test content
What is the Arc Client?
Install Arc

DRAFT - The Nebula

1356725

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    It was a tough call whether to make this a Science Vessel or a Cruiser. The IP supports either. In the end we decided to make it a cruiser because it is so big and especially b/c it has so much in common with the Galaxy. So we decided to make it StarCruiser.

    We could consider making it a Science Vessel. A Deep Space Science Vessel was the second choice. Doing so would swap the BOff and Mod slots. Also, its weapon slots would need to be reduced, and it would gain Subsystem Targeting. Finally it would have DeepSpace Science Vessel hull and Shield HP. So it would be something like:

    Nebula
    A DeepSpace Science Vessel variant (Its not a Retrofit. It utilizes the DeepSpace Science Vessel Skill).

    Requires:
    Rear Admiral

    Weapons:
    3 Fore
    3 Aft

    Boff seats (4 Boffs, 11 Powers):
    1 Lt Tact
    1 LC Eng
    1 Cm Science
    1 Lt Universal

    Mods:
    3 Eng
    4 Sci
    2 Tact

    3 Device Slots

    750 Crew

    Unique Ability:
    Tachyon Detection Grid: PBAoE buff that increases your, and allies w/in 10k, Starship Sensor Stat and Cloak Detection. Each buffed ally in turn will buff more allies within 10k of them - thus extending the grid.

    Turn Rate = Galaxy
    Any other stats not mentioned are the same as a DeepSpace Science Vessel.

    Hmm, could you guys offer both variants to players? A cruiser and a science vessel?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    It was a tough call whether to make this a Science Vessel or a Cruiser. The IP supports either. In the end we decided to make it a cruiser because it is so big and especially b/c it has so much in common with the Galaxy. So we decided to make it StarCruiser.

    We could consider making it a Science Vessel. A Deep Space Science Vessel was the second choice. Doing so would swap the BOff and Mod slots. Also, its weapon slots would need to be reduced, and it would gain Subsystem Targeting. Finally it would have DeepSpace Science Vessel hull and Shield HP. So it would be something like:

    Nebula
    A DeepSpace Science Vessel variant (Its not a Retrofit. It utilizes the DeepSpace Science Vessel Skill).

    Requires:
    Rear Admiral

    Weapons:
    3 Fore
    3 Aft

    Boff seats (4 Boffs, 11 Powers):
    1 Lt Tact
    1 LC Eng
    1 Cm Science
    1 Lt Universal

    Mods:
    3 Eng
    4 Sci
    2 Tact

    3 Device Slots

    750 Crew

    Unique Ability:
    Tachyon Detection Grid: PBAoE buff that increases your, and allies w/in 10k, Starship Sensor Stat and Cloak Detection. Each buffed ally in turn will buff more allies within 10k of them - thus extending the grid.

    Turn Rate = Galaxy
    Any other stats not mentioned are the same as a DeepSpace Science Vessel.

    Yes, please. :)

    I can´t wait to give you my money for it. ;)

    I could live with keeping my money though. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    It was a tough call whether to make this a Science Vessel or a Cruiser. The IP supports either. In the end we decided to make it a cruiser because it is so big and especially b/c it has so much in common with the Galaxy. So we decided to make it StarCruiser.

    We could consider making it a Science Vessel. A Deep Space Science Vessel was the second choice. Doing so would swap the BOff and Mod slots. Also, its weapon slots would need to be reduced, and it would gain Subsystem Targeting. Finally it would have DeepSpace Science Vessel hull and Shield HP. So it would be something like:

    Nebula
    A DeepSpace Science Vessel variant (Its not a Retrofit. It utilizes the DeepSpace Science Vessel Skill).

    Requires:
    Rear Admiral

    Weapons:
    3 Fore
    3 Aft

    Boff seats (4 Boffs, 11 Powers):
    1 Lt Tact
    1 LC Eng
    1 Cm Science
    1 Lt Universal

    Mods:
    3 Eng
    4 Sci
    2 Tact

    3 Device Slots

    750 Crew

    Unique Ability:
    Tachyon Detection Grid: PBAoE buff that increases your, and allies w/in 10k, Starship Sensor Stat and Cloak Detection. Each buffed ally in turn will buff more allies within 10k of them - thus extending the grid.

    Turn Rate = Galaxy
    Any other stats not mentioned are the same as a DeepSpace Science Vessel.

    Way better option.

    I mean, hey, how many ships can a Cruiser captain fly at one time? As a Cruiser captain I can assure you the proper answer is "one."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Just don't put it up on the C-store..
    August 18th Engineering Report listed it as an Upcoming C-Store Purchase.
    artic1337 wrote:
    How and When (rank wise) is it acquirable?
    It'll either be a Star Cruiser variant or a DSSV variant, so Rear Admiral via C-Store.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~GM Tiyshen
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Oh. And I like the alternate nacelles too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Armsman wrote: »

    Nebula - Tactical Variant - Uses Fleet Escort pilot skill (and has a different looking 'Tactical Pod' mounted so enemies can tell it's a Tactical Variant)

    Nebula - Engineer Variant - Uses Star Cruiser pilot skill (with a 'Engineer Pod' for identification)

    Nebula - Science Variant - Uses DeepSpace Science Vessel pilot skill (with a 'Science Pod' for identification)

    I like this idea. Throughout the show even, I recall seeing Nebulas being used in each of these roles.

    I like the looks of the model. Though, for players that like dramatic schemes to our ships, maybe add a few customizable slots on the appearance (nacelles, saucer, engines, colors, badges etc).

    Can't wait for it :-)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    artic1337 wrote:
    How and When (rank wise) is it acquirable?

    Rear Admiral, and via cold hard cash. Real world cash, not emblems, not marks, not energy credits, not petrified tribbles.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    As a Klingon, I say I'm ok with the Universal slot. There are times I wish they had been there on the fed side. The cloak thing sounds interesting. I like it. It sounds like something the federation would come up with in a time of war. So, yeah it's cool. But I in light of all these cool powers the feds are getting, I really hope the new Klingon ships have some cool powers too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    August 18th Engineering Report announced it as an Upcoming C-Store Purchase.

    That doesn't mean they have to put it up on the C-store. I'm just telling them not to.

    I mean, everyone else gets Cryptic to give them whatever they want. The only thing I've wanted since this game came out was a Nebula. I've already given Cryptic $320, and don't think I should have to give them more money just to play the only ship I want to play.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Three things;

    1; I can see it as either a cruiser or sci, but I personally always leaned towards sci due to Nebula's sci like role in Armada, and Cruisers just scored huge with excelsior.
    so give my good friends the sci-guys something to jump up and down about.

    (We escorts LOVE you guys..... when you're on our side. :p )

    2; Making this C-Store-only acquirable would be (in my limited view and opinion) extremely unwise.
    Nothing against it being there as a convenient instant way to get it like the retrofits, but unless there is a decent balanced in-game way to get it then its going to cause alot of grief.

    Which would seem to be a bad move given the already intense backlash over the C-Store.

    Especially given that a ship with a special 'found nowhere else' exclusive tachyon detection grid, a universal Boff slot, and a devoted fan base, is classifiable as game-changing by *any* sane standards.

    3; Very cool model and ability VFX. :cool:
    Kudos indeed!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Finally the feds get a universal slot. Now that is one bad a** ship right there
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Oh, and I think it should be a Sci Vessle. Sounds very Sciencey.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Windchaser wrote:
    Hmm, could you guys offer both variants to players? A cruiser and a science vessel?

    I was about to say the same thing.

    Why cant cryptic offer up both versions?? Just change the mission pod a little for the cruiser version so it can be identifiable!!! IT is a good idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Pogmahone wrote:
    Finally the feds get a universal slot. Now that is one bad a** ship right there

    Looks like someone is forgetting the runabout... :lol:

    Though your right, it is about time the Feds got a usable ship with a universal BO slot.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    sithterror wrote: »
    I was about to say the same thing.

    Why cant cryptic offer up both versions?? Just change the mission pod a little for the cruiser version so it can be identifiable!!! IT is a good idea.

    Also do-able.
    Although I would suggest that the cruiser version inherit a different ability.

    The Nebula's abilities in Armada were;

    Special Weapons: Shield Disruptor (temporarily disables the shields of enemy ships in range)
    Gemini Effect (creates a duplicate of a friendly ship which, while only existing temporarily, is useful in battle)
    Point Defense Phasers (destroys enemy torpedoes within range)
    Engineering Teams (can be transported to friendly ships, restoring shields to at least 50% and increasing rate of repair)


    I'd suggest either Point Defense or Engineering Teams.

    Point Defense would have a chance to shoot down enemy torpedoes within a 4k range,
    It would last a certain time then have CD. Accuracy would never be 100%, and would be less against HYT or spread shots.
    Accuracy would increase with respect to Aux power.

    If its Eng teams then it would be an ability that instantly grants an Eng team to every friendly unit inside 5k.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I like both of the configuration options for the Nebula class, though I think I like the Cruiser variant a bit more than the Science Vessel variant (that is, unless the turn rate is changed to something better than Galaxy class - then it'd be a draw for me). I must also point out that I am partial to cruisers in general.

    I have to say though that I like Armsman's proposal to be able to configure it in a tactical, science, and engineering roles the best. Not only would that make it extremely versatile for a wide variety of players, it'd also probably sell really well that way. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    It was a tough call whether to make this a Science Vessel or a Cruiser.

    Since the IP supports both, why can't it be both in game?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    It was a tough call whether to make this a Science Vessel or a Cruiser. The IP supports either. In the end we decided to make it a cruiser because it is so big and especially b/c it has so much in common with the Galaxy. So we decided to make it StarCruiser.

    We could consider making it a Science Vessel. A Deep Space Science Vessel was the second choice. Doing so would swap the BOff and Mod slots. Also, its weapon slots would need to be reduced, and it would gain Subsystem Targeting. Finally it would have DeepSpace Science Vessel hull and Shield HP. So it would be something like:

    Nebula
    A DeepSpace Science Vessel variant (Its not a Retrofit. It utilizes the DeepSpace Science Vessel Skill).

    Requires:
    Rear Admiral

    Weapons:
    3 Fore
    3 Aft

    Boff seats (4 Boffs, 11 Powers):
    1 Lt Tact
    1 LC Eng
    1 Cm Science
    1 Lt Universal

    Mods:
    3 Eng
    4 Sci
    2 Tact

    3 Device Slots

    750 Crew

    Unique Ability:
    Tachyon Detection Grid: PBAoE buff that increases your, and allies w/in 10k, Starship Sensor Stat and Cloak Detection. Each buffed ally in turn will buff more allies within 10k of them - thus extending the grid.

    Turn Rate = Galaxy
    Any other stats not mentioned are the same as a DeepSpace Science Vessel.

    This, just the way you present it here, has my vote. Looks like a lot of fun! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Really, am i the only one who believes that having the Nebula one tier above the normal Galaxy Class is wrong?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Looks sick.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I still prefer the idea of it as a science vessel.

    What would people think of splitting the difference? One Lt. Commander Engineering slot, and one Lt. Commander Science slot?

    Jack of all trades, master of none...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Hmm, considering that this game has needed improved cloak detection for quite some time... is it really wise to release a ship whose special ability is cloak detection into the C-Store? Isn't this one step shy of paying for a bug fix? When a certain functionality has been lacking you generally don't tack a fix onto a product and stick it into the money store.

    Now, someone with an orange name might say that "improved cloak detection" is "in the works" or is on the way in the "coming months" for the ships that are in the game now, but is that actually anything even resembling acceptable?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I have to say though that I like Armsman's proposal to be able to configure it in a tactical, science, and engineering roles the best. Not only would that make it extremely versatile for a wide variety of players, it'd also probably sell really well that way. :D

    If we could do three versions then I'd suggest;

    Tac; Has slightly higher turn rate, slightly less shields, 4 fore weapons, 4 aft, 1 less rank to one of the non-tac Boff slots. (not the universal though)
    Special power; Point Defense

    Cruiser; Has Galaxy turn rate but better shields. 4 fore weapons, 3 aft.
    Special Power; Engineering Teams

    Science; Has slightly higher turn rate, slightly less hull, 3 fore weapons 3 aft.
    Special Power; Tachyon Detection Grid
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    It was a tough call whether to make this a Science Vessel or a Cruiser. The IP supports either. In the end we decided to make it a cruiser because it is so big and especially b/c it has so much in common with the Galaxy. So we decided to make it StarCruiser.

    We could consider making it a Science Vessel. A Deep Space Science Vessel was the second choice. Doing so would swap the BOff and Mod slots. Also, its weapon slots would need to be reduced, and it would gain Subsystem Targeting. Finally it would have DeepSpace Science Vessel hull and Shield HP. So it would be something like:

    Nebula
    A DeepSpace Science Vessel variant (Its not a Retrofit. It utilizes the DeepSpace Science Vessel Skill).

    Requires:
    Rear Admiral

    Weapons:
    3 Fore
    3 Aft

    Boff seats (4 Boffs, 11 Powers):
    1 Lt Tact
    1 LC Eng
    1 Cm Science
    1 Lt Universal

    Mods:
    3 Eng
    4 Sci
    2 Tact

    3 Device Slots

    750 Crew

    Unique Ability:
    Tachyon Detection Grid: PBAoE buff that increases your, and allies w/in 10k, Starship Sensor Stat and Cloak Detection. Each buffed ally in turn will buff more allies within 10k of them - thus extending the grid.

    Turn Rate = Galaxy
    Any other stats not mentioned are the same as a DeepSpace Science Vessel.



    Nerf it. :D

    Seriously though I also see that as a Science but as a cruiser Captain I say do both if it supports it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    It was a tough call whether to make this a Science Vessel or a Cruiser. The IP supports either. In the end we decided to make it a cruiser because it is so big and especially b/c it has so much in common with the Galaxy. So we decided to make it StarCruiser.

    Given the nature of the sensor pod and the potential for mission tailoring it implies... isn't it possible that the Nebulas can be rigged for different missions -- a cruiser rigging on the basic design for the Star Cruiser variant, and a scientific rigging for the Deep Space Science Vessel variant? Put some light cosmetic differences between them, and call them, say, the U.S.S. Phoenix variant for the Star Cruiser configuration and the U.S.S. Sutherland variant for the Science Vessel configuration.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    dstahl wrote: »
    THIS IS ALL SUBJECT TO CHANGE!!! (unless you forgot what happened with the Excelsior) but better to start talking about it now than weeks from now.

    Also keep in mind this ship has been in development for some time (pre-dates the new KDF ships being worked on)

    Ok... here it is

    Nebula
    A StarCruiser variant (Its not a Retrofit. It utilizes the StarCruiser Skill).

    Requires:
    Rear Admiral

    Weapons:
    4 Fore
    4 Aft

    Boff seats (4 Boffs, 11 Powers):
    1 Lt Tact
    1 Cm Eng
    1 LC Science
    1 Lt Universal

    Mods:
    4 Eng
    3 Sci
    2 Tact

    3 Device Slots

    750 Crew

    Unique Ability:
    Tachyon Detection Grid: PBAoE buff that increases your, and allies w/in 10k, Starship Sensor Stat and Cloak Detection. Each buffed ally in turn will buff more allies within 10k of them - thus extending the grid.

    Turn Rate = Galaxy
    Any other stats not mentioned are the same as a Star Cruiser.

    Screenshots attached - the second is one of the mission pod swap out configuration options

    why say pre dates kdf, we already guessed everything pre dates kdf.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Make it an escort

    6 Universal Cm BOff slots

    8 fore / 8 aft

    And we're g2g

    on a more serious note, my vote is for the science vessel.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Pogmahone wrote:
    Finally the feds get a universal slot. Now that is one bad a** ship right there

    a uni slot held by a Lt.? not what i call earth shattering....

    i mean at what lvl do klinkns get the uni slots?

    my klink is not played often enough for me to remember or know this anyway...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I too like the idea of making this a Science vessel, if not offering both variations.
Sign In or Register to comment.