Even with low odds i do hope it will happen since i have an unused T5 coupon waiting.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
The way I look at that isn't FOMO (eg. if I don't have it, I need to get it). It's something nice for folks who've *already* bought the ship over the years, just for a higher grade of Obelisk. Eg. super fans of the ship. A set bonus like this isn't going to make or break a build, and no one should make an "obscene" purchase just for the minor nicety it represents. But if you've already gone off the deep end at Tier 5 for the love of the thing (there's not much else drawing players to a fleet-grade Obelisk) and stand to have that very expensive ship obsoleted by a much more accessible T6 version with dual specs, then here's a bit of compensation. Your super fandom still has a token to carry over.
It's more of a codified memento than a realistic hard sell.
If anyone feels tempted, despite all reason, to spend significant money to buy the Lobi Obelisk just to complete the set, seek help from whatever support structure you have to overcome addictive, self-destructive impulse buys (which regardless of what Cryptic does here is going to manifest in innumerable other ways in STO. Ex. any and potentially every other ship sold in the game, regardless of loot box or c-store.)
FOMO is what the game is all about. They really should have thought about the cost/benefit of obtaining the old console because once they put a new set out there that uses it people are going to want it. I have to say I will certainly not spend 800 lobi for the console. That's almost the price of a much, much better ship which will also likely have a nifty console. But I'm likely to spend 200 if they put just the console in the store.
It's not the best but I never cared about topping the charts, I like it...only thing I dislike is if I want to play with the four piece set I need to spend lobi for a obsolete ship
Yea that is true.
On the bright side if you were so inclined to do so you'd be getting 1500 or so with the Event Campaign I believe. So its kind of a mixed bag IMO.
I know and I still have the the lobi we just got from the last event...I guess part of me of hoping to save it for some future goodies or maybe but some outfits and gear for various characters
Can't have a honest conversation because of a white knight with power
0
rattler2Member, Star Trek Online ModeratorPosts: 58,672Community Moderator
It is your choice. I was just pointing out that it is an option.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I might actually spend the lobi (during a sale of course) for it, I have an (so far still fuzzy) idea for a new character using the Vovin and if it does come together the rest of the way it might be worth it for the extra mechanical space squids since it would be a character's signature ship.
That is the only scenario where I would even consider spending that much for what is essentially just a console, but I do see how the devs might have done it the way they are to quell bad feelings of those who bought the T5 ship before, though I am not sure why there would be any more bad feelings about that than there would be for any other T5u ship that gets a T6 treatment. For instance, I would have gladly bought the Rallus as an "upgrade" of my Harpia if it had the proper core even though it meant essentially buying the same ship twice over the years.
If i want to go for a swarmer type build i'd rather build one using the HurQ ships as a basis.
It'll take a bit of time to gather the Ravager and nkrid though
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
If i want to go for a swarmer type build i'd rather build one using the HurQ ships as a basis.
It'll take a bit of time to gather the Ravager and nkrid though
Its a very nice theme build but performance is very underwhelming. The Hur'q Carrier is a great ship but the two Swarmer Traits are very weak and even a little broken in a bad way. Same for the set consoles which I am not convinced are working with the Pen bonus for allies.
If your bay recharge is too fast the trait Hurq swarmers spawn, fly to the enemy NPC then seconds later respawn back at your ship rarely reaching the NPC ship and rarely firing.
If i want to go for a swarmer type build i'd rather build one using the HurQ ships as a basis.
It'll take a bit of time to gather the Ravager and nkrid though
Its a very nice theme build but performance is very underwhelming. The Hur'q Carrier is a great ship but the two Swarmer Traits are very weak and even a little broken in a bad way. Same for the set consoles which I am not convinced are working with the Pen bonus for allies.
If your bay recharge is too fast the trait Hurq swarmers spawn, fly to the enemy NPC then seconds later respawn back at your ship rarely reaching the NPC ship and rarely firing.
I think i saw that on one of my builds during a testrun patrol at nine.. something.
Will keep that in mind.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Tbh, I find the Vovin a bit underwhelming. I much prefer the Caitain T6 Carrier tbh.
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
The Vovin is meant mainly for antiproton builds, I think, so it fits in perfectly with my Mystique toon (who specializes in AP damage, both on ground and in space). I named it the U.S.S. En Sabah Nur (in fitting with the whole X-Men theme I have going for her).
The Vovin is meant mainly for antiproton builds, I think, so it fits in perfectly with my Mystique toon (who specializes in AP damage, both on ground and in space). I named it the U.S.S. En Sabah Nur (in fitting with the whole X-Men theme I have going for her).
Or a Transphasic themed boat. 3 and a bit hangar bays worth of Transphasic pets and all main ship Transphasic weapons goes well as a theme build.
I'd imagine a T6-X2 Vovin is rather versatile. I can see people doing hybrid pet/DEW builds, maybe CSV with Withering Barrage support (it does have a halfway decent starting turn rate, and is easy to make pretty maneuverable for such a big boat. I'd classify it as an "Abrams tank with a Ferrari engine".
The Vovin is becoming one of my fave ships and the x4 set is way stronger then I expected. Its very underrated at the moment at least for Carrier builds.
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rattler2Member, Star Trek Online ModeratorPosts: 58,672Community Moderator
She's not bad with my disruptor build on my primary KDF. I don't have the ability to try the 4 piece set as I don't have the Lobi T5 for her console. Overall she's a decent carrier with a Command seat, which I always felt synergized better with hanger pets.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Having completed the event and equipped the ship, I find it a pretty good cruiser as well as carrier. But then I like those turn-rate bonus consoles. Antiproton is certainly the way to go for the main armament. I'd like to stick with the swarmers for thematic purposes, but they are as vulnerable as ever. Even enhanced relaunch abilities cannot keep them in flight. Everything slaughters them very quickly. So now I'm trying to think of what's the best alternative hangar pet that still has antiproton main weapons, to get the best advantage of the matter conversion antiproton weapon. Coalition fighters? Or maybe Fek'ihri S'kul fighters. Those are not locked to Fek'ihri ships like the Fer'jai frigates. Suggestions are welcome.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,672Community Moderator
Having completed the event and equipped the ship, I find it a pretty good cruiser as well as carrier. But then I like those turn-rate bonus consoles. Antiproton is certainly the way to go for the main armament. I'd like to stick with the swarmers for thematic purposes, but they are as vulnerable as ever. Even enhanced relaunch abilities cannot keep them in flight. Everything slaughters them very quickly. So now I'm trying to think of what's the best alternative hangar pet that still has antiproton main weapons, to get the best advantage of the matter conversion antiproton weapon. Coalition fighters? Or maybe Fek'ihri S'kul fighters. Those are not locked to Fek'ihri ships like the Fer'jai frigates. Suggestions are welcome.
It also kinda depends on who you're fighting as well. Fed/Terran are basically ANTI-Fighter because Escorts are typically equipped with Point Defense. Eats fighters for breakfast if there's an Escort on the field. Kazon and Tholians are a close second because they like to spam FAW. Any faction that uses a LOT of AoE attacks will typically give Carrier Captains a headache.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
I like the way it looks. You can either choose to make it look somewhat like the Caitian T6 carrier, or like the far future ships from DIS with the right mixture of parts (with the underside being detached).
The Boff layout is really bad though. I didn't really bother reading the stats since I was going to get it anyway. But that ensign Sci is a severe limitation the moment you actually fly it. I tend to make sure I have at least Sci team and Hazard Emitters. To have that on this ship, I'll have to deal with only being able to use two tac powers.
I might pick up one of the special shields that allow for auto-distribution of shields, so that I can remove tac team from my builds. That way I guess I can make it work well. I'm guessing you really have to like either flying carriers and/or the looks of this ship, cause there are much better options otherwise.
Maybe it'll grow on me. Like I said, it looks great, so who knows.
Having completed the event and equipped the ship, I find it a pretty good cruiser as well as carrier. But then I like those turn-rate bonus consoles. Antiproton is certainly the way to go for the main armament. I'd like to stick with the swarmers for thematic purposes, but they are as vulnerable as ever. Even enhanced relaunch abilities cannot keep them in flight. Everything slaughters them very quickly. So now I'm trying to think of what's the best alternative hangar pet that still has antiproton main weapons, to get the best advantage of the matter conversion antiproton weapon. Coalition fighters? Or maybe Fek'ihri S'kul fighters. Those are not locked to Fek'ihri ships like the Fer'jai frigates. Suggestions are welcome.
They may not be the best, but if i use pets for AP build i tend to use timeships
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
I have to concede that there are better carriers. The Vorgon Ryn'kodan is a pretty good one. Especially after an experimental upgrade token. But this newer Obelisk seems to work in ordinary content, and it looks cool. The special three-piece benefit just isn't enough to keep swarmers alive, though. It needs better hangar pets. Borg Kingdom Interceptor Probes look pretty good. They might be as small as swarmers, but they improve the carrier's relaunch speed and they use antiproton. But the expense of buying that whole Anniversary Pack to get them... Yikes! The Sphere Builder hangar pets would probably be thematic, but they are restricted. It's going to take some experimentation, I guess.
I like to build carriers with a dual focus: DEW + pets. That way, if the pets get nuked, I still have beams and other weapons to rely on whilst I replenish my pets. I think my strongest pet build has to be on my Caitian Borg's Vonph "diamond", and there's yet ANOTHER summon console on the way (courtesy of A Good Day to Die event).
Also of note, get the advanced Obelisk swarmers from Sphere of Influence: scan ALL the consoles (not just the blue ones), and then go back to one of the green consoles to find a hidden compartment, and you'll be given two sets of advanced Obelisk swarmers. They have a bit more HP, and hit harder due to having mark II attacks instead of just the default swarmers' mark I.
Alternatively, you can buy the To'Duj Squadrons from ESD/Qo'noS' requisitions officer for just north of 25,000 EC per hangar (you only need two, so get to about maybe level...15 or so and you should have that much).
I just went all Phaser on mine with the Discovery torp, fighters are Elite Terran and Federation Valkyries. I sacrificed science more better tactical and she's more like a pretty quick Battlestar.
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
I'm on the fence for this event ship.
Obviously i will get it and level it, but i do not appreciate the visual style.
Console might be useful, but more geared towards PVP.
Trait is situational.
Boff layout is decent enough for a full carrier, but i very rarely play full carriers.
When i do it is usually with a thematic build. A themed build with swarmers is a road preferably not taken for me.
I think many are overlooking one thing.. the 4 pc set.. it gives you essentially a third hangar. right now Anne has it on hers and she has 3 squadrons, one to'ju, one the ahwanee shuttles and swarmers.
The 4th part of the set is a problem. 800 lobi for a console is obscene. And the ship is no longer useful, so you are paying only for the console. They should either move it to the Phoenix pack store as already suggested, or break it out and sell it separately. 200 lobi for the console, which is the standard price for other consoles, would be reasonable. But however you get it, the 4th part of the set would make the antiproton buzz saw even stronger.
The way I look at that isn't FOMO (eg. if I don't have it, I need to get it). It's something nice for folks who've *already* bought the ship over the years, just for a higher grade of Obelisk. Eg. super fans of the ship. A set bonus like this isn't going to make or break a build, and no one should make an "obscene" purchase just for the minor nicety it represents. But if you've already gone off the deep end at Tier 5 for the love of the thing (there's not much else drawing players to a fleet-grade Obelisk) and stand to have that very expensive ship obsoleted by a much more accessible T6 version with dual specs, then here's a bit of compensation. Your super fandom still has a token to carry over.
It's more of a codified memento than a realistic hard sell.
If anyone feels tempted, despite all reason, to spend significant money to buy the Lobi Obelisk just to complete the set, seek help from whatever support structure you have to overcome addictive, self-destructive impulse buys (which regardless of what Cryptic does here is going to manifest in innumerable other ways in STO. Ex. any and potentially every other ship sold in the game, regardless of loot box or c-store.)
I'll disagree. a third hangar bay definitely makes the build in this case
The 4th part of the set is a problem. 800 lobi for a console is obscene. And the ship is no longer useful, so you are paying only for the console. They should either move it to the Phoenix pack store as already suggested, or break it out and sell it separately. 200 lobi for the console, which is the standard price for other consoles, would be reasonable. But however you get it, the 4th part of the set would make the antiproton buzz saw even stronger.
The way I look at that isn't FOMO (eg. if I don't have it, I need to get it). It's something nice for folks who've *already* bought the ship over the years, just for a higher grade of Obelisk. Eg. super fans of the ship. A set bonus like this isn't going to make or break a build, and no one should make an "obscene" purchase just for the minor nicety it represents. But if you've already gone off the deep end at Tier 5 for the love of the thing (there's not much else drawing players to a fleet-grade Obelisk) and stand to have that very expensive ship obsoleted by a much more accessible T6 version with dual specs, then here's a bit of compensation. Your super fandom still has a token to carry over.
It's more of a codified memento than a realistic hard sell.
If anyone feels tempted, despite all reason, to spend significant money to buy the Lobi Obelisk just to complete the set, seek help from whatever support structure you have to overcome addictive, self-destructive impulse buys (which regardless of what Cryptic does here is going to manifest in innumerable other ways in STO. Ex. any and potentially every other ship sold in the game, regardless of loot box or c-store.)
I'll disagree. a third hangar bay definitely makes the build in this case
Your right, I think duncanidaho11 got this one very wrong and there is nothing wrong with buying it if your a full Carrier pilot. I would say for most Carrier pilots it is very much FOMO. Not for everyone but it is best in slot for Carrier pet builds and makes the build for a lot of pet builds. Its just that good.
Kinda wish I had that Lobi ship now, for its console, but then again, I already have a good hybrid carrier/DEW build on my Vovin. Not sure if there'd be room for either the Lobi or the event console on this ship. RIP Sometimes I hate when I get to the point where the build I have is SO optimized that no matter what console I replace, it'd cause the whole "devil's trade" effect: "you get this, but you lose this other thing".
I'm loving it. 4 hangars with the 4 pc and the Typhon trait. only thing I'm looking at is trying to find a command spec FDC after i finish grinding the trait from the t6 cat carrier. right now it's a hanger of ahwanee shuttles for deduff, a squadron of swarmers from the trait, a squadron of to'du and whatever the typhon trait grants
I'm loving it. 4 hangars with the 4 pc and the Typhon trait. only thing I'm looking at is trying to find a command spec FDC after i finish grinding the trait from the t6 cat carrier. right now it's a hanger of ahwanee shuttles for deduff, a squadron of swarmers from the trait, a squadron of to'du and whatever the typhon trait grants
While I prefer the Vovin the Voth Rampart might fit your requirements although its not cheap.
Comments
FOMO is what the game is all about. They really should have thought about the cost/benefit of obtaining the old console because once they put a new set out there that uses it people are going to want it. I have to say I will certainly not spend 800 lobi for the console. That's almost the price of a much, much better ship which will also likely have a nifty console. But I'm likely to spend 200 if they put just the console in the store.
I know and I still have the the lobi we just got from the last event...I guess part of me of hoping to save it for some future goodies or maybe but some outfits and gear for various characters
normal text = me speaking as fellow formite
colored text = mod mode
That is the only scenario where I would even consider spending that much for what is essentially just a console, but I do see how the devs might have done it the way they are to quell bad feelings of those who bought the T5 ship before, though I am not sure why there would be any more bad feelings about that than there would be for any other T5u ship that gets a T6 treatment. For instance, I would have gladly bought the Rallus as an "upgrade" of my Harpia if it had the proper core even though it meant essentially buying the same ship twice over the years.
It'll take a bit of time to gather the Ravager and nkrid though
If your bay recharge is too fast the trait Hurq swarmers spawn, fly to the enemy NPC then seconds later respawn back at your ship rarely reaching the NPC ship and rarely firing.
I think i saw that on one of my builds during a testrun patrol at nine.. something.
Will keep that in mind.
-Lord Commander Solar Macharius
RETURN OF AZRAEL
HA HA HA HA
RETURN OF AZRAEL
HA HA HA HA
normal text = me speaking as fellow formite
colored text = mod mode
It also kinda depends on who you're fighting as well. Fed/Terran are basically ANTI-Fighter because Escorts are typically equipped with Point Defense. Eats fighters for breakfast if there's an Escort on the field. Kazon and Tholians are a close second because they like to spam FAW. Any faction that uses a LOT of AoE attacks will typically give Carrier Captains a headache.
normal text = me speaking as fellow formite
colored text = mod mode
I like the way it looks. You can either choose to make it look somewhat like the Caitian T6 carrier, or like the far future ships from DIS with the right mixture of parts (with the underside being detached).
The Boff layout is really bad though. I didn't really bother reading the stats since I was going to get it anyway. But that ensign Sci is a severe limitation the moment you actually fly it. I tend to make sure I have at least Sci team and Hazard Emitters. To have that on this ship, I'll have to deal with only being able to use two tac powers.
I might pick up one of the special shields that allow for auto-distribution of shields, so that I can remove tac team from my builds. That way I guess I can make it work well. I'm guessing you really have to like either flying carriers and/or the looks of this ship, cause there are much better options otherwise.
Maybe it'll grow on me. Like I said, it looks great, so who knows.
They may not be the best, but if i use pets for AP build i tend to use timeships
Also of note, get the advanced Obelisk swarmers from Sphere of Influence: scan ALL the consoles (not just the blue ones), and then go back to one of the green consoles to find a hidden compartment, and you'll be given two sets of advanced Obelisk swarmers. They have a bit more HP, and hit harder due to having mark II attacks instead of just the default swarmers' mark I.
Alternatively, you can buy the To'Duj Squadrons from ESD/Qo'noS' requisitions officer for just north of 25,000 EC per hangar (you only need two, so get to about maybe level...15 or so and you should have that much).
RETURN OF AZRAEL
HA HA HA HA
-Lord Commander Solar Macharius
I think many are overlooking one thing.. the 4 pc set.. it gives you essentially a third hangar. right now Anne has it on hers and she has 3 squadrons, one to'ju, one the ahwanee shuttles and swarmers.
I'll disagree. a third hangar bay definitely makes the build in this case
RETURN OF AZRAEL
HA HA HA HA