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Legendary Romulan Warbird bundle

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    sudonamisudonami Member Posts: 143 Arc User
    I'm more disappointed in the Scimi. The changes it got are ok and the new adapted looks are awesome, but it feels like it deserves more. I mean the ody/yorktown/verity got upgraded to a dreadnought, dual cannons and a hanger. why can't the scimitar get something more meaningful like a second hanger spot, upped to heavy dreadnought maybe. At the minimum bake in the thalaron pulse so we don't need three consoles to use it. Then the set bonus from the consoles can just take a second off the firing time for it or something. Still excited and will probably get the bundle, but disappointed a FLAGSHIP got so little (looks at bortasqu with anticipation).
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    tom61stotom61sto Member Posts: 3,637 Arc User
    edited August 2021
    Inertia of 45 is plenty serviceable, however a turnrate of 6 is still a bit lower than I was hoping, but at least it won't be quite as painful when stacking turn boosts. The tiny boost to Impulse mod will probably help too.The hull mod is now slightly above the Romulan Miracle Worker ships, so anyone looking for a tank this is a decent candidate.

    Now if only we could get them to budge on the price...
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    avoozuulavoozuul Member Posts: 3,197 Arc User
    edited August 2021
    Ugh, I knew the DD would still follow the basic cruiser setup the original has with MW slapped on it. The DD was supposed to be a warship in the shows while the game just makes it a basic cruiser, least they could've done was make this version more akin to a battlecruiser. At this point I think the MW was wasted on the DD and should've been given to the Scimitar instead.

    Romulan was my second favorite faction but I feel this bundle is more of a disservice due to the lack of ships.
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    strathkinstrathkin Member Posts: 2,666 Bug Hunter
    edited August 2021
    Still that's nice they allowed the Republic symbol, my Romulan's will be very happy for that.

    For those who wished the D'deridex had a bit better turn than 6, yet realize if you equip one of the two piece SETS it jumps to 8 (+2) and that's before...

    You add a Exotic Particle Console with [Turn] in Sci slot, and/or a Conductive RCS Console in Eng slot possibly with [Turn]x2 though one might be fine. As you could always pair the Universal Console for Romulan Captain's who use Plasma/Polaron Damage, from the Lukari Console of Adv Piezo-Electric Focuser, which boosts turn a bit more as well. :)

    https://sto.fandom.com/wiki/Console_-_Universal_-_Piezo-Electric_Focuser/Info

    Also the 2 or 3 piece set gives:
    https://sto.fandom.com/wiki/Enhanced_Maneuvering_Systems_Set
    ╘ just really wished they'd offer more passive on, most if not all older T5 ships consoles! <3

    Note: Only the last of the 3, Console - Universal - Molecular Cohesion Nullifier, offers +5 Max All Power Subsystems (does not stack with other Max increases) -- like to see several of the Legendary older consoles given a few more passive abilities. At least the Scimitar Set from the T6 consoles all have passive bonus included with them, unlike the D'deridex which is mostly the older T5 Consoles.

    Still I'm surprised the Scimitar got 7.5 turn given it's far larger size, but given it has 5/3 loadout I guess they figure it needs that more if your using Cannon's which it can. Yet it also comes with a SET that helps improve the turn by +3 to 10. That doesn't include the Console - Universal - Flagship Tactical Computer giving 50% turn & Speed, as well as 33% Firing Cycle Haste for Energy Weapons for 15 sec.

    https://sto.fandom.com/wiki/Flagship_Technologies_Console_Set

    Set 2: Flagship Modifications

    +2% Critical Hit Chance
    +3 Flight Turn Rate

    So realize it's actually not as bad as people think, depending on how you build it!

    Still I think seeing a 2 ship bundle for that price, and what's offered is something to consider!
    Post edited by strathkin on
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    horridpersonhorridperson Member Posts: 665 Arc User
    I'm OK with bundles but the system designers should be approaching ship design differently. Sell them as bundles but design the ships as if they had to sell themselves. I want a D'Deridex because I think it's a cool looking, iconic ship. The only canon shortcoming this ship has ever exhibited related to propulsion is poor warp speed which should make it it a poor choice for "Tour the Galaxy". That's it.

    With the amazing number of variations on cruisers that have evolved since LoR it's disappointing to see such a retrograde interpretation that amounts to a retread. The ship may be legendary but the design isn't worthy of the moniker. Even an escort magically morphed into a legendary warship. Even if it isn't your favorite ship from the franchise it was still branded it legendary. Do better.
    battlegroupad_zps8gon3ojt.jpg

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    rhapses1rhapses1 Member Posts: 8 Arc User
    They both needed love. Scimi definitely needs something in terms of abilities. The thing was meant to be an absolute beast of a predator. Bake the cloak and thalaron into the ship or at least make the consoles more viable (read as shorter cooldown + longer duration) in a build. Those two abilities should be unique to the ship so I don't know why they need a console for that anyway.

    I mean they could have done something truly unique with the cloak at the least. Half the battle with the thing was spent with enterprise firing blindly trying to find it. Maybe bake in a 'Super Enhanced Scimitar Battlecloak' or fancy buzzword where it by default allows the ship to cloak and fire all weapons, with shields up but at 50% penalty to shields and greater power draw to weapons or something (ie. introduce a penalty for cloak-firing energy weapons so it isn't stupidly OP). Then it becomes a bit of a glass cannon dreadnaught. You could then use the consoles to lessen the nerf/penalty - this also then opens up a new type of cloak to be used with other ships, albeit at the full penalty. <<- and if you made this paragraph happen, I'm sure the price would be much easier for people to swallow.

    Would have at least then made the ship feel unique and more in line to the movies and the hype description they gave it when advertising the bundle.
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    nommo#5819 nommo Member Posts: 1,105 Arc User
    I'm not sure if the slight improvements to the Lego DD will be enough for me to buy, but I do thank & applaud Cryptic's reception & effort in doing so.

    The Lego Scimi is a let down overall besides its looks. The Thalaron Pulse is antiquated in its current state, needs a quicker pop time &/or more dmg. I agree about the Lego Scimis clock too should've been Enhanced since the movie showed it as such.

    Both need something to set them apart besides slightly better stats & an "exclusive" skin.

    The bundle isn't terrible, but I'll probably be passing initially on purchasing.
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    redeyedravenredeyedraven Member Posts: 1,297 Arc User
    Frankly, I'm not surprised. RR gets the short end again.
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    cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited August 2021
    rhapses1 wrote: »
    They both needed love. Scimi definitely needs something in terms of abilities. The thing was meant to be an absolute beast of a predator. Bake the cloak and thalaron into the ship or at least make the consoles more viable (read as shorter cooldown + longer duration) in a build. Those two abilities should be unique to the ship so I don't know why they need a console for that anyway.

    I mean they could have done something truly unique with the cloak at the least. Half the battle with the thing was spent with enterprise firing blindly trying to find it. Maybe bake in a 'Super Enhanced Scimitar Battlecloak' or fancy buzzword where it by default allows the ship to cloak and fire all weapons, with shields up but at 50% penalty to shields and greater power draw to weapons or something (ie. introduce a penalty for cloak-firing energy weapons so it isn't stupidly OP). Then it becomes a bit of a glass cannon dreadnaught. You could then use the consoles to lessen the nerf/penalty - this also then opens up a new type of cloak to be used with other ships, albeit at the full penalty. <<- and if you made this paragraph happen, I'm sure the price would be much easier for people to swallow.

    Would have at least then made the ship feel unique and more in line to the movies and the hype description they gave it when advertising the bundle.

    They just need to add passives to the consoles and lower their cooldowns. They should have done this from the very first legendary release.
    I do think the scimitar at the very least deserves enhanced cloak. Though in dream world scimitar cloak would be a shield cloak maybe a nerfed shield mod but shields and gets to fire while cloaked. Give Npcs just more ways of knocking people out of stealth or just except the power creep like they kinda do already. Second option is to make the consoles into passive traits, but I doubt that will ever happen. All though they could just make secondary shields and cloaked barrage consoles no longer activatable and just passive consoles like the singularity redistributor is. Make them also equable to other romulan ships would be fair.

    The D'D deserves two command array abilities I suggest strategic maneuvering and shield modulation. As they are under used, and wouldn't pump the power of romulan cruisers too much, I just don't understand why the devs are so gun shy about allowing them cruiser commands.
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    sovereign010sovereign010 Member Posts: 636 Arc User
    Well, I guess it's time to start converting dilithium again!
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    alpharaider47#7707 alpharaider47 Member Posts: 171 Arc User
    I'm glad to see more Romulan ships get the legendary treatment, but I'm a bit let down by this bundle. I agree with the previous comments suggesting a discount for players that own pieces of the bundle- had they done that I would be very inclined to purchase the pack. As is, with only a 35% intro discount, it's hard to justify putting my extra spending money towards a bundle that includes a lot of content I already have. I seem to recall a few instances over the years where they did implement something along those lines.

    I'll certainly keep an eye on the pack, and if the discount ever approaches 50% I might pull the trigger. Until then I have to pass, even if I really do want to pilot another high end Scimitar. I very much look forward to hearing what people are able to make these ships do!
    sFfAcbR.jpg
    STO Beta Test and Launch Veteran
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    strathkinstrathkin Member Posts: 2,666 Bug Hunter
    edited August 2021
    Despite my mostly positive comments above, it would be nice for a few more of the Legendary Ships Consoles, especially the older T5 Ships get a few more passive abilities with their consoles! <3

    Still I think their mostly moving to a 35% discount for Ship Bundles, and I think even last years Black Friday was only 25%. Though you may get a charge bonus as well sometimes 20% others 30% just depends on the year. Usually only Mudd's (which this isn't) has sales that are upwards of 50-75%.

    Though they do sometimes have Ship Bundle sales for 35% from time to time, so you may be able to get it again later for the similar price.

    https://www.arcgames.com/en/games/star-trek-online/news/detail/11480813-black-friday:-the-final-frontier
    Post edited by strathkin on
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    cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    strathkin wrote: »
    Despite my mostly positive comments above, it would be nice for a few more of the Legendary Ships Consoles, especially the older T5 Ships get a few more passive abilities with their consoles! <3

    Still I think their mostly moving to a 35% discount for Ship Bundles, and I think even last years Black Friday was only 25%. Though you may get a charge bonus as well sometimes 20% others 30% just depends on the year. Usually only Mudd's (which this isn't) has sales that are upwards of 50-75%.

    Though they do sometimes have Ship Bundle sales for 35% from time to time, so you may be able to get it again later for the similar price.

    https://www.arcgames.com/en/games/star-trek-online/news/detail/11480813-black-friday:-the-final-frontier

    The T5 consoles need more love, they are some of the most iconic abilities in star trek. I think the devs may wish they could go back in time and introduce the starship trait system before they made the consoles and just made them into starship traits. If only they were a type of trait instead call them legacy traits.

    This has been a issue for awhile want a more canon build well your going to suffer in combat efficiency. I do think passive would go a long way, but I am open to a alternate solution, because I for one would love to see more people use T5 consoles.
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    jagdtier44jagdtier44 Member Posts: 376 Arc User
    edited August 2021
    strathkin wrote: »
    Still that's nice they allowed the Republic symbol, my Romulan's will be very happy for that.

    For those who wished the D'deridex had a bit better turn than 6, yet realize if you equip one of the two piece SETS it jumps to 8 (+2) and that's before...

    If only those consoles weren't total weak-sauce.. Just gonna have to deal with a slower turning boat than burning a bunch of console slots to try and correct it, because spending that many consoles.. why not just fly something that turns better and have 2-3 (I can see running 1 like a conductive RCS) more consoles?
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    nommo#5819 nommo Member Posts: 1,105 Arc User
    For myself the biggest disappointment is the Scimi, it was already a high standard, & Cryptic not upgrading/improving the Thalaron Pulse somehow. I mean that is, or used to be, the Scimi's main unique feature.

    I think for the Lego Scimi just lessen the rev-up time &/or improve the T-Pulse damage.

    The Lego DD has the Miracle Worker thing which is nice & the Cryptic improved stats.
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    tom61stotom61sto Member Posts: 3,637 Arc User
    edited August 2021
    strathkin wrote: »
    Still that's nice they allowed the Republic symbol, my Romulan's will be very happy for that.

    For those who wished the D'deridex had a bit better turn than 6, yet realize if you equip one of the two piece SETS it jumps to 8 (+2) and that's before...
    [...]

    I'm pretty sure that doesn't buff the base turnrate, which things like Skills and RCS multiply against, but merely adds +2 to the final total which is way less than having a starting base of 8 would give you realisticly. That two set is less of a boost than a decent high Mark RCS nowadays.

    As for the other boosts past the cut quote, those are good too, but if I still have to run basically all of the ones I have to on the standard T6, that doesn't seem particularly Legendary to me. It doesn't have to have the best turnrate ever, in fact I don't like base turnrate past 15 or so, just enough to use at least single cannons (as per canon) well, which base 6 doesn't for me without resorting to Competitive Wargames Engines (usually Fortified).
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    cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited August 2021
    tom61sto wrote: »
    strathkin wrote: »
    Still that's nice they allowed the Republic symbol, my Romulan's will be very happy for that.

    For those who wished the D'deridex had a bit better turn than 6, yet realize if you equip one of the two piece SETS it jumps to 8 (+2) and that's before...
    [...]

    I'm pretty sure that doesn't buff the base turnrate, which things like Skills and RCS multiply against, but merely adds +2 to the final total which is way less than having a starting base of 8 would give you realisticly. That two set is less of a boost than a decent high Mark RCS nowadays.

    As for the other boosts past the cut quote, those are good too, but if I still have to run basically all of the ones I have to on the standard T6, that doesn't seem particularly Legendary to me. It doesn't have to have the best turnrate ever, in fact I don't like base turnrate past 15 or so, just enough to use at least single cannons (as per canon) well, which base 6 doesn't for me without resorting to Competitive Wargames Engines (usually Fortified).

    Then we should support giving engi warbirds cruiser commands including strategic maneuvering, that would if you turn on the command array give it +3 turn rate base. Meaning it would have a +9 in turning equivalent to most battlecruisers.
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    gaevsmangaevsman Member Posts: 3,190 Arc User
    edited August 2021
    My Garidian char is happy with this, so yeah, i like the ships. I have no complain on the stats, because part of the fun, for me, is to try to extract the best performance to different ships, i hate cookie cutting setups... every set up on my ships is different, tweak them until i'm happy with it.. i have fun with that! :smiley:
    The forces of darkness are upon us!
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    cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited August 2021
    gaevsman wrote: »
    My Garidian char is happy with this, so yeah, i like the ships. I have no complain on the stats, because part of the fun, for me, is to try to extract the best performance to different ships, i hate cookie cutting setups... every set up on my ships is different, tweak them until i'm happy with it.. i have fun with that! :smiley:

    I do too, my only couple of wishs are updating the old T5 consoles and giving romulan cruisers, at least 2 cruiser commands. My main fed character flys the Ross even if it isn't the best ship. I like the tanking support role, though I wish there was more support for being a support tank. Like if the aggro buffs worked better.
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    strathkinstrathkin Member Posts: 2,666 Bug Hunter
    edited August 2021
    strathkin wrote: »
    tom61sto wrote: »
    strathkin wrote: »
    Still that's nice they allowed the Republic symbol, my Romulan's will be very happy for that.

    For those who wished the D'deridex had a bit better turn than 6, yet realize if you equip one of the two piece SETS it jumps to 8 (+2) and that's before...
    [...]

    I'm pretty sure that doesn't buff the base turnrate, which things like Skills and RCS multiply against, but merely adds +2 to the final total which is way less than having a starting base of 8 would give you realisticly. That two set is less of a boost than a decent high Mark RCS nowadays.

    As for the other boosts past the cut quote, those are good too, but if I still have to run basically all of the ones I have to on the standard T6, that doesn't seem particularly Legendary to me. It doesn't have to have the best turnrate ever, in fact I don't like base turnrate past 15 or so, just enough to use at least single cannons (as per canon) well, which base 6 doesn't for me without resorting to Competitive Wargames Engines (usually Fortified).

    I'm pretty sure it does refer to base turn, because it's +2 for the D'deridex, or +3 with the Scimitar consoles. Yet some Consoles (perhaps not all) aren't even limited by Ship type they can be used on...

    It should be base of 7 for the Non Legendary Version or 7.5 for the Legendary one, and be then boosted to 10 or 10.5. The SET that comes with the D'deridex will also boost it from 6 by +2 to then 8 base turn.

    ULf0TXm.png
    ╘ impulse speed was only 1.24 used here, and it's above 10. :)

    Most other turn consoles are listed by % and generally give 1% - 52.5% depending on the quality and level. At least the Scimitar consoles those all have passive abilities as they came on the T6 versions, which sadly most T5 Consoles lack (though not all do) which is why they should enhance many to give one moderate passive ability!

    It's just a constructive criticism, that I hope they reconsider...
    Post edited by strathkin on
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    tom61stotom61sto Member Posts: 3,637 Arc User
    edited August 2021
    strathkin wrote: »
    I'm pretty sure it does refer to base turn, because it's +2 for the D'deridex, or +3 with the Scimitar consoles. Yet some Consoles (perhaps not all) aren't even limited by Ship type they can be used on...

    It should be base of 7 for the Non Legendary Version or 7.5 for the Legendary one, and be then boosted to 10 or 10.5. The SET that comes with the D'deridex will also boost it from 6 by +2 to then 8 base turn.

    ULf0TXm.png
    ╘ impulse speed % was only 1.24 used here and it's above 10. :)

    Most other turn consoles are listed by % and generally give 1% - 52.5% depending on the quality and level. At least the Scimitar consoles those all have passive abilities as they came on the T6 versions, which sadly most T5 Consoles lack (though not all do) which is why they should enhance many to give one moderate passive ability!

    It's just a constructive criticism, that I hope they reconsider...

    I don't have that particular set to test myself, but at such a low speed and only engines equipped, the effect of final vs. base turnrate increase won't have that much of a difference. A good test would be to try the test with lots of turn boosts, with and without that, as if it jumps up more than 3 when put on, then it'd be base, otherwise it's just +3 added to final turnrate. With the OK passives, good to excellent active abilities, and a good set bonus beyond just the turnrate, those seem pretty decent. Though, I was more worried about the D'D's turnrate than Scimitar's, as that being 1 slower than the regular Scimitar turnrate is a bigger deal than it first looks, as everything calculates against that when it comes to percent boosts, making you get a bit less from each and every boost (including engines, Skills, and added RCS) compared to the same boost on a Scimitar or any higher turnrate ship. Only one of the D'D's console has passives, and the passives aren't as good they used to be, and the active was more of a novelty. Probably passing on this pack personally, at least until they have a deep-cut sale closer to 50% off base (which might not ever happen). They did at least throw a small bone to those getting the pack for the D'D with it's higher Inertia, so you shouldn't go flying past the target (at least not as far) when you drop from Full Impulse without other boosts running as you do on the current D'D.
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    strathkinstrathkin Member Posts: 2,666 Bug Hunter
    All I was trying to show though was that with just Impulse & Singularity and minimal Impulse speed it does go to 10. Can you get it higher with a Conductive RCS or a Exotic Particle with [Turn] sure, even higher if you use the Universal Lukari Console if you have Plasma or Polaron Damage too given it's slight turn boost among others...
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    rattler2rattler2 Member Posts: 58,022 Community Moderator
    Ok... I do have ONE gripe about this pack.

    No Romulan Nemesis Uniform. :)

    At least I'll finally get the TNG uniform and a Scimitar variant. Never flew a Scimitar before.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    thegrandnagus1thegrandnagus1 Member Posts: 5,165 Arc User
    rattler2 wrote: »
    Ok... I do have ONE gripe about this pack.

    Wow. You are extremely extremely extremely lucky :)

    The-Grand-Nagus
    Join Date: Sep 2008

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    jagdtier44jagdtier44 Member Posts: 376 Arc User
    westmetals wrote: »
    jagdtier44 wrote: »
    strathkin wrote: »
    Still that's nice they allowed the Republic symbol, my Romulan's will be very happy for that.

    For those who wished the D'deridex had a bit better turn than 6, yet realize if you equip one of the two piece SETS it jumps to 8 (+2) and that's before...

    If only those consoles weren't total weak-sauce.. Just gonna have to deal with a slower turning boat than burning a bunch of console slots to try and correct it, because spending that many consoles.. why not just fly something that turns better and have 2-3 (I can see running 1 like a conductive RCS) more consoles?

    Conductive RCS [Turn] is 2x as strong as a normal RCS console (the mod acts as a second RCS console) and takes a single slot. (limited to one per ship though).

    yeah hence why I said I could see running a conductive RCS for turn and not burning 2-3 more console slots trying to fix the turn rate.
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    tom61stotom61sto Member Posts: 3,637 Arc User
    Tested out the D'D two-set, and it's +2 final turnrate for anyone wondering and +10 engine power, which gave me a sad additional +0.2 turn. Pretty much not worth it.
    strathkin wrote: »
    All I was trying to show though was that with just Impulse & Singularity and minimal Impulse speed it does go to 10. Can you get it higher with a Conductive RCS or a Exotic Particle with [Turn] sure, even higher if you use the Universal Lukari Console if you have Plasma or Polaron Damage too given it's slight turn boost among others...

    Ah, gotcha. I don't think I explained well, but my current D'D runs around 16 turnrate shown on that screen (which would be what I've been calling 'final'), and I'd consider that slow if I wasn't running the Competitive Engines on top. That's with Conductive RCS [Turn], Pilot Spec, maxed turn Skill, Advanced Engine Reputation Trait and more. The above 15 turnrate I mentioned being too fast was for the starting or 'base' turnrate speed, which scales way faster, way quicker when things like Skills and engines are added in, well above 20 for basically the bare minimum of equipment.
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    nommo#5819 nommo Member Posts: 1,105 Arc User
    rattler2 wrote: »
    Ok... I do have ONE gripe about this pack.

    No Romulan Nemesis Uniform. :)

    At least I'll finally get the TNG uniform and a Scimitar variant. Never flew a Scimitar before.

    I'm thinking that Cryptic's bundle listed: "Reman Uniform" is indeed the Reman Nemesis Uniform from the store. Otherwise that would be a pretty big glaring omission & the other 2 Romulan store uniforms are already included: the TOS & TNG versions. Just a slight flub in communication details, at least I'm thinking.
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