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State of the Game - 25 Feb. 2010

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Divarea wrote:
    OK ...in my humble opinion...idk what everyone else thinks, and frankl;y don't care...but i for one am profoundly AGAINST death penalties!!! rest assured, i don't care what else you do better, if you incorporate death penelties, my lifetime membership will go on ebay...guaranteed DO not incorporate death penelties.

    What NEEDS to happen immediately is a higher lvl cap...no new content needs to be added for that change and it requires no more testing...just RAISE THE CAP...

    admiral 5 out.....

    Ok, assuming the DP gets implemented, how much do you want for it? :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Doomicile wrote:
    To be able to reset and re-allocate your skill points.

    thank the cryptic gods i wanted that so bad. i wasted some points, and getitng them back would be great
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Good read and lots of goodies in there. Glad to hear there will is going to be a difficulty slider and death penalty implemented, this game really needs those 2 features badly. I was hoping to hear some news on more customizable features for the character models as they still feel unfinished, Female and Klingon characters in particular.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Oh, I'll actually be okay with some kind of death penalty myself. (I wrote in my last post in this thread that I like the idea of it being tied into the difficulty slider.) I've only died in STO once since launch (but a lot more during closed and open beta lol), so I'm not too overly concerned about what they decide to implement.

    I just wanted to point out that almost does not mean all. I've never played Free realms or Wizardry 101, but, if they're MMOs, then there are MMOs without death penalties. I guess I'll have to see, along with everyone else.

    They are MMO's aimed at the TRIBBLE market. But they are surprisingly diverting for all of that. My best friends kids play them.
    I think linking it to a difficulty slider is a good idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Celice wrote:
    FINALLY a death penalty.

    Look people, if you're not ready for typical MMO mechanics, you shouldn't be playing a MMO.

    Almost every MMO has some form of death penalty.

    Just saying.

    That would have to be the worst excuse to have a DP that I have ever heard.

    Teenage boy to Teenage girl...."But every one else is doing it!"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Renoxius wrote: »
    im still confused about what respec is... sorry

    It means you can go back and redo your skills
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    knox1711 wrote: »
    Rommies should be next, after klinks are finished.

    As far as the death penalty...PLEASE think outside the box here and go for a death CONSEQUENCE....

    Use death as a vehicle to launch into a series of immersive minigames that bring the bridge and your ship interior to life in a COMPLETELY star trek fashion...

    Here is what I mean:

    Before your ship blows up, it gets "incappped". During this time, as an engineer you would play a QUICK, fast, fun, minigame to avert a warp core breach, or bring life support back online...these would be done on "consoles" on the bridge or in engineering. If you succeed, you get back into the fight with a small energy buff - if you fail, well the ship goes kaboom, and you respawn with a debuff...

    As a tactical officer, your minigames could be things like managing internal security system to repel boarders, or disarming a chroniton torpedo warhead that had pierced the hull, but not yet exploded...

    A science officer could use a console minigame to navigate the ship out of some anomaly that that last volley of photons blasted your ship into, or a minigame to triage or heal the crew, etc.

    It should be TRIVIAL to come up with 5 or so, fast, fun minigames, for each class based on exmaples from the series' of ways to save the bacon...then they would be triggered at random. Faster you complete the minigame successfully, faster you get back into the fight...

    Fact is the episodes/series are full of countless examples of heroic effort by the captain and/or bridge officers to due various things to save the ship or the crew after things have all gone wrong. This is star trek. This would be immersion. PLEASE do NOT dumb the game down to some stupid, pay x amt of energy credits, sink that is unimaginative and pass up this kind of a chance to generate REAL, exciting, immersive content where your ship and your crew depend on your minigame actions....and those consoles we see in our interiors actually are USED for something...lol

    Fun idea, but what does the rest of the team do while you are playing your mini-game? By the time you're done either a) they will also be dead or b) the battle will be over...

    I like the idea of a debuff better. Or financial penalty to pay for damaged ship parts. Or loss of one (1) crew member that you have to go to a Starbase to replace.

    But again...not until they can do something about the baddie level discrepancy in open instances. I hate warping into one of those, only to have about 20 high level ships just inside the "door". Rather than making things +28 (or whatever), baddies in open instances should be limited in quantity (4 ships, not 24 ships) or not be anywhere near the "door", and be of equivalent level to anyone who enters the zone (+1, +2 - depending on where you have your difficulty set - once that's up and running). Kind of like how giant monsters are handled in another game that I like to play...everyone can fight the baddies on their own level, and do proportionate damage. But if someone who is level 40 enters the zone (and we all run into those big red clouds on a regular basis!) and then leaves, ships don't spawn that obliterate the LC 9 the mission was intended for who enters the zone 5 minutes later...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    knox1711 wrote: »
    If you wanted to opt out, you could do something like click "cancel" and poof respawn with a temporary debuff, just like if you would have lost the minigame. And the respawn would be someplace LESS convenient than if you had successfully completed the minigame. If you complete the minigame, which again would be designed to be relatively fast, then you get back into the action with a minor buff, out of the incapped state.

    Im not sure about other rewards for successfully completed them...perhaps random skill pt rewards, or whatever. Bottom line is, there would be no harsh penalty, but there would be additional, appropriate content. We have seen over and over that captains would do just about anything rather than lose their ship, their command. Episode after episode is based off of heroic actions to save their ships and their crew. I think these could be the kind of minigames that would offer real immersion into that aspect of trek lore. Lets face it, when your ship gets incapped, there should be a consequence. Its a big deal in trek lore. At the same time I am very sensitive to "griefer" mechanics and the pain of penalties like irreparable decay. I hate em. And they are FAR from what I am proposing.
    Indeed, this idea would have some interesting possibilities.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    All that your planning sounds good to me, but i wonder

    It seems to me that the reason WoW (i know your all going to hate me for using it as an example) Got so crappy was that the devs listened too much to the forums which were full of... i hate to say it, but... Idiots.

    Maybe I'm wrong and WoW was destined to die, but just something to think about.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Fantastic game so far, but a Death Penalty? That only ever happened to side characters in the TV shows, and when it was used in a film it was quickly reversed in the very next sequal. Star Trek never killed off it's main characters, only the periphial cast in order to further the storyline. Punishing a player who may have limited leisure time is not a step forward, and could eventually deter them from partaking in (perceived) difficult content. Engross us in the narrative, then bodyslam us with a plot device once and awhile that will, not 'might', cost us the precious lives of those we are sworn to protect. A grim failure on a grand scale is a far more visceral learning experiance than having to (yawn) run back to your corpse in an instance. And far more entertainment for my buck imho.


    Oh, and what a great update! I loved reading every scrap you fed me. Keep it coming! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm very pleased with this State of the game : if you guys add everything you said in this update, I'll have a hard time finding something to complain about :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    if they going to add DP, they really need to take care of the enemy fleet problem. during fleet action or deep space encounter, enemy ship will come down on player like tone of brick. and it's almost guarenteed sure kill.

    it's just minor inconvenience without DP, but with DP, it's will be extremely annoying and frustrating to players

    some players are lonewolf, this needs to take into account.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Captain's Log, stardate (about a weeks worth now)

    This game has delivered on every front i ever hoped (but often let down) from a game set in the star trek universe!

    Each time i log in im excited to see how i can bring my guns to bear on some naughty space pirate whilst managing to dodge the rather large LAZER BEAM about to fire in my direction, or out flank an angry looking patroll of <Lizardyfishmen> (cant remember what they are called, you know the fishy ones, looks like they should be shooting at Troy from Stingray...look it up....Gorn! that's the one...well done...thank you...you are handsome..not now!).

    Space combat is single handedly the reason i will continue playing this until STOL 2 comes out (i havent insider info, its just an example of how long ill play it and why i would stop playing it, but ill take 2% for the name rights). The scenery is epic, from exploding planets to misty nebulas, that you can fly through and not jsut see in the distance, painted on some invisible wall. The battles won when outnumbered truly fill you with fear/dread/lust? and whether zoomed in or miles out everything looks and plays just like it should, just like Mr Roddenberry im sure would have hoped!

    Even the Ground combat, buggy and crashtastic as it may be lures me back to take my specialised away team out of the collector edition wrappers and send them into battle! Nothing quite says star trek like vaporizing a Klingon warrior bearing down on your group with his Bat'leh, single handedly saving your new hot science officer (thanks for the miniskirts btw) from a gruesome slashing!

    Would love to see more Bridge action though, currently its just where i ponder my many interesting thoughts and occasionally sip Earl Grey with Fleet members (black 2 sugars, i tried lemon, but it just wasnt the same, no milk, no no, milk is for heathens), but it could be so much more, but im sure the community is coming up with a brazillian ideas (6x higher than a trillion, 3x higher than a gazillion) on how to expand there.

    Glad the respec is coming in, getting to know the game then realising you have done it all wrong is a little disheartening, but you learn from your mistakes (like never buy or more the matter SELL anything to a Ferengi!)

    Gear...lets face it, its what we play MMO's for..unless you're into RP in which case...ewww.
    The gear is pretty cool, swapping in and out depending on your playstyle, group make up, or time of the month is so ingenious! Got a slow TRIBBLE cruiser, stick a load of +turn rate consoles in and boom, you turn a little bit the same ish :)

    Only up to LC at the mo and there is plenty more for me to see and it seems ill be venturing even further a field with more updates and if the Dev team listen to one thing in this post (other than the 2% on the next title which is only fair) it should be this.....WELL DONE!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Phoxe wrote:
    Executive Producer Craig "Zinc" Zinkievich has rematerialized once more with more updates on what's coming up next for Star Trek Online.

    Read it now!

    Ok so I definitely think the game is awesome. The major things I'd personally love to see happen is more ship variability, either by giving you light medium and heavy variants of each ship class at each level or by giving stats to all the different customizations for your ships such as the pylons, nacelles and saucer.

    I kind of feel that Klingons need more of a penalty when they cloak, because it can make PvP broken in space in the Klingons favor.

    I love the development and progress the game has made, but I believe the use of customization in virtually all aspects of the game would be amazing if it was possible. Plus voice-overs would be nice for the episodes and would help you get into it more.

    Thank you guys for all the hard work you have put into the game! I'm sure I'll have more comments later, but don't worry I love the game!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Not in Favor of Death Penalty. If it comes to the game I'll leave and go back to EVE online...same diff, better game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    i have to say i like what i saw in the news post.
    Curious how the death penalty will work in the long run.
    as it stands right now i think i might spend my tax refund on a lifetime subscription when it gets here.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Lucifer66 wrote: »
    Not in Favor of Death Penalty. If it comes to the game I'll leave and go back to EVE online...same diff, better game.

    To even try to compare these two with each other is laughable...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Phoxe wrote:
    Executive Producer Craig "Zinc" Zinkievich has rematerialized once more with more updates on what's coming up next for Star Trek Online.

    Read it now!
    Thanks so much for this great update! A couple of quick feedback points:

    -- Death Penalty should be a lower priority than a viable energy credit sink to help address the economy; if the two are one and the same (repairs?) then, all the better!

    -- Count me in as another vote for more uniform options.

    -- Would love to see more visual options available for purchase at the C-store!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Fraking Awesome!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    MarkStone wrote: »
    To even try to compare these two with each other is laughable...

    So is adding a DP to a game that wasn't designed properly for one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Lucifer66 wrote: »
    Not in Favor of Death Penalty. If it comes to the game I'll leave and go back to EVE online...same diff, better game.

    shouldn't that depend on exactly what the DP is? Surely whatever DP they choose will still by far far more lenient than anything in EVE
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Im in favor of the DP.:D i see why its needed. It provides a challenge to PVE that is lacking. Imagine the possibilities with DP and Difficulty sliders:eek:? It will encourage TEAMS! There will be a REASON to join up with a tactical, engineering, and science ship! I look forward to the challenge!

    More depth and mechanics= more fun gameplay!

    Thats my opinion though:rolleyes: I will stay with this game regardless! Have fun evry1!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sounds good guys.

    I wish some of the fixes and additions to functionality could come sooner...things like added search features for the exchange and changing npc pathing in alien space encounters so you don't spawn into the middle of a horde of ships and die seconds later....these two things alone would go some ways in terms of making the game more enjoyable.

    I am making bug reports quite a bit. I hope these help.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Im loving what I see with the "State of Game" post. I think any DP though will have to be balanced well.. I can just imagine the Tears / Rants resulting from some of the pvp match's where we (Klingon Warrior here) wipe the floor with Feds n DP will make it that much harder for them to survive. I'd hate to see the DP drive away any Fed teams 8)

    Also.. sounds like we Klinks could be getting more than 1 new ship (in the long run...) this sounds way way cool.. Good Job guys.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Great read, has me looking forward to all of that. Bring on the PAKLEDS!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thak you cryptic for creating this game...dare I say... I like Star Trek Online more than World of Warcraft! :eek:
    :)

    I'm a lifer and will stay in the game, even after the Borg has assimilated us!

    Keep up with these post, it helps us understand the cryptic brain!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    troy70 wrote: »
    Cool can't wait.

    Indeed, but someone will decide not to read! Whining and trolling happens to be a trait that many share amongst the MMO community. It's unfortunate!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Horta all the way!!!!!!!!!!!!!!!!!!! :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    # Difficulty Slider
    Yessssss!

    I honestly had a LOT more fun with the Pre-Big Patch difficulty in Open Beta, so if we can slide it back to that if we choose to I'll be incredibly happy. It felt a lot like the old Starfleet Command games!

    Hopefully the higher difficulty will also give an experience bonus if you choose to play at it? Due the increased time it can take to destroy enemies and greater chance of death (which will have some sort of penalty attached now).

    Still, I'd probably still play at the enhanced difficulty even if it had no bonus attached :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Agwynn wrote:
    All that your planning sounds good to me, but i wonder

    It seems to me that the reason WoW (i know your all going to hate me for using it as an example) Got so crappy was that the devs listened too much to the forums which were full of... i hate to say it, but... Idiots.

    Maybe I'm wrong and WoW was destined to die, but just something to think about.

    Do you have any evidence that WoW is dieing?
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