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THE STARFLEET FLASHBACK BUNDLE

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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    edited July 2023
    My only complaint is that cryptic really should change the Auger's boff setup it is using the same setup as another science ship the nautilus. https://sto.fandom.com/wiki/Fleet_Nautilus_Temporal_Science_Vessel
    Hopefully we can let the ship devs this issue before it launches.
    I would change the lt. com tac to a lt.com science and the lt. engi to lt. tact., finally a ensign engi .


    https://sto.fandom.com/wiki/Trident_Deep_Space_Science_Vessel it should also be closer to the original seating if cryptic changes it in that manner.

    Since it's going to be released tomorrow, I wouldn't expect any such drastic changes.

    Besides, you'll find many ships that have similar lay-outs. There are only so many possibilities after all, given that there are usually 5 stations and they need to have the same total number of Boff powers... I doubt one such similarity is a good enough reason for them to consider changing it.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited July 2023
    My only complaint is that cryptic really should change the Auger's boff setup it is using the same setup as another science ship the nautilus. https://sto.fandom.com/wiki/Fleet_Nautilus_Temporal_Science_Vessel
    Hopefully we can let the ship devs this issue before it launches.
    I would change the lt. com tac to a lt.com science and the lt. engi to lt. tact., finally a ensign engi .


    https://sto.fandom.com/wiki/Trident_Deep_Space_Science_Vessel it should also be closer to the original seating if cryptic changes it in that manner.

    Since it's going to be released tomorrow, I wouldn't expect any such drastic changes.

    Besides, you'll find many ships that have similar lay-outs. There are only so many possibilities after all, given that there are usually 5 stations and they need to have the same total number of Boff powers... I doubt one such similarity is a good enough reason for them to consider changing it.

    look at every other basic T6 science ship currently, there are not enough of them for the layout to be the exact same. It has the same console layout and boff layout. The primary way most ships are different. If it were just simply similar I wouldn't even bring it up, but its a exact duplicate to the Nautilus, temporal seating included.

    It also is very different from the T5 ship, so I don't understand why they changed it in such a manner to make it a exact copy. It being so close to launch just shows they should announce this stuff at least a week a head would help them sell these ships better. Who wants the same ship as what exists, especially if you have it. I get it is hard with so many ships in the game to know every layout but I do think it would benefit their sales to at least have them have a different Boff layout, even if you just switched the lt.com tact for a lt.com science it would be big improvement.
  • nrobbiecnrobbiec Member Posts: 959 Arc User
    Other than the hull textures I think the Destiny and Nomad looked better than these and the Tempest is certainly nicer than the Cyclone for me. I'm not fond of these angular saucer sections. I like mine round and smooth or a nice sophisticated arrowhead but these straight angles just don't do it for me.

    Kind of sad that that beautiful beautiful beautiful uniform is locked behind this bundle but also happy they are finally in the game as it is one of my faves.
  • novapolaris#2925 novapolaris Member Posts: 801 Arc User
    edited July 2023
    My only complaint is that cryptic really should change the Auger's boff setup it is using the same setup as another science ship the nautilus. https://sto.fandom.com/wiki/Fleet_Nautilus_Temporal_Science_Vessel
    Hopefully we can let the ship devs this issue before it launches.
    I would change the lt. com tac to a lt.com science and the lt. engi to lt. tact., finally a ensign engi .


    https://sto.fandom.com/wiki/Trident_Deep_Space_Science_Vessel it should also be closer to the original seating if cryptic changes it in that manner.

    If it has the EXACT same setup as that, I'm guessing they had a Hydra goof again, and copied the stats directly in building it, but forgot to update it to the ship's unique setup.

    Now I want to check the Justiciar and Cyclone to see if they're exact copies, too.

    EDIT: It looks like the Justiciar is a copy of the Concorde but with the bridge seating of the Presidio, and full cruiser command abilities.
    Post edited by novapolaris#2925 on
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited July 2023
    My only complaint is that cryptic really should change the Auger's boff setup it is using the same setup as another science ship the nautilus. https://sto.fandom.com/wiki/Fleet_Nautilus_Temporal_Science_Vessel
    Hopefully we can let the ship devs this issue before it launches.
    I would change the lt. com tac to a lt.com science and the lt. engi to lt. tact., finally a ensign engi .


    https://sto.fandom.com/wiki/Trident_Deep_Space_Science_Vessel it should also be closer to the original seating if cryptic changes it in that manner.

    If it has the EXACT same setup as that, I'm guessing they had a Hydra goof again, and copied the stats directly in building it, but forgot to update it to the ship's unique setup.

    Now I want to check the Justiciar and Cyclone to see if they're exact copies, too.

    EDIT: It looks like the Justiciar is a copy of the Concorde but with the bridge seating of the Presidio, and full cruiser command abilities.
    I do think it probably was a mistake, either because they didn't know of the Nautilus or yes they used it as a template and forgot to change the seating.

    Justicar is not a copy of the presido BO it has two lt. coms, presidio has 3 Lts. I don't mind as much if different class ships have the same bridge officer layout, because usually they have different masteries and other features. Its honestly closer to the ross.
  • vetteguy904vetteguy904 Member Posts: 3,903 Arc User
    xenovita wrote: »
    Hi, it's been a while since the last time I participated in this forums and I came back only to ask: Nobody is concerned that if you dont like the ships, you are forced to spend around $75 (discount applied) for the hand weapons and the uniform????
    Really? No one?

    no one is FORCING anything. if it's of value, buty it. if not, pass. and at least on PC, you can always grind it out.
    sig.jpg
  • vetteguy904vetteguy904 Member Posts: 3,903 Arc User
    My only complaint is that cryptic really should change the Auger's boff setup it is using the same setup as another science ship the nautilus. https://sto.fandom.com/wiki/Fleet_Nautilus_Temporal_Science_Vessel
    Hopefully we can let the ship devs this issue before it launches.
    I would change the lt. com tac to a lt.com science and the lt. engi to lt. tact., finally a ensign engi .


    https://sto.fandom.com/wiki/Trident_Deep_Space_Science_Vessel it should also be closer to the original seating if cryptic changes it in that manner.

    I disagree. Consoles aside i really like the toe configuration. it's sci so the commander is a no brainer. it's tac heavy, but that's ok, gives room for TS3 AND APB and if you wish another TS or a beam mod. LT eng i good for a defensively build ship, if not the LCDR uni is ok. I think this ship could rival the legendary intrepid i space majiks. the only thing that has me wondering is that it seems to want to be a drain ship, but the console boosts EPG.
    sig.jpg
  • novapolaris#2925 novapolaris Member Posts: 801 Arc User
    edited July 2023
    My only complaint is that cryptic really should change the Auger's boff setup it is using the same setup as another science ship the nautilus. https://sto.fandom.com/wiki/Fleet_Nautilus_Temporal_Science_Vessel
    Hopefully we can let the ship devs this issue before it launches.
    I would change the lt. com tac to a lt.com science and the lt. engi to lt. tact., finally a ensign engi .


    https://sto.fandom.com/wiki/Trident_Deep_Space_Science_Vessel it should also be closer to the original seating if cryptic changes it in that manner.

    If it has the EXACT same setup as that, I'm guessing they had a Hydra goof again, and copied the stats directly in building it, but forgot to update it to the ship's unique setup.

    Now I want to check the Justiciar and Cyclone to see if they're exact copies, too.

    EDIT: It looks like the Justiciar is a copy of the Concorde but with the bridge seating of the Presidio, and full cruiser command abilities.
    I do think it probably was a mistake, either because they didn't know of the Nautilus or yes they used it as a template and forgot to change the seating.

    Justicar is not a copy of the presido BO it has two lt. coms, presidio has 3 Lts. I don't mind as much if different class ships have the same bridge officer layout, because usually they have different masteries and other features. Its honestly closer to the ross.

    Ah, I did goof. Doublechecking it again, it has just about the same stats, but the BOFF seating is different. Phew. Thanks for pointing that out.
  • questeriusquesterius Member Posts: 8,463 Arc User
    edited July 2023
    In the future if i decide to play around with experimental science builds again i might pick up the science ship with a coupon for the console on it..
    Everything else doesn't really interest me.

    Edit:
    Can this console be equipped on the intel escort?
    https://sto.fandom.com/wiki/Console_-_Universal_-_Nadion_Saturation_Bomb

    Would be even better if the ship restriction was removed. It used to be a guilty pleasure to fire that console weapon.
    Post edited by questerius on
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,677 Community Manager
    edited July 2023
    Edit:
    Can this console be equipped on the intel escort?
    https://sto.fandom.com/wiki/Console_-_Universal_-_Nadion_Saturation_Bomb

    Would be even better if the ship restriction was removed. It used to be a guilty pleasure to fire that console weapon.

    This is a bug and we're looking into a fix.

    The TNG phasers in the new Flashback bundle seem to be only claimable once per character currently - that's unintended and we're working to get a fix in ASAP. Thanks for your patience!

  • questeriusquesterius Member Posts: 8,463 Arc User
    Edit:
    Can this console be equipped on the intel escort?
    https://sto.fandom.com/wiki/Console_-_Universal_-_Nadion_Saturation_Bomb

    Would be even better if the ship restriction was removed. It used to be a guilty pleasure to fire that console weapon.

    This is a bug and we're looking into a fix.

    The TNG phasers in the new Flashback bundle seem to be only claimable once per character currently - that's unintended and we're working to get a fix in ASAP. Thanks for your patience!

    You mean the nadeon Saturation bomb is not supposed to be equip-able on the intel escort?
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • novapolaris#2925 novapolaris Member Posts: 801 Arc User
    edited July 2023
    Was the listing of "hangar bays: 0" intended on the Augur and Justiciar?
    And the Cyclone seems to be missing shuttlebay(s) on the model. (Like the Tempest had.)

    Otherwise, I'm really happy with the ships so far! Thank you!
    Post edited by novapolaris#2925 on
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited July 2023
    questerius wrote: »
    Edit:
    Can this console be equipped on the intel escort?
    https://sto.fandom.com/wiki/Console_-_Universal_-_Nadion_Saturation_Bomb

    Would be even better if the ship restriction was removed. It used to be a guilty pleasure to fire that console weapon.

    This is a bug and we're looking into a fix.

    The TNG phasers in the new Flashback bundle seem to be only claimable once per character currently - that's unintended and we're working to get a fix in ASAP. Thanks for your patience!

    You mean the nadeon Saturation bomb is not supposed to be equip-able on the intel escort?

    It *should* be equipable but isn't. Hopefully a quick fix turnaround.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • ambassadorkael#6946 ambassadorkael Member, Administrator Posts: 2,677 Community Manager
    edited July 2023
    The Hangar Bays: 0 was in the stats I copied, so I assume it was intended and just new.

    The issue with the TNG phasers should now be fixed.
    questerius wrote: »
    You mean the nadeon Saturation bomb is not supposed to be equip-able on the intel escort?



    ...Wait, what? :) The bomb is most likely meant to be equippable on the Cyclone.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited July 2023
    The Hangar Bays: 0 was in the stats I copied, so I assume it was intended and just new.
    Mentioned in the announcement thread but I want to emphasize that the absence of a ship mechanic being firmly stated is a nice thing and would be good for future systems team blogs. It gives a much quicker, easier answer to "does this ship come with the thing?" to have a direct no vs. an absence of mention. Thumbs up if this becomes standard practice from now on.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • questeriusquesterius Member Posts: 8,463 Arc User
    The Hangar Bays: 0 was in the stats I copied, so I assume it was intended and just new.

    The issue with the TNG phasers should now be fixed.
    questerius wrote: »
    You mean the nadeon Saturation bomb is not supposed to be equip-able on the intel escort?



    ...Wait, what? :) The bomb is most likely meant to be equippable on the Cyclone.

    Nice to hear.

    Can we look forward to a removal of the ship restriction on the nadeon console?

    I recall on the old ship it could never reach its fullest potential because the nadeon damage was boosted by EPG and the escort had few options to stack that.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • novapolaris#2925 novapolaris Member Posts: 801 Arc User
    edited July 2023
    The Hangar Bays: 0 was in the stats I copied, so I assume it was intended and just new.
    Mentioned in the announcement thread but I want to emphasize that the absence of a ship mechanic being firmly stated is a nice thing and would be good for future systems team blogs. It gives a much quicker, easier answer to "does this ship come with the thing?" to have a direct no vs. an absence of mention. Thumbs up if this becomes standard practice from now on.

    True, since it's been clarified by Kael above. It'll just take some getting used to, for me. (Dang was I hoping those two ships had a bay, though.)
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited July 2023
    My only complaint is that cryptic really should change the Auger's boff setup it is using the same setup as another science ship the nautilus. https://sto.fandom.com/wiki/Fleet_Nautilus_Temporal_Science_Vessel
    Hopefully we can let the ship devs this issue before it launches.
    I would change the lt. com tac to a lt.com science and the lt. engi to lt. tact., finally a ensign engi .


    https://sto.fandom.com/wiki/Trident_Deep_Space_Science_Vessel it should also be closer to the original seating if cryptic changes it in that manner.

    I disagree. Consoles aside i really like the toe configuration. it's sci so the commander is a no brainer. it's tac heavy, but that's ok, gives room for TS3 AND APB and if you wish another TS or a beam mod. LT eng i good for a defensively build ship, if not the LCDR uni is ok. I think this ship could rival the legendary intrepid i space majiks. the only thing that has me wondering is that it seems to want to be a drain ship, but the console boosts EPG.

    I say lt.com science becuase the original T5 version had two science seats like that. The lt.com uni could have tactical if you wished to have APB or FAW3 . But Again if you want this exact set up the Nautilus already has it, which makes the ship kinda pointless other then console and trait to buy if you own the Nautilus.

    Seems the the cyclone is bugged too, I think they rushed this pack out too fast. So many little issues with the pack, cloned ships, consoles not working with cyclone, and cyclone trait being bugged.
    Post edited by cryptkeeper0 on
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User

    Seems the the cyclone is bugged too, I think they rushed this pack out too fast. So many little issues with the pack, cloned ships, consoles not working with cyclone, and cyclone trait being bugged.

    How is the trait bugged?
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User

    Seems the the cyclone is bugged too, I think they rushed this pack out too fast. So many little issues with the pack, cloned ships, consoles not working with cyclone, and cyclone trait being bugged.

    How is the trait bugged?

    It appears to bug your whole character you can't get the trait, and if you respect then you can't spec your character.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    Can confirm that the trait does not unlock from the Cyclone patrol escort, though I think the respec bug could be a separate thing (you'd need to test an account which doesn't have the Cyclone leveled up to confirm whether it's just a new issue with respecs or something actually caused by the ship. Could be entirely coincidental and introduced with the latest patch.)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    Can confirm that the trait does not unlock from the Cyclone patrol escort, though I think the respec bug could be a separate thing (you'd need to test an account which doesn't have the Cyclone leveled up to confirm whether it's just a new issue with respecs or something actually caused by the ship. Could be entirely coincidental and introduced with the latest patch.)
    Its specifically if you respec after getting the trait, it allows it to show up but makes it so you can't spec your character.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    edited July 2023
    So I bought the Justiciar. I might get the other ships later, separately.

    Not the whole pack, I was considering it, but I wasn't that interested in the title, weapons and uniforms - I prefer to stick with one or two uniforms, depending on what era I have my characters 'be' in (either around 2403-2420, or after 2420). And I have access to many more weapons than I can use already, so yeah. Besides, I still had a T6 ship token that would never get used otherwise.

    Anyway; the ship is great! The toon that's using it, flew a Verity class before. The Justiciar appears to be much faster and manoeuvrable. I haven't used the traits or console yet, I probably won't be using them that much because I already have many traits and consoles too - call it a first world veteran STO-player problem.

    Or don't, because it's not a problem at all. I bought the ship to have a T6 Star Cruiser, and so that's all I needed it to be. I'm loving it!
  • doctorstegidoctorstegi Member Posts: 1,217 Arc User

    Seems the the cyclone is bugged too, I think they rushed this pack out too fast. So many little issues with the pack, cloned ships, consoles not working with cyclone, and cyclone trait being bugged.

    How is the trait bugged?

    It appears to bug your whole character you can't get the trait, and if you respect then you can't spec your character.

    I can confirm that

    C-Store Inc. is still looking for active members on the fed side. If you don't have a fleet feel free to contact me in game @stegi.
  • novapolaris#2925 novapolaris Member Posts: 801 Arc User
    edited July 2023
    On top of the trait bug with the Cyclone, there's some missing geometry in the "grill" on the bottom of the ship, and it's also entirely missing rear phaser strips. The former looks definitively broken, the latter... is this intentional or is it really missing parts? (Like I can't tell if the ship has turret hardpoints, when the Augur and Justiciar have them.) This being on top of how I couldn't find a shuttlebay on the ship. (I hope it's under that black panel on the bottom-back of the ship, but the Tempest had two, on the back of the saucer, and there's a large sort of detail void there on the Cyclone.)

    Issues aside, though (oh god, the bug), I'm really loving the ship! :D
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited July 2023
    The Cylcone also can't be 3D printed. Love it too but...I think this is the single most technically troubled release of any ship in STO (which adds character and should be sorted out soon. Cyclone is our special boi.)
    Post edited by duncanidaho11 on
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • monkeyboy#4901 monkeyboy Member Posts: 12 Arc User
    The Cyclone Patrol Escort is missing textures and a shuttle bay, leveling it also breaks parts of the game. The Augur has has some texture issues on the pod underneath the ship.
  • novapolaris#2925 novapolaris Member Posts: 801 Arc User
    edited July 2023
    The Cyclone Patrol Escort is missing textures and a shuttle bay, leveling it also breaks parts of the game. The Augur has has some texture issues on the pod underneath the ship.

    Huh, I didn't realize about the texture issues. Which made me check, and I realized the Augur doesn't have rear RCS thrusters. It only has the two on the front of the saucer.
    One other detail I find really cool is how it has side bay doors just in front of the nacelle pylons. (Which sadly makes me think of how it could have supported a hangar bay.)
    I also love the internal details of the secondary deflector (pod).
  • smokebaileysmokebailey Member Posts: 4,667 Arc User
    Wish the ground items were separate things.....I'm a big time ground girl, and really loved the early TNG weapons, the tiny phaser and the curved phasers from season 1. :/
    dvZq2Aj.jpg
  • captainkenny1captainkenny1 Member Posts: 326 Arc User
    i think putting the phasers and uniforms in this expensive pack is an outrage tbh, better to put it in the dill store or lobi store, the price now is too much.
This discussion has been closed.