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List your top three short, mid, and long-term requests for the game

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I love the game and will proabbly be around for quite a while however this is a great and much needed thread.

    Short term
    1. -Enable auto fire on all weapons (at the very least a response would be nice)
    2. -Fix high levels farming low level fleet actions (glad to see this is being worked on)
    3. -Auto Holster in non combat ground zones
    4. -Better tooltips or the ability to right click and gain more info on all things in game not just some. Most importantly in the skills when you list examples of what powers a skill effects be able to right click and see ALL of the powers it effects
    5. -Fix aceton field engineer power
    6. -Allow science team to remove viral matrix on yourself (I abuse VM this would hurt me in game but it needs to be done)
    7. -Rebalance extend shield - probably the best fix is to have the shield damage partially transferred to the caster

    Mid term
    1. -remove or drastically raise skill cap
    2. -Re balance the other weaker skills - all beam (fire at will, over load being the two that need the most love), all emergency power to X powers except for shields. EPtS heals shield and adds damage and adds power, EPt aux and weapons does what exactly? Directed energy modulation this should be a counter to Reverse shields instead its a self debuff.
    3. -Re look at total shield strength vs total hull strength and damage I'd recommend a 50-100% buff to total shield HP's and regen for PvP. To easy to one shot currently (barring powers like extend shield)
    4. -Re balance transphasic weapons - this is similar to the problem with directed energy modulation cool concept bad implementation
    5. -Improve crew loss mechanic - currently I could care less if all of my crew is dead it does not impact my game play
    6. -Add death penalty outside of PvP
    7. -Increase difficulty or at least add the option the attempt more chalanging versions of the same missions that giver better rewards
    8. -Slow down leveling - perhaps keep exp gain and costs the same but require more total spent skill points to reach next level
    9. -Once you've turned on auto fire for all weapons (the ability is already in the game as a bug so we know it works) fix it for cannons and other shared cooldowns or weapons that step on each other. I love the feature of needing to cycle your weapons as it nerfs bursts while maintianing DPS but I don't need to tell my tac officer fire all weapons more than once.
    10. -Fix blue and purple boffs - not once have I seen a higher tiered ability slotted in a lower ranked slot. Also the only tangible benefit currently offered by rare boffs is ground traits, I'd like some space traits (other than leadership and has anyone seen superior leadership) Also not once have I seen unique Boff abilities that couldn't already be purchased at the sol trainer (other than the MK III abilities that can also be trained by captains and those are only a handful of skills)
    Long term
    1. -Missions that take place on my own ship
    2. -new ship locations holodeck, ten forward, ready room, captains quarters etc.
    3. -collectible decorations for those sections
    4. -collectible crew to populate those sections - these don't need to be game effecting but I'd love to have my own Guinan like character in ten forward
    5. -More diplomatic missions and branching missions. Missions that have multiple moral dilemmas, or solution options
    6. -The ability to fail a mission - If I have to protect the azura and it drops to 0% hull shouldn't it blow up?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short term:
    1-Revise all missions and add mission log content as needed so it is not so corky anymore.
    2-Check on balance gameplay between IKS and FED and increase ship class differences.
    3-fix known starships device/consoles/items so they work as intended
    4- Fix all skill trees explanations. Most cannot understand their effectiveness and what it is for

    Mid term:
    1-ADD content throughtout tiers for both IKS and Feds
    2- ADD more sector for IKS and Feds
    3-MORE like in the series please, it is not all about phew-phew zing-zing but as you already started in some mission tree there are story arc, BUT, I need to feel both side much better, that is, my character and my BOFF's, as well as encountered NPCs during missions, and let's not forget NPCs that provides missions. C'mon guys we can do better than senseless and emotionless characters and I guarantee it will also open ways to new missions and contents!!!!!

    Long term:
    1- I want to play ROMULANs that is why I bought the game!!!!!
    2- invasive contents by game devs and/or game masters, that is, create week end and/or week day/evening. In other words create quick mission for massively played feds and/or IKS against something huge! PErhaps something Q imagined?
    3-Crafting system but DONT MAKE IT CHEAP!!!!! CRAFTERS LIKE TO WORK HARD BUT ONLY FOR A POTENT RESULT!!!!!!

    Hope that helps :o
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short Term:
    A reason to heal other players, right now there is no incentive to heal other players or for that matter take damage for other players. So basically there is no value to playing a Science (healer)* or Engineer (Tank)*.
    As long as people can respawn 15 seconds away from the fight at full health, there is no reason to tank or heal in this game.

    Medium Term:
    More content that requires all 3 classes to succeed and requires the classes to perform the duties assigned to them according to the Class description.

    Long Term:
    More separation of class function in design and missions. Make Science ships (with Science Officers) have better ECM/ECCM capability, Engineering ships (with Engineering Officers) should have more tank and aggro control ability and Tactical is fine as is, they do the most damage with a Tactical Officer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    This is a three part post (probably).......
    Short term goals

    Fix current bugs
    feed back on what people are asking for through this forum.
    create thread for cryptic with what they are getting out of this thread where we can not post on there
    I understand we are in a time of war, but how about taking prisoners back to the ship and putting them in a holding area. (explained in mid to long term later)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short Term;
    Bug fixes
    Server lag fixes

    Long Term;
    Guild Space Stations
    Crafting Professions (maybe get rid of MA and give it to crafters)
    Full Ship Interiors
    New Ships given to Crafting Professions
    Possible Housing on all these hit them once instances
    Way to be in combat from your bridge
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I applaud the accomplishments of the STO staff in bringing Star Trek Online to us the eager game player. I fully understand the massive amount of work and problem solving that comes with launching such a massive endeavor. However, there is the customer side. One must not assume that because the product you have is in so much demand that it really doesn’t matter weather you lose a few or not. My belief is that every customer is important and customers have family and friends after all nothing can beat word of mouth advertising, which, can translate into future customers. Therefore lending a lack luster approach to customer issues can create problems. Frankly, logistic for game play issues and problems that may accurr should have been factored in the planning of the game. Trust me I understand the great amount of work as well as planning involved but, still you do have something going here with STO that can give other competitors a run for there money. One issue that has seemed have reared it’s head from what I perceive from friends I have playing the game here on the east coast is the, “You are not allowed to log into the server at this time”. This is occurring daily some of us only have a window of time to get in some game play and we find that we cannot. Paying for services that you can’t get access to when you want doesn’t sound or look like good customer service. To top it off it seems no one is trying to address the problem. Other issues include the purchase of Cryptic points that don’t show on the account in or out of game. Working access to the website email. I’m sure there are many problems customers are having with their accounts. I’m not bashing you guys, I know you have a lot on your plate but how about taking care of some the customer account issues that seem to be getting larger. Thanks for hearing me out and thanks for doing a good job so far. To those who may not agree with my post, well that is your right. Peace Out!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short-term:
    1) Skill Point Reset of some kind, with the first free.

    2) Improved information on BO skills in the Captain Skill window - what BO skills are modified, how they are modified, and what RANK the trainable skills will be.

    3) Improved mission information on locations - Just provide sector space and sector each time! Or group them in the mission log differently. Or allow "sort by location" as an option.


    Mid-term:
    1) Perks for Science and Tactical ground officers to enhance abilities - more melee weapon options for Tac-only, and equippable Tricorder weapon that does no damage, but boosts Science officer debuff and expose skills.

    2) Increase the viability of Cruisers without compromising the benefits of Tac and Sci vessels. Inherent threat generation, or inherent AoE skill, or something so that everyone isn't running around in a Science vessel with an Escort for Fleet Actions.

    3) Re-assessment of how rewards are assigned in Fleet Actions, so that Sci and Cruiser vessels have a chance to win something WHILE playing their proper roles in a team.


    Long-term:
    1) Diplomacy as a playable side-system. See signature for details and discussion!

    2) Rebalance weapon skills so that upper-level weapon skills are worth the drastic increase in skill point cost.

    3) Expanded ship interiors, with usable chairs and replicators (other functionality is debatable, but fully-working social spaces with hallways between is fine). Minimum - Bridge, Sick Bay, Engineering, Transporter Room. Upper-Tier Ships - Shuttle Bay, "Galley" (aka Ten-Forward), Captain's quarters (with wall plaques to represent Accolades), Holodeck.

    4) More social emotes - a few different drinks (include a cup/mug/glass in the animation), some eating emotes, some emotes that are usable WHILE seated....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short Term:
    - More hotkey slots per row or a real 3rd row of hotkeys
    - Respec
    - More in-depth skill description
    - More customization options on ships
    - Allow transwarp to bind at different stations than SOL (i.e. Starbase 39, Memory Alpha) let me set it
    - tradable BOs
    - NERF Ramming Speed
    - Fix looting system in teams/Deepsace encounters - force raid groups

    Mid-Term:
    - More Item diversity - everybody can get the same thing, we need lots of items to choose from
    - Option to get rid of grid inteface while in Sector Space
    - Revamp PVE death penalty - respawning with full power in space and on ground with full power on BOs gives no other reason to use tactics or defensive/healing skills


    Long Term:-
    - -Allow bridge-to-bridge battle!! Let me tractor beam then board!!! and PVP/PVE via the bridge. Let other players/enemies still allow to shoot my ship out if I dont kil the other faster and get out
    - - More ship diversity - Allow us to buy different ships beyond stock for each rank and class (balance with more atk or less speed, better turn rate lower hull, different console stations(maybe I want 2 eng slots instead of 2 tactical, etc... whatever makes sense for Tact, Science, Eng just more options than the cookie cutter ship)
    - More crafting options - no diversity, no skill or specialization, no excitement or figuring out - (everything is given to you, just find X and then buy X) resctrict eng, sci, tact - make you specialize or whatever to give diversity
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short Term:

    1- Make better skill descriptions
    2- Debug missions
    3- Add more Klingon Content

    Mid-Term:

    1-Open faction warfare with winners gaining control of systems/sectors/sector blocks
    -Fleet ships
    -PvP escort missions
    2- Fix to the crew system it doesn't feel right.
    3- Crafting system that is more in-depth.


    Long Term:
    1- Have some version of Starfleet that can be visited
    2- More racial ships in faction that are not Starfleet
    3- More factions in game Romulan, Cardassian, but never Borg
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short
    fix sit emotes
    Away team on the fly swap
    Show quest rewards in the quest log

    Medium
    Loot tracker/collector Shuttle
    Merit credit/debit system instead of the currency system
    When in the bridge, systems should act accordingly (eg: hail starfleet should appear onscreen), return to tactical
    view, gets the character seated in the captains chair facing the screen. Ship's interiors and missions on the ship.

    Long.
    The promissed revolutionary crafting system (MA, BO, on ship Replicators)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sorry at work and can't work on it consecutively.....

    More Short term

    make a guide to what you consider a time frame for short, mid and long range goals.

    with multiple enemies auto targeting enemies instead of having to look for them while you are getting attacked from different angles

    auto holster weapons when not needed

    when incapacitated first priority for BOs is to heal you

    if all are incapacitated lose some skill points

    upgraded ground weapons for faster recharge

    hand to hand combat clunky
    mid and long term goails

    an option to lock the camera on to closest enemy automatically

    make the ship more usable such as using it from an attack stand point.

    If in a hostile area enemies can beam to ship and fight it out or try diplomatic reasoning.

    If needing to beam from ship to planet or starbase actually go to a transporter room. No one in the movies or shows beamed from anywhere else on the ship

    When engaging enemy in space show the view of the bridge. dialouge could be put in or something to hail or recieve a hail from the attacking commander.

    With ship repair if it will be changed in the future of the game make a starbase in each system. If your ship gets too damaged it can not repair itself so it has to dock to be repaired. This could cost time and money. We could either trade it for another ship of same clase across the three types. Or you can join another commander on their ship until yours is fixed.

    If ship is damaged greatly we can detach the hull and get out asap from an attack. We shouldn't be locked in an attack with no escape if needed.

    Enemy ship targets weapons, shields, warp core and so on if the BOs can not keep up with the damage then it needs to be taken to a starbase for repair.

    I hope that we get a lot of feed back from many of theses positngs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short Term
    -Promised End level Content, working uniforms, and the missing races planned for launch
    -Refund of my 6ish missing bridge officers eaten by the broken BO quests
    -Quest rewards in quest text

    Mid Term
    -Skill descriptions
    -More of the promised content Including 2-3 more fleet actions 1 mid, 2 high
    -Raid groups (Up to 20 players)

    Long Term
    -2-3 More Playable races
    -6-10 more ships for each available race
    -Removal of combat missions from Explorations
    -Return of Relief and Aid equipment to the replicator
    -Research & crafting to be able to be done on Science vessels Tier 4+
    -Customer service policies that are up to par for at least the 19th century
    -Overhaul research: Remove physical items (Like Phasers) from the requirements and replace with EC requirements...the TRIBBLE is just replicated anyway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    short term:
    fixes for broken mechanics/missions/rewards
    endgame content
    auto fire being looked into to increase the number of weapons we may set to autofire
    ability to respec

    midterm:
    more content at all levels
    klingon pve content to equal the feds' content
    better skill item mechanic descriptions, more accurate flavour text

    long term:
    multiple paths to level
    more endgame content
    mutli group raidisodes
    more ships types/models


    just off the top of my head. let me come back in a month and i'm sure i'll have more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010

    Short Trem

    * Lag issues / server not resonding

    * Give us the option to train ground skills out of a different skill pool over space

    * Need more info on what the skills do for me that I am spending my points in

    * Some of the skills like planet bombardment are totaly useless. I do more damage from my gun then I do from my ship shooting down on the planet. The exploit cant even kill someone. The skill should be a out door only skill and buffed up to do more damage. Come on this is my ship firing down on people. Give if a longer cool down and up the damage to where its a one shot kill. And only use able out side, dont really want your ship shooting holes into the station your in or into that underground bunker/building your in.

    * Fix the skills that break bridge offcers / dont let us train them in other skills from that skill

    Mid Trem

    * Patrol Missions feel to much like a grind, and get old very fast. Most of the time I just put MES on and fly past most of the combat I would be forced to do with out it. Need to be remade or taken out and replaced with a more free patrol mission. You are Patroling a system why am I only limited to one planet in that system? What about the other planets in that system?

    * Cluster Missions are all to very close to one another. Feels like once you done 10 cluster missions you done them all. Again like the patrol missions the system we are exploring should be more open. Why are we limited to just one planet.

    * Random missions from starfleet would be cool. And doing 10 or some of these missions should not give me the impression that I have done them all. After doing a few it should still not feel like a I have done this mission.

    * Give us citys/towns to do missions in. Not all worlds are on a primitive setting, or small colonies that dont even have something better then dirt path ways.

    * Let us walk around our ships. They are also our homes why cant we walk around them?

    * Give us the option to assign officers at Chief Engineer / Medical. They can help in ship repair rates and crew recovery.

    * A crafting system! What is in game now is item turn in not crafting.

    * High end fleet actions.


    Long Trem

    * Redo sector space and make the game one massive map. Like real space. I like the idea, but does not make it feel to real to me. Travel times should still be the same as they are now, but put it all on one map. This will allow people to explore systems and not just the planet that makes up that system right now. You would still have all the current speeds but Warp speed will just make it where going from one planet to the next planet faster then at full impulse or system to system.

    When you want to go to a different system or planet in that system you would bring up your map and click on where you want to go. Much like how it is set up now. if distance is so far you would then go to warp after so long come out of warp at the place you wanted to be at. The travel times should be no different then what they are now. Just this would make the game more realistic.

    This would also give you the ground work for open pvp and taking control over systems through pvp.

    * Give us planets we can beam down to and explore that require suites.

    * Give us a reason to have to use a shuttle pod over beaming to a location.

    * Missions that have different paths to them. The choces we make during the mission should effect the outcome of the story being told. And our Chars down the road.

    * A cavilion faction. We see all these freighters running around, why cant we be do that? We see hints to privitly owned ships in the shows let us have the option to explore life in the feduration but not apart of star fleet. Also adding on to that, what if I want to be one of the raiders attacking the civilion ships? Would like to see that option too. This would give more pvp options to the game as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short-Term:
    Holstering weapon = run / walk faster



    Mid-term requests


    Bigger instances -> getting more people in the same place pretty much forces interaction. Something this game badly needs.

    Harder quests and death penalties-> There are a lot of opinions on this matter, but the consensus is that if its not challenging, the reward isnt really all that great.

    Grouping & Teaming -> Its hard to make suggestions here because I dont see the direction that the designers were going for. All I can say is its broken and its impacting playability.

    Relationships w/ BO -> This goes straight into immersion. Knowing your BOs and training them is supper imprtant. Also, I think it would be a good death penalty if you had a chance to lose one. A small chance, maybe.

    Long-term requests


    Exploration-> instance new planets outside of the know quadrants. Star trek was always about the need to explore. Let us explore new things and set up rewards for it.

    Fleet owned property-> this was a good idea. It gets a bit EvE-ish, but still fun.



    Adding anything that gives the player more options for actions and customization is a good thing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The original concept of the game was much better.. Dont get me wrong it’s still cool but it is definitely disappointing in the fact that you really can’t go and do what you want..

    There is no freedom of choice inside the game. It seems they concentrated on alot of useless details and left the real game out. The battle design in bridge commander is much more detailed. you can target subsystems it makes it way more fun to play, Obviously the graphics are better the BC but still they half assed the detail it seems.

    If im a little ship versus a big huge battleship I shouldn’t win by just shooting until my fingers are sore. I should be able to target weapons to disable them to give myself time to defeat my enemy methodically not button mashing till one of us dies first.

    It bugs me that I cant be on the bridge and operate my ship on the inside, see the view screen as I fly/battle talk to new races. I want to see fires on the bridge while I am fighting. Walk around my ship and do internal missions with great detail.

    If I go to a planet I want to interact with whomever I want, open doors and investigate buildings. I want the CHOICE to kill my own people and become a renegade, I want to be able to be bad as well as good, I want the CHOICE to ram my ship into others, asteroids etc. I want to run into klingon players and kill them not just computer generated.

    I want to take a shuttle down to a planet and fly around, explore with NO boundaries. Go to cities. I want to be like call of duty, rainbow six etc for how I can move about in the game, dodging, hiding behind walls etc not just stand there and button mash till my opponent dies.

    They made a very simple game and it feels like not alot of detail has gone into it. I feel like I should just design my own game cause nobody seems to get it right.

    Anyway if they took the best from bridge commander, the economy and rules of eve online ( which maybe getting my money again), the ground detail of call of duty, with the freedom of grand theft auto. It would be by far theeeeee best game ever made. But why do all that work when it’s just easier to release this let down of a version.

    I love star trek and the culture, but again another game has been hyped and hyped only to blend in with all the other TRIBBLE out there. WHY CANT WE HAVE ALL THE UNIFORMS FROM ALL THE MOVIES!!

    Enjoy the game because it is neat but it is not complete. I am sorry if this sounds negative but everyone is thinking it I am just saying it!

    Bye for now
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I want to thank everyone who's taken the time to post their top requests so far. This is something that will hopefully be very helpful to the developers, and should make it a lot easier for them to see all of our requests.

    Just to reiterate - when you post, please try to stick to the short/medium/long-term format as much as you can, and try to keep things short and to the point. Feedback like this works best when they can boil it down to a list of bullet points, and then use that in their internal planning discussions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    OK, I'll toss in my $0.02.

    Short Term

    1. Auto-refire available for all energy weapons on the ship, ideally. All beams at the very least.

    2. Auto-holster weapon when beaming into a peaceful starbase or planet (earth stardock, Risa, etc)

    3. Fix the Alpha Centauri deep space engagements to not have the NPC ships spawn-camping with large fleets that instantly burn through your shields when you warp in.

    4. Better scoring in fleet actions and the like, that takes into account not only DPS, but healing, tanking, and scaling based on rank/level, so Commander Escorts don't automatically beat Lt-Cmdr science ships, etc.

    5. Boff power store... I want to be able to filter the list by career, and by ground/space.

    6. Speed up the ground combat a little. 20 phaser-shots to the face and the NPC baddies still aren't dead? I often feel it takes twice as long to get through a group of bad guys than it should.

    7. Sun graphics.. This is something EVE did really well, but STO does not. Where's the sun in most of the space missions? If I can see it, it's a very lifeless disc out there. I think the overall environmental ambience would be much better with a well rendered sun. :)


    Medium Term

    1. Better indication and speed for unlocking more scientists at Memory Alpha. I've bought things there when convenient. I'm already Commander and can still only get Mk-II stuff there.

    2. Renaming of ships and crew... why is it so expensive??? I'd have to blow all my hard-earned merits on renaming one of my boffs, that I've accumulated on the way up to Commander. Can I only expect to rename things once or twice in my career?

    3. More documentation in-game as to what various points, bonuses, skills, etc really do. I'm having an awful time figuring out the details. Accuracy +0.1... is that good? I have no way to know.

    4. More fleet actions. Perhaps some designed for a variety of fleet sizes, so that some are large, some are small... which allows for greater variety of tactics since the circumstances would vary more.

    5. Difficulty slider, so I can tweak the level of challenge+reward.

    Long Term

    1. Playable merchant/trader/crafter faction

    2. More non-combat activities, which can include trading or crafting, exploration, mini-games, etc. I love the space combat, but I want other things I can do so I'm not just looking for things to shoot at all the time.

    3. Missions you can volunteer for from a mission roster.

    4. More ship variations

    5. Ship interiors. I'd love to have missions that take place in the interior of my own ship, such as an intruder on-board, or a technical/repair mission, etc.

    6. Perhaps a way to spend merits to upgrade earlier-tier ships with additional or better stations, consoles, hard-points, etc... so that they could potentially be upgraded a tier.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short

    The ability to pull chat boxes out into seperate windows
    Beam fire actually staying on my action bar so I don't have to pull it out everytime I beam down somewhere
    Auto holserting in non-combat situations.
    Skill point respecs for both characters and bridge officers

    And for the love of all that is holy can we please NOT HAVE EVERY PLANET IN THE GAME HAVE A RING SYSTEM OR ASTEROID BELT AROUND IT.

    Mid

    More customization options for each ship tier.
    More variety of missions on exploration, if I have to kill 5 more squarons of "Insert race here" around some planet again I might scream.
    A death penality that doesn't involve loosing items or ships.

    Long term

    Group content for up to 10 players
    A more advanced crafting system
    More puzzle missions and less combat missions for PVE
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Stickying this thread. Honestly? Mostly for my own refference so I can come back and find it easier myself. There's a lot of good stuff in here. Thanks guys! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Naevius wrote:
    I'll add another (short term?) request:

    A firing / testing range near starting SB / Home world, where I can fire at an indestructible target to test weapon damages. Maybe add somemoving target drones, etc.


    Ooh Ooh! I agree with this one a lot!!! Perhaps a holodeck to do the same thing for ground? Even if that's all the holodeck did that will kill two birds with one stone in my book.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short term
    * Auto-loot key
    * Fix the UI for I can actually use presets
    * Don't have mobs camp the spawn points


    Mid-term
    * Make uniform options purchasable in the C-Store
    * Condense Memory Alpha and show "crafting" progress

    Long-term
    * Give me a ready room and pixel crack to fill it with
    * In-game voice chat
    * Make failure have some sort of consequence. Kamikazi tactics should not be valid.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short-term requests

    These are small things that seem like they could maybe be done within a patch or two.

    Stop items in my inventory and on my ship from disappearing/changing into something else. And for the love of your selected diety please give me back my missing mk4 EPS console.
    Allow "fire all energy weapons" to be put on auto fire.
    Stop incoming messages from popping up dead center screen anytime they want. If the UI can't remember incoming message preferences (window location, size, etc.) at least give us the capability to delay them from appearing until we're ready.

    Mid-term requests

    These are things which realistically would take a couple of months for the devs to do, given dev time, testing, balancing, and so on.
    Give cruisers more base power since they have "massive warp cores"
    Fix T4 cruiser turn rate (shameless plug: http://forums.startrekonline.com/showthread.php?t=105215 )
    Give science captains some sort of alternative to the flying lollipop ship hulls they get at T3.

    Long-term requests

    These are "direction of the game" kind of things. Stuff that you want them to do over the next year or two of the game's development.

    Examples:
    More choices in how to complete content - ie, maybe missions with a diplomatic rather than a pure combat solution depending on choices you make during the mission.
    Dynamic critter generator for the ground game so space doesn't feel so empty. (another shameless plug: http://forums.startrekonline.com/showthread.php?t=85552 )
    More dynamic content off of the sector map (distress call missions, priority assignments, one-on-one type deepspace mini encounters).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short-Term Requests
    -Improved team grouping so that teams can enter instances together or reserve an instance together
    -Bridge Officer pre-order uniform fixing
    -Ability to sidekick or exemplar team mates see here
    -Ability to redo all patrols at your difficulty level (so I can go back to a planet and fight Gorn at my level)

    Mid-Term Requests
    -More ship model customizations, especially the starter ships
    -Ability to make older ships more on par with higher level ships (so its not out of the question to fly in an Intrepid when at Admiral rank)
    -Add spacial phenomenon that impact a ship - for instance a wormhole that pulls your ship through to an unknown system, a meteor shower that impacts your ship forcing you to fly through it, a spacial energy wave that if your caught in it can disable some of your systems making it a necessity to avoid it.

    Long-Term Requests
    -More fleet actions spanning different encounters (so more than 1 fleet action for Klingons, more than 1 fleet action for Romulans) and also minor race encounters (so were not always fighting Klingons, Romulans). Also ongoing ground warzones - similar to fleet actions but things such as defense of an outpost where you fight off waves of enemies on the ground or perform actions that aid the progress of the war effort
    -Give ground exploration missions random encounters from different species (non-sentient attacks that are randomized and unexpected) this will give more depth to searching for sensor readings
    -More to do on a bridge (ready room/medical bay/holodeck)
    -Ability to engage in pvp using a toggle function similar to WoW (mainly for RP purposes if I wanted to Rp an impostor I could engage in combat with those in my team)
    -Boarding parties (instead of destroying battleships you can beam over and fight on board to disable them/alternatively enemy ships that launch a boarding party onto your ship that you can choose to fight in)


    Sorry for adding more than 3 but I like many have so many idea's to improve
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Mid-term requests


    OK as it stands the game has no risk and adding the standard reduced hp/dmg for x amount of time penalty just wont work too well in sto. So I came up with an idea Module damage! give all the ships modules 5 star's each time you die randomly one of the modules will get damaged to the point it cannot be repaired. So each time you die you loose 1 star till you hit 0 and the module is destroyed.

    This also opens up the option to maybe adding an in game repair station where the modules can be repaired but the chance on repair depends on how many stars it has 4 stars ok no problem we can fix that 2 stars we can try to fix it but the module may break.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'll try to cover some stuff that hasn't been mentioned too much. :)

    1) More mission variety. I love the way that space looks and feels, but how about some "indoor" environments? Inside a large space creature (i.e. Star Wars), a shipyard, asteroid, etc. Maybe even add some "on planet" star ship action. I know that this very rarely happens in the ST universe, but the more diverse areas, the better.

    2) More refined ground combat. It's rather enjoyable, but we need more variety. Clicking the same two buttons at the lower levels is absolutely dreadful. Of course, you unlock more abilities as you level up, but that's assuming people will stick around to do that. Add some hand to hand combat or bladed weapons (like Sulu used in STXI) to reduce the monotony. This leads to...

    3) Revamped animations for ground combat. I'm not sure who the lead animation artist is in STO, but there's quite a bit of "jerkiness" in a lot of the ground combat. It should be much more fluid in terms of transitioning from one animation to another.

    4) Large scale PvPvE battles. Aion introduced it, and I'm hoping that STO can refine it. Give us certain areas of space that open up at certain times during the day/week and allow Klingons, Feds, AND a random third party (Romulans, Cardassians, etc) to go at it for temporary stat bonuses for that faction.

    5) On ship missions! I know that Cryptic is working on this, but a lot of things that happen in ST happen on the ship itself. Also give us collectible items that we can use to customize our interior ship/quarters.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    To the OP of this thread - Thank You! This is exactly what the game needs. Good CONSTRUCTIVE feedback.

    To the DEV that sticky'd - Thank You! It's nice to know that the community's interests are important to the company that is making the game.

    To all the participants - Thank You! It's nice to see people trying to give honest feedback to make the game better.

    Short Term:
    -More Server Support
    -Stronger Communication from the DEVs in general as to the "goings-on" with the game, it helps the community know that you are INVESTED in the game. Some of the news posts on the main page are obsolete, and it makes the leary wonder how invested you are, and consequently how invested we should be.
    -A comprehensive manual. Something that will help a lot of the new people - especially to MMOs - with understanding the skills and capabilities of all of your options for your character, crew, and ship. If you are marketing this to the Trekkers, don't assume they are also MMO experts.

    Mid Term:
    -Mission Variety: Diplomacy/Dialogue Options, Distress Signals, Spacial Anomalies
    -Threat Race Tactics: The ship skins is the only real variety in space battles, and I say mid-term because in the early game you can survive on the WOW factor of just seeing the different vessels. Later levels - not so much.
    -Surrender? Every race fights to the death? I would guess most pirates would "peace out" after losing 75% of the task force.
    -A more user friendly way to know the location of your teammates on the maps.

    Long Term:
    -100% buy-in from Cryptic. Something that inspires me to know that there are BIG plans for this game.
    -More ship variety at all Tiers (specifically Tier 3, 4 nacelles is UGLY).
    -A more comprehensive storyline for Klingons (and the content it would require)
    -Cardasians
    -A PVP system overhaul

    A lot has already been covered, and some of this has been repeated ad naseum, but there is my list.

    Thanks for listening.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Short Term
    • Tiered Fleet Actions



    Mid Term
    • Team Missions(ground) with objectives that REQUIRE the skill sets of the traditional Star Trek rolls. Aka - you must be an engineer to do one part of the misssion, a science officer to do another part ..etc.


    Long Term
    • Space Storms that move around the sector maps -- If they catch us make a 'storm' mission that requires (space)navigation skills and (ground/on ship)timed mini games for doing ship repairs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Greetings, here are my ideas:

    short:

    - fix the awayteam KI. They get stucked so often or placing generators ever and ever and ever again...
    - Explore Missions: more groundskins, i know there are more skins. But why every base on the ground looks like memory Alpha or a federation outpost?
    - autogrouping for pvp. If you are less than 5 people in a group and join pvp, disband the group and make a big one.
    - ground explore Missions on admiral with a 5 man away team are far to easy! Make it interessting.
    - holster weapon on non combat aereas when you are beaming in
    - make holstered weapons visible on Uniforms or Armor like in the Movies or tv

    middle:

    - more fleetactions, both Space and ground, and more interessting, difficult like the new crysraline entity and more than just like kill everything, let the players thing about solutions.
    - more peaceful Missions, again let us thing about peaceful solutions. Give the possibility to disable enemies. destroy all you can find is not the way starfleet is!
    - Open PvP, battles for planets, starbases, shipyards.
    - Captains-room, transporterroom, sickbay, ten forward and missions where we can interact on our own ship.
    - raid instance for more than 5 players. give us the chance to do instances with 10 or 15 people.
    - random quests in sector space, there is a frighter in trouble, a distress call of an old abandomed ship arrives us, first contact with a warp culture.

    long:

    - shuttle missions! maybe only the possibility that we dont beam down a planet, we have to use a shuttle, after loading screen we came out of it and when the mission is over we have to return to the shuttle.
    - Guildwars. maybe a Klingonhouse and a federationfleet can make war withother.
    - housing! Give us a shuttle, a quarter or something like ( a house on bajor?) that were we can store some things, place trophys from Missions, like Artifacts or weapons.
    - more life on planets! the planets look like dead, where are birds, small animals or insects?
    - other typs of explore missions like there is a abonded ship. the ship is dark so we have to use flashlights. do you remember where captain janeway is fighting the macro virus? Or a peaceful Missions, explore the ship and fight out why is it here. and more please just like using computer consoles, have fantasy!
    - where are all the know people and their ships? Where is the Enterprise e? where we can met Data? Or Dr. Bashir? Or what is Admiral Janeway doing?
    - more interaction with the Tricorder, give us the option to scan for what we want, hey whats thats lifesighn, is there an energy signature behind this wall
    - minigames! were are the Dabo Girls? Let us Play dabo at quarks, let us poker with our bridgeofficers or friends.
    - spy Missions, give our Doctors the chance to make us to a klingon a romulan or something like that and we have to spy something.Or observe a pre warp culture...
    - diffrent ship bridges and diffrent ships like the nebula, i want still my Nebula-Class spaceship!
    - i have bought a danube-class, so why not , let us take the shuttle onboard so we can start it, if the ship is great enough. and make shuttle missions, maybe we get crashed on a planet with a shuttle or something like that
    - real science missions, there is a virus, a radiation or something and we have to find a creative solution.



    so i hope someone is reading that, sry for bad english... :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I only have a few things that I want to see in the game (short-term, mid-term, long-term)

    first and foremost, I am a captain of a star ship, I have a crew that I give orders to and they comply to the beat of there ability
    what I am saying is I want to give orders and not do everything myself, (security officer) options should be fire at will, meaning he picks his own targets and fires at what and when he wants,concentrate fire, meaning fire only on selected target.
    (helmsmen) options should be, follow target, orbit target, keep at distance, face target,exc, the other officers I cant think of auto actions for them.


    1: more costume choices in both tailor and c-store
    2: open roaming of personal ship, perhaps with a conference room for fleet meetings.
    3: larger galaxy, that would take an entire day of playing to reach one end to the other.
    4: planet colonizing, terraform, (genesis)
    5: end game stuff (don't let me get Bord)
This discussion has been closed.