a nebulous statement though, isn't it?

    For one thing, it's pretty much expected that an Escort will be mostly built 'selfishly' in that all of their powers are either buffing their offense or their own personal defense. (Consider a JHAS or Patrol Escort with 2x AP Doffs, has a total of 12 boff powers and out of that 9 of them will probably have some survival application).

    A cruiser built for support can't be built as selfishly. Imagine if you had RSPx2 and EPTS 3x2 for example - great, you're survivable but you're also now ignorable.


    Survivability gets even murkier when you add players supporting other players, it's not really 1 ship classes survivability at that point as it is a team effort to keep Player A alive.
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