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List your top three short, mid, and long-term requests for the game

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Since the feds are getting all these cool retrofits; I propose for the long term Klinks that they retrofit a BOP with General Chang's cloak. Not as badass as Shinzon's, but maybe let them get a shot or two off before fully decloaking, coupled with a long-ish cool down to stop it being spammed.

    Anyway, for other long term stuff...I'd like to see the USS Kelvin class ship as an optional starting ship skin and maybe the new Enterprise skin for Lt Cdr/Cdr.

    It might just be me, but I'd also like to see the shield effect changed from the old TNG bubble style to the Nemesis style hull-hugging shields.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Let's leave a few skins for future ships. I think we over extended ourselves and didn't leave anything open for the future. What the heck are the tier 6 and 7 ships going to be? We probably should concentrate on further development of ground/ship interior based items and gadgets. I think we could go a long way in adding personal tech content like upgradable tri-corders, holodecks, and ground and atmosphere vehicles like the dune buggy and Captain's shuttle in "Nemesis". Think in different directions rather than just starships and clothing. Let's try to make this more of a living, breathing, and evolving world. Sure looking back is nice, heck I bought the Classic series uniform, but let's look to the future. Looking back for too long is usually how you trip over things.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I have to say I like the direction in which the game is heading.

    Here is some ideas... Mid - long term:
    I really like the new ships with their special abilities, but it becomes hard to enjoy them all if you have to switch between ships to experience the new abilities... It would be great if these abilities (cloak, armor, separation... ) could be bought and put into one ship like upgrades. Also, it would be great if you could upgrade tier X ship to a tier Y ship.

    So rather than having to buy the dreadnought galaxy, why not make the 3rd nacelle and canon part of upgrades you can buy (still from the c-store) for you current ship? that way you can keep the ship you like the most and customize and upgrade it as the game continues... the upgrades can also later include interior options...

    Also, it would be nice to have access to the exchange, your mail, and the crafting system from within your ship. Maybe have a way of registering markets/merchants to your on-board computer so you can use them while deep in space ..

    These on-board systems would come very handy when they improve the whole space travel... well to me it would already make a big difference.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Short-term requests

    1. Change the glow that appears around your targets to a more refined outline please.
    2. Change the white-out over interactive objects to a more refined outline pretty pretty please.
    3. Make the default option to NOT stop your ship moving EVERY time a dialogue window opens. Why? The stop is jarring, and things that jar in visual media are like poison to audiences. A person will be bothered less by having to stop the ship manually than by being repeatedly subjected to this frequent interruption to the game (beta testers may disagree but they are unavoidably biased). Also on the subject of options (kind of), change the default message “Joined Channel Guild” to “Joined Channel Fleet” please. How can you expect new players to take you seriously if you don't even call your in-game social groups by the name you gave them?


    Mid-term requests

    1. Add some elasticity to the camera please. The erratic movement of the camera as it comes into contact with the game environment is again jarring. I can't emphasise enough just how poisonous jarring is in the minds of audience members (players/critics/et al).
    2. Make “trivial” combat missions identifiable. Grey the mission icon out or something, just so we know which missions aren't worth bothering with loot-wise if we've already far surpassed any reward.
    3. Add interiors to the runabouts please. Why did you put the exterior of the runabout in-game without a corresponding interior to play in?


    Long-term requests

    1. Change the Federation storyline so it starts on Earth, at Starfleet Academy, culminating in the player having to go and rescue the Azura or Starbase 24 or something similar, so they learn space and ground controls. Make the journey through the academy take a good ten levels/few hours of gameplay.
    2. Add holodecks to certain class of ship and above, where players can team up and practice pve combat tactics together/experiment with kits. (More a medium-term thing, really)
    3. Work towards more and more ground based areas, because of all those new life forms and new civilisations ever encountered in Trek, I can count on one hand the number that originated in space. Fill the ground areas you have with varied populations. Make Risa the resort it deserves to be. You've done so much to add space content it's feeling a little crowded out there and the lack of depth in ground areas is showing because of it.

    I could go on with a few more things given time to think them over, but I'll cut it off here. That's 3 in each category and them's the rules =|
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Thylbanus wrote:
    Let's leave a few skins for future ships. I think we over extended ourselves and didn't leave anything open for the future. What the heck are the tier 6 and 7 ships going to be? We probably should concentrate on further development of ground/ship interior based items and gadgets. I think we could go a long way in adding personal tech content like upgradable tri-corders, holodecks, and ground and atmosphere vehicles like the dune buggy and Captain's shuttle in "Nemesis". Think in different directions rather than just starships and clothing. Let's try to make this more of a living, breathing, and evolving world. Sure looking back is nice, heck I bought the Classic series uniform, but let's look to the future. Looking back for too long is usually how you trip over things.

    I agree. Less focus on new toys--i mean er... ships.. yes... and more focus on content with depth please :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Brozan wrote: »
    Short term
    -More exploration missions more variety
    -More diplomatic missions & first contact missions
    -More uniform options and more off duty outfit options

    Mid Term
    -UGC Sysem (that is easy to use for non coders like me)
    -Another time travel mission or 2
    -First Officer System -- Posibly an option to lead away misisons with your first officer

    Long Term
    -Travel between systems done form ship interior
    -Playabe Romulan/Reman/Hirogen Faction
    -Major worlds explorable -- earth vulcan andoria bajor

    I third all of this (cos it's already been seconded =)

    Very good ideas, mate. You've hit several nails right on the head :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    I was just considering the Prime Directive of the Federation and thought that the Klingons probably don't have the same sort of policy. That could lead to some interesting mission types for the Klingons. Since each culture type can yield possibilities you could have primitive bow and arrow and bone clubs to advanced industrial type civilizations who could be used, conquered, or somehow exploited. There could be conquest missions, slaving missions, manipulation missions, and even corrections of military blunders that have given a primitive society modern technology that they are using to carve out an Empire in the Klingon's back yard. Even diplomatic missions are possible. There is a faction on the planet that is favorable to the Klingons, but their rivals must be removed first. That could be taken from many angles from personally eliminating the competition to providing tech to the side the Klingons want to win, or even observing if the faction in question is even worth support. There could be a competition mission, similar to PvP, based along these lines. The Federation wants to remove the Klingons without disrupting the flow of the society in question. The more primitive culture may even be a tertiary consideration as there happens to be a crashed ship that one side or the other wants to study the other side's technology. The primitive culture may be influenced, or in the event of a Borg crash, the Klingons want to commit genocide to make sure the Borg infection does not leave the planet and the Federation wants to save them without their knowledge. The possibilities are endless. This will also have to come in with the ability to fail a mission. Without consequence for failure, just plugging along until you get it right removes some of the tension and fun out of a mission. I also support the idea of a conflict zone or sector where there is PvP and PvE. Sort of like a neutral zone situation where these missions would take place and say the Borg infection is not contained and the Klingons don't wipe the planet clean then a Borg section of space would pop up until it was eliminated. Of course this would all be predicated on a percentage. If more than 50% (or whatever percentage seemed right) of the people who played the mission failed it then the sector would have one or two worlds that become inhabited by Borg and need to be exterminated. But do the two factions ally and eliminate the common threat or are they still at odds while trying to clean up the Borg mess? The possibilities are truly endless.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Paragraph breaks, please? :eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    1. Figureprintgs for ships and toons. IMHO this is done right with any size to the prints .. this would be good PR .. I can actually have a model of a favorite ship and toon that are detailed to match the one I use in the game.

    2. A wider selection of ships and hull classes to choose from : ie a light cruiser series for both Klingon and Feddies :
    here is a linky to SUGGESTED design (frankly I believe Cryptic can do a better job)
    http://www.olbuzzard.net/images/SeaWolf90.jpg

    here are a few suggested stats with the suggested light cruiser series:

    Sea Wolf Class (aka Advanced Light Cruiser )

    Crew Compliment: 235 (original Miranda crew aprx 200 to 210)
    Weapons: 4 forward, 3 aft (note: needed weapons for 2 ea 360deg heavy phaser cannons for use with roll bar configuration only)
    Device Slots: 3
    Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Tactical, 1 Commander Engineering, 1 Lieutenant Engineering, 1 Lieutenant Science
    Base Turn Rate: 10
    Impulse Modifier: 0.17


    I am also hoping that some UI changes that help us see the dynamics of our BO crew might be easier to spot, read or have ready for analysis purposes. For example: Science Officer: Name, Rank Skill specialists: Common: Specialist 3rd class (OR E-1), Uncommon : Specialist 2nd Class (or E-2) Rare: Specialist 1st Class: or E-3 Very Rare: Master Specialist; or E-4 (iMHO we need easier to access and better ways to associate BO skills with certain equipment such as Deflectors in conjunction with our own skills to help better coordinate them (not just trial and error or a hodge podge of missmatched items that usually cause misunderstanding, confusion or difficulties in putting togeather an AFFECTIVE ship or build.

    To put it another way: as it now stands we really do not have an effecient way to compare bridge officers we have .. with others that might be available to "transfer". copmparing stats is cumberson at best. Also there in no real way to compare the benefits of a "common" BO with a "Very Rare". It seems as though that information is not readly available. The "Specialist" ranking E-1 through E-4 or "specialist 3rd class to "master specialist" might help identify them easier.

    That said: a better skill tree that would give a player a better idea how certain skills better link to PARTICULAR items on the ship would be a great benefit. This is especially true with the deflector,sensor, emitter array series.

    3. 40 to 50 man raids and PvP groups in "battle ground" areas ...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Ive not been playing the game long so im sorry if any of these sugestions have already been added.

    Short term

    Fix glitch where enemy ships get stuck in enviroments.

    Medium term

    Add missions that take place inside your ship (e.g. there is a unidine spy on your ship and you have to go around your ship and interigate your crew).

    alow option to customise your armor

    Add ability to create custom decals and place them on your character and ship

    Long term

    Add a famous and infamous leaderboards (this alows players to play bounty hunter and seek out high ranking targets to gain large bounties and an increase in your rank, this will alow players to become the greatest captain in thegalaxy and will also increase pvp fights.

    Add planets which sole purpose is for player interaction (preferably famous planets like earth or vulcan also planets with very interesting level design like the planet in the episode "cold call"

    Abilities to customise all of the inside of your ship, not just the bridge also the uniforms of the npcs walking around the ship.

    Add a crew moral meter that determins the eficiency of your crew, it will also effect the atitude of your crew when you explore the ship (High morale shows everyone working hard and saluting you when enter a room)

    well those are just some ideas hope there considered for the main game
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2010
    Varlo wrote:
    Paragraph breaks, please? :eek:

    I was just getting in from running and I'm usually full of energy, so sorry. Next time it will be one long run on sentence.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I'd like to sugest a way for players to have more available slots in selling items, The limit of 20 is too low, I think. Perhaps a way to purchae or earn more slots? I'd even consider purchasing slots ingame or through the CP store.

    Same for the bank. Its too easy to fill up your bank when you reach the advanced levels, such as ADM or VA1. By the time you stock weapons to swap out for specific missions, consoles, etc, it gets full quick..

    finally, apply the same to the inship inventory. Earnign or buying more slots (more than you get with rank advancements) woudl be a great help, and may prevent people using the exchange and mail for secondary storage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    JJH29229 wrote:
    I'd like to sugest a way for players to have more available slots in selling items, The limit of 20 is too low, I think. Perhaps a way to purchae or earn more slots? I'd even consider purchasing slots ingame or through the CP store.

    Same for the bank. Its too easy to fill up your bank when you reach the advanced levels, such as ADM or VA1. By the time you stock weapons to swap out for specific missions, consoles, etc, it gets full quick..

    finally, apply the same to the inship inventory. Earnign or buying more slots (more than you get with rank advancements) woudl be a great help, and may prevent people using the exchange and mail for secondary storage.

    I second that! Upgrades for you character and ship will be great!

    Something that will help is if they make that all items can group which will in turn resolve some of the storage problems. I would very much like it if they make a different storage panel/interface for all the anomalies (stuff you use for crafting...), almost the same way your assets (energy credits, etc.) are stored so that it does not use any of your inventory space.

    I mentioned in a previous post that it would be great if they make the recent "special" abilities (cloak, armor, etc.) of the new ships available as upgrades you can install on any of your ships you want... So that you can keep the ship you like most and still enjoy the new features!

    You should also be able to upgrade your ship from tier X to tier Y with the options of upgrading your weapon slots, total consoles (engineering, tactical, science...), device slots, etc... be able to add extra weapons like the "all good things" galaxy class (the canon weapon at the front). Be able to upgrade you interior of your ship, install stuff like access to the exchange, registered merchants, buy new blue prints for you replicator so you can replicate different objects... maybe sacrifice a few of the same items so you can learn its blue print and replicate at a price.

    Well, I like the whole upgrade idea, because it gives you the opportunity to enjoy all the "special" abilities.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Short term

    1) Develop new bridge officer abilities for added tactical variety and balance existing ones for consistency, play balance, and good sense. Grade 1 abilities should be of less value than grade 3 abilities. No ability should feel useless nor of such overwhelming value that you want to spam multiple uses rather than diversifying your skill set.

    2) Integrate current ground skills into the space skill trees so that the abilities actually see use. Many skip the ground traits or only take the kit enhancing powers as is…

    3) Change some consoles to universal consoles on existing ship designs in order to make hybrid builds (like tac officers in cruisers etc…) more efficient and thus more PVP welcome.

    4) Add mini games granting extra merits or skill point to ground based exploration missions that require scanning of various objects so it still feels like an action game.

    5) Make ship interiors match selected bridge layout for consistency. Carpet colors, console panels, that sort of thing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    My wants and needs are all related to the new ship interiors, which I think are great but need tweaking

    Short term - More realistic interiors for ships.

    Escort ships are supposed to be small battleships, so I can’t understand why the captain’s quarters are big enough to fit all 50 crewmen in it. As anyone who has seen DS99 knows the defiant was much more cramped, in fact realistically the captains quarters on an escort should be about half the size of the current bedroom area of the quarters.

    Same thing for lounge, a small mess hall please. If I have an escort, I want it to feel like a small battleship.

    Mid term - Crew Uniforms

    I want the crew to wear my uniforms. The bridge crew look out of place wearing a completely different uniform from everyone else. Three uniform slots for your command, engineering, and science crewman, all of which will wear that uniform.

    Long Term - Bridge officers to be renamed Senior Staff and be able to be assigned to positions within the ship.

    I know that first officer assignment is in the pipelines, however with the new interiors I would like to be able to assign my crew to different posts. So for example the crewman I make my Chief Engineer is in engineering when I walk in, my doctor is in the sickbay and my helmsman is sat at the helm. I don’t care if this gives a bonus or not, I just want my ship to be more realistic.

    Thanks very much
    Matt
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    well it's been a while since I posted in this thread and having recently rejoined the game, Ive found my desires have cahnged as some additions have appeared in the game etc. I personally feel STO is moving in the right direction now and is now at a point where I'd be happy if it was released in it's current state TODAY. It's still got plenty of room to grow but it IS growing and whats there already is pretty fun now I feel :)

    Short Term

    Keep doing what you're doing cryptic. More feature episodes, more daily missions, more refit ships so we can use our favourite hulls later on if we choose.

    Working chairs and voice clips or bridge officers. Surely it cant be that hard to just script sitting in a chair, the npcs do it after all!

    Better balancing out of the difficulty settings. I love playing on Advanced, gives the game a much siffer challenge and feels more rewarding, epsecially on the ground, but sometimes seemingly at random it seems to go a bit OTT and makes missions INSANELY difficult to the point of being impossible. Please fix this minor niggle in an otherwise hugely improved system! Im not sure if you already get this too, but increased xp rewards on harder settings would be nice too, on harder difficulties missions flat out take longer as you cant just breeze through, I shouldn't be hamstringing my rate of advancement just because I like a tougher fight now and then ;). Also have it so the difficulty of any particular area is always locked to the lowerst level in a group, stops you grouping with folks and accidentally making the mission harder when other folks dont want to do so....

    More Q episodes. I just played the first one last night and it was AWESOME. MORE!!!!!!! Oh and hire John DeLancie to do voice overs for them. Pleeeeease?!

    More Fleet actions and PVP maps. The game still suffers a little from being a bit lacking on the MM part of MMORPG though its much improved I'll grant ;)

    Mid Term

    World events. Thinking back to the Borg invasion at the end of the beta, do more stuff like that, not all the time obviously and not on that level of 'your all screwed', but it would add those moments to the game that you can chat to folks 'do you remember when...'

    Make ship interiors more than just cosmetic:

    Sick Bay and Engineering with healing/ship repair vendors so you can visit them when injured on advanced and elite difficulty. Make it signigantly more expensive than doing so at starbases though so folks still need to go back to base from time to time. I do mean signifigantly though, not the small difference in cost between vendors back at base and replicators, cos frankly thats not enough incentive for me to not just recylcle stuff on the replicators!

    Replicators. Speaking of them, make the price difference more signifigant. Also I'd be in favour of making replicators require you to go into the inside of your ship and, you know, GO to a replicator rather than just having a button? Or at least make it so you CAN do so. Basically

    Minigames. Theres a whole plethora of star trek games and sports we see in the shows, Katiskat (or however its spelled), Kalto, 2 versions of 3D chess, Strategema, Dom Jot, Velocity, Tongo, Parisee Squares, and of course, Poker. Put them in. ALL OF THEM. Put minigames on Risa too. Risa should have a point besides just looking pretty..

    Holodeck adventures. Allow us to replay classic missions from the tv shows, Wolf 359, Sacrifice of Angels, The siege of AR-958, Balance of Terror, Kirks punch up with the Gorn, Kirks fight with Khan in the Mutara nebula. Classic holonovels would be cool too. Sherlock Holmes, Dixon Hill, Captain Proton, Bashirs 'non trademarked spy movie programme', The Alamo, Obriens Kayacking (please though, NOT the bloody Irish villiage from Voyager...), the 'special' program with Seven, Leeta, T'Pol, Dax and Kira... wait no, that was never in an episode, just in my head :P (seriously though, I'm putting these as mid term as they shouldnt be any harder to implement than any other episodes when you get right down to it!

    The solar system. In particular, key places like Utopia Planetia, Jupiter station, and most importantly, ground locations on Earth, ESPECIALLY Starfleet Academy grounds and Starfleet HQ.

    Long Term

    Less instancing in sector space. I dont actually mind the look of sector space personally but I'd prefer there be less instancing until you get into sytem locations. Would help give a more 'living' feel to the world. Also while your at it make the trade ships etc more useful, I'm not seing many reasons to use them over bases and replicators myself! Make the Ferengi ships sell stuff for Latinum rather than energy credits (I may be missing something but thusfar I cant see any use for Latinum other than to play Dabo?)

    Ties into above but as many MANY folks have said, allow us to navigate sector space from our ship interior.

    Spacial annomoly's and other scientific mini missions in sector space cropping up. There should be more hazards out there than just wandering enemy ships. I want to drop out of warp suddenly because weve wandered into an unstable dark matter nebula or a tachyon inversion annomoly or been attacked by a horny space slug or whatever! If it's happened to the Enterprise or Voyager etc EVER I want something simliar to have a chance of happening to my ship :D

    Playable Romulan and Cardassian faction, Whatever you do DONT make playable Borg Faction.

    Beta Quadrant (more of it) and Gamma Quadrant locations. Especailly the latter as I want to be able to go through the wormhole. Eventually Delta Quadrant locations too, taking the fight to the Borg in their home turf, also the Hirogen. And yes I suppose the Kazon etc too. And the Talaxians. So I can kill them all.... Beta Quadrant should be put in with the Romulans certainly!

    Redone tutorial and intoductory zone at Starfleet Academy or the Klingon training facilties. Don't get me wrong the intro as it is, is quite cool and you could even still have that as your first posting, but seriously Starfleet Academy, it's such an obvious way to present a tutorial that feels like it belongs in the game that not making use of it is borderline criminal!

    More content for different areas at all levels. Borg and Dominion it kind of makes sense to keep till later levels but put in more captain and admiral level content vs the Klingons and Romulans.

    Open PVP zones. Have some areas like the neutral zone where you can directly challenge enemy players you see flying around in sector space by flying up to them. At the risk of the communities wrath: work it like WoWs PVP flagging system so you can set yourself as a viable target if you want but dont HAVE to put up with getting constantly jumped!

    whew... that's all that comes to mind for now!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Oh three more things I forgot for 'short/mid term'

    As others have mentioned:

    Option to set your random npc crewmen on ship interior to a certain uniform.

    Option to have your officers in locations besides the bridge (the specifics of this should be pretty obvious)

    Injured crew should be in sickbay, not on the bridge etc ;) Also if your medical officer is hurt you should get the EMH in sickbay (the old one, not zarchary quinto. Nothing against the man personally, he's just not the EMH we know and love. Hell I'd even settle for Andy TRIBBLE a la 'Message in a Bottle' ;))

    last but not least.....

    Prometheus refit with working Multi Vector Assault Mode. Weve got sperating saucers on the galaxy refit, this shouldnt be any hader to to do! And before folks winge about imbalance in PVP, Klingons get smegging CARRIERS, so letting us split into 3 weaker but more nimble little ships shouldnt be that hard to balance! I dont care if it doesnt even give me any kind of tactical edge or even if it actually WEAKENS me. It juast needs to LOOK cool :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    (a) (Tide) = Idea: Add a weapon slot modifier for a turret tracking a target. For Klingon's
    (b)(Sa'Chang)= idea resubmitted: Bring the gap between ship selection between the Federation and Klingons to an equal number of variant ships to select from. Klingons still stuck at 14 ships with only a few customizable from the listed ships in all 5 tiers.
    (c)Sa'Chang = Idea resubmitted: Let players cross over the borders and allow open sector pvp. For example your a target if challenged in the open sector pvp area. Also make the base of the sector look like real space like the Defari system with the black grid below to all sector space to give the feel of being in actual space.
    (d)(Derath) = idea: Expand the maps for PVP. Please add different maps for pvp. Would be nice to have a variety of maps for example battle near a black hole, worm hole, astroid field, open space, Near a complete planet with a few moons orbiting the planet. Something besides the old Capture and hold, briar patch, cracked planetoid, and solar winds.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    i dont really have many long short or mid term requests, however i seem to notice that there are more cruiser type ships coming out in the game than anything, i think it would be nice for the long term if cryptic could put more escorts and science ships in the game. other than that i think cryptic has done a fantastic job with the game, i really enjoy playing STO and look forward to the adventures to come in STO Thank You Cryptic!:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Short term:
    ~~~Release ships besides Cruisers. 2/3 of the ships developed post-release have been cruisers. This seems a blatantly poor decision.
    ~~~Open PvP areas
    ~~~Remove cooldown on Klingon PvP missions and/or add PvE missions
    ~~~Limited ability to modify category of ship consoles (tac/eng/sci)
    ~~~Ability to modify select number (1-2) of BO slots (tac/eng/sci)
    Mid term:
    ~~~Throw out the limited crafting system and institute an "enchanting system."
    ~~~Make Space Combat (not Ground Combat) more challenging
    ~~~Make Ground Combat less graphics intensive. (Must keep settings lower to accommodate ground combat)
    ~~~Dueling system (a.k.a. Military Training Exercises)
    ~~~Rework the appearance of damage on a ship's hull. Something like Star Trek: Legacy would be awesome.
    Long term:
    ~~~New factions
    ~~~New Quadrants
    ~~~Option on "how" to complete a mission.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    SHORT TERM

    1. Cold call mission was fun, add more of those in weekly incraments if there is time to

    2. Put in a fleet tag system, like "(myname) -[fleet tag]-"

    3. stop doing retrofit ships, and start making more tiers with new kinds of ships/designs

    4. Make new MK X* gear usefull and less expensive, i dont want to spend many hours grinding dailies to get only +1% over my older gear

    5. Tired of seeing more costume packs or other TRIBBLE that does not realy make the game more playable, would rather see that time spent on missions or more types of ships etc.

    6. Get rid of the ridiculous amount of currencies that this game has, make 3 (energey credits for buying gear and ships etc, latinum for special items, and experience points you can put to your bridge officers) all the others get rid of em.

    7. Do not post super powerfull ships in C-Store and where you can only get it in C-Store, thats just a cash grab cryptic and we all know it

    MID TEARM

    1. Make all tier ships playable at any level, eg. a Tier 1 ship does not do the same damage as Tier 5 but can out run/maneuver a Tier 5 making it very hard to hit etc. Like in EVE online all ships are usefull at all levels, a pack of well outfitted frigs can take out a single battle ship etc. Give bonuses to speed and agility to lower tier ships, and better damage and resistance to higher tier etc. or make it so you can only use mk3 gear for like a Tier 2 ship etc.

    2. More types of ships like logistics which would be a primary buff/debuff boat and give special bonuses for those skills, or a covert ops ship which is self explanitory.

    3. Being able to target more than 1 ship!!!!!!! if i am a cruiser i want to heal my buddy without having to untarget my current ship and target my buddy, i want to be able to do that at the same time.

    4. Romulan and cardassian factions

    LONG TERM

    1. OPEN PVP!!!!! a massive sector map with capturable worlds for territory control which then gives you monetary bonuses or other types, the ability to build your own space and ground stations for your fleet (have to collect a certain amount of say stembolts and sensor arrays to be able to build the station +energy credits), be able to mine asteroids for money or minerals so you can build your own equipment, have other types of stations like fleet ship yards so you can build your own ships or defensive batteries etc. Have Diplomacy so you can ally with other fleets to pool resources, the possibilites are endless. The way to get into the PVP area would be through a transwarp gate that is located at each factions home planet, which would then put them into the pvp area, a small "safe area" where you enter from the gate would have very minimal resources but would be free from being attacked. The gates could all be pointed to the delta quadrant to add some sort of story line. Ship death is permanent in open PVP so if you die you lose your ship and its items, though BO would stay with you. You would respawn at your last set spawn location which could be a space station or on a planet only in safe zones so you would not lose that spawn point.

    2. leader boards for top players or fleets like, kill, damage, healing, deaths, etc

    3. Bounty board for placing bounty on a players head for energy credits

    4. Global game events like the borg attack sector 001 and fed players have to defend it for X amount of days or get an X amount of kills or they destroy certain things or places.

    5. Cryptic sanctioned arena events where fleets fight in 5 man teams on a ladder boards for realy good items and or energy credits and mabey get some kind of cool trophy or fleet trophy
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    i would say short term
    -(const, class refit t 5 )
    ---upgradeable consoles ---
    special projects in your ships engeneering room to upgrade your ships,,,,,,!!!!!! kinda like tweeks to improve your ship,,,more power,new ability exedra,,,

    midterm

    -a (refit constitution) class ship in game ,,i cant beleive it wasnt an option excelsior would of lost
    --upgradable bridge consols for old ships
    ---a repair syst that works,,i never need repair,,it ahould permenantly burn your hull intill you go and fix it or die cosmeticly

    long term

    -being anble to axcess mail and bank from your ready room,and lounge
    --upgrades for ships---
    ---more systems ,be able to go into klingon space at own risk and be able to shoot them stupid things.
    shimple rule,a fed cant fight unless engadged 1st so low level peeps need not worry
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Short Term

    -More types of weapons, eg: more melee weapons, like knives and staffs.

    Mid Term

    -Fed carrier: possible one hangar starship and would launch type 9 shuttles and danube runabouts(?) and another possible small ship.
    http://memory-beta.wikia.com/wiki/Federation_mining_freighter <-- possibly like this?
    -Mining? For minerals like raw latinum, maybe decalithium? Would possibly require a mining beam or advanced transporters.
    -More retrofits
    -Lots of new Klingon PvE

    Long Term

    -New factions like the Romulans or Cardassians, Romulans would feature the Romulans and Hirogen, while the True Way would have Jem'Hadar and Carsassians, maybe Vorta.
    -All quadrants
    -More ranks like Admiral and Fleet Admiral
    -Tier 6 and 7 ships for Admiral and Fleet Admiral ranks, respectively.


    I still would want the carriers the most for the Feds. :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Short-term

    - NPCs should act differently (attack on sight, warp/beam away when attacked, surrender ...) to create surprise moments and more alive NPCs

    - Crafting should be possible in the ship interiour (science lab) and ship interior should be improved in graphic (npc and corridors)

    - When crouching enemies should see/attack you later. They should attack earlier when you are running.

    Mid-term

    - Add more NPC ambient behaviour instead of enemies just hanging around (Scanning asteroids, anomalies, getting repaired...)

    - Add more mini games and improve depth of them

    - Add missions with timers you have to beat or some manouvering you have to do. (E.g. analyse a star before a super nova and get as much data as possible without getting destroyed in which case the data will be lost)

    Long-term

    - New sector space with realistic sizes of objects and a real warp speed feeling plus an additional astrometric map to set the course (The "Mass effect" galaxy map is good example)

    - Faction system to increase your personal standing with different species who will then trade with you or give you special equipment

    - Ground combat overhaul with visible shot misses, taking cover near objects/corners. Remove some hindering effects, more ground weapon attack modes, remove the procs (use constant values instead), add more situational bonusses instead of only expose and exploit.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    I'm sure this was mentioned but I would like to see three little things, one would be when we visit our bridge we would load in sitting in the captain's chair. Two when we invite people to our ship they would beam in and load in the transporter room( they would have to go to the transporter room to leave our ship.) Third when were sitting in the cap's chair and want to return to tactical view, I don't wanna see our character stand up and beam out, just load us back to tact view from just sitting in the chair.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Short Term
    - More Klingon PvE content.
    - The ability to adjust the Rank of the Wrath of Khan uniform. (And set the buckle with a metallic color.)
    - The ability to customize the default uniform of ship crewmen. (Possibly even override colors for Operations/Engineering/Security/Medical/Science/Command/Tactical so our security no longer beam down in red shirts.)
    - The ability to see our comm badge and rank insignia while wearing armor.
    Mid Term
    - More ship interior customization. (Alternate corridor configurations, more rooms to enter and exit, more areas that are influenced by past actions or ship configurations, alternate versions of some rooms (10 forward lounges/Voyager's Mess Hall, ect. or TNG, Defiant's and VOY engine rooms instead of just the Sovereign engine room) alternate corridor designs, ect.)
    - The ability to customize armor/kit/and weapon appearances for the captain and bridge officers (with the possibility of letting bridge officers display kits based on their ground skills).
    Long Term
    - First Officers (possibly something like this.)
    - More Factions (Romulan, Cardassian, Breen, ect)
    - Klingon PvE content as extensive as the Federation's.
    - Branching PvE content (so choices we make on missions actually has weight (might not be possible.))
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    1st when a player that player should participate in the pvp not sit on side lines there should be a penalty for not participating bacause when they do this is becomes a one sided fight. i could be anything like being booted from pvp or not getting awarded the point for being in the pvp.

    2nd will we able through diplomacy with feds or through taking system with klingons ad to the territory to each faction

    3rd with the crafting system it would be nice to be able to ad say a components to a to items we have already to enhance them not replace them to make hybrid type or increase what we have already
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Fix the Klingons! http://forums.startrekonline.com/showthread.php?t=178807 Before they all quit.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    Short term goal:

    Improve game by making it capable of using 3 CPU processors.

    Mid term goal:

    Improve game by making it capable of using 4 CPU core processors.

    Long term goal:

    Improve game by making it capable of using 6 CPU core processors.

    PS: Right now to meet recommended requirements of STO, I would need to buy a new mother board, or a new PC, because each core of my PC's CPU is only captable of 2.3 Ghz for a total of just 4.6 Ghz of combined processing speed. Which means that I have 2.3 Ghz of processing capability not being used. Why should I up grade my PC CPU when STO is not using my present CPU full capabilities?

    Or is there a patch that CRYPTIC has added to the game that actually uses the 3 / 4 CPUs that I am not aware of?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2010
    re: Season Openers / Season finale's
    by Ankah on 04 Sep 2010 01:30 pm
    During the episodes of TNG/DS9/VOY/Etcetra

    There was alot of " events " that marked the beginning of a season or the close, in TNG the most memorable was Wolf 359/ Locutus Arc

    voy had bog, undone, arcs

    ENT had whatever those huge balls were that time traveled or something

    STO did it with the End of Beta Event, the Borg attacked in mass all over the place, and Feds and klinks fought side by side and sometimes 3-way battle royale

    So literally i would like to see something that ties the seasons together,to make us WANT to see what happens next so far the only thing there is that brings the seasons together is a couple hundred MB patch.

    Say for example in season 3 the main enemy is the Rommys, days or week before the Episode comes out, just have the Rommys go ape **** on the galaxy, or a major change. And after the episode it goes back to normal some way bringin the players involved, but still leaving a lasting effect to where a person KNOWS what happened, and new players " OMG you were there "

    In the Ancient enemies arc the feklar invaded Quonos,,, and the city burned, after the mission, it was back to how it was like nothing happened. There is no permanency anywhere in STO, I don't feel like i am experiencing star trek at all, the Borg are flying around in circles, not invading, same with undine, and everywhere else.

    I loved a game i played back in the old days before the Internet, back during BBS's

    TRADEWARS 2002 - look it up, that's closer to star trek then this. The AI invaded TRIBBLE, destroyed bases, planets, expanded territory. And you could even add new races, heck the one i played on called The Bit Bank we added Romulans, Borg, and host of others, and if we left them alone, they would take over the galaxy and beat the TRIBBLE out of us. Later on i played on Telnet server XPD8.net

    If we leave them alone in STO,, yea their still there, flyin the same circles
This discussion has been closed.