We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120624a.6
General:
Resolved several typos throughout the game.
The Caitian Stalker has returned to the Small Craft section of Ship Requisitions.
The Miranda Light Cruiser has been added to the ship store.
Resolved several issues that caused client crashes.
Most weapons are now displayed on your character when holstered.
This can be toggled on and off in the character status window.
Starbase Incursion:
Incursion is a new PvE Queue event that takes place on the lower levels of the players' starbases and is intended for 5 players.
To play, you will need to queue up for Starbase Incursion from the Volunteer button on the journal or by clicking the PvE Queue button near the mini-map.
This event is available any time, but if it's played during the Fleet Event, you will receive bonus rewards.
The goal is to defeat all of the saboteurs before they can complete their mission.
The more you defeat, the more you will be rewarded.
To join a public queue, you must be a member of a fleet.
To play in a private queue, only the host needs to be in a fleet.
Duty Officers:
Warfare Specialists now correctly improve damage against the enemy type listed and stack correctly.
Updated the Hamlet Duty Officer assignments. You should now be able to repeat the version of the quest that rewards Shakespeare until you get him, after which you will get a different repeatable version.
Fixed descriptions of all Flight Deck Officer active roster powers to clarify that they affect all carrier pets, not just Fighters.
Added active roster powers for all existing Biologists, Botanists, Geologists, Research Lab Scientists and Counselors.
Fleets:
Adjusted Fleet Holding Project contribution amounts to reflect values more in line with where we expect them to be with Season 6 launch.
Added information about how to obtain Fleet Marks from Duty Officer missions.
Updated Starbase interiors:
All 5 ground daily missions are now available at random from the Officer of the Watch.
Officer of the Watch is now consistently named.
Daily mission now rewards 5 fleet marks.
Updated mission tracker to include the floor for each mission.
Weapons inventory and cargo dispatch missions now completable.
Interior personnel now have snazzy new outfits!
KDF starbases now have unlock consoles for mail, bank, fleet bank, and a Duty Officer contact.
Added the chef to both bases.
Updated Fed replicators to just provide standard replicator services, since the chef now handles the chef Duty Officer assignments.
KDF service providers are a little grumpier.
Teams no longer disband when entering the Starbase Blockade.
Set up separate Federation and KDF queues for the 20 player Starbase Fleet Defense.
The Ship Picker contact on starbase maps is now using the correct overhead icon.
Added the ability to warp to the starbase system map from the transporter.
The KDF player starbase respec contact now only offers skill retrain after it's unlocked.
Added ambient audio to the Klingon Starbase Invaders map.
Added a reference to internal sensors in the opening dialogue of the Starbase Ground event.
Updated map image for fleet starbase maps to include icons denoting the location of starbase and supporting facilities.
Unlocks are now included on com array and industrial fabricator upgrades.
This offers access to an improved Medical treatment officer and Engineering repair officer.
These have ability to heal/repair increasingly severe injuries.
Added information to the Fleet UI to indicate that multiple projects must be completed to advance to the next tier.
Added a confirmation window when selecting a project to inform players that it's not possible to cancel projects.
Foundry:
New maps created from the "+" menu now have an associated type.
It is no longer possible to paste objects into Unfinished maps.
This resolves a related client crash.
Dragging the first objective or group on a map onto the map itself in the UGC editor, no longer deletes the objective or group.
It is no longer possible to duplicate Unfinished maps.
Unfinished maps can no longer be deleted from the Maps tab.
They must be deleted via the Story tab, since there are objectives associated with them.
Moving a Complete All below a new objective no longer breaks the mission's flow.
Invisible objects are no longer invisible in the editor.
We reverted the previous change that caused this.
Project maps no longer display as UNTRANSLATED in the object picker windows.
All costume editor options should display properly regardless of species selected.
The Stance names displayed in the costume editor have been corrected.
When opening the object picker from a place where something is already assigned, the map now scrolls to the correct object and that the object gets highlighted in the list.
The Fire Extinguisher FX should be functional again.
The doors to the ready rooms on the Prometheus and Olympic bridges are now open.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
The added stuff for the Foundry is nice, but could you please add the ability to select some of the "interior" backdrops for Exterior maps?
At the very least if you could give us a space-style backdrop with a large amount of ambient lighting that would help a lot for making custom interiors.
Jupiter Template Issues
There seem to be some issues with the new Jupiter template, namely that it doesn't look like Jupiter at all. The texture of the planet might be fine, but there's such a glaring bloom that it looks nothing like what we see in pictures of the planet. The glare needs to be seriously cut down.
Removed customization options for the first Bridge Officer received in Federation tutorial.
Considering we've got folks complaining about having so many special boffs being uncustomizable, I think this is a step back. Especially since at least some players hold on to this officer fro the entire game.
Aid the Planet star cluster missions now give 1000 diplomacy xp points as a reward.
and Marauding xp?
Increased HP of B'Rel Retrofit.
Increased Turn Rate of T3 and T4 Orion Flight Deck Cruiser.
Increased to what? and by how much?
[SIGPIC]Handle: @kirian_darkstar
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC] Three years and still no Captain Klaa hair...
I gotta say this is probably a more unstable build of the Fleet system then the previous one. It is really messed up on the Starbase and the release notes say there is a contact for the daily missions. There is none on the base.
Lifetime - Joined 2008 - U.S.S. Kilimanjaro - Inner Circle
The added stuff for the Foundry is nice, but could you please add the ability to select some of the "interior" backdrops for Exterior maps?
At the very least if you could give us a space-style backdrop with a large amount of ambient lighting that would help a lot for making custom interiors.
Jupiter Template Issues
There seem to be some issues with the new Jupiter template, namely that it doesn't look like Jupiter at all. The texture of the planet might be fine, but there's such a glaring bloom that it looks nothing like what we see in pictures of the planet. The glare needs to be seriously cut down.
Also, something is really messed up with contributing. Not sure if it's just projects that were going before the patch, or just in general, but it doesn't seem to be letting us contribute to them at all.
the chronoton fix is great, it might actually mean that tractor beam holds are lessened by high dampener specing. more brel hitpoints eh? couldn't hurt on those things
Well you guys can F up the rest of season 6 and I'd still be happy with the Foundry update pace I'm seeing so far. Well done. So much for my bedtime tonight.
"Added information about how to obtain Fleet Marks from Duty Officer missions."
UUmmm... Where? I couldn't find it.
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Was looking to see if the Android Boff (700 day vet reward) was working as intended at the bridge officer requistions and all bridge officers were missing.
You wont afford it if you get rid of the free one you get when you start the game.If not you can fight in your space suit
Don't forget that you can buy c points at any rank /level
Yes, having the Miranda in the dilithium store is mainly so that you can get a new one if you dismissed the one that your character started with. A number of people have voiced their desire to be able to do this, having dismissed theirs and then regretted it.
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120624a.6
[*] Mugato Boss will now only attack players.
The Colony Invasion mission is a VERY articulate little mission that is a lot of fun to play. The Mugato Boss SHOULD NOT attack players EXCLUSIVELY. I cannot imagine a mad animal only angry with and trying to kill FEDs instead of everyone it sees. It was a "Tactic" to anger the Mook and lure it to attack the enemy as well. This was a BRILLIANT thing that was just taken away.
IF the Mook prevails over the nearby wave of enemy, the players have to attack it before the last wave of enemy in order to complete the mission properly anyway.
I really think the mission was better BEFORE this specific change was made.
Do I spot a hint of the full sol system with all the planets added to the foundry there coming soon like the one we were promised back in the day zero :P
The starbase incursion mission is very cool. had a blast doing that.
the weapon holstering is epic (the omega force rifle does not seem to holster) but the others do and look good. the duel pistol one is especially sweet.
some much needed map updates to the foundry. great to see things like bajor in there.
Comments
Gonna be very interesting... are they ground or space? Or are they mixed?
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
We can buy MIRANDA'S now
I want a T-5 Version !!!!!!!!
:P
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Chroniton Torpedos Fix and More Hull for B'rels (the carriers pets now have almost the same hull than a brel lol)
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
The added stuff for the Foundry is nice, but could you please add the ability to select some of the "interior" backdrops for Exterior maps?
At the very least if you could give us a space-style backdrop with a large amount of ambient lighting that would help a lot for making custom interiors.
Jupiter Template Issues
There seem to be some issues with the new Jupiter template, namely that it doesn't look like Jupiter at all. The texture of the planet might be fine, but there's such a glaring bloom that it looks nothing like what we see in pictures of the planet. The glare needs to be seriously cut down.
Click here for my Foundry tutorial on Creating A Custom Interior Map.
Clearly our rivals have entered into an unholy alliance.
Considering we've got folks complaining about having so many special boffs being uncustomizable, I think this is a step back. Especially since at least some players hold on to this officer fro the entire game.
and Marauding xp?
Increased to what? and by how much?
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC]
Three years and still no Captain Klaa hair...
Here's a thread for feedback and bugs:
http://sto-forum.perfectworld.com/showthread.php?p=4504581
Note that the way the planet look will depend on the backdrop. The artist tells me that it's intended to work with the Mars backdrop.
Also, The new Doff powers don't seem to have been added to bound Doffs
At Lt., who can afford the 8,000 dilithium?
UUmmm... Where? I couldn't find it.
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
You wont afford it if you get rid of the free one you get when you start the game.If not you can fight in your space suit
Don't forget that you can buy c points at any rank /level
Lt. Ferra has some information on it, but not if it is at the fleet starbase or if it is random.
Yes, having the Miranda in the dilithium store is mainly so that you can get a new one if you dismissed the one that your character started with. A number of people have voiced their desire to be able to do this, having dismissed theirs and then regretted it.
The Colony Invasion mission is a VERY articulate little mission that is a lot of fun to play. The Mugato Boss SHOULD NOT attack players EXCLUSIVELY. I cannot imagine a mad animal only angry with and trying to kill FEDs instead of everyone it sees. It was a "Tactic" to anger the Mook and lure it to attack the enemy as well. This was a BRILLIANT thing that was just taken away.
IF the Mook prevails over the nearby wave of enemy, the players have to attack it before the last wave of enemy in order to complete the mission properly anyway.
I really think the mission was better BEFORE this specific change was made.
PLEASE seriously consider changing it back.
Looking forward to all the updates, keep it up.
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The starbase incursion mission is very cool. had a blast doing that.
the weapon holstering is epic (the omega force rifle does not seem to holster) but the others do and look good. the duel pistol one is especially sweet.
some much needed map updates to the foundry. great to see things like bajor in there.