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maicake716maicake716 Member Posts: 0 Arc User
edited January 2013 in PvP Gameplay
JESUS! my god....


-cries-

http://sto.perfectworld.com/blog/?p=804951


jem heavy attack ship with pets, jem carrier with pets, polaron-phase hybrid weapons....



there goes the game again.
mancom wrote: »
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Post edited by maicake716 on
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Comments

  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited January 2013
    Wait till the premades get a hold of these ships + consoles. It's not like they need any more help to obliterate stuff in under 2 seconds as it is.

    A Jemmy with that console on. Oh dear me. And do they stack? And what is going to be the combined effect of a SNB and this new attack pattern on someone's defenses?

    And Fed teams are going to have a field day with these things, if you consider the already ample team duffs dished out by the Vesta and Steamrunner class ships. Sigh.

    /Team Target [Noob]: Fleet Maneuver Gamma, SNB, VM
    [zone]: LMAO
  • redrickyredricky Member Posts: 1,004 Arc User
    edited January 2013
    Here's your answer to the placate b.s.:
    This universal console will allow the use of a powerful attack pattern known as ?Fleet Maneuver Gamma? which increases the damage, flight speed and maneuverability of all nearby allies while granting them temporary immunity to a wide variety of perception and maneuverability debuffs.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • shookyangshookyang Member Posts: 1,122
    edited January 2013
    I'm not too worried about the new ability consoles.

    Considering how many great passive consoles there are (Assimilated Module, Tachyokinetic Converter, Zero-Point Energy Conduit), there are only so many other consoles you can fit on a ship.

    Since most Bugs are going to use all 5 tactical consoles for damage boosters, that leaves 5 consoles for them to work with. If they have the 3 I mentioned above, that means they can only have 2 consoles to play with.

    I'm already having this problem with my Fleet Tactical Escort Retrofit. If a bug uses the two new consoles, they will have to give up some defense or offensive consoles.

    Also, I wonder if there will be any new lobi consoles available this time...
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited January 2013
    shookyang wrote: »
    I'm not too worried about the new ability consoles.

    Considering how many great passive consoles there are (Assimilated Module, Tachyokinetic Converter, Zero-Point Energy Conduit), there are only so many other consoles you can fit on a ship.

    Since most Bugs are going to use all 5 tactical consoles for damage boosters, that leaves 5 consoles for them to work with. If they have the 3 I mentioned above, that means they can only have 2 consoles to play with.

    I'm already having this problem with my Fleet Tactical Escort Retrofit. If a bug uses the two new consoles, they will have to give up some defense or offensive consoles.

    Also, I wonder if there will be any new lobi consoles available this time...

    True. But that still leaves the bad-TRIBBLE carrier on the team with the team attack pattern aimed at you. One which a well trained Jem'Hadar Attack Ship pilot will gladly exploit on the carrier's behalf :)
  • maicake716maicake716 Member Posts: 0 Arc User
    edited January 2013
    shookyang wrote: »
    I'm not too worried about the new ability consoles.

    Considering how many great passive consoles there are (Assimilated Module, Tachyokinetic Converter, Zero-Point Energy Conduit), there are only so many other consoles you can fit on a ship.

    Since most Bugs are going to use all 5 tactical consoles for damage boosters, that leaves 5 consoles for them to work with. If they have the 3 I mentioned above, that means they can only have 2 consoles to play with.

    I'm already having this problem with my Fleet Tactical Escort Retrofit. If a bug uses the two new consoles, they will have to give up some defense or offensive consoles.

    Also, I wonder if there will be any new lobi consoles available this time...

    or you can take the carrier and (if you have a bug ship) just call in waves of your own jem ships to attack.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • beary666stobeary666sto Member Posts: 0 Arc User
    edited January 2013
    maicake716 wrote: »
    or you can take the carrier and (if you have a bug ship) just call in waves of your own jem ships to attack.

    As long as the JHAS pets don't have SNB like the NPCs
    Join Date: Sep 2009
    [23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited January 2013
    Kinda strange that there is no Dominion faction. Half the ships in q's are Dominion LOL. Or will be.

    And that is one Faction I would like to be part of!
  • maicake716maicake716 Member Posts: 0 Arc User
    edited January 2013
    shookyang wrote: »
    I'm not too worried about the new ability consoles.

    Considering how many great passive consoles there are (Assimilated Module, Tachyokinetic Converter, Zero-Point Energy Conduit), there are only so many other consoles you can fit on a ship.

    Since most Bugs are going to use all 5 tactical consoles for damage boosters, that leaves 5 consoles for them to work with. If they have the 3 I mentioned above, that means they can only have 2 consoles to play with.

    I'm already having this problem with my Fleet Tactical Escort Retrofit. If a bug uses the two new consoles, they will have to give up some defense or offensive consoles.

    Also, I wonder if there will be any new lobi consoles available this time...

    i can imagine a jem themed lobi console/weapon set for either space or an "upgrade" to the jem ground like the tholian ground freezy shotgun
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited January 2013
    Kinda strange that there is no Dominion faction. Half the ships in q's are Dominion LOL. Or will be.

    It's the Dominion's galaxy, we're just visiting it.

    My overall thoughts on this lockbox can be summed up as follows:

    Season 7: Where power stopped creepin' and started haulin' ***.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited January 2013
    It's the Dominion's galaxy, we're just visiting it.

    My overall thoughts on this lockbox can be summed up as follows:

    Season 7: Where power stopped creepin' and started haulin' ***.



    sad thing is.... when/if they deicde to release the gamma quadrant..... they wont have any ships to release with it.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited January 2013
    maicake716 wrote: »
    sad thing is.... when/if they deicde to release the gamma quadrant..... they wont have any ships to release with it.

    They'll have plenty of ships to fly as, by that point, the KDF, Federation, and Romulans will have all been swallowed up by the maw of some LSD-nightmare induced Jem'hadar/Vorta hybrid eldritch abomination the size of a planet.
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited January 2013
    ..Whut? Feds get a bioneural nuke? Has cryptic read their own description for that item - No Stafleet officer would ever equip that thing as its sentient AI tortured and molded into a 'living' weapon! (Not that it'll stop me from using it a few weeks down the line when the gambling addicts try to recoup their losses, but they go on about retaining canon so much..)

    As to the rest..ho hum -new ships that only the lockbox-addicted will get, yet another nail in the coffin of pvp and using anything else but escorts in pve new doffs that'll likely have a sting in the tail as bad as snb doffs, a god-awful looking pet, a rediculously overpriced upgrade package for the jem set (going by th 'upgrade' for the tholian cystal set), more mirror escorts for escorts online (klinks meanwhile get a carrier which has its pros and cons) and hilariously pointless dilithium mining claims (woo...yet more surplus dil to sit unrefined as we have a refining cap!)

    ...It makes me glad I've never spent a penny in or on this game, I'll just get my prizes at a 100% chance rate off the exchange and leave the lockbox bs to those with more money than sense
  • shookyangshookyang Member Posts: 1,122
    edited January 2013
    True. But that still leaves the bad-TRIBBLE carrier on the team with the team attack pattern aimed at you. One which a well trained Jem'Hadar Attack Ship pilot will gladly exploit on the carrier's behalf :)
    Well, if it's two ships working together against me, I'm in trouble either way.
    maicake716 wrote: »
    or you can take the carrier and (if you have a bug ship) just call in waves of your own jem ships to attack.
    I'll have to see if the pet ships are going to be any good offensive-wise. Considering how ineffective the Peregrin, Scorpion, and KDF fighters are, I'm betting they will be similarly as crappy.
    maicake716 wrote: »
    i can imagine a jem themed lobi console/weapon set for either space or an "upgrade" to the jem ground like the tholian ground freezy shotgun
    I'm beginning to wonder if they are going to skip the consoles this time around in favor of the upgrade.

    Now that I think about it, there's only the Ferengi and Temporal lock boxes that had consoles via the lobi store, no? Tholians got the ground set upgrade. Cardassians had? Seems like every other lockbox has a console set.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    oh god the humanity, 1 lock box 3 carriers. the mirror kdf carrier is 1 thing, but really? both dominion ships needed hangers? STUPID. no justification for it, and a huge amount of additional spam to deal with :mad:

    and the phsed polaron, WTF? that already exists, and its polaron with a tetryon proc. dont they get it? phaser and polaron is the end game as far as weapons go, a combination of those 2 is the best, there is no other weapon type combo beter. what, are they going to retroactively modify the phased polaron from the featured episodes so they are polaron/phaser too? i just hope thats a typeO :rolleyes:

    the jem set getting upgraded, that shield has the potential to out do maco. so that will be interesting to see. less plasma weapon immunity at least

    the mirror escorts were a given, and i think a MVAM console with an ens eng might be a nice combo. the mirror patrol is completely pointless though with the fleet patrol having a universal ens, and being better in every other way. the mirror carrier will proboly have the catbox LTC sci and LT tac station setup.


    heres a good a place as any, ship speculation

    Jem?Hadar heavy escort

    Hull Strength: 36,000
    Shield Modifier: 1
    Weapons: 4 Fore, 4 Aft
    Device Slots: 3
    COM tac
    LTC eng
    LT tac
    LTsci
    ENS uni
    Console: 4 Tactical, 3 Engineering, 3 Science
    Base Turn Rate: ~13 degrees per second
    Impulse Modifier: 0.18
    +10 Power to Weapons; +5 Power to Engines
    Can Load Cannons
    1 hanger

    i suspect its basically a breen ship with a LTC eng, but its also more like i much better armatige, making it sort of a joke by comparison, with the stupid hanger it has.


    Jem?Hadar Dreadnought Carrier

    Hull Strength: 42,000
    Shield Modifier: 1.2
    Weapons: 4 Fore, 4 Aft
    Device Slots: 3
    COM tac
    LTC eng
    LTC sci
    LT uni
    Console: 4 Tactical, 3 Engineering, 3 Science
    Base Turn Rate: 7 degrees per second
    Impulse Modifier: 0.15
    +5 Power to Weapons; +10 Power to auxilery
    Can Load Cannons
    2 hanger

    i can only hope these ships are more pve toys like the breen ship is, rather then the new best pvp escort and pvp carrier. if the dread is tactical focused, i dont see how it could be much of a pvp ship. 4/4 weapons and 7 turn would be a lot for such a thing though
  • devorasxdevorasx Member Posts: 693
    edited January 2013
    Oh great! More spam and a universal console that grants APO to the entire premade group! Just what this game needs... NOT :mad:
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • maicake716maicake716 Member Posts: 0 Arc User
    edited January 2013
    oh god the humanity, 1 lock box 3 carriers. the mirror kdf carrier is 1 thing, but really? both dominion ships needed hangers? STUPID. no justification for it, and a huge amount of additional spam to deal with :mad:

    and the phsed polaron, WTF? that already exists, and its polaron with a tetryon proc. dont they get it? phaser and polaron is the end game as far as weapons go, a combination of those 2 is the best, there is no other weapon type combo beter. what, are they going to retroactively modify the phased polaron from the featured episodes so they are polaron/phaser too? i just hope thats a typeO :rolleyes:

    the jem set getting upgraded, that shield has the potential to out do maco. so that will be interesting to see. less plasma weapon immunity at least

    the mirror escorts were a given, and i think a MVAM console with an ens eng might be a nice combo. the mirror patrol is completely pointless though with the fleet patrol having a universal ens, and being better in every other way. the mirror carrier will proboly have the catbox LTC sci and LT tac station setup.


    heres a good a place as any, ship speculation

    Jem?Hadar heavy escort

    Hull Strength: 36,000
    Shield Modifier: 1
    Weapons: 4 Fore, 4 Aft
    Device Slots: 3
    COM tac
    LTC eng
    LT tac
    LTsci
    ENS uni
    Console: 4 Tactical, 3 Engineering, 3 Science
    Base Turn Rate: ~13 degrees per second
    Impulse Modifier: 0.18
    +10 Power to Weapons; +5 Power to Engines
    Can Load Cannons
    1 hanger

    i suspect its basically a breen ship with a LTC eng, but its also more like i much better armatige, making it sort of a joke by comparison, with the stupid hanger it has.


    Jem?Hadar Dreadnought Carrier

    Hull Strength: 42,000
    Shield Modifier: 1.2
    Weapons: 4 Fore, 4 Aft
    Device Slots: 3
    COM tac
    LTC eng
    LTC sci
    LT uni
    Console: 4 Tactical, 3 Engineering, 3 Science
    Base Turn Rate: 7 degrees per second
    Impulse Modifier: 0.15
    +5 Power to Weapons; +10 Power to auxilery
    Can Load Cannons
    2 hanger

    i can only hope these ships are more pve toys like the breen ship is, rather then the new best pvp escort and pvp carrier. if the dread is tactical focused, i dont see how it could be much of a pvp ship. 4/4 weapons and 7 turn would be a lot for such a thing though


    i bet the carrier will have at least a turn rate of 10 for it to be "tactical" focused.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    maicake716 wrote: »
    i bet the carrier will have at least a turn rate of 10 for it to be "tactical" focused.

    and i bet the heavy escort will have 18 turn :mad:
  • cliftona91cliftona91 Member Posts: 254
    edited January 2013
    The Jemmy carriers look awesome....but there's too much spam.

    TOO MUCH SPAM!!!!!!!!!!!!

    Then again, all they are is just more ships to blow up. I am waiting to hear, "Jemmy Dreadnought/Heavy Escort is Garbage" in the forums from some noob who can't use the damn thing
  • captiandata1captiandata1 Member Posts: 0 Arc User
    edited January 2013
    it would be nice if we could buy lobi cyrstals on the cstore and sell lock boxes to the lobi store for 1 or 2 crystals per lock box or lobi items drectly from the cstore
  • maicake716maicake716 Member Posts: 0 Arc User
    edited January 2013
    it would be nice if we could buy lobi cyrstals on the cstore and sell lock boxes to the lobi store for 1 or 2 crystals per lock box or lobi items drectly from the cstore

    you can! 1 lock box= minimum of 4 lobi. thats 125 zen for a key. for 125 zen= 4 lobi minimum. now you can do the maths and figure all you need for the stuffs!
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • afree100afree100 Member Posts: 332 Arc User
    edited January 2013
    and i bet the heavy escort will have 18 turn :mad:

    Hey beting twice is against the rules :), I sure hope the specs are close to the ones you suggest because they don't seem gamebreaking but I have a feeling they won't be layout like that...

    I doubt the enhanced Jem'Hadar set is going to be an issue MACO shield at Mk XI is better than Jem, and I doubt many people will use the Set 3 bonuses.

    As for the "Team Omega" it also would have a long cd and I don't see it as much of an issue, I doubt many premades will be in those carriers anyway if they are specced as drunk suggests.
    Starfleet M.A.C.O. KDF Honor Guard
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    afree100 wrote: »
    Hey beting twice is against the rules :), I sure hope the specs are close to the ones you suggest because they don't seem gamebreaking but I have a feeling they won't be layout like that...

    i posted what i thought was sane and likly. i think if they have about the stats i posted pvp will survive. i really hope they keep things in prospective when stating them, a 2 hanger carrier with a commander tactical and the movement of a vorcha would be in my hands the most broken thing ever, and if that heavy escort has a stupidly high turn rate because the bug does too, well good by every single other escort, cept the bug of course. better stats then those are everything invalidating, game breaking and pvp destroying.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited January 2013
    Fyi, I think they just have given PSW torp options to B'rels.

    A part of me wants to put together an AMS, VM, SS, PSW/PSW torp spamming doff et al be obnoxious as you can be build.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • radkipradkip Member Posts: 0 Arc User
    edited January 2013
    maicake716 wrote: »
    i can imagine a jem themed lobi console/weapon set for either space or an "upgrade" to the jem ground like the tholian ground freezy shotgun
    Oh god no. PLEASE no. I will cry.
    Joined: January 2010

    Fanfiction! ZOMG! Read it now!
    kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited January 2013
    I don't mind the Carriers.. yet.. (Though Assault carrier probably means SIMILAR to Kar'fi, but BETTER obviously.. since it's lockbox)

    But this is what pisses me off the absolute MOST..
    As another added bonus for owners of a Jem?Hadar Attack Ship, there will now be a Hangar item available for use exclusively for the Jem?Hadar Dreadnought Carrier that will allow this ship to launch a wing of Jem?Hadar Attack Ships. Scaling quality levels of these items will be available for purchase from the Shipyard Store, Dilithium Store, or Fleet Store only if you have obtained the Jem?Hadar Attack Ship through a prior promotional event.
    :mad:

    Normally I don't say things like this... But

    /Rant on **** you Cryptic! Oh ****ing Gee.. you have to have the Jem'Hadar Attack ship, the best escort in the ****ing game to get Pets for a Carrier.. which will probably be Over ****ing powered ****. Not to mention now this will drive up the ****ing price of the existing bugs on the Exchange!

    And to top it off all the ****ing consoles can be used on the god damn Bug?! Making it MORE powerful?! REALLY?!

    Before I didn't care to get a Jem'hadar Bug, because honestly I don't think I could fly it properly. Geez../rant off
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • silverashes1silverashes1 Member Posts: 192 Arc User
    edited January 2013
    webdeath wrote: »
    I don't mind the Carriers.. yet.. (Though Assault carrier probably means SIMILAR to Kar'fi, but BETTER obviously.. since it's lockbox)

    But this is what pisses me off the absolute MOST..

    :mad:

    Normally I don't say things like this... But

    /Rant on **** you Cryptic! Oh ****ing Gee.. you have to have the Jem'Hadar Attack ship, the best escort in the ****ing game to get Pets for a Carrier.. which will probably be Over ****ing powered ****. Not to mention now this will drive up the ****ing price of the existing bugs on the Exchange!

    And to top it off all the ****ing consoles can be used on the god damn Bug?! Making it MORE powerful?! REALLY?!

    Before I didn't care to get a Jem'hadar Bug, because honestly I don't think I could fly it properly. Geez../rant off


    agreed as if the bug wasnt op enough...Welcome to Jem'hadar bug ship Online
    [SIGPIC][/SIGPIC]
  • lostusthornlostusthorn Member Posts: 844
    edited January 2013
    Maybe its time the devs stop flying their JHAS and use other ships and other classes then tacticals?
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    caught this gem from the official thread, truly hilarious
    Are you flipping kidding me?

    Devs WTF are you doing?


    Giving away what is essentially one of THE best torpedo weapons to the federation in return for nadeon detonator which is LITERALLY the most WORTHLESS console in the game?

    Nadeon detonator triggers cooldown on other boff torpedo abilities... it doesnt do ANY bonus damage to ships. All it does is knockback which is utterly pointless to do if you could've instead fired a torp high yield or spread instead.

    Very bad idea. Either buff the nadeon detonator or give the KDF something else.

    TORPEDO POINT DEFENSE SYSTEM for example. One effective torpedo WEAPON for another.

    talk about being 100% back assward :D

    so how do you all feel about the bioneural vs the shock wave torp? i think i feel exactly the opposite of this guy...
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2013
    talk about being 100% back assward :D

    so how do you all feel about the bioneural vs the shock wave torp? i think i feel exactly the opposite of this guy...

    lmao ya that guy has obviously not used the nadion console lately.

    Seriously though damn glad I am having fun playing GW2... see ya sto. lol :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited January 2013
    surprised there was no thread about this, the new doffs

    http://sto-forum.perfectworld.com/showthread.php?t=522631
    Seggis - Vorta
    Peaceful, Resolve, Tactful, Telekinesis
    Biologist - Space - "Scrambled Readiness"

    Causes your Scramble Sensors ability to also debuff the recharge timers on any affected targets.


    * For this officer, it is a -50% debuff that lasts 10 seconds. It will always occur as long as the Duty Officer is on your active roster.
    * All targets affected by your Scramble Sensors will be afflicted with this debuff.
    * It has a short duration, effectively only "disabling" powers that have recently been used, since powers that are activated while under this effect will have their standard recharge timers reset by the debuff expiring, long before the cooldown would have ran out.
    * A 50% debuff to recharge speeds means that a power that would normally cool down in 60 seconds will require 90 seconds instead. However, since the debuff only lasts 10 sec, this only really has a noticeable effect on powers that have <10 seconds remaining on their recharge cycle. Anything else will have its recharge period restored to normal when the debuff expires.
    * In PvP, Science Team will cleanse both this effect, and the standard effects of Scramble Sensors.


    his one, im a bit startled. this has mass team abuse potential. at least the effect only lasts 10 seconds and isn't permanent till its all the way cooled down. i guess it wont be that big a deal
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