Sci dread, it's typical, except it doesn't bank when you turn which is strange. not sure how well the frigate pets did. the autofire heavy plasma ball was nice. it's a middle of the road ship to me. If you are expecting the thing to turn like a Defiant, you are out of luck I had 3 of the plasma digitizer s fore with a quantum launcher, aft a plasma beam array and omni with the digitizer torpedo. I'm disappointed that torpedo does not work with spread. that would make it very useful. Didn't try it with Heavy, I assume that will work. it will be a fun ship to pull out of mothballs once in a while to fly but i don't see it being "the ship" for any of my toons
We Need BERETS in the tailor
Post edited by baddmoonrizin on
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rattler2Member, Star Trek Online ModeratorPosts: 58,530Community Moderator
It doesn't work with Torp Spread?
Huh... I know of only one other torpedo that doesn't work with any Torp buffs, and that's the harg'peng.
it works with spread. it's like the hyper torpedo from the romulan rep. it shoots one torpedo at each target. if there is only one, it shoots one torpedo
it works with spread. it's like the hyper torpedo from the romulan rep. it shoots one torpedo at each target. if there is only one, it shoots one torpedo
Well that makes sense and IIRC all Plasma torps do that as to not covert nerf themselves via destroying the other torps in the volley due the impact explosion.
Regular spread launches 2-4 torps per target to an max of 20 (5 targets with 4 torps per target), which is essentially torp high yield per target so it would be logical that plasma torps functioned the same way.
Regular fire plasma torps fire spreads like any other torp.
The torps that fire torps only on targets are ones that fire destructible as standard fire. SO the Hyper plasma... but also tricobalts, time device, Lobi Bio torp, and the new digitizer torp.
Oh and the cluster torps also ignore patterns, the harpang and them are all I can think of. The ferengi missile used to not either... but I'm pretty sure they updated it around the time they added the kentari missile.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
plasma digitizer Torpedo's really need fixing. They do something like 1% of the plasma damage of just about any other plasma torpedo and that's not even taking into account the 30second fire rate they have instead of 8 second.
I really want to love the plasma digitizer but its a terrible torpedo to use in its current state.
plasma digitizer Torpedo's really need fixing. They do something like 1% of the plasma damage of just about any other plasma torpedo and that's not even taking into account the 30second fire rate they have instead of 8 second.
I really want to love the plasma digitizer but its a terrible torpedo to use in its current state.
Its a torp to use with HY. It basically acts like a tricobalt.... but without the disable. The dot being as weak as it is seems like some oversight or something. It doesn't share a cool down with tricobalts which is nice I guess for a very niche destructible torp build. Really it should have its dot adjusted... and its cool down probably reduced to 15-20s. It reminds me of the Plasmatic Biomatter Torpedo Launcher.. although that one does plasma energy dmg. The two torps are close in terms of dmg potential but half the cool down on the biomatter.
Wish that applied to all ships and smallcraft...this isn't WW2 in space - that's Star Wars' territory.
Actually, it makes sense to bank when using inertial dampers in conjuction with gravity plating, as it would reduce the stress on the dampers and wouldn't chuck folk against walls whilst turning within a single plane due to centrifical forces. Even though both technologies are 'make-believe', conservation of momentum still applies to them in the ST universe.
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
Wish that applied to all ships and smallcraft...this isn't WW2 in space - that's Star Wars' territory.
I'm pretty sure the ships bank in the shows.
they do in the post-TOS/TAS shows (aka anything made from the 1980s onwards), it's not always obvious as the camera might follow the ship but even in TNG the Enterprise does bank when turning while on impulse IIRC first ship to shown banking while turning at speed is the Reliant in ST2.
while the bank angle is not consistent the fact they do bank while turning seems pretty consistent, only times I recall Trek ships turning just by pivoting on an axis without banking was when they were either moving really slowly or not at all on the plane they were turning on. For example in ST2 when the ENT-nil rises and turns during the Mutara nebula battle it's not moving at all on the plane the turn is on and during the "stealing the Enterprise" scene in ST3 ENT-nil (again) is moving really slowly while turning.
Wish that applied to all ships and smallcraft...this isn't WW2 in space - that's Star Wars' territory.
I'm pretty sure the ships bank in the shows.
they do in the post-TOS/TAS shows (aka anything made from the 1980s onwards), it's not always obvious as the camera might follow the ship but even in TNG the Enterprise does bank when turning while on impulse IIRC first ship to shown banking while turning at speed is the Reliant in ST2.
while the bank angle is not consistent the fact they do bank while turning seems pretty consistent, only times I recall Trek ships turning just by pivoting on an axis without banking was when they were either moving really slowly or not at all on the plane they were turning on. For example in ST2 when the ENT-nil rises and turns during the Mutara nebula battle it's not moving at all on the plane the turn is on and during the "stealing the Enterprise" scene in ST3 ENT-nil (again) is moving really slowly while turning.
It makes sense that the first time you see a ship bank in a turn is the movie era since they very rarely used anything but warp (even when going sublight) and warp does not have conservation of momentum issues since a ship in warp is traveling at whatever speed they were going (usually orbital velocity) regardless of how fast the warp bubble is moving or even what direction it was taking the space the ship occupied in.
On a production level that near lack of banking was because they often used small dolly tracks to move the smaller models and only moved the camera instead a few times for the big model. That was another advantage of only using warp drive (except for emergences when warp was down from sabotage or whatever) in the lore for TOS, it handily explained situations like that since it sidesteps normal physics.
In theory at least (since it is from behind-the-scenes sources and the visual evidence is not conclusive without that explanation) momentum is only a problem in emergency maneuvers where they are using impulse thrust as well as warp to wrestle the ship into even tighter turns or greater acceleration that acceleration effects on the crew are a problem in TOS (and from the way they did interior shots of it with the crew staggering and rolling around the bridge like oranges I would guess that the warp field does not let them bank hard enough in that situation to turn it into downward force instead of the more dangerous lateral one).
At any rate, in Journey to Babel they point out that inertia does not let the ship turn fast enough to hit the Intruder on impulse but snapping around at warp 2 using purely warp drive did the trick easily and generated negligible (if any at all) acceleration effects on the bridge.
The warp engines from the movie era onward were faster than the older ones used in TOS but apparently they are rather ungainly to maneuver compared to the TOS warp drive. That ungainliness may have led to banking from some quirk of how the new warp drive fields can be adjusted, like having a relatively weak yaw action but good pitch and roll so they turn faster by banking like that, or whatever.
Making a hard turn the Defiant practically stands on edge in DS9, and even the NX-01 would bank most of the time (though the 22nd century ship drives were probably even more clumsy to maneuver than the movie-era-onwards ones, so it is not surprising).
Wish that applied to all ships and smallcraft...this isn't WW2 in space - that's Star Wars' territory.
I'm pretty sure the ships bank in the shows.
they do in the post-TOS/TAS shows (aka anything made from the 1980s onwards), it's not always obvious as the camera might follow the ship but even in TNG the Enterprise does bank when turning while on impulse IIRC first ship to shown banking while turning at speed is the Reliant in ST2.
while the bank angle is not consistent the fact they do bank while turning seems pretty consistent, only times I recall Trek ships turning just by pivoting on an axis without banking was when they were either moving really slowly or not at all on the plane they were turning on. For example in ST2 when the ENT-nil rises and turns during the Mutara nebula battle it's not moving at all on the plane the turn is on and during the "stealing the Enterprise" scene in ST3 ENT-nil (again) is moving really slowly while turning.
but both enterprise and reliant banked when they were "dogfighting". the producers definitely felt that if you had some headway, you would roll, which is true in a water born ship
Star Trek: Armada II does not have the ships bank while turning. Instead, they stop, pivot in place, then move again. ST:A2 ships also do this along the Z axis as well. Looks very odd.
If Star Trek used RL physics for flying in microgravity with microfriction, none of us would be able to make through the doors at ESD. And we'd all probably warp right into the nearest star or black hole
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rattler2Member, Star Trek Online ModeratorPosts: 58,530Community Moderator
The physics in Star Trek can be described as Semi-Neutonian. The main franchises that use full Neutonian physics I believe are Battlestar Galactica, The Expanse, and Babylon 5.
I'm trying to pick a science ship for my latest captain, and on paper this is a strong contender. Is the Verne still considered the best ship for exotic damage?
The physics in Star Trek can be described as Semi-Neutonian. The main franchises that use full Neutonian physics I believe are Battlestar Galactica, The Expanse, and Babylon 5.
Personally, I would call what the Expanse does the only full Newtonian physics style. Babylon5 seems more semi-Neutonian because they use tumbling, coasting, and (sort of) skew-flips but seriously fudge the vectoring part, while NuBSG pretty much ignores physics (though not as bad as BSG itself) except for tumbling and occasionally coasting (though I think they used slingshotting in an episode or two).
In TOS they did not use Newtonian physics for ship travel at all because with few exceptions they were always using the warp bubble. The movie era and later they used the purely Hollywood "airplanes in space" pseudo-physics typical of space operas even though the Berman era shows were still trying to hold on to the soft sci-fi genre of TOS as much as possible despite those space opera elements they inherited from the movies.
I'm trying to pick a science ship for my latest captain, and on paper this is a strong contender. Is the Verne still considered the best ship for exotic damage?
@davefenestrator I think you posted in the wrong thread, but the answer is Legendary Intrepid
I'm trying to pick a science ship for my latest captain, and on paper this is a strong contender. Is the Verne still considered the best ship for exotic damage?
@davefenestrator I think you posted in the wrong thread, but the answer is Legendary Intrepid
Thanks, I posted here because I'm considering the Compiler as one possible choice but I probably should have started my own topic.
Comments
Huh... I know of only one other torpedo that doesn't work with any Torp buffs, and that's the harg'peng.
Well that makes sense and IIRC all Plasma torps do that as to not covert nerf themselves via destroying the other torps in the volley due the impact explosion.
Regular spread launches 2-4 torps per target to an max of 20 (5 targets with 4 torps per target), which is essentially torp high yield per target so it would be logical that plasma torps functioned the same way.
Regular fire plasma torps fire spreads like any other torp.
The torps that fire torps only on targets are ones that fire destructible as standard fire. SO the Hyper plasma... but also tricobalts, time device, Lobi Bio torp, and the new digitizer torp.
Oh and the cluster torps also ignore patterns, the harpang and them are all I can think of. The ferengi missile used to not either... but I'm pretty sure they updated it around the time they added the kentari missile.
Wish that applied to all ships and smallcraft...this isn't WW2 in space - that's Star Wars' territory.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I really want to love the plasma digitizer but its a terrible torpedo to use in its current state.
Its a torp to use with HY. It basically acts like a tricobalt.... but without the disable. The dot being as weak as it is seems like some oversight or something. It doesn't share a cool down with tricobalts which is nice I guess for a very niche destructible torp build. Really it should have its dot adjusted... and its cool down probably reduced to 15-20s. It reminds me of the Plasmatic Biomatter Torpedo Launcher.. although that one does plasma energy dmg. The two torps are close in terms of dmg potential but half the cool down on the biomatter.
Actually, it makes sense to bank when using inertial dampers in conjuction with gravity plating, as it would reduce the stress on the dampers and wouldn't chuck folk against walls whilst turning within a single plane due to centrifical forces. Even though both technologies are 'make-believe', conservation of momentum still applies to them in the ST universe.
I'm pretty sure the ships bank in the shows.
they do in the post-TOS/TAS shows (aka anything made from the 1980s onwards), it's not always obvious as the camera might follow the ship but even in TNG the Enterprise does bank when turning while on impulse IIRC first ship to shown banking while turning at speed is the Reliant in ST2.
while the bank angle is not consistent the fact they do bank while turning seems pretty consistent, only times I recall Trek ships turning just by pivoting on an axis without banking was when they were either moving really slowly or not at all on the plane they were turning on. For example in ST2 when the ENT-nil rises and turns during the Mutara nebula battle it's not moving at all on the plane the turn is on and during the "stealing the Enterprise" scene in ST3 ENT-nil (again) is moving really slowly while turning.
It makes sense that the first time you see a ship bank in a turn is the movie era since they very rarely used anything but warp (even when going sublight) and warp does not have conservation of momentum issues since a ship in warp is traveling at whatever speed they were going (usually orbital velocity) regardless of how fast the warp bubble is moving or even what direction it was taking the space the ship occupied in.
On a production level that near lack of banking was because they often used small dolly tracks to move the smaller models and only moved the camera instead a few times for the big model. That was another advantage of only using warp drive (except for emergences when warp was down from sabotage or whatever) in the lore for TOS, it handily explained situations like that since it sidesteps normal physics.
In theory at least (since it is from behind-the-scenes sources and the visual evidence is not conclusive without that explanation) momentum is only a problem in emergency maneuvers where they are using impulse thrust as well as warp to wrestle the ship into even tighter turns or greater acceleration that acceleration effects on the crew are a problem in TOS (and from the way they did interior shots of it with the crew staggering and rolling around the bridge like oranges I would guess that the warp field does not let them bank hard enough in that situation to turn it into downward force instead of the more dangerous lateral one).
At any rate, in Journey to Babel they point out that inertia does not let the ship turn fast enough to hit the Intruder on impulse but snapping around at warp 2 using purely warp drive did the trick easily and generated negligible (if any at all) acceleration effects on the bridge.
The warp engines from the movie era onward were faster than the older ones used in TOS but apparently they are rather ungainly to maneuver compared to the TOS warp drive. That ungainliness may have led to banking from some quirk of how the new warp drive fields can be adjusted, like having a relatively weak yaw action but good pitch and roll so they turn faster by banking like that, or whatever.
Making a hard turn the Defiant practically stands on edge in DS9, and even the NX-01 would bank most of the time (though the 22nd century ship drives were probably even more clumsy to maneuver than the movie-era-onwards ones, so it is not surprising).
but both enterprise and reliant banked when they were "dogfighting". the producers definitely felt that if you had some headway, you would roll, which is true in a water born ship
ST:A2 ships also do this along the Z axis as well. Looks very odd.
If Star Trek used RL physics for flying in microgravity with microfriction, none of us would be able to make through the doors at ESD. And we'd all probably warp right into the nearest star or black hole
Personally, I would call what the Expanse does the only full Newtonian physics style. Babylon5 seems more semi-Neutonian because they use tumbling, coasting, and (sort of) skew-flips but seriously fudge the vectoring part, while NuBSG pretty much ignores physics (though not as bad as BSG itself) except for tumbling and occasionally coasting (though I think they used slingshotting in an episode or two).
In TOS they did not use Newtonian physics for ship travel at all because with few exceptions they were always using the warp bubble. The movie era and later they used the purely Hollywood "airplanes in space" pseudo-physics typical of space operas even though the Berman era shows were still trying to hold on to the soft sci-fi genre of TOS as much as possible despite those space opera elements they inherited from the movies.
@davefenestrator I think you posted in the wrong thread, but the answer is Legendary Intrepid
Thanks, I posted here because I'm considering the Compiler as one possible choice but I probably should have started my own topic.