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List your top three short, mid, and long-term requests for the game

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Ikrit122 wrote: »
    Short-term:
    Transwarp to various starbases (K7 and DS9 especially)
    More stuff sold at NPC Badge vendors (like mk x phasers and photons)
    Ability to sort the exchange by name/cost

    Mid-term:
    Another Q mission (loved it!)
    More PvP maps (I know you are working on it, seeing as there will be a new one in the update)
    More Tier 5 starship classes (for example, more than just Luna, Sol, and Polaris for Recon Sci Vessel)


    Long-term:
    Raising of the skill cap, perhaps to 50 (aka more skill points, but not limitless skill points)
    Diplomacy

    Fleet Starbases

    I just want to say that I feel as though Cryptic is moving in the right direction for this game. Keep up the good work!

    I said this back in March, and I would like to say thank you to Cryptic for listening to me (and lots of other people!) The red is what has been done so far.

    I would like to update my list then:

    Short-term:
    Crafting for Rare Anomalies (preferably without forcing players to max out their crafting tree, since rare anomalies are bound)
    The ability to "Re-trait" your captain, through Merits/Honor and the C-Store
    A respec token vendor on Tribble, so we can effectively test everything before major patches

    Mid-term: (I cheat with four, but I know the first two are coming)
    More BO powers (Ensign base level, especially for Engineering and Tactical)
    More item variation, including another bonus for each type of item (so not just [Aux], [Spd], [Turn], and [Full] for Engines, for example)
    A "balanced" Starfleet ship, with a BO configuration like the Vo'Quv carrier
    More balance in PvP, stemming from months of Tribble testing, with incentives to get people to test various PvP changes and provide feedback on how it affects both PvP and PvE

    Long-term:
    Fleet Starbases/Content
    Another Tier of captain skills (perhaps more general skills, boosting multiple abilities greatly but costing a lot of points, like how the RA5 cap felt)
    Tier 6 ships

    To quote my past self:
    Ikrit122 wrote: »
    I just want to say that I feel as though Cryptic is moving in the right direction for this game. Keep up the good work!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    It's quite plausible that some of mine are covered in the preceding 101 pages, but a brief search didn't specifically bring them up. And this seemed like as good a thread as any to throw the desires of one person down.

    Short Term

    pvp statistical ranking
    pvp tournaments
    cross faction teaming for end game mission content

    Medium Term

    Open conflict space with factional ownership
    Starbase "ownership" through fleets
    UGC (Yeah, I know it's coming already)

    Long Term

    My idea for ship configuration!
    More complete economy with trade reliance between systems, and the opportunity for fleets to either build, or fly their own, trade ships and routes.
    A civilian Federation faction to replace the starting Starfleet faction, in which a player can either go through the game as a civ and generate business related income, or may enlist into starfleet and thus run through the current content (basically a more open game, rather than the campaign oriented single player experience currently).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    re: item search for Fleet Bank
    by Korax Solizarn on 05 Oct 2010 10:53 am
    My Warrior Kragic submitted this idea......We could use a search bar for the fleet bank, so you can just punch in what type of thing you need and the mark and it brings up what you asked for.

    re: Season Openers / Season finale's
    by Ankah on 04 Sep 2010 01:30 pm
    During the episodes of TNG/DS9/VOY/Etcetra

    There was alot of " events " that marked the beginning of a season or the close, in TNG the most memorable was Wolf 359/ Locutus Arc

    voy had bog, undone, arcs

    ENT had whatever those huge balls were that time traveled or something

    STO did it with the End of Beta Event, the Borg attacked in mass all over the place, and Feds and klinks fought side by side and sometimes 3-way battle royale

    So literally i would like to see something that ties the seasons together,to make us WANT to see what happens next so far the only thing there is that brings the seasons together is a couple hundred MB patch.

    Say for example in season 3 the main enemy is the Rommys, days or week before the Episode comes out, just have the Rommys go ape **** on the galaxy, or a major change. And after the episode it goes back to normal some way bringin the players involved, but still leaving a lasting effect to where a person KNOWS what happened, and new players " OMG you were there "

    In the Ancient enemies arc the feklar invaded Quonos,,, and the city burned, after the mission, it was back to how it was like nothing happened. There is no permanency anywhere in STO, I don't feel like i am experiencing star trek at all, the Borg are flying around in circles, not invading, same with undine, and everywhere else.

    I loved a game i played back in the old days before the Internet, back during BBS's

    TRADEWARS 2002 - look it up, that's closer to star trek then this. The AI invaded TRIBBLE, destroyed bases, planets, expanded territory. And you could even add new races, heck the one i played on called The Bit Bank we added Romulans, Borg, and host of others, and if we left them alone, they would take over the galaxy and beat the TRIBBLE out of us. Later on i played on Telnet server XPD8.net

    If we leave them alone in STO,, yea their still there, flyin the same circles
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Short term,
    1/ Console emote. Me and my fleet mates are all on one ship, I am an engineering officer, why cant I walk to an engineering console and /e coonsole and have my character do typeing, like all the other npc characters are doing.
    2/ hide bridge officers. Again we're on the ship, people want to take the deck positions, but my BO's wont give up their seat.

    Medium term,
    1/ control of the turrets / pets we place our pets.

    Long term.
    Romulan playable race (with crafting)
    Klingon crafting
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    1. Short-term:
    More Klingon ships / ship rework so that any ship can be used at Vice Admiral or Lieutenant General.
    Anomaly research for klingons
    Bug fixes
    2. Mid-term:
    Starbases and takeable territory to fight over.
    Ranked PVP & Fleet actions
    3. Long-term:
    More STFs / fixes to the STFs
    Player owned sectors / free space
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I run into one mission each day that cannot be completed.

    In one, I had to blow up 5 asteroids but there were only 4. I repeated this quest and saw that asteroids dissappeared if you did not look at them just right (even up close). Asteroids should not have cloaking devices (*unless perhaps if they are occupied... maybe). Fixing this could have saved me an hour and the game masters getting a report from me. (I actually logged off when this was a problem and chose to come back the next day with fresh eyes.) You should not feel like turning your computer is the only solution.

    Many times we pick up missions one day and go back another. In that case, you may not remember who gave you the mission. When I went back to do one quest, the discription mentioned it's name but as a new player, I don't know where every system is. The quest showed up in my quest log as being Klingon Sector, but it was not there. I ended up bugging everyone on the zone channel for 10 minutes until I got a reply that it was actually close to K-7 and outside the "Klingon Sector". A more complete discription could have saved me 30 minutes, and the game masters getting a report from me.

    There was another that I don't remember specifics on, I just remember I got to the very end, it wasn't do-able so I dropped the quest again in frustration and just dropped it to never come back. Quests should be completeable.

    There should be a site similar to Thottbot, so users could accumulate a data base that has a much better search engine than these forums. Anything I have ever entered has always come up with 20+ pages of totally unrelated information. If you enter the name of a mission for help, I dare you to try to find an actual post related to the mission within an hour. The names of some missions cannot even be used sometimes because of the limitation that you cannot use words less than the letters and some mission names may have words like "A" or "It" or "At" etc.

    One Big Compliment: There is not the huge lag that World of Warcraft has.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Short Term Goals

    1. Add real content to the Game (Not just updates to the C-Store. I never thought I would say this but we don't need more ships/tribbles/costumes for now. Unless it's for the Klingon's.) The weeklies are a good start but there could be so much more.
    2. Add real Klingon content to the Game
    3. Fix mission breaking bugs.

    Mid Term Goals

    1. Fix ground combat. (Not make it an FPS) Make it fun not just for the shooter jocks. For everyone...
    2. Stop trying to re-balance the game so everyone can do everything. Some people/things can take punishment some can dish it out and some can fix the other two up... it works in real life it one would think it can work here too.
    3. Fix item creation for all factions.

    Long Term Goals

    1. Add at least one more faction preferably two (Romulan's and Dominion would get my vote)
    2. Make sure that you can make your way through the game without having to fight a war with every other faction in the game. Star Fleet is suppose to be a group of explorers not a group of Warriors bent on sub-dual and conquest. That's more of a Klingon thing.
    3. Make some of the things that happen permanent. Star Base 1 buys it.. great I hated that thing anyway. Memory Alpha gets bombed O.K. Who did it and how are we going to fix it? Change things up once in a while make the game actually feel like it's alive.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I would like to have more interaction with my Bridge Officers. playing poker with them, having a drink with them in lounge, and interacting with them on a mission level with the BO's in their position on the ship on the Bridge, astrometrics, and engineering.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Just an idea....

    Why not add story missions for your BO? well not for every single one, more in the line of every type, like you chief engineer, you first officer, chief science officer and so on...

    This would add more content and dept to the game, since these stories can grow as the game grow, and each time you finish some part of the story you are rewarded with something special for you ship in relation to which type of BO it was,

    e.g. if you completed a quest for you chief engineer, you get an engine upgrade, which is linked to your character (like skills) or a unique item... something like that.

    This will also make the BO's feel more personal.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Short-term requests

    Switching characters: A change or switch character button added to the game saves players login off andf then back in again every time they want to move from one character to another
    Episode List: Adding the mission/episode reward and episode/reward giver infromation at the bottom of the description.
    Back button added to dialog/vender windows.:


    Mid-term requests

    Reworking of the Skills and Atribute systems : Mainly spitting thease up so that ground and space skills and atributes are completely seporate from each other
    Reworking of the Ground combat and Ground AI systems:
    Bindable Equipment Coupple of Suggestions
    Any equipment that is bound to a player should be account wide or fleet wide (if the player wishes), as one the player surpasses the need for that item e.g. (upgrading from MK X to MK XI gear), the item is effectively wasted usually sold for credits or places on a ship that the player will hardly ever use (not true for every one)
    Were as:

    1. If the item was bound to the players account, they could pass the item down to any other character (that are sufficiently ranked to use the item) thus furthering the use and worth of said item.
    2. If the item was bound to the fleet, the player could then pass down that item to any fleet member that is of sufficient level to use the item, again and again until it is either stored in the fleet bank for use by new member or sold for credits, again furthering the use and worth of that item.

    Additionally all players should be given a chance to unbind the item (at cost, merits or credits) so they can either, trade to another player, fleet member or for that item to be placed on the exchange, this once again furthers the use and worth of the item to the player.

    Another idea we feel strongly about is that players should have the option to trade in bound items for other items of its class e.g. if a player has purchased an Anti-Proton dual cannon but then realises they actually wanted the Dual heavy cannon variant they should be able to trade in the item with the items vendor (maybe at a slight cost if the item has been bound) rather than discarding the item as this is generally a waste of the players time and effort going out and collecting double the amount of emblems, badges, marks, medals for the items they wanted.


    Long-term requests


    End Game Playability: More focus on having missions players can do when they reach endgame, diplomatic, crafting (yes missions to do with crafting e.g salvage missions) and combat maby hybrid missions were you get to do elements of all three or even just two.
    360 Degree Space flight:
    Moreplayable Races : by that i dont mean federation.kingon players you can play as but actual races you can player as e.g dominion, ferengi, borg, and missions to go with thease (NOT just pvp )

    Over all a huge push in PVE content is needed for the longevity of this MMO.
    Finaly PVE content that flows together not simply disbanded mission that have you going here there and every were for no reason i think alot more needs to go in to tieying in each mission in to the story line in alot more deapth.

    I have compiled a list of feedback ad suggestions that address some and more of thease points here Season 2 Feedback and suggestions please feel free to discuss comment and furter suggest.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Short-term requests

    Switching characters: A change or switch character button added to the game saves players login off andf then back in again every time they want to move from one character to another
    Episode List: Adding the mission/episode reward and episode/reward giver infromation at the bottom of the description.
    Back button added to dialog/vender windows.:


    Mid-term requests

    Reworking of the Skills and Atribute systems : Mainly spitting thease up so that ground and space skills and atributes are completely seporate from each other
    Reworking of the Ground combat and Ground AI systems:
    Bindable Equipment Coupple of Suggestions
    Any equipment that is bound to a player should be account wide or fleet wide (if the player wishes), as one the player surpasses the need for that item e.g. (upgrading from MK X to MK XI gear), the item is effectively wasted usually sold for credits or places on a ship that the player will hardly ever use (not true for every one)
    Were as:

    1. If the item was bound to the players account, they could pass the item down to any other character (that are sufficiently ranked to use the item) thus furthering the use and worth of said item.
    2. If the item was bound to the fleet, the player could then pass down that item to any fleet member that is of sufficient level to use the item, again and again until it is either stored in the fleet bank for use by new member or sold for credits, again furthering the use and worth of that item.

    Additionally all players should be given a chance to unbind the item (at cost, merits or credits) so they can either, trade to another player, fleet member or for that item to be placed on the exchange, this once again furthers the use and worth of the item to the player.

    Another idea we feel strongly about is that players should have the option to trade in bound items for other items of its class e.g. if a player has purchased an Anti-Proton dual cannon but then realises they actually wanted the Dual heavy cannon variant they should be able to trade in the item with the items vendor (maybe at a slight cost if the item has been bound) rather than discarding the item as this is generally a waste of the players time and effort going out and collecting double the amount of emblems, badges, marks, medals for the items they wanted.


    Long-term requests


    End Game Playability: More focus on having missions players can do when they reach endgame, diplomatic, crafting (yes missions to do with crafting e.g salvage missions) and combat maby hybrid missions were you get to do elements of all three or even just two.
    360 Degree Space flight:
    Moreplayable Races : by that i dont mean federation.kingon players you can play as but actual races you can player as e.g dominion, ferengi, borg, and missions to go with thease (NOT just pvp )

    Over all a huge push in PVE content is needed for the longevity of this MMO.
    Finaly PVE content that flows together not simply disbanded mission that have you going here there and every were for no reason i think alot more needs to go in to tieying in each mission in to the story line in alot more deapth.

    I have compiled a list of feedback ad suggestions that address some and more of thease points here Season 2 Feedback and suggestions please feel free to discuss comment and furter suggest.

    Seconded, all of the above :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Short Term:
    I'd like to see ground battles have more audio involved. I'm not necessarily expecting complex voice-overs for my bridge officers, but right now, the audio of ground combat is surrealistic in its lack of sound. The only thing you hear is weapons fire and grenade/mine explosions. That's it! No one grunts in pain, you don't hear the thud of bodies hitting the floor, even when you kick a piece of debris it makes no sound as it skids across the floor.

    Turn up the ambient noise volume. There seems to be massive volume discrepancies between a weapon firing and the surrounding background, and I can barely hear the ambient noise on planets. Also there needs to be more of it. I was on a world the other day and it was raining - a silent rain. I should be hearing the rain pattering on the ground. Even some thunder, perhaps.

    Destroyable objects. I have advanced weaponry. If enemies are hiding behind a pesky crate, I should be able to vaporize it, disintegrate it, or cause it to explode. If a phaser can blast its way through solid rock, a crate or storage container should not be an obstacle to my line of sight.

    Fleet member log in/out notifications.

    A lot more combat feedback. I'd like to know what my boarding party did to the enemy ship. I'd like to know if I have a weapons malfunction, etc. etc. Right now, I'm not even sure what is affecting my ship and how - nor do I know how I'm affecting the enemy ship. Perhaps this already occurs in the combat chat window, but that spams too fast to be of use during a battle. That's only useful to see what happened after its over.

    Mid Term:
    A lot of work needs to be done with ground missions, and not just with combat. For example, it would be nice to actually see cities with actual roads, vehicles, people walking about, etc. Most ground missions have us in places that could just as easily fit in the "sword and sorcery" genre of MMOs: Dirt paths, isolated little villages, and most of them have no NPCs out and about. I just find it very un-science fiction to beam down to an embassy only to find it in the middle of a forest with dirt paths and a few out-buildings around it. Embassies are not put in places like that. They are built in large cities.

    Make planetary surfaces more mysterious by adding a reason to explore them. Adding random "surprises" would give us a reason to explore rather than just nabbing the mission objective and beaming out. Unexpected encounters with local wildlife or native inhabitants would be interesting. Have an old set of ruins to explore, maybe some mini-quests to stumble across - these quests could be nothing more than saving someone's kitten from a tree or as big as saving a town from a nuclear meltdown (a perfect opportunity for some minigames here) for some unexpected loot, energy credits, or diplomacy points. What makes it fun is that you don't know ahead of time what you'll encounter. These side show quests can be randomly determined as the computer generates a star cluster mission, and some planets will have them and some will not, but it will give us a reason to go wandering about on new worlds.

    Change the fleet action reward system. I really have no motivation to do fleet actions because spending an hour in one just to walk away with an engine battery isn't my idea of time well spent. Handing out rewards based on dps dealt in a single fleet action isn't the way to go here. If you want to keep the dps system, that dps should be cumulative, i.e. the amount of dps accumulated in one fleet action is added to the dps dealt in another so that a player can work up to better loot over time. I don't think fleet actions should be a competitive event, and rewards shouldn't be given based on comparisons to other players' dps.

    Long Term
    Sector space overhaul, and I'd really like to see those ugly spheres actually look like stars and planets. I'd also like to see them not have any collisions with ships. I really hate it when I get hung up on a star, planet or one of the orbital rings. That's especially true when my slipstream time is being wasted

    The ability to train bridge officers to be captains and then have those captains command your other ships in a solo, 2, or 3 man fleet action.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    In TNG: Redemption, Captain Picard assigned members of his bridge crew to command positions aboard various Starfleet vessels. These ships comprised an ad hoc task force that was sent to detect possible Romulan involvement the Klingon Civil War.

    Short-term requests
    Allow players to designate one of the ships in inventory as Fleet Support. When Fleet Support is used this vessel will respond.

    Mid-term Requests
    Group ships in the inventory into a Task Force in much the same way as Bridge Officers are selected for the Away Team.

    Rear Admiral, Lower Half – 3 Ships
    Rear Admiral Upper Half – 4 Ships
    Vice Admiral – 5 Ships

    Deploy the Task Force in NPC fleet actions, missions, and designated episodes.

    Assign Bridge Officers with the rank of Lt. Commander or Commander "to command" specific ships in inventory.

    Assigning/Transferring/Reassigning a Bridge Officer would cost points. Adding or removing a ship from the Task Force would require points. The player's ship is designated as the "Flag Ship."



    Long-term Requests
    Allow players to combine their Task Forces for use in PvP actions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Kha'Lan: Idea = Let have a weekly area of control "Federation Verse klingon Empire".Allow a special ship to be purchased specifically for a space battle. If your ship gets damage or destroyed you either pay for repairs or purchase a new one. This idea also applies to the main character in ground battle example battle armor,ground weapons and personal shield. The rewards for capturing the territory receive a special station for defense and can purchase special items from the NPC store's. Taking control over the territory should last once per week.

    Kha'Lan:Idea = Let have a special one time only player designed ship for killing "X" amount of enemy faction at certain levels. Allow us to design a ship, so we can choose which type of console's we could put in the vessel when we reach a certain title or level. To receive the reward you would be require to kill 2,000 enemy faction. You would also have to go through a long quest to get special materials, weapons and to research console items from derelict ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Full disclosure, i'm a relatively new player.

    Short Term
    1. I'd like the captain database to update my picture. All my characters still show as N/A photos.
    2. Better fleet notification, who's on, who's not, who just came on. (This may be there, but I am having trouble finding it, if so then more front and center please).
    3. A switch character button instead of fully logging out.

    Mid Term
    1. The ability to click an item in my inventory to attach it to mail, instead of having to drag and drop.
    2. Update the tooltip on torpedoes to show the damage vs shielded/unshielded targets. As it stands now, the tooltip's DPS is misleading to new players (it lead me to think photon is always the best choice).
    3. Either more PvE options for Klingon, or more PvP incentive for Federation because in certain leveling brackets the queue times are interminable.

    Long Term
    1. It has been said, but more ambient noise on ground missions - weather and NPC sounds.
    2. More music variety in space and on the ground.
    3. Artwork updates and more choices for Klingon ships. Perhaps a Gorn skin for Klingon ships, I would be fine if they had the same stats but just looked different. Last night I hit Lt. Commander on my Klingon and chose a BoP. I was shocked that I didn't have any customization options other than paint.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Short-Term
    - Make more space encounters look like you are actually in space. (i.e., there's nothing but a deep starfield. No nebulae, no rocks, etc.) I don't mind the occasional pretty background, but let's face it, that's not what space looks like.
    - On/off toggle that sets whether your away team automatically targets your current target every time.

    Mid-term
    - More balanced ground combat. I feel like everyone's running around like little school children when a fight breaks out half the time. Use Mass Effect as an example. That kind of ground combat would work beautifully with STO
    - More re-spawn points during ground combat missions. I don't mind so much having to re-spawn and try it again. What really sucks is when I have to walk/run through the entire complex again to get to the last group of bad guys who will undoubtedly kill my away team once again, repeating this process.

    Long-term
    - More exploration/mystery/puzzle missions. I always expect combat missions now... that shouldn't be the case.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Short-term requests
    Allow players to designate one of the ships in inventory as Fleet Support. When Fleet Support is used this vessel will respond.

    This is an awesome idea!
    This would give you something to do with your old ships, give you a reason to keep one or two of them armed up with good equipment, and give you confidence that when you press the Fleet Support button, you're going to get some real help, and you'll have a good chance of surviving the battle.

    I'd also like to point out that the Fleet Support capability has a ridiculously long recharge time. If there are two times in a mission that I seriously need some help badly, I should be able to call for help! Its Starfleet! We're not some ragtag bunch of people who can't communicate?! When a Captain needs help, he gets it as quick as possible! Perhaps adding in a delay from when you call for help, because a ship isn't necessarily close by would even things out. Allow you to call for help more often, but there's a random amount of time you have to wait for a ship to arrive due to their proximity. Could be a couple of seconds as they warp over from the next star system, or up to a minute as a ship a further distance away has to travel to get to you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Hiya's I play Commander Thomas Haney in the Federation and was thinking of something might be handy,..or might not, to be able to buy with GPL.

    I am asking if it'd be possible to put together 'contrband' merchants throughout the federation n klingon areas,.. possibly run by ferengies or another viable merchant class for klingons. Make it possible to deal in weapons, starships, possibly even a currency market,...never know. But, ever since the star trek roleplaying game came out, i've wanted to captain an orion smuggling ship.

    give me a hollar n see what ya think..

    markereiss@gmail.com

    any and all correspondence would be great,..just note "STO' in the message heading,... I'm a player, not a developer.

    thanks,

    Mark / Commander Haney:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    I like Mortimer.Rex style of thinking, the Klingons could certainly use GPL in a more "colourful" manner. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    short term.

    - fix the very annoying time of day you do your patching. In the middle of the saturday in Europe: that's just wrong..:confused:

    mid term.

    - create a means of upgrading weapons or 'enchanting' items.


    long term.

    - create more difficult quests which require intelligence or skills.
    - make science vessels worthwhile in pvp
    - it might be an idea to seperate to ground and space combatin skill trees. If they would be seperated, it would be a little more balanced.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    1 a mining laser & a cargo hold.
    and place small ammounts of gold & latinum & maybe dilithium crystals ( could need d/c for transwarp drives & will create a commodity to be traded)
    on the latinum issue currently i find only 2 purposes for it, but i dont want to play dobo all day to be able to buy it & i find cryptic "Starfleet" promoting gambling is not good. (btw its not that i cant win,in fact i got banned from my local casino for card counting in blackjack, lol) but lot of players here are children. so not sure on the legal side of things if your promoting gambling to jouverniles. yes its a game but you know full well....

    Back to the topic,specific,mining for latinum & gold would be much more fun than being stuck at the dobo wheel all day with lena repeating the same words continually (want to place a virus in her holomatrix speach routines) perhaps you could take the gold & latinum to a "ferengi" merchants to have rolled & pressed...for a "small" * cough* fee.

    Same applies for the dilithium,or maybe even set it so that you need for fuel "period".(with a fuel bay/tank)

    would be nice haveing a resource to trade,after all starfleet's economy was recourse driven (evolution)

    yes you could just lace them like with samples,but it would be boreing,more fun if you got to go through an asteroid field & scan for them & then mine them! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Short term:
    Improved ground combat camera control. It's unbelievably unintuitive at the moment. One moment the wasd-keys do one thing, and the next they do something else entirely. And character movement is not relative to the camera, or necessarily the direction in which the character is rendered as facing. While you can technically currently work around it by constantly holding the right mouse button to force your character to face where the camera is facing, it still doesn't feel good.

    Mid/long term:
    A less is more, quality over quantity approach to ground combat. Instead of killing 100 easy NPCs in a mission, make that 15 and make the fights more challenging.

    Long term:
    Lower the damn ceilings. STO has ceiling heights that would make a cathedral blush. I'm not kidding. Go to the mess hall in your space ship. Tell me this doesn't just scream STO architecture >> http://commons.wikimedia.org/wiki/File:Salisbury_Cathedral_interior.jpg <<
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    In-game mail address: Kha’lan@fotimor
    Title :Controlled Space Encounters
    Date :10/11/2010
    Question or Grievance:
    Idea for Space and ground PVP.

    Information:
    I suggest we have a section or two of space that we can control as a faction. These areas would be controllable by all factions for present and future. Each faction should have a section of space in their area for this express purpose. The controlling faction would control it for a week and would have to gather resources and build up defenses during that week. At the end of the week there would be battles for control of the sector or system for the following week. There are four parts to this suggestion.

    The first part is specialized ships just for this section. You would need to spend marks you receive in PVP to purchase the ships. These ships should have a better turning radius, faster engines, better hulls, and a slightly more powerful weapons system. These ships when damaged in battle would need to return to the faction’s staging area and undergo repairs. This will keep a rotating supply of players as each player can only own one of these specialty ships and it can only be used in these sectors of space. The controlling faction will have a week to raise their defenses by building defense satellites, turrets, and purchase ground personnel to help defend in the ground battles. (The controlling faction should have a little advantage.) It is up to the controlling faction to build these defenses. It could be handled by having different resources for different areas an example would be Duranium steel and radioactive power source for the satellites and volunteers and weapons caches for ground troops. There would be missions to gather these only for the controlling faction in that area of space. Anyone doing the missions can bring the resources to the main space station in the area and donate them, when enough are gathered the item is built.

    The second part is ground battle/space battle rotation. To take over any area completely you need to eliminate enemy ground troops. We would need 2-3 manned defense satellites, one to two planets, and then the main satellite in the area. The space battle would be to disable the satellite or planetary defenses and then you beam down to the planet or satellite to take it over. The current owner of the area will have NPC’s to help them as they have gathered resources to have volunteers to help defend the ground areas. As the invading force takes over each ground mission they can use a console at the end to beam in occupying forces. These they would have done dailies in their home sector of space to get volunteers and weapons caches themselves. You can store up a certain amount of ground troops for this help during the invasion, say 20 total for each side. There would be 5 ground missions and this would allow four sets of each to be beamed in. Once those 20 sets are used up you would rely on automated defenses to try to hold on to your base or try to keep a force of players in the base. So you would have a real battle in disabling the stations/defenses in space then beaming down and conquering the station/outpost on the ground.

    The third part is staging areas and specialized ground gear. These would be like raid suits or raid gear. This gear would be bought with emblems or some other currency for doing dailies received from the staging area just like building defenses for space and gathering a volunteer strike force for ground. You can turn them in to a special NPC at your staging area (Space dock) where your ship will be repaired. This raid gear can be used outside of the controlled area. This would help ground missions and ground PVP as it will give us some armor/shield sets that will be more effective.

    The fourth part is the controlling faction’s bonuses for controlling the area. These can range from being able to enter the enemy faction’s space if you control the area for a month to specialized vendors for certain foods and such that the effects last longer and have stronger effects. Like +150 health foods or better hypos. Adding the part where if one faction controls an area long enough they can move into that enemy faction’s bordering area will keep PVP alive in that they do not want someone else in their space. If allowed into the space the enemy faction can destroy NPC’s to stop the faction from purchasing certain items. Like Klingons going to Earth Space Dock disguised and killing all the NPC’s you can purchase ship items from. There would be a 5-6 hour timer on respawn of these NPC’s, thus disrupting day to day life for the enemy which would encourage PVP.

    In conclusion this would give us a better reason to PVP, better ground gear, specialized raid ships that need repair, and more dailies. It would increase PVP flow and would give our players something new to do. While waiting for your ship to be repaired you could do the weekly mission, a few dailies, and strategize your next attack/defense. Make the repairs take a little while as in if your ship was totally destroyed it would take three real hours to repair it. So in this concept we would have Monday through Friday to set up defenses and purchase our raid ships, Saturday and Sunday we defend/attack, and Sunday at a certain time whoever controls the most space and ground areas wins control of the area for the next week. The areas that are not controlled by the winning faction would still need to be cleared of NPC’s before you could set them up and defend them. So if the Federation won and they controlled 3 out of 5 satellites and two out of four outposts they would need to go back Monday and clear out the NPC’s from the areas they do not control and start to gather resources for the defense for the attack starting Saturday. If they forget or neglect to do so the enemy will have a foothold in the sector before the fight begins.




    Solution: This is a more elaborate explanation of the ideas I submitted for last week’s meeting.





    Request for Audience
    Name : Kha’Lan
    In-game mail address: Kha’Lan@Fotimor
    Title : Player built ships
    Date : 10/11/2010
    Question or Grievance:
    Access to a player built ship.

    Information:
    This idea is simple and I have spoken with hundreds of players about it in game. This is a compilation of ideas tossed out for a player built ship. This is something the community wants and is eager to see in game. This would be a onetime item and cannot be redone. Although it may be offered several times, it is like the free ship tokens. When you reach Vice Admiral or Lt. General you would open a mission after “X” amount of kills of an enemy faction. This would have to be the same faction not a combined kill count of differing factions. Say the number was 20,000 kills of the enemy faction (Player captains). You would then be hailed by your faction leader (Example the Chancellor for Klingons) for a special mission. This mission would need to be an epic mission that comes with an accolade. It will have several parts like the underworld quest on the Klingon side. You would have to raid enemy installations to gather intel, new ship specifications, new drive crystals that are more powerful than dilithium ect. This epic mission line should take several hours to complete and have many epic battles and some puzzles including finding a new material for your hull. Then we come to the point where we are commissioned to build the ship.

    The person building the ship would be the only one who could fly it. Only once at the cap level we have now and players are offered the quest again when they reach any new level cap instilled. But if they accept it again they lose their old ship they designed. This allows for a give and take as you can only have one built ship at a time. The ship will have several parts that can be pieced together.

    You can choose a new hull or stick with a design that is currently in your ship list. I would personally choose a raptor viewport, cruiser hull, and BOP nacelles and nacelle supports. After this we would have a point value for the consoles. Say 20 points where each level console is given a point value. Ensign=1, Lt=2, Lt Comm=3, Commander=4, Captain=5. Also have weapons specific slots with point values. Cannon slots, beam array slots, torpedo slots, and allow point values so if I place all cannons I will have 1-2 less slots than someone who went all beams. When you have reached your point value and commission the ship it is done. It takes 24 hours before you can fly the ship.

    Also all the maps for the ships internal layout are the same for Klingons. If I go down to my crew deck on any ship on my Klingon and I run straight I go into the mess hall. Not all ships are laid out the exact same. While we are designing our ship we should be able to tell it where ten forward is and where the captain’s ready room is. The barracks and such should also be player laid out. Let us lay out the inside of our ships when we build them.

    Placing it this way will allow us serious players to be able to build a ship every once in a while, bring more content into the game, and give us more pride in our ships. The skins can be made modular; they already are in the advanced ship design, and this is doable. Scaling would be a small problem but if it could not be done like say a science dome on a constellation class starship might not fit so either they would have to choose a new hull or new viewport.


    Solution:
    Elaboration on an idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Mid/Long Term:

    Some variations of this suggestion have been expressed so I apologize for its repetitiveness. I would like to see more missions with branching paths that provide different rewards\results. (i.e. Do you rescue the cute little puppy or just punt it) I don't even read most of the background history now because I know I'll never make a decision based on the information (with a few exceptions). These branches could also effect how different races/factions consider your player/ship for future play. Just another way of allowing for a more diverse character evolution to get further away from the cookie cutter.

    Payer y Relationship with faction x: -999 (Extreme Hatred fro the Puppy Faction?)(This was a punt obviously)
    Payer y Relationship with Faction y: 999 (Hero Worship from the Puppy Faction?)
    Etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Short term:

    Put the clock back in DSEs so we know how long until the next wave of enemies.

    Allow a key bind to pull up the PvP menu.

    More off duty uniform slots.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Mid-term requests

    - German translation, specally for the new featured episode(s) and upcoming ones
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Long Term
    -At some point it would be interesting to have the Breen as a playable faction, and here's why:
    1. Not much is known about the Breen, which means that they have a lot of potential for expansion, even in this game.
    2. Because they have a lot of potential for expansion in this game, the developers would be free to make and develop new ships/weapons/characters/story-lines etc.
    3. Examples of new all of the aboves have already been created with great artistic liscense by the devs. These include the Capital ships, the Frigates, and the fighters.
    4. There have not hardly been any Star Trek games that have had the Breen in them, much less the ability to use the Breen.
    5. They would be an interesting opponent in PvP.
    6. It would be very interesting to see what the devs could come up with.
    7. It would not be that difficult. I would suggest putting a minimum level cap on them. (Similar to the KIingons) A higher level cap means that hardly any, if any new ships would need to immediately be created for the Breen. The infrastructure for the ships are already in place. The bridges could be heavily modified Klingon bridges with a lot less red in them. No voice acting would be required, all of the character animations are already in place, and a lot of the necessary coding is in place as well. All that would need to be done, would be to add on sector of Breen space with a Breen home world, adjacent to the Orellious sector, which could have ground and space combat zones where the Breen could fight the Klingons and the Federation. The Breen could also have Deep Space Encounters with the Deferi Patrols, where they would destroy Deferi squadrons, and possibly get into skirmishes with Federation and Klingon players of the same, or similar level that come to rescue the Deferi. Campaigns, missions, and story arcs could always be added later.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    (T-Wolf) = Idea: Have Cryptic create a new class Bounty Hunter for the assassination of the characters.

    (Korax) = Idea: In ground battle can we see BLOOD SPLATTER on the characters.

    (GuiDuvek/Kovorn) = Issue: Can Cryptic reduce the amount or get rid of Photonic Fleet.

    (Kalara) = Issue: When playing PVP some abilities get nerf for example the Photonic Fleet and Fleet support II.

    (Ironmike) = Idea: ReDesigning the Klingon Sector Block Galaxy Map to include more territory expansion and creating a Romulan/Klingon Neutral Zone.

    (Monty_Rage) = Idea: design a new concept on the Bird A Prey wing design and gull wing design like the wwII corsair would be cool to have as a customization link design.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Original message by krarge1:

    Problem - Tactical Officers lack Damage Power in PvP.

    Short Term - 1. Shorten Atack Power Tmers
    2. Damage Bonus (20%)
    3. Make it more difficult to hit Tactical Officer ships

    Long Term - Add damage powers specific to Tactical Officers.


    Krarge
    General of the Fleet
    Mad House of Kahless
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2010
    Short-term requests

    1.) Remove or drastically minimize the RSP graphic, if it is going to be nerfed (which I still think happened only because people were too lazy to stop pressing the spacebar when the ship started glowing green) this will allow those who use it to not show their hands...ie burning their CD and getting dumped on.

    -note, really, things just keep getting better, so it is hard to think of short term things-

    Mid-term requests

    2.) Every once in a while let us save those poor scientist stuck in the degraded transporter pattern buffer

    3.) let us add the Excelsior/TOS strips (you know the cool red ones with the arrowhead) onto the standard ships

    4.) World PvP in the neutral zones!!!

    5.) Allow us to assign First Officers and medical, security, engineering, medical chiefs. Maybe give them a space/ground tribble like skill buff when they are being used. At the very least assign them to their respective areas in the ship...the interiors are neat and all, but outside of RP value and a place for trophies kind of pointless I think...which leads to #6.

    Long-term requests

    6.) missions that take place on our ships-pop a message on our screens like the Drake one but instead takes us to our ready room and then off we go on the mission...be it intruders, problems with the holodeck (can I suggest a Captain Proton type mission in black and white?) warp core issues, etc etc. Allow us to further use these great interiors you gave us.

    7.) If we 'die' during a mission, that's it, we failed it, move onto the next....there are so many different ways to level out there failing a few missions is not going to keep someone from VA.

    8.) Tier 6- instead of giving us new ships, allow us to take the slots and put them in one of the player's T2-T5 ships. It would be great to see some of those Sabers, Akiras, Olympics, etc in end game situations. Besides I miss flying those ships. This would also hopefully avoid an appearance of the Enterprise-J showing up 1000 years early.

    9.) a coaches mode on exploration ground missions...give us an option to send down a first officer with a team and sit in our ready rooms giving direction via text boxes or some thing along those lines...I cannot tell you how many times I have encountered the Gorgons only to have my science officer tell me the last Starfleet captain to see them was Kirk, what? Did you forget the other 20 times we encountered them...that officer has been relieved.
This discussion has been closed.