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The devs hate lady klingons

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited May 2010 in Klingon Discussion
Seriously why is it that us ladies can only play two premade races. Sure the klingon races arn't "human" looking. So what Cryptic is saying is that if a race isn't "hot, sexy, or humanlike" then we can't play them? They even said they won't work on a female Gorn avatar! What is it with devs these days and not creating equal female avatars with male counterparts. In the years since I started playing MMOs I've noticed the female population grow so why is it that we're treated like second-class gamers. Its as if Cryptic is saying "girls won't play PvP, so we don't need to worry about female avatars for the KDF."

Honestly there should be female avatars for all races. I'm stuck playing Klingon, Orion, and random creatures. Please cryptic show us you believe in equality. :(
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The female Gorn wouldn't even need a new model, just a resized (bigger) male one, if I'm not mistaken.

    I usually play male characters, but I agree its getting stale to see the same 2 females over and over again, with a lack of clothing options that makes them look alike even more.

    Sure, there have never been female Nausicaans and Letheans on screen, but I also can't remember seeing female Tellarites and they are available.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Seriously why is it that us ladies can only play two premade races. Sure the klingon races arn't "human" looking. So what Cryptic is saying is that if a race isn't "hot, sexy, or humanlike" then we can't play them? They even said they won't work on a female Gorn avatar! What is it with devs these days and not creating equal female avatars with male counterparts. In the years since I started playing MMOs I've noticed the female population grow so why is it that we're treated like second-class gamers. Its as if Cryptic is saying "girls won't play PvP, so we don't need to worry about female avatars for the KDF."

    Honestly there should be female avatars for all races. I'm stuck playing Klingon, Orion, and random creatures. Please cryptic show us you believe in equality. :(

    Its not that Cryptic hates Klingons - hates females etc.. - its that they as a company failed to provide a fully fleshed out faction - the first company to ever release 1.5 faction game - and we see how well that went for them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Indeed the fact that we see female telerites is a huge insult! Honestly they couldn't have made female nausicans or lethians? Would it have been that hard? I agree it is boring that there are only two offical races that are female friendly on the KDF side... oh well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Not only that, but the Klingon females are stuck in skimpy, worthless armor. Even the Duras sisters recognized the need for fully-armored fashion! And Orion females are denied the traditional combat bikinis of their people!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Look the fact is the Klingons are ignored in general, not just klingon female options. I will admit the female options are worse then anything else in the game.
    THe general state of their armor is rediculous and as you say if it isn't Hot it isn't an option :(
    The DEVS made alot of mistakes but the school-boy 'it's got to be sexy' mentality shown is even worse. This problem is on my klingon Problem thread so please sign the thread so we can keep it on the front page and eventually get some sort of responce
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    At least off duty clothing could easily be made available for KDF captains. The character models aren't different than Fed toons, so one size fits all. That alone would improve customization about 249 %. For both genders.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    It works like this: as soon as the Feds get C-Store Gorns there will be (Federation) C-Store female Gorns. Go on the Federation Gameplay forum and you will see thm asking for Gorns and Orions. It's only a matter of time.

    Cryptic doesn't "hate" Klingons as much as they ignore them in an incompetent sort of way. Klingons are a 3rd world faction, and like most of the 3rd world they are ignored until there is a crises.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    At least there are females at all. There were no KDF females at all in closed beta. And we did recently get gloves just like the Fed side. So from my perspective the situation is at least improving, albeit slowly.

    But yes it needs a whole lot of work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I hate it how KDF females are completely broken.
    Unless you choose alien female you cant even remove the ugly collar. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    They have a responsibility to develop art assets that are in demand by the community. Female avatars which are not attractive are, historically, not in demand by MMO players (surprise!). When you're a game developer trying to decide how an artist should spend his time, you have to consider what the majority of players want and will be interested in. Ugly female character models are not among the list of things that the majority of MMO players want.

    It's just not practical for them to spend a bunch of time and money developing art and models that a tiny handful of players might use, particularly when most players at this point have already maxed out their available character slots and so new characters are relatively few and far between.

    This is not about equality. It's about the fact that art is a time-consuming process, and almost nobody is asking for more female character models (including female players, who also are historically uninterested in playing ugly character models). I respect the fact that you want this, but it's important to understand how much in the minority your opinion is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Foxrocks wrote:
    At least there are females at all. There were no KDF females at all in closed beta. And we did recently get gloves just like the Fed side. So from my perspective the situation is at least improving, albeit slowly.

    But yes it needs a whole lot of work.

    The difference in available character customization between Fed and Klingon factions has INCREASED since release of the game. Yes, Klingons got a tiny bit more customization, but the Feds got a ton more - playable species, off duty clothes, TOS skirts, etc. Using this as a measure, some would say that the situation has gotten worse.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    They have a responsibility to develop art assets that are in demand by the community. Female avatars which are not attractive are, historically, not in demand by MMO players (surprise!).

    This totally explains the female Tellarite avatar. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I'll say it again: I am very, VERY surprised that the devs simply don't spam a few of the NPC clothing on the tailor. I mean when you think Orions, you don't think overclad green girls in weird Klingon uniforms, right? Most funny thing is that they have that advisory council now to tell them what's Star Trek and what isn't... well I think we can do that just as well on these forums, just takes a few devs to read it through.

    Content is easily added at this stage, most of the models, stats, etc. are in the game. Maybe they're reserving a lot for the Season 2 patch? One thing is certain tho, I've spoken to a lot of peeps and they're willing to sit out the ride 'till Season 2 patch. If that one goes bonkers also then I think a lot of the active community will wave STO bye bye. I'd personally hate to see that happen but after playing Age of Conan and Warhammer Online... well let's just say that nothing would surprise me anymore and I've learned to keep my hopes low in the world of MMOs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    wow and I thought I were the only one...

    My first thought when I regocnized that STO is coming was: I will be one of the Duras Sisters!

    Then I read ... naa we dont spent much time on Klingons, nobody wants to play them ..:mad:
    and finally I have to run around in Dessous! disgusting.:eek: If we could only wear the body amor...

    And i would love to play a female Gorn.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    They have a responsibility to develop art assets that are in demand by the community. Female avatars which are not attractive are, historically, not in demand by MMO players (surprise!). When you're a game developer trying to decide how an artist should spend his time, you have to consider what the majority of players want and will be interested in. Ugly female character models are not among the list of things that the majority of MMO players want..

    Wuh?

    The Klingon female uniform options are TRIBBLE-ugly. The cutout armor just looks stupid, those silly worthless collars are crappy, the shoulderpads don't make any sense at all and look ugly, and even the armored corset is kinda meh. Also with the giant Ug boots.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I have to say, I've thought this as well. There are female Ferengi (yeuch) and female Tellarites. I am hoping they diversify just because it makes sense. Also it really wouldn't be that hard. Female gorn probably would be slighter and possibly have a different color pattern. Letheans, perhaps the same as they're reptiles as well. Nausicaans I don't see why they don't have females. Speaking of which I want Nausicaan armor asap! I love their Knockoff Predator style. I realize that the Klingons have a masculine culture, but even Lursa was a warrior apparently.

    In another vein, I'd like to see some skins given to us for our ships, so we can have a Cruiser with Nausicaan, Orion, Gorn or even Lethean flair. That way we feel more like the captain of the ship from which faction our character draws from. Uniform options suit this as well. The other races are part of the Klingon empire, but that doesn't make them Klingon either.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    STObee wrote:
    The difference in available character customization between Fed and Klingon factions has INCREASED since release of the game. Yes, Klingons got a tiny bit more customization, but the Feds got a ton more - playable species, off duty clothes, TOS skirts, etc. Using this as a measure, some would say that the situation has gotten worse.

    I wasn't comparing KDF to Fed stuff. That is entirely pointless.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Female Ferengi (pretty or not, matter of taste) make some canon-sense in the Federation. Male Ferengi don't. Not really. But that's a completely different issue.

    I can't say I play characters generally seen as 'sexy' or 'pretty'. If I want sexy pretty characters, I can go to Second Life and open a lab dance bar or something. Star Trek isn't about being pretty. I can imagine in a scifi setting, the demand for more exotic looking aliens, especially 'monster' looks, would get some more attention. I mean, the demand is there, Gorn seem very popular and they are the species that mostly qualifies as 'monster looks'.
    I play a Lethean because he looks canon. From my favourite species (those available in the game), Letheans are the closest to canon. Ferengi have wrong traits and don't belong in the Fed faction; Nausicaans simply look wrong and the super-limited customization doesn't let me make them look right. Not even close to right.
    My long-time roleplay character is a female half-Nausicaan, yet I can't even make that with the alien creator because the teeth aren't there for female. Same for Lethean. I really looked foreward to play her, but alas, won't happen. No Nausicaan Raider for me, no Nausicaan teeth for me, no Nausicaan hair for me, no uniform that doesn't scream KDF Walmart for me. 2 years working out a roleplay character, detailed Nausicaan culture, pirate codex, language... just to not be able to use it in the game.

    I see how the general tone of STO appeals to the 'typical Star Trek roleplayer'. Everyone wants to be a captain; in every forum, every magazine, you see the ads of yet another forum or mailing list roleplay setting, and its always a Starfleet Captain, always looking for a crew, and best this yet-to-be-found crew is human, Vulcan or some other popular Fed species.
    Its no surprise that the KDF players - who obviously don't fit into this typical Trek roleplayer profile - are unhappy. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    There's a ridiculous amount of KDF uniform items seen on NPCs that we can't use. Trenchcoats, eyepatches, sashes, armor / uniforms, gorn / orion / nausicaan clothing and uniforms, etc.

    I will agree that the gap on level of customization between KDF and Federation player characters has gotten WORSE since the game went live.

    I mean, if the devs want to slow down the amount of PvP going on, at least give us options to look good while we sit around doing squat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Warmaker01 wrote: »
    There's a ridiculous amount of KDF uniform items seen on NPCs that we can't use. Trenchcoats, eyepatches, sashes, armor / uniforms, gorn / orion / nausicaan clothing and uniforms, etc.

    Really, WTH is up with that?

    PC models need a bit more size and movement flexibility... but wouldn't it have made more sense to design the bits for that in the first place?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    How do you recognize female Nausicaan and Gorn from males? They are all ugly predators/lizardmen. I myself didnt know they even have a gender.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I understand that SOME of the NPCs have outfits that would need work to be used for player characters, like coats and sashes that would clip with other items or need animations for different movement. But really, an eyepatch? There's nothing that would technically conflict about an eyepatch. Not to mention ANY hairstyle. Stuff on the head would really be easy to take from the NPC version.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I thing that with the coats is a bad excuse.

    Swordmasters use those coats and the can do every move I can do. And clipping: Klingons just have 2 kinds of clothes (women just 1) and one of them the swordmaster wears, so the coat should work at last for 50%
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I want more modest clothes options, dammit!!! Why do I have to choose between showing off my cleavage and showing off my midriff as well as my cleavage?!?! I'm a Klingon (well, actually, a weird Alien thing), not some kind of sadomasochistic prostitute!!! At least give me a coat to cover up when walking around Qo'nos...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    ArievDhien wrote:
    I understand that SOME of the NPCs have outfits that would need work to be used for player characters, like coats and sashes that would clip with other items or need animations for different movement. But really, an eyepatch? There's nothing that would technically conflict about an eyepatch. Not to mention ANY hairstyle. Stuff on the head would really be easy to take from the NPC version.

    Speaking of the eyepatches, I could swear they were selectable in beta at some point.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The swordmaster doesn't use emotes, that's when a player character moves differently than a NPC. But... player characters can use emotes when wearing off duty robes. That's not so different from a long coat. So the excuse about trenchcoats went away when off duty robes were introduced.

    I hereby withdraw my statement that I understand some NPC clothes would need work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    ArievDhien wrote:
    The swordmaster doesn't use emotes, that's when a player character moves differently than a NPC. But... player characters can use emotes when wearing off duty robes. That's not so different from a long coat. So the excuse about trenchcoats went away when off duty robes were introduced.

    I hereby withdraw my statement that I understand some NPC clothes would need work.

    Most of the Emotes just use Arms. That shouldnt be the Problems.
    Swordmasters are Sitting and using some Emotes at Quo'nos, look at the NPCs.
    The only Empotes wich mitght not work are the Dances. My Character is not a Dancer. So I'd change all dances against that fracking Coat!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Most of the Emotes just use Arms. That shouldnt be the Problems.
    Swordmasters are Sitting and using some Emotes at Quo'nos, look at the NPCs.
    The only Empotes wich mitght not work are the Dances. My Character is not a Dancer. So I'd change all dances against that fracking Coat!

    Clothes are basically just textures tbh. The devs can't use the excuse that they need to redo the entire clothing article to fit with the emotes because it's based on the skeletal movements of the toon, not the texture itself. This is exactly the reason I do NOT understand why the devs simply don't paste a few item codes on the tailor and get it over with. It would be a nice gesture to people that like to play with their KDF toons if they did add it.
    And what if some stuff would clip? Let's be honest people, it isn't like the current outfits are clipping free, far off even.
    Again it takes a little over 10 minutes to add things like that to a tailor NPC (used to be a heavy modder for Oblivion, Fallout 3 and even Neverwinter Nights so I do have a pretty good idea what I'm talking about).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Meynolt wrote: »
    Clothes are basically just textures tbh. The devs can't use the excuse that they need to redo the entire clothing article to fit with the emotes because it's based on the skeletal movements of the toon, not the texture itself. This is exactly the reason I do NOT understand why the devs simply don't paste a few item codes on the tailor and get it over with. It would be a nice gesture to people that like to play with their KDF toons if they did add it.
    And what if some stuff would clip? Let's be honest people, it isn't like the current outfits are clipping free, far off even.
    Again it takes a little over 10 minutes to add things like that to a tailor NPC (used to be a heavy modder for Oblivion, Fallout 3 and even Neverwinter Nights so I do have a pretty good idea what I'm talking about).

    Well i used a lot of Mods at Oblivion and NWN2, there were a lot of well done things. (and you could get Coats at Fallout 3 wich where not intendet for Players and they worked fine)

    Ansother "argument" is, that things like the Coat are not "seperatet" available from the rest of the Clothes.

    Well the Chars WITH Coats have diffrent Heads and diffrend Colors.
    Since there are just 2 Clothes.... who the f*** cares if you cant use the TOS uniform with the Coat? Then it IS even one klick for the whole clothes-set, there is almost no choice anyway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    There has to be some logical reason that is simply beyond us lesser creatures. I don't even get why Klingons have ONLY dreadlocks, because I can't remember any Klingon with that hair. Even less Nausicaans. Has anyone ever thought about the 'Nausicaan tattoo'? Nausicaans have bone plates on their faces. A tattoo is something that goes under the skin. There is no skin where most of that tattoo goes. If it was called 'war paint', maybe. I still can't remember any Nausicaan having that. Or those Hannibal Lector masks. I see a good chance I simply mixed things up, and thought I bought a Star Trek game, and this is really about something else.
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