"Night of the comet" is broken again. At the end, when you destroy the comet, it breaks after you destroy the 3 Big chunks. Instead of spawning 3 pieces, they big pieces just fade and nothing spawns. So you're stuck at Destroy Comet Fragments 3/3, Destroy Comet Shards 0/9.
Also on the space map there's a giant white "smear" on the station.
Formerly Known as Protector from June 2008 to June 20, 2012
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
BUG : Many requisition Vendors appear to have no stock.
They do have stock, i can requisition items I just can't see any items or select which items i want.
This seems to include Roxy for STF requisitions, the ship equipment requisition npc, the dilithium store although dilithium requisition on ESD shipyard seems to have some items.
All a bit confusing really.
As far as I can tell any dialogue with subtabs on the left of the items list fails to display the items on sale and fails to display items from my inventory if I try to sell.
Dialogues without the tabs option (for example ground consumables) or the commodities broker list display fine.
the weapon holstering is epic (the omega force rifle does not seem to holster) but the others do and look good. the due pistol one is especially sweet.
"Aid the Planet star cluster missions now give 1000 diplomacy xp points as a reward."
let's also update all the other old diplomatic missions (the ones on K7, Vulcan, Bajor, Memory Alpha etc.) that still give 10 Diplo XP (which was a bad joke back then because an actual real mission only gave as much DXP as a simple random short exploration mission, and is even more of a joke now with the new DOff system scaling of DXP).
Lots of goof stuff in there. I liked the addition of Miranda on the ship store, new fleet action (need to test yet). However I didn't understood this:
Removed customization options for the first Bridge Officer received in Federation tutorial.
Did it become uncostumizable or it is just the customise officer that will not pop up? I really hope it is just the pop up because transforming a costumizable BOff in one uncostumisable seens like a retrocess.
Pre-forum change name: Captain Wilhelm Join Date: March 2009
Thanks Cryptic for introducing the Kelvin Timeline. It remembered why I decided to never more put any money on this game.
Tested with Chroniton mine launcher aft, compared dampeners 0 with dampeners 6.
The duration is exactly the same (per stack) 10 seconds, and i feel 0% difference in turnrate?
In addition, APO doesnt do jack against them still, no immunity, just the same turnrate 'compensation' like we had before. but still doesnt affect it properly.
Sorry but i think u guys forgot to enable ur new chroniton fix.
That sig is a bit of an over-kill, don't ya think? :eek:
Also, ya might wanna re-read, the rules about signiture sizes.
<chuckle>
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
[*]All 5 ground daily missions are now available at random from the Officer of the Watch.
[*]Officer of the Watch is now consistently named.
[*]Daily mission now rewards 5 fleet marks.
I don't know if I'm missing something but i cant get this to start. I spoke to the officer of the watch and he had nothing for me. are these unlockable later? do you have to do something first? if so its not that clear.
Yes, please. It annoys me that there is no engineering skill that helps against tractor beams.
Actually, I think it'd be better if EPtE did that. There's so very little reason to run the power, it'd be good to give more utility to it, I think. Aux2ID already makes you immune to TBR, gives a solid turn rate buff, and provides a large kinetic damage resistance buff.
I don't know if I'm missing something but i cant get this to start. I spoke to the officer of the watch and he had nothing for me. are these unlockable later? do you have to do something first? if so its not that clear.
I've tried a few times, and nothing has happened either for me.
Comments
And for all those who kept going on about the Devs being quiet... just look at what is out on Tribble and just been fixed and you'll see why
Very good work Devs, eagerly awaiting the next lot of updates.
Also on the space map there's a giant white "smear" on the station.
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
They do have stock, i can requisition items I just can't see any items or select which items i want.
This seems to include Roxy for STF requisitions, the ship equipment requisition npc, the dilithium store although dilithium requisition on ESD shipyard seems to have some items.
All a bit confusing really.
As far as I can tell any dialogue with subtabs on the left of the items list fails to display the items on sale and fails to display items from my inventory if I try to sell.
Dialogues without the tabs option (for example ground consumables) or the commodities broker list display fine.
Neither to the Borg Prosthetics
Or the CRM 200, the devidian gun, or melee weapons.
some may not be added because of their size but i hope a few others can get added.
Original Join Date: January 30th, 2010
God, lvl 60 CW. 17k.
I can transfere everything else but those to just seem to lag out at the transfering pop up
Actual Join Date : Feb 2010
[SIGPIC][/SIGPIC]
https://youtube.com/user/MyBalkanGaming
Click here for my Foundry tutorial on Creating A Custom Interior Map.
let's also update all the other old diplomatic missions (the ones on K7, Vulcan, Bajor, Memory Alpha etc.) that still give 10 Diplo XP (which was a bad joke back then because an actual real mission only gave as much DXP as a simple random short exploration mission, and is even more of a joke now with the new DOff system scaling of DXP).
anyway some good updates in here
Did it become uncostumizable or it is just the customise officer that will not pop up? I really hope it is just the pop up because transforming a costumizable BOff in one uncostumisable seens like a retrocess.
Join Date: March 2009
Thanks Cryptic for introducing the Kelvin Timeline. It remembered why I decided to never more put any money on this game.
I like the map additions to The Foundry.
Tested with Chroniton mine launcher aft, compared dampeners 0 with dampeners 6.
The duration is exactly the same (per stack) 10 seconds, and i feel 0% difference in turnrate?
In addition, APO doesnt do jack against them still, no immunity, just the same turnrate 'compensation' like we had before. but still doesnt affect it properly.
Sorry but i think u guys forgot to enable ur new chroniton fix.
heh...
That sig is a bit of an over-kill, don't ya think? :eek:
Also, ya might wanna re-read, the rules about signiture sizes.
<chuckle>
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
I don't know if I'm missing something but i cant get this to start. I spoke to the officer of the watch and he had nothing for me. are these unlockable later? do you have to do something first? if so its not that clear.
Yes, please. It annoys me that there is no engineering skill that helps against tractor beams.
Actually, I think it'd be better if EPtE did that. There's so very little reason to run the power, it'd be good to give more utility to it, I think. Aux2ID already makes you immune to TBR, gives a solid turn rate buff, and provides a large kinetic damage resistance buff.
Thank you for getting it working...
om nom noms
I've tried a few times, and nothing has happened either for me.
no need to spend Dilithium at Lt. cuz you already get that ship in the tutorial
You and the folks tagging these assets are the awesomest of awesomesauce.