test content
What is the Arc Client?
Install Arc

Interior development

191012141519

Comments

  • sumghaisumghai Member Posts: 1,072 Arc User
    edited November 2012
    A simple animated viewscreen would be nice, but quite frankly, I'm not terribly interested in Bridge Commander style gameplay / ship travel / transwarp from the ship interior - the current tactical view does those jobs good enough.

    I'd simply like the ship interior map to be made heavily customisable, and used as FE/PvE/PvP maps, meeting places or even an adventure zone of sorts that people can invite each other to.
    nazutan wrote: »
    The company previous to Cryptic that was supposed to make STO was going to make the only way to travel in space was by controlling the ship and commanding it from the Bridge. However because they didn't share the codes, it was lost.

    My undertstanding is that all PE had to show for their efforts were loads of concept artwork as well as UI and environment mockups. The few games they had developed never made it past beta, and there were issues in developing their propiertary game engine. So there really wasn't any code that could be sold to Cryptic by the time of PE's bankruptcy.
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited November 2012
    What I would like to see is have viewscreen be a sort of intractable "character" of sorts.

    Where it changes based on where you are, you could interact with it during missions, and have branching dialog trees with just your bridge officers and the viewscreen. You could have entire missions like that!

    Cryptic seems to forget that one of my favorite missions is actually "Cold Comfort". Not a single shot fired, not a single explosion, just you and a Breen that you need to find a heart in. There needs to be more of that!

    And it's not like you don't need to fight. You could TRIBBLE up a negotiation, or intentionally provoke an enemy into a fight. There's so much that could be done! And since it would be confined to the bridge, it wouldn't be that hard to crank out a few really quickly.
  • sumghaisumghai Member Posts: 1,072 Arc User
    edited November 2012
    The other problem with viewscreens is that, whatever you see in it has to also be reflected in the viewports and windows of any interior rooms near the edge of the hull. This is additional workload for the devs in return for a relatively non-functional gimmick.

    I'd be fine if my viewscreen was permanently stuck on the Federation emblem as a wallpaper or something.
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited November 2012
    sumghai wrote: »
    The other problem with viewscreens is that, whatever you see in it has to also be reflected in the viewports and windows of any interior rooms near the edge of the hull. This is additional workload for the devs in return for a relatively non-functional gimmick.

    I'd be fine if my viewscreen was permanently stuck on the Federation emblem as a wallpaper or something.

    Not really. As the viewscreen is a screen, it wouldn't have to be reflected by the viewports at all.
  • sumghaisumghai Member Posts: 1,072 Arc User
    edited November 2012
    As the viewscreen is a screen, it wouldn't have to be reflected by the viewports at all.
    For the most part, that is true.

    However, let us consider an example. Assume an Intrepid-class in in orbit over Earth near ESD, where the viewscreen would show the big green-blue ball of rock and the giant space mushroom. What would be shown on the forward facing windows in the following rooms?:

    - Conference Room on port side of bridge
    - Ready Room on starboard side of bridge
    - Deck 2 Officer's Mess
    - Captain's Quarters on Deck 3

    Perhaps have it so that only the forward facing viewports in any ship interior map see whatever's on the viewscreen, and all other windows can have generic starfields?
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited November 2012
    sumghai wrote: »
    Perhaps have it so that only the forward facing viewports in any ship interior map see whatever's on the viewscreen, and all other windows can have generic starfields?

    This is probably the case. As awesome as it would be, making that happen would be tricky. I wouldn't be bent up about it too much.
  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited November 2012
    Not really. As the viewscreen is a screen, it wouldn't have to be reflected by the viewports at all.

    Alright, SpongeBob Squarepants it is!
    Only YOU can prevent forum fires!
    19843299196_235e44bcf6_o.jpg
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited November 2012
    tacofangs wrote: »
    Alright, SpongeBob Squarepants it is!

    Yay! Popcorn and Milk Duds all around! It's Cartoon night! :D
  • sumghaisumghai Member Posts: 1,072 Arc User
    edited November 2012
    tacofangs wrote: »
    Alright, SpongeBob Squarepants it is!
    Yay! Popcorn and Milk Duds all around! It's Cartoon night! :D

    Whoopie! Me bags Captain's chair!
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • sumghaisumghai Member Posts: 1,072 Arc User
    edited December 2012
    Updated the proposal in light of recent developments with the New Romulus / Omega Force Reputation Systems

    It is suggested that interior rooms/decks/functionalities could be unlocked in a similar manner, along with opening the interiors up into Adventure Zones for other captains to visit and gather marks*/resources for their own projects.

    *Starfleet Marks?
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2012
    sumghai wrote: »
    Updated the proposal in light of recent developments with the New Romulus / Omega Force Reputation Systems

    It is suggested that interior rooms/decks/functionalities could be unlocked in a similar manner, along with opening the interiors up into Adventure Zones for other captains to visit and gather marks*/resources for their own projects.

    *Starfleet Marks?

    Ah, good, good. :) I think the question we need to ask ourselves now is: what kind of missions would take place on a starship? :confused:
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited December 2012
    Ah, good, good. :) I think the question we need to ask ourselves now is: what kind of missions would take place on a starship? :confused:

    How about roleplay missions?

    Meaning playing from the bridge and act as one of the crew for particular missions?

    This is what I previously mentioned on this thread regarding how to make interiors functional. We effectively "act" as the crew, but the battles wouldn't be held in normal space as we do now, but instead its similar. Almost like playing Bridge Commander, without the tactical outside view.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2012
    CUSTOMIZABLE SHIP DEDICATION PLAQUES.

    How did we not think of this before!??!?! :eek:
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited December 2012
    I think it would be easy.

    All Cryptic has to do is make a default area for the ship plaque on the bridge set, have it clickable, and it enlarges to display your Ship name and Registery. Right?

    I mentioned MSDs in another thread as well, when you load a ship, they would display your ship type.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2012
    I think it would be easy.

    All Cryptic has to do is make a default area for the ship plaque on the bridge set, have it clickable, and it enlarges to display your Ship name and Registery. Right?

    I mentioned MSDs in another thread as well, when you load a ship, they would display your ship type.

    Normally dedication plaques have a short message of some type as well, but yeah. I would like it so the plaque actually displays what you wrote, rather than a generic texture.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited December 2012
    Normally dedication plaques have a short message of some type as well, but yeah. I would like it so the plaque actually displays what you wrote, rather than a generic texture.

    Sure they could add the motto to your ship with your paperdoll. Maybe even the icon be selectable or maybe displaying your Fleets Logo.
  • sumghaisumghai Member Posts: 1,072 Arc User
    edited December 2012
    I've amended the proposal with the ship plaque customisation - cheers for that, guys.

    In addition to ship name/registry/class and motto, what about a dropdown menu for the name of the shipyard where the ship was constructed?
    • Utopia Planitia Fleet Yards (default)
    • 40 Eridani A Starfleet Construction Yards
    • Antares Ship Yards
    • Beta Antares Ship Yards
    • Earth Station McKinley
    • San Francisco Fleet Yards

    Still thinking about how to get the viewscreen / front viewport images to work, though.
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • sumghaisumghai Member Posts: 1,072 Arc User
    edited December 2012
    Minor digression - a dedication plaque I made for my own ship:

    http://sumghai.deviantart.com/gallery/#/d59yb84

    I'd image interacting with the plaque object on the bridge would bring up a little window with something like this.

    I also think it would be neat to be able to view other people's ship plaque whilst in sector space i.e. Click on other player's ship, select "View Dedication Plaque"
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • curs0rcurs0r Member Posts: 0 Arc User
    edited December 2012
    sumghai wrote: »
    I've amended the proposal with the ship plaque customisation - cheers for that, guys.

    In addition to ship name/registry/class and motto, what about a dropdown menu for the name of the shipyard where the ship was constructed?
    • Utopia Planitia Fleet Yards (default)
    • 40 Eridani A Starfleet Construction Yards
    • Antares Ship Yards
    • Beta Antares Ship Yards
    • Earth Station McKinley
    • San Francisco Fleet Yards

    Still thinking about how to get the viewscreen / front viewport images to work, though.

    I like that idea
    I'll sell you some weapons from New Romulus. Never fired, only dropped once.
  • mrspidey2mrspidey2 Member Posts: 959 Arc User
    edited December 2012
    tacofangs wrote: »
    My personal feeling is that there should be little customization on layout. If you have an Intrepid, you get an Intrepid class layout. If you have a Defiant, you get a Defiant class layout.
    Agreed. Unfortunately, what we are getting is (with the exception of the Belfast) a Starbase layout.
    2bnb7apx.jpg
  • sumghaisumghai Member Posts: 1,072 Arc User
    edited December 2012
    mrspidey2 wrote: »
    Unfortunately, what we are getting is (with the exception of the Belfast) a Starbase layout.

    The map size issue has been addressed in the actual proposal document.
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2012
    mrspidey2 wrote: »
    Agreed. Unfortunately, what we are getting is (with the exception of the Belfast) a Starbase layout.
    sumghai wrote: »
    The map size issue has been addressed in the actual proposal document.

    Too be honest, the Starbase interiors make my inner Engineer cry.
  • sumghaisumghai Member Posts: 1,072 Arc User
    edited December 2012
    So I've given the viewscreen/viewport idea a little more thought.

    According to Trek canon, viewscreens use the same technology as holodecks, and so the images viewed through them are more or less three dimensional.

    My current idea, based on what is currently used at Earth Space Dock, would be to suspended the deck within a space map, with the backdrop based on the last space or ground location the player was in.

    Thoughts?
    Too be honest, the Starbase interiors make my inner Engineer cry.

    *Passes box of Holographic Tissue Paper*
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • direphoenixdirephoenix Member Posts: 0 Arc User
    edited December 2012
    sumghai wrote: »
    So I've given the viewscreen/viewport idea a little more thought.

    According to Trek canon, viewscreens use the same technology as holodecks, and so the images viewed through them are more or less three dimensional.

    My current idea, based on what is currently used at Earth Space Dock, would be to suspended the deck within a space map, with the backdrop based on the last space or ground location the player was in.

    Thoughts?



    *Passes box of Holographic Tissue Paper*

    Interior maps are already in a "space map", or rather, a map with a regular starfield skybox. This can be seen in the /demorecord playback tool when moving the camera out of bounds from the normal playable area. I would suggest making the skybox change to match the last space map's skybox.
    [SIGPIC][/SIGPIC]
    Raptr profile
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2012
    Interior maps are already in a "space map", or rather, a map with a regular starfield skybox. This can be seen in the /demorecord playback tool when moving the camera out of bounds from the normal playable area. I would suggest making the skybox change to match the last space map's skybox.

    That's..... surprisingly simple.... why don't we do this already? :confused:
  • larouche55larouche55 Member Posts: 1 Arc User
    edited December 2012
    Not sure if this has been mentioned anywhere, but the thought occurred to me and this figured like a good thread to include it in.

    The ability to toggle Red Alert from the bridge. A few alarm blasts, lighting change, flashing red - all things we've seen in a few different missions. Perhaps change the random crew NPCs to run in the corridors rather than walk.

    More fluff than a necessity, but I think it would be pretty fun feature for interiors.
    [SIGPIC][/SIGPIC]
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2012
    larouche55 wrote: »
    Not sure if this has been mentioned anywhere, but the thought occurred to me and this figured like a good thread to include it in.

    The ability to toggle Red Alert from the bridge. A few alarm blasts, lighting change, flashing red - all things we've seen in a few different missions. Perhaps change the random crew NPCs to run in the corridors rather than walk.

    More fluff than a necessity, but I think it would be pretty fun feature for interiors.

    Hee hee hee. :D That would be hilarious and great for RPers too!
  • larouche55larouche55 Member Posts: 1 Arc User
    edited December 2012
    sumghai wrote: »
    Minor digression - a dedication plaque I made for my own ship:

    http://sumghai.deviantart.com/gallery/#/d59yb84

    I'd image interacting with the plaque object on the bridge would bring up a little window with something like this.

    I also think it would be neat to be able to view other people's ship plaque whilst in sector space i.e. Click on other player's ship, select "View Dedication Plaque"

    I think either the Akira or Intrepid bridge has a blank-ish dedication plaque on the bridge. One (seemingly) less-invasive option could be using the "view memorial plaque" option from the academy, but allowing customization of the message displayed.

    Granted it wouldn't be as detailed as examples like this, but could be a compromise.
    [SIGPIC][/SIGPIC]
  • sumghaisumghai Member Posts: 1,072 Arc User
    edited December 2012
    Interior maps are already in a "space map", or rather, a map with a regular starfield skybox. This can be seen in the /demorecord playback tool when moving the camera out of bounds from the normal playable area. I would suggest making the skybox change to match the last space map's skybox.
    That's..... surprisingly simple.... why don't we do this already? :confused:

    Yay for adaptation of existing tech! Added to proposal document :)
    larouche55 wrote: »
    Not sure if this has been mentioned anywhere, but the thought occurred to me and this figured like a good thread to include it in.

    The ability to toggle Red Alert from the bridge. A few alarm blasts, lighting change, flashing red - all things we've seen in a few different missions. Perhaps change the random crew NPCs to run in the corridors rather than walk.

    More fluff than a necessity, but I think it would be pretty fun feature for interiors.
    Hee hee hee. :D That would be hilarious and great for RPers too!

    I briefly touched on this a while back, but now that you've mentioned it, I think we can flesh it out a little more:
    • As suggested, players would be able to toggle between various alert conditions for ****s and giggles - see http://sumghai.deviantart.com/gallery/#/d5gjzcr for a proposed color palette
    • These alert conditions can also be used during episode missions or PvE/PvP boarding action matches (in the latter, it would be on Red Alert by default)
    • Foundry missions could also have triggers that change a ship interior's alert state
    larouche55 wrote: »
    I think either the Akira or Intrepid bridge has a blank-ish dedication plaque on the bridge. One (seemingly) less-invasive option could be using the "view memorial plaque" option from the academy, but allowing customization of the message displayed.

    Granted it wouldn't be as detailed as examples like this, but could be a compromise.

    I'd like to think that all ships will have a generic-blurred out plaque object that the player that interacts with the bring up a separate window with the actual customised plaque.
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2012
    sumghai wrote: »
    I'd like to think that all ships will have a generic-blurred out plaque object that the player that interacts with the bring up a separate window with the actual customised plaque.

    I would prefer if you could actually read it like you can read your ship name and number... but eh.
Sign In or Register to comment.