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Ten Forward Weekly 8/30/22

protoneousprotoneous Member Posts: 3,169 Arc User
From: https://reddit.com/r/sto/comments/x20bw6/ten_forward_weekly_83022/

Credit to: https://reddit.com/user/TheSajuukKhar/

  • TFW moved to Tuesdays because Kael's daughter started school, and parent-teacher meetings are on Wednesdays
  • New item: Elite BOFF training tokens
  • BOFFs will get all traits taken to maximum available ranks
  • BOFFs will learn all standard BOFF abilities. They dont get the TOS versions, or any variant you'd have to craft, just the normal ones from the vendors
  • BOFFs will get a kit frame slot, no kit module slots
  • BOFFs will get a personal ground trait slot
  • BOFFs will get another personal device slot also
  • BOFFs don't get a space slot. Thats the same space slot you get on a captain, you'd get several of them from upgrading all your BOFFs, which would blow out the captain upgrade token
  • Some traits like "Bond with Life" wont work with BOFFs because that would take 3-4 days of work on its own to make work with BOFFs. Jonathan Herlache says only about 6 traits are excluded due to technical reasons. Other excluded traits are "Tumultuous", "Unconventional Gear", "Rouges Gallery" "Shadow of the Mountain", "Consult the Team", and "Lower Deck's Experience" List might change if QA find any issues with other traits
  • Traits that affect captain only abilities, like a trait that improves something like the summon reinforcements ability for Tactical captains, also doesn't work on BOFFs since BOFFs don't have those skills
  • BOFFs get access to default trait lists based on their species. Holo BOFFs will get access to something like a default trait list available to humans. Other species like Remans will get access to all Reman traits. So if you happen to roll a Reman BOFF without a specific Reman trait they get those
  • When you open a box for a trait it will let you chose between captain or BOFFs. You do need to get another copy of the trait from a lockbox to use it on the BOFF
  • No announcement on pricing right now
  • These tokens are per BOFF, per character. Even if the BOFF is an account unlock BOFF
  • Upgrade will take BOFFs to ultra violet
  • Tokens currently don't change anything in regard to costuming unlocks for BOFFs, like rank pips, though Jonathan will ask about it, and see if he can get it added
  • Tokens will be coming out "in a couple weeks" with the next big content drop
  • Cryptic took a two pronged approached to looking at fleets
  • QOL Updates, like transwarp to Bajor now goes to Bajor, and interacting with Klingon transport officer is easier, etc.
  • New rewards to added all the old holdings. These require T3 in holdings, some for the whole holding, some are for the specific sections of the holding. Designed around the idea that they want to give us rewards with some "serious mojo" behind them, because its a lot of work to get to T3 in a holding, or T5 in a starbase.
  • New item prices were set to be approachable, even if you aren't hoarding dil like a dragon. Nothing is like "a 2 mil dil purchase"
  • New suite of ultra rare DOFFs, and ultra rare admiralty ships
  • Many new DOFFs have unique features like 3 R&D crafting schools attached, or summoning additonal Kentari security officers instead of normal ones
  • Not every new DOFF/Admiralty card is built as unique as that, but they are all designed with an eye for having a good combo of traits, or a unique ability players will find useful. Some have new features, some have old features repackaged on an ultra rare DOFF
  • New DOFFs aren't randomized, you just purchase the ones you want
  • This is not considered a dil sink since its stuff you buy once, not something you go back and buy over and over. Though they are interested in seeing how much people like/end up spending on these new rewards, and are looking to see if it has even a temp effect on the DilEx
  • New admiralty cards have special abilities like time reduction costs for using small craft alongside it
  • One new admiralty ship for each holding. These aren't one time use cards
  • In general 3-4 new DOFFs, and one new admiralty card, per holding
  • Fixed Embassy BOFF bug where buying rare quality BOFF gave you very rare when commissioned, and added new very rare SO Romulan BOFFs. This fix will not roll back existing BOFFs
  • If these sorts of rewards are well received, Cryptic will look into making more of these kinds of reward, and/or other kind of rewards to the fleet system.
  • Cryptic recognizes that getting any fleet holding to max is a significant investment of time and resources, and wants the rewards we get from that to match
  • SROs will be available for each career now(everything subject to change if they discover a stacking bug or w/e)
  • Cryptic is still looking at the conversion rate for dil to fleet credits, so you get more fleet credits for your dil donations. Nothing nailed down yet, might not change, but Jesse thinks it will probably go up
  • Many ship interiors are not available on console because they ran out of space and time to port all of them over. Maybe someday down the line someone will have time to add those onto consoles
  • No plans to allow spending zen to update holdings. They joke you can buy zen, convert it to dil, and spend dil on fleet holdings, and that would make lots of people looking to buy zen for dil on the DilEx happy
  • Currently no addition of Reman BOFFs to Embassy, but if these rewards do well they might add them later
  • No news on a T6 Patrol Escort(someone asked in chat)
  • Cryptic has had "pretty productive" meetings on what to do about VFX spam. Effects artists looking into Kuumaarke set, and Jellyfish bubble, specifically right now. Cryptic is looking at the problem more holistically then trying to play whack-a-mole on specific powers. Something like a setting to filter/disable certain VFX is something Cryptic is talking about
  • Al Rivera gets kinda annoyed every time Kael brings up the Beacon of Kahless because they already toned it down like 3 times, and in the show in was a blinding white flash of light
  • Elite BOFF token doesn't allow for re-rolling of traits
  • Kael knows theres have been issues regarding the tailor and ship tailor, and some things have been focused on it recently, and hopefully more things will be focused on them soon.
  • BOFF and DOFF capacity limits are a software issue. Even if most players don't use the new max limits, the changes affect the server. Cryptic would love to offer more slots for players to use
  • Kael will shake the Cardassian rifle/pistols cage again to see if they can get made
  • Kael doubts they will completely remake the Bozeman map to fit what was seen on LD. Jesse says LD has been particularly tight to interface with because of the art style difference. Even getting something like Badgey requires multiple back and forth approvals
  • Cryptic is talking internally about how many DOFFs fleet projects require. Jesse says they have done work in that regard, but its not ready for prime time yet/isn't something thats passed them by.
  • Stuff like Holo-Lorca/Landry will probably make it into Mudds/Phoenix Box
  • No plans for T7 ships any time soon, or possibly ever
Post edited by baddmoonrizin on
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Comments

  • edited August 2022
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  • phoenixc#0738 phoenixc Member Posts: 5,877 Arc User
    The beacon does not seem to be used that often in group content. While it happened quite a bit for a few months when it first came out, I have only seen one TFO in the last year or so where the beacon was used twice, and only about one in ten or less often has there been even one used.

    Even the Cnidarian bubble is not that bad compared to some of the opaquer effects like the badlands plasma tornadoes or stacks and stacks of gravity wells. A lot of them are not too bad on their own, but make it impossible to see when stacked together with others (or more of the same type, like the Risan storm one that gets darker as instances of it stack).
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  • szimszim Member Posts: 2,503 Arc User
    edited August 2022
    I don't know. Making boffs stronger on ground is kind of pointless. (Single player-) Ground content is just too easy. And I don't think I'm ever gonna spend 1.500 Zen per boff (that's what Cryptic leaked a week or two ago) for a single upgrade token. That's 6.000 Zen to upgrade an entire ground party, plus the necessary EC to get the kit frames and ground traits for each individual boff...

    I'm glad they are doing something with fleet holdings, even if it's just doffs and admiralty ships for now. Embassy SRO for all careers is nice too, but I wish they would let Romulan boffs use all Federation tailor options. The Romulan ones are very limited indeed.
  • qultuqqultuq Member Posts: 989 Arc User
    edited August 2022
    > @szim said:
    > I don't know. Making boffs stronger on ground is kind of pointless. (Single player-) Ground content is just too easy. And I don't think I'm ever gonna spend 1.500 Zen per boff (that's what Cryptic leaked a week or two ago) for a single upgrade token. That's 6.000 Zen to upgrade an entire ground party, plus the necessary EC to get the kit frames and ground traits for each individual boff...
    >

    That “leak” was a copy-paste of the Elite Captain token. The price will probably be more like the price of a X-ship upgrade. They probably want people to buy 2 or 3 for their main character’s crews. So maybe 4 for 2000zen, one may be 700-1000 though.
    Post edited by qultuq on
  • qultuqqultuq Member Posts: 989 Arc User
    edited August 2022
    I hope the doffs and admiralty cards do well, but I assume most whales already have their doffs and admiralty completed. And cross-faction flying has given me more cards than I can use—so I doubt I will want anything unless those doffs have some new meta powers—or like cheaper or easier alternatives for aux to batt doffs.
    Post edited by qultuq on
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  • inferiorityinferiority Member Posts: 4,438 Arc User
    Al Rivera gets kinda annoyed every time Kael brings up the Beacon of Kahless because they already toned it down like 3 times, and in the show in was a blinding white flash of light
    Please just make it affect the screen of the person using it.
    - - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
    Everyone has a better name and Youtube Channel than me...  :/
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    Thanks for sharing.

    It's good to know they're still working on the VFX issue. I enjoy using the Kumaarke set, but I could do without the effects.

    Regarding the fleet stuff: nice to see that these older things are getting some attention. I'm curious what the Doffs will do, hopefully there's also a Voth equivalent of the Kentari security.


    As for the elite boff tokens: I'm not really interested. I just don't use Boffs on the ground so I don't see how making them better there would be useful in any way. With some luck though, prices for the ground traits will go up. Those lag seriously behind the prices for space traits, hopefully that will change a bit.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,660 Community Moderator
    I'm hoping the older Reps get a quality pass at some point to come in line with the newer ones. We could use some MACO Warp Cores and turning the Tholian Drones into a Kit Module.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • davefenestratordavefenestrator Member Posts: 10,683 Arc User
    edited August 2022
    rattler2 wrote: »
    I'm hoping the older Reps get a quality pass at some point to come in line with the newer ones. We could use some MACO Warp Cores and turning the Tholian Drones into a Kit Module.

    Yes please. One of my science captains has a Tholian tech theme build for space and ground and having the drones be a consumable is very annoying.

    Any tweaks to Omega could be nice for my liberated borg captain.
  • baddmoonrizinbaddmoonrizin Member Posts: 11,001 Community Moderator
    rattler2 wrote: »
    I'm hoping the older Reps get a quality pass at some point to come in line with the newer ones. We could use some MACO Warp Cores and turning the Tholian Drones into a Kit Module.

    Yes please. One of my science captains has a Tholian tech theme build for space and ground and having the drones be a consumable is very annoying.

    Any tweaks to Omega could be nice for my liberated borg captain.

    And since Nukara armor now only functions as an EV suit, we need a legit armor that has a more Tholian look to it.
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  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    edited August 2022
    If they're going to add things to the old reputations, I'd mostly hope for more colour options for the uniforms and making the MACO uniforms that were tied to the optionals in the related content available again.

    And yes, a change to consumables. The only time I ever purchased from them was when I went for round 100 in Sompek and wanted those Tholian prison breaking things. I still have most of those, years later.

    The problem is not just that they're expensive and thus purchased less often than what might otherwise be the case. Even when purchased, they're also again used less often because they were expensive.

    Consumables that can be used once or during a part of a mission shouldn't cost more than you get in terms of rewards from that entire mission. That's just silly.
  • protoneousprotoneous Member Posts: 3,169 Arc User
    SROs will be available for each career now (everything subject to change if they discover a stacking bug or w/e)

    Here's an interesting video on how having Fleet Embassy Superior Romulan Operative bridge officers available for each career (instead of just tactical) will stack up as compared to other options..

    https://youtube.com/watch?v=uFsrs97X_x4
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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,660 Community Moderator
    edited September 2022
    There it is again... The Too much work excuse for not doing something. And 3-4 days? What's 3-4 days if it means adding something that would factor into potentially YEARS of use? Cryptic needs to stop with the "It's too much work" line. Especially when the game goes literal years without bugs being fixed or new functionality added. So the line is wearing thin.

    They explained in the Livestream WHY it was too much work. And that it would potentially cause the servers to blow up because of HOW that trait works. Some traits work off Captain abilities, which BOffs don't have, and others like Bond With Life... the way it works would cause server problems if applied to BOffs as is. And they said that the list of traits that weren't compatible with BOffs was actually very small. Less than 10 actually. Like... 5-6. So honestly unless you're wanting to make the absolute biggest army in the game... no real loss.
    If Boffs are now going to be promotable beyond Commander, then this is a necessity. Not doing it just comes of as being half-baked, with just the bare minimum of effort done. If you guys are going to do this, please take the time and put in the effort to do it as completely as possible.

    They're not being promoted above Commander rank. People are hoping they could put Captain insignia on them with the Elite BOff token. Our Captain aren't suddenly the Joint Chiefs of Starfleet because we use an Elite Captain token. Our ships don't suddenly become the Federation Flagship when we use a T6X token. Its a way to upgrade the quality of a BOff and make them better. I don't know where the idea that they are being promoted beyond Commander is coming from other than wanting a cosmetic unlock for said BOff.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • baddmoonrizinbaddmoonrizin Member Posts: 11,001 Community Moderator
    rattler2 wrote: »
    There it is again... The Too much work excuse for not doing something. And 3-4 days? What's 3-4 days if it means adding something that would factor into potentially YEARS of use? Cryptic needs to stop with the "It's too much work" line. Especially when the game goes literal years without bugs being fixed or new functionality added. So the line is wearing thin.

    They explained in the Livestream WHY it was too much work. And that it would potentially cause the servers to blow up because of HOW that trait works. Some traits work off Captain abilities, which BOffs don't have, and others like Bond With Life... the way it works would cause server problems if applied to BOffs as is. And they said that the list of traits that weren't compatible with BOffs was actually very small. Less than 10 actually. Like... 5-6. So honestly unless you're wanting to make the absolute biggest army in the game... no real loss.
    If Boffs are now going to be promotable beyond Commander, then this is a necessity. Not doing it just comes of as being half-baked, with just the bare minimum of effort done. If you guys are going to do this, please take the time and put in the effort to do it as completely as possible.

    They're not being promoted above Commander rank. People are hoping they could put Captain insignia on them with the Elite BOff token. Our Captain aren't suddenly the Joint Chiefs of Starfleet because we use an Elite Captain token. Our ships don't suddenly become the Federation Flagship when we use a T6X token. Its a way to upgrade the quality of a BOff and make them better. I don't know where the idea that they are being promoted beyond Commander is coming from other than wanting a cosmetic unlock for said BOff.

    @rattler2 This is what happens when someone doesn't bother to watch the livestream themselves to get the information firsthand, but rather relies on someone else to provide the information but with that person's understanding/interpretation, then comes on the forum to complain/criticize.
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  • questeriusquesterius Member Posts: 8,496 Arc User
    Missed the bit about the cardassian rifles/pistols.

    Overall, this was filled with interesting snippets.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • fleetcaptain5#1134 fleetcaptain5 Member Posts: 5,051 Arc User
    edited September 2022
    rattler2 wrote: »
    There it is again... The Too much work excuse for not doing something. And 3-4 days? What's 3-4 days if it means adding something that would factor into potentially YEARS of use? Cryptic needs to stop with the "It's too much work" line. Especially when the game goes literal years without bugs being fixed or new functionality added. So the line is wearing thin.

    They explained in the Livestream WHY it was too much work. And that it would potentially cause the servers to blow up because of HOW that trait works. Some traits work off Captain abilities, which BOffs don't have, and others like Bond With Life... the way it works would cause server problems if applied to BOffs as is. And they said that the list of traits that weren't compatible with BOffs was actually very small. Less than 10 actually. Like... 5-6. So honestly unless you're wanting to make the absolute biggest army in the game... no real loss.
    If Boffs are now going to be promotable beyond Commander, then this is a necessity. Not doing it just comes of as being half-baked, with just the bare minimum of effort done. If you guys are going to do this, please take the time and put in the effort to do it as completely as possible.

    They're not being promoted above Commander rank. People are hoping they could put Captain insignia on them with the Elite BOff token. Our Captain aren't suddenly the Joint Chiefs of Starfleet because we use an Elite Captain token. Our ships don't suddenly become the Federation Flagship when we use a T6X token. Its a way to upgrade the quality of a BOff and make them better. I don't know where the idea that they are being promoted beyond Commander is coming from other than wanting a cosmetic unlock for said BOff.

    @rattler2 This is what happens when someone doesn't bother to watch the livestream themselves to get the information firsthand, but rather relies on someone else to provide the information but with that person's understanding/interpretation, then comes on the forum to complain/criticize.

    In all fairness, people who didn't watch it also couldn't have known that the second-hand information (ie, the Reddit thread) was someone else's interpretation and that it was explained in more detail in the original source (the livestream).

    So they can be 'blamed', at most, for

    - not watching the livestream
    - not taking into account the possibility that something was merely an interpretation

    Forgetting to do the second thing is only human I guess; so it is understandable that they criticise the information available up until the point where they are made aware that there was more info - which they just were. Fruitfully, as it so far hasn't led to more complaining.

    Not doing the first thing is quite understandable as people do have lives outside of the game. Other people, I mean. Not me. :p
  • baddmoonrizinbaddmoonrizin Member Posts: 11,001 Community Moderator
    Not doing the first thing is quite understandable as people do have lives outside of the game. Other people, I mean. Not me. :p

    Hey, I undestand that not everyone can watch the livestream... live. The recording, though, is available to be watched whenever it's convenient to the individual, so one can always get the information firsthand... if they want. Unfortunately, it seems that to some (and I'm not talking about anyone in particular) even that is too much trouble and would much rather complain with only partial information, because in reality all they really want to do is complain about something. But that's just my observation.
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  • phoenixc#0738 phoenixc Member Posts: 5,877 Arc User
    edited September 2022
    Not doing the first thing is quite understandable as people do have lives outside of the game. Other people, I mean. Not me. :p

    Hey, I undestand that not everyone can watch the livestream... live. The recording, though, is available to be watched whenever it's convenient to the individual, so one can always get the information firsthand... if they want. Unfortunately, it seems that to some (and I'm not talking about anyone in particular) even that is too much trouble and would much rather complain with only partial information, because in reality all they really want to do is complain about something. But that's just my observation.

    To be fair, while there are some people who are just trolls, some other people are in situations where they cannot even watch the livestream recording very often since it is long and the sound quality/volume normalization is not the best and they may have online time (or other) constraints (for instance there is often someone sleeping in the room my gaming computer is in, and when not sleeping they usually have the TV on rather loud, so I often miss it).
    Al Rivera gets kinda annoyed every time Kael brings up the Beacon of Kahless because they already toned it down like 3 times, and in the show in was a blinding white flash of light

    In the show, the Beacon was a one-off event. Not something that could be repeated over and over. And what exactly was the beacon? If memory serves it was the spontaneous incineration of corpses that had been secured to the hull of the ship. For the event to be that intense, we're talking lots of corpses. If Al wanted to be true to the show, there would be a requirement to kill however many enemies setting off the beacon would require, and making the player have to go through the entire process again after each use. In the show, the beacon was a ceremonial event more than a tactical one. "Beacon of Kahless" would have been more suitable as an achievement in the game, requiring firing it off in combat where other players are present. But to make it a tactical ability jus encourages its over-use, resulting in its significance being diminished. And it should only be possible for one beacon per battle to be fired off. And if it must have some sort of stat boost associated with it, all space abilities for all KDF players could be improved by 10%, reducing down to 0% over one full week. A massive, long-term inspirational buff for all warriors present to witness it. Also, the beacon should be the first action taken by the KDF captain during a battle. Not at some point between beginning and end. This will make its use meaningful at the onset of what is designed to be a very challenging space event.

    Aside from these three points, the rest of the material is great.

    In DSC s1e1 the beacon had nothing to do with bodies. The villain ship was covered with them as a sort of ceremonial "ship of the dead" thing but that is another thing entirely, the beacon was not on the ship at all, it was a modified asteroid or some other large structure floating by itself.

    As usual in DSC there was no explanation for the glare since it was a subspace beacon of extreme power, not a physical world one, but one of the better theories about it was that it was a kind of antimatter-bomb-pumped transmitter and that the flash was the waste energy from the generator detonation needed to power the thing.
  • qultuqqultuq Member Posts: 989 Arc User
    > @baddmoonrizin said:
    > Hey, I undestand that not everyone can watch the livestream... live. The recording, though, is available to be watched whenever it's convenient to the individual, so one can always get the information firsthand... if they want. Unfortunately, it seems that to some (and I'm not talking about anyone in particular) even that is too much trouble and would much rather complain with only partial information, because in reality all they really want to do is complain about something. But that's just my observation.

    Those are good points too. But the way the information is being disseminated is very inefficient as well. Last weeks stream was really laggy and not even really relevant to the game development. Most the streams Kael is playing and talking, he isn’t focused on what he is saying. The stream as a whole is long and mainly filled with dead air.

    The fact that the developers are communicating is great. But they could be communicating in a more direct or effective way if they wanted these videos to be watched by the player base as a whole.

    I don’t always agree with how Som renders his notes either, but Som’s notes are unfortunately the most succinct and reliable information we have about the state of the game.

    So I agree it would be better if more players went to the source, but it would also be better if the videos were easier to sit through.
  • davefenestratordavefenestrator Member Posts: 10,683 Arc User
    edited September 2022
    qultuq wrote: »
    I don’t always agree with how Som renders his notes either, but Som’s notes are unfortunately the most succinct and reliable information we have about the state of the game.

    So I agree it would be better if more players went to the source, but it would also be better if the videos were easier to sit through.

    In a Perfect World (sorry), we'd get something closer to an official transcript or summary.

    A staff member or volunteer types the actual wording, then runs it by Kael before posting.

  • spiritbornspiritborn Member Posts: 4,392 Arc User
    Not doing the first thing is quite understandable as people do have lives outside of the game. Other people, I mean. Not me. :p

    Hey, I undestand that not everyone can watch the livestream... live. The recording, though, is available to be watched whenever it's convenient to the individual, so one can always get the information firsthand... if they want. Unfortunately, it seems that to some (and I'm not talking about anyone in particular) even that is too much trouble and would much rather complain with only partial information, because in reality all they really want to do is complain about something. But that's just my observation.

    To be fair, while there are some people who are just trolls, some other people are in situations where they cannot even watch the livestream recording very often since it is long and the sound quality/volume normalization is not the best and they may have online time (or other) constraints (for instance there is often someone sleeping in the room my gaming computer is in, and when not sleeping they usually have the TV on rather loud, so I often miss it).
    Al Rivera gets kinda annoyed every time Kael brings up the Beacon of Kahless because they already toned it down like 3 times, and in the show in was a blinding white flash of light

    In the show, the Beacon was a one-off event. Not something that could be repeated over and over. And what exactly was the beacon? If memory serves it was the spontaneous incineration of corpses that had been secured to the hull of the ship. For the event to be that intense, we're talking lots of corpses. If Al wanted to be true to the show, there would be a requirement to kill however many enemies setting off the beacon would require, and making the player have to go through the entire process again after each use. In the show, the beacon was a ceremonial event more than a tactical one. "Beacon of Kahless" would have been more suitable as an achievement in the game, requiring firing it off in combat where other players are present. But to make it a tactical ability jus encourages its over-use, resulting in its significance being diminished. And it should only be possible for one beacon per battle to be fired off. And if it must have some sort of stat boost associated with it, all space abilities for all KDF players could be improved by 10%, reducing down to 0% over one full week. A massive, long-term inspirational buff for all warriors present to witness it. Also, the beacon should be the first action taken by the KDF captain during a battle. Not at some point between beginning and end. This will make its use meaningful at the onset of what is designed to be a very challenging space event.

    Aside from these three points, the rest of the material is great.

    In DSC s1e1 the beacon had nothing to do with bodies. The villain ship was covered with them as a sort of ceremonial "ship of the dead" thing but that is another thing entirely, the beacon was not on the ship at all, it was a modified asteroid or some other large structure floating by itself.

    As usual in DSC there was no explanation for the glare since it was a subspace beacon of extreme power, not a physical world one, but one of the better theories about it was that it was a kind of antimatter-bomb-pumped transmitter and that the flash was the waste energy from the generator detonation needed to power the thing.
    It did look like a satellite or other construct in the Pilot, could also been a small station depending if the unnamed Torchbearer (the one Burnham killed) was stationed there or came from the with the ship.

    Either way it was not a part of the ship itself.
  • baddmoonrizinbaddmoonrizin Member Posts: 11,001 Community Moderator
    qultuq wrote: »

    Those are good points too. But the way the information is being disseminated is very inefficient as well. Last weeks stream was really laggy and not even really relevant to the game development. Most the streams Kael is playing and talking, he isn’t focused on what he is saying. The stream as a whole is long and mainly filled with dead air.

    The fact that the developers are communicating is great. But they could be communicating in a more direct or effective way if they wanted these videos to be watched by the player base as a whole.

    I don’t always agree with how Som renders his notes either, but Som’s notes are unfortunately the most succinct and reliable information we have about the state of the game.

    So I agree it would be better if more players went to the source, but it would also be better if the videos were easier to sit through.

    Well, I suppose it would seem "inefficient," because it's a live, unscripted stream, which has viewers randomly interjecting questions throughout. 🤷🏼‍♀️ Last week's stream was "laggy" due to the guest being in the UK and didn't have the greatest internet connection (this isn't always the case for guests), and while it wasn't relevant to the game "development," it was relevant to the game. Yes, Kael plays the game while he's talking, because he's usually showing something off that they are talking about. Other times, he's just promoting the game. That's his job. The stream is rarely, if ever, over an hour long, and I've never known it to be "filled with dead air." Get some better arguments.

    I'm not entirely sure how much more direct you're wanting. They literally answer questions directed to the them by players live on the stream. Communicating directly. In realtime. Can't get more direct than that. As for effective, well, I'm not sure what you're asking for there either, because the participating players certainly do have their questions addressed. I'd say that's effective.

    Succinct, I'll give you that. But "most reliable?" No, the "most reliable" information is directly from the devs, and not filtered through someone else's "Cliff's Notes." Don't get me wrong. Som's notes are a great service to the community and it's appreciated. But they're just words on a page. Often taken out of context.

    "Easier to sit through" is subjective. It's apparently your opinion that it's not. That's not true of everyone, though. Perhaps, let others make up their own minds about it rather than attempt to discourage it with false negative criticism and personal preference?


    qultuq wrote: »
    I don’t always agree with how Som renders his notes either, but Som’s notes are unfortunately the most succinct and reliable information we have about the state of the game.

    So I agree it would be better if more players went to the source, but it would also be better if the videos were easier to sit through.

    In a Perfect World (sorry), we'd get something closer to an official transcript or summary.

    A staff member or volunteer types the actual wording, then runs it by Kael before posting.

    I've considered doing an actual transcript of the livestream. I've sorta done it before for various entries in the FCT.
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