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nixie50nixie50 Member Posts: 1,342 Arc User
Sci dread, it's typical, except it doesn't bank when you turn which is strange. not sure how well the frigate pets did. the autofire heavy plasma ball was nice. it's a middle of the road ship to me. If you are expecting the thing to turn like a Defiant, you are out of luck I had 3 of the plasma digitizer s fore with a quantum launcher, aft a plasma beam array and omni with the digitizer torpedo. I'm disappointed that torpedo does not work with spread. that would make it very useful. Didn't try it with Heavy, I assume that will work. it will be a fun ship to pull out of mothballs once in a while to fly but i don't see it being "the ship" for any of my toons
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Post edited by baddmoonrizin on

Comments

  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,576 Community Moderator
    It doesn't work with Torp Spread?
    Huh... I know of only one other torpedo that doesn't work with any Torp buffs, and that's the harg'peng.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
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  • annemarie30annemarie30 Member Posts: 2,694 Arc User
    edited February 2023
    it works with spread. it's like the hyper torpedo from the romulan rep. it shoots one torpedo at each target. if there is only one, it shoots one torpedo
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  • spiritbornspiritborn Member Posts: 4,367 Arc User
    it works with spread. it's like the hyper torpedo from the romulan rep. it shoots one torpedo at each target. if there is only one, it shoots one torpedo

    Well that makes sense and IIRC all Plasma torps do that as to not covert nerf themselves via destroying the other torps in the volley due the impact explosion.

    Regular spread launches 2-4 torps per target to an max of 20 (5 targets with 4 torps per target), which is essentially torp high yield per target so it would be logical that plasma torps functioned the same way.
  • annemarie30annemarie30 Member Posts: 2,694 Arc User
    edited February 2023
    the omega torpedo spreads like photons
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  • husanakxhusanakx Member Posts: 1,608 Arc User
    the omega torpedo spreads like photons

    Regular fire plasma torps fire spreads like any other torp.
    The torps that fire torps only on targets are ones that fire destructible as standard fire. SO the Hyper plasma... but also tricobalts, time device, Lobi Bio torp, and the new digitizer torp.

    Oh and the cluster torps also ignore patterns, the harpang and them are all I can think of. The ferengi missile used to not either... but I'm pretty sure they updated it around the time they added the kentari missile.
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    nixie50 wrote: »
    except it doesn't bank when you turn

    Wish that applied to all ships and smallcraft...this isn't WW2 in space - that's Star Wars' territory.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    plasma digitizer Torpedo's really need fixing. They do something like 1% of the plasma damage of just about any other plasma torpedo and that's not even taking into account the 30second fire rate they have instead of 8 second.

    I really want to love the plasma digitizer but its a terrible torpedo to use in its current state.
  • husanakxhusanakx Member Posts: 1,608 Arc User
    pottsey5g wrote: »
    plasma digitizer Torpedo's really need fixing. They do something like 1% of the plasma damage of just about any other plasma torpedo and that's not even taking into account the 30second fire rate they have instead of 8 second.

    I really want to love the plasma digitizer but its a terrible torpedo to use in its current state.

    Its a torp to use with HY. It basically acts like a tricobalt.... but without the disable. The dot being as weak as it is seems like some oversight or something. It doesn't share a cool down with tricobalts which is nice I guess for a very niche destructible torp build. Really it should have its dot adjusted... and its cool down probably reduced to 15-20s. It reminds me of the Plasmatic Biomatter Torpedo Launcher.. although that one does plasma energy dmg. The two torps are close in terms of dmg potential but half the cool down on the biomatter.
  • leemwatsonleemwatson Member Posts: 5,468 Arc User
    nixie50 wrote: »
    except it doesn't bank when you turn

    Wish that applied to all ships and smallcraft...this isn't WW2 in space - that's Star Wars' territory.​​

    Actually, it makes sense to bank when using inertial dampers in conjuction with gravity plating, as it would reduce the stress on the dampers and wouldn't chuck folk against walls whilst turning within a single plane due to centrifical forces. Even though both technologies are 'make-believe', conservation of momentum still applies to them in the ST universe.
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  • ian#9987 ian Member Posts: 65 Arc User
    nixie50 wrote: »
    except it doesn't bank when you turn

    Wish that applied to all ships and smallcraft...this isn't WW2 in space - that's Star Wars' territory.​​

    I'm pretty sure the ships bank in the shows.
  • spiritbornspiritborn Member Posts: 4,367 Arc User
    edited February 2023
    ian#9987 wrote: »
    nixie50 wrote: »
    except it doesn't bank when you turn

    Wish that applied to all ships and smallcraft...this isn't WW2 in space - that's Star Wars' territory.​​

    I'm pretty sure the ships bank in the shows.

    they do in the post-TOS/TAS shows (aka anything made from the 1980s onwards), it's not always obvious as the camera might follow the ship but even in TNG the Enterprise does bank when turning while on impulse IIRC first ship to shown banking while turning at speed is the Reliant in ST2.

    while the bank angle is not consistent the fact they do bank while turning seems pretty consistent, only times I recall Trek ships turning just by pivoting on an axis without banking was when they were either moving really slowly or not at all on the plane they were turning on. For example in ST2 when the ENT-nil rises and turns during the Mutara nebula battle it's not moving at all on the plane the turn is on and during the "stealing the Enterprise" scene in ST3 ENT-nil (again) is moving really slowly while turning.
  • phoenixc#0738 phoenixc Member Posts: 5,837 Arc User
    edited February 2023
    spiritborn wrote: »
    ian#9987 wrote: »
    nixie50 wrote: »
    except it doesn't bank when you turn

    Wish that applied to all ships and smallcraft...this isn't WW2 in space - that's Star Wars' territory.​​

    I'm pretty sure the ships bank in the shows.

    they do in the post-TOS/TAS shows (aka anything made from the 1980s onwards), it's not always obvious as the camera might follow the ship but even in TNG the Enterprise does bank when turning while on impulse IIRC first ship to shown banking while turning at speed is the Reliant in ST2.

    while the bank angle is not consistent the fact they do bank while turning seems pretty consistent, only times I recall Trek ships turning just by pivoting on an axis without banking was when they were either moving really slowly or not at all on the plane they were turning on. For example in ST2 when the ENT-nil rises and turns during the Mutara nebula battle it's not moving at all on the plane the turn is on and during the "stealing the Enterprise" scene in ST3 ENT-nil (again) is moving really slowly while turning.

    It makes sense that the first time you see a ship bank in a turn is the movie era since they very rarely used anything but warp (even when going sublight) and warp does not have conservation of momentum issues since a ship in warp is traveling at whatever speed they were going (usually orbital velocity) regardless of how fast the warp bubble is moving or even what direction it was taking the space the ship occupied in.

    On a production level that near lack of banking was because they often used small dolly tracks to move the smaller models and only moved the camera instead a few times for the big model. That was another advantage of only using warp drive (except for emergences when warp was down from sabotage or whatever) in the lore for TOS, it handily explained situations like that since it sidesteps normal physics.

    In theory at least (since it is from behind-the-scenes sources and the visual evidence is not conclusive without that explanation) momentum is only a problem in emergency maneuvers where they are using impulse thrust as well as warp to wrestle the ship into even tighter turns or greater acceleration that acceleration effects on the crew are a problem in TOS (and from the way they did interior shots of it with the crew staggering and rolling around the bridge like oranges I would guess that the warp field does not let them bank hard enough in that situation to turn it into downward force instead of the more dangerous lateral one).

    At any rate, in Journey to Babel they point out that inertia does not let the ship turn fast enough to hit the Intruder on impulse but snapping around at warp 2 using purely warp drive did the trick easily and generated negligible (if any at all) acceleration effects on the bridge.

    The warp engines from the movie era onward were faster than the older ones used in TOS but apparently they are rather ungainly to maneuver compared to the TOS warp drive. That ungainliness may have led to banking from some quirk of how the new warp drive fields can be adjusted, like having a relatively weak yaw action but good pitch and roll so they turn faster by banking like that, or whatever.

    Making a hard turn the Defiant practically stands on edge in DS9, and even the NX-01 would bank most of the time (though the 22nd century ship drives were probably even more clumsy to maneuver than the movie-era-onwards ones, so it is not surprising).
  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    spiritborn wrote: »
    ian#9987 wrote: »
    nixie50 wrote: »
    except it doesn't bank when you turn

    Wish that applied to all ships and smallcraft...this isn't WW2 in space - that's Star Wars' territory.​​

    I'm pretty sure the ships bank in the shows.

    they do in the post-TOS/TAS shows (aka anything made from the 1980s onwards), it's not always obvious as the camera might follow the ship but even in TNG the Enterprise does bank when turning while on impulse IIRC first ship to shown banking while turning at speed is the Reliant in ST2.

    while the bank angle is not consistent the fact they do bank while turning seems pretty consistent, only times I recall Trek ships turning just by pivoting on an axis without banking was when they were either moving really slowly or not at all on the plane they were turning on. For example in ST2 when the ENT-nil rises and turns during the Mutara nebula battle it's not moving at all on the plane the turn is on and during the "stealing the Enterprise" scene in ST3 ENT-nil (again) is moving really slowly while turning.

    but both enterprise and reliant banked when they were "dogfighting". the producers definitely felt that if you had some headway, you would roll, which is true in a water born ship
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  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    Star Trek: Armada II does not have the ships bank while turning. Instead, they stop, pivot in place, then move again.
    ST:A2 ships also do this along the Z axis as well. Looks very odd.

    If Star Trek used RL physics for flying in microgravity with microfriction, none of us would be able to make through the doors at ESD. And we'd all probably warp right into the nearest star or black hole
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,576 Community Moderator
    The physics in Star Trek can be described as Semi-Neutonian. The main franchises that use full Neutonian physics I believe are Battlestar Galactica, The Expanse, and Babylon 5.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • davefenestratordavefenestrator Member Posts: 10,660 Arc User
    I'm trying to pick a science ship for my latest captain, and on paper this is a strong contender. Is the Verne still considered the best ship for exotic damage?
  • phoenixc#0738 phoenixc Member Posts: 5,837 Arc User
    edited February 2023
    rattler2 wrote: »
    The physics in Star Trek can be described as Semi-Neutonian. The main franchises that use full Neutonian physics I believe are Battlestar Galactica, The Expanse, and Babylon 5.

    Personally, I would call what the Expanse does the only full Newtonian physics style. Babylon5 seems more semi-Neutonian because they use tumbling, coasting, and (sort of) skew-flips but seriously fudge the vectoring part, while NuBSG pretty much ignores physics (though not as bad as BSG itself) except for tumbling and occasionally coasting (though I think they used slingshotting in an episode or two).

    In TOS they did not use Newtonian physics for ship travel at all because with few exceptions they were always using the warp bubble. The movie era and later they used the purely Hollywood "airplanes in space" pseudo-physics typical of space operas even though the Berman era shows were still trying to hold on to the soft sci-fi genre of TOS as much as possible despite those space opera elements they inherited from the movies.
  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    I'm trying to pick a science ship for my latest captain, and on paper this is a strong contender. Is the Verne still considered the best ship for exotic damage?

    @davefenestrator I think you posted in the wrong thread, but the answer is Legendary Intrepid
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  • davefenestratordavefenestrator Member Posts: 10,660 Arc User
    I'm trying to pick a science ship for my latest captain, and on paper this is a strong contender. Is the Verne still considered the best ship for exotic damage?

    @davefenestrator I think you posted in the wrong thread, but the answer is Legendary Intrepid

    Thanks, I posted here because I'm considering the Compiler as one possible choice but I probably should have started my own topic.

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