Give us choices in quests that matter and effect the universe.

hami053#0595
hami053#0595 Member Posts: 1 Arc User
I would have never sided with those 2 klingon women against Jjmpock my character had knew him for years and i didn't like them as characters i would have totally sided with the other side in the klingon civil war Would have loved to take Gowrons Ancestor to the underworld with martock and freed Gowron so He could have Ruled again. Also Ackar is a more likeable character and it isn't like both sides used the Elachi. The only choice that really matters in this game is Klingon alligned or federation I like tht i can use ships of both sides but I would like to be able to play a character that isn't always making the moral choices that federation officers would make. Loved Grethor and the Haloween missions though.
Post edited by rattler2 on

Comments

  • westmetals
    westmetals Member Posts: 8,252 Arc User
    edited November 2021
    The problem there is that in many cases, later missions assume what happened in earlier missions.

    For example... if, theoretically, you were to refuse to accept Neth Parr's surrender and cooperation in "Scylla and Charybdis", and instead killed them, then that decision destroys the entire basis for "The Renegade's Regret".

    Conversely, if you were to follow a more strict interpretation of the Prime Directive, and thus refuse to assist the Talaxians, Turei, and Kobali, those decisions would wipe out the reasoning behind about half (or more) of the Delta Quadrant storyline. Maybe more, as those are the things that bring you into conflict with the Vaadwaur....

    And how about "Keep the Tox Uthat and sell it to the Ferengi!" Instead of burying it on past-Risa... congrats, you just broke a time loop.
  • legendarylycan#5411
    legendarylycan#5411 Member Posts: 36,950 Arc User
    Well, not as actual story choices, but it would make for an interesting stand-alone mission that was solely about the Krenim letting the player play around with their temporal holodeck, letting them play out what would happen if they DID choose to do something different with moments in their past - even though all it would ultimately end up being is an object lesson WHY those events had to happen the way they did.

    I mean, we already saw one such event play out - if J'mpok had been allowed to do as he pleased, the ultimate consequence of that action was Qo'nos destroyed.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents
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  • spiritborn
    spiritborn Member Posts: 3,579 Arc User
    Issue with branching storylines is that like westmetals said it would have consequences to the later storylines, with a the end result being that galaxy for player A might look nothing like the galaxy for player B this not only need something like 100 storylines per each storyline written atm (and even that number is a low estimate) to account for all the possible choices it would also split the player base like there's no tomorrow. There's a reason why pretty much all MMORPGs have fairly linear storyline with pretty much no player choice, it's simply not worth the effort.

    If you want player choice play a single player RPG.
  • westmetals
    westmetals Member Posts: 8,252 Arc User
    Overall, I'm impressed at how long this game has stayed up and running. I bought the game in 2009 on DVD-ROM, and enjoyed the TOS content, especially.

    Here's the part that confuses me, though...

    While I can understand that introducing new story content requires threading the separate factions together into one cohesive arc, I don't understand why the TOS character campaign was shortened so drastically.

    I remember the mission on Drozana Station, fighting Davidians alongside Scotty, and getting to explore more in the TOS timeline. Now you can't actually do system patrols until you reach the 25th century via Daniels.

    Please bring back or expand the 23rd century content (not Disgracery. I want to fight actual Klingons, not Kling-ORCS.)

    Some of those episodes still exist, and actually were not part of the TOS storyline to begin with; they were a separate, pre-existing story arc. (Spectres, which is now in the "Available" tab.)
  • westmetals
    westmetals Member Posts: 8,252 Arc User
    > @westmetals said:
    > Some of those episodes still exist, and actually were not part of the TOS storyline to begin with; they were a separate, pre-existing story arc. (Spectres, which is now in the "Available" tab.)

    ...Nope. Most of the fun past content is missing. I checked every tab. "Spectres" is gone.

    If anything, they need to just get rid of the Disgracery content entirely, as true Trekkers know that it isn't Trek at all. Klingons were not in LotR, the Federation and the Uruk-Hai were never at war.

    I like the Lower Decks stuff being added. Having Mariner, Boimler, Rutherford and Tendi in my deck officer cadre is actually kinda fun. (at least Lower Decks takes place in the Prime Timeline, and contains NO magic mushroom drives or Tardigrades used to navigate.

    You CAN still get "Spectres"... I think it now requires being at level 65 and then there's a mission called "The Galaxy at Large" or something like that (depending on faction) which unlocks three or four story arcs to the Available tab that were previously in the episode tracker. This includes Spectres, as well as the old Breen and Dominion arcs and (for non-Romulan characters) the Nimbus arc.
  • rattler2
    rattler2 Member Posts: 55,546 Community Moderator
    Necromancy detected.
    *Casts Holy Photon Torpedo*
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    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out a Delta Pack, Temporal Pack, and Gamma Pack
    The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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