Weapon attacks during AoE Weapon Firing Modes apply - 20 Damage Resistance Rating to Foes for 30 sec, scaling with Speed (up to -50 at 240 Speed)
Skills that affect this ability: none
Now I wonder why it doesn't work with Torpedo Spread which is an AoE Weapon Firing Mode or was it suppose to be just for Energy Weapons but forgotten to word it that way in the tooltip ?
C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
The blog for it says it's supposed to work with torp spread:
"Starship Trait - Inertial Supremacy
Space Trait. During Beams: Fire at Will, Cannon: Scatter Volley, or Torpedo Spread, weapons fire applies a debuff to Foes' Damage Resistance Rating. The strength of the debuff depends on the current speed of your vessel."
If it's not, time to file a bug report. Though, is it just a tooltip error or is it actually not applying?
I think the problem may be that while cannon/beam firing modes last for a set duration, torp spread only lasts until you fire the torpedo, then ends immediately. I wonder how this interacts with something like preferential targeting, where a lot of people use cannon scatter volley to get the extra damage for Beam Overload, if it applies the debuff with all weapons, or only those affected by the firing mode. I'm gonna go poke some things and see what happens.
So here's what I found. Inertial Supremacy doesn't care about which weapons hit the target, as long as you have a multi target firing mode active, any weapon will proc it on the enemy. This is also true for torpedo spread, however, as I said before, torpedo spread ends as soon as you fire the torpedo. This seems to cause the game to put the debuff on an enemy momentarily, but it then seems to check and realize that no firing mode is active. I believe this is because torpedos are weird. I've heard that they check conditions when they fire, not when they hit. This would mean the torpedo knows that it should be applying the debuff, because torpedo spread was active when it fired, but then the game checks again, and says nope, no firing mode there. This also means that if you just want to be able to proc the trait, you could put torp spread on a ship with no torpedos for maximum uptime.
So here's what I found. Inertial Supremacy doesn't care about which weapons hit the target, as long as you have a multi target firing mode active, any weapon will proc it on the enemy. This is also true for torpedo spread, however, as I said before, torpedo spread ends as soon as you fire the torpedo. This seems to cause the game to put the debuff on an enemy momentarily, but it then seems to check and realize that no firing mode is active. I believe this is because torpedos are weird. I've heard that they check conditions when they fire, not when they hit. This would mean the torpedo knows that it should be applying the debuff, because torpedo spread was active when it fired, but then the game checks again, and says nope, no firing mode there. This also means that if you just want to be able to proc the trait, you could put torp spread on a ship with no torpedos for maximum uptime.
Or disable the automatic fire for the torpedo(es) and manually fire those, which is becoming more common anyway with the Maelstrom types gaining favor.
So here's what I found. Inertial Supremacy doesn't care about which weapons hit the target, as long as you have a multi target firing mode active, any weapon will proc it on the enemy. This is also true for torpedo spread, however, as I said before, torpedo spread ends as soon as you fire the torpedo. This seems to cause the game to put the debuff on an enemy momentarily, but it then seems to check and realize that no firing mode is active. I believe this is because torpedos are weird. I've heard that they check conditions when they fire, not when they hit. This would mean the torpedo knows that it should be applying the debuff, because torpedo spread was active when it fired, but then the game checks again, and says nope, no firing mode there. This also means that if you just want to be able to proc the trait, you could put torp spread on a ship with no torpedos for maximum uptime.
I tested it 1 on 1 in arena all fire modes worked but torpedo spread. I guess I check it one more time with an NPC environment.
C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
I think the problem may be that while cannon/beam firing modes last for a set duration, torp spread only lasts until you fire the torpedo, then ends immediately. I wonder how this interacts with something like preferential targeting, where a lot of people use cannon scatter volley to get the extra damage for Beam Overload, if it applies the debuff with all weapons, or only those affected by the firing mode. I'm gonna go poke some things and see what happens.
For me it looks like this https://www.youtube.com/watch?v=xXlHhag0FBI I can use Torpedo Spread to refresh the running stack but not to initiate it. Maybe takes a minute before better quality video, I just uploaded it.
C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
I did my testing in the Wanted (Argala System) patrol. Firing energy weapons while torp spread is active applied the debuff for me, just torpedoes themselves seemed to have an issue. Torpedoes will apply the debuff while faw/csv are active, but won't apply it with torp spread, I believe because firing the torpedo ends the firing mode.
I did my testing in the Wanted (Argala System) patrol. Firing energy weapons while torp spread is active applied the debuff for me, just torpedoes themselves seemed to have an issue. Torpedoes will apply the debuff while faw/csv are active, but won't apply it with torp spread, I believe because firing the torpedo ends the firing mode.
It needs to be fixed though otherwise this trait will never work on a torp or sci build without energy weapons.
C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,832Community Moderator
Want me to move this to PC Gameplay Bug Reports? This is startingto sound more like a bug report.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Want me to move this to PC Gameplay Bug Reports? This is startingto sound more like a bug report.
It may be time for that. After another round of testing, torpedoes fired under spread, even if other aoe firing modes are active, do not apply the debuff. High yield and regular torpedoes will apply the debuff if csv/faw are active, but under no circumstances, testing multiple types, was I able to get spread torpedoes to apply the debuff. As an interesting side note, the Gravimetric Photon Torpedo Launcher, which creates a targetable torpedo under high yield, applied the debuff instantly to the target on firing under high yield, before the heavy gravimetric device even started moving towards the target.
I retract my earlier thoughts, that firing a torpedo was removing the firing mode, and making the torpedoes not apply the debuff. There appears to be a bugged interaction with the way torpedo spread modifies the fired torpedoes. I did not test Tricobalt torpedoes or the Hyper-Plasma Torpedo Launcher from the Romulan Reputation, but did try the Delphic, Dark Matter, Enhanced Bio Molecular, both Maelstrom, and Gravimetric launchers, with and without Entwined Tactical Matrices.
Weapon attacks during AoE Weapon Firing Modes apply - 20 Damage Resistance Rating to Foes for 30 sec, scaling with Speed (up to -50 at 240 Speed)
Skills that affect this ability: none
Now I wonder why it doesn't work with Torpedo Spread which is an AoE Weapon Firing Mode or was it suppose to be just for Energy Weapons but forgotten to word it that way in the tooltip ?
Because torp spread isn't AoE. It targets a specific number of foes, not an area.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
I did my testing in the Wanted (Argala System) patrol. Firing energy weapons while torp spread is active applied the debuff for me, just torpedoes themselves seemed to have an issue. Torpedoes will apply the debuff while faw/csv are active, but won't apply it with torp spread, I believe because firing the torpedo ends the firing mode.
I did my testing in the Wanted (Argala System) patrol. Firing energy weapons while torp spread is active applied the debuff for me, just torpedoes themselves seemed to have an issue. Torpedoes will apply the debuff while faw/csv are active, but won't apply it with torp spread, I believe because firing the torpedo ends the firing mode.
Want me to move this to PC Gameplay Bug Reports? This is startingto sound more like a bug report.
Yes and thanks
It's NOT a bug. It's working as intended. Torp Spread is not an AoE ability, it is a targeted ability as per it's tool tip! AoE abilities like Beam fire at will target indiscriminately, whilst TS targets 3, 4, or 5 enemies only.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Weapon attacks during AoE Weapon Firing Modes apply - 20 Damage Resistance Rating to Foes for 30 sec, scaling with Speed (up to -50 at 240 Speed)
Skills that affect this ability: none
Now I wonder why it doesn't work with Torpedo Spread which is an AoE Weapon Firing Mode or was it suppose to be just for Energy Weapons but forgotten to word it that way in the tooltip ?
Because torp spread isn't AoE. It targets a specific number of foes, not an area.
It's good to have an opinion but let me quote you what Cryptic wrote:
Starship Trait - Inertial Supremacy
Space Trait. During Beams: Fire at Will, Cannon: Scatter Volley, or Torpedo Spread, weapons fire applies a debuff to Foes' Damage Resistance Rating. The strength of the debuff depends on the current speed of your vessel.
So as you can see Torpedo Spread is considered AoE because it shoots at more then one target. You can hair split if it is an actual AoE or not the Devs considered it an AoE and it should work as a stand alone to initiate the trait. Which it doesn't and that is what the post is all about.
C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
Weapon attacks during AoE Weapon Firing Modes apply - 20 Damage Resistance Rating to Foes for 30 sec, scaling with Speed (up to -50 at 240 Speed)
Skills that affect this ability: none
Now I wonder why it doesn't work with Torpedo Spread which is an AoE Weapon Firing Mode or was it suppose to be just for Energy Weapons but forgotten to word it that way in the tooltip ?
Because torp spread isn't AoE. It targets a specific number of foes, not an area.
It's good to have an opinion but let me quote you what Cryptic wrote:
Starship Trait - Inertial Supremacy
Space Trait. During Beams: Fire at Will, Cannon: Scatter Volley, or Torpedo Spread, weapons fire applies a debuff to Foes' Damage Resistance Rating. The strength of the debuff depends on the current speed of your vessel.
So as you can see Torpedo Spread is considered AoE because it shoots at more then one target. You can hair split if it is an actual AoE or not the Devs considered it an AoE and it should work as a stand alone to initiate the trait. Which it doesn't and that is what the post is all about.
The Dev that wrote it may have considered it AoE, but it's damage type won't say that in their database, even the wiki says the same. And it would have been helpful to lead with that description rather than what you posted.....
"Debuff Foes During Weapon Firing Modes
Weapon attacks during AoE Weapon Firing Modes apply - 20 Damage Resistance Rating to Foes for 30 sec, scaling with Speed (up to -50 at 240 Speed)
Skills that affect this ability: none"
BFaW and CSV 'mechanically' operate differently to TS, especially as they are repeated hits over a significant amount of time, to differing targets. TS does not change targets and completes it's cycle almost instantaneously.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Weapon attacks during AoE Weapon Firing Modes apply - 20 Damage Resistance Rating to Foes for 30 sec, scaling with Speed (up to -50 at 240 Speed)
Skills that affect this ability: none
Now I wonder why it doesn't work with Torpedo Spread which is an AoE Weapon Firing Mode or was it suppose to be just for Energy Weapons but forgotten to word it that way in the tooltip ?
Because torp spread isn't AoE. It targets a specific number of foes, not an area.
It's good to have an opinion but let me quote you what Cryptic wrote:
Starship Trait - Inertial Supremacy
Space Trait. During Beams: Fire at Will, Cannon: Scatter Volley, or Torpedo Spread, weapons fire applies a debuff to Foes' Damage Resistance Rating. The strength of the debuff depends on the current speed of your vessel.
So as you can see Torpedo Spread is considered AoE because it shoots at more then one target. You can hair split if it is an actual AoE or not the Devs considered it an AoE and it should work as a stand alone to initiate the trait. Which it doesn't and that is what the post is all about.
The Dev that wrote it may have considered it AoE, but it's damage type won't say that in their database, even the wiki says the same. And it would have been helpful to lead with that description rather than what you posted.....
"Debuff Foes During Weapon Firing Modes
Weapon attacks during AoE Weapon Firing Modes apply - 20 Damage Resistance Rating to Foes for 30 sec, scaling with Speed (up to -50 at 240 Speed)
Skills that affect this ability: none"
BFaW and CSV 'mechanically' operate differently to TS, especially as they are repeated hits over a significant amount of time, to differing targets. TS does not change targets and completes it's cycle almost instantaneously.
Dude your arguing with me is completely pointless. I quoted you what they wrote if torpspead is suppose to initiate the trait then thats all there is to it. If you want to make an argument what is AoE what isn't open your own thread and don't try to hijack mine.
C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,832Community Moderator
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Comments
"Starship Trait - Inertial Supremacy
Space Trait. During Beams: Fire at Will, Cannon: Scatter Volley, or Torpedo Spread, weapons fire applies a debuff to Foes' Damage Resistance Rating. The strength of the debuff depends on the current speed of your vessel."
If it's not, time to file a bug report. Though, is it just a tooltip error or is it actually not applying?
Or disable the automatic fire for the torpedo(es) and manually fire those, which is becoming more common anyway with the Maelstrom types gaining favor.
I tested it 1 on 1 in arena all fire modes worked but torpedo spread. I guess I check it one more time with an NPC environment.
For me it looks like this
It needs to be fixed though otherwise this trait will never work on a torp or sci build without energy weapons.
normal text = me speaking as fellow formite
colored text = mod mode
It may be time for that. After another round of testing, torpedoes fired under spread, even if other aoe firing modes are active, do not apply the debuff. High yield and regular torpedoes will apply the debuff if csv/faw are active, but under no circumstances, testing multiple types, was I able to get spread torpedoes to apply the debuff. As an interesting side note, the Gravimetric Photon Torpedo Launcher, which creates a targetable torpedo under high yield, applied the debuff instantly to the target on firing under high yield, before the heavy gravimetric device even started moving towards the target.
I retract my earlier thoughts, that firing a torpedo was removing the firing mode, and making the torpedoes not apply the debuff. There appears to be a bugged interaction with the way torpedo spread modifies the fired torpedoes. I did not test Tricobalt torpedoes or the Hyper-Plasma Torpedo Launcher from the Romulan Reputation, but did try the Delphic, Dark Matter, Enhanced Bio Molecular, both Maelstrom, and Gravimetric launchers, with and without Entwined Tactical Matrices.
Because torp spread isn't AoE. It targets a specific number of foes, not an area.
Not a bug. Spread hits 3, 4 and 5 specific targets respectively. BFW and RF hit randomly.
https://sto.fandom.com/wiki/Ability:_Torpedo:_Spread
Yes and thanks. I did start a Ticket as well.
It's NOT a bug. It's working as intended. Torp Spread is not an AoE ability, it is a targeted ability as per it's tool tip! AoE abilities like Beam fire at will target indiscriminately, whilst TS targets 3, 4, or 5 enemies only.
It's good to have an opinion but let me quote you what Cryptic wrote:
Starship Trait - Inertial Supremacy
Space Trait. During Beams: Fire at Will, Cannon: Scatter Volley, or Torpedo Spread, weapons fire applies a debuff to Foes' Damage Resistance Rating. The strength of the debuff depends on the current speed of your vessel.
So as you can see Torpedo Spread is considered AoE because it shoots at more then one target. You can hair split if it is an actual AoE or not the Devs considered it an AoE and it should work as a stand alone to initiate the trait. Which it doesn't and that is what the post is all about.
The Dev that wrote it may have considered it AoE, but it's damage type won't say that in their database, even the wiki says the same. And it would have been helpful to lead with that description rather than what you posted.....
"Debuff Foes During Weapon Firing Modes
Weapon attacks during AoE Weapon Firing Modes apply - 20 Damage Resistance Rating to Foes for 30 sec, scaling with Speed (up to -50 at 240 Speed)
Skills that affect this ability: none"
BFaW and CSV 'mechanically' operate differently to TS, especially as they are repeated hits over a significant amount of time, to differing targets. TS does not change targets and completes it's cycle almost instantaneously.
Dude your arguing with me is completely pointless. I quoted you what they wrote if torpspead is suppose to initiate the trait then thats all there is to it. If you want to make an argument what is AoE what isn't open your own thread and don't try to hijack mine.
normal text = me speaking as fellow formite
colored text = mod mode