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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2013
    Does FMG stack with APO?
  • cliftona91cliftona91 Member Posts: 254
    edited January 2013
    Plenty of BOff space for Warp Plasma and a Tractor Beam to make up for it. :)

    [Edit]

    And Siphon Drones/Danubes as well.

    Though I wonder if the Elite versions of the fighters will pick up DEM 3 as the normal ones come with DEM 1?

    Okay, you got me there. It is a nice ship though and I'm glad they didn't go overboard on it's stats.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited January 2013
    Plenty of BOff space for Warp Plasma and a Tractor Beam to make up for it. :)

    [Edit]

    And Siphon Drones/Danubes as well.

    Though I wonder if the Elite versions of the fighters will pick up DEM 3 as the normal ones come with DEM 1?

    Do we know if it can actually use KDF or Fed pets?
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
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  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited January 2013
    Does FMG stack with APO?

    It doesn't sound like it'll share a global cooldown with BOff powers.
    cliftona91 wrote: »
    Okay, you got me there. It is a nice ship though and I'm glad they didn't go overboard on it's stats.


    Indeed, I was imagining it'd be a Heavy Escort Carrier with a turn rate of 17 and two hangars w/ a built-in Sub-Nucleonic Beam console, TBH.
    p2wsucks wrote: »
    Do we know if it can actually use KDF or Fed pets?

    Using the Tholian Carrier as a precedent, it'd be a bit strange for them not to be able to use whatever faction's pets it gets opened up on.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • cliftona91cliftona91 Member Posts: 254
    edited January 2013
    It doesn't sound like it'll share a global cooldown with BOff powers.




    Indeed, I was imagining it'd be a Heavy Escort Carrier with a turn rate of 17 and two hangars w/ a built-in Sub-Nucleonic Beam console, TBH.

    That does sound vicious.

    As for the Dreadnought, if it can equip cannons, it will likely have the same issues as the Gal-X: not enough turn to use them.

    Unlike the Gal-X, it has the Tac Stations for some powerful combinations. And damn does it look tough.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2013
    Heavy Bug vs. Bug:

    +3k hull
    +300 crew
    +1 device slot
    +1 hangar bay
    -8 turn rate
    -.02 impulse modifier
    ? inertia
    -1 tac console
    +1 sci console
    -5 weapon power
    +5 shield power
    +5 aux power
    Bug: Cmdr LCdr En Lt Lt
    Heavy Bug: Cmdr LCdr Lt En Lt

    I'm kind of surprised by the turn rate. I was expecting at least 15.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2013
    Dread Bug vs. Kar'Fi:

    +10.5k hull
    -.05 shield modifier
    +500 crew
    -1 turn rate
    +.02 impulse modifier
    ? inertia
    +1 tac console
    +2 eng console
    -2 sci console
    +5 aux power
    +subsystem targeting
    -PSG console
    +DCI console (can also use the DCP console, including a 2pc bonus)
    Kar'Fi: LCdr Lt Lt Cmdr En
    Dread Bug: Cmdr Lt LCdr En Lt

    I have to wonder what Kar'Fi captains think about that one...
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited January 2013
    cliftona91 wrote: »
    Unlike the Gal-X, it has the Tac Stations for some powerful combinations. And damn does it look tough.

    I'm not sold on it.

    The Ody/Bortas can both run almost as many Tac BOFF stations but it just doesn't make all that much sense to do so on a ship with a base turn rate of 6 imo.
  • papabloodpapablood Member Posts: 6 Arc User
    edited January 2013
    Here we go again....You know Cryptic I was 1 of the ppl that got excited when you all announced STO was going F2P... I was like hell yes finally more players which means faster ques and more stuff for me to kill... But here we are a year later and ques are still slow as hell and your once fun game to play has turned into whoever has enough money to keep up with all your C-store stuff and your lottery boxes are the ones that are benefitting expecially in PVP... Example ... A guy in my fleet spent 200 dollars in 1 day trying to get a bug ship which he finally got... But there is no ship in this game worth that kind of money to ppl like me that dont have money like that to throw around ... So in hindsite I wish the hell you would go back to making ppl pay the 15 monthly or buy a lifetime subsciption and make the ships in game stuff that we can all get our hands on them rather than catering to the people who obviously have tons of money to spend ... But I know you wont because your company is just like all other companies ... You dont care about fair play just how much money you can rake in .... Thats the problem with the whole world these days its nothing but a greedfest... anyways I am done ranting now
    [SIGPIC][/SIGPIC]Target locked Captain....Alpha loaded....5,4,3,2,1.... Target dead captain, locking on next target
  • redrickyredricky Member Posts: 1,004 Arc User
    edited January 2013
    cliftona91 wrote: »
    Okay, maybe so, but every other Escort will outturn it. Heck, the Chimera and Peg'hu destroyers can outturn it

    Yeah but it will be super flexible.

    TT, HYT2 or BO2, CRF2, APO3
    EPTS1, Aux2Batt, RSP or EWP or DEM
    EPTA1, Aux2Batt

    HE
    2 more abilities from any field which will be available at their global cd.

    A low 12 turnrate base, but perma 125 engine power, APO at global, and the AP console. I'm really curious about inertia.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2013
    redricky wrote: »
    I'm really curious about inertia.

    Wish they included that with all ships, definitely.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited January 2013
    Dread Bug vs. Kar'Fi:

    +10.5k hull
    -.05 shield modifier
    +500 crew
    -1 turn rate
    +.02 impulse modifier
    ? inertia
    +1 tac console
    +2 eng console
    -2 sci console
    +5 aux power
    +subsystem targeting
    -PSG console
    +DCI console (can also use the DCP console, including a 2pc bonus)
    Kar'Fi: LCdr Lt Lt Cmdr En
    Dread Bug: Cmdr Lt LCdr En Lt
    I have to wonder what Kar'Fi captains think about that one...

    With a turn rate only 1 point higher then the Vor'quv, I have to kind of laugh at it's 4 Fore Weapon slots. Though it does have enough Engineering to keep it alive. More then likely an EPtS 1, Aux to Sif 1, RSP 2 Or Engi Team 1, EptS 2, RSP 2. Or Engi Team 1, RSP 1, EptS 3. Maybe a Support set up of Engi team 1, EptS 2, Extends 1
    Universal Lt is more then likely going to be Lt Sci.. for HE and TSS. And then the Ensign Sci will be either PH or Tractor beam 1.
    And the obvious choice in the Commander Slot is Attack pattern omega 3. If your using Single Cannons, Rapid Fire 2. If your using Beams, Beam Overload, or Faw 3. If torps, Torp Spread or HY 3..

    It's an.. Interesting Carrier. But I don't know how much more I feel about it till I get the chance to fly it.. if Ever.. :(
    You think that your beta test was bad?
    Think about this:
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    [SIGPIC][/SIGPIC]
  • marc8219marc8219 Member Posts: 0 Arc User
    edited January 2013
    Not to worried about the new Jem ships, they will make nice targets. Just worried about the SS doff.
    I won't be getting anything from this besides the mirror Voquv for my eng due to the better boff/console layout for a tank. Now if only they would let us get Fleet versions of mirror ships.
    Tala -KDF Tac- House of Beautiful Orions
  • maicake716maicake716 Member Posts: 0 Arc User
    edited January 2013
    marc8219 wrote: »
    Not to worried about the new Jem ships, they will make nice targets. Just worried about the SS doff.
    I won't be getting anything from this besides the mirror Voquv for my eng due to the better boff/console layout for a tank. Now if only they would let us get Fleet versions of mirror ships.

    either fleet versions of mirror ships or unlock the skin for use on the fleet ships.

    id totally buy a fleet dssv if i could use the fleet recon on it.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • karisoamatkarisoamat Member Posts: 2 Arc User
    edited January 2013
    IMO with the current BOFF layout Drednought Carrier's surviavability is too low, perhaps you should consider layout such as:
    Com Tac,
    LTC Eng,
    LTC Sci,
    LT Uni.
    Reason is that LT Tac is a bit of overkill, but two extra science abilities sould come in handy.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2013
    webdeath wrote: »
    With a turn rate only 1 point higher then the Vor'quv, I have to kind of laugh at it's 4 Fore Weapon slots. Though it does have enough Engineering to keep it alive. More then likely an EPtS 1, Aux to Sif 1, RSP 2 Or Engi Team 1, EptS 2, RSP 2. Or Engi Team 1, RSP 1, EptS 3. Maybe a Support set up of Engi team 1, EptS 2, Extends 1
    Universal Lt is more then likely going to be Lt Sci.. for HE and TSS. And then the Ensign Sci will be either PH or Tractor beam 1.
    And the obvious choice in the Commander Slot is Attack pattern omega 3. If your using Single Cannons, Rapid Fire 2. If your using Beams, Beam Overload, or Faw 3. If torps, Torp Spread or HY 3..

    It's an.. Interesting Carrier. But I don't know how much more I feel about it till I get the chance to fly it.. if Ever.. :(

    Hrmmm, this was along the lines of the build that came to mind for me.

    Tac Captain

    Passives
    Romulan: +3% Crit, PlacOnCritProc
    Omega: +30 Weapon, KineticProc

    (Rom) TT1, THY2, APO1, APO3
    (Rom) TT1, FAW2

    (Hum) ET1, EPtS2, RSP2
    TSS1, HE2
    PH1


    DOFFs: SDO(BFI), Conn(TT), ME(ET), 2x FDO(CD)

    Deflector/Engine/Shield: Jem'Hadar Mk XII or AKHG(MACO)

    Weapons
    Fore: 3x Phaser Polaron Beam Arrays, Omega Torpedo
    Aft: 2x Phaser Polaron Beam Arrays, Cutting Beam

    Consoles
    Tac: 3x Phase Modulators, Leech
    Eng: Borg, Tachyo, DCP, Neut
    Sci: DCI, Rom Flow [Pla]

    Hangar #1: Scorpions
    Hangar #2: Slavers

    Depends on what the stats/set stats are on the Jem'Hadar set.

    But it's looking at the Omega Weapon Amplifer proc, the Reactive Deflection, both Dom consoles and the bonus for having both, nifty crit, phaser procs, polaron procs, etc, etc, etc...
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    It (Jem Escort Carrier) turns as fast as a Vesta, and has 2 turn rate on the Vor'cha. It's probably fast enough turning for DHC's.

    DDIMS, isn't it funny that this thing is almost stat-for-stat what we were chatting about what the Regent should have looked like as a Tac-heavy Fed cruiser?

    if only the fed cruiser movement stats gravitated a bit more this direction. they really seem more and more ponderous compared to all the ships of similer size turning SO much better
    dalnar83 wrote: »
    Too bad they do not bother to post inertia ratings.

    the inertia score would be EXTREMELY important information on the escort with the tweener turn rate it has. im going to guess 35-50
    redricky wrote: »
    Yeah but it will be super flexible.

    TT, HYT2 or BO2, CRF2, APO3
    EPTS1, Aux2Batt, RSP or EWP or DEM
    EPTA1, Aux2Batt

    HE
    2 more abilities from any field which will be available at their global cd.

    A low 12 turnrate base, but perma 125 engine power, APO at global, and the AP console. I'm really curious about inertia.


    this ship is basically a fatter, slower vet ship with a hanger as far as im concerned. 2 AtB would of course be the best chance this ship has of being competitive with its turn rate. this, with a LT sci, is exactly the station setup to use on such a thing. with its control potential it will be like flying a cross between a vorcha and a vet ship. do like, but i'll never be getting one im sure


    i cant remember a time when i was this revealed when reading about new ship stats. pvp wont be harmed at all by this lockbox. well, maybe ground with some of the new doffs, but i think space will be ok.

    we are definitely seeing a shift, they are releasing pve toys more then focused 11/10 ships like the bug and recluse now. first the vesta, wile also being the 'best' sci ship, would make any pve MUCH easier to shoot through vs other sci ships. then the breen ship, a cruiser with escort stations, its extra sturdy and turns well enough to handle any pve, but its to slow to be used exactly like an escort with any sucsess. these are jack of all trades have flaws that will keep them from reinventing pvp balance around them. so very revealed by what i see. great job devs!


    the carrier i sorta feel sorry for, nothing with that turn rate needs a COM and LT tac. thats going to be the easiest thing to blow up in the game.

    the mirror kdf carrier, wow that station setup is NICE. LTC and LT eng with LTC tac. just COM sci it enough for such a thing, more then that on something so slow is not needed. hell, you could 2 AtB that thing now too! APO at global lol. launching things might be impaired with the lower aux though
  • marc8219marc8219 Member Posts: 0 Arc User
    edited January 2013
    karisoamat wrote: »
    IMO with the current BOFF layout Drednought Carrier's surviavability is too low, perhaps you should consider layout such as:
    Com Tac,
    LTC Eng,
    LTC Sci,
    LT Uni.
    Reason is that LT Tac is a bit of overkill, but two extra science abilities sould come in handy.

    Yes this is exactly why people shouldnt be worried about the new lobi ship, it has an absolutley horrible boff layout for a ship that turns so slow. It is just a nice big dumb slow easy target that doesn't have the engineering and/or sci it takes to give a ship like that enough heals to survive.
    Tala -KDF Tac- House of Beautiful Orions
  • marc8219marc8219 Member Posts: 0 Arc User
    edited January 2013
    maicake716 wrote: »
    either fleet versions of mirror ships or unlock the skin for use on the fleet ships.

    id totally buy a fleet dssv if i could use the fleet recon on it.

    I mainly just want a ship with the Fleet voquv stats and mirror boff layout, that would be a nice alternative to a recluse for a carrier tank. They should just let you turn in a packed mirror ship with 4 modules as long as you have appropriate shipyard tier unlocked and it gets the bonus to hull and shields and 10th console slot like fleet ships.
    Tala -KDF Tac- House of Beautiful Orions
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited January 2013
    The carrier would be bad in PvP b/c of movement, but not in PvE. Leave it the way it is, we don't need anymore ships dropping spam in PvP.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    i also like the fighters. they arent a new fighter with some control ability, they are fighters that just deal damage, and with DEM they do it in a bit of a unique way
  • diogene0diogene0 Member Posts: 0 Arc User
    edited January 2013
    great job devs!

    Great job for what, for ships you can't use in pvp? Really? I like the fact that the ships i buy can perform well in both pve and pvp. I really feel that the dreadnought will only be easy kills in pvp and will be a burden in pve teams. It's just the worst ship in game and you guys are happy because it's not even useable in pvp... Not that great, and expect something really OP next to compensate the disappointment this box will create.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • blznfunblznfun Member Posts: 241 Arc User
    edited January 2013
    I'm reserving opinion until the stats are released. But so far it looks like if you don't go purple and dose up on The White, you should go home v.v
    blznfun @ Jan 22nd, 2013 9:26PM -
    Let the OPvP community whine some more. I see a nerf coming by the threat of the PvP community

    Whatever the intent of quoting my comment in your signiture, lol, I'll take the publicity. Its helping further my cause. Kudos to you my friend. You're ok in my books regardless of your intent...
    jeremy-t_doff_signiture5635.jpg
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  • cliftona91cliftona91 Member Posts: 254
    edited January 2013
    diogene0 wrote: »
    Great job for what, for ships you can't use in pvp? Really? I like the fact that the ships i buy can perform well in both pve and pvp. I really feel that the dreadnought will only be easy kills in pvp and will be a burden in pve teams. It's just the worst ship in game and you guys are happy because it's not even useable in pvp... Not that great, and expect something really OP next to compensate the disappointment this box will create.

    No, he likely means great job in releasing ships that won't change PVP balance.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    diogene0 wrote: »
    Great job for what, for ships you can't use in pvp? Really? I like the fact that the ships i buy can perform well in both pve and pvp. I really feel that the dreadnought will only be easy kills in pvp and will be a burden in pve teams. It's just the worst ship in game and you guys are happy because it's not even useable in pvp... Not that great, and expect something really OP next to compensate the disappointment this box will create.

    its great because they arent as good or better then the bug ship. releasing pve toys is better then releasing game breaking op ships. the heavy escort is completely viable if you fly it like a KDF cruiser, i could do terrible things in that ship. i agree on the carrier, its simply over the top bad. i commented on that here in the official thread though

    http://sto-forum.perfectworld.com/showthread.php?p=7610371#post7610371
  • marc8219marc8219 Member Posts: 0 Arc User
    edited January 2013
    Yes I have to say I am really pleased with the devs for giving both the lobi and lockbox ships bad boff layouts for pvp. I wouldn't have been interested in getting these ships regardless and its nice to see that the usual people will still drop loads of money on these boxes to help fund the game while not ruining pvp.

    A few minor tweaks to the boff layout of the heavy escort and it would have been almost op in pvp, as it is now it would only be viable with aux2bat builds for pvp. If they made the lt uni as sci and the ensign sci as uni it would have been a great ship without having to use aux2bat build, but still probably not enough turn to use for pvp for most people.
    Tala -KDF Tac- House of Beautiful Orions
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    i also like how the jem escort isn't a +1.5 armatige too, it still has its stat niche not trampled by this ship
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited January 2013
    I think the main problem we might have is not the ships themselves; but people getting the ships and putting their consoles on the bugships, depending on how powerful the consoles are.

    Edit:Also, with the Jem set being upgraded, and with proper phased polaron coming out, we might see an increase in Victory is Life (if it works)
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2013
    Hrmmm, I didn't notice - but does the Jem set Bug/Galor only doohickey work with the two new ships as well?
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited January 2013
    I did also notice something on Geko's twitter.

    "Fixed a bug on a lot of fleet ships. You'll see the shield hp go up for a lot of fleet ships. Not sure when this will go live."

    I wonder, if that means those odd shield modifiers.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
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