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2 new ships & next recruitment to be revealed live at 7:30PM EST

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    saurializardsaurializard Member Posts: 4,394 Arc User
    The T6 Oberth looks nice, but holy cow, the T6 Malachowski is a serious contender for ugliest/plainest T6 redesign. Does this even have windows? That whiplash I got...
    #TASforSTO
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    edrickvellorinedrickvellorin Member Posts: 346 Arc User
    Well, if they have good traits or good true-universal consoles, they'll be on my radar at least. Longstanding issue with many ships offered on the store -- the console might be good, but it's locked to specific ships and the trait is mediocre, or the console and the trait are mediocre. It's amazing how many ships fall into one of those two categories. Something like 2/3rds to 3/4ths of the ships I've looked at. Many of them don't even have a decent admiralty card as a consolation prize.

    From what I remember, the consoles on these ships are not locked to the ships. And the Grissom's trait might be useful to Science captains: Make anomalies last 2 seconds longer. (And incidentally, the Grissom's design is based on concept art originally made for Star Trek Voyager. So it's what Voyager could have looked like.)
    If the rumor about them doing recruitments as a regular thing in the future and it takes the same pattern as this year then it would be first quarter is Delta, second quarter Klingon, third quarter Gamma, fourth quarter AoY.

    For me the third quarter would be vacation time since to me Gamma is an unacceptably boring grind since I cant get into the mindset of a Jem'Hadar character at all. In fact, a lot of people will probably ignore it again (from what I heard during the last Gamma recruitment) since many don't like genderlocked content like Gamma is currently.

    The two new ships look good and sound interesting as c-store ships (and it really does need more ships), though I hope the summer ship is still going to be the Risan luxury cruiser so the full set will be available.

    As far as recruitment events, they said on stream that one of the higher ups basically said, "Hey, why did we spend all this time and money making this recruitment stuff, if we're not going to use it?" So I expect that recruitment events will be a regular thing. Maybe once every other year for each event, or something like that. Temporal however needs to be fully updated to modern standards first, and while that has begun, it's not done yet.
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    edited June 2021
    So it's what Voyager could have looked like.

    Thankfully they kept concepting -Voyager as a small pancake attached to a bigger pancake with two baguettes on either side of it and a sourdough loaf slung underneath would've looked absolutely horrible.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    edrickvellorinedrickvellorin Member Posts: 346 Arc User
    Forgot this in my previous post, Kael did mention in the stream that the Risa ship is the T6 Risa Luxury Cruiser. They also said, last year, that this year's ship would be the T6 version of the Risa Luxury Cruiser. The real question is, what'll they do next year? :b
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    The real question is, what'll they do next year? :b

    They could really do anything, but something I'd be interested in is a Lukari cruiser or escort.
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    ltminnsltminns Member Posts: 12,569 Arc User
    The new Risian Ship is already parked over the ocean near the Resort.
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    alcyoneserenealcyoneserene Member Posts: 2,412 Arc User
    edited June 2021
    What about on Tribble? Just checked tribble myself, nope, same old risian ship from last year.
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    captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    I'm hoping the 'minor' update to the Gamma Recruit Event is Vorta added to the faction.

    It was changes to the various recruit objectives, no new species. Sounds like the next species to get added to the game will probably be Disco Andorians, and it sounds like they are a good ways out as well.

    I hope they throw in Disco Saurians. I love the Land of the Lost (the 1974 TV show that was in syndication when I watched it as a kid), especially the Sleestak which seemed to be the basis for the Disco design.
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    captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    coldnapalm wrote: »
    one good, one bad.

    both cstore. well, cant say they didnt put anything there for us to get.

    Unless they are making c-store ships for the KDF, Rom and Dom factions...actually yeah those of us who don't use feddie bear ships can very much say they didn't put anything there.

    It would be interesting if they throw in the Botany Bay, aka the Klingon Bird-of-Prey featured in Star Trek III and Star Trek IV. A Temporal Raider.
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    vegeta50024vegeta50024 Member Posts: 2,335 Arc User
    coldnapalm wrote: »
    one good, one bad.

    both cstore. well, cant say they didnt put anything there for us to get.

    Unless they are making c-store ships for the KDF, Rom and Dom factions...actually yeah those of us who don't use feddie bear ships can very much say they didn't put anything there.

    oh im not saying im head over heals over the ships...in fact i think they are meh. but they are actually doing c store ships, albeit ones i wont buy.
    im still advocating for LBs, lobi, etc., ships to get a chance to get into the cstore. but we know the earth will have lost all magnetic fields prior to that ever happening. :)

    You mean, get into the C-store as a single ship purchase. I have a feeling that even if they were to do singular purchases, it would be limited basis like they are doing for those rotating Mudd's Market bundle of ships. And, they also wouldn't be standard C-store ship prices either.

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    phoenixc#0738 phoenixc Member Posts: 5,507 Arc User
    The T6 Oberth looks nice, but holy cow, the T6 Malachowski is a serious contender for ugliest/plainest T6 redesign. Does this even have windows? That whiplash I got...

    I kind of like the T6 Malachowski look, it is very reminiscent of the FASA Immaculata class "trade yacht" (It would have been perfect for my Orion-Romulan hybrid that is based on a FASA character of mine in a campaign were they flew a captured one of those almost unarmed tanks), all it would take to look almost exactly like one would be an option for the nacelles to be on top on very short struts.

    I don't understand what the draw of windows on a starship is, it is like having screen doors on a submarine. The only time there would be anything much to look at would be when the ship is in orbit somewhere.
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    saurializardsaurializard Member Posts: 4,394 Arc User
    I don't understand what the draw of windows on a starship is, it is like having screen doors on a submarine. The only time there would be anything much to look at would be when the ship is in orbit somewhere.
    Which in Star Trek is "most of the time". And windows, in my opinion, actually are better than endless confined bulkheads, as you can look at stars and the ship itself and for people it can be relaxing. Plus, as Starfleet is about exploration, why would only a handful of people get to directly see the newest planet/spatial anomalies/ship/hull-eating being instead of everyone?

    In another more realistic setting and universe, I'd see why they wouldn't use windows (clear -literally- weak points, nothing much to see most of the time and outside cameras would do the trick at a lesser cost), but in the ST verses where every hero ship has forcefields everywhere inside to contain a breach wherever it happens, repair drones to fix it before the episode ends, and fancy spatial anomalies every light-year, it's more understandable.
    #TASforSTO
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    edited June 2021
    You know, this feels really weird for me to say after complaining about the 11th Anniversary Bundle, but my interest in this bundle is gonna depend heavily on the extras that are included. Kael said on the stream that the bundle will include a lot of TWoK era uniforms, if that means account unlocks for the dil Lobi store uniforms then I'm all in on the bundle, if not then I might pick up the T6 Malachowski eventually but not right away.
    Post edited by evilmark444 on
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    if that means account unlocks for the dil Lobi store uniforms then I'm all in on the bundle...

    Well... I have news for you.
    blog wrote:
    Alongside these two new starships, the New Genesis Bundle will also include a number of additional items, thematically tied to the appearances of the Oberth and Miranda during the events of Star Trek II: The Wrath of Khan. Each of these will be available for reclaim for each character on your entire account. These will include:
    • Genesis Ground Vanity Device*
    • Outfit Box – The Wrath of Khan Captain’s Vest
    • Outfit Box – The Wrath of Khan Engineer’s Vest
    • Outfit Box – The Wrath of Khan Excursion Jacket
    • Type II Phaser Compression Pistol (C. 2285)

    They are. Along with the phaser pistol and a variant of the Genesis device.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    phoenixc#0738 phoenixc Member Posts: 5,507 Arc User
    edited June 2021
    I don't understand what the draw of windows on a starship is, it is like having screen doors on a submarine. The only time there would be anything much to look at would be when the ship is in orbit somewhere.
    Which in Star Trek is "most of the time". And windows, in my opinion, actually are better than endless confined bulkheads, as you can look at stars and the ship itself and for people it can be relaxing. Plus, as Starfleet is about exploration, why would only a handful of people get to directly see the newest planet/spatial anomalies/ship/hull-eating being instead of everyone?

    In another more realistic setting and universe, I'd see why they wouldn't use windows (clear -literally- weak points, nothing much to see most of the time and outside cameras would do the trick at a lesser cost), but in the ST verses where every hero ship has forcefields everywhere inside to contain a breach wherever it happens, repair drones to fix it before the episode ends, and fancy spatial anomalies every light-year, it's more understandable.

    Windows are still a weak point even in thin-skinned ships like the DSC ships, the movie era ones, and most later ones. Those force fields take a few seconds to come up according to what is shown, and they invariably loose people to getting sucked into space along with some atmosphere in the blowouts before they come up.

    And since they tend to use impulse in combat instead of warp, maneuvers would tend to shake off the drones so they would have to stop changing direction for a while for them to apply the patches and recover the drones. Not a very good thing to be doing in a combat situation, especially in DSC were their fire control is so poor that dodging fire actually means something.
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    evilmark444evilmark444 Member Posts: 6,950 Arc User
    Windows are still a weak point even in thin-skinned ships like the DSC ships, the movie era ones, and most later ones. Those force fields take a few seconds to come up according to what is shown, and they invariably loose people to getting sucked into space along with some atmosphere in the blowouts before they come up.

    And since they tend to use impulse in combat instead of warp, maneuvers would tend to shake off the drones so they would have to stop changing direction for a while for them to apply the patches and recover the drones. Not a very good thing to be doing in a combat situation, especially in DSC were their fire control is so poor that dodging fire actually means something
    Windows exist on Starships for the same reason they exist on planes, despite being obvious structural weak points, and most aviation engineers wishing they could get rid of them.

    Humans are biologically designed to hate the feeling of confinement. This is why windows exist all over the place, even when they are seemingly useless, or even dangerous. People go crazy if stuck in something like a plane for several hours without the ability to see outside.

    It doesn't even matter if there is anything to see otuside or not, the sheer ability to do so prevents people from going crazy.

    They also have a more practical purpose in combat, if you are entirely dependent on a viewscreen of some kind and it becomes inoperable then you have no way to see what's going on outside. When it comes to the Discovery bridges it would PROBABLY be better for the window to have an armored door covering it during combat though, as long as the viewscreen is still functional.
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    phoenixc#0738 phoenixc Member Posts: 5,507 Arc User
    edited June 2021
    Windows are still a weak point even in thin-skinned ships like the DSC ships, the movie era ones, and most later ones. Those force fields take a few seconds to come up according to what is shown, and they invariably loose people to getting sucked into space along with some atmosphere in the blowouts before they come up.

    And since they tend to use impulse in combat instead of warp, maneuvers would tend to shake off the drones so they would have to stop changing direction for a while for them to apply the patches and recover the drones. Not a very good thing to be doing in a combat situation, especially in DSC were their fire control is so poor that dodging fire actually means something
    Windows exist on Starships for the same reason they exist on planes, despite being obvious structural weak points, and most aviation engineers wishing they could get rid of them.

    Humans are biologically designed to hate the feeling of confinement. This is why windows exist all over the place, even when they are seemingly useless, or even dangerous. People go crazy if stuck in something like a plane for several hours without the ability to see outside.

    It doesn't even matter if there is anything to see otuside or not, the sheer ability to do so prevents people from going crazy.

    They also have a more practical purpose in combat, if you are entirely dependent on a viewscreen of some kind and it becomes inoperable then you have no way to see what's going on outside. When it comes to the Discovery bridges it would PROBABLY be better for the window to have an armored door covering it during combat though, as long as the viewscreen is still functional.

    The same is true of a window, if it becomes "inoperable" in combat you either end up getting sucked out into space not seeing anything for long or you make it to another room which is probably further in from the skin of the ship and so you sill cannot see out without a viewscreen. Also something as simple as a laser or flare of light can dazzle or burn people in a room with a window even if the window itself holds (and yes, I know they have flare prevention though that would probably take some small but significant time to kick in), whereas with a viewscreen at the worst it might blank for an instant before switching to an intact sensor.

    While there is some truth to the notion that you can see things through a window if something is messing with the sensors, the fact is that it is a very niche situation and being in a nebula like the Mutara scenes in Wrath of Khan an optical window would not work any better than the screen did since it was still as thick as flying through clouds according to the visuals in the movie.

    And it would likely be useless against some sort of anti-sensor ECM in combat since seeing something not much bigger than a modern aircraft carrier halfway to the moon and moving at about a third the speed of light (or at 64 times the speed of light in the case of TOS) the enemy ships would almost certainly not be visible. Of course it does not help that combat shown in DSC is hilariously out of step with the dialog, they call the ranges off in kilometers but show them at close to that number of feet instead.

    On the other hand, your suggestion of the armored blast shield (like the Jupiter Two had in Lost in Space) does have merit as long as they also raised a high-res holographic screen like they used in all the other series up on the inside to cover the low-res hud the window uses for screen functions. In fact, I am kind of surprised that they didn't do the blast shield since it is so much a part of the old black-and-white Flash Gordon style serials that DSC seems to want to copy so much in writing style.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    I'm kinda questioning the "shake off the drones" line as, in Star Wars, we see R2 and a few other Astromechs moving around just fine on the Queen's Ship while under fire. They didn't sit still. Logically, the DOTs would also have some means of keeping up with or staying attached to their parent starship in combat maneuvers. Its also theorettically possible that they would also be one of the first responders internally as well.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    phoenixc#0738 phoenixc Member Posts: 5,507 Arc User
    rattler2 wrote: »
    I'm kinda questioning the "shake off the drones" line as, in Star Wars, we see R2 and a few other Astromechs moving around just fine on the Queen's Ship while under fire. They didn't sit still. Logically, the DOTs would also have some means of keeping up with or staying attached to their parent starship in combat maneuvers. Its also theorettically possible that they would also be one of the first responders internally as well.

    Star Wars is a swashbuckling space opera where where they swing from the chandeliers as a routine thing and physics means a lot less than it does in soft sci-fi like traditional Star Trek. It is kind of like comparing the Charlies Angels movies to CSI or Castle.
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    saurializardsaurializard Member Posts: 4,394 Arc User
    If a ship could "shake off" drones whose sole purpose is to repair it, then whoever engineered them would have to be fired because in such a setting, that'd be an epic fail.

    That'd be like making a long tunnel to have continuous lines of cars to carry people and have zero way for them to escape in case of accidents, except driving backwards, and then saying it's ready and safe.

    And before someone mentions it, yes, I know this particular example exists, which is even more infuriating.
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    legendarylycan#5411 legendarylycan Member Posts: 37,280 Arc User
    Or like having an overcrowded theater whose emergency exits are blocked by iron gates, to 'stop people sneaking in without paying', during a fire.​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
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    rattler2rattler2 Member Posts: 58,020 Community Moderator
    Ultimately the fact remains that its kinda... ok I'm just gonna be blunt about it, stupid to think Starfleet DIDN'T think about combat maneuvers when designing the DOTs. Just because the one time we saw them in action was a standoff without much maneuvering (Enterprise DID move to cover Discovery) doesn't mean it shows the full capabilities of the DOTs.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
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    spiritbornspiritborn Member Posts: 4,263 Arc User
    Also we're talking about starships here not starfighters, the rate they move even in Discovery isn't really that fast, it shouldn't be that hard to build a small scale tractor beam that anchors the DOT drones into the ship's hull when it is moving (either the drone or the ship in space movement is relative after all).
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