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The point of contention between the KDF community and the devs is an issue of...

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Varrangian wrote: »
    Wouldn't they have the same problem as the Kzinti since they were only seen in TAS?


    Tough to say, the key thing with the Kzinti, is that while they have "sort of" shown up in the star trek universe, Larry Niven's bread and butter is fictional novels and short stories set in a universe that features them a lot. He wouldn't want to put his copyrighted works to any risk--not without the traditional Massive Cash Payment(tm).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    dstahl wrote: »
    We have learned from CBS that we will not be able to feature the Kzinti as a playable faction as their backstory and specifics are tied to Niven's literary works and our current license does not cover that. (We were able to use the Caitians as they appeared outside of the animated series)

    Instead we are investigating what other feline-like species might be allied with the KDF.

    That is unfortunate to have read.
    Here's another possibility for any already developed Kzinti/Caitian assets:

    The Vedala

    You probably need to go a bit crazy on the sliders and maybe a new nose but I think they'd make a fine stand-in for the Kzinti.

    Given their advanced technology and standing as an old race, they might have unique knowledge of the Iconians. Given that they work through proxies and specialists, choosing to ally with the Klingons could have some kind of symbolic importance for what they think is required in the days ahead.

    I think that's a really good idea and could contribute to the game.
    StormShade wrote:
    Sadly, yes. While I agree those are awesome choices, if we can't use the Kzinti due to licensing restrictions which prevent us from using TAS material, the other two suggested races are also out.

    Remember though, the Universe is vast! We can find more races to add to the KDF!

    Would you (or Dstahl) consider elaborating on why CBS considers TAS licensing as a whole as distinct from the rest of the franchise? This is confusing to me.
    Amosov wrote:
    How about the unidentified species that the "Cat Woman" (Publicity Photo) from Star Trek V belonged to?

    If nothing else, this would be the simplest way to go. This was seen in an actual film and was vague enough in it's presentation that the STO team could make up whatever species name and background needed to accommodate the game.
    Dstahl said the licensing issue was tied to Niven, not TAS. Is TAS out as well...?

    This makes me shake my head, too.
    Salamandus wrote: »
    Oh my God NOOOO!!!!! That means no Edosians! No Lt. Arex?!?

    I really hope the licensing issue clears up at some point in the future. :)

    I'm disappointed by the implication, too. I had hopes to finally see them rendered for future of STO. I always did think that once Species 8472 began to be rendered for computer games that the Edosians were obvious extension of that tech.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I got it. The books are fair game, right? We have Mackenzie Calhoun in the game, after all.

    There's a feline race known as the Rex.

    The TNG book "The Best and the Brightest" featured a cadet named Bobbie Ray Jefferson, a Rex who was raised alongside humans in Texas and assimilated into human culture. The Rex are a nomadic cat people who are not members of the Federation.

    They're described as tall, broad-shouldered, orange fur. They have long teeth and claws. They wear their manes in "decorative tufts". They're carnivorous predators. They're capable brawlers and noted for their ability to leap.

    Here's an image of Bobby Ray Jefferson, the only Rex pictured before. He's noted for looking less fierce, less broad shouldered, and wearing his hair/mane in a more human custom.

    Take the Caitian head, put on Romulan-style ears and dreadlocks... and then make them tall, broad-shouldered and fairly intimidating.

    There you have it. The Rex. An established, aggressive cat species outside the Federation who seem like probable candidates for KDF inclusion as a nomadic warrior race.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    dstahl wrote: »
    If that is more KDF content - then players will be able to make far more missions than we ever could.

    I really hope that helps to explain our thinking and why we are spending our mission dollars where we are.

    I know where you're coming from but UGC will more than likely mean "players will be able to make far more junk missions than good missions".

    The STO Team will never be able to keep up with the demand for content. But UGC will never be able to provide unique, high quality environments & mechanics and that we've never experienced before.

    Only *YOU* can provide the very best and it's what we purchased subscriptions for.
    dstahl wrote: »
    Case in point the STFs. We spent *the most* time out of all of our mission types, making those STFs (multiple weeks of development for 1 mission) and the problem is - they are very complex to make and ended up with bugs and very few people ultimately end up being able to play them. They are at a point now where I'd redesign them and open them up for smaller teams or cross-faction teams if I had the manpower to do it.

    The current STFs could work if you changed the reward system for them. Look at zone chat... you will see people are being very selective on who they invite:
    • Must have Teamspeak/Vent
    • Must be experienced with STF already
    • Must be a certain profession
    • Fleet mates only

    Then you always hear of people quitting the STF, making it undo-able for the remaining team.

    You have a base of players that know how to do these STFs. You need to offer rewards & incentives for the experienced players to take "undesirables" along and help them through these. (Maybe an extra reward item for bringing 2 first-timers to the STF.) You also need to offer incentives for people to not quit and stay for all the zerg fests and punishment required to finish a STF.

    Once new incentives are in place you're guaranteed to see more people play the current STFs. Then you can learn from previous mistakes and make future STFs less punishment and more fun.
    dstahl wrote: »
    Do you mean a 4 legged creature or more "canoid" like facial features?

    I think you mentioned playable Undine cannot be made because the current tech only supports bipeds. So I'd do the facial features for now, maybe some snarl & drool emotes, and a +10 Damage against Caitians species trait. Time for kitty to go bye-bye! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Hi All,

    Thats the very reason for my creation of a new Star Trek Fanzone called "Dark Frontiers", which I will be updating in the coming weeks!

    Together with a talented ship designer named Charles Bae, we will be creating some awesome new Klingon Ships to inspire the devs (Coming soon - The L-90 Heart of Kahless Battleship!)

    http://star-trek-fanzone.wikia.com/wiki/Star_Trek_Wiki

    Kindest Regards
    Lynton S
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    What about that dancer girl's species from STV?

    http://memory-alpha.org/wiki/Nimbus_III_inhabitants#Cat_Woman
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I hate to say it but...

    No one is interested in excuses.

    Lets be realistic here. This idea that Cryptic will suddenly add content to the Klingon side- is a Myth. A myth is an idea that, while widely believed... is false. In a deeper sense, in a public relations sense, a myth serves as an orienting and mobilizing concept for the community. The focus is not on the concept's relation to reality but on it's function. A myth can not function unless it is believed to be true in the community or the player base. It is not a matter of debate if some people have the bad taste to raise the question as to the truth of this myth. The keepers of the myth do not enter into debate with them. They ignore them or they denounce them as complainers.

    Net-Devil's myth centers around the idea that their product is not vaporware. From this they hope to build hype and use that hype to secure funding in order to actually develop the product.

    Mythic's myth centers around the idea that the upcoming expansion will fix everything. From this they hope to retrieve the 700k players that they have lost.

    Cryptic's myth centers around the idea that their company policies has not and WILL NOT negatively impact their audience and that they can deliver 3 successful MMOs on time and under budget.

    But no longer. A great change has come. Where there was once a large-ish KDF player base there is now a handful. Where once the KDF fleet chats clamored with questions of 'How do I level? Is there anything to do?" Now it is silent.

    Of course Mythic will inform everyone as to the reasons for this in their tell-all blog posts after the STO post mortem. I am sure they will point fingers and name names. Everyone will lament the lack of resources and misuse of time, overbearing corporate personalities that flattened development hubris. The truth is unfortunately that no one will care. The handful of people here on this forum are the handful that stuck it out. They are the ones who shouted down all of the naysayers that accused Cryptic of ignoring the KDF and now one by one they go inactive on the fleet rosters. I realize that 'Making an MMO is hard'. I realize that 'These crazy players want the impossible.' I realize that 'Corporate won't let us do stuff'.

    All I have to say is that no one cares. If you can turn things around, it is probably too late. If it IS too late, then take whatever money you've made and run for the hills. This is where we are, it won't get any easier and if all cryptic has is excuses then they can compare notes with Mythic on the law of diminishing returns.

    Thank you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Calist wrote:
    I hate to say it but...


    Thank you.

    Lol, it will be blamed on " Lack of interest in the IP "
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I know its an antiperspirant or dandruff ad, but there is that saying, you never get a second chance to make a first impression.

    As such, in a way, the devs need to hope changes they make is what attracts new people who haven't had the experience of the game yet, as in many ways, its forever too late to make changes to the satisfaction of those of us who were there at the beginning.

    Frankly at this point, they'd be better off introducing a new faction like the Romulans, and have that be the polished, expansive section that should have been the Klingons from the start.

    I suspect there is no amount of tinkering they can do to the Klingon side, heck even handing us real dollars back, and buying us ferraris that would get original Klingon players to get rid of that sour taste. Even if they do a awesome superior job, the comment will always be, "Well, yeah, they should have done that from the start."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Heck I'd take a Ferrari!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    StormShade wrote:
    Sadly, yes. While I agree those are awesome choices, if we can't use the Kzinti due to licensing restrictions which prevent us from using TAS material, the other two suggested races are also out.

    Remember though, the Universe is vast! We can find more races to add to the KDF!

    StormShade / DStahl .... what are the rules on using races from any of the book series?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    moonseye wrote: »
    StormShade / DStahl .... what are the rules on using races from any of the book series?

    Perhaps one of the most important questions I'ver read in quite a while around here.
    I'd like to know that too.
    Any chance we might get the "Children of San-Tarah" or the "al'Hmat" instead?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Are the UGC created missions going to have the ability to be faction exclusive or are they going to be universal and open to any faction upon creation?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Roach wrote: »
    Are the UGC created missions going to have the ability to be faction exclusive or are they going to be universal and open to any faction upon creation?

    That's an excellent question. I wonder at what point we can start actually asking and hoping for an answer?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    That's an excellent question. I wonder at what point we can start actually asking and hoping for an answer?

    waiting.........................................
    waiting........................................

    Dev retrieval error........system malfunction..............rebooting.........................
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I am dissappointed - sure the KDF was intended as a purely PvP factions. I have no problem with that. But over the past month I have seen some glaring issues that have killed any hopes of decent PvP (decent PvP still exists, but the odds of finding some is debatable):

    1.) The Federation players convinced Cryptic that they needed more of everything, because that's where the market is and they of it. (What surprises me, is that they still moan it's not enough.)

    http://forums.startrekonline.com/showthread.php?t=177452

    2.) Klingon players ability to acquire items has been reduced to virtually zero, even on elite, and one cannot purchase items on exchange because greed is the only currency.

    3.) Fleets make it difficult for "loaner" to enjoy the game. Time Zone's are also affected as you end up playing when the majority of the community are asleep.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010

    1.) The Federation players convinced Cryptic that they needed more of everything, because that's where the market is and they of it. (What surprises me, is that they still moan it's not enough.)

    And remember it only a whine when another faction does it becuase they money fro development all comes from the fed players, or so I have been told often. This does make me wonder where my money spent went too? Of course I'm just being bitter and forgetting my place.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Roach wrote: »
    And remember it only a whine when another faction does it becuase they money fro development all comes from the fed players, or so I have been told often. This does make me wonder where my money spent went too? Of course I'm just being bitter and forgetting my place.

    id agree craptic got $600+ from me where it go ? oh wait i shouldnt complain i play feds as well
    well at least till the ships are kitted out & i have enough emblems spare.

    where are the klingon refits dstahl ? change your name to dstahl the distrusted.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    What can I say? The premise there is Fed moneies and Klingon monies is such TRIBBLE-noise and it enrages my sensebilities everytime I hear that excuse used or spoken.
    I know that the resources to make new content is stretched thin and things have a line of progression of how and when they are built and why.
    I know that the feds are the top atrraction for STO but it doesn't justify the feeling of being the step child in a family that doesn't care about you or the re-affirmation of such feelings everytime fed player utters such BS.
    It merely hurts and makes me and mine feel of no importance in STO when such things are thrown in my face from those feds who love to rub our noses in it. It creates a bad impression of those players, erodes my faith in Cryptic and the team that I know is hard at work doing the best they can to make STO a fun and exciting game. It kills the fun. I find my joy in STO that I had in beta slowly dying by inches.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    That's an excellent question. I wonder at what point we can start actually asking and hoping for an answer?

    Right now I think we need to keep that filed under, "Unknown". Please remember that these tools are still in development, so we're learning as we go right now.

    I'm personally REALLY looking forward to getting to try these out, and see what I can do with them before you guys get them. Who knows, maybe I'll even be able to have something you guys can play through when UGC goes live!

    If this is something you'd like to see happen, I can certainly pass that along and see if it's possible or not however.

    Thanks,

    Stormshade
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    StormShade wrote:
    Right now I think we need to keep that filed under, "Unknown". Please remember that these tools are still in development, so we're learning as we go right now.

    I'm personally REALLY looking forward to getting to try these out, and see what I can do with them before you guys get them. Who knows, maybe I'll even be able to have something you guys can play through when UGC goes live!

    If this is something you'd like to see happen, I can certainly pass that along and see if it's possible or not however.

    Thanks,

    Stormshade


    I'd certainly like to see the ability to create missions locked to factions, or class, or sex, or even the species, or all of the above. It would be nice to create, say, Klingon only missions that even Gorn and Orions can't participate in because it deals directly with Klingon culture that they wouldn't be apart of, but it might be open to Federation Klingons.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    StormShade wrote:
    Right now I think we need to keep that filed under, "Unknown". Please remember that these tools are still in development, so we're learning as we go right now.

    I'm personally REALLY looking forward to getting to try these out, and see what I can do with them before you guys get them. Who knows, maybe I'll even be able to have something you guys can play through when UGC goes live!

    If this is something you'd like to see happen, I can certainly pass that along and see if it's possible or not however.

    Thanks,

    Stormshade

    HEck yea Stormshade! I'd love to see what idea You have for a mission :D

    P.S. did you get the PM I sent you awhile back and if so can you let me know if there was a response to it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    StormShade wrote:
    Right now I think we need to keep that filed under, "Unknown". Please remember that these tools are still in development, so we're learning as we go right now.

    I'm personally REALLY looking forward to getting to try these out, and see what I can do with them before you guys get them. Who knows, maybe I'll even be able to have something you guys can play through when UGC goes live!

    If this is something you'd like to see happen, I can certainly pass that along and see if it's possible or not however.

    Thanks,

    Stormshade

    yes there is something i would like to see added to the ugc, make an option within it for the kdf side to create a zone for a contest with planets and missions, once the ugc zone has been created allow us to enter it into a contest for a lifetime subs to the best created zones. let us create them for specific levels ranks and the top 3 -4 zones win, one for each rank. these zones created in ugc should not be playable through the ugc open options that i think are coming but tested for 3 days on the tribble server for the best ones and if they are bug free-ish then given to the devs to tinker with and addapt so they can be added to the game.

    i say 3-4 as i think that a ugc created tutorial for the kdf would also be good so players can start kdf from the start, get tips on cloaking etc and some back story into why the kdf are at war with the feds, aka worf and why he left the feds in the 1st place and the undine threat and instead of the kdf going against the borg in there tutorial they go up against the undine, something along that idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    StormShade wrote:
    If this is something you'd like to see happen, I can certainly pass that along and see if it's possible or not however.

    Hmmmm. That's a tough call for me. I think I'd lean more towards having things more accessible and more open. Like I'd really love to be able to design a mission for my Klingon friends that involves Romulan space. For the story telling hook as well as the fun factor. So I'd be very interested in seeing if UGC can "open" up more doors? At least I'd focus more on that instead of trying to keep KDF UGC separate from Fed UGC?

    But maybe I read the others' suggestions wrong, so maybe I'm off track?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    superchum wrote: »
    Hmmmm. That's a tough call for me. I think I'd lean more towards having things more accessible and more open. Like I'd really love to be able to design a mission for my Klingon friends that involves Romulan space. For the story telling hook as well as the fun factor. So I'd be very interested in seeing if UGC can "open" up more doors? At least I'd focus more on that instead of trying to keep KDF UGC separate from Fed UGC?

    But maybe I read the others' suggestions wrong, so maybe I'm off track?

    Very interesting idea .... When you speak of something in Romulan space ... do you mean similar to how one of the newer Klingon missions takes the player on a strike at the shipyards in Sol system?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    StormShade wrote:
    Right now I think we need to keep that filed under, "Unknown". Please remember that these tools are still in development, so we're learning as we go right now.

    I'm personally REALLY looking forward to getting to try these out, and see what I can do with them before you guys get them. Who knows, maybe I'll even be able to have something you guys can play through when UGC goes live!

    If this is something you'd like to see happen, I can certainly pass that along and see if it's possible or not however.

    Thanks,

    Stormshade

    Thanks, for the speedy answer. would you please go close a certain flame attracting thread in STO discussion before tempers truelly explode?
    thanks again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    moonseye wrote: »
    Very interesting idea .... When you speak of something in Romulan space ... do you mean similar to how one of the newer Klingon missions takes the player on a strike at the shipyards in Sol system?

    Yes! Imagine being able to design a mission that takes you right to Romulus!

    Or Cardassia Prime!

    :)

    Open up more doors is a pun ... in that I think it'd be cool to have this level of open-ness so we can open up more doors to the rest of the sectors in the game.

    And as such, the Feds would then be able to create missions that take place in Klingon space.

    Since this is UGC and most likely instanced ... I think it could work.

    But I'd need to see the tools. Test it. Play with it. But I'm trying to keep my mind very very open for storytelling ideas. And like I said, I may have misread the prior suggestions and might be thinking about them wrong.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    i dunno, in my opinion....ugc....let the Feds have it.
    "Let them eat cake."
    we are Klingons! (and Gorn) and we are the pvp faction.
    first and foremost. pvp was the original end-game.
    if you're going to further shift that balance from pvp to pve by releasing ugc tools (a lot more people making pve=less people doing pvp), let's soften the blow with something for pvp.
    something truly for KDF. don't spend the capital to develop ugc for the KDF as well, take that capital and develop some more open-pvp maps. maybe a capture the flag? rework some ground arenas into cap n holds?
    new pve is great, but it's not really doing anything to increase the KDF population besides getting Feds to play their kdf alts more (and take even more numbers from the q's, inadvertantly). most of the KDF population that has left are not the ones who wanted moar pve, but rather better pvp. a good percentage of the KDF areand always have been pvp'ers.
    what the KDF needs now and has always needed more than anything are more numbers. more people playing KDF as a main. the best way to increase that number is to get retired KDF players back into the game, not by trying to 'convert' feds (gl, btw) by tempting them with pve.
    to most Federation players, that see more new faces every day, more stuff in the c-store, it's easy to paint them a happy UFP picture with UGC. but to KDF players, who have watched good friends leave and their numbers dwindle and entire fleets disappear for 6 months straight, i think you'd find it more difficult to paint that gamer a happy picture with UGC.
    let the Federation have UGC for now. i think the KDF would really appreciate a much more focused effort to bring back retired players, most effective way to do through improving pvp-space and ground.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I think one of the concerns regarding the Klingon faction, is the lack of sectors to explore, and where to place any UGC created content in.

    Will the toolset be able to create or import new ship designs/skins for existing ships?

    Will voice overs be an enabled feature in UGC content, for dialogue etc..?

    Are you considering adding features to UGC, to make Special Task Forces, Fleet Actions?

    We do need more PvP maps, will the UGC allow players to create new PvP content?

    Is the proposed UGC toolset the same one that will be included with the upcoming Neverwinter title? I have used the toolset in the previous Neverwinter series and found it did add a lot more to the existing content.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Interesting side note, if The Rex are not an option for the Klingon's Kzinti-like race.

    In one Animated Series episode, the Elysian Council is featured and one Kzinti-like member is depicted. It's presumed to be a Kzinti by many people.

    However, Alan Dean Foster labels it as a Berikazin in his novelization. (And the term itself is exclusive to that novel.) Given that the STO license does seem to cover the novels and given that the term only appears there... They might have some rules lawyering for flat-out using assets that look like TAS Kzinti under the Berikazin label.
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