test content
What is the Arc Client?
Install Arc

List your top three short, mid, and long-term requests for the game

1959698100101127

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Sorry for my bad english.

    1. More Borg oriented tech : Why we dont have kits (science / tectical / engineer ) with adaptations for fighting borg ? Every kit available must have a [borg] version.

    2. More respawns points in ground STFs. And a new type of respawn: if a player disconnects ( for any reason) when its backs, it will return in the exact same point. Today, if a player disconnects, it returns in the start point.

    3. Buff weapons against borg, to make a difference. The weapons are almost the same of the common weapons.

    4. In STF elite, why we can receive hypos or green quality items in optional objective loot ? Give less items, but at least only blue and purple items. Its unfair to receive green loot or hypos after get cure optional ground...

    5. Defera Invasion: I am almost unable to play it, because the time is almost always at night (in my time, 01-7 am) and I need to work to pay my subscription. Why dont make some piece of Defera Invasion a STF ? I think you can make at least 3 STFs with Defera Invasion.

    6. Yet about Defera: stop the TRIBBLE loot. I receive too many common weapons and armor. Give some chance to get blue and purple items...

    7. Golden lock box: WHY its so hard get differents items ? I already open 4 golden box and I get 2 shields (Or ship pet, two of the same pet ) and 2 x 10.000 CXP . Exactly, 2 same items . Its not cool and definitly not fair.

    8. The turrets we get in Doff missions needs a serious buff. Too low HP and too low damage.

    9. Remove Greed or Need. Each player in team will receive your own loot. We all tired of needy ninjas (?).

    10. More KDF quests and related stuff. I know its a dream, a illusion and never will happen.

    11. Fix the server. I know its more easy get more Klingon quests, but you need try harder to fix the crash.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    A few things I'd like to note:

    1. Please fill out the pull-down navigation menu on these boards to include all four Foundry Forums. Right now there's just one.

    2. Champions Online has a very nice "Suggestions Box" Forum on their boards. I'd recommend adding one here. (And, of course, include it in the pull-down.) Then all of the suggestions threads from all of the existing forums -- particularly the Sticky ones -- can be moved there.

    3. Did I already mention in this thread how great it would be to have "standard lists" for Away Teams? Previously I was talking about having one for combat-heavy missions, one for scientific exploration, and so forth, but they could also be divvied up according to enemy: one to fight Borg, one to fight True Way, one to fight Undine, and so forth, depending on the officers' respective Skills and equipment.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    ASAP
    1: Move the lock boxes to there own available special True way freighter mission.
    "Why: So we don't have to end up running into the annoying lock boxes in each and every mission."
    2: Adjust the sets to be more effective and prohibit the use of ships with set items from being used in PVP.
    "Why: This would more equal players out to the borg and also make PVP more interesting and not so one sided to players who have been. Been there done that became unstoppable."

    Short term
    1: Adjust the sets to be more effective and prohibit the use of ships with set items from being used in PVP.
    "Why simple it would equal us out to the borg in PVE and BORG missions but at the same time re-balance PVP so it's intresting and not so one sided to long term players."
    2: An increase in dilithium refinement limit from 8,000 to 10,000
    "Why 8,000 feels more like an insult to the free players a limit of 10,000 would feel more like it's ok we understand you can't afford to pay and that is ok."

    medium term
    1: Cryptic store prices fixed to be more fairly prices
    "Some examples single uniform should not be 440 the same as a whole set instead it should be 110 or 220."
    "The captain retrain token should be 200 or 300 given we earned the exp points charging 400 for it seems kind of crazy in the price given we are only adjusting our stats not adding more."
    2: Allow players to go fully straight up and down.
    "Don't say they didn't do that in the show in space there is no up or down only on planets there is an up or a down. Also re-watch the scene of the galaxy-X blasting the Klingon ship to pieces from bellow the ship. I think there was a scene where the defiant flew up as well." As long as I can not fly straight up I am not buying any version of the galaxy-X."

    Long term "What fun"
    1:Equipment slot for our ships "Devices in this slot would use your aux power."
    Equipment in the equipment slot would add a special control panel below the skill up bar and above other players in your team. Equipment allowed in this slot would be tractor beams, holo emitters, Self destruct devices, Anti-matter bombardment, Transwarp coil, ETC..
    -Tractor beams would fall into different types civilian, military, Special.
    A civilian Tractor beam would only have the basic power level and hold and release option.
    The military tractor beam would have the power level, hold, release, Defense and polarize option.
    Polarize would use the tractor beam emitter to polarize your ships hull to force the tractor beam holding you to release. The Defense Tractor beam would ready a set amount of tractor beams to grab mines and or torpedoes.
    -Self Destruct would also fall into different versions depending on how it blows your ship up.
    This would have the option of time limit, evacuation and the start and stop timer.
    -The Transwarp could would also come in a verity of flavors.
    Buy-able Experimental "This one would be more likely to fail then work.
    Excelsior "This one is exclusive to the first excelsior ship."
    Advanced Excelsior "This one is a more advance version of the excelsior and exclusive to the retrofit."
    2: interior snap together editor for the crew deck, bridge and engineering.
    "To many of the bridges all use the same stuff let us at least personalize the interior of our ships."
    "You could also add a buy more space storage system that would require us to use cryptic to get more interior space."
    3: Redesign the missions
    "A massive must the current missions fall way short when compared the 2800 feature mission series. The current missions now need full voice over and dialogue."

    Don't know where this falls under or when it could be done.
    Fact 1: The klingon side beautifully shows how rich the klingon empire is in dilithium ore.
    Fact 2: But the federation side falls short in the original series they used refined dilithium from mines.
    Bt in the next generation the federation exhausted there dilithium ore from the war with the romulans and the war with the klingons and the cold war with the romulans then there was the fact for generations the federation suffered from inefficient engine cores.
    Fact 3: So the federation redesigned there power cores to be more efficient to save dilithium and then later swapped to synthetic dilithium crystals.

    1: So when we get fleet bases we should have the option to build a synthetic dilithium factory for the federation to reflect the fact the federation is now using synthetic dilithium.
    Source: Star Trek the next generation relics and a question in a star trek convention.
    2: The klingon fleet base should get dilithium ore moons and a build-able diithium refinery.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    how about fixing the bugs in the game for a week now i only have the ability to use only the 2nd and 3 firing positions on ground weapons and some of my shiops weapons have gone missing as well gravitron gen for one they just up and dissapeared and i never saw them again
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Short:
    - Server disconection bug fix.
    - more costume options :D
    - additional costume option for nebula class ship. (I want the celestial saucer and pylons :D for my nebula)

    Mid:
    - more Episodes :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Short Term: Starship Selection Screen should add Bridge Officer and Console count to help the player decide which ship will best suit their role in a mission.

    Mid Term: Offer Level 50 retro-fit ships of any ship. Some ships models are just over-populated at level 50 imho.

    Long Term: Load and Save Ship U/I settings that include the Bridge Officers on deck.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    It would also be nice to be able to save the keybinds on a per-ship basis. Re-editing the entire sequence every time I change ships is a major pain; the only other two options are either skipping small-craft missions or suffering through them. I've been doing the last, but it would be nice to be able to just assign a set of slots to my Runabout to fit its equipment, and then slickly return to my Odyssey without having to worry about it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    These might've been suggested numerous times, but the more you hear it the more likely they'll happen? (I hope)

    Short Term

    1. When you ignore a player, they disappear from your screen.
    2. An instance at Social places for RP focused players.
    3. Some sort of Off-Duty Clothing for KDF. (more KDF options in general)

    Mid Term

    1. A half-faction for players who are Neutral to the Fed/KDF conflict. (Merc/Pirate or Diplomats)
    2. A full KDF faction, with original Episodes, not Fed Rehashes (there is some good KDF only stuff, maybe more of it.)
    3. More things to do on planets, like Vulcan/Andoria/Risa and KDF planets, that aren't mission based. And make the chairs everywhere like the ones on Bajor are now. (click to sit)

    Long Term

    1. Romulan Faction
    2. Chaining of Foundry Content, like Featured Episodes are.
    3. Expand the game play area, more areas to explore, planets we've heard of on the shows, that we can't go to in the game is sorts weak.

    Additional Stuff
    Allow players to challenge each other in the environments they're in already instead of going to a PVP map. If I want to get into a bar fight at Drozana or Quark's and the other person is cool with that, let us fight in front of everyone.

    A ship's Holodeck that will launch the Foundry content from the interior of the ship.

    Diplomacy in action, have places like conference rooms where you can have PVE or PVP Diplomacy. That's not going to be a super popular request, but I need more than Space War, there are tons of games like that. Star Trek is about more than war. The 2800 has a decent amount of PVE Diplomacy in it, more of that please.

    A hotel on Risa...(charge EC of GPL for it)

    I love the game, just a few ideas.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    - Make the ship interiors fully functional, with holo decks, working chairs and card tables, maybe some labs and staff in places you would expect them instead of just wandering the halls.
    - Add more Vulcan ships in, with more customization options.
    - A better end game than just grinding stf's for mark 12 gear. Hopefully something that does well in a team and has lots of interesting and maybe dynamic story lines.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    What would I like:

    1.Return of the emote packs in C- store or patch to unlock the locked emotes since am now a gold member I would like to have full access the emotes since at the moment I don't unless there is another way to unlock them.

    2.Improvement to the character creation like hair that does look so ridged a along more choices of clothing especially casual sexy clothing like you see on Risa would be good. More Make Up options for both men and women.

    3.The ability to freely move the ui elements around without having to go to that annoying custom hud menu very confusing at times. I mean you can freely move the chat window so why not the rest???
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    On new up coming ships ability to change warp cors for better ones, secondary shileds, a mission on every plant only need to be small missions but it will add great feature, more content and feel more real. Ability to finsh defend sector block accolades. Red alert missions need to be different threat each sector, bigger threat for higher level sector. Make it seem atmo as you just doing same mission.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Long term!! Please give us a new way to acquire ships. Instead of requisitioning them or purchasing, we should have to craft them, or have mining missions to get the materials to build the ship. And I personally would like a cutscene for the making of the ship in the shipyards. And perhaps fly out yourself..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Mid term Next feature ep should b aboard our own ship!! :-)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Was going through my past "goals" posted here and I must say... wow, Cryptic implemented a lot of things in not only my posts but others as well over the past 2 years! My apologies for not taking notice sooner to all the many little things and my many thanks for your continued observance of player feedback, Cryptic! Keep up the good work in regards to content and Community!

    So.. it's been a while.. time to add my major grief.

    Mid/Long Term:
    1. Dilithium System Re-Assessment, Overhaul and Balancing.
      Please have a talking to about the Dilithium System with whoever oversees this "feature" as the C-Store prices are getting insane and the availability of Dilithium rides the repetition shot gun.
    2. Items still on my lists here that could be awesome.
    3. More Q! With "The Q's," John D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I have a few requests. Sorry if these were already mentioned! If so, please add my voice to the crowd. :)

    Short Term
    1. The more oval or egg shaped a saucer is, the worse the textures seem fit onto it. It generally takes a pretty good computer to play this game, so it shouldn't cause too much of a problem to up the poly counts on some of the ships. Up close, the saucer sections are very angular, and especially on the Prometheus, the registry number looks pretty bad draped across that pointy nose.

    2. There is a window texture error on the Galaxy Class on the underside of the drive section. You can see it clearly when the ship goes into the warp-out animation and the camera zooms in really close to the hull.

    3. You shouldn't have to kill every enemy to win, even if it is a war. "Dealing" with Orion raiders doesn't necessarily have to mean exterminating them. Please add some more exploration, and enemies that hail you and beg for mercy when you have their ship about to go to warp core breach. That's Trek. :)

    Mid Term
    1. LCARS interfaces on computer panels, and LCARS styling on the main game interface. It doesn't have to be purple and yellow, but it should look Trek. The game interface feels too much in the way, and it doesn't even feel Trek-like to me, nor does it have the correct compressed fonts for text.

    2. More of an episodic feel... On all of the load screens you could cut to a shot of your bridge and crewmen milling about, preparing for the mission ahead.

    3. MUSIC! Alexander Courage's fanfare is all over the place, but what about some of the original themes and reprises by Dennis McCarthy and Jerry Goldsmith?

    Long Term
    1. More use for ship interiors! Also, ship interiors that match the class of ship, and more realistic proportions (The bridges are ridiculously large and panels with interactivity are way up high out of the character's reach.) I would like to be able to do things like invite people to my ship, dismiss the bridge crew, and run a voice/text simulation with friends as if we were all part of the same ship. It would be nice to be able to explore different areas of the ship that look like they belong with the chosen ship class. Where's the observation lounge? It would also be nice to be able to customize the ship interiors a bit as well.

    2. Voice acting and mouths that move with dialog.

    3. Animations that do not look so stiff. Characters that jump and roll out of the way of incoming weapons fire. Intelligent AI! Their rear ends should rest on the seats on the bridge, not float above them. Clipping issues, no damage taken from ramming your ship into asteroids, ability to warp through a planet, etc.

    Overall I love this game, though! Thank you, Cryptic for the awesome job you have done so far.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I'll put my second to these:
    Jo-Shuan wrote:
    Short Term
    3. You shouldn't have to kill every enemy to win, even if it is a war. "Dealing" with Orion raiders doesn't necessarily have to mean exterminating them. Please add some more exploration, and enemies that hail you and beg for mercy when you have their ship about to go to warp core breach. That's Trek. :)

    Mid Term
    2. More of an episodic feel... On all of the load screens you could cut to a shot of your bridge and crewmen milling about, preparing for the mission ahead.

    3. MUSIC! Alexander Courage's fanfare is all over the place, but what about some of the original themes and reprises by Dennis McCarthy and Jerry Goldsmith?

    Long Term
    1. More use for ship interiors! Also, ship interiors that match the class of ship, and more realistic proportions (The bridges are ridiculously large and panels with interactivity are way up high out of the character's reach.) I would like to be able to do things like invite people to my ship, dismiss the bridge crew, and run a voice/text simulation with friends as if we were all part of the same ship. It would be nice to be able to explore different areas of the ship that look like they belong with the chosen ship class. Where's the observation lounge? It would also be nice to be able to customize the ship interiors a bit as well.

    Not that there's anything wrong with any of Jo-Shuan's other suggestions; I'm just enthusiastic about these.

    In particular, for missions that travel back to the TOS era, it would be great to be able to use the stock music they used back then (for the appropriate situations).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Thanks Bob... Yeah imagine for point #2 under Mid-Term:

    You take your ship to a combat situation on the sector map. The load screen appears and you see your bridge: Your captain takes a seat in his chair and says "Red Alert! All hands to battle stations." (It could be just a text box over his head.) The lights dim and the red alert lights begin to flash. It could stay on this screen until the mission was finished loading.

    The obvious development limitations with this idea would of course be the fact that it also takes time to load your bridge. But if there was a way to keep the bridge loaded or cached, it might work.

    Josh
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    That's already a ton of suggestions but maybe mine will back up someone elses, too. ^^'

    Short-term requests

    -Please stop my crewmen from glitching away into the ground in the Mission to retake DS9 from the Undine and several ground patrol missions.
    -A way to see in game what certain skills and consoles actually do would be much apreciated.


    Mid-term requests

    -Adding small Dilithium rewards for things like fleet actions, system patrols, story missions etc. to make playing them more viable for high lev players, Maybe make it an option to accept an Item like they are giving out now or a small Dilithium amount.


    Long-term requests

    -I would realy like an option to actually have a chance to join Section 31 or tell them to leave you alone for good.
    In the story missions, Section 31 seems very interested in recruiting you and your default reaction is to be appaled by the mere Idea of what they do. But I think it would be great if at one point, your char gets a one time chance to ether join them, or get rid of their attention for good, with the first maybe excluding you from getting certain assignments and Items, but instead opening up special Section 31 missions like dirty black ops wetwork to get different sets of gear and maybe new speech options in story missions.


    Edit: Oh, and I also totally support the Idea for Federation chars to allow enemys to surrender when their ships are about to explode, It'll be far closer to the Star Trek spirit.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Short: continue episodic content release (great work so far), add more STFs and improve the ground STF missions for queuing.

    Mid: Rank revision (make us captains please, not admirals!), more powerful Foundry content to create our own episodes

    Long: Randomized repeatable content, find meaningful things for us to do with our starship interiors (holodeck?) or allow us to create our own interiors using Foundry-style toolkits

    BOTTOM LINE: I'd like to see a lot more player-created content. It's a "force multiplier" (sorry for the military term) for Cryptic, I think -- more content in the game is great for the player base, and allows Cryptic to focus on more "big picture" updates without having to worry too much about feeding us episodic content at the same time -- the Foundry is a bird feeder that keeps us fed while you go shopping for better food!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Shanis - good point! It doesn't feel very Trek to have a hoard of Admirals flying around. We should be Captains.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Jo-Shuan wrote:
    Shanis - good point! It doesn't feel very Trek to have a hoard of Admirals flying around. We should be Captains.

    Right. Let's make the progression into:

    1. Ensign
    2-9. Lieutenant J.G.
    10-19. Lieutenant
    20-29. Lieutenant Commander
    30-39. Commander
    50. Captain

    KDF can stop splitting Tier 5, and just go to Brigadier and Major General. There might even need to be a serious reshuffling similar to the above.

    When the cap is raised t o 60, then 50-59 is still Captain, and 60 is Commodore. Since the devs are talking about allowing us to run small groups of ships at that level, it would be appropriate; after all, that's what a Commodore traditionally does (unless he's singing great R&B).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    being able to change the skills of BO's from one of your own toons.

    ex: my ENG Captain's science BO from jam sensors 2 to jam sensors 3 with my SCI Captain by putting
    the commissioned BO into the fleet bank or mail them back and forth between toons.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    STO goes down more often than my sister. Quit it!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Short Term Requests
    I would love to have a lot more races represented in the duty officer lists that are from the federation or allied with it, How about Bynars, Nasat, Pahkwa-thanh, Thallonians, Selkies, Bandi, Brikarians, Xenexians, Coridans, Elaysians, Ktarians, Triexians, Triexians.
    Maybe even some mixed race officers (like Miral Paris or Naomi Wildman)

    It would be more true to Star Trek and give a chance to expand on species introduced in novel series like New Frontier, SCE and Titan

    Mid Term Requests
    Also it would be great if you could play poker in your crew lounge with friends/fleet members, and let players set amounts of bets with EC, GPL or even Dilithium


    Long Term Requests
    I would also like to see more missions/episodes with puzzles in them, to actually make you think and work something out like a starfleet officer would actually do than just scanning an artifact
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Fleet Star Base (With unlockable tiers.)
    Fleet wars (Fleet V. Fleet)
    Being able to fly around in a shuttle and still see your bigger starship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I feel I have been here long enough to make some suggestions:

    Short Term: The ability to abandon or trade items in our inventory. Example: I picked up a fire extinguisher in one scenario but now I can't get rid of it. Inventory slots get valuable. I don't want to waste it on a valueless item.

    Long Term: If we have a ship we love, can there be a shipyard capability to Upgrade or Refit your existing ship? (with limits of course) That way we can have increased hull strength, added weapons or console slots, or other capabilities. Needless to say this will come only with a rank promotion above the grade the ship is originally made available.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Fix The Voice Chat
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    The cardi-boxes are going away?
    oh thank you jesus.

    I would get boxes from extinguishing fires, shooting destructable torpedoes and mines, all kind of silliness. I could not avoid picking them up, and if I didn't they blocked my view on ground missions. SO anoying, it was more work throwing them away than managing my crafting inventory!

    I may have thrown away over a thousand boxes by now.

    this isn't hate for the DEV's or anything like that. one box per day might be a better idea, and no keys needed might be an even better idea. if the idea is to distribute more virtual goods randomly, you might want to;
    1. MULTIPLY what is availiable through the C-store by twenty fold. all the extra ships (jem hadar, galor, unlimited holoemiter) ship costumes, bridge officers (cost based on species rarity), duty officers, devices, weapons, commodities, repair sets (ship heal), regenerator sets (crew heal), pre-order items, event items, services, Uniforms items, off duty items, formal items, more customization options, many more devices (steal stuff from champions online, like the power armor energy shield as a kit), expand with a C-store only EXPENSIVE=RARE "psionic" items, a set weapons, armor, personal shield, KiT, that unlock rapid use of psychic powers. And a "ship upgrade" module, if a player really, really loves his oberth class ship why can't the captian use new found resources to upgrade and expand the capabilities of his ship? such modules could add functionality to ship interiors. I.e. imagine this as "promoting your ship by +1 tier". how about more vanity items for ship interiors, like a "statue of ME" in the c-store.
    2. Cut the prices on everything by say 80%...
    3. start counting the chickens as they hatch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I dont know about anyone else, but it seems that with all the work you put into holo-emitters having them disappear after one hours is kind of a slap in the face.... i'd like to see perma- holo emitter like the 90% of the of MMO's out there have, it's a way of giving people even MORE customization
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I only really have two requests every one on your ship wears the same uniform as you. And to be able to change the uniform on the Jem'Hadar bridge officer.
This discussion has been closed.