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Galaxy joke

alexindcobraalexindcobra Member Posts: 608
edited October 2012 in Federation Discussion
Now that we have a Fleet Galaxy coming, what will be done with the current Galaxy Retrofit that we bought from C-store? Will it just sit and rot while other cruisers get better, and we have to wait for a long time till our fleets gets a tier 4 starbase? Not everybody have large fleets who can work on all projects simultaneously so the starbase can upgrade through tiers quickly. With squishy shields and laughable weapon power, the ship is barely worthy for PVE, let alone PVP. NPC's have constantly gotten upgraded and updated while the Galaxy ships been collecting dust because the Devs fail to fix the flaws they purposely put on them. Just like the Nebula is a weak excuse for a science ship, the Galaxy-R has become a weak excuse for a cruiser, and a big waste of money because the Devs hate TNG, so cripple those ships to make them laughing stalks of STO.

While the Fleet versions get more power and hit points, should you do something to fix the weapon power on the current Galaxy-R? It barely can scratch the surface with beam weapons on NPC hulls. There is no way possible its going to do damage to players in PVP who can now shield tank the little hull ships like escorts. It has a hard time killing the stupid pets that escort carriers put out. My Galaxy-R can't even compare to my Galaxy Dreadnought. My Dreadnought can sit there and take hits from an NPC frigate and the shield would barely budge. My Galaxy-R taking hits with the same type of NPC frigate and facing shield would go down to half or 30%. My shield power on boths ships are only a difference of 2 points, but gives drastic negative results for the Galaxy -R. To the least the the current Galaxy-R's need to be patched so they are on the same level as all the other regular cruisers who have fleet versions coming out.
Post edited by alexindcobra on
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    row124row124 Member Posts: 77 Arc User
    edited September 2012
    I'm with you. I to also share the same problem. The Galaxy Class Retrofit is now considered a joke as far as cruisers go. Everyone who is smart is picking the Sovereign Class, Excelsior Class Retrofit or Advanced Odyssey Class. I like to kick it old school and prefer to keep my Galaxy-R. However, in the near future I will be changing ships in order to be more competitive with other players.

    To the powers that be in STO please for the love of the game please fix the Galaxy Retrofit. Such an iconic ship is being dumped or overlooked at. This ship needs more and deserves more from you.
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    lianthelialianthelia Member Posts: 7,832 Arc User
    edited September 2012
    You get a discount on the fleet galaxy for purchasing the retrofit...plus you can use the saucer sep console...which people don't get access to unless they purchased the retrofit. What more can you ask for from ship which is obsolete compared to the fleet version?
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    alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    lianthelia wrote: »
    You get a discount on the fleet galaxy for purchasing the retrofit...plus you can use the saucer sep console...which people don't get access to unless they purchased the retrofit. What more can you ask for from ship which is obsolete compared to the fleet version?

    Woop dee doo!! Thats not new information and I have already had my Galaxy-R for over a year. All my characters fly TNG ships and I have notice in this recent patch that my Galaxy-R is now having a hard time fighting the NPC's in the Fleet missions. It didn't use to be that way a couple weeks ago. But now it feels like i'm flying around a tier 3 or 4 ship trying to battle tier 5 ships. Thats how I know my ship power got nerfed more. If they don't stop this shenanigans with crippling TNG canon ships to make their created ships more attractive, then I will retire this stupid game.

    I am sick and tired of the Devs lying about how they trying to balance the game when all their efforts were to boost up and make the non-canon cruisers, escorts, and lock box ships to be the best ships in the game. Instead of making competing ships they should make competing setups and kits. The only way to have balance is to have all ships equall in ability. If they have been allowing escorts to be tanks with the Borg/MACO setups then they should allow the bigger crusiers to get some of that engine, weapon and shield power the escorts been enjoying. Then things would be equal and you could take on any ship as any ship. I try to use the same MACO/Borg setup as many of the successful PVP fleets use but I don't get much results from it in my Galaxy because the default power levels are stunted and the add ons from the consoles, skill trees, and ship equipment don't quite make the mark. I may be hard to kill but I am like a big flying billboard telling everyone to "attack me because my ship can do no harm to them and I might be an easier kill than an Odyssey".
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    tangolighttangolight Member Posts: 777 Arc User
    edited September 2012
    Woop dee doo!! Thats not new information and I have already had my Galaxy-R for over a year. All my characters fly TNG ships and I have notice in this recent patch that my Galaxy-R is now having a hard time fighting the NPC's in the Fleet missions. It didn't use to be that way a couple weeks ago. But now it feels like i'm flying around a tier 3 or 4 ship trying to battle tier 5 ships. Thats how I know my ship power got nerfed more.


    That's purely subjective and doesn't prove anything. There have been no announced changes to the Galaxy-R recently, and I seriously doubt that any of the devs have touched at all recently, what with all the cries of neglect about it.

    Off the top of my head, I can think of a few reasons why you might be finding it harder. Here are just a few possibilities:
    • the mobs you are fighting might have been buffed and it might be harder for everyone, not just you.
    • you could have just been unluckier than usual with damage and crits
    • you might be fighting different sorts of enemies in those fleet missions. If someone has a higher tier base that the mission is being based off of, you can fight more difficult enemies such as Borg or Tholians
    • your teams in the past might have been better team players and supporters

    As a side note, my engineer flies a Galaxy-R as her primary ship, and I haven't noticed that I'm having a harder time fighting NPCs.
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    yreodredyreodred Member Posts: 3,527 Arc User
    edited September 2012
    Galaxy Class and Star Cruisers have the smallest amount of firepower of all engame cruisers in STO.
    Even a Ferengi Marauder and a Galor Class got more firepower, the devs must have a strange sense of humor if you ask me.
    (...or they never have seen the shows, lol.)

    I can understand somehow that they don't like good looking ships but to punish everyone who likes them is just not right IMO.
    In my opinion both ships science ensign should become a Lt. Cmdr universal to be on par with the new Assault Cruiser refit (the Regent class).
    Additionally they should get a Universal Console slot. I just don't like the idea of such un-versatile Starfleet ships. Especially the Galaxy Class should be much more versatile than it is now IMO.

    About the saucer seperation, what is that good for, if that ships doesn't have enough firepower to do noticeable damage?

    I absolutely love the Galaxy Class and my heart bleeds when i see what the devs have done with it in this game. :(


    Live long and prosper.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited September 2012
    The Gal-R did not get 'nerfed' any more or less than any other T5 ship. Still has the same hull, shields, boffs, consoles, and weapons as before. It still gets you a discount on a fleet ship down the road. Yes the fleet ships are better. Thats the same story with all non-lockbox ships for the last two months. Everyone has stuff in the game they don't like, but very few things will ever be done about any of them. So you can deal with it and move on, keep flying your Gal-R (which is still quite capable), be patient and get your Fleet Gal-R for relatively cheap, or go play a different game. But this ranting/whining with nothing constructive to ask or suggest, it accomplishes nothing.
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    yreodredyreodred Member Posts: 3,527 Arc User
    edited September 2012
    The Gal-R did not get 'nerfed' any more or less than any other T5 ship. Still has the same hull, shields, boffs, consoles, and weapons as before. It still gets you a discount on a fleet ship down the road. Yes the fleet ships are better. Thats the same story with all non-lockbox ships for the last two months. Everyone has stuff in the game they don't like, but very few things will ever be done about any of them. So you can deal with it and move on, keep flying your Gal-R (which is still quite capable), be patient and get your Fleet Gal-R for relatively cheap, or go play a different game. But this ranting/whining with nothing constructive to ask or suggest, it accomplishes nothing.
    You are right, the galaxy class wasn't nerfed. The devs made them deliberately the weakest (firepower wise) cruiser in the game.

    About not being constructive, i have shown a how this ship could be made versatile and valuable. But as it is now it is just a flying brick with no teeth.

    Of course it is capable but ANY other Starfleet cruiser in the game can do it's job better.


    Live long and prosper.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
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    alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    tangolight wrote: »
    That's purely subjective and doesn't prove anything. There have been no announced changes to the Galaxy-R recently, and I seriously doubt that any of the devs have touched at all recently, what with all the cries of neglect about it.

    Off the top of my head, I can think of a few reasons why you might be finding it harder. Here are just a few possibilities:
    • the mobs you are fighting might have been buffed and it might be harder for everyone, not just you.
    • you could have just been unluckier than usual with damage and crits
    • you might be fighting different sorts of enemies in those fleet missions. If someone has a higher tier base that the mission is being based off of, you can fight more difficult enemies such as Borg or Tholians
    • your teams in the past might have been better team players and supporters

    As a side note, my engineer flies a Galaxy-R as her primary ship, and I haven't noticed that I'm having a harder time fighting NPCs.

    That not new information either. I've already mentioned that the NPC's got updated and upgraded, but the Galaxy-R already had a hard time with battling them when they first came out with fleet missions. If they got to upgrade the NPC to the point to where you have to fly in the highest damage producing ships, that are not canon ships, then whats the point of fly the ship of my choice? Whats the point in even having ship variety? What the point of even calling this game Star Trek Oline when you can't even use the canon ships to be successful in this game. The Galaxy-R was already lagging behind other cruiser in performance due to power and turn rate, now it lagged out of use in the game period. The fleet versions are a boost for sales for them but if they going to update NPC's to make them better, then they should update people's ships that they paid cash for to keep up with the NPCs.
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    tangolighttangolight Member Posts: 777 Arc User
    edited September 2012
    That not new information either. I've already mentioned that the NPC's got updated and upgraded, but the Galaxy-R already had a hard time with battling them when they first came out with fleet missions. If they got to upgrade the NPC to the point to where you have to fly in the highest damage producing ships, that are not canon ships, then whats the point of fly the ship of my choice? Whats the point in even having ship variety? What the point of even calling this game Star Trek Oline when you can't even use the canon ships to be successful in this game. The Galaxy-R was already lagging behind other cruiser in performance due to power and turn rate, now it lagged out of use in the game period. The fleet versions are a boost for sales for them but if they going to update NPC's to make them better, then they should update people's ships that they paid cash for to keep up with the NPCs.

    Right. This isn't new, what you posted isn't new, basically this whole thread was made just to complain about the existing state of the ship in game then. You said you the Gal-R got nerfed compared to a couple weeks ago and you just agreed with me that that wasn't the case.

    And nothing in PVE needs only the highest damage producing ships. If you think you do, you're doing it wrong. As I mentioned, I fly a Gal-R as my main ship on my engineer, and while the question of it being the weakest ship at T5 is debatable, I will say that I don't feel like I'm forced to fly another ship to successfully accomplish anything else without a lot of unnecessary work. Things die in a reasonable time it seems, though as an engineer in a cruiser, I play more of a support role, but I'm setup in a way that I can put out some decent dps for short bursts if needed.

    If anything, my science officer in an Intrepid-R kills much, much slower that my Gal-R, which is why I usually fly my Defiant-R with her.
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    alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    The Gal-R did not get 'nerfed' any more or less than any other T5 ship. Still has the same hull, shields, boffs, consoles, and weapons as before. It still gets you a discount on a fleet ship down the road. Yes the fleet ships are better. Thats the same story with all non-lockbox ships for the last two months. Everyone has stuff in the game they don't like, but very few things will ever be done about any of them. So you can deal with it and move on, keep flying your Gal-R (which is still quite capable), be patient and get your Fleet Gal-R for relatively cheap, or go play a different game. But this ranting/whining with nothing constructive to ask or suggest, it accomplishes nothing.

    Getting nerfed doesn't necessarily mean getting hit points slashed. It can mean making a power inadequate on a ship, weapon, or shield to keep up with the normal action in the game.
    This is not ranting, this is the god- damn truth that some of you people don't like to hear. We paid cash for this damn ship and want results for our money. We got ripped off for our money for shenanigans and gimmics. If the game gets updated, to the least, the players ships should be updated to keep up with the tiers. A tier 5 ship should be able to battle in a tier 5 PVE mission or battle in a PVP match whether they be old tier 5 ships or new tier 5 ships period. I have given constructive suggestions already, as did other people who made similar threads complaining about the Galaxy ships. Its the Devs that are stuborn and set in thier ways, only listening to what they want to hear, being praises and awe.
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    alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    tangolight wrote: »
    Right. This isn't new, what you posted isn't new, basically this whole thread was made just to complain about the existing state of the ship in game then. You said you the Gal-R got nerfed compared to a couple weeks ago and you just agreed with me that that wasn't the case.

    And nothing in PVE needs only the highest damage producing ships. If you think you do, you're doing it wrong. As I mentioned, I fly a Gal-R as my main ship on my engineer, and while the question of it being the weakest ship at T5 is debatable, I will say that I don't feel like I'm forced to fly another ship to successfully accomplish anything else without a lot of unnecessary work. Things die in a reasonable time it seems, though as an engineer in a cruiser, I play more of a support role, but I'm setup in a way that I can put out some decent dps for short bursts if needed.

    If anything, my science officer in an Intrepid-R kills much, much slower that my Gal-R, which is why I usually fly my Defiant-R with her.

    I am Tac OFFice which is supposed to boost the ships damage output based on the skill tree. That don't happen in my Gal- R and I can switch ships to my Gal-X and do awesome damage and tank all day. The Gal-X is basicly an Assault Cruiser with Glaxy turn rate, cannons and a lance in a Galaxy skin. It comes with a little more power than Gal-R, not that much, but enough to get satisfactory kills in PVP and save the day in PVE. I spent a whole PVP match fighting 1 on 1 with a Science Rhode Island Class. He was trying to wear me down and hold me to death while I could do nothing but bore him to death, my "big for nothing" ship. I only got two kills in that match and they were not solo kills.


    On the subject of your Sci Officer not doing well in an Intrepid ship doesn't surprise me because it is canon ship that the Devs didn't give much love to, making it an easy pop ship like the Nebula. I have another thread about how I can get my Nebula to shield tank better because even though its capacity is 1,200 more HP than my Galaxy-R its shield it twice as weak and don't stand up to anything. The best ships to put Science officer in is the Recluse or Orb Weaver ships because they are the most effective leach ships in the game. I have yet to find an active defense against their leaching.
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    baudlbaudl Member Posts: 4,060 Arc User
    edited September 2012
    galaxy-r was, and is, and will be a ****ty cruiser. learn to live with it. In my opinion this ship is far from being anywhere near It's original from the series. fleet version didn't change that a bit either.
    And thats all 2 year old info, so might aswell stop discussing about it until it actually gets fixed. (but chances are high, it never will be changed, sad but true)
    Go pro or go home
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    yreodredyreodred Member Posts: 3,527 Arc User
    edited September 2012
    baudl wrote: »
    galaxy-r was, and is, and will be a ****ty cruiser. learn to live with it. In my opinion this ship is far from being anywhere near It's original from the series. fleet version didn't change that a bit either.
    And thats all 2 year old info, so might aswell stop discussing about it until it actually gets fixed. (but chances are high, it never will be changed, sad but true)
    If we stop discussing it, it will never be changed that's for sure.

    I agree, the Fleet version isn't much better, because what that ship needs is more offsive power, but not even more defensive.


    Live long and prosper.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited September 2012
    yreodred wrote: »
    If we stop discussing it, it will never be changed that's for sure.

    I agree, the Fleet version isn't much better, because what that ship needs is more offsive power, but not even more defensive.

    Why not make it a flying brick? The poor Galaxy-R needs any kind of boost. If that takes making it the tankiest tank of all tankdom, then that's what I will take. I don't want my favourite ship to keep getting left behind. :(
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    marc8219marc8219 Member Posts: 0 Arc User
    edited September 2012
    I think the fleet Galaxy should have 4 eng consoles, 3 sci, 3 tac instead of its 5 eng, 3 sci, 2 tac setup. It also should change the ensign eng boff station to universal. This isn't too much to ask for seeing as how hard it is to even get a starbase high enough to even be able to purchase it. Even t1 starbase fleet ships get universals, why not the Fleet Galaxy.
    Tala -KDF Tac- House of Beautiful Orions
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    alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    Listen up people, no matter how cheap the Fleet Galaxy is after owning the C-store version, you can not obtain one until your fleet gets a tier 4 starbase and a tier 4 shipyard. You can grind all day and everyday but it will not be enough because it would take a large group effort to complete the starbase projects. The top guys in our fleet has been grinding or asses off to complete projects while most of the other sit around waiting for the benefits. At the rate of progession in my fleet, I feel i will not get to own a fleet Galaxy by the end of this year. It has taken two months to get a tier 2 station because of the lack of participation in the group. Its like ths game punishes the hard working players by pining them to other people's marits. I fear I will not get to see the fruits of my labor because I will be leaving the US by the end of the year and not sure what type of internet I will get stuck with in Asia. :-(
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    alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    marc8219 wrote: »
    I think the fleet Galaxy should have 4 eng consoles, 3 sci, 3 tac instead of its 5 eng, 3 sci, 2 tac setup. It also should change the ensign eng boff station to universal. This isn't too much to ask for seeing as how hard it is to even get a starbase high enough to even be able to purchase it. Even t1 starbase fleet ships get universals, why not the Fleet Galaxy.

    Thats why I called foul when they came out with it. It don't need more ENG stuff, but it need a better turn rate and weapon power. I wish they would come up with an ENG console that boost damage or a universal console slot so you can put Tac, Eng or Sci console in them to bring up what ever shortcomings your ship has.
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    yreodredyreodred Member Posts: 3,527 Arc User
    edited September 2012
    Why not make it a flying brick? The poor Galaxy-R needs any kind of boost. If that takes making it the tankiest tank of all tankdom, then that's what I will take. I don't want my favourite ship to keep getting left behind. :(
    Thats not the point, the Galaxy Class is already "tanky" enough, what it needs is more attack power.
    It is supposed to operate on it's own, so it needs to be much more versatile and more balanced when it comes to it's emphasis.
    Of course you can tickle your enemy to death, but the Galaxy Classes we saw in the shows had massive firepower compared to any other federation starship. I just want the Galaxy Class in STO more like that.
    At the moment, even a Fleet nova has got more firepower than a Galaxy Class, thats a kick in the n**s for every Galaxy class fan.
    For all i care, the devs can make one of their creations the tankiest ship in the game but the Galaxy Class should be much more versatile and dangerous.


    Thats why I called foul when they came out with it. It don't need more ENG stuff, but it need a better turn rate and weapon power. I wish they would come up with an ENG console that boost damage or a universal console slot so you can put Tac, Eng or Sci console in them to bring up what ever shortcomings your ship has.

    Absolutely my opinion.

    I think they should change the Saucer seperation console, so the ship has more weapon power when in one piece (just like in the show). Separated more maneuverability and the saucer section of course.

    Additionally they should change its science Lieutenant into a universal Lt. Cmdr. so it would be more similar to the Regent class but still slightly more "tanky".

    Personally i don't care about the Fleet versions of that ship, because i will never get my hands on one and to be honest i don't want one as they are now.
    I have bought the Galaxy -R when it came out and it had then already very little "teeth", this has to change.
    I'm tired of the devs (mis)arranging ships at their will, without considering how they where in the shows.


    Live long and prosper.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
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    ginobaldelli823ginobaldelli823 Member Posts: 325 Arc User
    edited September 2012
    The Galaxy Class ship from TNG was a ship of peace, designed with exploration in mind first it was large to hold a large crew and science facilities. It was fast (its been a while) in the first episode while tyring to outrun Q they got the ship up to almost Warp 9.95 or 6 i think. But it has always lacked in firepower, prime example of this was in the movie Star Trek Generations in orbit of Viridian III, the Enterprise-D (which had been refittedvto some degree...look at the bridge layout if you do not believe me.) scored a direct hit from the primary forward phaser array against the shields of a 20 year old bird of prey and while the impact was impressive to see when the next time you see inside the bird of prey they are not expericing many problem from the Flagship of the Federation (at the time) hitting them repeditly with multiple phaser strikes. Now with the onset of the Dominion Wars the Galaxy class ship did get a power boost to help fight the larger Jam Haddar ships and the Cardassian ships, but with the launch of the Soverign class ship the Galaxy did take a second seat to the development of the "Battle" cruiser. So yes the Galaxy is lacking in the firepower dept. but it has always been lacking in that dept. It's primary strenght is its ability to absorb, shake off, and deflect damage for long periods of time while it works on taking out the attacking ship(s).
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    jjumetleyjjumetley Member Posts: 281 Arc User
    edited September 2012
    The Galaxy Class ship from TNG was a ship of peace, designed with exploration in mind first it was large to hold a large crew and science facilities. It was fast (its been a while) in the first episode while tyring to outrun Q they got the ship up to almost Warp 9.95 or 6 i think. But it has always lacked in firepower,
    I call this BS. In the episode "The Best of Both Worlds" the voice of Borg explicitly states: "Capt Jean-Luc Picard, you lead the strongest ship in the Federation". Take into account it hase 12 (!) phaser arrays, two torpedo launchers and 250 torpedoes. Ship of peace my TRIBBLE.
    prime example of this was in the movie Star Trek Generations in orbit of Viridian III, the Enterprise-D (which had been refittedvto some degree...look at the bridge layout if you do not believe me.) scored a direct hit from the primary forward phaser array against the shields of a 20 year old bird of prey and while the impact was impressive to see when the next time you see inside the bird of prey they are not expericing many problem from the Flagship of the Federation (at the time) hitting them repeditly with multiple phaser strikes.
    You do realise that they can show whatever they want doesn't matter how dumb it is? Why didn't they change the shield modulation? They wanted the ship destroyed in the film so they destroyed it. In the show there were multiple errors on various occasions i.e. Bird of Prey changing size between episodes so not everything they show is plausible.
    So yes the Galaxy is lacking in the firepower dept. but it has always been lacking in that dept.
    It's natural that newer ships tend to be better than their predecessors but I say again - the tale of Galaxy being a weak ship as far as offensive in concerned is a pile of c***.
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    disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited September 2012
    I dont really understand why every one thinks it so bad. Almost every argument I have herd is subjective with no real evidence.

    Some numbers.
    Galaxy R
    Star cruiser
    Assault cruiser
    Dread
    hull
    40000
    39000
    39000
    40000
    shield mod---1.0
    1.0
    1.0
    1.0
    turn rate
    6
    7
    7
    6
    consoles----4/3/2
    4/3/2
    4/2/3
    4/3/2
    device slots---4
    4
    4
    4

    The only real difference between these ships in the ensign level BO slot. So the real problem is the same as the defiant r and the intrepid r, there arent enough useful ensign level powers to really use 3 ensign slots for one career.

    A simple solution would be to allow you to use any costume on the t5 and up cuisers. We have seen this is possible with the mirror universe ships. Then your galaxy or soc or whatever can have either of the cruiser bo layouts you want. Hell if they add in a lock out for c-sotre ships then all you have to do is own the ship and you can skin it as you please. you could have a galaxy with an excelsior lay out. saucer sep would have to be bound to only the galaxy skon somehow tho and you would have to lock the skins so you couldn't mix them.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
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    alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    The Galaxy Class ship from TNG was a ship of peace, designed with exploration in mind first it was large to hold a large crew and science facilities. It was fast (its been a while) in the first episode while tyring to outrun Q they got the ship up to almost Warp 9.95 or 6 i think. But it has always lacked in firepower, prime example of this was in the movie Star Trek Generations in orbit of Viridian III, the Enterprise-D (which had been refittedvto some degree...look at the bridge layout if you do not believe me.) scored a direct hit from the primary forward phaser array against the shields of a 20 year old bird of prey and while the impact was impressive to see when the next time you see inside the bird of prey they are not expericing many problem from the Flagship of the Federation (at the time) hitting them repeditly with multiple phaser strikes. Now with the onset of the Dominion Wars the Galaxy class ship did get a power boost to help fight the larger Jam Haddar ships and the Cardassian ships, but with the launch of the Soverign class ship the Galaxy did take a second seat to the development of the "Battle" cruiser. So yes the Galaxy is lacking in the firepower dept. but it has always been lacking in that dept. It's primary strenght is its ability to absorb, shake off, and deflect damage for long periods of time while it works on taking out the attacking ship(s).

    It was a ship of peace designed to turn into a battlesip at will. It was no cruise liner just because it had families onboard. The ship was not lacking power in Generations. Dr. Soran helped the Klingons find out what the shield modulation frequency so there weapons can penetrate. After the first two torpedo hit the hull they damage the warpcore causing the ship to lose power. That would make the phasers weak. You can watch the movie again or you can check Memory Alpha. There is no refference in any Star Trek Dattabase say that the Galaxy was lacking in phaser power.
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    alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    I dont really understand why every one thinks it so bad. Almost every argument I have herd is subjective with no real evidence.

    Some numbers.
    Galaxy R Star cruiser Assault cruiser Dread
    hull 40000 39000 39000 40000
    shield mod 1.0 1.0 1.0 1.0
    turn rate 6 7 7 6
    consoles 4/3/2 4/3/2 4/2/3 4/3/2
    device slots 4 4 4 4

    The only real difference between these ships in the ensign level BO slot. So the real problem is the same as the defiant r and the intrepid r, there arent enough useful ensign level powers to really use 3 ensign slots for one career.

    A simple solution would be to allow you to use any costume on the t5 and up cuisers. We have seen this is possible with the mirror universe ships. Then your galaxy or soc or whatever can have either of the cruiser bo layouts you want. Hell if they add in a lock out for c-sotre ships then all you have to do is own the ship and you can skin it as you please. you could have a galaxy with an excelsior lay out. saucer sep would have to be bound to only the galaxy skon somehow tho and you would have to lock the skins so you couldn't mix them.

    You can not compare ship performance using hit point numbers, shield mod numbers and default turnrates. If that were so, escorts would be the worst ships to play in the game, but that's not the case. Its after you add in your best skill tree set up, consoles and equipment then those default stats change. The Galaxy-R fairs the worst out of all the cruisers. You can put in the Galaxy-R the exact same equipment you put in your Dreadnought and you well see that Galaxy-r shield and weapon power far less and the shield will be squishier. That's why you have to test things, don't just believe the stats on it first.
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    angrytargangrytarg Member Posts: 11,001 Arc User
    edited September 2012
    I agree. If any ship in Starfleet is meant to be "versatile" it is the Galaxy.

    The issue with this ship shows once again how fundamentally wrong the basic principles of STO are. Originally, universal BO slots were a thing for the KDF. Why? Klingons are highly specialized. Starfleet is the universal force with more emphasis on peacekeeping, exploration and science. And so should the Galaxy. Give the R at least a universal ENS to work with, make the seperation console a built-in ability (WHY is this a console anyway? The only other ship you can put it in is the T4 variant, right? Each and every ship below T5 is obsolete anyways...) and everything is fine.

    It's bad enpugh that DPS is everything which defines a ship's usefullness in this game, but this will absolutely never change since it is the limited game mechanic the engine seems to offer. But at least show some respect for the most iconic ship in the fleet which probably got this game the majority of players, at least back in the day this game somehow still resembled Star Trek.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    yreodredyreodred Member Posts: 3,527 Arc User
    edited September 2012
    angrytarg wrote: »
    I agree. If any ship in Starfleet is meant to be "versatile" it is the Galaxy.

    The issue with this ship shows once again how fundamentally wrong the basic principles of STO are. Originally, universal BO slots were a thing for the KDF. Why? Klingons are highly specialized. Starfleet is the universal force with more emphasis on peacekeeping, exploration and science. And so should the Galaxy. Give the R at least a universal ENS to work with, make the seperation console a built-in ability (WHY is this a console anyway? The only other ship you can put it in is the T4 variant, right? Each and every ship below T5 is obsolete anyways...) and everything is fine.
    I am puzzeling myself about this since start of STO.
    The klingons have ships more versatile than starfleet? Have the devs ever watched a show AFTER the TOS movies?

    I mean every bridge station on a starfleet ship (late 24th century) was programmable (LCARS), so they could be configurated to serve as any other station. This means translated to STO that Starfleet ships should have practically all universal BOFF slots.
    I am not demanding this of course, but starfleet ships should be much more versatile in this matter.
    For me this is just another sign that the devs do not really care about Star Trek, they just realize their agenda of how "their" sci fi game has to be.


    angrytarg wrote: »
    It's bad enpugh that DPS is everything which defines a ship's usefullness in this game, but this will absolutely never change since it is the limited game mechanic the engine seems to offer. But at least show some respect for the most iconic ship in the fleet which probably got this game the majority of players, at least back in the day this game somehow still resembled Star Trek.
    I'm absolutely on your side.

    This ship is more than just a ship, it is the most iconic vessel in Star Trek (at least for some of us).
    Why do the devs insist to make it a useless brick without firepower? (even if some of them apparently deeply hate it, i don't know why and i don't really care.)

    I mean that ship was built to operate far away from any reinforcements, it needs to be able to strike back in case of a battle. It's Phaser array where the most powerful ever built in Starfleet history, and i am sure that they have been updated over the years, so they still must deal massive damage.
    The Galaxy Class in STO is far from this. It is just a unmaneuverable, boring, un-versatile ship with virtually no noticeable firepower.
    I can already hear the devs say, "but we have given you the saucer seperation...)
    Adding the Saucer seperation doesn't help very much, because that ship still has way to little firepower. What is it good for zipping around your enemy without (still) doing no noticeable damage?
    I mean you can't even use it as a torpedo boat because the tac BOFF slots are a joke.

    Sorry i shouldn't overexcite
    so much about this, they won't change anything anyway.

    Live long and prosper.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
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    angrytargangrytarg Member Posts: 11,001 Arc User
    edited September 2012
    Once again, kudos to you yreodred :D I'g glad there are still people sharing this point of view, your postings are always a balm for my aching trekkie-nerves :D

    I'm not voting for universal-boff-slots per se on all vessels, it's okay to have some kind of basic specialization at least gameplay-wise. And canonically it also makes sense. The cruisers are meant to be the independent universal ships operating on their own without much support. Science vessels can do specialized missions with highly specialized equipment, smaller crew compartiment etc. while "escorts" (though the term refers to a function, not a class of ships) should be specialized in tactical situations. The Defiant was meant as a dedicated warship, after all. So was the Sovereign designed with tactical engagements in mind.

    But especially cruisers but also science vessels should at least get one universal slot. Of course, that means that you cannot sell a new ship fpr 2000Z every time you release a new BOFF-layout...

    This idea would also work for ground equipment. Why are there 6 types of rifles when the Starfleet standard issue rifles were clearly seen to be as versatile as a starship in terms of flexiblility? You could grand the players the ability to modify the weapons and equipment to fit a specific purpose.

    The Red side would benefit fropm specialization, though. Not as versataile but more sophisticated in its metier. The Battlecruiser has a overall lower defense performance but does more damage but may be countered by science skills - you never know what kind of specialization the other captain has. And if all fails, call in a wing of BoP to your support - klingons have lot of these fragile but powerful ships at their disposal. On the ground, the Warrior may only have his rapid-firing short range disruptor (I think of "Klingon Honor Guard" where the disruptor rifle is actually a pistol combined with a "rifle" add-on :D ) but has more armour and could summon battle targs (oh how I want a targ-handling ability XD ).
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    jjumetleyjjumetley Member Posts: 281 Arc User
    edited September 2012
    angrytarg wrote: »
    WHY is this a console anyway? The only other ship you can put it in is the T4 variant, right? Each and every ship below T5 is obsolete anyways...
    There's also a fleet version of Galaxy, so the separation has to be bound to a console.
  • Options
    yreodredyreodred Member Posts: 3,527 Arc User
    edited September 2012
    angrytarg wrote: »
    Once again, kudos to you yreodred :D I'g glad there are still people sharing this point of view, your postings are always a balm for my aching trekkie-nerves :D
    You're welcome. :)
    I am glad that i am not the only one who sees STO primary as a Star Trek game than as a MMO.

    My heart bleeds when i think about the possibilities this game could have if the developers would decide to make it more like a serious Star Trek game instead of this
    parody of the Star Trek universe.

    angrytarg wrote: »
    I'm not voting for universal-boff-slots per se on all vessels, it's okay to have some kind of basic specialization at least gameplay-wise. And canonically it also makes sense. The cruisers are meant to be the independent universal ships operating on their own without much support. Science vessels can do specialized missions with highly specialized equipment, smaller crew compartiment etc. while "escorts" (though the term refers to a function, not a class of ships) should be specialized in tactical situations. The Defiant was meant as a dedicated warship, after all. So was the Sovereign designed with tactical engagements in mind.

    But especially cruisers but also science vessels should at least get one universal slot. Of course, that means that you cannot sell a new ship fpr 2000Z every time you release a new BOFF-layout...
    Thats exactly my point.
    Crusiers should be allround ships not just flying (but indestructable) tanks with no offensive power.
    They should be much more versatile, but without outclassing Escorts or science vessels.
    I know this could be hard, because most people in MMOs tend to Min Maxing everything and so ship have to be somehow extreme too.

    The devs should be bold enough to make at least SOME cruisers more versatile and the Galaxy Class ist the best candidate for that.

    angrytarg wrote: »
    This idea would also work for ground equipment. Why are there 6 types of rifles when the Starfleet standard issue rifles were clearly seen to be as versatile as a starship in terms of flexiblility? You could grand the players the ability to modify the weapons and equipment to fit a specific purpose.

    The Red side would benefit fropm specialization, though. Not as versataile but more sophisticated in its metier. The Battlecruiser has a overall lower defense performance but does more damage but may be countered by science skills - you never know what kind of specialization the other captain has. And if all fails, call in a wing of BoP to your support - klingons have lot of these fragile but powerful ships at their disposal. On the ground, the Warrior may only have his rapid-firing short range disruptor (I think of "Klingon Honor Guard" where the disruptor rifle is actually a pistol combined with a "rifle" add-on :D ) but has more armour and could summon battle targs (oh how I want a targ-handling ability XD ).
    Man i think we are on the same wavelenght here.

    I know it is not on topic but it always bothered me that phaser pistols have two different kinds of look. (compression and stun phaser pistols for example.) For me it is just another example how much they must hate TNG design. I mean i am ok, if they don't like it. But they make this game for us, not for themselves. They should keep their personal taste and feelings for themselves and design Star Trek equipment and other things in this game more professional (more aligned to previous Star Trek designs).
    It just makes me sick when i see things like that, deliberately made wrong, just as the Galaxy Class and most other Starfleet ships.

    jjumetley wrote: »
    There's also a fleet version of Galaxy, so the separation has to be bound to a console.
    There is no reason why that ship shouldn't have a integrated saucer seperation ability.

    Live long and prosper.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • Options
    angrytargangrytarg Member Posts: 11,001 Arc User
    edited September 2012
    jjumetley wrote: »
    There's also a fleet version of Galaxy, so the separation has to be bound to a console.

    Aside from "what yreodred said" the fleet version was only introduced lately. The Gal-R sits there for 2 and a half years at least. Seperation being a console doesn't make much sense, that's all. It's not that you could just pull the plug and the ship is suddenly incapable of seperating...

    @ yreodred: regarding the weapons my personal theory is that STO is more or less just a mod of "Champions online". I have never played that, but let's tone it down to the fact that STO basically just puts Star Trek-themed skins over an existing game and in this game you probably have all those weapon choices that they somehow had to "translate" to a Star Trek game. Why on earth they decided that Miniguns, Blast Assault Rifles, Plasma Grenades and all that stuff had to be in this game is anyones guess but it may be just a result of the limited possibliites the DEVs had to work with. Who knows... :D
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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