A little bump for the afternoon - I think there are some trends starting to come out but it would be awesome if everyone would take the time to post their top three's so we can see for sure!
Hey Trace, once you have enough answers, you'll post a summary or something ?
I would probably need a few hundred more answers to feel comfortable doing that myself, to be honest. If I were to summarize, it would start to color the feedback. The main goal of this thread is to get everyone to post their feedback in a constructive and actionable way. It makes it a lot easier for the devs to filter through everything.
People tend to think that posting rants will get them heard, but all that really accomplishes in my experience is to drown out the good ideas. Too much of the signal tends to get lost in the noise here on this forum right now, in my opinion So... this is my effort at trying to help insure that everyone's voice is heard by the devs.
Space: Autofire for all beam and cannons (fore and aft). No autofire allowed on torps / mines and "Chase Cam" for your ship, useful especially when using cannons.
Missions: Move as much dialogue into one page as possible, seriously it is silly having a quarter of a page and then having to click continue just to see a few more lines of text. Also, dont drag out dialogue for ground encounters by asking someone to scan one item, and then 3 more and THEN one more. Dialogue that asks for one and THEN 4 more is better than 1 + 3 + 1. Its just silly otherwise.
Exchange: Allow the search results to be sorted in ascending / descending order by column (price, name, etc).
Mid Term
Greater depth in ground encounters, requiring the use of tactics and involving mini-games e.g.
Engineer: remember pipe dream? Well imagine having to reconfigure a circuit system within a time frame.
Tactical: Imagine a ship infested with metallic spiders which are trying to destroy ships subsystems. Enough spiders have be destroyed within a specific time period in order for the engineering team to complete repairs.
Science: Imagine a computer display with broken DNA strands. The player has to link the correct configuration of DNA strands together to form a complete one.
Quest dialogue and tutorials: Make sure the sector and system names are detailed in each Missions text. Including where Romaine is.
Introduce a balanced death penalty system, and stop the patrols in the sector space encounters from camping spawn spots. If someone is in a spawn area, they cannot be targetted and cannot target an npc.
- Please fix it so I can't warp into planets when leaving a mission. Big immersion killer.
Mid term-
- Please add more PVP maps/variety. Something like Alteric Valley for STO would be great. PVP is already implemented/balanced, so new maps/objectives shouldn't be too difficult.
Long-term-
- More PVE content including at least one "dungeon crawl in space" for each tier. Something that requires a gruop, has multiple bosses and good loot. Something difficult for people that want a challenge and want grouping in PVE to be beneficial, but never required to advance.
I am not going to label these in a category because I personally don't know how long it would take to implement or modify the game mechanics to allow for any/all of these but this is what I would like to see.
1. To feel as though I have worked and earned the right to be a Star Ship Captain.
2. To command a crew that is something more then automatons.
3. Z Axis in Space, True Vertical angle of attack..
4. Not every ships blows up.
5. Boarding Parties for PVE/PVP that instances into actual on ship combat. (I think it would make things interesting especially in PVP)
6. Better Ship Scaling.
7. Celestial bodies that actually move.
8. Not seeing every ground NPC on radar (yes we have sensors but they are not 100%, 100% of the time)
9. Larger area of exploration on planets.
10. Star Fleet Academy before going on to be a Captain. (We have to earn the right to Captain and the respect of our crew.
11. Ability to interact with our ship as it is just as much a character in the movies/shows as are the crew.
12. Refined options for searching and using the Exchange.
13. Refined options for using the BO ability purchasing NPC.
14. Ability to un-spend/reset the most recent point amount on skills if we change our minds.
15. More character slots. We have so many in Champions what is the excuse for limitation here? Besides nickle and dimed by the C-Store.
I can think of more later.
Okay so this was a little more then 9, hey its 15 and that is divisible by 3 .
its the only one really annoying me atm, why the **** should we be smashing keys to fire weapons? any pc of our time could automate that, why can't spaceships?
Shortest term (As in these Noobs should have done it before launch) - Prepared servers for incredible launch day numbers.... This is star trek and brings a fan base very similar to Star Wars.... They weren't launching a Strawberry shortcake MMO. They should have been ready...when will companies learn?
Mid-term - Keep us interested with new content. Gamers are passionate about gues what? GAMING. its our passtime. So when we reach the mid level range blues, new content or super polished existing content will keep alot of us loggin in.
Long-term - Rediculously aggressive and hate filled PvP. Fans grew up hating certain races due to massive TV exposure. This is also why we love the races we hate. I personally hate Klingons and their syphylis riddin foreheads, but I would love to play one in an MMO. Make end game pvp the thing all players log in for. Massive battles, with fine tuned logistics... Not what it is now, where if you have 5 on 3 the 3 are gunna lose no matter what... Tweak, tweak tweak and tweak it again until skill matters.
Short Term
- More AI improvements in ground combat. It seems the enemy enjoys rushing us and engaging in hand-to-hand; no matter that there's five of us with plasma rifles...it doesn't seem to phase them.
- A better teaming/party system. Implement an LFG system. If the LFT in the social menu is their idea of a Looking For Group concept, Cryptic is sadly mistaken.
- Ask Square Enix for advice.
Mid Term
- More diplomatic/intimidation options and interactions with NPCs.
- More freedom to move about planets and star systems; see something new everywhere I go.
- More random engagements. This patrolling concept is epic whack.
- Revamped efforts on ground combat. It was more than likely an afterthought while the game was in production, but exploration is very key. I doubt it would hurt Cryptic any to use the Alien PC system to randomly generate new races for people to find.
- A more solid story system. What happened to the 'Episodes' that were going to be incorporated. So far all I'm seeing is Patrol this sector, Patrol that sector, save a scientist, kill an enemy...and one time I even got to put out a fire!....one time.
Long Term
-More social options and ship customization. Each person should have the option for a TRULY unique ship both inside and out, bringing friends aboard to combat boarding parties or take over Bridge Officer positions. It really seems sometimes combat can get way out of hand for one person to handle. Make it even MORE out of hand, enable battles to take longer and be a little more challenging and provoking you to use Ship-Board PCs in order to more easily multitask a large battle.
-Let your Bridge Officers take your ship to combat while you board enemy ships with friends or Red Shirts and sabotage them to gain the edge in battle.
-Encourage enemy captains to back down by utilizing diplomatic or intimidation methods; disabling their weapons and causing them to flee. In the shows, very few enemies were actually destroyed. 9/10ths of battles were determined by the art of the silver tongue or side-quests: Help Us We'll Help You. Or: Help Us and We Won't Punk Your Butt Back To 1966 With Our Ship of Awesome.
- Full Ship Customization.
Here goes my two cents being new to MMO's and new to this game.
Short Term:
1) Fix graphics problems. Wth my graphics card set to recommended settings, the game freezes at all changes to new areas. I have to set it to the lowest setting then warp out or warp in or beam up or down. Then turn the settings back up once I'm where I want to be for a while.
2) Already mentioned, but holster weapon when landing on peaceful missions.
Mid Term:
1) More intellligent BO. The don't get stuck in doors ways and they actually offer some worthwhile suggestions. Maybe they deal with a moral dillema on a mission that I have to help them solve. Certain races should have certain emotional and moral presets.
2) More choices on how to handle a mission. Diplomatic, peaceful, or with combat.
3) Have the choices come back and effect later actions. For example choose to handle a problem with race "x" with combat and find later that had you handled it peacefully they would now be assisting you in a battle but instead are fighting against you.
Long Term:
1) Have each planet divided into sectors so depending where you fly around the planet and choose to stop, you would beam down to different areas. Instead of beaming down to a Vulcan temple, you might beam down to a Vulcan city, town, village, wilderness, desert, high command or temple.
2) Have more puzzle solving problems. Instead of just going to a console and pressing "f", maybe we could have to actually move dials and levers in to the right position based on a schematic on the console that we need to figure out. Or maybe an artifact we find on one planet is need many missions later to open a passageway or activate a device on another planet. Maybe we need to remember some sensor reading or something an NPC tolds earlier in the game to solve a problem on a current mission. Make us use our brains some.
3) Have us find useful things even when we are not doing missions. That would allow us to break up missions with some plane old fun exploring on our own, while not completely wasting time. We could find items, anamolies, NPCs and other things that will help us later on missions.
-more missions for lt's so you aren't always doing Sulu's boring patrol missions
-ability to make own choices in missions and solve them diplomaticaly
-more incentive on the exchange (not being able to sell weps/kits on anything but the exchange and ability to sell ships at the exchange)
MEDIUM TERM:
-More ships so i don't have to play for about a month just to get to Lt. Cmndr
-escorts and science vessels in the choice for lts to command, starting ship depends on choice of profession as does tutorial
-More Tribble interaction!! (for instance, BO's pet them occasionally, even the non-commandable generic ones, and for every tribble in your inventory, there must be 10 on your bridge, and one must be in the captains chair. Also make klingons not be able to hold them. If klingons hate them, why can my klingon BO hold 4? Please fix this and there'll be no tribble at all (i love that pun))
LONG TERM:
-Romulan and Cardassian and maybe even Domninion campaigns
-more starbases
-docking system (if you have a ship at one station and then buy one, you have two at that station, but if you move to another station and decide to sell the second one on the exchange, you must go back to the first station and do it there)
These are small things that seem like they could maybe be done within a patch or two.
Fixing the rate characters get stuck on things
I don't know if it's just me, but i find myself doing the same missions more than once and it's quite irritating. if that was fixed that would be awesome
Mid-term requests
New death penalty, the suspense of dying or trying to keep yourself safe is all lost when you can respawn after dying 15 seconds later with no penalty
More customization, not complaining about the current set but adding more uniforms , hairstyles , accessories ect would bring more to characters
Long-term requests
Make the bridge do something. It's nice to see but it's virtually pointless, you can't even wait there while there ship moves or something. If you could command your ship from the bridge, that would bring the game in a whole new direction.
Unlimited exploration; Idk if it's the level i'm at right now, but i've met a few "Blocks" in space preventing me from going further. Space is endless, it should be as close as it can be to that in the game. I Personally don't like sector space, if you had to fly around from planet to planet, system to system piloting your ship like you do when you're doing combat or w/e , that would be amazing
In the last couple of patches, some of the things that some of the earlier posters had mentioned have actually been addressed. So I would like to encourage everyone to come back and post their updated lists, if it's changed from what you originally posted.
And my updated list, since some work got done at Memory Alpha Yellow = new items
Short-term
- Make weapons auto-holster when beaming down to starbases or for non-combat missions.
- Lower the proportion of first-tier (red) anomalies to second-tier (blue) and third-tier (green) anomalies. I am sitting on piles of red data that realistically I'll never use.
- Standardize the available equipment from NPC vendors. It seems odd that you can't buy dual pistols anywhere, and a lot of vendors seem to have gaps in their inventory. I don't expect federation requisition officers to have ship disruptors, but they should at least have a full selection of phaser bank types.
Mid-term
- More fleet actions in existing sectors. Ideally, there should be a new one every 4-5 grades in the progression, with several at Admiral.
- A "task force" interface that allows players to form task forces out of 2-4 teams and do fleet actions and sector battles together.
- Implement something closer to a traditional crafting system than what Memory Alpha is.
Long-term
- Focus on branching storylines; give players choices during the missions that affect the outcomes (and maybe the rewards) of the missions.
- Introduce missions with a risk of failure that would require you to start the mission (or part of it) over; timers that you have to beat (escape the base before it explodes), the ability for the NPC you're protecting to actually be destroyed/killed, etc.
- Introduce romulan and cardassian as playable factions, with unique PvE and PvP content for each.
- I'd like some missions on my ship. There's little sense of scale at the moment because the space and ground elements are kept completely seperate. You could also have your bridge officers involved in it, there's no end of things you could do!:
- Medical emergency - Crew are coming down sick and you have to find the cause! Science officers can heal and follow clues to put the cure together
- Engine emergency - There's a problem with the warp core/engines etc etc
There's tonnes of this stuff in all the episodes that could be used!
Short
Change turn rate on tier 4 and 5 Cruisers to 9
Add pvp and pve content for endgame
Create a way to change your skill spec
MId
Klingon PVE
increase maximum characters per account to 8
Long
Cardasian and Romulan factions become playable
The Galaxy map increases to encompass the entire Galaxy including at least 2 more quadrants
These are not only my wishes but those of most players I have talked to. Do this and you will stay in business. Don't and you're likely to see Warcraft and Modern Warfare take all of your loots :P
I have no idea what kind of time frame these things really belong in so I just took a guess:
Short:
* fix the weapon abilities being removed from the tray every time you beam down
* add location names to the local map (Exchange/Requisitions/etc.)
* options to auto-holster weapons and auto-hide armor and kits in non-combat areas
* better documentation for skills and items
* skip tutorial on new alts
* auto-fire as many weapons as we wish
* walk toggle
* cursor getting stuck as a certain shape or icon, constant corrupt cursor errors
* respec for our captains and bridge officers
* back button in comm screen instead of quit and reopen
* fix custom chat tab settings inheriting settings from other tabs
* sort items in the exchange by the columns
Mid:
* unlock the Z-axis so we can truly fly in 3D. I want to be able to pull off an Immelmann or loops
* full quest location present in the mission info when appropriate
* BO's able to use kits
* ranged enemies stay ranged, not charge in to fight in my face
* get rid of the sector space grid and the "support poles" under the systems
* select transwarp destination from a list of places you've been
* ask to auto-team ships in the same vicinity as each other if they're not already in a team, ie. join a team with captains X, Y, Z?"
* some quick order/strategy buttons for communicating with our team: fire on my target, attack from least threatening to most, I need help, etc.
* ship class choice during character creation
Long:
* remove sector borders and their load screens, free flight to/from anywhere
* autopilot steers to point at destination before warping out (if above point is realized)
* target ship subsystems
* built-in team/fleet voice chat
* fleet starbases
* realistic scale for building/ship architecture, everything is friggen huge and silly looking
* Use the replicator to recycle any item you want into an amount of a generic raw material. You can replicate anything you've recycled and in doing so it uses up an amount of raw material.
Short:
critters/wildlife in ground missions.
Better tool tips for the skill trees. (how much and of what exactly does this skill add)
Fix bugs and broken skills.
Mid:
More random encounters, with good diversity. Someone mentioned distress calls, could also run across anomalies (not just for gathering)
The ability to pilot your ship from the bridge out of combat at least. (yes I want the view screen to work).
Ground mission maps, make them larger, it feels like I am in a small box, I want a big box and to feel like I could explore and actually find things.
Adjust ground combat somehow so it does not feel like I am just spamming buttons as fast as they pop.
Give us a reason to use more timiing on skills.
Long:
A LARGE zone accessible to both factions with pve content and pvp. (similair to the abyss in aion) This would not be a difficult thing to make. The game needs something to make ppl want to keep playing rather than for an hour and get bored w/ the repetition. Could even have some planets to beam down to for more pvp and possibly faction control.
Planets, we should be able to beam down to any planet, random map generator kind of thing would be fine.
- PVP level capping. I ended up on ground combat with players using weapons and skills way beyond what I had. I was getting killed every 5 seconds.
- Time limits/skill penalties - as great as the missions are, both science and combat, there is virtually NO jeopardy involved because you know you'll just respawn until you win. There are numerous missions (i.e. the explosive charges with Lt. Paris and chasing the ferengi smuggler) that insist timing is vital but doesn't actually impose a time limit. A countdown would make the gameplay even better. There should also be a skills penalty for every respawn.
- Self-destruct - there are times where you just want to self-destruct your ship and get it over with.
MID-TERM
- Access to the bridge - Using the bridge of your ship is the most pointless aspect of the game and a huge disappointment. You should be able to sit on your captain's seat and control gameplay if you wish (like Bridge Commander allowed) and be able to roam your ship a little more.
- More complex missions - More multi-stage missions such as the one involving the Guardian of Forever.
- More PVP opportunities and integration.
LONG-TERM
- More playable races
- More skill levels - i.e. Fleet Admiral... to keep giving players something to strive for.
Completely redesign Skill trees - Separate Ground and space trees. Let us level them up individually, so we can specialize in space and ground without sacrificing either's playability.
More variety in repeatable missions - Patrol and Defend are just a start. I want random story arcs that involve both ground and space. I don't want to see destroy enemy ships 0/10 for the rest of my career. I want stuff like Stop the Battleship, then board it to arrest the captain..... stuff like that
Make stat numbers actually make sense to the players +7.5 emitters doesn't really mean anything. Neither does +23 Deflector array. Consolidate them into trees.
Science - covers scanners, deflectors, emitters
Engineering - Covers hull repair, shields, and power distribution
Tactical - Covers Weapons, targeting sensors, and ship security (anti boarding party resistance)
Improving in a skill would improve one of those three trees. Consoles could be used to fine tune certain aspects.
Mid Term:
More story based episodes --With the wealth of story lines you have to draw from, the lack of story based episodes seems odd. Almost every episode of Trek that has ever been made could be rewritten for current gameplay. Just take bullet points and turn them into content.
Long Term:
Greater variety in ships - You have a good start, but Each tier of ship is exactly the same with only cosmetic differences. Make flying a Discovery over an Intrepid actually mean something. Different ships should excel at different things. Make choices matter.
Comments
I would probably need a few hundred more answers to feel comfortable doing that myself, to be honest. If I were to summarize, it would start to color the feedback. The main goal of this thread is to get everyone to post their feedback in a constructive and actionable way. It makes it a lot easier for the devs to filter through everything.
People tend to think that posting rants will get them heard, but all that really accomplishes in my experience is to drown out the good ideas. Too much of the signal tends to get lost in the noise here on this forum right now, in my opinion So... this is my effort at trying to help insure that everyone's voice is heard by the devs.
I will post mine when I have slept. Just wanted to bump with a thumbs up for this thread.
2, Make the Ship a bigger part of the game
3. Make the ship more important to the game
Mid Term
Long Term
- Please fix it so I can't warp into planets when leaving a mission. Big immersion killer.
Mid term-
- Please add more PVP maps/variety. Something like Alteric Valley for STO would be great. PVP is already implemented/balanced, so new maps/objectives shouldn't be too difficult.
Long-term-
- More PVE content including at least one "dungeon crawl in space" for each tier. Something that requires a gruop, has multiple bosses and good loot. Something difficult for people that want a challenge and want grouping in PVE to be beneficial, but never required to advance.
I am not going to label these in a category because I personally don't know how long it would take to implement or modify the game mechanics to allow for any/all of these but this is what I would like to see.
1. To feel as though I have worked and earned the right to be a Star Ship Captain.
2. To command a crew that is something more then automatons.
3. Z Axis in Space, True Vertical angle of attack..
4. Not every ships blows up.
5. Boarding Parties for PVE/PVP that instances into actual on ship combat. (I think it would make things interesting especially in PVP)
6. Better Ship Scaling.
7. Celestial bodies that actually move.
8. Not seeing every ground NPC on radar (yes we have sensors but they are not 100%, 100% of the time)
9. Larger area of exploration on planets.
10. Star Fleet Academy before going on to be a Captain. (We have to earn the right to Captain and the respect of our crew.
11. Ability to interact with our ship as it is just as much a character in the movies/shows as are the crew.
12. Refined options for searching and using the Exchange.
13. Refined options for using the BO ability purchasing NPC.
14. Ability to un-spend/reset the most recent point amount on skills if we change our minds.
15. More character slots. We have so many in Champions what is the excuse for limitation here? Besides nickle and dimed by the C-Store.
I can think of more later.
Okay so this was a little more then 9, hey its 15 and that is divisible by 3 .
-full auto fire in space!
its the only one really annoying me atm, why the **** should we be smashing keys to fire weapons? any pc of our time could automate that, why can't spaceships?
Mid-term - Keep us interested with new content. Gamers are passionate about gues what? GAMING. its our passtime. So when we reach the mid level range blues, new content or super polished existing content will keep alot of us loggin in.
Long-term - Rediculously aggressive and hate filled PvP. Fans grew up hating certain races due to massive TV exposure. This is also why we love the races we hate. I personally hate Klingons and their syphylis riddin foreheads, but I would love to play one in an MMO. Make end game pvp the thing all players log in for. Massive battles, with fine tuned logistics... Not what it is now, where if you have 5 on 3 the 3 are gunna lose no matter what... Tweak, tweak tweak and tweak it again until skill matters.
Soule
Well, gosh I'm glad you like the thread! Please do post yours when you've gotten some rest
- More AI improvements in ground combat. It seems the enemy enjoys rushing us and engaging in hand-to-hand; no matter that there's five of us with plasma rifles...it doesn't seem to phase them.
- A better teaming/party system. Implement an LFG system. If the LFT in the social menu is their idea of a Looking For Group concept, Cryptic is sadly mistaken.
- Ask Square Enix for advice.
Mid Term
- More diplomatic/intimidation options and interactions with NPCs.
- More freedom to move about planets and star systems; see something new everywhere I go.
- More random engagements. This patrolling concept is epic whack.
- Revamped efforts on ground combat. It was more than likely an afterthought while the game was in production, but exploration is very key. I doubt it would hurt Cryptic any to use the Alien PC system to randomly generate new races for people to find.
- A more solid story system. What happened to the 'Episodes' that were going to be incorporated. So far all I'm seeing is Patrol this sector, Patrol that sector, save a scientist, kill an enemy...and one time I even got to put out a fire!....one time.
Long Term
-More social options and ship customization. Each person should have the option for a TRULY unique ship both inside and out, bringing friends aboard to combat boarding parties or take over Bridge Officer positions. It really seems sometimes combat can get way out of hand for one person to handle. Make it even MORE out of hand, enable battles to take longer and be a little more challenging and provoking you to use Ship-Board PCs in order to more easily multitask a large battle.
-Let your Bridge Officers take your ship to combat while you board enemy ships with friends or Red Shirts and sabotage them to gain the edge in battle.
-Encourage enemy captains to back down by utilizing diplomatic or intimidation methods; disabling their weapons and causing them to flee. In the shows, very few enemies were actually destroyed. 9/10ths of battles were determined by the art of the silver tongue or side-quests: Help Us We'll Help You. Or: Help Us and We Won't Punk Your Butt Back To 1966 With Our Ship of Awesome.
- Full Ship Customization.
Short Term:
1) Fix graphics problems. Wth my graphics card set to recommended settings, the game freezes at all changes to new areas. I have to set it to the lowest setting then warp out or warp in or beam up or down. Then turn the settings back up once I'm where I want to be for a while.
2) Already mentioned, but holster weapon when landing on peaceful missions.
Mid Term:
1) More intellligent BO. The don't get stuck in doors ways and they actually offer some worthwhile suggestions. Maybe they deal with a moral dillema on a mission that I have to help them solve. Certain races should have certain emotional and moral presets.
2) More choices on how to handle a mission. Diplomatic, peaceful, or with combat.
3) Have the choices come back and effect later actions. For example choose to handle a problem with race "x" with combat and find later that had you handled it peacefully they would now be assisting you in a battle but instead are fighting against you.
Long Term:
1) Have each planet divided into sectors so depending where you fly around the planet and choose to stop, you would beam down to different areas. Instead of beaming down to a Vulcan temple, you might beam down to a Vulcan city, town, village, wilderness, desert, high command or temple.
2) Have more puzzle solving problems. Instead of just going to a console and pressing "f", maybe we could have to actually move dials and levers in to the right position based on a schematic on the console that we need to figure out. Or maybe an artifact we find on one planet is need many missions later to open a passageway or activate a device on another planet. Maybe we need to remember some sensor reading or something an NPC tolds earlier in the game to solve a problem on a current mission. Make us use our brains some.
3) Have us find useful things even when we are not doing missions. That would allow us to break up missions with some plane old fun exploring on our own, while not completely wasting time. We could find items, anamolies, NPCs and other things that will help us later on missions.
DEV's, you can have us all if you just want to.
SHORT TERM:
-more missions for lt's so you aren't always doing Sulu's boring patrol missions
-ability to make own choices in missions and solve them diplomaticaly
-more incentive on the exchange (not being able to sell weps/kits on anything but the exchange and ability to sell ships at the exchange)
MEDIUM TERM:
-More ships so i don't have to play for about a month just to get to Lt. Cmndr
-escorts and science vessels in the choice for lts to command, starting ship depends on choice of profession as does tutorial
-More Tribble interaction!! (for instance, BO's pet them occasionally, even the non-commandable generic ones, and for every tribble in your inventory, there must be 10 on your bridge, and one must be in the captains chair. Also make klingons not be able to hold them. If klingons hate them, why can my klingon BO hold 4? Please fix this and there'll be no tribble at all (i love that pun))
LONG TERM:
-Romulan and Cardassian and maybe even Domninion campaigns
-more starbases
-docking system (if you have a ship at one station and then buy one, you have two at that station, but if you move to another station and decide to sell the second one on the exchange, you must go back to the first station and do it there)
Fix the bugs with setting fleet permissions and vault permissions.
Auto fire for all weapon slots
Return of powerhue
These are small things that seem like they could maybe be done within a patch or two.
Fixing the rate characters get stuck on things
I don't know if it's just me, but i find myself doing the same missions more than once and it's quite irritating. if that was fixed that would be awesome
Mid-term requests
New death penalty, the suspense of dying or trying to keep yourself safe is all lost when you can respawn after dying 15 seconds later with no penalty
More customization, not complaining about the current set but adding more uniforms , hairstyles , accessories ect would bring more to characters
Long-term requests
Make the bridge do something. It's nice to see but it's virtually pointless, you can't even wait there while there ship moves or something. If you could command your ship from the bridge, that would bring the game in a whole new direction.
Unlimited exploration; Idk if it's the level i'm at right now, but i've met a few "Blocks" in space preventing me from going further. Space is endless, it should be as close as it can be to that in the game. I Personally don't like sector space, if you had to fly around from planet to planet, system to system piloting your ship like you do when you're doing combat or w/e , that would be amazing
In the last couple of patches, some of the things that some of the earlier posters had mentioned have actually been addressed. So I would like to encourage everyone to come back and post their updated lists, if it's changed from what you originally posted.
Short-term
- Make weapons auto-holster when beaming down to starbases or for non-combat missions.
- Lower the proportion of first-tier (red) anomalies to second-tier (blue) and third-tier (green) anomalies. I am sitting on piles of red data that realistically I'll never use.
- Standardize the available equipment from NPC vendors. It seems odd that you can't buy dual pistols anywhere, and a lot of vendors seem to have gaps in their inventory. I don't expect federation requisition officers to have ship disruptors, but they should at least have a full selection of phaser bank types.
Mid-term
- More fleet actions in existing sectors. Ideally, there should be a new one every 4-5 grades in the progression, with several at Admiral.
- A "task force" interface that allows players to form task forces out of 2-4 teams and do fleet actions and sector battles together.
- Implement something closer to a traditional crafting system than what Memory Alpha is.
Long-term
- Focus on branching storylines; give players choices during the missions that affect the outcomes (and maybe the rewards) of the missions.
- Introduce missions with a risk of failure that would require you to start the mission (or part of it) over; timers that you have to beat (escape the base before it explodes), the ability for the NPC you're protecting to actually be destroyed/killed, etc.
- Introduce romulan and cardassian as playable factions, with unique PvE and PvP content for each.
- I'd like some missions on my ship. There's little sense of scale at the moment because the space and ground elements are kept completely seperate. You could also have your bridge officers involved in it, there's no end of things you could do!:
- Medical emergency - Crew are coming down sick and you have to find the cause! Science officers can heal and follow clues to put the cure together
- Engine emergency - There's a problem with the warp core/engines etc etc
There's tonnes of this stuff in all the episodes that could be used!
Change turn rate on tier 4 and 5 Cruisers to 9
Add pvp and pve content for endgame
Create a way to change your skill spec
MId
Klingon PVE
increase maximum characters per account to 8
Long
Cardasian and Romulan factions become playable
The Galaxy map increases to encompass the entire Galaxy including at least 2 more quadrants
These are not only my wishes but those of most players I have talked to. Do this and you will stay in business. Don't and you're likely to see Warcraft and Modern Warfare take all of your loots :P
Short:
* fix the weapon abilities being removed from the tray every time you beam down
* add location names to the local map (Exchange/Requisitions/etc.)
* options to auto-holster weapons and auto-hide armor and kits in non-combat areas
* better documentation for skills and items
* skip tutorial on new alts
* auto-fire as many weapons as we wish
* walk toggle
* cursor getting stuck as a certain shape or icon, constant corrupt cursor errors
* respec for our captains and bridge officers
* back button in comm screen instead of quit and reopen
* fix custom chat tab settings inheriting settings from other tabs
* sort items in the exchange by the columns
Mid:
* unlock the Z-axis so we can truly fly in 3D. I want to be able to pull off an Immelmann or loops
* full quest location present in the mission info when appropriate
* BO's able to use kits
* ranged enemies stay ranged, not charge in to fight in my face
* get rid of the sector space grid and the "support poles" under the systems
* select transwarp destination from a list of places you've been
* ask to auto-team ships in the same vicinity as each other if they're not already in a team, ie. join a team with captains X, Y, Z?"
* some quick order/strategy buttons for communicating with our team: fire on my target, attack from least threatening to most, I need help, etc.
* ship class choice during character creation
Long:
* remove sector borders and their load screens, free flight to/from anywhere
* autopilot steers to point at destination before warping out (if above point is realized)
* target ship subsystems
* built-in team/fleet voice chat
* fleet starbases
* realistic scale for building/ship architecture, everything is friggen huge and silly looking
* Use the replicator to recycle any item you want into an amount of a generic raw material. You can replicate anything you've recycled and in doing so it uses up an amount of raw material.
critters/wildlife in ground missions.
Better tool tips for the skill trees. (how much and of what exactly does this skill add)
Fix bugs and broken skills.
Mid:
More random encounters, with good diversity. Someone mentioned distress calls, could also run across anomalies (not just for gathering)
The ability to pilot your ship from the bridge out of combat at least. (yes I want the view screen to work).
Ground mission maps, make them larger, it feels like I am in a small box, I want a big box and to feel like I could explore and actually find things.
Adjust ground combat somehow so it does not feel like I am just spamming buttons as fast as they pop.
Give us a reason to use more timiing on skills.
Long:
A LARGE zone accessible to both factions with pve content and pvp. (similair to the abyss in aion) This would not be a difficult thing to make. The game needs something to make ppl want to keep playing rather than for an hour and get bored w/ the repetition. Could even have some planets to beam down to for more pvp and possibly faction control.
Planets, we should be able to beam down to any planet, random map generator kind of thing would be fine.
- PVP level capping. I ended up on ground combat with players using weapons and skills way beyond what I had. I was getting killed every 5 seconds.
- Time limits/skill penalties - as great as the missions are, both science and combat, there is virtually NO jeopardy involved because you know you'll just respawn until you win. There are numerous missions (i.e. the explosive charges with Lt. Paris and chasing the ferengi smuggler) that insist timing is vital but doesn't actually impose a time limit. A countdown would make the gameplay even better. There should also be a skills penalty for every respawn.
- Self-destruct - there are times where you just want to self-destruct your ship and get it over with.
MID-TERM
- Access to the bridge - Using the bridge of your ship is the most pointless aspect of the game and a huge disappointment. You should be able to sit on your captain's seat and control gameplay if you wish (like Bridge Commander allowed) and be able to roam your ship a little more.
- More complex missions - More multi-stage missions such as the one involving the Guardian of Forever.
- More PVP opportunities and integration.
LONG-TERM
- More playable races
- More skill levels - i.e. Fleet Admiral... to keep giving players something to strive for.
- Delta and Gamma quadrant interaction
Science - covers scanners, deflectors, emitters
Engineering - Covers hull repair, shields, and power distribution
Tactical - Covers Weapons, targeting sensors, and ship security (anti boarding party resistance)
Improving in a skill would improve one of those three trees. Consoles could be used to fine tune certain aspects.
Mid Term:
Long Term: