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Too much DPS.

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  • edited April 2023
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  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    So I have been leaving combatlog running for days and so far the only people I have seen get hit by the AFK penalty would have been hit even without a high DPSers in the group. All these charts are from random group normal map runs.

    What’s interesting is if you look at spike DPS the majority of players are doing between 100k to 400k spike DPS in normal maps. For spike DPS, high DPS is the norm and it’s in fact the players who never break past 30k that are in the minority. This in turn suggests the problem is not the high DPSers but in fact the super low DPS people who have suboptimal builds or problems with their piloting skills. We should be looking at ways to bring up those outliners who are doing low DPS rather than looking at ways to bring down the high DPSers to their level.

    DPS.jpg
    What’s interesting about this data point is if we zoom in and take a closer look. I am light blue, noticed how every time I spike my DPS up a little it’s also spiking up purple who was next to me on the map. My high DPS isn’t causing that player a problem in fact its rising up there DPS. I am not pushing them out of being effective on the map.

    I don’t believe the core problem is high DPSers. In fact, I don’t even think the players we are talking about are even high DPSers. From what I have seen the 100k to 300k spike DPS is the average everyday player. Which means the problem is the low-end people need to improve their player pilot skills and improve the builds. Rather than bringing down the so called high DPSers who are in fact not higher DPSers but the average player.

    Chart1.jpg
    I behaved in this run and kept my DPS under 50k ish which was a lot harder than I expected, it took a massive amount of effort and removed the fun.

    What I noticed is I was predicting and preparing upcoming encounters while the other players were waiting on reaction. An example is the Breach mini core section I was predicting the pattern and moving to the right area ready for the mini core to pop out while the other players sat still until the core appeared before starting to move. That gave me a large DPS boost that has nothing to do with gear and all down to piloting skill. All this talk about high end DPsers should lower their gear and use low end DPS loadouts. Well, it didn’t work because the big factor is player skill and it is really, really hard to switch off learnt skills.

    Back to chart 1Chart1.jpg. The player that got hit by AFK penalty was the dark blue that did not start doing any damage till 230 seconds into the TFO. He wasn’t AFK he just had shocking poor piloting skills and damage output again bringing up my point the problem is not the higher DPSers.

    Onto chart 2 which is sustained DPS Chart2.jpg the only player that got hit by the AFK penalty would been hit even without any high DPSers in the group as their combat time was 5 seconds long, again dark blue.

    SPike-Chart.jpg
    is the same run in chart 2 only switched from sustained DPS to spike DPS. What’s interesting is player Orange who only did 17k sustained DPS hit 90k spike DPS and hit high levels of spike DPS multiple times.

    Looking at spike DPS over multiple runs the majority of player were doing spike DPS of 100k to 400k. In this run the 2nd weakest player hit 90k spike DPS. This seems to be the normal every day level for most players.

    In this run why should the 4 players limit them self and sit there doing nothing so the 5th player who did a total of 0.58% damage can catch up. Even if we removed all high DPSers it would have done nothing to help. The problem isn’t the high DPSers which I don’t think are even high, the problem is with the dark blue player who did 0.58% of damage.

    Spike-DPS2.jpg
    Now this is what I call moderately high DPS, it was a mistake but it serves a purpose. In this chart I got distracted, lost concentration, and briefly went full DPS mode until I refocused and rained myself in. 1.5 million spike DPS, (inset swear word, that was not the plan) I have been trying really hard to match the others players and keep my DPS down to 50k to 100k and its hard to unlearn skills not to mention fight muscle memory and not react to what I know is about to happen. Anyway 4 of us did 100k+ spike DPS during the run. The only player who didn’t was again dark blue who did 180k total damage. Not DPS sustained, not spike, just 180k damage throughout the entire run. That had nothing to do with the other players in the group and again comes down to poor piloting by the player. Even without my slip up that player would have been hit by the AFK penalty.

    I have more data but I don’t want to spam graph after graph. I just thought it would be interesting to add some real data into this discussion. Feel free to degree with me on my views of the graphs.

    My conclusion is the majority of veteran players are doing spike DPS of 100k+ if not in the range of 100k to 400k is normal. This is not high DPSers this is average every day players based on gathering data over the past week. Outside of new players the people doing sub 50k or sub 30k spike DPS are the ones who have problems with their build and/or there piloting skill. Generally speaking, the problem isn’t high end DPSers and if you remove the high end DPSers the ultra-low-end people would still have the same problem. My last conclusion is most people are doing way more spike DPS they then realise. A 20k sustained DPS player can be hitting 100k spike DPS.

    Sorry for the long post, but there are graphs and data which is half the game of STO isn’t it? :) ( I get a lot of fun out of optimizing, spreadsheets and diving into combatlogs)

    valoreah wrote: »
    “It is using an arbitrary number limit that a player was required to hit only once and assumes the same level of performance forever, while not taking into account other players being able to make up for any deficiencies.”
    Again with that word arbitrary. It is not an arbitrary number. Its based on a average to meet the bare minimum of what is required to not be carried or cause deficiencies in the group. Ideally you should be above this number as its a bare minimum and you shouldn't be running TFO's at the bare minimum.

    It’s not meant to take into account other players carrying the underperforming player and making up for their deficiencies. It’s meant to show the player what they need to do so they are not being carried by the other players and show them what performance level they need to be to not cause the group any deficiencies.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited April 2023
    I'm trying to understand y'all's math on this. Because it does seem like y'all are throwing out arbitrary numbers and assuming equal distribution of DPS. Sub 20k shouldn't be able to participate? If doing 1% of the total DPS is the minimum requirement to not end up with an AFK, and the total required DPS is 200k, then shouldn't the minimum requirement be 2k, presuming that the remaining 198k is spread out over the other 4 players? 🤔
    There are two types of minimum DPS. There is the minimum DPS needed to not be hit with an AFK. Then there is the minimum DPS needed to complete the optional objectives or in the case of Elites the minimum DPS required to not fail the TFO. If the minimum DPS works out at 110k per player in ISE then I am not going to say a 20k DPS player should be locked out as I don't believe in that. But I would say the 20k DPS is way, way below the requirements and is not ready for ISE.

    Going back to the 200k example. Yes in theory you could have one player do 2.1k and the other 4 players do 198k to hit the in that example the 200k minimum DPS requirement to pass the TFO. This doesn't mean they will pass it just means there is a chance to pass instead of it being impossible. Its fair to say outside of some niche cases the 2.1k player should ideally really be doing at least 40k in this example as at 2.1k they are barely a step away from the AFK ban and they are not really contributing meaningfully to the group.
  • edited April 2023
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  • jonsillsjonsills Member Posts: 10,460 Arc User
    Haven't gotten an AFK yet, but put it this way - there's been more than one occasion when I've typed into the chat, "If you wanted to solo this mission, you should have *said* so."

    Not a lot of fun to be had when by the time I'm done dealing with the first group of enemies, somebody's speedrun through everything else. And I run only on regular difficulty - I'm almost 60, and putting my reflexes to the test isn't really terribly enjoyable any more.
    Lorna-Wing-sig.png
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  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    valoreah wrote: »
    Any team is comprised of people with varying degrees of experience and levels of skill. Those with a higher degree of skill or experience help others with less skills and experience. This is natural for any team, whether it be sports or in the business world or anywhere really. Not everyone on a team will be at exactly the same level nor do they need to be.
    Of course not everyone will be at the same level or need to be. But in most group work both in games and every day life its common place to expect there to be a base line or a minimum level of competency. At the entry level you expect that level to be pretty wide ranging. Then at advanced level you would tighten up that minimum level of competency. By Elite level you expect everyone to be at a minimum competent and now what they doing. Which is what the DPS score is about helping players make sure they meet the very minimum level of competent. We are not talking about a DPS score system to show the skill level of every day player, we are talking the absolutely bare minimum and if you fall below this you are effectively not contributing to the group.

    valoreah wrote: »
    As far as "carrying" other players, on Normal and even on Advanced difficulty, there is no great hardship being imposed on a higher DPS player who decided to run an Advanced level queue. Honestly, is it really that much of a burden that you had a press a keybind three times instead of twice or finished a match in one minute instead of 45 seconds? If you are bringing a high DPS build into Advanced content and have far more than enough DPS output to clear the map solo in your sleep, what harm is there in others doing less overall damage than you? You got your reward for completion.
    While its less important for normal its still a useful measure to have a DPS check. Take my data above multiple runs I had players doing 0.5% damage. While this doesn't tend to cause hardship at normal it can do and it gets worse the higher we move into Advanced and Elite or if there is not a higher DPS player there to make up for that players shortfall. What happens when that 0.5% player goes that wasn't so bad being completely unware of how poor they did and then jumps into advanced or jumps into Elite. That is what the DPS check helps to avoid.

    As before I don't like limiting people but as a tool to help a player see how they are doing and comparing themselves to the baseline the TFO is built around could be useful. Think of a solo map that says this is the recommanded baseline for advanced, this is the recommanded baseline for Elite. This is what you did. That's a good thing that can only help. The idea is to give a player a tool to help them self improve and see where they fall in the effectiveness range to get ready for adv and Elite content. Personally I am not keen on a hard lockout, but as guideline I think it could have a useful function.

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  • edited April 2023
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  • protoneousprotoneous Member Posts: 3,156 Arc User
    jonsills wrote: »
    Haven't gotten an AFK yet, but put it this way - there's been more than one occasion when I've typed into the chat, "If you wanted to solo this mission, you should have *said* so."

    Not a lot of fun to be had when by the time I'm done dealing with the first group of enemies, somebody's speedrun through everything else. And I run only on regular difficulty - I'm almost 60, and putting my reflexes to the test isn't really terribly enjoyable any more.

    It may be hard to believe but setting up a keybind for a "basic offensive rotation" actually makes things EASIER so there's less need to test or rely upon aging reflexes as there's LESS things to click on.

    In fact, the 5:1 reduction in button presses (shown below) is in practice often higher when other things are added to it.

    ONE single key to activate sequentially: Photonic Officer --> emergency power to weapons --> beam or cannon firing mode --> attack pattern beta --> tactical team

    You ain't the only person here that's not quite as young as they used to be :smile: The above is designed to make things EASIER and also works for young people.

    All I'm trying to do is provide some simple as possible solutions to select things people are voicing concerns about so that perhaps their game can be more enjoyable.
  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    I hesitate to post this, as I anticipate the usual circling of the wagons, but for three days now, it's been nearly impossible to participate in any queue missions at all. It's been going one of two ways.

    Most common are the missions that are over before you can do anything. My Romulan was in one of the Borg missions (I don't recall what it's called) where the Tactical Cube appears near the end. He fired his Hyper Plasma torpedo, but both the Tac Cube AND the big portal thing were obliterated before it had fired all three torpedoes. Before that, whole spawns of enemies were being obliterated in less than a second.
    Today, it was the Romulan minefield. I went around to the asteroids to free the freighters, but before I could free even one, that phase was over. By the time I warped to the three mines with the huge fleets of Romulans, they were wiped out before the animation of me warping in was over. I repaired one of the facilities, but before I could warp to the Falchion, it was already dead... took around 2 seconds. Just no way to enjoy missions like this. THREE DAYS this has been going on, but it's been an ongoing problem for years.

    Of course, the opposite is also happening. Many of the more modern queue missions have been SO overtuned, in order to challenge people with ridiculous DPS, that more average players flat out CANNOT contribute. The Tzenkethi and Iconians are bad for this, but it still happens elsewhere too.

    Why am I posting this? It's old news, I know. Truthfully, I feel the need to vent, but I also want to draw the attention of the developers to the problem... AGAIN. I feel like something needs to be done to improve the game balance. It shouldn't be possible for anyone to do SO much damage that it completely trivializes the game for them, and allows them to take the game away from other players... either by just blowing everything up instantly, or by the devs having to make things more difficult than most players can handle.

    Flame on.

    Just so folks remember what the thread is about. it's gone from discussion of a high DPS player vaping a TFO before the other player's torpedos get to the target. it's devolved to discussions of gear checks and other TRIBBLE elites can (and will) use to segregate the playerbase more and more. A lot of casual players are saying that the get good attitude of the elite players are spouting does nothing to help out the game experience. Now i agree, if you are a less than optimal player, you should not be in advanced or elite play. but when the elite go to the NORMAL level tfos, they have the choice of either de-gearing so the other players can actually play, or be self centered trolls who kill everything and possibly cause the other players AFK penalties.

    Gear checks and skill checks should never apply to normal content. EVER. so what is the solution to make the game experience
    fun for everyone?
    sig.jpg
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  • darkbladejkdarkbladejk Member Posts: 3,807 Community Moderator
    meimeitoo wrote: »
    It's almost as if you read none of my posts. :) But no, I have never incurred an AFK-penalty for doing too little DPS. Not even in Korfez I used to play. And why should I get an AFK-penalty in Advanced even? It's square at my level.
    If you're not getting an AFK penalty this means you did in fact get to the targets and participate even if you didn't get to shoot as much as you might have liked. If you avoided the penalty they're not vaping things before you ever have a chance to play. So to sit here and pretend that things are gone before you ever have a chance to fire is disingenuous. You're getting to fire and you're getting to play, just not like you want to.
    meimeitoo wrote: »
    My engine power is usually the lowest of them all. I just realized you can actually see my power levels in my signature image. :) And of course I use Evasive Maneuvers; but am not wasting a doff on it. Instead I use the Helmsman Trait, which gives me improved turn rate, and an Evasive Maneuvers every 50 seconds. It's not a mobility issue, though. In my example, Cube 2 is simply already gone when I turn around. Which was kinda my earlier point: it does not only take time to fly across a map, but also time to destroy a (group of) targets.
    On this point we've already established that you are in fact getting to shoot something since you're avoiding the AFK penalty. If everything was gone as quick as you say, you would have an AFK penalty every other run and by your own admission you've not gotten a penalty.

    Now by what you've told me here, you're using one mobility power in evasive maneuvers once every 50 seconds. You're also using the Helmsman trait which gives you 10% turn rate and cuts the cooldown of evasive maneuvers by 10 seconds. In other words you're using a single mobility power meaning your ship is going to move at the speed of smell the rest of the time. You're not even using Deuterium Surplus which is a device giving you 350% speed and turn rate for 8 seconds, the equivalent of an Emergency to Engines in device form. You can get the device from the Alhena System Patrol's Defense Contract Mission and getting your Engineering crafting to level 5. No doff or boff changes needed.

    So by what you've just told me here, you're using a single mobility power with a cooldown that's just about as long as the TFO itself and moving snail pace slow the rest of the time as a result. You're not using Deuterium Surplus, you're not using Emergency to Engines or anything else that could help you move faster and because of that you're getting outpaced as a result. Instead of being willing to change your build to include more than one mobility power, you're choosing to dig your heels in and blame the rest of the team for not allowing you to participate when YOU are the reason you're having trouble getting from A to B, all because you're stubbornly refusing to use one single device or change one single boff power. That's not a DPS problem, that's a you problem. Sorry but that's the reality of it.
    meimeitoo wrote: »
    Lastly, you do not have exclusive rights to lesser difficulties. So long as people have met the minimum standards for those TFOs, they have just as much right to be there as you do.

    Yeah, but that logic goes both ways; by your standards, you have no cause to complain if Advanced players enter 'your' Elite pugs. Turnabout is fair play.

    Double standards much. You don't get to assert ownership over advanced difficulty by saying "elite interlopers are breaking my map" as though you own the map and those people are intruders while also advocating changes that would effect us so called "elite interlopers", then turn around and get mad when we hold you to that same standard and say you need to use a better build if you want to participate more or participate in elites. You're willing to advocate changes be forced to me and mine, but are unwilling to change anything about your own builds, and want to get mad you get called on it? Yeah no.

    You've already admitted you use only one mobility power and don't want to use the Conn doff. You also don't use Deuterium Surplus which is a simple device like a battery. You don't want to make any changes on your side, but want everything else to change for you. Sorry but no, that's hypocrisy.

    And as for advanced players coming into elites, do they meet the hardcoded standards of the elite TFO itself to keep it from failing even if it's the exact minimum? If they do then welcome to elite. If not then they need to go back and train more and build themselves up first. You're acting like players such as myself were the ones that set these standards when Cryptic themselves programmed the TFOs to fail if a certain damage threshold wasn't being met.
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  • edited April 2023
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  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    I hesitate to post this, as I anticipate the usual circling of the wagons, but for three days now, it's been nearly impossible to participate in any queue missions at all. It's been going one of two ways.

    Most common are the missions that are over before you can do anything. My Romulan was in one of the Borg missions (I don't recall what it's called) where the Tactical Cube appears near the end. He fired his Hyper Plasma torpedo, but both the Tac Cube AND the big portal thing were obliterated before it had fired all three torpedoes. Before that, whole spawns of enemies were being obliterated in less than a second.
    Today, it was the Romulan minefield. I went around to the asteroids to free the freighters, but before I could free even one, that phase was over. By the time I warped to the three mines with the huge fleets of Romulans, they were wiped out before the animation of me warping in was over. I repaired one of the facilities, but before I could warp to the Falchion, it was already dead... took around 2 seconds. Just no way to enjoy missions like this. THREE DAYS this has been going on, but it's been an ongoing problem for years.

    Of course, the opposite is also happening. Many of the more modern queue missions have been SO overtuned, in order to challenge people with ridiculous DPS, that more average players flat out CANNOT contribute. The Tzenkethi and Iconians are bad for this, but it still happens elsewhere too.

    Why am I posting this? It's old news, I know. Truthfully, I feel the need to vent, but I also want to draw the attention of the developers to the problem... AGAIN. I feel like something needs to be done to improve the game balance. It shouldn't be possible for anyone to do SO much damage that it completely trivializes the game for them, and allows them to take the game away from other players... either by just blowing everything up instantly, or by the devs having to make things more difficult than most players can handle.

    Flame on.

    Just so folks remember what the thread is about. it's gone from discussion of a high DPS player vaping a TFO before the other player's torpedos get to the target. it's devolved to discussions of gear checks and other TRIBBLE elites can (and will) use to segregate the playerbase more and more. A lot of casual players are saying that the get good attitude of the elite players are spouting does nothing to help out the game experience. Now i agree, if you are a less than optimal player, you should not be in advanced or elite play. but when the elite go to the NORMAL level tfos, they have the choice of either de-gearing so the other players can actually play, or be self centered trolls who kill everything and possibly cause the other players AFK penalties.

    Gear checks and skill checks should never apply to normal content. EVER. so what is the solution to make the game experience
    fun for everyone?
    My data is showing its not just high DPS players that are vaping the TFO. It is the average every day casual players that are vaping the TFO. You cannot ask the average every day players to degear as that's the majority of the playerbase.

    The data I posted suggest the very high DPS are not causing AFK penalties generally but boosting the other players DPS. I also found that de-gearing doesn’t really help as it’s not as effective as you would think it would be. I tired to de-gear and it did not archive much as a large portion of DPS doesn’t come from gear.

    After the experience I had trying to bring my self down to the basic starter level. I don’t think it’s fair to expect Elites players to do that. Its not practical or simple to bring our self down to the starter level. I still think the best solution is to allow us to run private Elite event TFO's. I don't like being in normal, I do not want to be there, forcing us into normal TFO's for events is not fun. In fact it ruins the event experience for me.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,897 Community Moderator
    I hesitate to post this, as I anticipate the usual circling of the wagons, but for three days now, it's been nearly impossible to participate in any queue missions at all. It's been going one of two ways.

    Most common are the missions that are over before you can do anything. My Romulan was in one of the Borg missions (I don't recall what it's called) where the Tactical Cube appears near the end. He fired his Hyper Plasma torpedo, but both the Tac Cube AND the big portal thing were obliterated before it had fired all three torpedoes. Before that, whole spawns of enemies were being obliterated in less than a second.
    Today, it was the Romulan minefield. I went around to the asteroids to free the freighters, but before I could free even one, that phase was over. By the time I warped to the three mines with the huge fleets of Romulans, they were wiped out before the animation of me warping in was over. I repaired one of the facilities, but before I could warp to the Falchion, it was already dead... took around 2 seconds. Just no way to enjoy missions like this. THREE DAYS this has been going on, but it's been an ongoing problem for years.

    Of course, the opposite is also happening. Many of the more modern queue missions have been SO overtuned, in order to challenge people with ridiculous DPS, that more average players flat out CANNOT contribute. The Tzenkethi and Iconians are bad for this, but it still happens elsewhere too.

    Why am I posting this? It's old news, I know. Truthfully, I feel the need to vent, but I also want to draw the attention of the developers to the problem... AGAIN. I feel like something needs to be done to improve the game balance. It shouldn't be possible for anyone to do SO much damage that it completely trivializes the game for them, and allows them to take the game away from other players... either by just blowing everything up instantly, or by the devs having to make things more difficult than most players can handle.

    Flame on.

    Just so folks remember what the thread is about. it's gone from discussion of a high DPS player vaping a TFO before the other player's torpedos get to the target. it's devolved to discussions of gear checks and other TRIBBLE elites can (and will) use to segregate the playerbase more and more. A lot of casual players are saying that the get good attitude of the elite players are spouting does nothing to help out the game experience. Now i agree, if you are a less than optimal player, you should not be in advanced or elite play. but when the elite go to the NORMAL level tfos, they have the choice of either de-gearing so the other players can actually play, or be self centered trolls who kill everything and possibly cause the other players AFK penalties.

    Gear checks and skill checks should never apply to normal content. EVER. so what is the solution to make the game experience
    fun for everyone?

    You're correct. This is essentially the argument. I find it unfathomable that an Elite level player, who would chose to run anything beneath Elite level for whatever reason, would then demand that the other players, who are appropriately running their level of gameplay, "get good" because they do not meet the same Elite standard.

    Now, as I've said that I do not agree with the game restricting any player from playing as they please, that doesn't mean that some measure of self control cannot be used. But if an Elite player is going to step down into Advanced or even Normal, since they are outside of their sandbox, they have no right to demand those players, who are in their own sandbox, and with whom Elites will get teamed, to "get good".

    Elite can always go back to Elite. But Advanced and Normal players, who are comfortable where they are and have no desire to "get good", have nowhere else to go. And, since pottsey has already shown and demonstrated that one can control oneself if one choses to, if you know for a fact when you step down into Advanced and Normal level content that you will most likely AFK someone and then you do, then yes, IMHO, you are trolling your fellow players.

    I guess I had another 2 quatloos to share. 😏
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  • darkbladejkdarkbladejk Member Posts: 3,807 Community Moderator
    edited April 2023
    I'm trying to understand y'all's math on this. Because it does seem like y'all are throwing out arbitrary numbers and assuming equal distribution of DPS. Sub 20k shouldn't be able to participate? If doing 1% of the total DPS is the minimum requirement to not end up with an AFK, and the total required DPS is 200k, then shouldn't the minimum requirement be 2k, presuming that the remaining 198k is spread out over the other 4 players? 🤔

    I'll try to break this down as much as I can. There are two thresholds being discussed. The first is how much output is required for the TFO itself to succeed, and the second is how much you need to avoid the AFK penalty.

    So first, the 200k was a hypothetical damage threshold that Val threw out that a TFO might require the combined efforts of the team to be. In other words if all 4 of us mods and a 5th person were to enter a TFO, are we doing 200k combined DPS? If we are we will clear the TFO, if we don't it will fail.

    In a TFO like ISE as one example, foes are grouped up alot more and could be blasted down faster as a result. If 4 of the people in our mod team run were doing 20k, and the last guy was 120k, the person at 120k can make up the difference for the other 4 people and the run will complete. Again this is because TFOs like ISE as so clustered together. If this was a TFO like Dranuur Gauntlet that requires the group to spread out and cover 3 different sections, that TFO is going to fail because the other 4 people do not have the output to defend the other sections as they're below the 40k minimum.

    In the second scenario the run is guaranteed to fail even though the team combined is doing 200k because the damage isn't distributed like it needs to be. Even if we said our high numbers guy is now doing 1m DPS on his own, the run will still fail because he can't be in 3 places at once. This would mean 4 of the people in that run are not yet ready for the content. In elite TFOs all the objectives that were previously optional become required objectives that are hardcoded failure conditions if they're not met. This is something Cryptic themselves put in place, meaning one person who joins the TFO knowing they're not ready has caused a failure for the other 4 people in the run which is not fair to them. There are plenty of TFOs with mechanics requiring large areas to be covered like that.

    When advocating the Dungeon Journal along with the Performance and Gear Checks, this is why I have advocated the 5th guy should be barred from public runs of higher tier content until he can demonstrate he's ready for those runs. He's still able to join on private with friends who may have agreed to carry him through, just not join a public TFO and force 4 random people to carry him. Lesser runs are not going to fail with a high DPS person in the group, but higher runs will fail with the lesser DPS person in the group. I do not find it fun to fail because one guy over-estimated himself and joined something he knew he wasn't ready for. If the person doesn't have the gear to meet the Gear check, they won't survive and be able to contribute to the run and will cause it to fail. If the person doesn't have the Performance to clear the Performance check, they will cause the run to fail. They can still play any difficulty with friends as that's a controlled environment, but won't be able to join public TFOs on advanced or elite until they prove they are ready.

    Lastly on the AFK penalty. In order to avoid the AFK penalty, you only need to have dealt 1-2% of the team's damage for the entirety of the run. To give a real world example I will utilize an actual ISA run I did a few months back. Over the course of the run the team dealt combined 45m damage and ended the run in 75 seconds. In order to avoid the AFK penalty of 1% you would have needed to deal 450k damage, not DPS, but damage. This would equate to 6k DPS or more and the lowest guy in that run was at 27k DPS and never in any danger of being AFKed. Had the run gone to 150 seconds, that 6k to avoid the afk penalty would become 3k and so on. Assuming we wanted to AFK that guy at 27k DPS, the run would have needed to end in less than 15 seconds, and by the way ISA is setup that's not going to happen.

    Using our hypothetical mod team run from before, none of the people would get hit with an AFK penalty from that run. This is why I find it disingenuous when people act like AFK penalties are being handed out left and right, because they're not. People are getting to play and they are getting to shoot, just not as much as they would like. I have no control over their perception of whether they got to shoot as much as they would like or not, yet some are advocating changes that would punish so called high DPSers based on a subjective whim.
    valoreah wrote: »
    @darkbladejk you are not reading or comprehending what @meimeitoo is referring to with regard to the CSA map. By the time @meimeitoo destroyed the first Cube group, the other players involved in the zergfest have already blown up the others. Faster movement to the second group would have made no difference. The Borg NPCs were already destroyed.

    This is not a movement issue. It is high DPS builds enforcing the "zerg everything as fast as possible" mentality and play style on everyone else. This is yet another problem the Tripartite of Failure would not solve, only exacerbate.

    Val, despite what you think I actually did read what was said. First off the team isn't going to just waltz over to the other side without making sure the first side is destroyed, or will explode as soon as they leave. That's not how people do ISA. Also from what you're saying, this would mean meimeitoo was not moving with the team and staying together but trying to do their own thing. Which begs the question why would they be running off on their own and not staying with the team?

    They've also admitted they're not getting an AFK penalty so they are getting to participate. They've also said they have a 30 second window to attack the first cube. As I outlined above you can get there and set your powers off in about 10 seconds leaving enough time for 5 complete firing cycles to occur. Then assuming movement powers are used and another 20 seconds to destroy the other side, that's another 5 complete firing cycles. Even if they only got a single cycle in the middle on the gate and tac cube, that's 11 complete firing cycles. So it is objectively false to say they are not getting to participate and pretend like they're getting hit with an AFK penalty. They may not be getting to shoot as much as they would like, but they are getting to shoot.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
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  • darkbladejkdarkbladejk Member Posts: 3,807 Community Moderator
    edited April 2023
    You're correct. This is essentially the argument. I find it unfathomable that an Elite level player, who would chose to run anything beneath Elite level for whatever reason, would then demand that the other players, who are appropriately running their level of gameplay, "get good" because they do not meet the same Elite standard.

    Now, as I've said that I do not agree with the game restricting any player from playing as they please, that doesn't mean that some measure of self control cannot be used. But if an Elite player is going to step down into Advanced or even Normal, since they are outside of their sandbox, they have no right to demand those players, who are in their own sandbox, and with whom Elites will get teamed, to "get good".

    Elite can always go back to Elite. But Advanced and Normal players, who are comfortable where they are and have no desire to "get good", have nowhere else to go. And, since pottsey has already shown and demonstrated that one can control oneself if one choses to, if you know for a fact when you step down into Advanced and Normal level content that you will most likely AFK someone and then you do, then yes, IMHO, you are trolling your fellow players.

    I guess I had another 2 quatloos to share. 😏

    To cover this really quickly since it wasn't there when I drafted my above reply.

    Elite requires higher levels of coordination and there is no room for error. All the optionals from advanced and normal are now requirements with hard coded failure conditions if you don't meet them. If you fail one thing you fail the entire TFO. Sometimes those of us who can play elite like a little mindless destruction without thinking about that.

    If someone fails a TFO because they didn't meet a specific condition, that's not people like me saying "get good", that's the game itself saying you missed it. I'm saying if people want to play on advanced and elite they should have to pull advanced/elite levels of weight to do it.

    If that advanced TFO requires them to do 15k DPS to clear it, then they need to do 15k. If that elite requires 70k DPS to clear it, then they need to be doing 70k. These would be standards cryptic themselves put in place and hard coded into the TFOs. When I say that guy doing less than our hypothetical 70k has no business in elite, that's not just me telling him that, that's the hardcoded fail condition Cryptic put in place telling him that he's not ready for that content.

    Also included some AFK penalty examples above to show they're not as common as people want to believe. They're in fact very rare.

    My issue is that people are coming in and saying they're not getting to play because of so called high DPSers even though by their own admission they're avoiding the AFK penalty and getting rewards, which means they are getting to play. They're then advocating changes to effect people like myself and others who would qualify as high DPS by their standards, all while they remain untouched, then getting mad when they are held to that same standard. If they're going to advocate that folks be asked to bring a lesser ship or systems that would forcibly nerf people like myself, I see no reason I shouldn't be allowed to ask they bring a stronger ship.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,576 Community Moderator
    My 2 ECs... the only time I really panic right off the bat is when I see a Vaadwaur Juggernaut. Most tend to be vape builds. While I don't mind the occasional quick run... I still want credit for it.
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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  • protoneousprotoneous Member Posts: 3,156 Arc User
    valoreah wrote: »
    Some people like to take their time and enjoy a meal when they go out to a nice restaurant, not shovel it down their throat as fast as they can.

    You don't have your own table when playing teamed content so it may be necessary to take care of things prior to putting your feet up.

    Funny thing is I can recall this sort of analogy being used not too long ago in a different thread.
  • darkbladejkdarkbladejk Member Posts: 3,807 Community Moderator
    valoreah wrote: »
    None of this has anything to do with what baddmoonrizin was saying. It actually shows you are still lost in the DPS is king mindset.

    BMR asked where the math was coming from. I explained where the math was coming from. If there are still questions then, BMR can ask those questions. Otherwise you are not needed to speak for them.
    valoreah wrote: »
    Wow! They got to fire off a single attack chain and got to play for 20 seconds! What fun!

    You accuse me of not reading, yet didn't read yourself. Note that I said 11 firing cycles. Do you not know what a firing cycle is? Firing cycles are when you press spacebar on your weapons and fire for the next 4-6 seconds. Which is around 5 shots per weapon. If you're firing 11 cycles then you're firing your weapons for a minimum of 44 seconds. If the run only lasts 80 seconds, as meimeimetoo's hypothetical run would indicate, they're still present for over half of the run and they are participating. Whether they like how much they got to play is irrelevant to the fact that they did get to play. Had they adjusted their build to include some mobility, they would've been able to play the entire time.

    Whether you want to debate the run was too short or not is irrelevant to the fact they are getting to play.
    valoreah wrote: »
    Just being honest, I think you need to read what baddmoonrizin posted again. Maybe read it a few times. You are very clearly missing the point.

    I would suggest that you do the same with what I've posted, but you've already made up your mind that you're not going to listen no matter what and are in denial and none could possibly know as much as you. Even engaging with Potsey you have shown you have little to no regard for anything you're being shown, even concrete data showing that AFK penalties are not as common as you believe they are.

    If you are avoiding the afk penalty you are getting credit for the run and you are getting to play. You just don't like how long you're getting to play, which is an opinion you're entitled to. If you know people are getting there and vaporizing things before you can get there, then you should try adding some mobility to keep up. If you're not willing to even try using more than a single mobility skill, sorry but that tells me that people just want to complain. I'm not responsible for your subjective perception of whether something is fun or not.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited April 2023
    meimeitoo wrote: »
    Lastly, you do not have exclusive rights to lesser difficulties. So long as people have met the minimum standards for those TFOs, they have just as much right to be there as you do.

    Yeah, but that logic goes both ways; by your standards, you have no cause to complain if Advanced players enter 'your' Elite pugs. Turnabout is fair play.

    Double standards much. You don't get to assert ownership over advanced difficulty by saying "elite interlopers are breaking my map" as though you own the map and those people are intruders while also advocating changes that would effect us so called "elite interlopers", then turn around and get mad when we hold you to that same standard and say you need to use a better build if you want to participate more or participate in elites. You're willing to advocate changes be forced to me and mine, but are unwilling to change anything about your own builds, and want to get mad you get called on it? Yeah no.

    Misrepresent much? LOL. For starters, I actally said
    Seriously, the vibe I'm getting is, "We, the Elite, do not want you to drag down our Elite TFO, but we should feel free to enter your Advanced queues, and stomp all over, and ruin, your game." How's about we restrict NOBODY?! This is a casual game. "Your fun isn't wrong," remember?

    And you're really being quite disingenuous here. This is not about you giving advice on how to get better for Elites, but about you, an Elite player, wanting to run Advanced queues, and then lecture the players there, who are rightfully playing at their own level, to 'git gud,' just to keep up with you. As I never incur an AFK-penalty at my Advanced level, I have therefore never 'advocated changes,' nor complained about these Elite interlopers. In general, though, I'd say an Elite player stomping on an Advanced queue is as 'unfair' as an Advanced player dragging down the group in an Elite: both allowed, but not necessarily a polite, team-friendly thing to do. You, however, only want to see your side.
    You've already admitted you use only one mobility power and don't want to use the Conn doff. You also don't use Deuterium Surplus which is a simple device like a battery. You don't want to make any changes on your side, but want everything else to change for you. Sorry but no, that's hypocrisy.

    Sorry but no, that's you misrepresenting my position again. I want to change nothing. I read your Tripartite Fail, and came to the conclusion -- long before this thread even -- that DPS is too fickle to measure accurately, and that all these 'quick solutions' don't really work.

    And yes, I "don't want to make changes" on my side, because I'm happy where I am at, at Advanced, and doing well there, thank you. The only reason you suggest I, and others, change their build, is so can absolve yourself of feeling guilty when purposely playing on a lower level, wrecking the TFO for others. I don't have to 'git gud' to play on Advanced: I'm already good enough for that.
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  • darkbladejkdarkbladejk Member Posts: 3,807 Community Moderator
    meimeitoo wrote: »
    And yes, I "don't want to make changes" on my side, because I'm happy where I am at, at Advanced, and doing well there, thank you. The only reason you suggest I, and others, change their build, is so can absolve yourself of feeling guilty when purposely playing on a lower level, wrecking the TFO for others. I don't have to 'git gud' to play on Advanced: I'm already good enough for that.

    Okay problem solved since you say you like where you're at. Then don't complain if/when you get grouped with what you call an elite player who also likes where they're at and you don't get to participate as much because you've dug your heels in and refused to change anything. Just as you say you don't want to change anything on your side, they don't have to change anything on their side either. Everyone keeps doing what they're doing and deals with what they're dealt be it unfun or not.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited April 2023
    meimeitoo wrote: »
    And yes, I "don't want to make changes" on my side, because I'm happy where I am at, at Advanced, and doing well there, thank you. The only reason you suggest I, and others, change their build, is so can absolve yourself of feeling guilty when purposely playing on a lower level, wrecking the TFO for others. I don't have to 'git gud' to play on Advanced: I'm already good enough for that.

    Okay problem solved since you say you like where you're at. Then don't complain if/when you get grouped with what you call an elite player who also likes where they're at and you don't get to participate as much because you've dug your heels in and refused to change anything. Just as you say you don't want to change anything on your side, they don't have to change anything on their side either. Everyone keeps doing what they're doing and deals with what they're dealt be it unfun or not.


    And I don't complain. :smile: I'm pretty practical. As long as I don't get an AFK-penalty, I don't see a real issue with Elite players coming in. Were I to get a penalty every time, because of a massive migration of Elite players to Advanced, a problem might exist. But so long as this doesn't happen, I'm fine with it all. My issues is more with you complaing/shaming weaker players for entering an Elite, but want to reserve the right to play anything you want, for yourself. If you are allowed inside an Advanced queue, then others should feel free to enter an Elite. Personally, I don't do the latter, as I feel (like I said earlier) I would embarrass myself; but I believe others should have no quams entering your Elite queues, when you yourself feel uninhibited to join others' Advanced queues.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    valoreah wrote: »
    @darkbladejk you are not reading or comprehending what @meimeitoo is referring to with regard to the CSA map. By the time @meimeitoo destroyed the first Cube group, the other players involved in the zergfest have already blown up the others. Faster movement to the second group would have made no difference. The Borg NPCs were already destroyed.

    This is not a movement issue. It is high DPS builds enforcing the "zerg everything as fast as possible" mentality and play style on everyone else. This is yet another problem the Tripartite of Failure would not solve, only exacerbate.

    ^^ Good to see some ppl get it. :blush:
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