i'll say it again, i just recently had an 80 page discussion about wow, including it's launch, and from the people who were there at launch they agreed that it was very unstable, lots of server downtime, long queues, broken quests. they even closed account creation for a couple months.
yes they did alot of things right in the first year, fixed alot of issues, added more content both for leveling and endgame.
i hope, but am not entirely expecting the same for STO.
well i was there too, as i said i dont know about the launch in US or other countries, germany was pretty solid... dont even remember much disconnects at all... just some loot lags and waiting queues at the beginning.
i dont know where you come from, but i just checked again on amazon.de... they indeed offer a battlechest but thats only WoW+BC as far as i can see, but its even cheaper then if you just add lich king to that package.
that be only 34,64 = 47,36$ ... pretty cheap if you ask me.... ( no i am not trying to sell anything lol )
fair enough. but that's after 4-5 years.
friend of mine got back into eq2 recently. she says that if you subscribe they give you the game and all the expansions except for the upcoming one for free.
other older mmo's cost nothing for the box, just to sub.
new games are always going to cost more on start up than older ones.
well i was there too, as i said i dont know about the launch in US or other countries, germany was pretty solid... dont even remember much disconnects at all... just some loot lags and waiting queues at the beginning.
since EU launch was a few months after NA launch, maybe they fixed the issues they had initially?
i'll say it again, i just recently had an 80 page discussion about wow, including it's launch, and from the people who were there at launch they agreed that it was very unstable, lots of server downtime, long queues, broken quests. they even closed account creation for a couple months.
I started playing about one to two weeks after launch. I quit by level 20 (tried a warrior, which was horribly horribly broken at the time, I still have this char and occasionally log onto him to laugh at how overpowered he has become despite sitting in the same place for five years).
since EU launch was a few months after NA launch, maybe they fixed the issues they had initially?
yup, i think thats pretty likely, EU release was at 11. february. a lot of benefit ,considering that there were some patches ( content patches as well) between the november US and EU release.
I started playing about one to two weeks after launch. I quit by level 20 (tried a warrior, which was horribly horribly broken at the time, I still have this char and occasionally log onto him to laugh at how overpowered he has become despite sitting in the same place for five years).
it may sound trivial, but WoW is at its best when you start a toon with a friend with vent or ts running.
hmm i remember the launch of WoW as pretty polished and pretty much stable, of course there were some waiting queues on peak time but it got fixed pretty fast. (that goes for europe as well, dont know about the US )
I remember getting Crashed to desktop several times and having to wait in 2000 player long queues along with broken abilities, warriors not working at all and many/most scripted events past Westfall being broken.
Yeah, about as smooth as a cheese grater and polished as a brick.
Big diff between Blizzard and Cryptic is this: $$, Manpower & Control.
Blizzard has enough money and manpower to throw at any project to resolve it. They run on an 18 month dev cycle for expansions & they can delay it as often as they want since they own the IP, they own the servers and they own the game lock, stock and barrel.
Cryptic has no leverage over the IP, the timetable, the money and little to do with the manpower.
Developing games for the companies is akin to going butt surfing down an asphalt hill. Kinda fun but its mainly just a pain in the a$$. No dev company wants to release a bad game. You release what you can release when you are told to release it. If you hate the game that badly, it isn't Cryptic's fault. It is Atari and CBS. Cryptic is at fault for agreeing to the timeline, but they HAD to adhere to that timeline to get the IP. Will Cryptic flesh out the game or give Atari the finger? That is up in the air. But if past practice is the indicator, they are in the bullpen warming up the finger.
I remember getting Crashed to desktop several times and having to wait in 2000 player long queues along with broken abilities, warriors not working at all and many/most scripted events past Westfall being broken.
Yeah, about as smooth as a cheese grater and polished as a brick.
I'm sure cryptic will get their head in the game and listen to the forums and add some end game. I mean, they haven't messed up in the past right? ...Right?
So they admit the game wasn't completed when released. Not saying there shouldn't be content added regularly after release, but they should have had content for the full spectrum of players, not just newbies. Don't include a rank if you can't give it content. Simple as that.
It is absurd to pile on the OP because he happened to level quickly. At what point do we, as players, think it is appropriate toi hit max level? A month, six months? the point is pretty clear.....the game is not finished. It was released less than hal;f completed since it is apparent that we all will hit the level cap fairly steadily and find The Great Barrier at the end of the galaxy waiting for us, and us being unable to progress beyond it.
I sympathize with the OP. I do not know whether he opted for the Life Membership or the Year sub, but I hope he didn't. If he is then I'd hope Cryptic\NcSoft would give hima partial refund. he plyed a week out of his Lifetime,he should get 99% back.
Seriously, it's not a joke on the OP that there isn't anythin to do at max level, it is a ringing denouncement that this game is not finished and should not have been released until they could accomodate ALL players.
It is absurd to pile on the OP because he happened to level quickly. At what point do we, as players, think it is appropriate toi hit max level? A month, six months? the point is pretty clear.....the game is not finished. It was released less than hal;f completed since it is apparent that we all will hit the level cap fairly steadily and find The Great Barrier at the end of the galaxy waiting for us, and us being unable to progress beyond it.
I sympathize with the OP. I do not know whether he opted for the Life Membership or the Year sub, but I hope he didn't. If he is then I'd hope Cryptic\NcSoft would give hima partial refund. he plyed a week out of his Lifetime,he should get 99% back.
Seriously, it's not a joke on the OP that there isn't anythin to do at max level, it is a ringing denouncement that this game is not finished and should not have been released until they could accomodate ALL players.
Come On, Man!
Cryptic said they only had 80 hours of content ready. Most games these days release with at least 300 hours of content. Warcraft for example had roughly 225 hours not including 5/10/40 man content. I've had XP session in EQ longer than they offer content.....
Cryptic said they only had 80 hours of content ready. Most games these days release with at least 300 hours of content. Warcraft for example had roughly 225 hours not including 5/10/40 man content. I've had XP session in EQ longer than they offer content.....
that + its not even 80 hours, more like 50... i mean.. the no content at all starts with admiral 1, not 5
It is absurd to pile on the OP because he happened to level quickly. !
No it was a pile on because he had a pointless whinge. He knew the game had no end game currently. Everyone who paid attention in OB knew it. One of Cryptics last official communications was "end game coming soon".
It is like whining that the game doesn't have open PVP or a campaign system. Yeah it doesn't. And you knew it didn't. So why are you wasting our time?
Cryptic said they only had 80 hours of content ready. Most games these days release with at least 300 hours of content. Warcraft for example had roughly 225 hours not including 5/10/40 man content. I've had XP session in EQ longer than they offer content.....
That wasn't a very good idea to launch with so little. All we can do is QQ, but that still was a bad idea.
I just hope that $20 million will turn into another 80 hours in the next 2 months or so. I will not be holding my breath.
Cryptic said they only had 80 hours of content ready. Most games these days release with at least 300 hours of content. Warcraft for example had roughly 225 hours not including 5/10/40 man content. I've had XP session in EQ longer than they offer content.....
what games are these?
and please don't name games like eq where 20 hours worth of content is stretched into hundreds of hours.
wow had 225 hours of gameplay at launch? are you sure? seems to take less time to burn through 1-80 now.
i mean wow was slower to level at launch than it is now at least 1-60 wise, but on average, it took people 3 months to hit 60 playing casually. at least according to all my friends and everyone i've talked to on the internet.
although i agree, 80 hours isn't much of an mmo. dragon age has about 80 hours of content. i guess the difference btetween this and that besides online capabilities is wether or not cryptic will DLC us to death.
wow had 225 hours of gameplay at launch? are you sure? seems to take less time to burn through 1-80 now.
And when you do you have two factions and a choice of multiple different zones to do for 1-72. The problem with Cryptics idea of "roll another character" is that you won't be experiencing anything different.
I have played Horde side WoW to bits. But going and doing some alliance stuff was actually a refreshing and fun change. I can't see replaying STO as Engineering instead of Tactical is going to offer the same change as even doing Horde side with a different class would.
And when you do you have two factions and a choice of multiple different zones to do for 1-72. The problem with Cryptics idea of "roll another character" is that you won't be experiencing anything different.
I have played Horde side WoW to bits. But going and doing some alliance stuff was actually a refreshing and fun change. I can't see replaying STO as Engineering instead of Tactical is going to offer the same change as even doing Horde side with a different class would.
yup, and thats not even considering the different classes,specs and "roles" (tank/dps/heal).
just a bit frustrating that you got a game there thats 5-6 years old, that broke every record and still.... new mmos learned nothing from it.
And when you do you have two factions and a choice of multiple different zones to do for 1-72. The problem with Cryptics idea of "roll another character" is that you won't be experiencing anything different.
I have played Horde side WoW to bits. But going and doing some alliance stuff was actually a refreshing and fun change. I can't see replaying STO as Engineering instead of Tactical is going to offer the same change as even doing Horde side with a different class would.
sure you get multiple choice of zone for 1-60 (there's little choice if any after 60 except wether to move on to the next zone sooner or later until 68), but do you really do all the zones on one playthrough?
same with faction. you still have to roll a new toon.
but i agree. i'd like to see more choices of where to go and what to do in STO, even if i don't plan to use those choices in future characters myself(i tend to focus on one character for the life an mmo, barring the very rare reroll)- i think STO will eb different in that i do play to roll a klingon when i hit max level after they get full pve content)
sure you get multiple choice of zone for 1-60 (there's little choice if any after 60 except wether to move on to the next zone sooner or later until 68), but do you really do all the zones on one playthrough?
same with faction. you still have to roll a new toon.
My point is that in CO and now in STO Cryptic want you to make lots of characters (after purchasing character slots) to make up for the joke effort that is their end game. However they don't produce a game which supports that because the characters play almost exactly alike (playing a mage is very different from playing a rogue, an escort and a science aren't that different) and you have one path to max level.
This would be a fantastic thread for the new fourm mod to go through and lay down some ban hammers concerning personnal attacks and insults. Identify and get rid of the flamers before STO boards become akin to those over at WOW.
sure you get multiple choice of zone for 1-60 (there's little choice if any after 60 except wether to move on to the next zone sooner or later until 68), but do you really do all the zones on one playthrough?
Multiple choices 60-68 now. You'll probably do hellfire, but after that, with the lower xp, you'll essentially wind up doing only 2 of the others. So a bit of variety.
Unfortunately, STO doesn't even have enough variety for one character on a faction side. And the first ten levels doesn't even offer the variety of having a different ship.
MMOs aren't launched with hundreds upon thousands of hours of content, unless they want to release 5-10 years out of date relative to technology standards and well after any hype has become comedy (Darkfall anyone?).
MMOs aren't launched with hundreds upon thousands of hours of content, unless they want to release 5-10 years out of date relative to technology standards and well after any hype has become comedy (Darkfall anyone?).
last 2 ones i played did have that, but gratz on accepting and defending fail-concepts and encouraging devs to pull off games like that again and again.
I also am capped and i didnt rush i just play alot. I did every mission and anything else that was available and now i have nothing to do after only 5 days. Cryptic should be sued thru a class action for fraud and deceptive advertising. how can you charge people a monthly fee for a game that only has a weeks worth of content. if i wait for 45 days ill have to pay them to do nothing while i wait and hope they do something substantial with the game. so far thety have proved not to be reliable on thier word. This is a joke i feel i've been punked and i'm waiting for ashton to come out of the wings and say you've been punked and heres your money back. I'm not disapointed in with the game i'm angry that I let this company rip me off.
people crashed all the time at wow launch. wow launch was notorious for being unstable in so many ways. and the CS wow has today is far different from the CS wow had a launch.
and most xbox titles i've played or seen played for 60$ come with 20hours(if that) of content, you have to pay $60 a year to use multplayer, and DLC costs $2 a pop for an hour or two of content and more for bigger DLCs.
Is that all you got? Seriously?.... wow..... weak man.
Don't be one of them. *****ing about it doesn't help, and praising it doesn't help. Either way.... a wreck is a tragedy for all those involved. Just like STO. That is the realists point of view, and my point of view.
MMOs aren't launched with hundreds upon thousands of hours of content, unless they want to release 5-10 years out of date relative to technology standards and well after any hype has become comedy (Darkfall anyone?).
EVE did. 7 years later and people are still trying to take the NOL system.
Comments
well i was there too, as i said i dont know about the launch in US or other countries, germany was pretty solid... dont even remember much disconnects at all... just some loot lags and waiting queues at the beginning.
fair enough. but that's after 4-5 years.
friend of mine got back into eq2 recently. she says that if you subscribe they give you the game and all the expansions except for the upcoming one for free.
other older mmo's cost nothing for the box, just to sub.
new games are always going to cost more on start up than older ones.
since EU launch was a few months after NA launch, maybe they fixed the issues they had initially?
I started playing about one to two weeks after launch. I quit by level 20 (tried a warrior, which was horribly horribly broken at the time, I still have this char and occasionally log onto him to laugh at how overpowered he has become despite sitting in the same place for five years).
yup, i think thats pretty likely, EU release was at 11. february. a lot of benefit ,considering that there were some patches ( content patches as well) between the november US and EU release.
http://www.wowwiki.com/Patches/1.x
it may sound trivial, but WoW is at its best when you start a toon with a friend with vent or ts running.
I remember getting Crashed to desktop several times and having to wait in 2000 player long queues along with broken abilities, warriors not working at all and many/most scripted events past Westfall being broken.
Yeah, about as smooth as a cheese grater and polished as a brick.
Big diff between Blizzard and Cryptic is this: $$, Manpower & Control.
Blizzard has enough money and manpower to throw at any project to resolve it. They run on an 18 month dev cycle for expansions & they can delay it as often as they want since they own the IP, they own the servers and they own the game lock, stock and barrel.
Cryptic has no leverage over the IP, the timetable, the money and little to do with the manpower.
Developing games for the companies is akin to going butt surfing down an asphalt hill. Kinda fun but its mainly just a pain in the a$$. No dev company wants to release a bad game. You release what you can release when you are told to release it. If you hate the game that badly, it isn't Cryptic's fault. It is Atari and CBS. Cryptic is at fault for agreeing to the timeline, but they HAD to adhere to that timeline to get the IP. Will Cryptic flesh out the game or give Atari the finger? That is up in the air. But if past practice is the indicator, they are in the bullpen warming up the finger.
was it US ?
I sympathize with the OP. I do not know whether he opted for the Life Membership or the Year sub, but I hope he didn't. If he is then I'd hope Cryptic\NcSoft would give hima partial refund. he plyed a week out of his Lifetime,he should get 99% back.
Seriously, it's not a joke on the OP that there isn't anythin to do at max level, it is a ringing denouncement that this game is not finished and should not have been released until they could accomodate ALL players.
Come On, Man!
Cryptic said they only had 80 hours of content ready. Most games these days release with at least 300 hours of content. Warcraft for example had roughly 225 hours not including 5/10/40 man content. I've had XP session in EQ longer than they offer content.....
that + its not even 80 hours, more like 50... i mean.. the no content at all starts with admiral 1, not 5
No it was a pile on because he had a pointless whinge. He knew the game had no end game currently. Everyone who paid attention in OB knew it. One of Cryptics last official communications was "end game coming soon".
It is like whining that the game doesn't have open PVP or a campaign system. Yeah it doesn't. And you knew it didn't. So why are you wasting our time?
i hit admiral 1 after 2 days 23 hours, and had wasted little time, but i was also duo'd the entire time so that may be slightly more accurate.
I also didn't do any PVP matches ever or exploration until captain, so that is why I said it is closer to 80.
That wasn't a very good idea to launch with so little. All we can do is QQ, but that still was a bad idea.
I just hope that $20 million will turn into another 80 hours in the next 2 months or so. I will not be holding my breath.
what games are these?
and please don't name games like eq where 20 hours worth of content is stretched into hundreds of hours.
wow had 225 hours of gameplay at launch? are you sure? seems to take less time to burn through 1-80 now.
i mean wow was slower to level at launch than it is now at least 1-60 wise, but on average, it took people 3 months to hit 60 playing casually. at least according to all my friends and everyone i've talked to on the internet.
although i agree, 80 hours isn't much of an mmo. dragon age has about 80 hours of content. i guess the difference btetween this and that besides online capabilities is wether or not cryptic will DLC us to death.
And when you do you have two factions and a choice of multiple different zones to do for 1-72. The problem with Cryptics idea of "roll another character" is that you won't be experiencing anything different.
I have played Horde side WoW to bits. But going and doing some alliance stuff was actually a refreshing and fun change. I can't see replaying STO as Engineering instead of Tactical is going to offer the same change as even doing Horde side with a different class would.
yup, and thats not even considering the different classes,specs and "roles" (tank/dps/heal).
just a bit frustrating that you got a game there thats 5-6 years old, that broke every record and still.... new mmos learned nothing from it.
sure you get multiple choice of zone for 1-60 (there's little choice if any after 60 except wether to move on to the next zone sooner or later until 68), but do you really do all the zones on one playthrough?
same with faction. you still have to roll a new toon.
but i agree. i'd like to see more choices of where to go and what to do in STO, even if i don't plan to use those choices in future characters myself(i tend to focus on one character for the life an mmo, barring the very rare reroll)- i think STO will eb different in that i do play to roll a klingon when i hit max level after they get full pve content)
My point is that in CO and now in STO Cryptic want you to make lots of characters (after purchasing character slots) to make up for the joke effort that is their end game. However they don't produce a game which supports that because the characters play almost exactly alike (playing a mage is very different from playing a rogue, an escort and a science aren't that different) and you have one path to max level.
Cheers,
Zoo
Multiple choices 60-68 now. You'll probably do hellfire, but after that, with the lower xp, you'll essentially wind up doing only 2 of the others. So a bit of variety.
Unfortunately, STO doesn't even have enough variety for one character on a faction side. And the first ten levels doesn't even offer the variety of having a different ship.
last 2 ones i played did have that, but gratz on accepting and defending fail-concepts and encouraging devs to pull off games like that again and again.
Is that all you got? Seriously?.... wow..... weak man.
Don't be one of them. *****ing about it doesn't help, and praising it doesn't help. Either way.... a wreck is a tragedy for all those involved. Just like STO. That is the realists point of view, and my point of view.
P.T. Barnum had a famous saying,......
EVE did. 7 years later and people are still trying to take the NOL system.
Ohh page 100 sniper:D