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Kael is asking for your dilithium sink ideas

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  • smooshy#7462 smooshy Member Posts: 233 Arc User
    Costume pieces, character-locked, would be workable, but that's a lot of new artwork.

    But honestly, just so long as they don't take something away and then sell it back to us.
  • nesomumi2nesomumi2 Member Posts: 359 Arc User
    edited July 2021
    i think i have one god like idea.
    sell keys for fix price in dilithium, only in dilithium. 10 keys for 281250 dili. and i think you will end all problems connected do dili. exchange.
  • jcswwjcsww Member Posts: 6,819 Arc User
    rattler2 wrote: »
    Yea... Trendy was awesome. Then we got Smirk and... eh...
    Kael's better than Smirk IMO. But I still miss Trendy and her leek.

    @pwlaughingtrendy was an awesome Community Manager and the best, in my opinion, this community has ever had. She is definitely missed around here!
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,521 Community Moderator
    nesomumi2 wrote: »
    i think i have one god like idea.
    sell keys for fix price in dilithium, only in dilithium. 10 keys for 281250 dili. and i think you will end all problems connected do dili. exchange.

    Probably not as selling keys is also a source of income for STO, and thus selling them for DL would cut into that. Sure you'd have people buying some Zen to trade for DL for it, but it wouldn't be equivelent to the amount they'd get just selling the keys for Zen. In Theory that would make Dilithium HIGHLY desirable, in practice... less money for the Devs to work with overall. It would probably create a whole new problem.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • strathkinstrathkin Member Posts: 2,666 Bug Hunter
    Anyways glad to see everybody, back on Topic. :)
    0zxlclk.png
  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited July 2021
    One thing they mentioned way back when was being able to upgrade player traits to their Superior version. I think that could be a great idea, but i don't think Cryptic can do it without it being too costly in an annoying way.

    I would absolutely love to have that as a thing, though.

    Additional side idea: I added this in another thread but if they ever gave us customizable interiors, using GPL and DIL would be great for furnishings and stuff for the ships. ESO has an interesting system for furnishings but houses are soooo expensive. Here, it would just be added value if claiming a ship in the zen store also came with it's layout for customization.
  • strathkinstrathkin Member Posts: 2,666 Bug Hunter
    edited July 2021
    Well go to the Fleet K13 Station and you'll find a great Surprise.

    https://sto.fandom.com/wiki/Trait_Enhancements

    It doesn't include all Trait's that are available, so they could always expand this listing. Yet the cost seems very appropriate for what's offered. Still I don't think we'll see more added, unless they decide to expand T3 Fleet Holdings out to T4 slowly over time...
    Additional side idea: I added this in another thread but if they ever gave us customizable interiors, using GPL and DIL would be great for furnishings and stuff for the ships. ESO has an interesting system for furnishings but houses are soooo expensive. Here, it would just be added value if claiming a ship in the zen store also came with it's layout for customization.

    Most have said the best we'd hope to see is slowly updating Ship Interiors, allowing for a lot more Trophies with GPL & DIL.

    So if you're interested check out my post on Page 8, 50% down the page it was just an idea, based on one from years before. Simply a possibility for them to consider about improving &/or updating Starship Interiors at least for Federation.


    In another thread on the topic of player housing for Risa, still it be unique. Yet just like Starship Interiors they'd greatly need to expand Decorations/Trophies to more items and expand the hooks to place items... ...in addition to Utility Trophies for Exchange, Bank, Healing, Repairs, Tailor, and several others. It also be nice to set a hook to choose your desired beam in location, provided you returned there after a Queue. Still they've strongly resisted it previously, yet if you want to comment then perhaps visit this thread and read through it.


    Still I don't know they'll reconsider this... ...even some others like to see it.
    Post edited by strathkin on
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  • jcswwjcsww Member Posts: 6,819 Arc User
    As much as I am all for updating ship interiors, more trophies, and places to display them. The reality is, most players barely ever visit their ship interiors and the same applies to fleet holdings after a fleet has been maxed out. A lot of time and resources go into creating these maps. Outside of missions and special events, even maps like Defera have very little purpose. I would love to see some new locations, but they have to be something we are all going to use regularly. Even the Lifer Station is pretty quiet compared to other social zones.
  • redeyedravenredeyedraven Member Posts: 1,297 Arc User
    edited July 2021
    Even if this has been suggested already
    even if I personally won't do much with it

    Player-housing.

    Offer stuff on Risa. Offer a suite on DS9.

    Offer quarters-customization (or even general interior customization) on ships, so interiors actually have a purpose.

    Offer an area to live inside on fleet-holdings.

    Looking at most other MMO's, those that offer housing usually have huge parts of the playerbase doing little else.

  • redeyedravenredeyedraven Member Posts: 1,297 Arc User
    Even if this has been suggested already
    even if I personally won't do much with it

    Player-housing.
    ...

    These are all huge resource drains with very little return on that investment. That's why they aren't part of STO. It's the same reason why they've more less stopped making bridges for ships -- there's just not enough demand to justify the expense.

    That's what they say about new fleet-holdings. Player-housing is a different beast, and tends to be popular and profitable in games that have it. FF14 and Warframe have a lot of people really committed to their housing and orbiters/dojos.

  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    Even if this has been suggested already
    even if I personally won't do much with it

    Player-housing.
    ...

    These are all huge resource drains with very little return on that investment. That's why they aren't part of STO. It's the same reason why they've more less stopped making bridges for ships -- there's just not enough demand to justify the expense.

    That's what they say about new fleet-holdings. Player-housing is a different beast, and tends to be popular and profitable in games that have it. FF14 and Warframe have a lot of people really committed to their housing and orbiters/dojos.

    In swtor, I enjoy to customize my different appartements. I bought a lot of furnitures (I crafted some stuff to buy them as well). It is really cool of having places like that, in a game.

    but a dil sink must be well thought out. the phoenix box, the upgrade system, the re-enginering system were intended to be dil sinks, and they don't work. phoenix box -> chance to have UR or EPIC tokens is equal to 0, the other systems are not interesting at all, I would pay more dil to choose my mods instead of using this biased random system. All these things create frustration, and are not incentive.

    If they don't add something fun, and still use the frustration as the main tool to incite the use of the dilithium, the new dil sinks will be a failure.

    they must also modify the content of the lock box. why I would like to buy zen with dil to buy a key, if i have 90% of having just a bunch of crappy items, when I open a box.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,521 Community Moderator
    While I feel a 3 tier won't be hated as much as a 5 tier, the biggest question would be what could a new holding offer? Right now I don't see anything that we don't already have, except maybe era variant gear like K-13.

    And while I can see an expansion of the already existing trophy system being applied to housing... we might be a bit late on that bandwagon to be able to justify the expense if its tied to ship interiors.

    The core issue is lack of things to do in them, but people keep proposing some things that just can't be done. You cannot just "fly your ship through sector space" from the Bridge because of how the game is set up. Your Captain turns into your ship in space maps. So you literally cannot do both. It would just turn into "wait for a timer", and people don't want "more timers".
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • spiritbornspiritborn Member Posts: 4,355 Arc User
    rattler2 wrote: »
    While I feel a 3 tier won't be hated as much as a 5 tier, the biggest question would be what could a new holding offer? Right now I don't see anything that we don't already have, except maybe era variant gear like K-13.

    And while I can see an expansion of the already existing trophy system being applied to housing... we might be a bit late on that bandwagon to be able to justify the expense if its tied to ship interiors.

    The core issue is lack of things to do in them, but people keep proposing some things that just can't be done. You cannot just "fly your ship through sector space" from the Bridge because of how the game is set up. Your Captain turns into your ship in space maps. So you literally cannot do both. It would just turn into "wait for a timer", and people don't want "more timers".

    I suppose you could do Yorktown base style frontier base as fleet holding and tie to some sort of exploration or lower stakes storyline but I dunno if it would work.
  • redeyedravenredeyedraven Member Posts: 1,297 Arc User
    edited July 2021
    rattler2 wrote: »

    The core issue is lack of things to do in them, but people keep proposing some things that just can't be done.

    That's a non-argument IMO.

    That kind of proposal will be thrown at devs of any game, from any community, for as long as a game exists.
    There's nothing you can do about that, other than trying to explain the obvious or plain putting the most annoying ones on a FCT-list.

    Some people will never understand that your ship is your character in terms of mechanics, for example. Can't be helped.
    I still remember a forum-thread for a singleplayer-sandbox-game, one guy suggested the game would totally support multiplayer because he could sync savegame-data via SQL, back when that was (relatively) new. Hilarious, but that guy didn't accept anything against his... "theory". Even gods can't fight stupidity, as they say.


    I suggested player-housing (or decorating interiors). Nothing more, nothing less. It's a hangout, either alone or with ingame-friends.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,521 Community Moderator
    I'm not arguing against some form of housing. I was pointing out other things people have tried to put forward to make interiors functional.

    But even putting the "fly from your bridge" subject under FCT doesn't stop people from requesting it. As you said, even gods can't fight.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • jkwrangler2010jkwrangler2010 Member Posts: 263 Arc User
    The phoenix store needs more stuff added. Add older weapons, event prizes, consoles, traits, emotes etc. Allow us to finally re-engineer lobi weapons/consoles and mission reward weapons/consoles etc. Allow us to buy bridges with dil instead of zen.
  • thay8472thay8472 Member Posts: 6,156 Arc User
    100k Dil to kill J'Ula?!
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    why the refined dil couldn't be used only to buy zen, and the dilithium ore for the upgrades, purchases (rep etc). my main has 800 000 unrefined dil (and i'm not a profesionnal grinder). give me the posiblity to use this unrefined dil, and I can tell you that everything would be spent in 1 week.
  • scottie270182#2421 scottie270182 Member Posts: 41 Arc User
    edited July 2021
    In regards to plotting a course from the bridge, would it not be possible to have it act as a form of transwarp? Select a destination, watch as the stars streak by on the viewscreen to simulate travelling at warp, and then when we choose to exit the ship, it could either be parked in sector space, or dropping out of warp depending on the destination.
    "..to boldly go where no one has gone before."
  • askatusaskatus Member Posts: 157 Arc User
    why the refined dil couldn't be used only to buy zen, and the dilithium ore for the upgrades, purchases (rep etc).

    That's never going to happen. The whole reason why you have to refine dil is to limit the rate at which you can get it. If you can spend unrefined dil it loses its whole purpose.

    And who do you think will use their Zen to buy your dilithium, if the only thing they can buy with it is more Zen?
    You shoot me down
    But I respawn
    I am duranium!
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,521 Community Moderator
    In regards to plotting a course from the bridge, would it not be possible to have it act as a form of transwarp? Select a destination, watch as the stars streak by on the viewscreen to simulate travelling at warp, and then when we choose to exit the ship, it could either be parked in sector space, or dropping out of warp depending on the destination.

    Doubt it as the Bridge is its own map, separate from any other. You're asking for it to know where you are and where you want to be, when... you are on the Bridge. It can't track your location in sector space in any way because while you're on the Bridge... you are on the Bridge and do not exist anywhere else. So just like trying to "command" from the Bridge... can't be done because of technical limitations.

    Not only that... we already can transwarp from anywhere pretty much. Why add one more load screen to load a map, and probably load a new map based on destination.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    Obviously you DO exist somewhere else, because the game has to know where you are to put you back when you leave the ship's interior.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • spiritbornspiritborn Member Posts: 4,355 Arc User
    Obviously you DO exist somewhere else, because the game has to know where you are to put you back when you leave the ship's interior.​​

    IIRC when you return from your bridge you don't spawn where your character was but where closest spawn point is on ground besides it's only a matter recording where you were when you beamed to your bridge. The system as programmed currently cannot track your ship unless you're on a space map (including sector space). Changing that exit point while on another map could cause issues which was what Rattler was referring to.

    Besides using your Bridge to transwarp would either be ignored by most people (if optional) or would cause massive rage and complaint (not massive by forum standards but by IRL standards) as you just added a pointless loading screen to be able to transwarp (in you made visiting you bridge the only way to use transwarp).
  • archbetharchbeth Member Posts: 53 Arc User
    edited July 2021
    If any of the retired missions work at all, or with minimal tweaking, use Dilithium to unlock them as "bootleg holodeck training programs" at Drozana or DS9 -- yeah, they're buggy. You have to agree that you will not hold Quark/Drozana-guy liable for any bugs you encounter, cough up Dilithium to buy a Holodeck Latinum Token, and unlock the thing. Possibly per-character, though once unlocked, a given mission should probably stay unlocked.

    Dev Requirements:
    • Put in a door to the Holosuites somewhere on Drozana and DS9.
    • Create a vendor to sell (unlock) individual missions.
    • Put in a mission selection screen there. (Including "Remember, these are bootleg. Glitches are not Quark Enterprises' responsibility.") Unlocked missions can be accessed there, and locked ones might be visible, or you might have to go buy them from a Ferengi.
    • Possibly you can buy Holodeck Latinum Tokens and give them to other people? Probably make them Account Bound at worst?
    • See which retired missions can be played through successfully. Use those.
    • Determine whether "bootleg" missions would give experience for anything. (Or salvage/dilithium/GPL for some special case abilities/equipped doffs.) Maybe they don't! That's okay!

    In theory, a fast way to give content that people may want to revisit, or see how it went if it was retired before they started playing, which requires minimal revamping (if any), and a minor Dilithium sink.

    (This theory founders immediately if there aren't a half-dozen retired missions that will work with virtually no tweaking, of course.)

    Edit: Oh, oh, put everyone's tutorial missions in here! I would love to re-run some tutorials and sight-see more in them. Plus it would be hilarious (to me) to be sending a Jem'Hadar through the Disco-era tutorial.
    (And it would give six missions right off the bat that do work visually.)
  • archbetharchbeth Member Posts: 53 Arc User
    Another Dilithium option that I hope I haven't missed in skimming the thread:

    Upgrading Bridge Officers in quality to Purple.

    I am a silly creature and am attached to most of my original Bridge Officers from the tutorial, but objectively... I shouldn't be dragging Satra around with me when I could have a purple-quality stranger. But I don't want a stranger! I want Satra! (Cue the chibi riov clinging to a chibi Satra.)

    If they could make a way to upgrade Bridge Officer quality, probably via upgrade tokens bought with Dil... Would I be upgrading Satra? (boom, I'm dilithium-poor again, yes) I might even upgrade poor Kolez, eventually, after I upgrade some early, cheap boffs I bought when I was new and foolish, and got attached to 'em.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,521 Community Moderator
    The ability to upgrade BOff traits might be nice...
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • legendarylycan#5411 legendarylycan Member Posts: 37,282 Arc User
    edited July 2021
    The whole boff system needs to be completely overhauled - upgradable boffs, swappable traits, kit and mod slots, a second weapon slot and a complete change to how they learn new powers - I don't like having to spend tens of millions of EC replacing expensive powers like kemocite or subspace vortex when I swap to a new boff...if I can even GET another copy off the Exchange - getting such a power should put it permanently into a library of such powers for that character, and then you can infinitely train any number of boffs in it from then on, for a reasonable fee of whatever...could be expertise, EC, dilithium - hell, it could be ALL of those depending on what type of power you're training.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • jcswwjcsww Member Posts: 6,819 Arc User
  • scottie270182#2421 scottie270182 Member Posts: 41 Arc User
    edited July 2021
    rattler2 wrote: »
    Doubt it as the Bridge is its own map, separate from any other. You're asking for it to know where you are and where you want to be, when... you are on the Bridge. It can't track your location in sector space in any way because while you're on the Bridge... you are on the Bridge and do not exist anywhere else. So just like trying to "command" from the Bridge... can't be done because of technical limitations.
    Except that can’t be the case since the game remembers our exact location when entering the ship, as it not only returns us to the exact same spot, it even puts us back on the same instance. All I’m envisioning is the ability to override that information using the transwarp button.
    Not only that... we already can transwarp from anywhere pretty much. Why add one more load screen to load a map, and probably load a new map based on destination.
    Since those of us who use the bridge would already be on the ship though, there would only be one loading screen when exiting the ship. As it is now, I already have to go through two of them if I’m visiting my ship beforehand.

    Of course, I’m coming at this purely from an immersion standpoint as opposed to a technical one. No matter where our character is aboard the ship, the idea would be to click the transwarp button and pretend we’re ordering the helmsman to set a new course. From there, we could sit back and enjoy the simulated journey, aided by the visual cue of stars streaking by the windows and viewscreen.

    The best part is that TNG and Discovery versions of those effects already exist thanks to the tutorials, so depending on your officer’s faction, it would only need connecting to the transwarp button.

    Even a small amount of functionality could open up the desire to customize each ships interior as well. Imagine flying a Nebula-class and being able to replace the Galaxy-class exterior on the Enterprise-D bridge, or switch the LCARS to show the Galaxy-X-class like the bridge of the U.S.S. de Witt in Mars, the Bringer of War.

    Of course, it’s all pie in the sky anyway since the key location of every Star Trek series is deemed to be so unimportant. For a game in its eleventh year, the fact we still don’t have interior options from Enterprise-A or the Enterprise-E is really telling.
    "..to boldly go where no one has gone before."
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    askatus wrote: »
    why the refined dil couldn't be used only to buy zen, and the dilithium ore for the upgrades, purchases (rep etc).

    That's never going to happen. The whole reason why you have to refine dil is to limit the rate at which you can get it. If you can spend unrefined dil it loses its whole purpose.

    And who do you think will use their Zen to buy your dilithium, if the only thing they can buy with it is more Zen?

    they can add stuff only buyable with refined dil, if you don't have the time to grind, you will be happy to buy refined dil with your zen.
    if they can't find a way to wipe out all the stockpiled dil, their future dil sink will be a waste of time.
    A lot of players have tons of unrefined dil, and with a 8000 dil per day, it takes time to use all of this unrefined dil. I can earn 8000 unrefined dil per day to replace the 8000 refined, daily. So, the total of my unrefined dil is always the same. because the dilex is dead, and because there was nothing interesing to buy in the c-store (before the death of the dilex); I personally don't care about the ships, a trashcan is enough to do the borg tfos for the thousandth time .

    more choices in the c-store would be interesting (ground weapons, costumes etc), with 2 choices:

    - you can buy them with refined dil but they are bound to character, or
    - you can buy them with zen in the c-store, and are bound to account.

    A lot of players don't want or can't put in game money.
    And of course, dilithium should more difficult to earn, because currently the whole game is totally flooded by all the available dilithium. <- i'm not happy to write this sentence.

    And cryptic has a huge problem: they only want instant profits; promo stuff, bundles, lockbox, and they forget the small profits that they could do.
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