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    novapolaris#2925 novapolaris Member Posts: 777 Arc User
    edited October 2012
    sumghai wrote: »
    vester, when you are in the ship interior, the game simply cannot modify the ship's location in anyway. To get the Bridge Commander-style gameplay you're after requires a fundamental rewrite to separate ground toons and ships (which right now are just two different overlays onto what is essentially the same character).

    In other words, when you are in a space map, YOU are physically the ship.

    There's nothing you can do about it here, vester. Start a new thread for your idea.

    imadoctornota & tamereth, please see http://bit.ly/STOShipInteriorProposal for what is actually being proposed - it covers most of your requests.

    Actually, I posted a thread that could solve the problems getting in the way of adding a "fly from bridge view" option. Link It's not actually impossible if you know the right workarounds.
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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited October 2012
    theoryfive wrote: »
    Actually, I posted a thread that could solve the problems getting in the way of adding a "fly from bridge view" option. Link It's not actually impossible if you know the right workarounds.

    As true as or not as that may be, that is not what this thread is about.

    Going back to the original topic, I'm working on something to show how ladder and Jefferies Tube movement could work. :D
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    vesterengvestereng Member Posts: 2,252 Arc User
    edited October 2012
    sumghai wrote: »
    vester, when you are in the ship interior, the game simply cannot modify the ship's location in anyway. To get the Bridge Commander-style gameplay you're after requires a fundamental rewrite to separate ground toons and ships (which right now are just two different overlays onto what is essentially the same character).

    In other words, when you are in a space map, YOU are physically the ship.

    There's nothing you can do about it here, vester. Start a new thread for your idea.

    imadoctornota & tamereth, please see http://bit.ly/STOShipInteriorProposal for what is actually being proposed - it covers most of your requests.

    I can understand you leaning on what has been said but I also think it's preventing you from making a fair evaluation.
    It might also be me not explaining it properly, it's of course easy for me to understand since I know what I mean heheh.

    Anyway, you keep holding on to the ship having to move, let go of that.

    Now you are on your bridge spawned on a map. Once you leave that map you spawn on another map and that's really how simple it is.
    It's only a matter of giving you the spawnpoint which you "travelled to". Your bridge despawns and you or your ship spawns.

    The "travel" is as a *certain other feature* only symbolic as in it's text based. /guessing that the not to mentioned here feature has text based travel.
    Which was my initial question and entry point into the disccusion, if one feat can have text based travel why can't the bridge have it to.

    The thing that would give you the illusion of travel would be the jpg. still photo that is your viewscreen.
    Alternately you could add perhaps a minimal shake camera or engine sounds simulating movement.

    Think of it as transwarp from your bridge with a modified jpg. on the viewscreen, that's simplistic it is :/


    /edit

    ps.

    "But what about expanding the functionality of the interiors? Any thoughts or rumors?"

    Functionality is actually the topic here which would put you off topic if you mention any cosmetic issues
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    azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2012
    sumghai wrote: »
    vester, when you are in the ship interior, the game simply cannot modify the ship's location in anyway. To get the Bridge Commander-style gameplay you're after requires a fundamental rewrite to separate ground toons and ships (which right now are just two different overlays onto what is essentially the same character).

    In other words, when you are in a space map, YOU are physically the ship.

    There's nothing you can do about it here, vester. Start a new thread for your idea.

    No, there is a way.

    I'm trying to write the proposal for how Cryptic could pull it off, just got to put into the right words to explain it.
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    direphoenixdirephoenix Member Posts: 0 Arc User
    edited October 2012
    vestereng wrote: »
    Think of it as transwarp from your bridge with a modified jpg. on the viewscreen, that's simplistic it is :/

    Travelling from your interior in this manner has already been discussed over a year ago. Dan Stahl himself even described it as an alternative way it could work.

    However, they're not going to do it. I reluctantly accepted this the day they "revamped" sector space from the old grid map (was that Season 2 or 3? Season 4 maybe?). They've put too much work into making it work the way it is now to shove off Sector Space for "travel" from your ship interior. And despite ship interior travel being a better representation of what we actually saw in the shows, apparently people would get upset at not being able to see the physical model of their ships and the ships of others in the sector block instance as they travel from star system to star system (despite the fact that they would normally not see them as anything but a blip on the sensors anyway)
    [SIGPIC][/SIGPIC]
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    albionfanalbionfan Member Posts: 21 Arc User
    edited October 2012
    just to throw something random here but......toilets.......not a single w/c in any star base or any ship!
    :D
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    azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2012
    albionfan wrote: »
    just to throw something random here but......toilets.......not a single w/c in any star base or any ship!
    :D

    If there is any consolation, I made toilets in my Foundry mission. ;)
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    tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited October 2012
    We JUST added a giant toilet on people's Starbases. It's fancy, it's got fish in it.
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
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    azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2012
    tacofangs wrote: »
    We JUST added a giant toilet on people's Starbases. It's fancy, it's got fish in it.

    Time to call Space PETA. :rolleyes:
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    sumghaisumghai Member Posts: 1,072 Arc User
    edited October 2012
    I'm not going to dignify vester's comments with any further answers.

    azurianstar, I do look forward to seeing what you can come up with.

    albionfan, see http://tvtropes.org/pmwiki/pmwiki.php/Main/NobodyPoops
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
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    chrisanslerchrisansler Member Posts: 20 Arc User
    edited October 2012
    I just want a better scale Sovereign bridge. As it is now both the free ones and the C-Store ones are way too huge and have things either in the wrong place or missing completely. I wish there'd be a dev that works on fixing interiors like Capn Logan used to work on the ship models in his free time.
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    sumghaisumghai Member Posts: 1,072 Arc User
    edited October 2012
    I just want a better scale Sovereign bridge. As it is now both the free ones and the C-Store ones are way too huge and have things either in the wrong place or missing completely. I wish there'd be a dev that works on fixing interiors like Capn Logan used to work on the ship models in his free time.

    Rest assured that proper interior scaling is part of the proposed improvements.
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
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    icegavelicegavel Member Posts: 991 Arc User
    edited October 2012
    sumghai wrote: »
    Spent a nice afternoon whacking this unofficial proposal together:

    http://bit.ly/STOShipInteriorProposal

    Ideas and suggestions welcome.

    This... THIS NEEDS TO GO INTO THIS GAME STAT.
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    miloguymiloguy Member Posts: 60 Arc User
    edited October 2012
    i too have often asked when or if the interiors would be scaled proplerly

    ie i can understand on a cruiser the roofs being high but on a ship like voyager
    or an escort they should be smaller like on the Enterprise from the tv show , that was low interior setting ..

    just an idea, when i go into walk around my shim etc i bring up my main map
    maybe they could do one for space for plotting course etc if you know what i mean;)
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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited October 2012
    Even on the Galaxy the corridors were rather small..... :confused:
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    azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2012
    I'll be honest, I think Cryptic's been good with proper scaled interiors for a while now. And with the introduction with the Belfast (Defiant) and the TOS Interiors, they have shown that they can be spot on when given the chance.

    We just need them to go back and revamp the old Interiors and Bridge Sets to be reflective of Star Trek.
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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited October 2012
    Yeah I know, but until Cryptic decides they are a monetarily beneficial venture (They are, for the record) they won't do it.

    Speaking of monetarily beneficial ventures, where's Sumgai? He hasn't sent me the Galaxy interior yet so I can't make my proposal about how to make and sell it. :(
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    sumghaisumghai Member Posts: 1,072 Arc User
    edited October 2012
    Speaking of monetarily beneficial ventures, where's Sumgai? He hasn't sent me the Galaxy interior yet so I can't make my proposal about how to make and sell it. :(
    My sincerest apologies! I've been caught up with postgrad lately, but anyway the decks plans are on their way to you now.

    FYI, there's a bit of an interesting tale as to the (sort-of) official nature of the Galaxy plans:
    Phil Broad: "It was sometime during the first season of Next Generation's run on on TV that I mentioned in passing to Ed that "someone" should see about doing plans of the new Enterprise, like the old Franz Joseph deck plans of the ship from the original series. Ed replied "that gives me an idea" and the rest is history."

    Ed contacted Paramount Studios and eventually came in contact with Star Trek Art Department staff member Andrew Probert who listened to his idea. Andrew thought it was good and they agreed that Ed should do the "official" plans for eventual publication. It would be up to Ed to not only create the drawings but to find a publisher as well. This would prove to be no small task, the drawings would take two years of effort to design and draw and the search for publishers was not easy either. In the end the gaming publisher "FASA" was given the contract to publish and distribute the plans under their existing license with Paramount for Star Trek related products.

    As Ed got going on the project some of his original pencil layouts would be displayed at the last "Equicon" science fiction convention held in Los Angeles and interest from the fans seemed reasonably high. After two years of effort and uncounted trips to the studio to confer with Andrew Probert, Rick Sternbach and Mike Okuda, the plans were finally ready for publishing. Ed had them duly copyrighted and all seemed well.

    It was at this point that fate intervened when it was learned that FASA had let their license with Paramount expire and they could no longer publish the plans. Ed began to cast about for a new publishing house and it was during this process that he learned that Rick Sternbach had agreed to the Pocket Book offer to produce plans of the ship. Ed now had to watch as all his work was cast aside so someone else could publish the "official" plans. There proved to be little that Ed could do to stop the other project as by this time his friend Andrew Probert had left the Star Trek Art Department.

    The new plans seemed to borrow heavily from Ed's work yet did not incorporate many of the design features that the ship's original designer Andrew Probert had intended. Only Ed's drawings do that.

    To cut a long story short, Whitefire's plans are the pre-official official plans.

    I'll try to get a hold of the Pocket Books one if you want - no promises, though, since they're fairly hard to find on teh interwebz.

    Edit: Score! I found the official Rick Sternbach plans, which were done after ST: Generations. Check your email ;)
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
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    ozy83ozy83 Member Posts: 156 Arc User
    edited October 2012
    If I recall correctly, Andrew Probert did some terrific designs for the Galaxy-Class to be used in STO, when it was owned by perpetual entertainment (I believe).

    I've been modelling for a few years now, principally as a "BATter" for SC4, but started to move more into interiors a year or two ago.

    Here's a few of my 3d model interiors based on probert's sketches (which I've linked below each image as a comparison): I've tried to be as low poly as possible.

    Deck 7 Lobby
    http://fc00.deviantart.net/fs70/i/2010/349/7/8/deck_7_lobby__finished_by_sixu-d34x2xs.png

    Probert's sketch:
    http://probertdesigns.com/Folder_DESIGN/ART/TrekGAME/Lobby.jpg

    Deck 7 Lobby: Toward Sickbay
    deck_7_lobby_ii__finished_by_sixu-d3506oc.png

    Probert's Sketch:
    http://probertdesigns.com/Folder_DESIGN/Concepts2_PerpEnt.html

    Computer Core Causeway: (Work In Progress)
    computercorewip2.png

    Probert's Sketch:
    coreworker.jpg

    Galaxy Class Stellar Cartography: (Work In Progress)
    http://imageshack.us/a/img715/2295/stellar1.png


    Absolutely love a scaled galaxy class interior like proberts, but i'd also support a modular foundry approach to building our interirors, by adding corridors and rooms, items and levels based on specific interior sets. That would be amazing.


    Probert's Sketches for STO:
    http://probertdesigns.com/Folder_DESIGN/Concepts2_PerpEnt.html
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    stargazer918stargazer918 Member Posts: 0 Arc User
    edited October 2012
    Terrific ideas in this thread!

    I'd like to add:
    The phaser training in the holodeck on TNG (sure, hitting little colored dots might not sound fun, but keeping a record of your scores against other BOffs and Captains aka WingCommander kill records).

    It would be incredible to see your DOffs in ship-wide uniforms walking about carrying out their assignments. Imagine seeing a few diplomats being escorted through your ship complaining about their quarters ;)

    BOffs could be training other DOffs (security for example could be in the "gym"/holodeck carrying out exercises - scenes from TOS & TNG spring to mind).

    Crucial to my own desires is allowing the ship to move while in the interior. At the very least, we should be able to set a course to a system, have the server calculate the amount of real time it would take to arrive, and then while in the interior have the ship "move" to the system. A simple star "screensaver" could be displayed at the viewscreen and then when we arrive our appropriate BOff could send a message.

    --
    As always thanks for creating such a great game and for continuing to improve upon it.

    Why can`t Cryptic make the ship interiors useful and realitic. I have apoker table in my Mess hall that does nothing, why can`t we player poker with fellow Players and stuff!!!
    Commander James
    26th Fleet
    Task Force Avalon - CO USS Intrepid

    [SIGPIC][/SIGPIC]
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    azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2012
    ozy83 wrote: »
    If I recall correctly, Andrew Probert did some terrific designs for the Galaxy-Class to be used in STO, when it was owned by perpetual entertainment (I believe).

    I've been modelling for a few years now, principally as a "BATter" for SC4, but started to move more into interiors a year or two ago.

    Here's a few of my 3d model interiors based on probert's sketches (which I've linked below each image as a comparison): I've tried to be as low poly as possible.

    Deck 7 Lobby
    http://fc00.deviantart.net/fs70/i/2010/349/7/8/deck_7_lobby__finished_by_sixu-d34x2xs.png

    Probert's sketch:
    http://probertdesigns.com/Folder_DESIGN/ART/TrekGAME/Lobby.jpg

    Deck 7 Lobby: Toward Sickbay
    deck_7_lobby_ii__finished_by_sixu-d3506oc.png

    Probert's Sketch:
    http://probertdesigns.com/Folder_DESIGN/Concepts2_PerpEnt.html

    Computer Core Causeway: (Work In Progress)
    computercorewip2.png

    Probert's Sketch:
    coreworker.jpg

    Galaxy Class Stellar Cartography: (Work In Progress)
    http://imageshack.us/a/img715/2295/stellar1.png


    Absolutely love a scaled galaxy class interior like proberts, but i'd also support a modular foundry approach to building our interirors, by adding corridors and rooms, items and levels based on specific interior sets. That would be amazing.


    Probert's Sketches for STO:
    http://probertdesigns.com/Folder_DESIGN/Concepts2_PerpEnt.html

    Links to Probert's art are not working.
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    ozy83ozy83 Member Posts: 156 Arc User
    edited October 2012
    damn, you're right. He must have recently changed his site directory structure. I'll see if I can upload his art instead, I have it somewher eon my harddrive. :)
    [SIGPIC][/SIGPIC]
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    josephdridgewayjosephdridgeway Member Posts: 517 Arc User
    edited October 2012
    ozy83 wrote: »
    damn, you're right. He must have recently changed his site directory structure. I'll see if I can upload his art instead, I have it somewher eon my harddrive. :)

    Looks like he is trying new things on his website.

    Shown on the front page:
    - NEW SITE: UNDER CONSTRUCTION -

    THESE PAGES ARE GOING TO BE KIND OF A MESS FOR A WHILE.
    I'M TRYING OUT NEW STUFF AND DOING A LOT OF EXPERIMENTING
    RESULTING IN A LOT OF INOPERABLE LINKS-

    SO WHILE THIS NOTICE IS UP...THAT'S WHERE WE ARE.
    Fleet Admiral Joseph D. Ridgeway
    The Armada
    Original join date: Feb 5, 2010
    Twitter: @davejl_99, & @STO_BBArmada
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    rikwesselsrikwessels Member Posts: 367 Arc User
    edited October 2012
    This thread leads me to the question when Cryptic is going to hire sumghai (not if ) . The ideas are that good .....
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    sumghaisumghai Member Posts: 1,072 Arc User
    edited October 2012
    ozy83 wrote: »
    Here's a few of my 3d model interiors based on probert's sketches (which I've linked below each image as a comparison)

    I believe I've managed to relieve myself right in my pants. Those are really really nice!

    And yeah, I'll echo the sentiment regarding the broken links to Probert's art for PE's STO.
    rikwessels wrote: »
    This thread leads me to the question when Cryptic is going to hire sumghai (not if ) . The ideas are that good .....

    You're far too kind, good sir :)
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
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    leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited October 2012
    Those interiors are what I'd want the game to look like.
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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited October 2012
    ozy83 wrote: »
    If I recall correctly, Andrew Probert did some terrific designs for the Galaxy-Class to be used in STO, when it was owned by perpetual entertainment (I believe).

    I've been modelling for a few years now, principally as a "BATter" for SC4, but started to move more into interiors a year or two ago.

    Here's a few of my 3d model interiors based on probert's sketches (which I've linked below each image as a comparison): I've tried to be as low poly as possible.

    Deck 7 Lobby
    http://fc00.deviantart.net/fs70/i/2010/349/7/8/deck_7_lobby__finished_by_sixu-d34x2xs.png

    Deck 7 Lobby: Toward Sickbay
    deck_7_lobby_ii__finished_by_sixu-d3506oc.png

    Computer Core Causeway: (Work In Progress)
    computercorewip2.png

    Galaxy Class Stellar Cartography: (Work In Progress)
    http://imageshack.us/a/img715/2295/stellar1.png


    Absolutely love a scaled galaxy class interior like proberts, but i'd also support a modular foundry approach to building our interirors, by adding corridors and rooms, items and levels based on specific interior sets. That would be amazing.

    THAT.

    IS.

    AWESOME.
    rikwessels wrote: »
    This thread leads me to the question when Cryptic is going to hire sumghai (not if ) . The ideas are that good .....

    Oi!!! A lot of those are mine!!!:mad:
    sumghai wrote: »
    Edit: Score! I found the official Rick Sternbach plans, which were done after ST: Generations. Check your email ;)

    Ah!!! Thank you for these! I shall have a great deal of fun with them. ;)
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    sumghaisumghai Member Posts: 1,072 Arc User
    edited October 2012
    rikwessels wrote: »
    This thread leads me to the question when Cryptic is going to hire sumghai (not if ) . The ideas are that good .....
    Oi!!! A lot of those are mine!!!:mad:

    Indeed. Centersolace is even listed as a co-author in my little document.
    Ah!!! Thank you for these! I shall have a great deal of fun with them. ;)
    If there's other canon classes you'd like, I can get them for you too.
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
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    jnohdjnohd Member Posts: 5 Arc User
    edited November 2012
    I would LOVE to see the ship-specific interiors with hideout-esque options. I mainly use my Fleet Defiant over my Bug because of the interior on it. If I saw that on my other ships? I would simply swoon.

    Sounds like an exhausting amount of work, however, and I would not blink at it showing up as a c-store item.
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    stark2kstark2k Member Posts: 1,467 Arc User
    edited November 2012
    Very nice interiors, however; I doubt we'll ever see something like that in this game. We can dream though :D

    I am still waiting for them to make our crew wear the appropriate crew unifrom we design. That is what I wish for with our interiors at the moment.
    StarTrekIronMan.jpg
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